yairm210
1c0ba1f20b
4.14.12
Conflict marking / main (push) Failing after 5s
Detekt / detekt (ubuntu-latest) (push) Failing after 31s
Generate mkdocs from docs folder / deploy (push) Failing after 22s
Build and test / Check code and run unit tests (push) Failing after 1h6m44s
Docker / build (push) Failing after 59s
2024-12-02 20:15:31 +02:00
Leonard Günther
862762735a
Added more options for UI skin mods ( #12501 )
...
* Add fallback skin to skin config
* Add icon and font color to SkinElement
* Use foregroundColor if no icon color is specified
+ Fix fallbackSkinVariants are not used
* Add defaultVariantTint to reduce mod copy pasta
* Add docs for new skin variables
2024-11-21 19:28:09 +02:00
yairm210
fbfeb4d508
docs:
2024-11-19 17:38:02 +02:00
yairm210
a914571b8e
Avoid OOM errors when updating all games by avoiding parallelization
2024-11-19 08:50:59 +02:00
SpacedOutChicken
06f6449c6c
Update Unique-parameters.md ( #12482 )
2024-11-16 22:55:45 +02:00
yairm210
3c7bf97148
Resolved #12477 - Limited, but performant, edge filters
...
This brings back 'edges below improvements'
2024-11-16 20:21:50 +02:00
yairm210
086573b112
perf(rendering): ignore unit layers with no units
2024-11-13 11:57:32 +02:00
yairm210
6da45f4dd2
4.14.5
2024-11-10 14:47:40 +02:00
PLynx
bdcc0bb0d6
Add owned tiles countable ( #12423 )
...
* Added owned tiles countable
* Applied yairm210's suggestions
* Added template.properties key
2024-11-10 14:25:48 +02:00
yairm210
6a3d4548bb
Fixed serialization
2024-11-05 14:47:05 +02:00
yairm210
42eb0fb040
Modding: Added validation to event uniques
...
Fixes tutorial
2024-11-01 12:02:36 +02:00
yairm210
ef5970f6f3
Resolved #12349 - Added version to main menu
2024-10-25 09:23:05 +03:00
Rob Loach
1721fb605d
Docs: Update Portrait documentation ( #12351 )
...
This moves the portrait documentation into the same spot so it's easier to read.
2024-10-24 20:33:48 +03:00
Rob Loach
e9481d4bc1
Add <when espionage is enabled>
conditional ( #12326 )
...
* Modding: Replaced "Hidden when espionage is disabled" with "Only available <when espionage is enabled>"
* Modding: Fix unique deprecation notice
* Add ConditionalEspionageEnabled to isUnavailableBySettings list
2024-10-21 21:51:50 +03:00
itanasi
8f45b15c49
Small fix to Modding Wiki for Ranged Strength clarification ( #12328 )
2024-10-21 18:17:49 +03:00
yairm210
9140acb432
4.13.18
2024-10-20 15:02:04 +03:00
yairm210
579ea79d09
Modding: Replaced "Hidden when [victoryType] Victory is disabled" with "Only available <when [victoryType] Victory is enabled>"
2024-10-20 13:35:55 +03:00
Rob Loach
46644bcc05
Docs: Add documentation for Remaining Civilizations ( #12314 )
2024-10-20 12:41:36 +03:00
yairm210
c885e2462d
Resolved #12307 - Allow fallback to "UnitTypeIcons/$unitName" if "UnitIcons/$unitName" does not exist
2024-10-18 14:55:59 +03:00
yairm210
45fc67df29
4.13.16
2024-10-13 23:01:55 +03:00
yairm210
8c676271be
Fixed broken doc links
2024-10-11 16:43:15 +03:00
yairm210
6f0babb393
4.13.15
2024-10-10 23:18:23 +03:00
yairm210
feae93b799
Added 'City-State' as value for nationFilter
2024-10-10 22:57:19 +03:00
PLynx
5d1c05d8e4
Add two population-related conditional uniques ( #12258 )
...
