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Multiplayer 'skip turn' uses new limited automation
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@ -186,7 +186,7 @@ class Multiplayer {
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return false // Game was updated since we tried
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return false // Game was updated since we tried
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val playerCiv = gameInfo.getCurrentPlayerCivilization()
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val playerCiv = gameInfo.getCurrentPlayerCivilization()
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NextTurnAutomation.automateCivMoves(playerCiv)
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NextTurnAutomation.automateCivMoves(playerCiv, false)
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gameInfo.nextTurn()
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gameInfo.nextTurn()
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val newPreview = gameInfo.asPreview()
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val newPreview = gameInfo.asPreview()
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