SimonCeder
10686d1d8f
We Love The King Day ( #5705 )
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* we love the king day
* AI improvements
* Don't break old saves
* unused import
* tutorial
* proper growth when unhappy
* reviews
2021-11-27 19:59:19 +02:00
Xander Lenstra
4107ff3386
Added health conditionals ( #5707 )
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* Added health conditionals
* Whenefied conditional
2021-11-27 19:52:54 +02:00
yairm210
15cbf8359f
Resolved edge case crash when conquering the capital of a civ that has a unique capital city indicator
2021-11-24 18:33:51 +02:00
yairm210
5d160508d3
Fixed bug when attempting to load a game that uses mods you don't have
2021-11-24 18:33:44 +02:00
SimonCeder
2dd4415977
Counteroffer mechanic, updated trade valuations ( #5702 )
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* counteroffer mechanic
* string template
* string template
* AI always counteroffers if able
2021-11-23 13:00:30 +02:00
yairm210
4113b810ff
Simplified civ info stats happiness breakdown
2021-11-22 20:53:08 +02:00
yairm210
532f42365c
Merge remote-tracking branch 'origin/master'
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# Conflicts:
# core/src/com/unciv/models/ruleset/unique/UniqueType.kt
2021-11-22 20:27:11 +02:00
yairm210
63c5ed2156
Unique deprecation work
2021-11-22 20:24:43 +02:00
itanasi
b72a2c3ebb
Make Guided Missile Free (and Maintenance overhaul) ( #5698 )
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* Add new UniqueType.NoMaintenance to support Guided Missile
* revert gradle
Add UnitMaintenanceDiscount
Rename UnitMaintenanceDiscount->UnitMaintenanceDiscountGlobal
Rework maintenance equation to account for overlapping reductions
Add maintenance variable to MapUnit
* Add square brackets in string (apparently didn't check in?)
More robust uniques check code so not assuming only one matching unique
Use toPercent()
* Proper toPercent() math
Co-authored-by: temurakami <spellman23@gmail.com>
2021-11-22 18:21:34 +02:00
yairm210
14c4f2d570
Step 3 - new uniqueTypes, and removed old getStatsFromUniques entirely!
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And we can FINALLY remove that ugly double statsPerPopulation check, since we take ALL uniques and filter them by building/wonder type instead of local/nonlocal!
@xlenstra perhaps the lower two new unique types can be replaced with conditionals?
2021-11-21 22:43:51 +02:00
yairm210
213fc67c87
Step 2 - existing uniquetypes
2021-11-21 22:00:40 +02:00
yairm210
846388f032
Stats from uniques simplification, step 1 - setting up the base functions, with just one unique
2021-11-21 21:52:17 +02:00
yairm210
b23ba40cd0
More Unique types, with some deprecations
2021-11-21 21:08:15 +02:00
yairm210
59c5d2b10c
Unique types for building filters
2021-11-21 21:02:45 +02:00
yairm210
4b5a709ee0
Resolved #4595 - policy screen keeps scroll position when adding new policy
2021-11-20 23:31:37 +02:00
yairm210
1a7f562bc0
Resolved #5265 - cannot add 2 of the same buildings to the queue visually
2021-11-20 23:27:31 +02:00
yairm210
73f275f4cd
Resolved #5642 - viewable tiles update after capturing city
2021-11-20 21:10:41 +02:00
yairm210
fa5ac83f88
Resolved #5662 - AI won't declare war at the very beginning of games for little reason
2021-11-20 21:00:40 +02:00
will-ca
d477029232
Cleanup renaming "CameraStageBaseScreen" in KDocs. ( #5695 )
2021-11-20 19:56:53 +02:00
yairm210
ea0738f6e5
Recreate map editor screen when changing ruleset to update all the editing tools
2021-11-19 15:20:28 +02:00
yairm210
ea29458038
Resolved #5668 - Changing base ruleset in map editor removes all terrain references that are no longer viable, including starting locations for nations not in new ruleset
2021-11-19 15:09:01 +02:00
yairm210
bdeccb87e8
Resolved #5692 - exiting Civilopedia always brings you o the previous screen
2021-11-19 14:15:48 +02:00
yairm210
ff3cd7511c
Somehow not all got added?
