* Added configurable natural wonder discovery stats
* Shortened the code
* Updated the base rulesets with new unique
* Updated the El Dorado unique
* Applied the suggestions
* Reintroduced the implementation for deprecated uniques
* Changed tile.naturalWonder to naturalWonder
* Fixed policies do not grant production bonus to wonders
* Added multi-filter and tech filter for buildingFilter
* Rectification of the uniques of monument to the gods and marbles
* Fixed mod checker issued warnings regarding the techFilter in Unit and Building Filters.
* Edit Unique-parameters.md
* Undo 'Fixed policies do not grant production bonus to Wonders
* Remove Transform requirement checks
* Add back in requirement for OnlyAvailable
New BuildableOnly unique
* Instead of a new unique, expand CanOnlyBeBuiltInCertainCities to instead take conditionals
* Rename to notMetRejections and copy to BaseUnit
Add CanOnlyBeBuiltInSpecificCities to constructionRejectionReasonType
* Setup CanOnlyBeBuiltInCertainCities as depreciated (renamed CanOnlyBeBuiltInCertainCities_dep)
* Redirect Depreciation
* Quick Camel Case rename
* Function renaming and moving Unique to general Construction Uniques
* spelling
* Move Unique. Update Error message
* version
* Conditional for building in amount of cities
* fix order of operations
* Deprecate old require in amount cities uniques
* import
* Fix referring to the unique instead of the conditional
* Fix yield message
* I have no clue how this isn't imported, but I'mma assume this translates fine anyways
* Rename text for unique
* revert unique text
* Whoops
* Remove unnecessary puppet check
* Move additional description to it own function
* Split missing city text into its own function
* Move ToDo comment
* flip to be easier to read
* Move onlyAvailable rejections to its own function to be easier to work with
* Add in the word "of"
* Add modified nation descriptions
Original descriptions reworded and a bit shortened.
* Fix Greece description
* Add modified nation descriptions (vanilla)
* Improvements to Nation descriptions
Fixes and improvements by Yairm
* Improvements to Nations descriptions (vanilla)
Fixes and improvements by Yairm
* Improve startIntroPart2 for all nations
Also add fixes/improvements by Yairm.
* Improve startIntroPart2 for all nations (vanilla)
Also add fixes/improvements by Yairm.
* Add unique to allow for generalized great generals
* Don't add compatibility for rulesets with conditional generals
* Add to rulesets
* add in pre Kotlin 9 parenthesis
* whoops missed a parenthesis
* I guess pre Kotlin 9 parenthesis was unnecessary, whoops
* Add back old variables to clone function
* Move the list of all potential generals to Ruleset
* Move list of unit construction rejections to IConstruction
* flip !any{} to none{}
* Fix imports
* Typo
* Added a frigate cannon fire volley sound with crashing
* Changed the frigate and ship of the line to use shipCannonVolley.mp3
* Added proper credits
* Renamed "Volly" to "Volley"
* Mention Railroad production bonus in the Civilopedia
* Railroad production bonus mention in the Civilopedia - Vainilla
* Fix little style error
* Fix another mistake
omg
* Brackets
* Brackets
* Add gain stat modified by speed and improvement speed by filter uniques
* Fix rulesets
* Remove nonfunctional leftover resource text
* Reword improvement unqiue as suggested
* River yields moddable and Civilopedia entry
* Improve text and better fresh water explanations
* Map editor exclusion as Unique, for River and previously hardcoded Improvements
* Map editor brush to Civilopedia link, starting locations cleaned
* Some SeventhM input applied
* Reword River/Lakes/Oasis civilopediaText and comments again
* Giant refactoring - get rid of old religion style actions!!!
* Added special promotion to replace Great Mosque of Djenne ability
* removed double promotion added my mistake
* Added AI recognition of cities with bonus spread religion charges
* Added "disallowed for pantheon" filtering to new unit actions
* merge unit action changes with religion action changes
* Use new invokeUnitAction function for simplicity
* revert inquisitor unique change used for tests
* separate modifier side effects from old-style side effects
* Use canUSe shorthand for clarity
* Defensive Pacts can now be offered.
* Signing a defensive pact now makes the Civs join all defensive wars. Any future defensive wars will force the other civ to join.
* Removed Popup Alert Defensive Pact.
* Defensive pact and Research pact now are only on the trade screen.
* AI now offers defensive pacts.
* Added AI evaluating sending and receiving Defensive Pact offers.
* Reverted some temporary changes
* Reduced the chance an AI offers a defensive pact
* Starting an offensive war now cancels all Defensive Pacts with other civilisations.
* Removed extra requirements before an AI will sign or offer a defensive pact.
* Added Defensive Pacts to the Civilopedia.
* Fixed the AI counter offering with treaties.
* Fixed a test using the old method of checking if a civ is at war.
* Fixed a previous refactor error.
* Deleted commented out Research Agreement button code.
* Fixed some spelling errors and remnant debugging code.
* Removed signing a defensive pact brings both Civ's into each others previous defensive wars.
* Refactored setFriendshipBasedModifier to look better
* Starting an offensive war now removes the defensive pact form both sides.
* Reverted changes to DiplomaticStatus
* Removed extra technology check to sign a defensive pact.
* Removed DiplomacyManager.isAtWar() completely.
* Moved setting defensivePact flags from TradeLogic.transferTrade() to DiplomacyManager.signDefensivePact.
* Changed diplomatic modifiers related to Defensive Pacts to be less extreme.
* Fixed canceling Defensive Pacts when declaring war and notifying other Civs.
* Updated the Defensive Pact entry in the Civilopedia and fixed some spelling.
* Fixed Defensive Pact behavior while attacking and defending.
* Changed a variable to a more readable name.
* Improved readability of setFriendshipBasedModifier().
* Moved the important onWarDeclared functionality to their own functions.
* Added a notification for the attacking Civ when a Civ joins war through a Defensive Pact.
* Refactored setDefensivePactBasedModifier() to be more readable.
* Increased DeclinedDefensivePact time.
* Deleted old commented code that removed the research agreement button.
* Fixed having reverting changes errors in UnitMovementTests.
* Refactored breaking treaties when declaring war.
* Removed unnecessary semicolons.
* Treat remaining untyped Uniques in default rulesets, make unit test catch them
* Change untyped filtering Uniques check to Validation by inclusion in GlobalUniques instead of UniqueType.AircraftMarker
* Wiki for untyped filtering Uniques
* Re-include the "Who knows" of Future Tech on the Tech picker