46a9a7251e
Fix incorrect relationship level comparison ( #9156 )
2023-04-11 11:04:31 +03:00
6efb4926af
Fix map editor resource label wrapped to about 1 char width ( #9162 )
...
* Fix potential problems with making ColorMarkupLabel wrappable
* Fix map editor resource label wrapped to about 1 char width
2023-04-11 09:09:07 +03:00
e7d091197f
Fix issue #7792 ( #9164 )
...
The issue was caused by Latin-Civs Mixed Militias being considered workers in ConstructionAutomation.addWorkerChoice() but not beign counted as one in ConstructionAutomation.workers. Now, any unit that can build improvements counts as a worker in it. In addition, the AI simulates military units that can found city, build improvements or are religious as civilians in peacetime and as soldiers in wartime.
2023-04-11 07:55:15 +03:00
a363edaa6a
4.6.0
2023-04-09 18:15:53 +03:00
52f288be05
Version rollout ( #9149 )
...
* Bump version and create initial changelog entry
* Update Simplified_Chinese.properties (#9145 )
* Update Italian.properties (#9143 )
* Update Spanish.properties (#9142 )
---------
Co-authored-by: yairm210 <yairm210@users.noreply.github.com >
Co-authored-by: qw142536 <123065131+qw142536@users.noreply.github.com >
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com >
Co-authored-by: Caballero Arepa <78449553+Caballero-Arepa@users.noreply.github.com >
2023-04-09 18:07:03 +03:00
adb51d9264
Resource stockpiles! ( #9147 )
...
* Resource stockpiles!
* toString extension including sign (+/-)
* Trigger uniques to provide/consume stockpiled resources
* Fixed build
* Display 'per turn' for stockpiled resources that are consumed per turn
* "Costs [amount] [resource]" works!
* Stockpile unique costs are displayed in construction button
* Added unique to prevert certain resources from being traded
2023-04-09 18:01:26 +03:00
0c60f87b27
User option to control NotificationScroll behaviour ( #9148 )
2023-04-09 17:58:39 +03:00
32a76fd359
4.5.17-patch1
...
Solved "cannot start single player game"
2023-04-09 17:27:17 +03:00
a691066b05
Resolved #9146 - crash screen '
...
copy to clipboard' no longer causes crashes itself
2023-04-09 17:23:22 +03:00
338c4bd7e4
toString extension including sign (+/-)
2023-04-09 14:11:42 +03:00
29c647e0f7
Actually implemented nation filter conditional
2023-04-09 10:27:34 +03:00
065f434fb6
Code Reorg AlertPopup ( #9140 )
2023-04-09 01:47:38 +03:00
711655c786
Better wrapping for long construction item names
2023-04-09 01:20:17 +03:00
0d9cff0922
"<for [nationFilter]>" conditional added
2023-04-08 22:46:49 +03:00
d339de1929
Version rollout ( #9139 )
...
* Bump version and create initial changelog entry
* Added 112 dutch translations (#9131 )
* Update Polish.properties (#9129 )
* Update Polish.properties
* Update Polish.properties
* Update Polish.properties
* Update Hungarian.properties (#9107 )
* Update Hungarian.properties
* Update Hungarian.properties
* Update Hungarian.properties
* Update Hungarian.properties
* Update Hungarian.properties
* Update Hungarian.properties
* Update Hungarian.properties
* Update Italian.properties (#9102 )
---------
Co-authored-by: yairm210 <yairm210@users.noreply.github.com >
Co-authored-by: Abe van der Wielen <abevanderwielen@gmail.com >
Co-authored-by: Lesiakower <125187776+Lesiakower@users.noreply.github.com >
Co-authored-by: balazsszalab <balazsszalab@freemail.hu >
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com >
2023-04-08 22:09:54 +03:00
77f230ff1a
Fixed json loading errors in latest version due to tab names changing
2023-04-08 22:03:22 +03:00
04d4def24f
Notifications can be hidden ( #9108 )
...
* Some linting around Notification UI
* Hide-able NotificationsScroll with restore button
2023-04-08 21:40:48 +03:00
6b084f0e6b
Victory screen score charts ( #9121 )
...
