Commit Graph

3125 Commits

Author SHA1 Message Date
a08a5a7435 Resolved #3713 - Fixed misspelled "fresh water" in farm unique check 2021-03-18 23:01:47 +02:00
87ff4c91f5 3.13.9 2021-03-18 20:59:42 +02:00
fa709d2944 Can now add leader portrait images to mods! 2021-03-18 18:37:27 +02:00
c98100f1a7 Added "permanent visual mods" option to mod management 2021-03-18 18:36:05 +02:00
7ba12ad5c6 Adding fallout again (#3711) 2021-03-18 15:36:24 +02:00
b12c5df28e last refactoring of terrain feature (#3702)
* last terrainFeature refactorings

* cut down terrainFeature as much as possible

* aerialDistanceTo fixed

wrapped distance should only be considered on wrapped worlds

* Adding spaces

* fixed tests not compiling

* prevent floodplains from spawning on oasis

* Check if terrain feature can be placed on tile in editor

* Adding reviewed changes
2021-03-18 13:54:52 +02:00
25ef92f3eb fixed baseTerrain can differ from getBaseTerrain (#3710) 2021-03-18 13:19:02 +02:00
8472715509 Resolved #3614 - tileFilter works with natural wonders 2021-03-18 13:13:31 +02:00
37903435f5 Trade overview now more uniform
"Gold" and "Gold per turn" are now correctly translated
2021-03-18 13:08:59 +02:00
1a4051fa3f toast popup not screen blocking again (#3709) 2021-03-18 12:47:40 +02:00
57b1a01e2c Resolved #3705 - loading game popup stays until the game is loaded 2021-03-18 10:57:02 +02:00
dd4778495e Added "Provides yield without assigned population" uniques to tile improvements 2021-03-17 23:10:21 +02:00
755586eecd Added TileInfo.providsYield() - this will help us later 2021-03-17 22:47:21 +02:00
cdc7739784 overlaying existing terrainFeatures now (#3706) 2021-03-17 21:58:48 +02:00
5fa14b9533 More terrainFeature refactoring (#3695)
* call convertTerrainFeature on setTerrainTransients

setTransients doesn't get called on deserialization only setTerrainTransients and setUnitTransients...

* refactored terrainFeature in TileGroup

* rulesetIncompatibility support for multiple terrain features

+fixed typo IncompatAbility -> IncompatIbility

* Make use of TileSetStrings optimization

* Seperate multiple terrain features with "+"
2021-03-16 16:14:04 +02:00
cde1b150d3 Unit name is translated when unit has a unique name 2021-03-15 23:18:00 +02:00
3bbac04303 Deprecated uniques replaced in 3.12.10 2021-03-15 22:37:07 +02:00
c7bd528052 Shortened initial loading time by removing double loading of atlas 2021-03-15 22:13:55 +02:00
4fa0a2b4b8 Resolved #3401, Resolved #3598, possibly resolved #3643 - game can be instantly closed and reopened on Android
From a practical standpoint - Reset all GL objects upon create(), since they lose all relevance when we have a new GL context
2021-03-15 21:56:16 +02:00
d7214b7a46 Method getImprovementIcon can Setsize for all icon (#3685)
* Method getImprovementIcon can Setsize for all icon

* categoryButton doesn't change background-color if it's disabled
2021-03-15 21:00:09 +02:00
dc55d31a58 Remove tile improvements not in the current ruleset on normalizeTile
Mitigated mysterious crash in WorldMapHolder.updateTiles()
2021-03-15 20:54:41 +02:00
57f6c99d86 More terrainFeature refactors (#3694) 2021-03-13 23:38:11 +02:00
20f5672337 Resolved #3686 - world wrapped 'continents' map now separates continents properly 2021-03-13 23:02:57 +02:00
aab037b409 Resolved #3691 - 'new map' from map editor copies existing map parameters 2021-03-13 22:39:57 +02:00
a37ac74fa9 'in all coastal cities' now translated 2021-03-13 22:38:53 +02:00
309e29b922 Merge branch 'master' of https://github.com/yairm210/Unciv 2021-03-13 22:38:25 +02:00
5564d4db7e Game no longer crashes due to incorrect building-improvement modding combinations 2021-03-13 22:35:24 +02:00
aa61fd0f40 multiple terrain features (TileInfo) (#3689)
* Changed getTerrainFeature to getTerrainFeatures

* Changed equals to contains

for getHeight and forestOrJungleIsRoads

* Changed equal to contains

for matchesUniqueFilter

* Last changes in TileInfo for now

* make sure terrainFeature field is null

we cant be certain if setTransients got called so we have make sure we set field = null inside the getter
2021-03-13 22:23:29 +02:00
b658e04048 Fix the Military Caste policy (#3692) 2021-03-13 22:16:54 +02:00
fd177b1200 remove transient (#3688)
since it not only blocks serialization it also blocks deserialization
2021-03-12 13:43:14 +02:00
d1df2fd128 Adding convert Function (#3687)
* Adding convert Function

* field = null to be safe
2021-03-12 12:20:55 +02:00
02cd1a2ef3 More multiple terrain feature changes 2021-03-11 23:09:05 +02:00
01877fee7c Fixed Great Barrier Reef spawn rules 2021-03-11 22:17:59 +02:00
9eaf4f4826 Copy all terrain features on clone(), not just first
Use terrainFeatures in naturalWonderGenerator
2021-03-11 21:58:24 +02:00
c7e424d661 Merge branch 'master' of https://github.com/yairm210/Unciv 2021-03-11 21:58:19 +02:00
b3a62f4b1a Withdraw before melee is the same as original game (#3674) 2021-03-11 21:40:44 +02:00
972bf2ba1c Resolved #3681 - translation fix, "in every city" -> "in all cities" 2021-03-11 21:08:48 +02:00
1286fc1dff Support for multiple terrain features Part 1 (#3678)
* Adding terrainFeatures ArrayList

* fixed existing save loses all terrainFeatures
2021-03-11 19:07:44 +02:00
7bb2c70245 Mods with no techs should work again 2021-03-10 20:27:37 +02:00
7d3e2a4e78 Adding world wrap support to map editor (#3667)
* Adding world wrap support to MapEditor

* better readability
2021-03-08 22:19:55 +02:00
87c9729e52 Resolved #3663 - fixed settler automation bug 2021-03-08 22:05:59 +02:00
7eab616352 Added titles to mod management screen 2021-03-07 17:49:53 +02:00
011c1de102 Resolved #3635 - can remove natural wonders and roads/railroads in map editor 2021-03-07 11:41:09 +02:00
7ddcc58955 Can convert maps between different rulesets! 2021-03-07 10:02:19 +02:00
a654937ad3 ImageGetter.reload() is private, you should use ImageGetter.setRuleset() from outside 2021-03-07 10:01:51 +02:00
d15456baa8 Fixed hurry cost modifiers, and unit gold costs scaling according to game speed 2021-03-06 23:45:50 +02:00
43be37a3b8 Resolved #3651 - "Free great person" unique is compatible with techs even for Spectator 2021-03-06 23:10:48 +02:00
b9c6874a3f Removed deprecated "kotlin-android-extensions" reference 2021-03-06 23:02:13 +02:00
3bdff7dec3 Merge branch 'temp' 2021-03-06 22:30:46 +02:00
fd207d55c6 Game can handle resources "disappearing" between versions (esp. for mods) 2021-03-06 22:30:29 +02:00