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More things will be translated!
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@ -10,6 +10,7 @@ import com.unciv.models.gamebasics.GameBasics
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import com.unciv.models.gamebasics.unit.Unit
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import com.unciv.models.gamebasics.unit.UnitType
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import com.unciv.ui.utils.getRandom
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import com.unciv.ui.utils.tr
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class Automation {
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@ -114,7 +115,7 @@ class Automation {
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}
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if (cityInfo.civInfo == cityInfo.civInfo.gameInfo.getPlayerCivilization())
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cityInfo.civInfo.addNotification("Work has started on $currentConstruction", cityInfo.location, Color.BROWN)
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cityInfo.civInfo.addNotification("{Work has started on} $currentConstruction".tr(), cityInfo.location, Color.BROWN)
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}
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}
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@ -54,7 +54,7 @@ class Battle(val gameInfo:GameInfo=UnCivGame.Current.gameInfo) {
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val defenderString =
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if (defender.getUnitType() == UnitType.City) " " + defender.getName()
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else " our " + defender.getName()
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val notificationString = "An enemy " + attacker.getName() + whatHappenedString + defenderString
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val notificationString = "{An enemy} ".tr() + attacker.getName() + whatHappenedString + defenderString
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defender.getCivilization().addNotification(notificationString, attackedTile.position, Color.RED)
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}
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@ -149,7 +149,7 @@ class Battle(val gameInfo:GameInfo=UnCivGame.Current.gameInfo) {
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return
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} // barbarians don't capture civilians!
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val capturedUnit = (defender as MapUnitCombatant).unit
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capturedUnit.civInfo.addNotification("An enemy ".tr()+attacker.getName()+" has captured our "+defender.getName()+"!",
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capturedUnit.civInfo.addNotification("{An enemy} ".tr()+attacker.getName()+" {has captured} our "+defender.getName()+"!",
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defender.getTile().position, Color.RED)
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capturedUnit.civInfo = attacker.getCivilization()
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capturedUnit.owner = capturedUnit.civInfo.civName
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@ -45,14 +45,14 @@ class CityConstructions {
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fun getCityProductionTextForCityButton(): String {
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var result = currentConstruction
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if (result != "Science" && result != "Gold")
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result += "\r\n" + turnsToConstruction(currentConstruction) + " "+"turns".tr()
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result += "\r\n" + turnsToConstruction(currentConstruction) + " {turns}".tr()
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return result
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}
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fun getProductionForTileInfo(): String {
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var result = currentConstruction
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if (result != "Science" && result != "Gold")
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result += "\r\nin " + turnsToConstruction(currentConstruction) + " "+"turns".tr()
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result += "\r\nin " + turnsToConstruction(currentConstruction) + " {turns}".tr()
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return result
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}
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@ -96,7 +96,7 @@ class CityConstructions {
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currentConstruction = "lie"
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if (!construction.isBuildable(this)) {
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// We can't build this building anymore! (Wonder has been built / resource is gone / etc.)
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cityInfo.civInfo.addNotification("Cannot continue work on $saveCurrentConstruction", cityInfo.location, Color.BROWN)
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cityInfo.civInfo.addNotification("{Cannot continue work on} $saveCurrentConstruction".tr(), cityInfo.location, Color.BROWN)
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Automation().chooseNextConstruction(this)
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construction = getConstruction(currentConstruction)
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} else
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@ -111,10 +111,10 @@ class CityConstructions {
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if(construction is Building && construction.isWonder && construction.requiredBuildingInAllCities==null) {
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val playerCiv = cityInfo.civInfo.gameInfo.getPlayerCivilization()
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val builtLocation = if(playerCiv.exploredTiles.contains(cityInfo.location)) cityInfo.name else "a faraway land"
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playerCiv.addNotification("$currentConstruction has been built in $builtLocation", cityInfo.location, Color.BROWN)
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playerCiv.addNotification("$currentConstruction {has been built in} $builtLocation".tr(), cityInfo.location, Color.BROWN)
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}
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else
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cityInfo.civInfo.addNotification(currentConstruction + " has been built in " + cityInfo.name, cityInfo.location, Color.BROWN)
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cityInfo.civInfo.addNotification(currentConstruction + " {has been built in} ".tr() + cityInfo.name, cityInfo.location, Color.BROWN)
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Automation().chooseNextConstruction(this)
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}
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@ -3,6 +3,7 @@ package com.unciv.logic.city
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import com.badlogic.gdx.graphics.Color
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import com.unciv.logic.automation.Automation
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import com.unciv.logic.map.TileInfo
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import com.unciv.ui.utils.tr
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class CityExpansionManager {
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@ -49,7 +50,7 @@ class CityExpansionManager {
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cultureStored += culture.toInt()
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if (cultureStored >= getCultureToNextTile()) {
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addNewTileWithCulture()
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cityInfo.civInfo.addNotification(cityInfo.name + " has expanded its borders!", cityInfo.location, Color.PURPLE)
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cityInfo.civInfo.addNotification(cityInfo.name + " {has expanded its borders}!".tr(), cityInfo.location, Color.PURPLE)
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}
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}
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@ -4,6 +4,7 @@ import com.badlogic.gdx.graphics.Color
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import com.unciv.logic.automation.Automation
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import com.unciv.logic.map.TileInfo
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import com.unciv.models.stats.Stats
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import com.unciv.ui.utils.tr
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class PopulationManager {
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@ -47,7 +48,7 @@ class PopulationManager {
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{
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population--
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foodStored = 0
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cityInfo.civInfo.addNotification(cityInfo.name + " is starving!", cityInfo.location, Color.RED)
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cityInfo.civInfo.addNotification(cityInfo.name + " {is starving}!".tr(), cityInfo.location, Color.RED)
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}
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if (foodStored >= getFoodToNextPopulation())
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// growth!