* VictoryScreen with Charts by WhoIsJohannes
* VictoryScreen with Charts by WhoIsJohannes - atlas
* VictoryScreen with Charts by WhoIsJohannes - lost icon attribution
2023-04-08 21:38:27 +03:00
93d2ba2af5
Carrier right-click attack fix ( #9130 )
2023-04-08 21:36:19 +03:00
cb20d91822
Battle table displays bonuses according to tile that unit will attack from, not the current tile it's on
2023-04-08 21:34:55 +03:00
ca06d7e54a
Main menu background map changes infrequently ( #9133 )
2023-04-07 16:22:46 +03:00
36667d9d18
Random Nations game starter - reactive UI ( #9127 )
...
* Random Nations game starter - reactive UI
* Random Nations game starter - reactive UI continued
* Random Nations game starter - reactive UI - patch
2023-04-07 09:53:04 +03:00
21510a8455
Show city size in CityScreenCityPickerTable.kt ( #9120 )
...
I need this quite often when deciding whether to build something such as "Library" (get 1 research for each 2 population -> "Oh, wait, what's the population of this city?")
Longer term I want to check how hard it would be to show the effects of something more directly e.g. for the social policy picker screen. E.g. "Gain one happiness for each city with a garrison" or "Empire produces double the amount of resources" or "1 extra happiness for each walls, castle, arsenal etc.", would be nice to see directly to how much happiness, resources that translates to make a better decision.
2023-04-05 12:25:30 +03:00
6b4003311b
Don't buy tiles in the very early game. ( #9117 )
2023-04-04 23:42:18 +03:00
2150fc2244
Random nation count ( #9118 )
...
* Fix game starter problems with random number of players
* Some cleanup to use new Player constructor signature
2023-04-04 23:41:45 +03:00
0e87be8487
Prevent offering zero gold. ( #9119 )
...
This happened to me in a game, unfortunately I don't have the save since it's one round ago in a multiplayer game, but I'm pretty sure this is the part of the code causing the problem.
2023-04-04 23:40:36 +03:00
910778418a
Victory screen replay gets a Slider ( #9116 )
...
* VictoryScreen tweaks for narrow portrait, UncivSlider update
* VictoryScreen Replay Slider
2023-04-04 22:06:22 +03:00
7cfbc9b7fa
Fixed bug where AI could buy tiles not contiguous to city - @WhoIsJohannes
2023-04-04 10:58:08 +03:00
4c88fbb996
Change map resource controls presentation ( #9104 )
2023-04-04 10:52:42 +03:00
bc341a6fcb
Don't do anything crazy if military is inferior and never give away m… ( #9096 )
...
* Don't do anything crazy if military is inferior and never give away more than 10% (ceil) of your cities in any case.
* Don't coerce types implicitly.
* Comment weird distance to capital logic and invert -- => +
* Maximum give away 20% of cities instead of 10%
2023-04-04 10:50:33 +03:00
cd4e25a4f1
Victory screen reorg/cleanup ( #9111 )
...
* VictoryScreen reorg
* VictoryScreen reorg - use TabbedPager
* VictoryScreen reorg - make helpers reusable
* VictoryScreen reorg - fixed headers
* VictoryScreen reorg - debug access to Replay
* Victories reorg - more cleanup
* VictoryScreen reorg - icons and keys
* VictoryScreen reorg - RankingType
* VictoryScreen reorg - RecreateOnResize
* VictoryScreen reorg - Avoid floating text overlapping buttons
* VictoryScreen reorg - remove obsolete todo
2023-04-04 10:49:58 +03:00
8b01498227
Get going with producing military if your ass is about to get kicked. ( #9109 )
2023-04-03 23:38:04 +03:00
9e239de6ce
Resolved #9103 - invalid conditionals on building uniques no longer lead to crashes
2023-04-03 21:54:52 +03:00
6953e0341b
4.5.16-patch
...
Fixed 'construct improvement' crash
2023-04-03 21:34:39 +03:00
ca36c0e6e6
Prevent MapEditor 'pinch zoom' painting tiles ( #9101 )
2023-04-03 17:06:11 +03:00
35d5b8c43c
Version rollout ( #9100 )
...
