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synced 2025-01-22 02:07:43 +07:00
Settlers, workers and great people can n longer construct things when embarked
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e8b8277609
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@ -41,7 +41,7 @@ class UnitActions {
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},true)
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}
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if(!unit.baseUnit().unitType.isCivilian()
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if(!unit.baseUnit().unitType.isCivilian() && !unit.isEmbarked()
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&& !unit.hasUnique("No defensive terrain bonus") && !unit.isFortified()) {
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actionList += UnitAction("Fortify", { unit.action = "Fortify 0" }, unit.currentMovement != 0f)
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}
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@ -85,16 +85,17 @@ class UnitActions {
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newunit.currentMovement=0f
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},
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unit.civInfo.gold >= goldCostOfUpgrade
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&& !unit.isEmbarked()
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&& unit.currentMovement == unit.getMaxMovement().toFloat() )
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}
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}
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if(unit.hasUnique("Must set up to ranged attack") && unit.action != "Set Up")
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if(unit.hasUnique("Must set up to ranged attack") && unit.action != "Set Up" && !unit.isEmbarked())
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actionList+=UnitAction("Set up",
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{unit.action="Set Up"; unit.currentMovement = max(0f, unit.currentMovement-1)},
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unit.currentMovement != 0f)
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if (unit.name == "Settler") {
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if (unit.name == "Settler" && !unit.isEmbarked()) {
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actionList += UnitAction("Found city",
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{
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worldScreen.displayTutorials("CityFounded")
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@ -108,7 +109,7 @@ class UnitActions {
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!tile.getTilesInDistance(3).any { it.isCityCenter() })
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}
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if (unit.name == "Worker") {
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if (unit.name == "Worker" && !unit.isEmbarked()) {
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actionList += UnitAction("Construct improvement",
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{ worldScreen.game.screen = ImprovementPickerScreen(tile) },
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unit.currentMovement != 0f
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@ -136,7 +137,7 @@ class UnitActions {
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unit.destroy()
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}, unit.currentMovement != 0f)
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if (unit.name == "Great Scientist") {
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if (unit.name == "Great Scientist" && !unit.isEmbarked()) {
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actionList += UnitAction( "Discover Technology",
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{
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unit.civInfo.tech.freeTechs += 1
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@ -148,7 +149,7 @@ class UnitActions {
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unit.currentMovement != 0f && !tile.isCityCenter())
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}
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if (unit.name == "Great Artist") {
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if (unit.name == "Great Artist" && !unit.isEmbarked()) {
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actionList += UnitAction( "Start Golden Age",
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{
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unit.civInfo.goldenAges.enterGoldenAge()
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@ -160,7 +161,7 @@ class UnitActions {
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unit.currentMovement != 0f && !tile.isCityCenter())
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}
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if (unit.name == "Great Engineer") {
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if (unit.name == "Great Engineer" && !unit.isEmbarked()) {
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actionList += UnitAction( "Hurry Wonder",
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{
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tile.getCity()!!.cityConstructions.addConstruction(300 + 30 * tile.getCity()!!.population.population) //http://civilization.wikia.com/wiki/Great_engineer_(Civ5)
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@ -176,7 +177,7 @@ class UnitActions {
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unit.currentMovement != 0f && !tile.isCityCenter())
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}
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if (unit.name == "Great Merchant") {
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if (unit.name == "Great Merchant" && !unit.isEmbarked()) {
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actionList += UnitAction("Conduct Trade Mission",
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{
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unit.civInfo.gold += 350 // + 50 * era_number - todo!
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