* Added the Conditional Below Population
* Added the Conditional Between Population
2024-10-06 16:46:34 +03:00
yairm210
2a8f0be257
4.13.12
2024-09-28 22:13:05 +03:00
yairm210
9c7e5b3ae6
Resolved #11832 - re-activate Thai language, now with diacritic support
2024-09-23 23:53:59 +03:00
yairm210
916317a048
Allow comment uniques and timed uniques in event choices
2024-09-23 18:39:26 +03:00
yairm210
a91d32874b
Tilesets: Added edge tile images!
2024-09-21 22:11:18 +03:00
yairm210
2a0ff58cc9
Updated Events json schema
2024-09-06 15:14:53 +03:00
yairm210
c9f5b94993
Update gradle libraries
2024-09-05 21:50:18 +03:00
yairm210
16bca8d562
4.13.5
2024-09-05 21:32:07 +03:00
yairm210
2f36248484
Better console documentation for objects with spaces
2024-08-28 08:01:05 +03:00
yairm210
0b48d30451
docs: Better event documentation for presentation
2024-08-25 02:04:00 +03:00
yairm210
4a9739a643
Modding: "Costs [amount] [stockpiledResource]" construction accepts conditionals
2024-08-23 16:22:49 +03:00
yairm210
072c3786c4
Added "upon damaging a [mapUnitFilter] unit" which can trigger a unique on the *enemy* unit!
2024-08-22 10:28:48 +03:00
yairm210
f6efdd105f
All unit trigger uniques start with a targetting parameter
2024-08-22 01:21:38 +03:00
yairm210
3798dadad4
4.13.1
2024-08-21 23:25:36 +03:00
yairm210
43b0c9bbad
Temporary unit statuses! Can be applied with "This Unit gains the [promotion] status for [positiveAmount] turn(s)" trigger unique
...
Example: "This Unit gains the [Morale] status for [1] turn(s) <for [1] movement> <for units without [Morale]>"
2024-08-21 09:32:07 +03:00
yairm210
ec462f9e86
Fixed unique documentation not updating
2024-08-20 09:08:07 +03:00
yairm210
637a2a8208
Added unit promotions json schema
2024-08-19 16:54:59 +03:00
yairm210
4d39c80c93
Allowed specifying custom colors for unit promotions
2024-08-19 16:24:45 +03:00
SomeTroglodyte
65a99e23fd
Enhance modding freedom for Natural Wonders ( #12062 )
...
* Allow omitting `turnsInto` on Natural Wonders
* Support a wider range of parameters on NaturalWonderConvertNeighbors*
* Extend docDescription
* Good suggestion
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
---------
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
2024-08-06 10:10:29 +03:00
yairm210
4e51c94fa4
the word 'default' is misleading since it's an overrider
2024-08-04 10:22:37 +03:00
yairm210
e01ba625ba
Allow default unitset and tileset for base ruleset mods
2024-08-04 10:17:22 +03:00
Caballero Arepa
e10652964b
Clarify which entities are for Portraits ( #12051 )
...
* Clarify which entities are for Portraits
Would this work?
* Add documentation for autoupdate workflow
* Remove autoupdate doc
2024-08-02 14:42:24 +03:00
Oskar Niesen
155082471b
Made Gold Gifting moddable ( #11995 )
...
* Made gold gifting moddable
* Made gold gift degradation moddable
* Removed unused import statement
2024-07-24 16:31:57 +03:00
SomeTroglodyte
42d6218956
Easter eggs: Moddable floating imagery ( #11483 )
...
* New HolidayDates for potential easter eggs
* Dia de los Muertos
* Add Diawali
* Add Diwali credits
* Add some Qingming stuff
* Allow for zero images for a holiday configured to show floating art
* Revert contained art
* Simplify a few things
* Implement all special days I could think of
* Wiki
* Put chance back in so the full-range old holidays behave the same as before and unit tests work
2024-07-18 17:55:41 +03:00
yairm210
a50982e9bb
Added terrains.json schema
2024-07-16 00:01:51 +03:00
yairm210
55b92b3fb5
Added error handling
2024-07-14 16:44:06 +03:00
yairm210
88ba177a9c
Added documentation for autoupdates
2024-07-14 16:16:54 +03:00