Commit Graph

359 Commits

Author SHA1 Message Date
08735d8e99 Improvement building no longer generates notification
Roads that turn to railroads now change color, and railroads are gray to help them stand out against the background
Map now contains a 50px padding from the edge
2018-01-02 21:06:50 +02:00
74f1b6837b No longer displays information for unexplored tiles 2018-01-01 22:45:21 +02:00
c0927cf49f Added free social policies and expanded automation choices 2018-01-01 22:37:42 +02:00
9d3fd22d1c Tiles are now black until they have been explored 2017-12-30 23:36:43 +02:00
befb0561b5 Added unit movement to further tiles 2017-12-30 22:58:36 +02:00
ab2b33318b Buildings are now divided by type in city screen 2017-12-28 21:50:17 +02:00
7b0b0b2f3b Great Person Points added to wonder description
Fixed bug where university science percent would keep rising
Specialists are now per-building
2017-12-28 21:11:58 +02:00
e9ad0be635 Notifications are scrollable, workers do automated action when button is clicked 2017-12-26 21:59:25 +02:00
39ea64b870 Fixed bugs 2017-12-26 21:50:47 +02:00
f7e7506b7c ADDED POLICIES 2017-12-25 23:18:25 +02:00
3f20e9b82e Added worker automation
Solved multiple small bugs
2017-12-21 20:32:33 +02:00
effe3b55d0 Added "select next idle unit" button! 2017-12-21 15:50:24 +02:00
5088b6a83f Moar techtree overhaul 2017-12-21 15:31:01 +02:00
14c75d7cc4 Tech tree total overhaul - Based it on G&K but removed all war-only techs, normalized bonuses across techs 2017-12-21 14:45:49 +02:00
d81cb8cda7 Added specialists and great person generation! 2017-12-21 12:25:55 +02:00
ad94866aba All buildings which improve resources get that in their text, railroads now black, notifications now have background 2017-12-20 19:01:14 +02:00
c274367ab1 Split between unit and mapunit, created function TileMap.placeUnitNearTile which will have many uses! 2017-12-18 21:04:13 +02:00
98dbe3b844 Split buildings and units to 2 separate files and types - both are now IConstruction, and cityBuildings has been changed to cityConstructions will all that entails 2017-12-18 19:43:34 +02:00
f30ade602d Split buildings and units to 2 separate files and types - both are now IConstruction, and cityBuildings has been changed to cityConstructions will all that entails 2017-12-17 19:45:09 +02:00
832191d87e Now displays city name in tile information, and not "railroad" 2017-12-13 22:37:21 +02:00
4a6a6d912f Can now see gold/science production added in city information after selecting it as the construction! 2017-12-13 22:33:03 +02:00
86d8378021 Tile stats from inside city now show what they would produce if assigned to this city (important for buildings that improve tiles eg. jungle/university) 2017-12-13 22:06:40 +02:00
561b1b5fdc added "required nearby improved resource" limitation to some buildings
added circus, stone works and notre dame buildings
2017-12-13 21:54:34 +02:00
2d12f1fa80 Added golden ages! 2017-12-13 21:24:51 +02:00
3381cf84d4 Jungles provide science for cities with universities 2017-12-13 19:45:56 +02:00
0b4542ff7a Can no longer build improvement (eg mine) for invisible resource (eg iron before iron working) 2017-12-13 19:40:18 +02:00
d55297d7df Fixed inverted Y position when exiting city
Improvements near cities now notify "has been completed near X"
2017-12-13 19:37:33 +02:00
761b62038f Observatory now available with astronomy
Wealth and science production fixed to 4:1
Wonder bug fixed
2017-12-12 22:31:48 +02:00
0715f4b855 Settlers can no longer found city when out of moves 2017-12-11 22:49:37 +02:00
5253474ba4 When selecting a single tech to work on, no longer shows number (0)
Numbers of techs humanized - starts from 1, not 0
2017-12-11 22:46:25 +02:00
43ba1cf0d0 Solved multiple small bugs 2017-12-11 19:41:22 +02:00
d6a5219680 Added victory screen and actual option to win a scientific victory! 2017-12-11 19:13:20 +02:00
ede3a92c43 Finished techs and buildings!
Added Science victory conditions and screen!
2017-12-11 18:21:15 +02:00
727aad337a Fixed bug in GetVectorsAtDistance and bug where if you started the game with free techs to pick the next turn button would not be visible 2017-12-10 22:48:16 +02:00
c579215743 Optimized hex math - GetVectorsInDistance is now much more efficient! 2017-12-09 23:12:08 +02:00
45869c5a0b Railroads now provide 25% production bonus to connected cities
Added techs and builings up to middle of modern era
2017-12-09 22:11:16 +02:00
13974b635b Can now pick free techs 2017-12-09 20:36:51 +02:00
b6f31af5a4 Unhappiness now cuts excess food 2017-12-09 20:36:33 +02:00
48f56e2e85 Added factories and civ resource management 2017-12-08 09:39:18 +02:00
6a73c3f370 Can now build roads on jungle/forest
Building picker now displays more relevant information
2017-12-06 23:24:39 +02:00
ea5552f3a7 Added techs and buildings up to industral era
Added option to remove jungles, forests and marshes
2017-12-06 23:13:49 +02:00
635e8ce08a Game now fits to the screen, without 'extra bits'
Roads now make movement cost 1/2 before machinery and 1/3 after
2017-12-05 13:47:33 +02:00
060be89e55 Cities provide resources that are in the city center
Cities founded on forest/jungle/marsh remove terrain feature
2017-12-05 11:07:13 +02:00
65bff07905 Added option to produce science and gold
Divided buildings into regular buildings and wonders in picker screen
Added notifications table at the bttom left
2017-12-05 10:53:53 +02:00
45a791d186 Added percent bonuses
Fixed crash when we ran out of tiles to assign people to in cities
2017-12-04 19:50:08 +02:00
ec5a201853 Organized unique wonder abilities by adding "unique" string to building
Added Machu Pichu, Angkor Wat and Aqueduct unique abilities
Expanded civilopidia entry for buildings
Merged CityPopulation into CityInfo because the division was arbitrary
2017-12-04 19:10:32 +02:00
4bb4187ab1 Organized unique wonder abilities by adding "unique" string to building
Added Machu Pichu, Angkor Wat and Aqueduct unique abilities
Expanded civilopidia entry for buildings
Merged CityPopulation into CityInfo because the division was arbitrary
2017-12-04 19:10:25 +02:00
d47d59146f Added movement costs to tiles and computed tiles that unit can travel to, and the distance (including roads) 2017-12-04 16:02:27 +02:00
7a4b0232a7 Added gold for cities connected to capital
Added roads in world and city view
Fixed crash if the settler was in the middle of moving and then we founded a city with it
All stats are now floats, meaning we now deal in decimals is the background
2017-12-04 14:26:20 +02:00
f51923b1f6 Camelcased json model field names 2017-12-01 15:14:18 +02:00