Updated amphitheater replacements to temple replacements (#5399)

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Xander Lenstra 2021-10-05 08:08:56 +02:00 committed by GitHub
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@ -286,6 +286,29 @@
"requiredTech": "Philosophy",
"uniques": ["Hidden when religion is disabled", "Destroyed when the city is captured"]
},
{
"name": "Burial Tomb",
"replaces": "Temple",
"uniqueTo": "Egypt",
"maintenance": 0,
"uniques": ["Doubles Gold given to enemy if city is captured"],
"faith": 2,
"happiness": 2,
"requiredBuilding": "Shrine",
"hurryCostModifier": 25,
"requiredTech": "Philosophy"
},
{
"name": "Mud Pyramid Mosque",
"replaces": "Temple",
"uniqueTo": "Songhai",
"maintenance": 0,
"hurryCostModifier": 25,
"culture": 2,
"faith": 2,
"requiredBuilding": "Shrine",
"requiredTech": "Philosophy"
},
{
"name": "National College",
"cost": 125,
@ -315,55 +338,6 @@
"uniques": ["Destroyed when the city is captured"],
"requiredTech": "Drama and Poetry"
},
{
"name": "Burial Tomb",
"replaces": "Amphitheater",
"uniqueTo": "Egypt",
"uniques": ["Doubles Gold given to enemy if city is captured"],
"culture": 2,
"happiness": 2,
"specialistSlots": {"Artist": 1},
"requiredBuilding": "Monument",
"hurryCostModifier": 25,
"requiredTech": "Drama and Poetry"
// In Vanilla, this replaces Temple and requires Philosophy and a Monument.
// In G&K, this still replaces Temple and requires Philosophy, but becomes a faith building
// (alongside Temple) and thus requires a Shrine instead of a Monument.
// Since faith is not yet implemented, but G&K's Drama and Poetry (which provides the
// Amphiteater, a building with the properties of the vanilla Temple) is, this building
// temporarily replaces Drama and Poetry and requires a Monument while having its Vanilla
// stats, so it's a mish-mash of vanilla and G&K. It should be changed when faith is
// implemented.
// Further edit: Temples are now implemented. However, due to Religion still being in
// its alpha stages, these buildings are still the culture variant. When religion is finally
// fully released, this building should be replaced with amphitheatres in existing save files,
// and then later the G&K faith version can be added
},
{
"name": "Mud Pyramid Mosque",
"replaces": "Amphitheater",
"uniqueTo": "Songhai",
"maintenance": 0,
"specialistSlots": {"Artist": 1},
"hurryCostModifier": 25,
"culture": 4,
"requiredBuilding": "Monument",
"requiredTech": "Drama and Poetry"
// In Vanilla, this replaces Temple and requires Philosophy and a Monument.
// In G&K, this still replaces Temple and requires Philosophy, but becomes a faith building
// (alongside Temple) and thus requires a Shrine instead of a Monument.
// Since faith is not yet implemented, but G&K's Drama and Poetry (which provides the
// Amphiteater, a building with the properties of the vanilla Temple) is, this building
// temporarily replaces Drama and Poetry and requires a Monument while having its Vanilla
// stats, so it's a mish-mash of vanilla and G&K. It should be changed when faith is
// implemented.
// Further edit: Temples are now implemented. However, due to Religion still being in
// its alpha stages, these buildings are still the culture variant. When religion is finally
// fully released, this building should be replaced with amphitheatres in existing save files,
// and then later the G&K faith version can be added
},
{
"name": "National Epic",
"cost": 125,