Commit Graph

501 Commits

Author SHA1 Message Date
8913b667c8 Buildings schema references stats schema, so it's reusable from other places 2023-09-22 10:13:35 +03:00
c7775412c7 Documentation: Validate json using online tool 2023-09-21 23:54:56 +03:00
ecb88ea10d Documentation: Validate json using online tool 2023-09-21 23:48:14 +03:00
94a7d3afa8 update documentation since latest schema works on both! 2023-09-21 23:39:59 +03:00
38e0d6bd38 Add stats as separate schema 2023-09-21 23:38:00 +03:00
cb27d13723 Remove anyOf, because technically it requires matching all subschemas - just redeclare the stats values... 2023-09-21 23:34:24 +03:00
5dbdf630ab Consistent indendation 2023-09-21 23:23:38 +03:00
ba2a9e7127 Instructions for setting up schemas on Visual Studio 2023-09-21 23:21:30 +03:00
ab3a04f50f Instructions for setting up schemas on AS 2023-09-21 23:00:57 +03:00
14c5d9eb17 Better schema for checking field names 2023-09-21 22:41:32 +03:00
da28d275be Test - Added building schema.json to docs 2023-09-21 21:56:38 +03:00
bdd3af9a43 docs: linting - List for victory illustrations to be shown as list 2023-09-14 09:09:53 +03:00
55809c9b22 Unique deprecation - "Receive free [unit] when you discover [tech]" replaced with trigger + condition, tested 2023-09-13 11:11:37 +03:00
9e557c8890 Update Privacy-Policy.md 2023-09-07 18:23:33 +03:00
96f957c52b 4.8.1 2023-09-04 15:18:46 +03:00
1e027199a6 4.7.19 2023-08-31 00:04:19 +03:00
a6142ec482 "Jump To Destination" Unit Action Button for units that are moving (#9955)
* Added "Jump To Destination" UnitActionButton for moving unit

This commit also fixes the situation where the player is unable to open the Show More unit actions list while the unit is moving and out of moves for the turn. Previously, clicking Show More in this scenario would jump to the next active unit.

* Added Jump To Destination to translation file

* Changed Jump to Destination to Show Unit Destination, updated icon, credits
2023-08-30 23:39:16 +03:00
4d068d7b20 Some wiki documentation for declarative mod compatibility (#9990) 2023-08-28 13:05:55 +03:00
96292cbf4d Fix Permanent Audiovisual toggle and start on declarative Mod Compatibility (#9970)
* Fix Mod Manager not offering "Permanent Audiovisual" for audio-only mods

* Beginnings of declarative Mod Compatibility
2023-08-28 10:51:14 +03:00
4851865bce Victory illustrations (#9934)
* Victory Screen Illustrations page

* Fix WorldReligion victory disclosing random player count

* Victory screen icons and Victory types get their separately moddable path

* Merge fix and nicer wiki text

* VictoryScreenIllustrations debug run

* Fix Image sizing and some polishing

* Fix white squares on some Victory Screen Cultural milestone buttons
2023-08-21 18:17:13 +03:00
6e3d4d99e0 Add "Improvement" as an improvement filter (#9906)
* Add "Improvement" as an improvement filter

* Update docs, change from non road improvement to all improvement
2023-08-16 17:59:54 +03:00
548b536818 Add Defensive pact (#9900)
* Defensive Pacts can now be offered.

* Signing a defensive pact now makes the Civs join all defensive wars. Any future defensive wars will force the other civ to join.

* Removed Popup Alert Defensive Pact.

* Defensive pact and Research pact now are only on the trade screen.

* AI now offers defensive pacts.

* Added AI evaluating sending and receiving Defensive Pact offers.

* Reverted some temporary changes

* Reduced the chance an AI offers a defensive pact

* Starting an offensive war now cancels all Defensive Pacts with other civilisations.

* Removed extra requirements before an AI will sign or offer a defensive pact.

* Added Defensive Pacts to the Civilopedia.

* Fixed the AI counter offering with treaties.

* Fixed a test using the old method of checking if a civ is at war.

* Fixed a previous refactor error.