* Bump version and create initial changelog entry
* Updated Brazilian_Portuguese.properties (#9094 )
* Update Ukrainian.properties (#9093 )
* Update Catalan.properties (#9090 )
* Update Spanish.properties (#9088 )
All tutorial page text
* Update Hungarian.properties (#9084 )
* Update Hungarian.properties
* Update Hungarian.properties
* Update Hungarian.properties
* Update Hungarian.properties
* Update Hungarian.properties
* Update Hungarian.properties
* Update Hungarian.properties
* Update Hungarian.properties
* Update Hungarian.properties
* Update Hungarian.properties
* Update Hungarian.properties
* Update Hungarian.properties
* Update Hungarian.properties
* Update Hungarian.properties
* Update Simplified_Chinese.properties (#9083 )
- add more translation
* Update French.properties (#9082 )
* Update Turkish.properties (#9081 )
Add and revise translations
* Update Bulgarian.properties (#9080 )
---------
Co-authored-by: yairm210 <yairm210@users.noreply.github.com >
Co-authored-by: Vitor Gabriel <59321138+Ranbut@users.noreply.github.com >
Co-authored-by: Gualdimar <Gualdimar@users.noreply.github.com >
Co-authored-by: Joan Josep <juanjo.ng.83@gmail.com >
Co-authored-by: Caballero Arepa <78449553+Caballero-Arepa@users.noreply.github.com >
Co-authored-by: balazsszalab <balazsszalab@freemail.hu >
Co-authored-by: Tim <2884320+tim-hub@users.noreply.github.com >
Co-authored-by: Ouaz <Ouaz@users.noreply.github.com >
Co-authored-by: omerfaruk-cakmak <32402595+omerfaruk-cakmak@users.noreply.github.com >
Co-authored-by: Bogomil Stefanov <101423783+vynaaa@users.noreply.github.com >
2023-04-03 14:53:35 +03:00
67482f0ebe
#9098 - rankStatsForCityWork also uses local unique cache
2023-04-03 14:36:24 +03:00
d6f5e0badb
#9098 - getKnownCivs returns sequence
2023-04-03 14:09:56 +03:00
f387de9506
performance: Don't update visible tiles if we've moved within our border
2023-04-03 11:13:29 +03:00
ad299a8a62
performance: Cache uniques for calculating specialist stats
2023-04-03 11:03:59 +03:00
9c121086ea
Performance: Removed map lookup for getLastTerrain
...
This was used in isImpassible which was used in canPassThrough, which means it was called A LOT
2023-04-03 10:55:52 +03:00
f0ee25dcac
Performance: Removed map lookup every time we want to get a unit's type
2023-04-03 10:49:50 +03:00
bfb869f64f
Performance: nation type booleans are all lazy vals, to avoid unnecessary string comparisons
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These were so numerous that they were popping up in the CPU profiler which is just unacceptable
2023-04-03 10:45:19 +03:00
f50b88c9a5
Performance: Save civ tiles and neighbors in cache to update visible tiles faster
2023-04-03 10:32:09 +03:00
3db03a78d2
Performance: Use unique cache for tile percentage stats and auto-assigning population to tiles
2023-04-03 09:27:05 +03:00
d3ac7c24bd
Declare Era.citySound not TranslationFileWriter-worthy ( #9095 )
2023-04-03 07:22:58 +03:00
a4c4c5f93e
Music player controls ( #9087 )
...
* Music controls cleanup
* Music controls cleanup - assets
* Music controls cleanup - fix incorrect attribution
2023-04-01 22:06:46 +03:00
36b90075da
4.5.15
2023-03-31 16:17:52 +03:00
9f521895aa
Version rollout ( #9079 )
...
* Bump version and create initial changelog entry
* Update Simplified_Chinese.properties (#9078 )
- for screen orientation part translation
- and a few due-to missed translation
- and borderless
* Update Ukrainian.properties (#9076 )
* Update Hungarian.properties (#9074 )
* Update Indonesian.properties (#9071 )
* Update Indonesian.properties
* Update Indonesian.properties
---------
Co-authored-by: yairm210 <yairm210@users.noreply.github.com >
Co-authored-by: Tim <2884320+tim-hub@users.noreply.github.com >
Co-authored-by: Gualdimar <Gualdimar@users.noreply.github.com >
Co-authored-by: balazsszalab <balazsszalab@freemail.hu >
Co-authored-by: kensvin <kensvin28@gmail.com >
2023-03-31 15:52:29 +03:00
45d66f0580
Civilopedia Welcome, moddable ( #8940 )
2023-03-31 14:58:07 +03:00