Yair Morgenstern
44b77de4f5
Handle mods with nations but no major civs
2022-12-16 16:02:06 +02:00
Yair Morgenstern
14882cfecf
Fixed global resource unique
2022-12-16 14:38:53 +02:00
Yair Morgenstern
5aba4cb6a0
bugfix: players can no longer get citystate nations when selecting mod
2022-12-16 14:32:05 +02:00
Yair Morgenstern
a8df3ea242
Thin lines around construction images
2022-12-16 11:44:55 +02:00
Yair Morgenstern
f688254080
UI improvements - added thin lines around circle icons, cleaner politics table
2022-12-16 11:39:23 +02:00
Yair Morgenstern
889a2c5946
Added thin line around tech icons in tech screen
2022-12-16 11:15:36 +02:00
Yair Morgenstern
0d19bf9cef
Better icons for 'next turn' button
...
@vegeta1k95 sorry about this, but the way this works without resizing is simply not up to the standards of the current UI :/
2022-12-16 11:15:36 +02:00
Yair Morgenstern
e4a7f7e131
Version rollout ( #8154 )
...
* Bump version and create initial changelog entry
* Update Filipino.properties (#8153 )
* Update Filipino.properties
* Update Filipino.properties
* Update Filipino.properties
* Update Italian.properties (#8146 )
* Update Korean.properties (#8145 )
* Update German translation (#8142 )
Co-authored-by: yairm210 <yairm210@users.noreply.github.com>
Co-authored-by: Shann Aurelle Ripalda <shannaurelleg@gmail.com>
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: Yattong the Mackerel <saud2410@naver.com>
Co-authored-by: MartinP <mape6@posteo.de>
2022-12-16 11:15:19 +02:00
Philip Keiter
02f9176f78
Flat Earth Hexagonal ( #8140 )
...
* Add new map shape: Flat Earth Hexagonal.
* Make flat earth logic easier to read.
* Make flat earth set temperature based on tile distance from center.
* Make flat earth waste less space on the ice ring.
* Add variety to the flat earth ice ring.
* Use baseTerrain for snow on flat earth edge instead of addTerrainFeature.
* Ensure flat earth center tiles and edge tiles are ocean not coast.
* Give flat earth ice ring some random juts and dips.
* Make 3rd continent smaller when flat earth.
* Enable more continent positions for three continents when flat earth.
* Add parens around or statement.
* Refactor flat earth temperature code into functions.
* Invert some flat earth if statements to reduce nesting.
* Allow coast near flat earth ice walls.
* Make flat earth ice wall generation more efficient.
* Stop adding ice to flat earth mountains.
* Move flat earth ice wall generation to its own function.
* Improve flat earth water placement comments.
* Move flat earth extra water generation to its own function.
* Move flat earth center ice spawn to its own function.
* Move flat earth edge ice spawn to its own function.
* Minor efficiency tweak.
* Add Flat Earth Hexagonal to template.
2022-12-16 11:08:04 +02:00
vegeta1k95
7b83ce9838
Fix bug, where Unit flags backgrounds appear on CityScreen tiles ( #8150 )
...
Co-authored-by: tunerzinc@gmail.com <vfylfhby>
2022-12-16 10:03:47 +02:00
vegeta1k95
1d66081df7
Fix minor bug, preventing flag shadows (if added) to appear ( #8147 )
...
Co-authored-by: tunerzinc@gmail.com <vfylfhby>
2022-12-16 00:35:21 +02:00
vegeta1k95
bf81bb25e1
Change styles and behaviour of Unit flags as in Civ 5 ( #8128 )
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* Change styles and behaviour of Unit flags as in Civ 5
* Make shadow mask an optional (removed from default atlas)
* Make shadow mask an optional (removed from default atlas)
* Remove magical numbers, scaling dependent on a ratio of the source
Co-authored-by: tunerzinc@gmail.com <vfylfhby>
2022-12-15 21:51:46 +02:00
vegeta1k95
dc3809de84
"Auto Unit Cycle" and "Automated units move on turn start" options implemented (Civ 5) ( #8144 )
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* "Auto Unit Cycle" and "Automated units move on turn start" options implemented (Civ 5)
* Removed threading, added translation template for strings
Co-authored-by: tunerzinc@gmail.com <vfylfhby>
2022-12-15 21:51:17 +02:00
Yair Morgenstern
557735cb0e
Modding: Can provide resources as a global unique
2022-12-15 09:30:20 +02:00
itanasi
1fb43a805f
safer logic ( #8139 )
2022-12-15 08:53:18 +02:00
vegeta1k95
e1afa1e10e
NextTurnActions (pick tech/policy/etc) now can have icons ( #8119 )
...
