4423dadefd
Removed hydro plant from loaded games
2018-10-28 16:37:51 +02:00
cc0e76ba00
Added info of tile's unit defence bonus to tile info (not everyone is a veteren Civ player...)
2018-10-28 12:37:00 +02:00
230031e9f5
Fixed combat for embarked units
2018-10-23 22:08:30 +03:00
2c5f4e1529
Land units can embark!
2018-10-22 20:05:04 +03:00
9c36ae0c6b
Added The Great Lighthouse
2018-10-19 15:11:14 +03:00
dea7775be5
Added Optics and Lighthouse
2018-10-16 21:13:29 +03:00
ba144be973
Added resources and terrain features back to land-only maps
2018-10-14 21:07:01 +03:00
b528ef38e9
Minor improvements
2018-10-12 15:02:12 +03:00
4277bbc403
Added tech progress bars in tech picking screen
2018-10-06 20:19:51 +03:00
a8bb9f53b7
Added medieval tech icons
2018-10-03 23:03:53 +03:00
b99d6c67b6
Another minor bugfix
2018-10-02 00:10:11 +03:00
8c7e8437ec
Added tech icons for ancient & classical technologies
2018-09-30 00:24:09 +03:00
fdd9481535
Fog is now done using crosshatching - maybe it looks better, hard for me to tell.
2018-09-23 15:27:38 +03:00
5710001715
Added "Buy tile" option to cities
2018-09-23 10:39:56 +03:00
a1f824842d
AI units now go out and explore unseen areas
2018-09-16 23:14:35 +03:00
9c8e173f4e
Lots off background work for future water tiles
...
Resized xxxhdpi icon
2018-09-11 23:07:12 +03:00
68b64ca66f
Added Honor and Autocracy policies
2018-09-05 17:17:30 +03:00
03029e8b99
Replaced all policy icons!
2018-08-31 11:40:25 +03:00
2605ce6b71
Once a unit has gained more than 30 XP it won't gain XP from barbarians
...
AI units now always unfortify/unsetup after moving
2018-08-30 22:13:07 +03:00
17e440d557
Added building icons!
...
There are now images of the current construction in the construction picker screen, the city screen and the world map!
2018-08-29 14:03:18 +03:00
9e5208dd8c
Fixed a bug where the unit needs the civInfo in order to calculate the moveTo even before it's put on the map.
2018-08-29 12:25:35 +03:00
5d4c8a618d
Replaced all resource and improvement icons!
...
AI disables city raze on capture/buying cities
2018-08-28 10:35:56 +03:00
e078590933
Fixed concurrency problems when updating city stats
2018-08-27 13:38:54 +03:00
94eb7198e9
Expanded city name of all civs to 30 since it's obvious there are some people who reach those numbers.
2018-08-26 09:27:08 +03:00
4fd9ac0f38
Added musketeer unique unit for France
2018-08-23 08:43:14 +03:00
5e1bccdc47
Organized clone functions
...
Found one last place where the unit was destroyed manually and not using the destroy() function =\
2018-08-20 22:36:01 +03:00
040866609e
Added effects of Militarism, Total War and Facism
2018-08-20 21:58:01 +03:00
f820b75fff
Json is apparently not thread safe, so we now create a new instance for each stringify
2018-08-20 09:17:40 +03:00
1957c4ca80
Code reorganization - separated variables, pure functions and state-changing functions in all main logic classes
2018-08-17 13:36:23 +03:00
b1e17a67c6
Added Range, Sentry, Siege and Indirect Fire promotions
...
Units now get experience when capturing a city
2018-08-16 08:52:29 +03:00
bb25616b69
Fixed bug when playing with translations and constructing science, gold or nothing in a city
2018-08-12 20:45:17 +03:00
847bf9650d
Changed the basic stat icons to not use the original Civ's
2018-08-10 18:31:18 +03:00
97bb4e05b9
Fixed bug where you could buy the same buildings multiple times - thanks vita10g!
2018-08-09 10:10:49 +03:00
3b83627386
Left side of diplomacy screen now scrolls
2018-08-07 07:39:44 +03:00
99c0abd24d
Fixed crash when you would melee attack an enemy unit that was in a friendly civ's (unenterable) territory
2018-08-06 13:08:45 +03:00
2be6a5c15c
AI construction choices now better and change between peacetime and wartime.
...
AIs now declare war on each other if they think they can defeat the other side
(Returned movement alg. to the way it was because the new way didn't allow ais to find enemy units, added comment)
2018-08-05 23:08:50 +03:00
e655d6620a
Added LOADS of words to be translated - all buildings and units!
2018-08-05 16:12:46 +03:00
215310b413
Diplomacy screen, declaring war, no entering frienly enemy territory
2018-08-02 21:21:30 +03:00
bf9e06445c
All diplomacy now done from a separate screen
2018-08-02 14:59:53 +03:00
023c4cd1c6
Trade now almost entirely separate from Trade Screen, so the Trade screen can become a Diplomacy screen!
2018-08-01 22:41:23 +03:00
d8bb0eb9e5
Can now trade Peace Treaty! Which leads to actual fukken peace!
2018-07-31 17:48:57 +03:00
041f904f6c
Added language picker screen
2018-07-26 23:46:14 +03:00
06c68302ce
Added difficulty settings!
2018-07-25 22:56:25 +03:00
b4614fc1f5
Railroad now looks like a railroad and visible on tundra
2018-07-24 18:22:39 +03:00
0d261e88bf
Added list of units to empire overview
2018-07-19 13:29:52 +03:00
5ee0c47e22
If a unit can be promoted twice, the promotion picker remains open after you pick the first promotion
2018-07-18 13:26:29 +03:00
7ec95fefd9
No tile will now be in 2 cities simultaneously
...
Cities can't "take over" tiles neighboring to a city
2018-07-16 23:50:35 +03:00
da3d749547
When unable to support units, they disband one by one instead of all at the same time
2018-07-15 19:51:27 +03:00
bfb53a1940
Updating happiness happens in a different thread so it doesn't impede the update() function
2018-07-12 19:17:58 +03:00
3215e0eea9
Displayed happiness updated within the turn (thanks Am-Per-Sand!)
2018-07-11 21:25:23 +03:00