Commit Graph

282 Commits

Author SHA1 Message Date
4423dadefd Removed hydro plant from loaded games 2018-10-28 16:37:51 +02:00
cc0e76ba00 Added info of tile's unit defence bonus to tile info (not everyone is a veteren Civ player...) 2018-10-28 12:37:00 +02:00
230031e9f5 Fixed combat for embarked units 2018-10-23 22:08:30 +03:00
2c5f4e1529 Land units can embark! 2018-10-22 20:05:04 +03:00
9c36ae0c6b Added The Great Lighthouse 2018-10-19 15:11:14 +03:00
dea7775be5 Added Optics and Lighthouse 2018-10-16 21:13:29 +03:00
ba144be973 Added resources and terrain features back to land-only maps 2018-10-14 21:07:01 +03:00
b528ef38e9 Minor improvements 2018-10-12 15:02:12 +03:00
4277bbc403 Added tech progress bars in tech picking screen 2018-10-06 20:19:51 +03:00
a8bb9f53b7 Added medieval tech icons 2018-10-03 23:03:53 +03:00
b99d6c67b6 Another minor bugfix 2018-10-02 00:10:11 +03:00
8c7e8437ec Added tech icons for ancient & classical technologies 2018-09-30 00:24:09 +03:00
fdd9481535 Fog is now done using crosshatching - maybe it looks better, hard for me to tell. 2018-09-23 15:27:38 +03:00
5710001715 Added "Buy tile" option to cities 2018-09-23 10:39:56 +03:00
a1f824842d AI units now go out and explore unseen areas 2018-09-16 23:14:35 +03:00
9c8e173f4e Lots off background work for future water tiles
Resized xxxhdpi icon
2018-09-11 23:07:12 +03:00
68b64ca66f Added Honor and Autocracy policies 2018-09-05 17:17:30 +03:00
03029e8b99 Replaced all policy icons! 2018-08-31 11:40:25 +03:00
2605ce6b71 Once a unit has gained more than 30 XP it won't gain XP from barbarians
AI units now always unfortify/unsetup after moving
2018-08-30 22:13:07 +03:00
17e440d557 Added building icons!
There are now images of the current construction in the construction picker screen, the city screen and the world map!
2018-08-29 14:03:18 +03:00
9e5208dd8c Fixed a bug where the unit needs the civInfo in order to calculate the moveTo even before it's put on the map. 2018-08-29 12:25:35 +03:00
5d4c8a618d Replaced all resource and improvement icons!
AI disables city raze on capture/buying cities
2018-08-28 10:35:56 +03:00
e078590933 Fixed concurrency problems when updating city stats 2018-08-27 13:38:54 +03:00
94eb7198e9 Expanded city name of all civs to 30 since it's obvious there are some people who reach those numbers. 2018-08-26 09:27:08 +03:00
4fd9ac0f38 Added musketeer unique unit for France 2018-08-23 08:43:14 +03:00
5e1bccdc47 Organized clone functions
Found one last place where the unit was destroyed manually and not using the destroy() function =\
2018-08-20 22:36:01 +03:00
040866609e Added effects of Militarism, Total War and Facism 2018-08-20 21:58:01 +03:00
f820b75fff Json is apparently not thread safe, so we now create a new instance for each stringify 2018-08-20 09:17:40 +03:00
1957c4ca80 Code reorganization - separated variables, pure functions and state-changing functions in all main logic classes 2018-08-17 13:36:23 +03:00
b1e17a67c6 Added Range, Sentry, Siege and Indirect Fire promotions
Units now get experience when capturing a city
2018-08-16 08:52:29 +03:00
bb25616b69 Fixed bug when playing with translations and constructing science, gold or nothing in a city 2018-08-12 20:45:17 +03:00
847bf9650d Changed the basic stat icons to not use the original Civ's 2018-08-10 18:31:18 +03:00
97bb4e05b9 Fixed bug where you could buy the same buildings multiple times - thanks vita10g! 2018-08-09 10:10:49 +03:00
3b83627386 Left side of diplomacy screen now scrolls 2018-08-07 07:39:44 +03:00
99c0abd24d Fixed crash when you would melee attack an enemy unit that was in a friendly civ's (unenterable) territory 2018-08-06 13:08:45 +03:00
2be6a5c15c AI construction choices now better and change between peacetime and wartime.
AIs now declare war on each other if they think they can defeat the other side
(Returned movement alg. to the way it was because the new way didn't allow ais to find enemy units, added comment)
2018-08-05 23:08:50 +03:00
e655d6620a Added LOADS of words to be translated - all buildings and units! 2018-08-05 16:12:46 +03:00
215310b413 Diplomacy screen, declaring war, no entering frienly enemy territory 2018-08-02 21:21:30 +03:00
bf9e06445c All diplomacy now done from a separate screen 2018-08-02 14:59:53 +03:00
023c4cd1c6 Trade now almost entirely separate from Trade Screen, so the Trade screen can become a Diplomacy screen! 2018-08-01 22:41:23 +03:00
d8bb0eb9e5 Can now trade Peace Treaty! Which leads to actual fukken peace! 2018-07-31 17:48:57 +03:00
041f904f6c Added language picker screen 2018-07-26 23:46:14 +03:00
06c68302ce Added difficulty settings! 2018-07-25 22:56:25 +03:00
b4614fc1f5 Railroad now looks like a railroad and visible on tundra 2018-07-24 18:22:39 +03:00
0d261e88bf Added list of units to empire overview 2018-07-19 13:29:52 +03:00
5ee0c47e22 If a unit can be promoted twice, the promotion picker remains open after you pick the first promotion 2018-07-18 13:26:29 +03:00
7ec95fefd9 No tile will now be in 2 cities simultaneously
Cities can't "take over" tiles neighboring to a city
2018-07-16 23:50:35 +03:00
da3d749547 When unable to support units, they disband one by one instead of all at the same time 2018-07-15 19:51:27 +03:00
bfb53a1940 Updating happiness happens in a different thread so it doesn't impede the update() function 2018-07-12 19:17:58 +03:00
3215e0eea9 Displayed happiness updated within the turn (thanks Am-Per-Sand!) 2018-07-11 21:25:23 +03:00