* Deleted commented out Research Agreement button code.

* Fixed some spelling errors and remnant debugging code.

* Removed signing a defensive pact brings both Civ's into each others previous defensive wars.

* Refactored setFriendshipBasedModifier to look better

* Starting an offensive war now removes the defensive pact form both sides.

* Reverted changes to DiplomaticStatus

* Removed extra technology check to sign a defensive pact.

* Removed DiplomacyManager.isAtWar() completely.

* Moved setting defensivePact flags from  TradeLogic.transferTrade() to DiplomacyManager.signDefensivePact.

* Changed diplomatic modifiers related to Defensive Pacts to be less extreme.

* Fixed canceling Defensive Pacts when declaring war and notifying other Civs.

* Updated the Defensive Pact entry in the Civilopedia and fixed some spelling.

* Fixed Defensive Pact behavior while attacking and defending.

* Changed a variable to a more readable name.

* Improved readability of setFriendshipBasedModifier().

* Moved the important onWarDeclared functionality to their own functions.

* Added a notification for the attacking Civ when a Civ joins war through a Defensive Pact.

* Refactored setDefensivePactBasedModifier() to be more readable.

* Increased DeclinedDefensivePact time.

* Deleted old commented code that removed the research agreement button.

* Fixed having reverting changes errors in UnitMovementTests.

* Refactored breaking treaties when declaring war.

* Removed unnecessary semicolons.
2023-08-16 17:59:41 +03:00
5956f0ceb6 4.7.12 2023-08-03 13:17:31 +03:00
bcb26b6d2a Treat remaining untyped Uniques in default rulesets (#9763)
* Treat remaining untyped Uniques in default rulesets, make unit test catch them

* Change untyped filtering Uniques check to Validation by inclusion in GlobalUniques instead of UniqueType.AircraftMarker

* Wiki for untyped filtering Uniques

* Re-include the "Who knows" of Future Tech on the Tech picker
2023-08-03 11:38:50 +03:00
b838d8ec5a Overhaul NUKE code to behave closer to original (#9797)
* Overhaul NUKE code to behave closer to original

* Separate garrison protection of Bomb Shelter to its own Unique

* Reduce code duplication: getNukeBlastRadius

* Disallow nuking unknown civs

* Don't show Nuke attack table when the Nuke has just been selected

* World map display of nuke blast radius and friendly fire
2023-07-30 17:39:28 +03:00
443bf3afdb Local mod folder names preserved. (#9844)
* Reduce conversion of local mod folder names to treat only ending spaces/dashes

* Wiki entry for GlobalUniques

* Missing originRuleset coverage

* Nicer RulesetValidator messages when name or originRuleset are missing
2023-07-30 17:38:33 +03:00
b992144ecd Fix a few now flagged but working Unique targets (#9845)
* Allow a few working UniqueType-UniqueTarget combos in RulesetValidator

* RulesetValidator checks GlobalUniques

* Alternate Settlers and Workers recognized via Unique - same rules in RulesetValidator and GameStarter, wiki clarification
2023-07-30 17:38:26 +03:00
73e06a114f Update SDK Platforms text. Update photos (#9848)
* Update SDK Platforms text. Update photos

* Try to fix link for Markdown Screenshots

* Revert to docs link

* Try Unciv in file path
2023-07-29 23:12:16 +03:00
2d499703d7 Resolved #9840 - targetSdk set to 33
Due to the upcoming Google Play deadline (see https://support.google.com/googleplay/android-developer/answer/11926878)
We're upgrading the target SDK and build tools for Unciv.

