Yair Morgenstern
353b6e71f8
Added initial mod management screen
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Changed turn icon to hourglass, per the change in the Discord poll
2020-08-25 18:43:05 +03:00
Yair Morgenstern
a253a97940
Added Unzip functionality - we should soon be ready for mod management from within the game!
2020-08-25 16:38:55 +03:00
Yair Morgenstern
a6b89b9885
More minor emoji changes
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They do make the whole setup seem much more professional
2020-08-24 23:17:34 +03:00
Yair Morgenstern
bed7fe4c64
Added unit symbols for Strength, Ranged Strength, Range and Movement as 'emojis'
2020-08-24 22:48:00 +03:00
Yair Morgenstern
1f3b77d038
All 'Turn' and 'Turns' texts changed to a turns icon, much cleaner!
2020-08-24 19:45:53 +03:00
Yair Morgenstern
24d5e08783
Translation updates for Finnish
2020-08-14 00:38:17 +03:00
Yair Morgenstern
451234c3bb
3.9.20
2020-08-12 19:39:45 +03:00
Yair Morgenstern
d9e1b58bd2
Added Pinglish translations
2020-07-24 09:55:29 +03:00
Yair Morgenstern
e179f1a472
Added Water Mill building
2020-07-13 22:42:30 +03:00
Alexander Korolyov
c51879cc5f
OptionsPopup with two experimental switches: Spectator mode, Extended Map editor. ( #2834 )
2020-07-12 12:59:32 +03:00
Alexander Korolyov
aa677042dd
New icon for "Load Scenario" ( #2768 )
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* New icon for "Load Scenario"
* Javadoc comments
2020-06-25 22:30:39 +03:00
Yair Morgenstern
1961aa7245
Code for era-based city images is go, the current era city images hide the rivers behind them so it's temporarily disabled
2020-06-10 22:00:32 +03:00
Yair Morgenstern
86d54bd3fe
Resolved #2708 - added rivers to plain tileset
2020-06-08 19:34:25 +03:00
Yair Morgenstern
f03c0c6de2
Translation updates
2020-06-07 21:52:29 +03:00
Yair Morgenstern
d511899ed8
Resolved #2613 - added a close button to the Civ-picking popup in the New Game screen
2020-06-03 19:09:48 +03:00
Yair Morgenstern
8ba8c6b596
More new tiles by The Bucketeer!
2020-05-19 00:06:01 +03:00
Yair Morgenstern
2444b2e1d2
New river edges and flattened tiles by The Bucketeer!
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Opened River changes in Tile Editor - only visual for now, but should help people see how their tiles would look with rivers surrounding them
2020-05-16 23:54:16 +03:00
Yair Morgenstern
f7e3017826
Better trading posts by The Bucketeer!
2020-05-13 22:19:16 +03:00
Yair Morgenstern
6a7773730b
New FantasyHex jungle and lake tiles
2020-05-08 17:48:09 +03:00
Yair Morgenstern
c24b028c99
Differentiated between Portuguese and Brazilian Portuguese translations
2020-05-05 20:56:24 +03:00
Yair Morgenstern
688b780b14
Added a repeating baclground to the menu screen
2020-04-21 23:53:33 +03:00
Yair Morgenstern
5aae57d848
Added icons to the main menu, looks much better!
2020-04-21 14:18:38 +03:00
Yair Morgenstern
c5582257c9
Denmark's icon better centered
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Generated translations for Denmark
2020-04-13 12:07:59 +03:00
Yair Morgenstern
c8c2bbb00a
Policy screen does not auto-open when you have a free policy, instead coming from clicking the 'next turn' button - should help us solve the "screen unresponsive when I have a free policy" problem, if not eliminate it entirely
2020-04-05 10:54:16 +03:00
Yair Morgenstern
2a23d1db6c
Uncivbot moved to its own repo, for future hosting reasons
2020-04-02 14:50:56 +03:00
Yair Morgenstern
235143751c
Railroad is now just a black line - much clearer than the old, "nicer" image
2020-03-31 20:50:21 +03:00
Yair Morgenstern
806a0e2269
Resources in Civilopedia state unit and buildings that consume the resource - #1964
2020-03-29 14:29:19 +03:00
Yair Morgenstern
378f56207c
Resolved #1779 - Can now lock worked tiles to prevent them from being unassigned
2020-03-29 12:42:58 +03:00
Yair Morgenstern
cf79ac0db1
Inca fixes - added icon, fixed colors
2020-03-28 22:41:55 +03:00
Yair Morgenstern
c64b359fb5
3.6.7
2020-03-11 17:26:26 +02:00
Federico Luongo
2a67294554
Snow, Ice, Atoll & Map Generation ( #1909 )
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* Snow, Atoll & Ice
* Fix White Hexagon + Small NW refactor
* More Land in Continents #1886
* Atoll can spawn only on Coast
* Added new constants and turned Constant into an object
* Latitude and Longitude utility methods
* New MapGenerator steps
* New MapParameters & MapGenerator cleanup
* Added New Map option to MapEditor menu
* New parameters default values and limits
* archipelagos map type
* Translations & Atlas
* removing unneeded octave displacement
* Fix Archipelago
* Perlin noise parameters & no-elvis in TileMap
* Rebuilt Atlas
Co-authored-by: Eddh <remi.dufour@protonmail.com>
2020-03-11 11:39:37 +02:00
Federico Luongo
0cf27789e9
Borders made of oriented triangles rather than circles ( #2104 )
2020-03-08 20:36:50 +02:00
Yair Morgenstern
26affe7943
Translation ( #1878 )
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* Update Nations_Italian.json (#1864 )
* Update Japanese.properties (#1867 )
* Update Japanese.properties
* Update Japanese.properties
* Update Japanese.properties
* Update Japanese.properties
* Update Japanese.properties
* Update Japanese.properties
* Update Japanese.properties
* Update Japanese.properties
* Update Japanese.properties
* Update Japanese.properties
* Update Japanese.properties
* Update Japanese.properties
* Update Thai.properties (#1871 )
I'm back!!