* NextTurnActions (pick tech/policy/etc) now can have icons
* Remove default NextTurn notification icons
* Added default notification icons. "Next unit" action priority is lowered (as in Civ 5)
* Added missing files
Co-authored-by: tunerzinc@gmail.com <vfylfhby>
2022-12-15 08:41:43 +02:00
itanasi
8b4aafe941
Actually fix AI from pillaging neutral roads ( #8137 )
2022-12-15 07:20:32 +02:00
itanasi
f244c36b57
Update all improvement and road writes to use TileInfo setters ( #8136 )
2022-12-15 07:18:47 +02:00
Yair Morgenstern
0d9c6c105f
Version rollout ( #8132 )
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* Bump version and create initial changelog entry
* Update Bulgarian.properties (#8130 )
* Update Spanish.properties (#8121 )
* Update Korean.properties (#8113 )
* Update Korean.properties
* Update Korean.properties
* Update Korean.properties
* Update Korean.properties
* Updated Brazilian_Portuguese.properties (#8106 )
* Update French.properties (#8105 )
Co-authored-by: yairm210 <yairm210@users.noreply.github.com>
Co-authored-by: excessmind <52409643+excessmind@users.noreply.github.com>
Co-authored-by: Caballero Arepa <78449553+Caballero-Arepa@users.noreply.github.com>
Co-authored-by: Yattong the Mackerel <saud2410@naver.com>
Co-authored-by: Vitor Gabriel <59321138+Ranbut@users.noreply.github.com>
Co-authored-by: Ouaz <Ouaz@users.noreply.github.com>
2022-12-15 00:13:50 +02:00
nacro711072
7af63dd8b1
Avoid destroying all onboard units after player upgrade Air Carrier unit. ( #8129 )
2022-12-14 17:30:10 +02:00
itanasi
ed83cc9954
AI Pillages Neutral Roads only at War ( #8087 )
...
* Only pillage neutral roads when at war.
Track road ownership based on who built the road or who last owned the tile
* Remove excessively safe checks
* Fix potential null exception
* Rework, use string
* yairm suggestions
* readability
2022-12-14 07:45:46 +02:00
Philip Keiter
6341987f79
Three Continents ( #8109 )
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* Update Building-Locally.md
Add missing step to restart.
* Add new generated maps: Three Continents and Three Continents Fair
* Only use fair version of Three Continents. Make 3rd continent a little larger to be closer in size to the other two.
2022-12-14 07:19:32 +02:00
Philip Keiter
2145bc80b6
Two Continents Allow both Lat or Long ( #8110 )
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* Rename generated map "Continents" to "Two Continents" and make it randomly choose latitude or longitude land division.
* Choose latitude or longitude land division based on map width and height if they are not equal.
2022-12-13 22:52:51 +02:00
vegeta1k95
a134242487
Units/Buildings can now be given optional Portraits to be displayed instead of flags. ( #8107 )
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* Units can now be given optional Portraits to be displayed everywhere (except world map) instead of unit Flags.
* Add section to wiki for adding Unit Portraits
* Generify portrait functions
* Small nitpicks fixed
* Reverted one change
* Fix docs
* Fix docs
Co-authored-by: tunerzinc@gmail.com <vfylfhby>
2022-12-11 22:58:11 +02:00
Yair Morgenstern
154c083d3f
Update unit uniques when entering moving to new tiles
2022-12-11 22:48:11 +02:00
Yair Morgenstern
aa49e47ca0
fix: Fix build
2022-12-11 19:15:43 +02:00
Yair Morgenstern
66c0f269d2
Simplified temporary uniques
2022-12-11 13:57:06 +02:00
nacro711072
aaaa84a00f
update score icon. ( #8118 )
2022-12-11 13:08:34 +02:00
Md. Touhidur Rahman
1da08994df
fix UncivServer.xyz
not working ( #8104 )
...
Normally this is auto-fixed but a `/` at the end of the URL does not work. Because in API you do requests like `GET /file/:filename` and if you also put a `/` at the end of the server URL, it becomes something like this `https://example.com//files/filename `. Since the auto-fix happens only when typing a new URL from `Options` > `Multiplayer`, the default value doesn't get auto-fixed and shows errors.
I tested on a new installation and as expected it shows the `Couldn't upload game` error.
This pr fixes this.
2022-12-10 18:38:53 +02:00
Yair Morgenstern
32d46b24df
Version rollout ( #8103 )
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* Bump version and create initial changelog entry
* Update Italian.properties (#8100 )
* Update German translations (#8097 )
* Update French.properties (#8096 )
* Update Spanish.properties (#8095 )
* Updated Brazilian_Portuguese.properties (#8094 )
Co-authored-by: yairm210 <yairm210@users.noreply.github.com>
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: MartinP <mape6@posteo.de>
Co-authored-by: Ouaz <Ouaz@users.noreply.github.com>
Co-authored-by: Caballero Arepa <78449553+Caballero-Arepa@users.noreply.github.com>
Co-authored-by: Vitor Gabriel <59321138+Ranbut@users.noreply.github.com>
2022-12-09 12:52:38 +02:00
vegeta1k95
58c57d6626
UnitActions seprated into own atlas ( #8102 )
...