2021-11-19 12:27:48 +02:00
yairm210
200a62670c
Rename: Changed CameraStageBaseScreen to BaseScreen
2021-11-19 12:26:57 +02:00
yairm210
8ddbe3b2b7
3.18.3
2021-11-19 12:13:23 +02:00
yairm210
422bb58814
Caught out of memory errors on autosave
2021-11-15 21:36:06 +02:00
Xander Lenstra
8f89826d03
Removed code that was unreachable after the removal of an exception in BackwardCompatability.kt
for 3.18.2 ( #5680 )
2021-11-15 15:35:32 +02:00
Xander Lenstra
5a458e93cb
Fixed a crash when changing the base ruleset while in portrait mode ( #5671 )
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* Fixed a crash when changing the base ruleset while in portrait mode
* Whoops
2021-11-14 14:14:16 +02:00
yairm210
f3115d9f03
Pre-solved potential bugs, unique typing for deprecated uniques
2021-11-14 00:16:01 +02:00
yairm210
297c3d8ba6
Probably resolved #5555 - made tileset config overrides deterministic
2021-11-13 23:32:02 +02:00
yairm210
c41fb3591a
Caught "null values from musicHistory.peekLast" bug
2021-11-13 22:38:58 +02:00
yairm210
5910e52407
Catching out of memory errors when updating tiles with a catch-all popup
2021-11-13 22:33:55 +02:00
yairm210
fda3d32332
Performance improvement for getting civ-wide uniques, should help mitigate existing ANRs
2021-11-13 22:25:07 +02:00
yairm210
4b43ff5b5e
Resolved crashes in game options table when changing base ruleset before the mod list was defined
2021-11-13 22:18:11 +02:00
yairm210
57c033ff34
More error handling for out of memory errors
2021-11-12 00:19:52 +02:00
yairm210
8aa99c03e2
Probably solved a bug where brushes would cause non-ruleset terrains for mods without grassland
2021-11-11 23:56:29 +02:00
yairm210
4ce8704969
Solved bug where AI units could expend all movement trying to attack enemy units when moving through fog, and would still try and attack
2021-11-11 23:34:43 +02:00
yairm210
c92381adba
Don't display religion follower table if no one in city follows any religion
2021-11-11 21:57:00 +02:00
SimonCeder
e4f686964e
Regions part 2 - City state placements, start normalization ( #5663 )
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* start position normalization
* assignLuxuries
* City states placement
* city state normalization
* don't consider tiny islands
* also modify the other json since they are duplicated now
2021-11-11 12:11:48 +02:00
yairm210
bc5ea2d90a
Resolved #5641 - unit upgrade check ONLY removes/adds unit if absolutely necessary
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This previously was done every time the function was called, leading to updating the civ resources twice per unit check, which is kind of heavy
2021-11-09 23:38:30 +02:00
Xander Lenstra
cda34bf23f
Replace calls to clone
with calls to cloneStats
when that is clearer ( #5656 )
2021-11-09 11:59:24 +02:00
Xander Lenstra
2854d88e11
Cleaned up some code from the split ( #5652 )
2021-11-09 06:21:24 +02:00
Xander Lenstra
5cf5e13ffb
Fixed a bug where maps created before the split PR could no longer be opened after ( #5651 )
2021-11-09 06:20:27 +02:00
Xander Lenstra
ac2bc3a404
Second version of G&K / vanilla split ( #5647 )
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* Copied files for Gods & Kings folder
* Added G&K and unified with mods in dropdown
* Split the baseruleset from the mods list in game parameters
* Mod links are checked again when selecting a mod
* The new map editor screen now also uses the base ruleset
* Updated the ruleset change dialog in the map editor; Fixed a crash
* Refactored some code and fixed some bugs
2021-11-08 22:57:09 +02:00
Xander Lenstra
fb1b494470
It's probably a good idea to actually convert Hanse's to Banks rather than remove them entirely, actually ( #5650 )
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* It's probably a good idea to actually convert Hanse's to Banks rather than remove them entirely, actually
* Remove checks for the unique as well
* Might as well use the intended function for it too
2021-11-08 22:50:43 +02:00
yairm210
367e0b940d
Solved bug where land units that upgrade to water units would attempt to upgrade where the upgraded unit could not be placed.
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This was such a cool idea that I decided to let it live :)
2021-11-08 21:35:11 +02:00
yairm210
de83383c8b
3.18.0
2021-11-08 19:52:09 +02:00
SimonCeder
73d9179f09
can remove fallout on oases ( #5640 )
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* can remove fallout on oases
* remove matchesfilter
2021-11-07 18:25:27 +02:00
yairm210
74d1d0451c
Minor linting
2021-11-05 15:07:30 +02:00
SimonCeder
09c40002f0
Regions part 1 - subdivide generated maps into regions, and use to place civs ( #5556 )
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* json definitions
* create regions, define region types
* count terrains
* terrain qualities
* tilesInRectangle
* use even q coords
* major civ start locations
* move to separate file
* remove printlns
* unused imports
* strings
* strings
* reviews
* conditionalize qualities
* guess qualities of terrain types without explicit definitions
* guess qualities of terrain types without explicit definitions
* Update template.properties
* Update template.properties
* add HideInCivilopedia to technical uniques
* reviews
2021-11-05 07:59:48 +02:00