Yair Morgenstern
330fa6593b
4.7.4
2023-06-25 10:07:17 +03:00
Yair Morgenstern
b6aa177311
4.7.3
2023-06-23 09:39:54 +03:00
SomeTroglodyte
ff54bcd493
Prevent mod conflicts better ( #9586 )
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* Tighten mod check severity and selectivity for unit-producing triggered Uniques
* Prettify display of mod check results by suppressing dupes and hiding conditionals from tr()
* Extra confirmation to play with errors, colors, improved handling of mod checkboxes
* Tweaks to improved mod checking in new game
2023-06-19 19:02:09 +03:00
Yair Morgenstern
e987bbbaad
Added new unique - "Automatically built in all cities where it is buildable"
2023-06-19 15:40:21 +03:00
Yair Morgenstern
4107e081bd
4.7.2
2023-06-18 18:29:55 +03:00
Xander Lenstra
639d34e28d
Reordered the region of other global uniques and wrote a few unique tests ( #9611 )
2023-06-17 20:59:51 +03:00
Yair Morgenstern
4dad953db9
bugfix: AI evaluation of ButItemsDiscount no longer crashes
2023-06-11 11:10:33 +03:00
Yair Morgenstern
280025fa10
Resolved #9416 - failure to get preview image no longer causes crash
2023-05-21 12:35:57 +03:00
Skekdog
a3ef6fa314
Add May not annex cities
unique ( #9314 )
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* Add `May not annex cities` unique, following same behaviour as Civ5 Venice. Hopefully this time I won't need to re-install windows.
* Add `May not annex cities` unique, following same behaviour as Civ5 Venice. Hopefully this time I won't need to re-install windows.
* Fix raze button being unavailable in city screen
* Fixed raze button being available in city screen, as per civ5
* Corrected indentation
* mayAnnex instead of canAnnex, hasUnique rather than getMatchingUniques
* AI will follow rules
* Replaced getMatchingUniques with hasUnique, for real this time
2023-05-09 23:02:19 +03:00
Yair Morgenstern
4d63f0542f
Avoid font-related crash
2023-04-19 11:26:11 +03:00
Yair Morgenstern
2f25ed3053
Replaced hardcoded embarked sight with configurable
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"Normal vision when embarked" replaced by "[+1] Sight <for [Embarked] units>"
2023-04-19 11:12:21 +03:00
Yair Morgenstern
ab1d823477
4.6.2
2023-04-16 15:01:43 +03:00
Yair Morgenstern
28f5043fcb
4.6.1
2023-04-13 16:26:43 +03:00
Yair Morgenstern
a363edaa6a
4.6.0
2023-04-09 18:15:53 +03:00
Yair Morgenstern
adb51d9264
Resource stockpiles! ( #9147 )
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* Resource stockpiles!
* toString extension including sign (+/-)
* Trigger uniques to provide/consume stockpiled resources
* Fixed build
* Display 'per turn' for stockpiled resources that are consumed per turn
* "Costs [amount] [resource]" works!
* Stockpile unique costs are displayed in construction button
* Added unique to prevert certain resources from being traded
2023-04-09 18:01:26 +03:00
Yair Morgenstern
711655c786
Better wrapping for long construction item names
2023-04-09 01:20:17 +03:00
Yair Morgenstern
e5452f5605
modding: 'Only available when' applies to beliefs
2023-03-20 22:19:00 +02:00
Yair Morgenstern
f89765354a
Resolved #8901 - Modding: Units from triggers respect "limited to [amount] per civilization" limits
2023-03-15 19:19:35 +02:00
SomeTroglodyte
db08c30363
Make City center minimum tile yields moddable ( #8804 )
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* Slight cleanup of TileStatFunctions
* Make City center minimum tile yields moddable
* Make City center minimum tile yields moddable - patch1
* Make City center minimum tile yields moddable - patch1
2023-03-13 17:02:08 +02:00
Yair Morgenstern
cd8b68253b
All units can be automated
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Modders can choose which units get it as a primary action
2023-03-13 16:55:50 +02:00
Yair Morgenstern
d3c084f89f
Added 'additional times' to limited actions
2023-03-05 20:03:54 +02:00
Yair Morgenstern
8c24926476
Modding: global alert available as triggerable for all objects
2023-03-05 12:53:02 +02:00
Yair Morgenstern
253c669ba9
Added 'after which this unit is consumed' for units whose only purpose is limited actions
2023-03-03 16:37:11 +02:00
Yair Morgenstern
608e0dfb71
Added limited usage for actions!
