Yair Morgenstern
81b29a5b57
Resolved #551 - Update city stats on production change
2019-03-12 19:24:50 +02:00
Yair Morgenstern
42ca98efd2
Gave up on the idea of the attack button - if the enemy moves we need to remove the button, and it's actually very difficult to determine this.
2019-03-10 23:27:19 +02:00
Yair Morgenstern
2ec8225c20
Resolved #384 - can now sell one building per city per turn
2019-03-08 13:45:12 +02:00
Yair Morgenstern
afaf4ae6da
Resolved #508 - Missing and bad translations
2019-03-05 22:18:57 +02:00
Yair Morgenstern
0ef11e12cd
Resolved #491 - Once Honor has been adopted, gain Culture when you kill a barbarian unit
2019-03-03 23:05:12 +02:00
Yair Morgenstern
f3cbeb5ca4
Resolved #123 - Added final units - Modern Armor, Rocket Artillery and Mechanized Infantry!
2019-02-28 23:45:21 +02:00
Yair Morgenstern
3432f9b8c1
Rendering performance improvements - much smoother scrolling!
2019-02-27 20:17:27 +02:00
Yair Morgenstern
6cda5bb8ad
Fixed #467 - popups on separate screens affected each other
2019-02-24 13:07:34 +02:00
Yair Morgenstern
80dd4c759b
Added percentage bonuses to city stats drilldown
...
Fixed happiness drilldown display in city screen
2019-02-19 22:45:52 +02:00
Yair Morgenstern
df237d8686
Fixed #457 - AI naval units would fortify
2019-02-18 20:46:50 +02:00
Yair Morgenstern
6de517d4d5
Separated battle table height from the height of the tile and unit tables
2019-02-14 23:12:35 +02:00
Yair Morgenstern
ee55839557
Fixed minor problem with Egypt's neutral "let's hear it" responses
...
Current construction in city better represented
2019-02-13 19:02:11 +02:00
Yair Morgenstern
748e84f265
Resolved #449 - added "go to unit" button in unit overview
2019-02-11 22:07:34 +02:00
Yair Morgenstern
0788141054
Civs now have unique responses for introduction, greeting, trade acceptance and refusal
2019-02-11 20:46:49 +02:00
Yair Morgenstern
10e9a5e481
AI units much more cautious when attacking cities - only enter city bombard range if there's a good chance of capturing the city
...
#416
2019-02-09 21:31:16 +02:00
Yair Morgenstern
6856301504
Resolved #446 - Buildings are now created when production is completed by Great Engineers, so production of the current turn can be added to the next construction
2019-02-05 20:04:07 +02:00
Yair Morgenstern
81d1a79e19
Can now choose a map name and load a map from those existing on the phone!
2019-02-02 23:26:56 +02:00
Yair Morgenstern
8038dd4c4f
Separated "Group to hold visual map based on tilegroups" to a separate class, for reuse in CityScreen, the future map editor, and maybe also in the minimap
2019-01-29 21:48:23 +02:00
Yair Morgenstern
653cb556cf
Fixed errors caused by siege unit's movement points not being calculated correctly
2019-01-27 23:38:11 +02:00
Yair Morgenstern
478a9e6996
Resolved #429 - display era names only once in tech picker screen
2019-01-23 20:52:26 +02:00
Yair Morgenstern
9ba73c4a6f
No height difference between hills and hills with jungle/forest
2019-01-21 23:10:03 +02:00
Yair Morgenstern
fa8f9deb2c
Solved #420 - viewable tiles not updated when trading cities, kudos zivvel!
2019-01-19 23:49:46 +02:00
Yair Morgenstern
a371aedf23
Changes to city screen - city summary in top-left corner like original
2019-01-19 21:01:47 +02:00
Yair Morgenstern
2df64861d1
Added Infantry, Machine Gun units
...
