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08d7c75fa8
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Update French version of Other.json
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2019-07-22 15:52:20 +03:00 |
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15f1648ca4
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Resolved #937 - reveal all hidden tiles visible from every tile on unit movement path
This also solves the problem of units "skipping over" barbarian encampments and ancient ruins when on the path
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2019-07-21 23:32:06 +03:00 |
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e73ad76227
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Resolved #931 - added Barbarian Brute as a replacement to the Warrior
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2019-07-21 22:49:04 +03:00 |
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e9e0e55b5e
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Resolved #952 - fixed building requirements for Neuschwanstein, Stone Works, Windmill and Spaceship Factory
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2019-07-21 19:54:16 +03:00 |
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c7042dd5cf
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Resolved #948 - Seaport requires Harbor
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2019-07-21 19:44:20 +03:00 |
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99274ccda1
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Resolved #949 - could construct Ironworks without Workshops
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2019-07-21 19:41:17 +03:00 |
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7d8e3f76c3
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Destroyers now have a chance to intercept air attacks
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2019-07-19 15:24:44 +03:00 |
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558bba44cc
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Added Anti-Aircraft gun unit, and intercept range on non-ranged units
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2019-07-19 14:40:29 +03:00 |
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b565489fd5
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Changed "free population" in cities to "unassigned population" to be less confusing
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2019-07-19 14:01:16 +03:00 |
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90318ef93b
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Tech reorg - added Lasers and Mobile Tactics, tech tree is now almost 100% G&K
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2019-07-17 22:21:05 +03:00 |
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1ac3cfb74e
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Added icons for Lasers and Mobile Tactics
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2019-07-17 22:03:57 +03:00 |
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0ba243c5d8
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Added Bomber unit
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2019-07-17 21:33:33 +03:00 |
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dd0cdac077
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Fixed italian crash
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2019-07-17 21:23:37 +03:00 |
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c406d01de5
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Update Units,Promotions.json
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2019-07-17 20:10:07 +03:00 |
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a4f360de3b
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Update Units,Promotions.json
Added new lines
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2019-07-17 20:10:07 +03:00 |
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749771daf4
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Update Techs.json
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2019-07-17 12:53:58 +03:00 |
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8f30db74ab
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Added Radar tech and Fighter unit
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2019-07-16 22:52:15 +03:00 |
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b9a7f7e1d0
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Added Great War Bomber
Air units now require Oil
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2019-07-15 22:45:32 +03:00 |
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23c221abd3
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Update Nations_Italian.json
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2019-07-14 17:41:14 +03:00 |
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b43bd88f07
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Update Nations.json
Changed Oslo in Venice, changed Ur's colours, and added Sidon
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2019-07-14 17:36:20 +03:00 |
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7bbd006180
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Added BFS for arial movement
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2019-07-13 22:48:47 +03:00 |
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367e1d8517
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Update Nations.json
Added Tyre, Ur, Brussels, Kabul, Oslo and Genoa (hopefully)
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2019-07-13 22:39:23 +03:00 |
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d9942aec7c
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Added all promotions for air units, and a couple for other units that were previously missed
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2019-07-11 22:35:22 +03:00 |
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e78f408bff
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Translation fixes
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2019-07-11 21:21:45 +03:00 |
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a8b2a4471e
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Update Other.json
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2019-07-11 21:19:06 +03:00 |
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2118fde87b
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Update Notifications.json
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2019-07-11 21:17:32 +03:00 |
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002bec7ba7
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Update Units,Promotions.json
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2019-07-11 21:15:26 +03:00 |
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35edf4874f
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Update Nations_Italian.json
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2019-07-11 21:14:53 +03:00 |
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977ba5f5e9
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Update Diplomacy,Trade,Nations.json
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2019-07-11 21:14:41 +03:00 |
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9780be455d
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Update Diplomacy,Trade,Nations.json
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2019-07-11 21:14:41 +03:00 |
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cae3d49738
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Add notification translation.
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2019-07-11 10:05:29 +03:00 |
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a8e248b892
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Add Militaristic type city-state.
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2019-07-11 10:05:29 +03:00 |
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214b4880e4
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AIR UNITS ARE GO!
Added interception and basic air unit AI
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2019-07-10 22:41:44 +03:00 |
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d7cfdf3e83
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Update Nations_Italian.json
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2019-07-10 19:17:26 +03:00 |
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f4acd3005d
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Update Diplomacy,Trade,Nations.json
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2019-07-10 19:16:29 +03:00 |
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9ad7b976d5
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Embarked units at sea which need to heal now go find land to heal on, and don't stay stuck in the same place
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2019-07-08 19:29:12 +03:00 |
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ab7ce12a87
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Resolved #687 - can now place starting locations for specific civs in the map editor
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2019-07-07 23:55:43 +03:00 |
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070d780e18
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Unit table now displays range for ranged units
Air units are ranged units
Moving air units around now works completely!
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2019-07-05 14:27:39 +03:00 |
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8d79cca70d
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Fixed Ottomans naval capture unique
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2019-07-05 12:23:58 +03:00 |
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32a45968aa
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Changed unit selection in cities, to accomodate air units in the future
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2019-07-05 11:15:40 +03:00 |
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185ec10f10
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Can now see when city contains air units
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2019-07-03 23:32:17 +03:00 |
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833a5ed0db
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Added Air unit types
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2019-07-03 18:42:28 +03:00 |
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abb8eb8987
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add Helicopter icon
please consider if it is optimal for small screens to call it _Helicopter Gunship_ with 2 words
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2019-07-03 18:36:06 +03:00 |
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aebbb6f505
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added air icons set
May be turns out handy one day.
Post your opinion below. However I promise to introduce corrections only after I will have seen them in game. Earlier it's hard to say if the images are crisp enough or not.
_Based on antique catalogue photos and public domain works by US military employees, so I release the to public domain too._
Zero chasing B-17:

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2019-07-03 18:36:06 +03:00 |
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e81844c053
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AI focuses production of units on cities with high production, so the weaker ones can build infrastructure
Organized ChooseNextConstruction automation
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2019-07-03 00:09:50 +03:00 |
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273b06aa3a
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Update Other.json
Italian corrections.
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2019-07-02 12:15:48 +03:00 |
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4d5f3a51e3
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Domination-victory AI declare war on close civs even when having an advantage that isn't an absolute advantage,
and declare war on civs that are situated far away if they are weak enough and there's no one close by
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2019-07-02 00:00:41 +03:00 |
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275fa5842a
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Shorten city screen strings of Other.json
Stopped population growth
...turns to lose/new population
expansion turns to, - stopped
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2019-06-30 22:25:13 +03:00 |
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0eb28b9ae7
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Great General bonus affects naval units (as long as we don't have Great Admirals in the game)
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2019-06-30 19:48:47 +03:00 |
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12b9472805
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Fixed same name for different units bug
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2019-06-29 23:17:46 +03:00 |
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