* Update German.properties (#1873 )
Revised promotions
* Update German.properties (#1874 )
added missing unit translations
* Update Italian.properties (#1875 )
Typo fix
* Update Nations_Russian.json (#1877 )
* rfe
* Update Nations_Russian.json
* Update Nations_Russian.json
* Update Russian.properties (#1876 )
* Translation roundup + added Mongolian civ translations
* Update Russian.properties (#1879 )
Mongolia update
* Additional translation strings related to the custom map settings (#1881 )
* Diplomacy screen: Secondary relationships line is added (#1880 )
* Additional translation strings
* Update Japanese.properties (#1883 )
* Update Japanese.properties
* Update Japanese.properties
* Update to Ukrainian translations + fix of the translation call (#1888 )
* Final touches before version
Co-authored-by: Smashfanful <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: paontv <57051667+paontv@users.noreply.github.com>
Co-authored-by: NoNZeeZ <58921355+NoNZeeZ@users.noreply.github.com>
Co-authored-by: ozolotl <ozolotl@users.noreply.github.com>
Co-authored-by: IraqLobster34 <56483230+IraqLobster34@users.noreply.github.com>
Co-authored-by: JackRainy <JackRainy@users.noreply.github.com>
2020-02-09 20:29:34 +02:00
Federico Luongo
edf0294dfd
Mongolia ( #1855 )
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* Mongolia
* Translation & Atlas
* Remove debug option
* Remove erroneous import
* Promotions.addXP
* Khan heals 15 HP
* XP bonus fix
* Added 'Mongol Terror' which is the term used for the mongolian combat bonus
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
2020-02-08 20:51:21 +02:00
Yair Morgenstern
a73fe3d9de
Tile update by The Bucketeer
2020-02-02 18:31:45 +02:00
Yair Morgenstern
ef19775545
More translation related stuff that I forgot =/
2020-02-02 18:00:08 +02:00
Yair Morgenstern
f0372ea9ec
3.5.6
2020-01-25 20:28:30 +02:00
Yair Morgenstern
7ea6fc2551
Added 4-way tile images (base,feature,improvement,resource) by The Bucketeer
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Fixed some issues with existing tile images
2020-01-21 21:02:11 +02:00
Yair Morgenstern
5c42e7f1fb
New translations
2020-01-20 23:28:52 +02:00
Yair Morgenstern
f154ac1d6d
3.5.4
2020-01-19 21:58:38 +02:00
Yair Morgenstern
32ba55b2fe
Added many more resource+improvement images
2020-01-18 22:35:18 +02:00
Yair Morgenstern
02def2ffa9
Resource+Improvement is go!
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Added resource-specific plantations by The Bucketeer
2020-01-17 15:07:47 +02:00
Yair Morgenstern
5af6dd1ad5
More resource images by The Bucketeer
2020-01-15 23:56:02 +02:00
Yair Morgenstern
9a426318ba
Proper destruction notification for city states
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Added Fur resource image
2020-01-13 00:09:09 +02:00
r3versi
a1b03849ec
Fix city screen ( #1657 )
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* Last CityScreen fix
* Atlas & Translations
2020-01-11 22:46:17 +02:00
r3versi
2daf27278d
WIP Construction Queue ( #1648 )
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* Construction Queue
* Added constructionQueue in addition to currentConstruction: if currentConstruction is done, next construction from Queue is started; if Queue is empty invoke ConstructionAutomation
* Queue utility methods: add, remove, higher prio, lower prio
* Icons to move constructions in queue
* Top left city stats moved to top right panel
* Added current construction and queue construction to top left
* Extended selected construction (containing description) moved to bottom right, it is now displayed alternatively to selected tile
* Max queue size, cannot change queue in puppet city or in other player turn
* Queue and current construction reset on puppeting city
* Cleanup again
* CityStatsTable is a separate class so we can play around with where it's located with minimal code changes
* Rejection reason wrap & removing nothing on enqueue a construction
* Crude UI proposal
* Tutorial updates for queues
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
2020-01-10 11:41:43 +02:00
Yair Morgenstern
977fcfb97e
Code cleanup - when{} instead of if-else chains, toLabel() instead of Label(...)
