prevent city states from taunting you (#5409)

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SimonCeder 2021-10-06 16:09:20 +02:00 committed by GitHub
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commit e4ff3d43d6
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@ -525,6 +525,7 @@ class CityStateFunctions(val civInfo: CivilizationInfo) {
/** A city state was attacked. What are its protectors going to do about it??? Also checks for Wary */
fun cityStateAttacked(attacker: CivilizationInfo) {
if (!civInfo.isCityState()) return // What are we doing here?
if (attacker.isCityState()) return // City states can't be upset with each other
// We might become wary!
if (attacker.isMinorCivWarmonger()) { // They've attacked a lot of city-states