* Allow omitting `turnsInto` on Natural Wonders
* Support a wider range of parameters on NaturalWonderConvertNeighbors*
* Extend docDescription
* Good suggestion
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
---------
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
* 🎵 A little linting 🎶
* Prevent queueing unresearched removals by adding their problem reports on top
* More linting and bugfixes
* Hide "too advanced" Improvements in the PickerScreen
* ImprovementPickerScreen fully Civilopedia-linked
* Fix dumb mistake
* Slightly improve PickerPane descriptionLabel layout
* Slightly improve ImprovementPickerScreen top padding
* Added city bombard, work and expand range ModConstants
* Changed some city range integers to city.getWorkRange() or some equivalent
* Fixed city screen
* Fixed create game error
* Improved support for CityScreen when work range is higher than expand range
* Improved WonderOverviewTab Style
* Improved Civilization.modConstants
* Improved random spacing
* Changed WonderOverviewTab to use a constant again
* Added comments in documentation
* Made minimum duration of a war moddable
* Made turns until revolt moddable
* Made spy skill moddable
* Migrated city-state elections to use the Civ flag system
* Moved cityStateElectionTurns away from espionage
* Added new moddable constants to the documentation
* Fixed merge conflicts
* Added behaviours
* Added the behaviours to the docs
* Fixed spelling
* Fixed references to PersonalityValue.Military
* Commented out Personality Behaviours docs and added a message
* Changed the names of some of the new personality behaviours
* Expand Events to allow civilopediaText, fixing hidden uniques as side effect
* Fix ConditionalChance save scumming
* Fix ExtraImages not working within mods
* Missing documentation of the changes to Events
* Kdoc to clarify why helper returns nullable
* Lint getJavaClassByName: fix compiler warning and re-sort when
* FormattedLine now throws on problems with extraImage loading
* Fix Tutorial extraImage by removing auto and making it explicit
* Revert "FormattedLine now throws on problems with extraImage loading"
This reverts commit b5ab4084ee.
* Partially revert the revert, so bad extraImage fields are console-logged
* Minor lint and optimize addWorkBoatChoice
* Moddable findTileWorthImproving search distance
* Don't count bonus resources outside any city work range as worth improving
* Look for existing work boat in a fixed radius instead of city-owned tiles, depending on work boat speed
* Some UnitMovement readability
* Work boat construction and automation code synergies
* Allow for replacement improvements
* imports
* Forgot the most important change, lol
* Docs
* Replacement description, validation, and filter
* Move more into ImprovementDescriptions
* Whoops, forgot to yield
* Fix some copy-paste artifacts
* New translations
* Fix double see also
* Add space for translation engine
* Documentation for Personality json
* whoops, bad link
* Fix inaccurate "double focus" comment
* Fix accidental copy-paste error
* Edit priority text to maybe be clearer
* ModOptions reorder into regions, and bring back "internal" fields into the wiki
* Fix two cases of Mod Manager displaying out-of-sync states
* ModConstants and ModConstants.UnitUpgradeCost get equality contracts and a reflection-based shorter merge
* GithubAPI.kt more documentation
* Avoid Civilopedia stumbling over missing Grassland
* A few wiki comments on Terrain
* Minor linting of my own crud
* Pedia linking PromotionPickerScreen
* Change actionTypeToFunctions signature to use Sequence
* xpForNewUnits is not used anymore
* Adding links to json files
* Redid some tables (TODO)
* Deprecate cannotBeBuiltWith
* Update 2-Civilization-related-JSON-files.md
Standardised uniques link and description
Miscellaneous changes to grammar to be consistent
* First round of amendment
Fixed up some links
Made grammar more consistent
Removed deprecated `effect` from ModOptions.json
Added CityStateTypes.json
* Second round of amendment
Made grammar more consistent
Changed `Optional` header to `Default`
Removed tabs from json code
Changed all stats to a `<stats>`
* Undid accidental replacement
* Undid accidental replacement
* Made list more consistent
* Rewrote policy branch and turns in eras.json
* Third round of amendment
Split stats
Fixed a couple of stuff idk tbh
* Added stats
* Added nationFilter
* Final amendment
* Adding markdown table format based on suggestion
* Fixed errors/suggestions based on reviews
changed building.cost default to be -1
added footnotes for improvements instead of list
removed faith from unit.hurryCostModifier
removed assosciation of nationFilter with civFilter
* Prepare Leader Voices: Framework
* Leader Voices: Hooks and corresponding text field comments
* Leader Voices: wiki
* Leader Voices: oops, comments
* Decouple voice play calls to make global modification easier
* Move voices to own folder and give them a separate volume setting
* Oops, template needed too
* Oops, wiki needed too
* RekMod-inspired: StatPercentFromReligionFollowers does work on FounderBelief target
* RekMod-inspired: Make StatPercentFromReligionFollowers check correct Religion
* RekMod-inspired: Prep: flags on ImprovementBuildingProblem
* RekMod-inspired: Don't offer e.g. Kampong Ayer to non-Brunei Workboats
* Update "filtering Uniques" documentation
* Display Pixel Unit Art in Civilopedia
* Pixel Unit Art in Civilopedia - Setting UI
* Change FormattedLine.extraImage sizing to apply to longer coordinate
* Pixel Unit Art in Civilopedia - better centering using 'crop to content'
* Treat remaining untyped Uniques in default rulesets, make unit test catch them
* Change untyped filtering Uniques check to Validation by inclusion in GlobalUniques instead of UniqueType.AircraftMarker
* Wiki for untyped filtering Uniques
* Re-include the "Who knows" of Future Tech on the Tech picker
* Reduce conversion of local mod folder names to treat only ending spaces/dashes
* Wiki entry for GlobalUniques
* Missing originRuleset coverage
* Nicer RulesetValidator messages when name or originRuleset are missing
* Allow a few working UniqueType-UniqueTarget combos in RulesetValidator
* RulesetValidator checks GlobalUniques
* Alternate Settlers and Workers recognized via Unique - same rules in RulesetValidator and GameStarter, wiki clarification