* Modding: Replaced "Hidden when espionage is disabled" with "Only available <when espionage is enabled>"
* Modding: Fix unique deprecation notice
* Add ConditionalEspionageEnabled to isUnavailableBySettings list
* Allow omitting `turnsInto` on Natural Wonders
* Support a wider range of parameters on NaturalWonderConvertNeighbors*
* Extend docDescription
* Good suggestion
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
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Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
* Split off reuses of CityStateIcons/Cultured to allow modding separately
* Reposition floating tutorials in case the TopBar moved its buttons
* Event definition, art and basic support
* Split off Event rendering from AlertPopup
* Support Event presentation modes and replace hardcoded floating tutorials
* "Meet another civilization" art - can't find any better
* Tweak TranslationFileWriter and some polishing
* UniqueParameterType getErrorSeverity/isKnownValue simplification
* Minor changes to a few UniqueType documentations
* Allow UnitsGainPromotion e.g. "[Melee] units gain the [Morale] promotion"
* Added OneTimeSpiesLevelUp, OneTimeGainSpy, SpyEffectiveness, EnemySpyEffectiveness and HiddenWithoutEspionage Uniques
* Spy effectiveness affects stealing tech and rigging elections
* Fixed HiddenWithoutEspionage
* Added Constabulary and Police Station
* Added cityFilter to SpyEffectiveness
* Added national Intelligence agency
* Added Great Firewall
* Fixed great firewall having a float value
* EspionageManager addSpy now returns Spy instead of name
* Added some simple espionage tests
* Fixed OneTimeSpiesLevelUp still wanting parameter
* Spy efficiency occurs after skill modifier
* Added another test
* Added Police State spy efficiency reduction unique
* Fixed "Hidden when espionage is disabled" wording
* Fixed "effectiveness" wording
* Changed "enemy spy effectiveness" unique to use negative matters
* Spy effectiveness only affect tech steal rate
* Changed "Gain an extra spy" and "Promotes all spies" uniques
* Removed Police State comment that is no longer accurate
* Changed spy effectiveness to be multiplicative
* Added configurable natural wonder discovery stats
* Shortened the code
* Updated the base rulesets with new unique
* Updated the El Dorado unique
* Applied the suggestions
* Reintroduced the implementation for deprecated uniques
* Changed tile.naturalWonder to naturalWonder