2023-03-03 14:47:50 +02:00
Yair Morgenstern
c3a4a18bba
Replace unit action for timed golden ages with a generic triggered unique
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Triggered uniques display side effects
2023-03-03 14:13:00 +02:00
Yair Morgenstern
06fa2c2378
Added 'for [amount] movement' unit action modifier
2023-03-02 21:02:34 +02:00
Yair Morgenstern
5e85c3ca72
"by consuming this unit" is better
2023-03-01 16:35:06 +02:00
Yair Morgenstern
ae501c3750
'create improvement' action, <consuming this unit> and <as an action> modifiers
2023-03-01 16:09:44 +02:00
Yair Morgenstern
66faeb0d15
Preparation for unit action modifiers
2023-03-01 15:26:54 +02:00
Yair Morgenstern
44399e770c
Added triggered uniques to grant specific tech / policy
2023-02-27 10:58:08 +02:00
Yair Morgenstern
8361d68452
Added 'upon ending turn in tile' unit trigger
2023-02-26 23:41:09 +02:00
Yair Morgenstern
86a63ac578
'upon conquering' is a condition not a triggered unique
2023-02-26 22:33:00 +02:00
Yair Morgenstern
c1df32b4e7
Add new uniques to wiki
2023-02-26 22:15:15 +02:00
Yair Morgenstern
090c421f9b
Introduced "upon defeating [unitFilter] unit" trigger
2023-02-26 20:31:13 +02:00
Yair Morgenstern
ad9942c532
4.5.0
2023-02-25 21:03:52 +02:00
Yair Morgenstern
3278cbc904
4.4.19
2023-02-23 23:11:30 +02:00
Yair Morgenstern
06292bec64
Fix unique parameter type
2023-02-22 09:54:10 +02:00
Yair Morgenstern
7b1a5e296c
modding: Added "upon gaining a [unitFilter] unit" trigger condition
2023-02-22 09:32:50 +02:00
Yair Morgenstern
2e5d1bf591
Resolved #8435 - rivers remain visible after founding city
2023-01-22 19:33:27 +02:00
Yair Morgenstern
39e88d3a1a
Added "upon discovering a Natural Wonder" trigger - @letstalkaboutdune
2023-01-22 19:05:17 +02:00
Yair Morgenstern
4beaaadfc8
Added conditionals for above and below resource amounts
2023-01-21 23:36:53 +02:00
Yair Morgenstern
be161d8839
Better docs for Trigger Conditions
2023-01-16 23:13:08 +02:00
Yair Morgenstern
509d179d19
War -> war with major civ
2023-01-16 23:11:17 +02:00
Yair Morgenstern
a045114dc6
Added trigger conditional for entering era
2023-01-16 22:28:42 +02:00
Yair Morgenstern
f89c2330aa
Conditional triggers now work with timed uniques
2023-01-16 22:03:17 +02:00
Yair Morgenstern
358f01079c
Added 'upon adopting policy' trigger
2023-01-16 21:20:14 +02:00
Yair Morgenstern
2593c35e30
Added 'upon declaring war' trigger
2023-01-16 21:13:40 +02:00
Yair Morgenstern
cbd7f7ac5c
Added trigger conditions framework!
2023-01-16 21:05:59 +02:00
Yair Morgenstern
879a5b230f
Resolved #8387 - Fixed Reliquary belief
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Got rid of multiple uniques with the same text
2023-01-16 13:05:11 +02:00
Yair Morgenstern
b5281e20c9
4.4.0
2023-01-14 21:27:11 +02:00