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Updated amphitheater replacements to temple replacements (#5399)
This commit is contained in:
@ -286,6 +286,29 @@
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"requiredTech": "Philosophy",
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"requiredTech": "Philosophy",
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"uniques": ["Hidden when religion is disabled", "Destroyed when the city is captured"]
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"uniques": ["Hidden when religion is disabled", "Destroyed when the city is captured"]
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},
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},
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{
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"name": "Burial Tomb",
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"replaces": "Temple",
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"uniqueTo": "Egypt",
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"maintenance": 0,
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"uniques": ["Doubles Gold given to enemy if city is captured"],
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"faith": 2,
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"happiness": 2,
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"requiredBuilding": "Shrine",
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"hurryCostModifier": 25,
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"requiredTech": "Philosophy"
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},
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{
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"name": "Mud Pyramid Mosque",
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"replaces": "Temple",
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"uniqueTo": "Songhai",
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"maintenance": 0,
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"hurryCostModifier": 25,
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"culture": 2,
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"faith": 2,
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"requiredBuilding": "Shrine",
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"requiredTech": "Philosophy"
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},
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{
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{
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"name": "National College",
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"name": "National College",
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"cost": 125,
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"cost": 125,
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@ -315,55 +338,6 @@
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"uniques": ["Destroyed when the city is captured"],
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"uniques": ["Destroyed when the city is captured"],
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"requiredTech": "Drama and Poetry"
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"requiredTech": "Drama and Poetry"
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},
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},
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{
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"name": "Burial Tomb",
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"replaces": "Amphitheater",
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"uniqueTo": "Egypt",
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"uniques": ["Doubles Gold given to enemy if city is captured"],
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"culture": 2,
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"happiness": 2,
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"specialistSlots": {"Artist": 1},
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"requiredBuilding": "Monument",
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"hurryCostModifier": 25,
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"requiredTech": "Drama and Poetry"
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// In Vanilla, this replaces Temple and requires Philosophy and a Monument.
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// In G&K, this still replaces Temple and requires Philosophy, but becomes a faith building
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// (alongside Temple) and thus requires a Shrine instead of a Monument.
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// Since faith is not yet implemented, but G&K's Drama and Poetry (which provides the
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// Amphiteater, a building with the properties of the vanilla Temple) is, this building
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// temporarily replaces Drama and Poetry and requires a Monument while having its Vanilla
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// stats, so it's a mish-mash of vanilla and G&K. It should be changed when faith is
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// implemented.
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// Further edit: Temples are now implemented. However, due to Religion still being in
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// its alpha stages, these buildings are still the culture variant. When religion is finally
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// fully released, this building should be replaced with amphitheatres in existing save files,
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// and then later the G&K faith version can be added
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},
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{
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"name": "Mud Pyramid Mosque",
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"replaces": "Amphitheater",
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"uniqueTo": "Songhai",
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"maintenance": 0,
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"specialistSlots": {"Artist": 1},
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"hurryCostModifier": 25,
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"culture": 4,
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"requiredBuilding": "Monument",
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"requiredTech": "Drama and Poetry"
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// In Vanilla, this replaces Temple and requires Philosophy and a Monument.
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// In G&K, this still replaces Temple and requires Philosophy, but becomes a faith building
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// (alongside Temple) and thus requires a Shrine instead of a Monument.
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// Since faith is not yet implemented, but G&K's Drama and Poetry (which provides the
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// Amphiteater, a building with the properties of the vanilla Temple) is, this building
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// temporarily replaces Drama and Poetry and requires a Monument while having its Vanilla
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// stats, so it's a mish-mash of vanilla and G&K. It should be changed when faith is
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// implemented.
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// Further edit: Temples are now implemented. However, due to Religion still being in
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// its alpha stages, these buildings are still the culture variant. When religion is finally
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// fully released, this building should be replaced with amphitheatres in existing save files,
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// and then later the G&K faith version can be added
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},
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{
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{
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"name": "National Epic",
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"name": "National Epic",
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"cost": 125,
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"cost": 125,
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