Commit Graph

880 Commits

Author SHA1 Message Date
36da3359db Added denunceation 2019-06-01 23:20:02 +03:00
f60ebbb7e1 Civs clearing an encampment now get gold 2019-06-01 22:47:41 +03:00
4b4f5e77b8 Resolved #646 - Barbarians now spawn from Encampments! 2019-05-31 17:36:19 +03:00
b068e6f88f Minor translation changes 2019-05-30 19:57:27 +03:00
b9cf40487f Performance improvements for Next Turn 2019-05-29 22:10:32 +03:00
85c86e0b02 Update Buildings.json
Added some unique units and corrected some Italian lines
2019-05-29 17:31:32 +03:00
3fbcc019e3 There were somes things that were in the translations files but weren't translated in-game 2019-05-28 23:43:18 +03:00
b6512535fb Fixed bug in GetProductionCost that was probably caused by the construction changing while the city button was rendering 2019-05-28 23:09:47 +03:00
8f81fd0c3d Update Tutorials_Italian.json 2019-05-28 22:54:43 +03:00
8b15535eb7 War Chariot icon retouched
hope it doesn't break commit history, or...
2019-05-28 22:54:24 +03:00
a285a8031c Update Other.json 2019-05-28 16:58:25 +03:00
b190524ae3 Update Notifications.json 2019-05-28 16:57:11 +03:00
db99683090 Update Nations.json
Corrections
2019-05-28 16:56:47 +03:00
a2efab3378 Update Nations_Italian.json
Added City-States
2019-05-28 16:56:18 +03:00
c01acee372 Update Units,Promotions.json
Added Indian unique unit
2019-05-27 17:11:52 +03:00
034b3dfa5e Update Buildings.json
Added Indian unique building
2019-05-27 17:11:27 +03:00
147779b0e8 Update Other.json (#807)
Italian translations to City-States
2019-05-27 17:10:54 +03:00
a204333410 Added countdown to relationship change with city states 2019-05-26 18:52:32 +03:00
1bb62ad681 Civs respond according to neutral/hate and respond properly after peace 2019-05-26 18:32:19 +03:00
408dfcfc7e Final touches to City States, and they're ready to roll! 2019-05-26 16:10:09 +03:00
e4125e52c0 Update Nations_Italian.json
Added Indian intro phrases
2019-05-26 15:32:37 +03:00
e70e052515 Resolved #804 - bigger Diplomacy and Next Turn buttons for easier click 2019-05-26 15:07:15 +03:00
9352243eb4 Fixed switching unit selection bug - #804 2019-05-26 14:46:45 +03:00
a67fc9d55d Update Other.json 2019-05-25 23:14:18 +03:00
89854ec195 Update Nations_Italian.json 2019-05-25 23:13:46 +03:00
25fc1b3c71 Last fixes for Indian nation!
Checks for specific buildings now work for all civ-unique buildings as well
2019-05-24 13:59:00 +03:00
7e6b102f27 Merge branch 'roadOnLongClick' 2019-05-23 22:21:46 +03:00
81fcc31f2a Gradle update 2019-05-23 22:08:38 +03:00
af19d8a1b0 add Indian assets (#800)
* War Elephant icon

* Mughal Fort icon

* credits for Indian unique icons

* bonuses for Castle apply to Mughal Fort too

* getCityHappiness() complies with the Indian unique

* getCityHappiness() complies with the Indian

missing bracket 🙄
2019-05-23 21:50:46 +03:00
f988279f1d Update Other.json
Another Italian translation
2019-05-23 16:27:06 +03:00
fcdb609b0e Update Notifications.json
Italian Translations
2019-05-23 16:26:11 +03:00
6bd06474bd improved overview city screen
- dynamic layout
- cities and units sorted by name
- jump-to buttons for cities
- rounded values in statistics
2019-05-23 16:25:47 +03:00
d676c18aec adding MapUnitAction.name(), a user-readable name for actions. Eg "Moving" instead of "moveTo x,y" 2019-05-23 07:57:34 +03:00
98803f0454 implementing BuildLongRoadAction 2019-05-22 22:23:03 +03:00
c83844f600 Merge branch 'master' of https://github.com/yairm210/UnCiv 2019-05-22 22:08:14 +03:00
798adad4a9 Update Other.json
More Italian translations.
2019-05-22 22:07:59 +03:00
ea9c9da48d Added missing notification translations (#792) 2019-05-22 22:07:50 +03:00
eefdb997b5 Update Notifications.json
Italian corrections.
You also forgot to write:
"Enemy city has damaged unit"
"Enemy city has destroyed unit"
"A faraway land has built Wonder"
2019-05-22 22:01:27 +03:00
c8c3370cb9 show "rough terrain" property in Civilopedia 2019-05-22 21:57:14 +03:00
fd4123e15f City state icon in city button now visible and colored according to city-state color 2019-05-20 22:22:16 +03:00
f46baec89f Resolved #770 - City-states now colored as per original civ, with black primary color 2019-05-20 22:03:43 +03:00
f905fa8068 Single tap pickers for improvements and promotion (#765)
* single tap picker (improvements, policies and promotions), tbd: split button

* improvement and promotion pickers: using split buttons featuring a question mark. allows single-tap choice.

* improvement picker and promotion picker: show "pick now" to the right of the button
2019-05-20 20:38:50 +03:00
fdf95317f0 units support single-tap move (#750)
* implemented single tap move
- units stay selected after move (to go on moving)
- and they are de-selectable by taping them again (to abort moving)

* unit movement: mark the reachable spots clearly to avoid accidental movement

* unit action: when an exclusive decision is made, deselect unit

* clicking on the unit information in the UnitTable will show that unit + minor fixes

* siege units won't show movement hints when set up, while packing up does not cost any movement points

* workers: highlight button when constructing an improvement, won't sleep then

* fixed units not being de-selected when clicking the UnitTable or "next unit" button

* zooming forwards clicks on to the map, so we need to deselect units in that case

* clean up branch

* added "Move units with a single tap" to options menu
2019-05-20 20:08:59 +03:00
d07e406510 Update Other.json
You forgot a phrase.
2019-05-20 19:49:57 +03:00
a54f68528f Resolved #782 - Wonders are no longer built twice under "race conditions" 2019-05-20 19:48:18 +03:00
22c45af5d8 Update Nations_Italian.json 2019-05-20 16:18:24 +03:00
00ef4d171c Removed portuguese misspelling 2019-05-19 22:04:56 +03:00
b24d21331e Update Other.json (#773)
Another Italian translation
2019-05-19 17:02:25 +03:00
85e0f892d5 Fixes for 700caf3 2019-05-19 07:32:13 +03:00
700caf3714 Portuguese translations added
if you are going to credit someone give credit my old acount (luanrmoura55 if my memory serves me right)... like just... please.
2019-05-19 07:06:36 +03:00