What this means for you, is that you need to download BOTH the new Android SDK AND the new build tools to compile to Android
If you're only doing Desktop development, this will not affect you

In Android Studio:
- Double-click shift (for search)
- "SDK manager"
- Go to SDK platforms tab, select Android 13 (Tiramisu) - this will lead to an SDK download
- Go to the SDK Tools tab
- Click 'show package details' at bottom-right
- Click 33.0.2 - this will lead to a Build Tools download
2023-07-24 10:41:08 +03:00
a29cdc91e8 Unique target compliance test v2 (#9802)
* Split off some UniqueType helper classes, make regions work in Android Studio and linting

* Fix wrong UniqueType.Stats target

* Fix two Pantheon uniques

* BeliefType a little nicer to read

* More linting

* Implement UniqueTarget validation

* Validation of UniqueTypes allowed as conditionals
2023-07-15 22:06:12 +03:00
ee092a5851 City-level resources (#9774)
* City-level resources are...
- Not displayed in civ top bar
- Not considered civ-level resources (for trade, non-city conditionals, etc)
- Are explicitly treated in city conditionals
- ARE considered for constructing buildings requiring resource
- ARE NOT considered for construction units requiring resource

* getCityResources separates resources by origin so we need to sum them - kudos @SeventhM

* CR fixes

* Added new Civilization.getResourceAmount function

* More usages of civInfo.getResourceAmount()

* Don't add city resource table if it's empty
2023-07-10 16:24:50 +03:00
103234a6b8 Keep track of what mod each ruleset object comes from, for debug and civilopedia purposes 2023-07-05 21:55:57 +03:00
7ebd116a61 awesome-pages wiki modding folder reorg 5 2023-07-02 23:49:29 +03:00
7c0af0c015 awesome-pages wiki modding folder reorg 4 - sections as list 2023-07-02 23:46:15 +03:00
d30bf4cb87 awesome-pages wiki modding folder reorg 3 - sections 2023-07-02 23:45:07 +03:00
2c23dc6e32 awesome-pages wiki modding folder reorg 2 2023-07-02 23:43:10 +03:00
6e0dbea6d4 awesome-pages wiki modding folder reorg 2023-07-02 23:42:07 +03:00
d83c14af03 awesome-pages test 2.1 2023-07-02 23:22:55 +03:00
cf1be27e3c awesome-pages test 2 2023-07-02 23:21:30 +03:00
c26837fdd7 Step-by-step instructions to create a new Civilization mod 2023-07-02 18:10:09 +03:00
f7295884e6 Improved mod overview documentation 2023-07-02 17:13:57 +03:00
48ca477699 More modder documentation clarity 2023-07-02 16:59:11 +03:00
7b0aac007a Reorg modding pages
PAge order is determined by file name - but link text is determined by title
2023-07-02 16:49:39 +03:00
76ad2d8e7a mkdocs awesome-pages plugin 2023-07-02 16:35:41 +03:00
df87f203b2 Reorganize modders documentation files 2023-07-02 16:20:37 +03:00
0edfa4841e Better image documentation for modders 2023-07-02 02:42:36 +03:00
bb22b1de72 Actually generated unique type documentation 2023-07-02 01:36:28 +03:00
a8ec8f84ec Architectural update - Make animated menu reusable (#9685)
* Extract AnimatedMenuPopup from UnitUpgradeMenu to make its basic idea reusable

* Rebase UnitUpgradeMenu onto AnimatedMenuPopup

* Add SoundPlayer.playRepeated for future reusability

* Move UnitUpgradeMenu to popups package

* Reuse playRepeated in PromotionPickerScreen

* Reuse playRepeated in PromotionPickerScreen - clean up imports
2023-06-28 12:05:04 +03:00
c45d3ecb7c Promotion picker allowing picking chains in one go (#9655)
* Try to allow chained promotion picking

* Reorg PromotionPickerScreen into own package

* Draft for new PromotionTree

* Change PromotionPickerScreen to use new tree (picking still not done)

* Finish new PromotionPickerScreen - code

* Finish new PromotionPickerScreen - assets and linting

* Finish new PromotionPickerScreen - polish positioning and lines

* Finish new PromotionPickerScreen - fix sound

* Finish new PromotionPickerScreen - little optimization

* Finish new PromotionPickerScreen - emphasize line along path

* Finish new PromotionPickerScreen - merge fix

* Finish new PromotionPickerScreen - address comments

* Finish new PromotionPickerScreen - fix sort and update wiki
2023-06-28 10:49:35 +03:00
330fa6593b 4.7.4 2023-06-25 10:07:17 +03:00