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@ -56,7 +57,7 @@ class PopulationManager {
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if (cityInfo.buildingUniques.contains("40% of food is carried over after a new citizen is born")) foodStored += (0.4f * getFoodToNextPopulation()).toInt() // Aqueduct special
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population++
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autoAssignPopulation()
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cityInfo.civInfo.addNotification(cityInfo.name + " has grown!", cityInfo.location, Color.GREEN)
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cityInfo.civInfo.addNotification(cityInfo.name + " {has grown}!".tr(), cityInfo.location, Color.GREEN)
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}
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}
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@ -5,6 +5,7 @@ import com.badlogic.gdx.graphics.Color
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import com.unciv.models.gamebasics.GameBasics
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import com.unciv.models.gamebasics.Technology
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import com.unciv.models.gamebasics.unit.Unit
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import com.unciv.ui.utils.tr
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import java.util.*
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class TechManager {
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@ -56,7 +57,7 @@ class TechManager {
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techsInProgress.remove(currentTechnology)
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techsToResearch.remove(currentTechnology)
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techsResearched.add(currentTechnology)
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civInfo.addNotification("Research of $currentTechnology has completed!", null, Color.BLUE)
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civInfo.addNotification("{Research of} $currentTechnology {has completed}!".tr(), null, Color.BLUE)
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val revealedResource = GameBasics.TileResources.values.firstOrNull { currentTechnology == it.revealedBy }
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@ -68,7 +69,7 @@ class TechManager {
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.firstOrNull { it.isCityCenter() }
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if (closestCityTile != null) {
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civInfo.addNotification(
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revealedResource.name + " revealed near " + closestCityTile.getCity()!!.name, tileInfo.position, Color.BLUE)
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revealedResource.name.tr() + " {revealed near} ".tr() + closestCityTile.getCity()!!.name, tileInfo.position, Color.BLUE)
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break
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}
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}
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@ -12,28 +12,27 @@ class Technology : ICivilopedia {
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val improvedImprovements = GameBasics.TileImprovements.values.filter { it.improvingTech==name }.groupBy { it.improvingTechStats.toString() }
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improvedImprovements.forEach{
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val impimpString = it.value.joinToString { it.name.tr() } +" provide" + (if(it.value.size==1) "s" else "") +" "+it.key
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val impimpString = it.value.joinToString { it.name } +" provide" + (if(it.value.size==1) "s" else "") +" "+it.key
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SB.appendln(impimpString)
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}
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val enabledUnits = GameBasics.Units.values.filter { it.requiredTech==name }
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if(enabledUnits.isNotEmpty()) SB.appendln("" +
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"Units enabled: "+enabledUnits.map { it.name + " ("+it.getShortDescription()+")" }.joinToString())
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if(enabledUnits.isNotEmpty()) SB.appendln("{Units enabled}: "+enabledUnits.map { it.name + " ("+it.getShortDescription()+")" }.joinToString())
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val enabledBuildings = GameBasics.Buildings.values.filter { it.requiredTech==name }
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val regularBuildings = enabledBuildings.filter { !it.isWonder }
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if(regularBuildings.isNotEmpty())
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SB.appendln("Buildings enabled: "+regularBuildings.map { "\n * "+it.name + " ("+it.getShortDescription()+")" }.joinToString())
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SB.appendln("{Buildings enabled}: "+regularBuildings.map { "\n * "+it.name + " ("+it.getShortDescription()+")" }.joinToString())
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val wonders = enabledBuildings.filter { it.isWonder }
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if(wonders.isNotEmpty()) SB.appendln("Wonders enabled: "+wonders.map { "\n * "+it.name+ " ("+it.getShortDescription()+")" }.joinToString())
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if(wonders.isNotEmpty()) SB.appendln("{Wonders enabled}: "+wonders.map { "\n * "+it.name+ " ("+it.getShortDescription()+")" }.joinToString())
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val revealedResource = GameBasics.TileResources.values.filter { it.revealedBy==name }.map { it.name.tr() }.firstOrNull() // can only be one
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val revealedResource = GameBasics.TileResources.values.filter { it.revealedBy==name }.map { it.name }.firstOrNull() // can only be one
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if(revealedResource!=null) SB.appendln("Reveals $revealedResource on map")
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val tileImprovements = GameBasics.TileImprovements.values.filter { it.techRequired==name }
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if(tileImprovements.isNotEmpty()) SB.appendln("Tile improvements enabled: "+tileImprovements.map { it.name.tr() }.joinToString())
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if(tileImprovements.isNotEmpty()) SB.appendln("{Tile improvements enabled}: "+tileImprovements.map { it.name }.joinToString())
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return SB.toString().trim()
