Commit Graph

1008 Commits

Author SHA1 Message Date
08d7c75fa8 Update French version of Other.json 2019-07-22 15:52:20 +03:00
15f1648ca4 Resolved #937 - reveal all hidden tiles visible from every tile on unit movement path
This also solves the problem of units "skipping over" barbarian encampments and ancient ruins when on the path
2019-07-21 23:32:06 +03:00
e73ad76227 Resolved #931 - added Barbarian Brute as a replacement to the Warrior 2019-07-21 22:49:04 +03:00
e9e0e55b5e Resolved #952 - fixed building requirements for Neuschwanstein, Stone Works, Windmill and Spaceship Factory 2019-07-21 19:54:16 +03:00
c7042dd5cf Resolved #948 - Seaport requires Harbor 2019-07-21 19:44:20 +03:00
99274ccda1 Resolved #949 - could construct Ironworks without Workshops 2019-07-21 19:41:17 +03:00
7d8e3f76c3 Destroyers now have a chance to intercept air attacks 2019-07-19 15:24:44 +03:00
558bba44cc Added Anti-Aircraft gun unit, and intercept range on non-ranged units 2019-07-19 14:40:29 +03:00
b565489fd5 Changed "free population" in cities to "unassigned population" to be less confusing 2019-07-19 14:01:16 +03:00
90318ef93b Tech reorg - added Lasers and Mobile Tactics, tech tree is now almost 100% G&K 2019-07-17 22:21:05 +03:00
1ac3cfb74e Added icons for Lasers and Mobile Tactics 2019-07-17 22:03:57 +03:00
0ba243c5d8 Added Bomber unit 2019-07-17 21:33:33 +03:00
dd0cdac077 Fixed italian crash 2019-07-17 21:23:37 +03:00
c406d01de5 Update Units,Promotions.json 2019-07-17 20:10:07 +03:00
a4f360de3b Update Units,Promotions.json
Added new lines
2019-07-17 20:10:07 +03:00
749771daf4 Update Techs.json 2019-07-17 12:53:58 +03:00
8f30db74ab Added Radar tech and Fighter unit 2019-07-16 22:52:15 +03:00
b9a7f7e1d0 Added Great War Bomber
Air units now require Oil
2019-07-15 22:45:32 +03:00
23c221abd3 Update Nations_Italian.json 2019-07-14 17:41:14 +03:00
b43bd88f07 Update Nations.json
Changed Oslo in Venice, changed Ur's colours, and added Sidon
2019-07-14 17:36:20 +03:00
7bbd006180 Added BFS for arial movement 2019-07-13 22:48:47 +03:00
367e1d8517 Update Nations.json
Added Tyre, Ur, Brussels, Kabul, Oslo and Genoa (hopefully)
2019-07-13 22:39:23 +03:00
d9942aec7c Added all promotions for air units, and a couple for other units that were previously missed 2019-07-11 22:35:22 +03:00
e78f408bff Translation fixes 2019-07-11 21:21:45 +03:00
a8b2a4471e Update Other.json 2019-07-11 21:19:06 +03:00
2118fde87b Update Notifications.json 2019-07-11 21:17:32 +03:00
002bec7ba7 Update Units,Promotions.json 2019-07-11 21:15:26 +03:00
35edf4874f Update Nations_Italian.json 2019-07-11 21:14:53 +03:00
977ba5f5e9 Update Diplomacy,Trade,Nations.json 2019-07-11 21:14:41 +03:00
9780be455d Update Diplomacy,Trade,Nations.json 2019-07-11 21:14:41 +03:00
cae3d49738 Add notification translation. 2019-07-11 10:05:29 +03:00
a8e248b892 Add Militaristic type city-state. 2019-07-11 10:05:29 +03:00
214b4880e4 AIR UNITS ARE GO!
Added interception and basic air unit AI
2019-07-10 22:41:44 +03:00
d7cfdf3e83 Update Nations_Italian.json 2019-07-10 19:17:26 +03:00
f4acd3005d Update Diplomacy,Trade,Nations.json 2019-07-10 19:16:29 +03:00
9ad7b976d5 Embarked units at sea which need to heal now go find land to heal on, and don't stay stuck in the same place 2019-07-08 19:29:12 +03:00
ab7ce12a87 Resolved #687 - can now place starting locations for specific civs in the map editor 2019-07-07 23:55:43 +03:00
070d780e18 Unit table now displays range for ranged units
Air units are ranged units
Moving air units around now works completely!
2019-07-05 14:27:39 +03:00
8d79cca70d Fixed Ottomans naval capture unique 2019-07-05 12:23:58 +03:00
32a45968aa Changed unit selection in cities, to accomodate air units in the future 2019-07-05 11:15:40 +03:00
185ec10f10 Can now see when city contains air units 2019-07-03 23:32:17 +03:00
833a5ed0db Added Air unit types 2019-07-03 18:42:28 +03:00
abb8eb8987 add Helicopter icon
please consider if it is optimal for small screens to call it _Helicopter Gunship_ with 2 words
2019-07-03 18:36:06 +03:00
aebbb6f505 added air icons set
May be turns out handy one day.

Post your opinion below. However I promise to introduce corrections only after I will have seen them in game. Earlier it's hard to say if the images are crisp enough or not.

_Based on antique catalogue photos and public domain works by US military employees, so I release the to public domain too._

Zero chasing B-17:
![https://raw.githubusercontent.com/Am-per-Sand/saves/master/B%2017%20blue%20Zero%20red.png](https://raw.githubusercontent.com/Am-per-Sand/saves/master/B%2017%20blue%20Zero%20red.png)
2019-07-03 18:36:06 +03:00
e81844c053 AI focuses production of units on cities with high production, so the weaker ones can build infrastructure
Organized ChooseNextConstruction automation
2019-07-03 00:09:50 +03:00
273b06aa3a Update Other.json
Italian corrections.
2019-07-02 12:15:48 +03:00
4d5f3a51e3 Domination-victory AI declare war on close civs even when having an advantage that isn't an absolute advantage,
and declare war on civs that are situated far away if they are weak enough and there's no one close by
2019-07-02 00:00:41 +03:00
275fa5842a Shorten city screen strings of Other.json
Stopped population growth
...turns to lose/new population
expansion turns to, - stopped
2019-06-30 22:25:13 +03:00
0eb28b9ae7 Great General bonus affects naval units (as long as we don't have Great Admirals in the game) 2019-06-30 19:48:47 +03:00
12b9472805 Fixed same name for different units bug 2019-06-29 23:17:46 +03:00