Added Railroad, Ballistics techs
Added Statue of Liberty wonder
2019-01-15 22:17:34 +02:00
Yair Morgenstern
ee278586e7
Solved #413 probable (ANR trying to load super-huge autosave game) by disabling the update() in the initialize, instead setting shouldUpdate to true by default so it'll update in the rendering thread
2019-01-14 21:57:09 +02:00
Yair Morgenstern
53c5c6d5ab
Can now choose to start a game with multiple human players!
2019-01-14 20:48:30 +02:00
Yair Morgenstern
d19861b348
Maybe solved an ANR caused by resume(), it's hard to tell
2019-01-10 20:43:32 +02:00
Yair Morgenstern
eeb494364b
Resolved #407 - Add pillaging terrain improvements
2019-01-07 21:56:02 +02:00
Yair Morgenstern
567786c125
Resolved #399 - lakes act differently than in original game
2019-01-06 22:41:03 +02:00
Yair Morgenstern
b776bd777c
Google suspended the app because of "Impersonation" violation =(
...
Changed library name from com.unciv.game to com.unciv.app for app change
2019-01-02 22:07:47 +02:00
Yair Morgenstern
28b52784bf
Uranium revealing tech changed to Nuclear Fission
2018-12-26 20:15:14 +02:00
Yair Morgenstern
f66e54a127
Fixed "camel archer melee unit" and "sydney opera house 0 turns to build" bugs
2018-12-24 20:50:36 +02:00
Yair Morgenstern
51b62028a8
Maybe solved a concurrency-related java.lang.IllegalArgumentException from CameraStageBaseScreen.render
...
It's hard to tell because it only crops extremely randomly in, like, 1 in a 1000 games, and the users just continue on with their lives,
But it's a crash record and we want 0 of those!
2018-12-19 19:53:53 +02:00
Yair Morgenstern
2923dc80c9
Massive performance improvement thanks to:
...
* not mapping out the uniques every tile
* saving tech uniques and units uniques specific to movement between tiles
2018-12-17 21:33:07 +02:00
Yair Morgenstern
30734c7287
Changed the basic click because the other one decided to stop working
2018-12-17 19:37:00 +02:00
Yair Morgenstern
d1c7117c54
Mountains no longer appear in ranges - caused untenable starting positions
...
Lakes now appear randomly!
2018-12-14 13:46:52 +02:00
Yair Morgenstern
406fa60f61
Unhappiness battle modifier properly capped now
2018-12-12 22:57:03 +02:00
Yair Morgenstern
7ee76771f5
Added some missing translations
...
aab/apk now doesn't einclude local debug files
Maybe solved resume problem on Chrome OS (see issue 322), needs to be checked
2018-12-10 14:09:01 +02:00
Yair Morgenstern
197d698c57
Organized Freedom policies
2018-12-10 11:55:18 +02:00
Yair Morgenstern
ff29448e06
Added translations for Ancient Ruins bonus notifications
2018-12-07 12:20:23 +02:00
Yair Morgenstern
37dc952fe6
MoveHereButton dissapears after unit has moved
2018-12-06 15:55:28 +02:00
Yair Morgenstern
44d5017f6f
MoveHereButton creation deferred to main thread, in order to LibGDX errors caused by concurrent UI alteration
2018-12-06 12:30:02 +02:00
Yair Morgenstern
c706fa455a
Code inspection and other general fixes - gotta clean up when there are guests ;)
2018-12-04 23:21:57 +02:00
Yair Morgenstern
bc1b1e7672
Solved a super-rare bug where the game would get stuck if you expanded the city onto a tile with an enemy that couldn't be teleported anywhere else - kudos Groundless Name!
2018-12-04 11:45:16 +02:00
Yair Morgenstern
b3b2cbe23c
Organized trade table
2018-12-03 13:08:34 +02:00
Yair Morgenstern
1e17df4b1e
Travis update, using 'android:components' instead of 'install' for base installations
2018-12-03 10:17:06 +02:00
Yair Morgenstern
4f0f163c00
Difficulty affects all AI yields now, which should widen the difficulty range - easy difficulties are now easier, and hard ones are harder
2018-12-03 09:57:27 +02:00
Yair Morgenstern
24b27a791f
Added Replacable Parts tech and Great War Infantry
...
