* Diacritics support - achieving 1-Char-Per-Glyph via a fake alphabet
* Diacritics support - Redesign state engine and polishing
* Diacritics support - Unit test
* Diacritics support - Expand unit test to cover more cases
* Diacritics support - Expand unit test to cover more cases
* Clarify a function name
* Change format of diacritic definitions
* Refactor DiacriticSupport to per-language class with statics in Companion
* Update DiacriticSupport to use CharCategory and enable support of surrogate pairs
* Documentation
* Try to allow chained promotion picking
* Reorg PromotionPickerScreen into own package
* Draft for new PromotionTree
* Change PromotionPickerScreen to use new tree (picking still not done)
* Finish new PromotionPickerScreen - code
* Finish new PromotionPickerScreen - assets and linting
* Finish new PromotionPickerScreen - polish positioning and lines
* Finish new PromotionPickerScreen - fix sound
* Finish new PromotionPickerScreen - little optimization
* Finish new PromotionPickerScreen - emphasize line along path
* Finish new PromotionPickerScreen - merge fix
* Finish new PromotionPickerScreen - address comments
* Finish new PromotionPickerScreen - fix sort and update wiki
* Unit upgrade tooltip in overview
* Unit upgrade tooltip in action table
* Unit upgrade tooltip in action table - colored Key
* Unit upgrade in Overview - reselect
* Fix merge problems and FormattedLine color markup ability
* Relax MarkupRenderer.render lines parameter type
* Skin has a getColor shortcut - use it
* Unit overview upgrade icons now open a menu instead of upgrading immediately
* Unit Overview upgrade - "Mid" buttons
* Unit Overview upgrade - reorg
* Removed legacy tileset code
which was only used for the "Default" tileset
* Updated "Default" tileset to support new rendering
* Updated docs
* Fixed fogOfWar coloring bug
* Removed cityImage variable completely
* Renamed variable out to baseHexagon
* Moved color lerp out of for loop
* Renamed "Default" tileset to "Minimal"
* Made "HexaRealm" the games fallback tileset
* Implemented requested changes
* Readded accidentally removed variable
* Reverted updateTileImage back to foreach loop
Since indices are not needed anymore
* Regenerated game.atlas and game.png
* Add usesCleartextTrafic permission to Android manifest
* Add warning for starting a multiplayer game with the default Dropbox server
* Improve multiplayer server documentation
* Only update the current game if we're using a custom server or it's not our turn
* Refactor: Nicer variable name
* Fix compilation
* Fix type
Don't know what happened there
* Move UncivServer to own module (and jar)
* UncivServer isalive logged
* Separate UncivServer - some wiki hints
* Separate UncivServer - how to build UncivServer.jar
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
* Update Hosting-a-Multiplayer-server.md
Added a section for explaining that Android does not like unencrypted traffic to a self-hosted server and that you need to setup a reverse proxy to do that.
* Added hint for MultiplayerFiles folder
Add modding translation instruction to translation.md inpired by #6483.
Mostly is copied from @SomeTroglodyte 's comment and add some of my own translation expeirence.
There might be some grammatical mistakes in this doc.
* Fixed the links in the docs
* Fixed broken tables
Tables without a line break above are not treated as valid tables
* Removed redundant table of contents and formatted some bulleted lists
* The image in Regions.md is now properly displayed
* Standardized list indentation, line spacing, table header rows, and JSON code blocks
* Standardized headers
* Fixed remaining broken links, edited pseudo-footnotes
* Fixed G&K policy eras
Patronage should be Medieval and Freedom should be Industrial in G&K
* Added 'priorities' object to policy branch entries
* Fixed Vanilla policy eras
Also set testing priorities in advance
* Partial code formatting
* Reworked how the AI chooses a policy to newly adopt
* Removed debugging codes
* Update Civilization-related-JSON-files.md
Added Branch priorities
* Assigned actual priorities to each branch
Also fixed a debugging value in Ruleset.kt (-1 -> 0)
* Background implementation for Unciv server with ktor.
Server ip in settings, able to copy your own ip and copy ip from clipboard for easy sharing, created stub for the client-server data transfer. No actual data storage or server implementation.
* Unciv server round 2 - implementing crud for files and it works!
metadata seems to only be in use for mutex, which is currently unused
That's all for today
* When starting a new multiplayer game the files are correctly saved in the server, and the server can return the files, but the function in the game to retrieve the game info is non-blocking so it doesn't work. Still, progress!
* Changed the Gdx http to basic Java http, as used for Dropbox, and now everything works!!!!
* Documentation for running and using the server
* Better texts, translations, etc
* Trog is right this should be a PUT not POST