Co-authored-by: tunerzinc@gmail.com <vfylfhby>
2022-12-09 12:46:46 +02:00
Yair Morgenstern
d9d0414477
Resolved #7712 - 'loading' popup between turns only appears if there's a significant delay
2022-12-09 12:46:11 +02:00
Yair Morgenstern
dbeb063e2f
Auto-Screenshot for f-droid as well
2022-12-08 13:27:29 +02:00
Yair Morgenstern
309aaf99d4
xyz server as default multiplayer server
2022-12-08 13:27:29 +02:00
alexban011
ccb1d769f1
added button to paste from clipboard when downloading a mod ( #8101 )
2022-12-07 21:14:54 +02:00
Yair Morgenstern
ff25014a54
Automated screenshots! :D
2022-12-07 21:01:39 +02:00
Yair Morgenstern
8ec2ada740
Fixes for Repair
2022-12-05 22:42:39 +02:00
Yair Morgenstern
b351d4a4e2
Fixed all CSs getting unique units and unique luxuries
2022-12-05 20:26:47 +02:00
Yair Morgenstern
0063b92e07
Version rollout ( #8093 )
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* Bump version and create initial changelog entry
* update traditional_chinese.properties (#8092 )
* Update German translation (#8089 )
* Update Filipino.properties (#8082 )
* Update Simplified_Chinese.properties (#8079 )
* Update Simplified_Chinese.properties
* Update Simplified_Chinese.properties
* Update Brazilian_Portuguese.properties (#8078 )
* Update Italian.properties (#8076 )
* Update French.properties (#8075 )
Co-authored-by: yairm210 <yairm210@users.noreply.github.com>
Co-authored-by: nacro711072 <nacro711072@yahoo.com.tw>
Co-authored-by: MartinP <mape6@posteo.de>
Co-authored-by: Shann Aurelle Ripalda <shannaurelleg@gmail.com>
Co-authored-by: CrispyXYZ <64761703+CrispyXYZ@users.noreply.github.com>
Co-authored-by: Vitor Gabriel <59321138+Ranbut@users.noreply.github.com>
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: Ouaz <Ouaz@users.noreply.github.com>
2022-12-05 19:20:36 +02:00
Yair Morgenstern
11e26c74ad
Resolved #8088 - Single turn repair, repair turn inconsistencies
2022-12-05 19:03:17 +02:00
Yair Morgenstern
454f999948
Resolved #8090 - Replaces misunderstood 'virtual resolutions' with more intuitive 'screen size'
2022-12-05 18:56:47 +02:00
nacro711072
220c465a18
fix civilopedia category bug. ( #8084 )
...
* fix civilopedia category bug.
* fix negative index.
2022-12-04 18:04:16 +02:00
Yair Morgenstern
1d5d445c19
After-combat notification for promotable units - see #4697
2022-12-03 23:12:01 +02:00
Yair Morgenstern
c9ed9d5d74
modding: Double Happiness from Natural Wonders -> [stats] from every known Natural Wonder
2022-12-02 11:50:11 +02:00
Yair Morgenstern
dceaf832b9
Version rollout ( #8074 )
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* Bump version and create initial changelog entry
* Updated Brazilian_Portuguese.properties (#8072 )
* Update Filipino.properties (#8071 )
* Update Filipino.properties
* Update Filipino.properties
* Update Filipino.properties
* Update Filipino.properties
* Update Filipino.properties
* Update Filipino.properties
* Update Filipino.properties
* Update Filipino.properties
* Update Filipino.properties
* Update Filipino.properties
* Update Filipino.properties
* Update Filipino.properties
* Update Filipino.properties
* Update Filipino.properties
* Update Dutch.properties (#8067 )
* Update Dutch.properties
* Update Dutch.properties
* Update Simplified_Chinese.properties (#8066 )
* Update Spanish.properties (#8062 )
* Update French.properties (#8060 )
* Fix tests
Co-authored-by: yairm210 <yairm210@users.noreply.github.com>
Co-authored-by: Vitor Gabriel <59321138+Ranbut@users.noreply.github.com>
Co-authored-by: Shann Aurelle Ripalda <shannaurelleg@gmail.com>
Co-authored-by: MartijnCBV <49876349+MartijnCBV@users.noreply.github.com>
Co-authored-by: CrispyXYZ <64761703+CrispyXYZ@users.noreply.github.com>
Co-authored-by: Caballero Arepa <78449553+Caballero-Arepa@users.noreply.github.com>
Co-authored-by: Ouaz <Ouaz@users.noreply.github.com>
2022-11-30 18:03:20 +02:00
Yair Morgenstern
cdc8afb56d
Made yields smaller so heavy yields looks better on tiles
2022-11-28 22:24:56 +02:00
Yair Morgenstern
1eb1976c4e
Made yields smaller so heavy yields looks better on tiles
2022-11-28 21:45:56 +02:00
Yair Morgenstern
cfda54917f
Modding: buildingName -> buildingFilter in all possible unique types
2022-11-28 19:19:40 +02:00
Yair Morgenstern
d223614067
Modding: improvement uniques can be assigned to tilefilter
2022-11-28 19:10:57 +02:00
Yair Morgenstern
d21e0d91b7
4.3.4-patch1
2022-11-28 19:00:15 +02:00