Commit Graph

6406 Commits

Author SHA1 Message Date
yairm210
0c1509bfe8 Resolved problem in new uniques with multiple parameters of the same name
Relevant to #5783 and #5781
2021-12-11 20:23:31 +02:00
yairm210
2889d1c24f Merge remote-tracking branch 'origin/master' 2021-12-11 19:49:13 +02:00
yairm210
72d16dbcd4 3.18.9-patch1 2021-12-11 19:48:34 +02:00
SimonCeder
1c01cd27da
Add a couple missing template strings (#5784)
* missing templates

* Update template.properties
2021-12-11 19:30:35 +02:00
yairm210
48bc79c256 Oh my bad, that's why the Discord messages aren't appearing :) 2021-12-10 15:48:53 +02:00
yairm210
e9da000485 3.18.9 2021-12-10 15:37:17 +02:00
yairm210
b537f9e386 Resolved #5779 - uniques and conditionals for translating are taken directly from the uniquetypes 2021-12-10 15:34:17 +02:00
yairm210
23bad8d961 Resolved #4921 - can gift improvements to city states also on water tiles and when other improvements have been built on top of the resource 2021-12-09 21:58:57 +02:00
yairm210
3872a46519 Resolved #5691 - enabled code minify, if we see that this ruins stuff we can always turn it back off again with an appropriate comment 2021-12-09 20:47:33 +02:00
yairm210
ed3a4accdd Resolved #5775 - don't try and set resource amounts for "image" tiles, like in map editor or civilopedia 2021-12-09 20:43:19 +02:00
yairm210
f3378f4ced 3.18.8-patch1
Resolved #5774 - removed demanded resource from city when resource is not in ruleset
2021-12-09 20:37:37 +02:00
yairm210
3dfb0aec70 3.18.8 2021-12-07 22:12:05 +02:00
yairm210
31e0f36ff3 Merge remote-tracking branch 'origin/master' 2021-12-07 22:03:08 +02:00
yairm210
7896e70a87 3.18.7-patch1 2021-12-07 21:52:28 +02:00
yairm210
e205190e1d Merge branch 'temp'
# Conflicts:
#	buildSrc/src/main/kotlin/BuildConfig.kt
2021-12-07 21:50:21 +02:00
yairm210
41c328286b 3.18.7-patch1 2021-12-07 21:49:36 +02:00
Yair Morgenstern
312bc3d405
Translations update (#5769)
* Update Indonesian.properties (#5763)

* Update Turkish.properties (#5759)

Co-authored-by: kensvin <63847755+Kensvin28@users.noreply.github.com>
Co-authored-by: omerfaruk-cakmak <32402595+omerfaruk-cakmak@users.noreply.github.com>
2021-12-07 21:45:49 +02:00
yairm210
1782f27e9b 3.18.7-patch1 2021-12-07 21:43:17 +02:00
yairm210
e3d86db66d 3.18.7-patch1 2021-12-07 21:39:48 +02:00
Xander Lenstra
099b180a07 Band-aided a bug where players in multiplayer games were waiting for themselves. (#5768)
(cherry picked from commit 22b3997c28)
2021-12-07 21:39:01 +02:00
Xander Lenstra
22b3997c28
Band-aided a bug where players in multiplayer games were waiting for themselves. (#5768) 2021-12-07 21:38:45 +02:00
SimonCeder
24bd2b66b0
Regions part 3 - resource placement, resource settings (#5690)
* placeLuxuries

* map resource settings

* strategic and bonus resources

* terrain fixes

* slight optimizations

* vanilla jsons

* fix luxury terrain distribution

* also for vanilla

* fix ruleset bug

* terrainfilter
2021-12-07 07:25:16 +02:00
yairm210
4bc8c83555 Merge remote-tracking branch 'origin/master' 2021-12-06 19:20:28 +02:00
yairm210
0088ddd18b Solved bug that made civilian units uncapturable 2021-12-06 19:19:37 +02:00
Xander Lenstra
2fa3228148
Fixed a crash that occasionally happened when liberating a city to a dead civ (#5762)
* Fixed a crash that occasionally happened when liberating a city to a dead civ

* Added descriptive comment
2021-12-06 11:54:10 +02:00
Xander Lenstra
10be481524
Added an icon for the telegraph tech (#5765) 2021-12-06 11:53:29 +02:00
Xander Lenstra
40cb651433
Fixed the unique for giving sight to units no longer working (#5760) 2021-12-06 07:10:52 +02:00
Xander Lenstra
a46f638ef1
Fixed a bug where protected city states would have a red line to their protector in the diplomacy overview screen (#5761) 2021-12-06 07:10:05 +02:00
yairm210
31639aac9f Resolved #5752 - don't show 'fortify until healed' if the unit won't actually heal in this tile 2021-12-05 21:38:27 +02:00
yairm210
144d2738a4 Trying to find the cause of #5729 2021-12-05 21:33:04 +02:00
yairm210
0d4da03b7c 3.18.7 2021-12-05 21:23:04 +02:00
Yair Morgenstern
72b51d41c7
Translations update (#5758)
* Update Russian.properties (#5755)

* Update Russian.properties

* Update Russian.properties

* Update indonesian.properties (#5747)

i translate # Requires translation! in bottom but i don't change anything else

* Update Italian.properties (#5743)

Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>

* Update German translation (#5741)

Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>

Co-authored-by: deqtodo <94169613+deqtodo@users.noreply.github.com>
Co-authored-by: canneling <84187828+canneling@users.noreply.github.com>
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: MartinP <77325495+Mape6@users.noreply.github.com>
2021-12-05 20:55:28 +02:00
Xander Lenstra
ba36956990
Replaced a != sign by a == sign (#5753) 2021-12-05 12:58:32 +02:00
Xander Lenstra
b6ce8b2aac
Fixed a bug where 'requires a [buildingName] in this city' would not work (#5754) 2021-12-05 12:55:46 +02:00
SimonCeder
936a32300b
counteroffer fixes (#5749) 2021-12-04 23:25:43 +02:00
yairm210
623420039b Resolved #5727 - on multiplayer, game info is updated as each intermediate player finishes their turn 2021-12-04 23:24:34 +02:00
yairm210
9950e963bc Resolved #5742 - removed extraneous empty lines from translation files 2021-12-04 23:13:43 +02:00
Xander Lenstra
d1224a36cf
Fixed a bug where WLTKD would continue after conquering/trading a city (#5748) 2021-12-04 18:33:19 +02:00
Xander Lenstra
c60381f712
Reïnstated translations that were previously added in #4820, but reversed when 3.16.3 was released (#5746)
According to a Malay speaker in discord, this resolves several curse words and similar being removed from the translation. As #4820 also changed some 3700 other lines and the file hasn't been touched since, this should also improve the translation in other ways.
I am, however, not a Malay speaker, so I personally cannot vouch for the correctness of these translations.
Additionally, all lines that have been added since 3.16.3 to be translated, have been removed from this file, making the change seem larger than it really is.
2021-12-04 18:02:17 +02:00
yairm210
5697a6f912 Solved crash of #5728 - AIs ignore trade requests that have become invalid mid-turn
They also no longer spam each other with requests
2021-12-03 13:57:00 +02:00
yairm210
9edc713d5c 3.18.6 2021-12-03 11:33:18 +02:00
yairm210
234b1b1741 Removed many "proxy functions" from civInfo to cityStateFunctions 2021-12-03 11:28:24 +02:00
yairm210
7169458943 More informative exceptions, to try and catch the "invalid city ID on trade" crash 2021-12-03 11:12:48 +02:00
yairm210
69db686101 Moved all fully deprecated uniques to their own region down below
Slight steps towards stat percent bonus calculation efficiency in CityStats
2021-12-03 11:01:55 +02:00
yairm210
0def261012 Added unique types, added regions for easier location 2021-12-03 10:48:39 +02:00
Yair Morgenstern
e054863bd8
Translations update (#5730)
* Update German translation (#5724)

* Update Swedish.properties (#5719)

* Update translation: Simplified Chinese (#5717)

* Update Italian.properties (#5712)

* Update Simplified_Chinese.properties (#5714)

* Update Simplified_Chinese.properties

* Update Simplified_Chinese.properties

* Update Russian.properties (#5735)

* Fixed niche bug that let you try and capture civilians in territory you can't enter

* Resolved #5713 - AI doesn't try attacking with non-attack units

* Update Russian.properties

* Update Russian.properties

Co-authored-by: yairm210 <yairm210@hotmail.com>

* Update Brazilian_Portuguese.properties (#5734)

* Fixed niche bug that let you try and capture civilians in territory you can't enter

* Resolved #5713 - AI doesn't try attacking with non-attack units

* Fixed a bug where statue off Zeus would not work (#5732)

* Update Brazilian_Portuguese.properties

Co-authored-by: yairm210 <yairm210@hotmail.com>
Co-authored-by: Xander Lenstra <71121390+xlenstra@users.noreply.github.com>

* Update pt-br (#5733)

* Fixed niche bug that let you try and capture civilians in territory you can't enter

* Resolved #5713 - AI doesn't try attacking with non-attack units

* Fixed a bug where statue off Zeus would not work (#5732)

* Update pt-br

From a brazilian developer that loves wath u doing

Co-authored-by: yairm210 <yairm210@hotmail.com>
Co-authored-by: Xander Lenstra <71121390+xlenstra@users.noreply.github.com>

Co-authored-by: MartinP <77325495+Mape6@users.noreply.github.com>
Co-authored-by: SimonCeder <63475501+SimonCeder@users.noreply.github.com>
Co-authored-by: Zoron <fralonra@aliyun.com>
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: wwwxxxzzz666 <2273204577@qq.com>
Co-authored-by: deqtodo <94169613+deqtodo@users.noreply.github.com>
Co-authored-by: Samuel Barbosa <79980951+SamuelBarbosa0042@users.noreply.github.com>
Co-authored-by: Xander Lenstra <71121390+xlenstra@users.noreply.github.com>
2021-12-03 10:16:30 +02:00
itanasi
7f07bcb9e5
Recycling center (#5738)
* Add support to UniqueType.MaxNumberBuilding (including rejectionReasons)
Add Recycling Center entry to JSON
Need Graphical Icon

* Fix typo
Add TODO

* adding Recycling Center icon

* Credit update for icon
Rephrase Rejection text
Updated .atlas and .png
Add code to block showing Recycling Center

* Fix using placeholderText
Set shouldShow to True so iot still appears while under construction but not completed

* Rejection Text now working
Remove debug prints

* Remove odd extra lines

* extra lines

* Remove excessive if statement in shouldBeDisplayed
Reword text. Unique can apply to Buildings and Units
Refactor Signature since not just Buildings

* Adding code to remove building in transferred city

Co-authored-by: temurakami <spellman23@gmail.com>
2021-12-03 10:15:51 +02:00
will-ca
8060b69378
Center Agriculture in Tech tree. (#5736)
* Update Techs.json

* Update Techs.json
2021-11-30 19:01:06 +02:00
Xander Lenstra
06dd395efb
Fixed a bug where statue off Zeus would not work (#5732) 2021-11-30 14:42:19 +02:00
yairm210
57f3bf2bb2 Resolved #5713 - AI doesn't try attacking with non-attack units 2021-11-29 22:45:54 +02:00