1607d0b17c
Better AI choice for annexing and razing cities. ( #1132 )
2019-09-29 11:54:43 +03:00
3ce1c7ee9d
Made battle damage more readable
2019-09-29 11:53:54 +03:00
e5370c9b00
1.split different eras in tech tree, although color is not very good. 2. in original game, Japanese UA should be not used in Air Unit, so I fix it. 3. according to original game, edit the method to calculate battle damage. 4. there is two "Mohawk Warrior" words in the file "Units.json", and its obsoleteTech should be"Gunpowder", so i delete the wrong one and edit the right one. 5. edit "Building.json" to make it describing more accurate, of course, i edit "TileInfo.kt" according to the edited"Building.json". 6. some translation update. ( #1127 )
...
* systemProp
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* fix that researched tech can be picked when we pick a free tech
* update to master
* update
* Update TechPickerScreen.kt
* delete english selectlanguage becauce menu have two choice, enlarge overview's image icon because it's too small to align.
* update
* language polish is wrong to be writing "polski"
* 显示教程
* update
* update
* update
* update
* update
* update
* update
* viewport
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
2019-09-29 10:33:18 +03:00
7e274cae84
Added translations in map editor
3.1.1
2019-09-28 22:06:52 +03:00
4728423a26
Resolved #1098 - added developer steps
2019-09-28 21:57:25 +03:00
5980f18f89
Puppeted cities now always auto assign production
...
Resolved #1124 - added annex and puppet tutorial
2019-09-28 21:43:27 +03:00
27e2b0615a
Merge branch 'master' of https://github.com/yairm210/UnCiv
2019-09-28 21:42:45 +03:00
58fd3b2c6c
Update NewGame,SaveGame,LoadGame,Options.json
...
Added new lines
2019-09-28 21:21:30 +03:00
ba3103277a
Fix Persia civ battle bonus.
2019-09-28 21:20:32 +03:00
49d3ea2c0e
Resolved #1125 - cities can bombard over all tiles in a radius of 2
2019-09-27 11:25:23 +03:00
df2faee2a8
fix that the rightsidebutton will change into another words when you touch tech button in tech tree switching from victorystatus screen. ( #1122 )
...
* systemProp
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* fix that researched tech can be picked when we pick a free tech
* update to master
* update
* Update TechPickerScreen.kt
* delete english selectlanguage becauce menu have two choice, enlarge overview's image icon because it's too small to align.
* update
* language polish is wrong to be writing "polski"
* 显示教程
* update
* update
* update
* update
* update
* update
* update
* viewport
* update
* update
* update
* update
* update
* update
* update
2019-09-26 18:17:43 +03:00
f32f4de3a9
Fixed : Liberated city remain in puppet status.
2019-09-26 18:16:16 +03:00
98f780be93
Attacking unit now enters enemy city before you decide what to do with it - #1123
3.1.0-patch1
2019-09-25 22:26:07 +03:00
f714dd197c
AI bonus starting units should not provide city-states settlers.
2019-09-25 22:00:56 +03:00
fc5c7235c5
Minor code reorg. Adjust tech trade value with game speed.
2019-09-25 22:00:56 +03:00
4ca32a0523
Fix a code style bug that caused exception mentioned in last commit.
2019-09-25 22:00:56 +03:00
e511385d12
Fix a bug that causes exception when selecting special construction.
2019-09-25 22:00:56 +03:00
56f4d2d57b
Annexed city from puppet status should not be in resistance.
2019-09-25 22:00:56 +03:00
751c33c609
Update Buildings.json
2019-09-24 20:28:22 +03:00
a6684a6640
Update Buildings.json ( #1118 )
...
More fixes
2019-09-24 20:27:23 +03:00
dcdf36b153
Added coloring to tech icons themselves (All tech icons are now white)
2019-09-24 17:55:21 +03:00
40c76b7752
Resolved #1114 - submarines cannot attack from coast to lake and vice versa
2019-09-24 17:26:19 +03:00
f6009c43ca
1. In PickTechScreen all the Techs have the same size. 2.The tech in different era has different color. 3.About global status in victory status screen, you can touch the icons of Civs to check its policy tree and tech tree, but close button may lead to worldscreen ( #1096 )
2019-09-24 17:09:19 +03:00
27b8cd5f1b
AI now puppets cities by default - much better for long-term strategy, since puppeted cities are technically also controlled by AI controllers so...