Musketman now upgrades to Rifleman
Solved more rare concurrency problems
2018-12-02 23:05:05 +02:00
Yair Morgenstern
28ae533acc
Added Landship, the first Armor unit!
...
Added promotions for Armor units
2018-12-02 15:46:45 +02:00
Yair Morgenstern
5099ad4db4
Kotlin version upgraded to 1.3.10
2018-12-02 15:33:30 +02:00
Yair Morgenstern
87571ee333
Added the debug keystore manually, hope this fixes the travis build...
2018-12-02 15:16:50 +02:00
Yair Morgenstern
9ea9e9f523
Upgraded BuildTools to 28.0.3, Gradle to 3.2.1 and Kotlin to 1.2.71
2018-12-02 14:12:47 +02:00
Yair Morgenstern
cd28358289
Fixed bug where you could convince AI to declare war on defeated civs - kudos ninjatao!
2018-12-01 22:40:14 +02:00
Yair Morgenstern
c807ee5098
Solved ANR problems related to moving units long distances across the map
2018-11-28 18:59:18 +02:00
Yair Morgenstern
6096bde9cd
Changed Forest icon
...
Narrowed hexagon edges
2018-11-27 21:51:52 +02:00
Yair Morgenstern
556c10109d
Performance improvements in both getCivUnits and canPassThrough of tile
...
Fixed no embarkation & policy pick bug
2018-11-24 22:48:42 +02:00
Yair Morgenstern
e16ea5c803
Performance: Added Transient list of researched technologies
2018-11-21 20:02:12 +02:00
Yair Morgenstern
17c98f9f46
Fixed Embarkation tutorial
2018-11-21 15:10:15 +02:00
Yair Morgenstern
3e02417838
AI units no longer attack from an embarked state (it's just not worth it)
2018-11-17 22:01:47 +02:00
Yair Morgenstern
b01ed7541e
Translation fixes
2018-11-14 21:08:43 +02:00
Yair Morgenstern
42e6ab1c65
Fixed great person point generation
...
Added great person points to civ overview
2018-11-13 21:10:23 +02:00
Yair Morgenstern
d3a4952fef
AI will only pay for extra luxuries if it can trade them away
2018-11-12 09:47:43 +02:00
Yair Morgenstern
f73d840a9d
Silly roadbuilding crash bugfix
2018-11-06 20:26:31 +02:00
Yair Morgenstern
8b12b80f34
Fixed images of Burial Tomb and Paper Maker
...
Techs now display little icons of their effects
2018-11-03 19:19:30 +02:00
Yair Morgenstern
abc3bfcae8
Added Galleass, first ranged water unit!
2018-11-02 12:49:41 +02:00
Yair Morgenstern
5a6e5043b3
Trade routes now travel between harbors over water, and are calculated once per civilization instead of per city
2018-11-01 19:27:57 +02:00
Yair Morgenstern
4423dadefd
Removed hydro plant from loaded games
2018-10-28 16:37:51 +02:00
Yair Morgenstern
cc0e76ba00
Added info of tile's unit defence bonus to tile info (not everyone is a veteren Civ player...)
2018-10-28 12:37:00 +02:00
Yair Morgenstern
230031e9f5
Fixed combat for embarked units
2018-10-23 22:08:30 +03:00
Yair Morgenstern
2c5f4e1529
Land units can embark!
