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More generic battle notifications
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@ -985,13 +985,14 @@ Your citizens are revolting due to very high unhappiness! =
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([amount] HP) =
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# Battle actions
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attacked =
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raided =
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captured =
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destroyed =
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intercepted =
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destroyed the defence of =
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intercepted and destroyed =
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has attacked =
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has raided =
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has captured =
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has destroyed =
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has intercepted =
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has destroyed the defence of =
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has intercepted and destroyed =
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was destroyed while attacking =
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# Enemy types
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An enemy [unit] =
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@ -1002,9 +1003,8 @@ our [unit] =
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# cityName is a single word, no need for translation
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# New translation format (possible hp loss is "bundled into" the unit/city name)
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[enemyType] has [battleAction] [ourType] =
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[ourType] has [battleAction] an enemy [unit] =
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An enemy [unit] was destroyed while attacking [ourType] =
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[enemyCombatant] [battleAction] [ourCombatant] =
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[ourType] [battleAction] an enemy [unit] =
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# Interceptor types
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an unknown interceptor =
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