* Bump version and create initial changelog entry
* Update Spanish.properties (#10201)
I'm not sure about using an '@' for indicating both grammatical genres.
I mean, the current use is not wrong, but it bothers me that something's genres are feminine/masculine and the article used is the opposite.
On the other side, I don't know if it looks clean, nice or professional to use these variants, not only the '@', but the '/a' as well.
But it really calms my mind.
* Add required Russian translations (#10200)
* Update Bulgarian.properties (#10193)
* Update Italian.properties (#10191)
* Update Italian.properties
* Update Italian.properties
* Update German translation (#10189)
* Update Brazilian_Portuguese.properties (#10188)
* Update Polish.properties (#10186)
* Update Polish.properties
* Update Polish.properties
* Update French.properties (#10185)
* Update Simplified_Chinese.properties (#10184)
6365 rows. The value is wrong. "Units heal 10 health per turn in enemy territory or neutral land" should translate to "在异国领土和无主的领土上,每回合会恢复10点生命值" and not "在异国领土和无主的领土上,每回合会恢复15点生命值"。
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Co-authored-by: yairm210 <yairm210@users.noreply.github.com>
Co-authored-by: Caballero Arepa <78449553+Caballero-Arepa@users.noreply.github.com>
Co-authored-by: Nicolas Flamme <nclsf87@gmail.com>
Co-authored-by: Dob <100198047+dobval@users.noreply.github.com>
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: mape6 <mape6@posteo.de>
Co-authored-by: Vitor Gabriel <59321138+Ranbut@users.noreply.github.com>
Co-authored-by: Lesiakower <125187776+Lesiakower@users.noreply.github.com>
Co-authored-by: Ouaz <Ouaz@users.noreply.github.com>
Co-authored-by: liweishu <44702553+liweishu@users.noreply.github.com>
* Display Pixel Unit Art in Civilopedia
* Pixel Unit Art in Civilopedia - Setting UI
* Change FormattedLine.extraImage sizing to apply to longer coordinate
* Pixel Unit Art in Civilopedia - better centering using 'crop to content'
* Bump version and create initial changelog entry
* Update Dutch.properties (#10174)
* Update Turkish.properties (#10171)
* Update Turkish.properties
Almost fully translated up to line 950 with very few lines untranslated to that point.
(do let me know if I did anything wrong I never used github before)
(but I did read the translating text so I did not change things like [amount])
* Update Turkish.properties
Changed a few things and translated up to 1000~
* Update Turkish.properties
* Update Turkish.properties
* Update Turkish.properties
* Update Simplified_Chinese (#10168)
* Update Spanish.properties (#10166)
* Update French.properties (#10165)
* Update Polish.properties (#10164)
* Update Italian.properties (#10163)
* Update Brazilian_Portuguese.properties (#10162)
* Update Brazilian_Portuguese.properties
* Update Brazilian_Portuguese.properties
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Co-authored-by: yairm210 <yairm210@users.noreply.github.com>
Co-authored-by: Lena Bullens <95299589+LenaBullens@users.noreply.github.com>
Co-authored-by: TheFighter <95092927+The-Fighter@users.noreply.github.com>
Co-authored-by: chr_56 <30681738+chr56@users.noreply.github.com>
Co-authored-by: Caballero Arepa <78449553+Caballero-Arepa@users.noreply.github.com>
Co-authored-by: Ouaz <Ouaz@users.noreply.github.com>
Co-authored-by: Lesiakower <125187776+Lesiakower@users.noreply.github.com>
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: Vitor Gabriel <59321138+Ranbut@users.noreply.github.com>
* Added notifications to Civs that didn't have tiles hit by nuke
* Changed notifications based on if the nuke fails to detonate
* Moved nuke notifications above unit hit notification
* Added translations for new messages
* Moved a line of code back to preserve original order
* Changed notification messages
* Avoid the detekt false positive for typed lambda `it` and its comment
* Fix regression of what-is-a-garrison (8952)
* Initial implementation of "Status" column
* "Status" column gets a header icon
* Improved handling of "Nothing" construction
* Suppress "All" entries when you have only one city
* Global Construction Blacklist
* Reviews
* Reviews - missed renames
* Override DoF displayed on Politics table with defensive pact when applicable and added CYAN color to table and diagram.
