* vpn/proxy issues when creating new mp game
replaced redundant ping with opening a connection to dropbox to fix the proxy issue
* updated error message to include dropbox
* check multiplayerServer url if the user is playing on it
* use `https://content.dropboxapi.com` instead of `https://www.dropbox.com`
* fixed proxy issues on android
if connected to proxy but no internet access it will freeze for a couple seconds (until it finishes the for loop) but it works
* forgot to add the imports
* removed android sdk network check to fix proxy issues
* check for internet now separate from check for multiplayerServer
removed frunctions from PlatformSpecificHelpers__
* added improvements made by touhidurrr
* removed unused imports and replaced setter with property access syntax
Co-authored-by: Md. Touhidur Rahman <46617994+touhidurrr@users.noreply.github.com>
* Fix Barbarian Camp Spawned notification not revealing the camp on the map in multiplayer
* Fix lastSeenImprovement not being cloned
* Use HashMapVector2 in BarbarianManager
* Fix value not having its class written out for proper deserializing
* Refactor: various code improvements
* Use both icon and roundIcon properties
* Studio-generated Android Icon
* Studio-generated Android Icon to fastlane
Co-authored-by: JackRainy <JackRainy@users.noreply.github.com>
* Fixed issue #6649 by checking for internet connection before starting the game if "online multiplayer" is selected
Many thanks to SomeTroglodyte for most of the code and for explanations
* check for internet before starting a mp game to avoid freeze
Fixed issue #6649 by checking for internet connection before starting the game if "online multiplayer" is selected.
Many thanks to SomeTroglodyte for most of the code and for explanations. A slight modification has been done to the code to catch an error caused by InetAddress
* Revert "Merge remote-tracking branch 'origin/master-noInternet' into master-noInternet"
This reverts commit bd6474b50d, reversing
changes made to f52ad60b51.
* Fixed reviewed comments of PR 6273
* Cleanup of Dropbox.kt
- moved Dropbox.kt from ui\worldscreen\mainmenu to logic\multiplayer
- moved ServerMutex and OnlineMultiplayer to own files
- changed DropBoxFileConflictException to FileStorageConflictException to match FileStorage scheme
- merged FolderListEntry with DropboxMetaData as they were basicly the same
- introduced IFileMetaData to match FileStorage scheme and modified DropboxMetaData to use it
- removed some unused imports
* Add crashHandlingThread.
* Replace all uses of `thread` with `crashHandlingThread`.
* Add `postCrashHandlingRunnable`.
* Replace all uses of `Gdx.app.postRunnable` with `postCrashHandlingRunnable`.
* Remove CrashController and CrashReport; Strip down CrashReportSender to CrashReportSysInfo; Fold their functionality into CrashScreen.
* Typo in comments, rename `SafeCrashStage` to `CrashHandlingStage`.
* Tweak docs.
* Tweak docs, comments, text. Undo an accidentally recursive Replace All change.
* Remove replaced translations.
* More readable indentation handling in report template.
* Added necessary utils
Added the FileNotFoundException which is also part of #5593
* Added preview download to MultiplayerScreen
* Added preview download to TurnChecker
* Fixed uncomplete commit
* Removed debug print in MultiplayerScreen
* Removed save feature from TurnChecker
* Hopefully fixed not correctly updating multiplayer games?
* Fixed "refresh list" not updating the savegame correctly
* Fixed game update when upload fails
* Revert "Fixed game update when upload fails"
This reverts commit cc9f1cf589.
* TurnChecker now checks every multiplayer game
Not just the currently open game
* Adding game saving to turn checker
so multiplayerScreen stays up to date
* remove unused imports
* removing unused functions
* Implement custom save locations for Android and Desktop
* Request write permission to save to external storage
* Fix race condition for custom saves/loads caused by autosaves
* Remove unnecessary WRITE_EXTERNAL_STORAGE permission for saving files
* Fix padding for custom save/load location buttons
* Use nullability checks as defined in coding style guide
* Use nullability checks as defined in coding style guide
* Use early return for readability
* Rename save/load completion callbacks for custom locations and implement error handling
* Bring Incas into the main game
(also changes slinger withdraw ability to inheritable)
* Update Nations.json
* Back button fix, ESC, and behaviour of them in popups
* ESC/Back now work if there's no exitEvent
* ESC/Back: JackRainy is right, exit prompt now cancellable with same key
* Reworked Notification service to remove Nullpointer crashes due to non-final static variables being null. Instead moved all state to Worker specific architecture. Also switched to Android based localization because core-based one can be unavailable to worker.
* Added missing blanks
* Added more internationalization
Added missing androidX declaration (neccessary for newer Gradle versions)
Updated Gradle for new Android Studio Version
* Optimization
* Removed missing translations error