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return SB.toString().trim().tr()
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}
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lateinit var name: String
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@ -21,7 +21,7 @@ class LoadScreen : PickerScreen() {
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val saveTable = Table()
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val deleteSaveButton = TextButton("Delete save", CameraStageBaseScreen.skin)
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val deleteSaveButton = TextButton("Delete save".tr(), CameraStageBaseScreen.skin)
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deleteSaveButton .addClickListener {
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GameSaver().deleteSave(selectedSave)
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UnCivGame.Current.screen = LoadScreen()
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@ -40,12 +40,12 @@ class LoadScreen : PickerScreen() {
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var textToSet = it
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val savedAt = Date(GameSaver().getSave(it).lastModified())
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textToSet+="\nSaved at: "+ SimpleDateFormat("dd-MM-yy HH.mm").format(savedAt)
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textToSet+="\n{Saved at}: ".tr()+ SimpleDateFormat("dd-MM-yy HH.mm").format(savedAt)
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try{
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val game = GameSaver().loadGame(it)
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textToSet+="\n"+game.getPlayerCivilization()+", ${"Turn".tr()} "+game.turns
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textToSet+="\n"+game.getPlayerCivilization()+", {Turn} ".tr()+game.turns
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}catch (ex:Exception){
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textToSet+="\nCould not load game!"
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textToSet+="\n{Could not load game}!".tr()
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}
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descriptionLabel.setText(textToSet)
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rightSideButton.setText("Load\r\n$it")
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@ -57,7 +57,7 @@ class LoadScreen : PickerScreen() {
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}
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val loadFromClipboardTable = Table()
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val loadFromClipboardButton = TextButton("Load copied data",skin)
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val loadFromClipboardButton = TextButton("Load copied data".tr(),skin)
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val errorLabel = Label("",skin).setFontColor(Color.RED)
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loadFromClipboardButton.addClickListener {
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try{
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@ -50,9 +50,9 @@ class ConstructionPickerScreen(val city: CityInfo) : PickerScreen() {
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for (building in GameBasics.Buildings.values) {
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if (!building.isBuildable(cityConstructions) && building.name!=cityConstructions.currentConstruction) continue
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val productionTextButton = getProductionButton(building.name,
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building.name + "\r\n" + cityConstructions.turnsToConstruction(building.name) + " "+"turns".tr(),
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building.name + "\r\n" + cityConstructions.turnsToConstruction(building.name) + " {turns}".tr(),
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building.getDescription(true, civInfo.policies.getAdoptedPolicies()),
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"Build " + building.name)
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"{Build} ".tr() + building.name)
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if (building.isWonder)
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wonders.addActor(productionTextButton)
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else
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@ -61,8 +61,8 @@ class ConstructionPickerScreen(val city: CityInfo) : PickerScreen() {
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for (unit in GameBasics.Units.values.filter { it.isBuildable(cityConstructions)}) {
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units.addActor(getProductionButton(unit.name,
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unit.name + "\r\n" + cityConstructions.turnsToConstruction(unit.name) + " "+"turns".tr(),
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unit.getDescription(true), "Train " + unit.name))
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unit.name + "\r\n" + cityConstructions.turnsToConstruction(unit.name) + " {turns}".tr(),
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unit.getDescription(true), "{Train} ".tr() + unit.name))
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}
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for(specialConstruction in cityConstructions.getSpecialConstructions().filter { it.isBuildable(cityConstructions) }){
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@ -113,7 +113,7 @@ class TechPickerScreen(internal val civInfo: CivilizationInfo) : PickerScreen()
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}
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if (civTech.isResearched(tech.name)) {
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rightSideButton.setText("Research")
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rightSideButton.setText("Research".tr())
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rightSideButton.disable()
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setButtonsInfo()
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return
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@ -139,7 +139,7 @@ class TechPickerScreen(internal val civInfo: CivilizationInfo) : PickerScreen()
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while (!prerequisites.isEmpty()) techsToResearch.add(prerequisites.pop())
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}
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pick("Research \r\n" + techsToResearch[0])
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pick("{Research} \r\n".tr() + techsToResearch[0])
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setButtonsInfo()
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}
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