* City-state alliances now show as CYAN in the politics table
* Fixed Civ getting two notifications of canceling their defensive pact when attacking.
* Added Defensive Pact related warnings to the Declare War popup
* Improved the warning to not include Civs that are already at war with the aggressor
* Improved the warning to not include Civs that are already at war with the aggressor
* Added defensive pact related warning translations
* Refactored removeDefensivePacts
* DeclareWarButton text now uses arrayListOf<String> and changed the for loop to a while loop
* Extracted the DeclareWarButton text to a new method.
* Some preparation refactoring
* Some preparation API extension
* Initial constructions context menu
* More CityConstructions API clarification
* Templates and KeyBindings
* Fix quirks and prettify highlighting issues
* Added "Jump To Destination" UnitActionButton for moving unit
This commit also fixes the situation where the player is unable to open the Show More unit actions list while the unit is moving and out of moves for the turn. Previously, clicking Show More in this scenario would jump to the next active unit.
* Added Jump To Destination to translation file
* Changed Jump to Destination to Show Unit Destination, updated icon, credits
* Added an Any Civ starting location brush.
* Fixed the Remove starting locations brush from being too long.
* Civs without a specific starting location given to them now use the spectator starting locations before finding a free tile.
* Removed spectator from civilizations to give a starting location.
* Added comments
* Removed accidentally added import statements.
* Added new display text to template.properties
* Replaced an inline when statement with an if statement.
* Fixed not having a space after a translation.
* Moved finding a starting location to a new function.
* Fixed GameStarter.getCivStartingLocation to return a null if it couldn't find a tile to start on.
* Bump version and create initial changelog entry
* Update Simplified_Chinese (#9938)
* Update Italian.properties (Defensive Pacts) (#9924)
* Update French.properties (#9922)
* Update Spanish.properties (#9921)
* Update Spanish.properties
* Reword
* Add missing equal sign
Co-authored-by: TommasoPetrolito <tommasouni@gmail.com>
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Co-authored-by: TommasoPetrolito <tommasouni@gmail.com>
* Update Brazilian_Portuguese.properties (#9919)
* Update Brazilian_Portuguese.properties
* Update Brazilian_Portuguese.properties
* Update Korean.properties (#9948)
New unciv & github user here.
I found Korean translation stopped on February and thought this would help a little bit.
It still has untranslated lines and some may be incorrect, but better than never? :)
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Co-authored-by: yairm210 <yairm210@users.noreply.github.com>
Co-authored-by: chr_56 <30681738+chr56@users.noreply.github.com>
Co-authored-by: TommasoPetrolito <tommasouni@gmail.com>
Co-authored-by: Ouaz <Ouaz@users.noreply.github.com>
Co-authored-by: Caballero Arepa <78449553+Caballero-Arepa@users.noreply.github.com>
Co-authored-by: Vitor Gabriel <59321138+Ranbut@users.noreply.github.com>
Co-authored-by: DoosanBears82 <142787703+DoosanBears82@users.noreply.github.com>
* Added owner civ and city to the ImprovementPicker screen with translation
* Switched tileOwnerText from var to val
* Changed unowned tile message and city name link to city screen
* Victory Screen Illustrations page
* Fix WorldReligion victory disclosing random player count
* Victory screen icons and Victory types get their separately moddable path
* Merge fix and nicer wiki text
* VictoryScreenIllustrations debug run
* Fix Image sizing and some polishing
* Fix white squares on some Victory Screen Cultural milestone buttons
* Add option to enable/disable unit upgrades for automated units
* Add automated unit upgrade String to template.properties
* Change check for isPlayer to isHuman when performing upgrades for automated units
* Added warning to improvement picker buttons for improvements out of range for population to work
City population can not work tiles farther than 3 tiles from the city center. The improvement picker did not warn that improvements providing stat increases would not be workable, so the improvement might be worthless. The ImprovementPicker screen will now warn on the improvement button if the improvement provides a stat increase, but is farther than 3 tiles from the owning city center. The warning happens for all improvements that increase the tile stats, including Luxury and Strategic resource improvements. The warning does not disallow building the improvement.
* Changed methods for finding positive stat increases and added translation for warning text
* Condensed conditional for warning text in ImprovementPicker