2018-10-22 20:05:04 +03:00
Yair Morgenstern
9c36ae0c6b
Added The Great Lighthouse
2018-10-19 15:11:14 +03:00
Yair Morgenstern
dea7775be5
Added Optics and Lighthouse
2018-10-16 21:13:29 +03:00
Yair Morgenstern
ba144be973
Added resources and terrain features back to land-only maps
2018-10-14 21:07:01 +03:00
Yair Morgenstern
b528ef38e9
Minor improvements
2018-10-12 15:02:12 +03:00
Yair Morgenstern
4277bbc403
Added tech progress bars in tech picking screen
2018-10-06 20:19:51 +03:00
Yair Morgenstern
a8bb9f53b7
Added medieval tech icons
2018-10-03 23:03:53 +03:00
Yair Morgenstern
b99d6c67b6
Another minor bugfix
2018-10-02 00:10:11 +03:00
Yair Morgenstern
8c7e8437ec
Added tech icons for ancient & classical technologies
2018-09-30 00:24:09 +03:00
Yair Morgenstern
fdd9481535
Fog is now done using crosshatching - maybe it looks better, hard for me to tell.
2018-09-23 15:27:38 +03:00
Yair Morgenstern
5710001715
Added "Buy tile" option to cities
2018-09-23 10:39:56 +03:00
Yair Morgenstern
a1f824842d
AI units now go out and explore unseen areas
2018-09-16 23:14:35 +03:00
Yair Morgenstern
9c8e173f4e
Lots off background work for future water tiles
...
Resized xxxhdpi icon
2018-09-11 23:07:12 +03:00
Yair Morgenstern
68b64ca66f
Added Honor and Autocracy policies
2018-09-05 17:17:30 +03:00
Yair Morgenstern
03029e8b99
Replaced all policy icons!
2018-08-31 11:40:25 +03:00
Yair Morgenstern
2605ce6b71
Once a unit has gained more than 30 XP it won't gain XP from barbarians
...
AI units now always unfortify/unsetup after moving
2018-08-30 22:13:07 +03:00
Yair Morgenstern
17e440d557
Added building icons!
...
There are now images of the current construction in the construction picker screen, the city screen and the world map!
2018-08-29 14:03:18 +03:00
Yair Morgenstern
9e5208dd8c
Fixed a bug where the unit needs the civInfo in order to calculate the moveTo even before it's put on the map.
2018-08-29 12:25:35 +03:00
Yair Morgenstern
5d4c8a618d
Replaced all resource and improvement icons!
...
AI disables city raze on capture/buying cities
2018-08-28 10:35:56 +03:00
Yair Morgenstern
e078590933
Fixed concurrency problems when updating city stats
2018-08-27 13:38:54 +03:00
Yair Morgenstern
94eb7198e9
Expanded city name of all civs to 30 since it's obvious there are some people who reach those numbers.
2018-08-26 09:27:08 +03:00
Yair Morgenstern
4fd9ac0f38
Added musketeer unique unit for France
2018-08-23 08:43:14 +03:00
Yair Morgenstern
5e1bccdc47
Organized clone functions
...
Found one last place where the unit was destroyed manually and not using the destroy() function =\
2018-08-20 22:36:01 +03:00
Yair Morgenstern
040866609e
Added effects of Militarism, Total War and Facism
2018-08-20 21:58:01 +03:00
Yair Morgenstern
f820b75fff
Json is apparently not thread safe, so we now create a new instance for each stringify
2018-08-20 09:17:40 +03:00
Yair Morgenstern
1957c4ca80
Code reorganization - separated variables, pure functions and state-changing functions in all main logic classes
2018-08-17 13:36:23 +03:00
Yair Morgenstern
b1e17a67c6
Added Range, Sentry, Siege and Indirect Fire promotions
...
Units now get experience when capturing a city
2018-08-16 08:52:29 +03:00
Yair Morgenstern
bb25616b69
Fixed bug when playing with translations and constructing science, gold or nothing in a city
2018-08-12 20:45:17 +03:00
Yair Morgenstern
847bf9650d
Changed the basic stat icons to not use the original Civ's
2018-08-10 18:31:18 +03:00
Yair Morgenstern
97bb4e05b9
Fixed bug where you could buy the same buildings multiple times - thanks vita10g!
2018-08-09 10:10:49 +03:00
Yair Morgenstern
3b83627386
Left side of diplomacy screen now scrolls
2018-08-07 07:39:44 +03:00