2019-09-24 16:57:49 +03:00
38a28888ef
Duantao/ai bonus ( #1117 )
...
* Ai bonus.
* AI modifiers apply correctly.
* AI initial units.
* Use gameInfo.getDifficulty() instead of civInfo.getDifficulty().
* Minor fix.
3.1.0
2019-09-24 16:19:17 +03:00
ad07db9334
Update Nations_Italian.json
...
Some Italian fixes
2019-09-24 14:04:55 +03:00
bc1154c71f
Update Notifications.json
...
Some Italian fixes
2019-09-24 14:04:43 +03:00
3b4bf817c0
Update Buildings.json
...
More Italian translations
2019-09-23 20:14:44 +03:00
cb06253584
Minor code reorg
2019-09-23 17:48:59 +03:00
548078fb37
Changes to Puppet - Annex - Liberate:
...
- From Conquer you can move either to Liberate, or to Puppet -> Annex -> Raze
- All unit actions at battle are completely independant of your decision what you do with the city, so they're not deffered until you decide
2019-09-23 17:29:05 +03:00
6d9543e07b
Added resistance icon in city screen
2019-09-23 16:19:53 +03:00
a1f5690e41
Added Puppet icon - some reorgnizing still needs to be done in regards to puppet vs annex
2019-09-23 10:46:51 +03:00
65b8fe531e
Duantao/liberate city ( #1097 )
...
* Allow to liberate city to its founder.
* Workaround : Avoid exception on conquering city with infantry unit.
* Liberate button actually works.
* Fix trade resources check.
* Postpone the 2nd part of postBattleActions until choice is made.
* Add puppet option.
* Puppet city cannot be controlled directly.
* Add annex and puppet happiness/culture/science bonus.
* Add courthouse. Icon is missing.
* Icon for courthouse.
* Update png.
2019-09-23 08:37:53 +03:00
a3889a549e
Iroquis can now use Forest and Jungles to connect cities
...
Persian +1 movement only activaes when in golden age
3.0.7
2019-09-20 10:26:15 +03:00
12e3ae1761
Update Diplomacy,Trade,Nations.json
...
Corrections
2019-09-20 10:07:06 +03:00
03087095f6
Update NewGame,SaveGame,LoadGame,Options.json
...
Added missing Italian translation
2019-09-19 20:54:01 +03:00
1359c3eab3
Update TileImprovements.json
2019-09-19 20:52:41 +03:00
1591215f4c
Update Buildings.json
...
Last Wonder lines translations
2019-09-19 20:52:10 +03:00
ee1751a496
Update Techs.json
...
Added Medieval and Renaissance Tech quotes
2019-09-19 15:58:59 +03:00
c4e4f3d2a3
Fix trade resources check.
2019-09-19 11:10:50 +03:00
2def82c4a6
When picking random city states for a map, first priority now goes to city states with starting locations defined in the map
2019-09-18 22:42:44 +03:00
753efe5f47
Added error popup when failed to download map
2019-09-18 22:28:16 +03:00
f4d828d5e4
Finished changing all unit promotion icons!
2019-09-18 22:15:37 +03:00
45342a7d63
Remove redundant item is Logistics prequisition.
2019-09-18 08:43:17 +03:00
0adeb68ea6
Invisible submarines are excluded from notification.
2019-09-18 08:42:47 +03:00
b86d11b5fa
Merge branch 'master' of https://github.com/yairm210/UnCiv
3.0.6
2019-09-17 22:40:09 +03:00
190d9f72fd
Resolved #1091 (spelling mistakes)
2019-09-17 22:39:21 +03:00
04127164bc
Added all remaining wonder quotes and more promotion icons
2019-09-17 22:39:08 +03:00
9271fe22a4
Update Techs.json
...
Added quotes for Ancient and Classical Age techs
2019-09-17 20:41:03 +03:00
11840de2ce
Update Nations.json
...
Two more City-States: Zanzibar and Singapore
2019-09-17 08:15:54 +03:00