2020-01-09 20:54:33 +02:00
r3versi
065e944896
Songhai ( #1636 )
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* Songhai, Burial Tomb, Gold for capturing city
* Burial Tomb unique: double gold gained when city is captured
* Rebuilt Atlas and Translations
* Italian translation + fix missing translations
* Barbarian Camp Reward
Is now modified by Speed and Difficulty
2020-01-09 19:23:00 +02:00
Yair Morgenstern
f554d8c2c4
Multiple mods work OK!
2020-01-07 19:50:36 +02:00
Yair Morgenstern
1008e9c4f6
More resource images by The Bucketeer
2020-01-06 23:01:18 +02:00
Yair Morgenstern
ca8de2e379
Latest images
2019-12-29 18:02:10 +02:00
Yair Morgenstern
4dd3a69a72
Can now display pixel resources on the map!
2019-12-29 17:51:39 +02:00
Yair Morgenstern
050db70fff
All nat wonders are go, courtesy of The Bucketeer!
2019-12-29 15:55:53 +02:00
Yair Morgenstern
eac9647829
Bahasa_Indonesia -> Indonesian, for uniformity among languages names
2019-12-26 14:52:16 +02:00
Yair Morgenstern
94f1b074c9
Indonesian is in and has a flag
2019-12-26 12:15:26 +02:00
Yair Morgenstern
3dfc6503a1
Mount Fuji artwork by The Bucketeer means it's now in the game!
2019-12-25 13:01:29 +02:00
Yair Morgenstern
97f3260047
Grand Mesa artwork by The Bucketeer means it's now in the game!
2019-12-24 15:28:59 +02:00
Yair Morgenstern
33ad922343
Solved bug which was caused by obsoleting scouts when they have no upgrade
2019-12-22 19:39:54 +02:00
r3versi
c2dc0217b6
Rejuvenation icon + Unique promotions are listed in PromotionPickerScreen ( #1506 )
2019-12-22 15:29:40 +02:00
Yair Morgenstern
77d00f35bb
Translation files now take a huge amount of time to load, moved their loading into a thread and put up a "loading screen" beforehand
2019-12-18 22:24:18 +02:00
Yair Morgenstern
fd7160b785
Added line spacings in the translation files, for organization
2019-12-17 22:57:39 +02:00
Kevin Fisher
52111430ef
Add close icon for the UnitTable ( #1472 )
2019-12-17 21:44:20 +02:00
Yair Morgenstern
486dba97df
Added first images for resources - not implemented yet!
2019-12-17 14:25:28 +02:00
Yair Morgenstern
0de84e60a9
Not all Natural Wonders look good enough to enter the game as-of-now.
2019-12-17 14:23:17 +02:00
r3versi
aa02a2d321
Natural Wonders ( #1456 )
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* NaturalWonders initial commit
* Created models/ruleset/tile/NaturalWonder and assets/json/NaturalWonders
* MapGenerator now spawns NaturalWonders in random compatible random locations
* MapParameters has a noNaturalWonders option
* TileInfo has naturalWonder property (set to null if none)
* TileInfo and UnitMovementAlgorithms correctly manages stats and consider the tile unpassable and unimprovable
* Notification and happiness on NaturalWonder discovery
* El Dorado discovery bonus, Spain unique
* Doubled tile yields for Spain
* NaturalWonders implemented as TerrainType + Fountain of Youth promotion
* Images issue #124
* NaturalWonder TileImages (Fantasy) and Overlay (Default)
* NaturalWonderOverlay.png : https://www.flaticon.com/free-icon/mount-fuji_2166259
* Bugfix
* Added translations
* Italian translations
* Fix translation issue
* missing space after = in template.properties breaks translations
* Improved NaturalWonder spawn logic
* Great Barrier Reef spawns on 2 contiguous tiles
* Each wonder has specific spawn requirements
* Number of wonders spawned scales with map radius
* Fix unused import
2019-12-16 20:37:49 +02:00
Sam Rogers
cdcd7cf116
correct spelling of "Fascism" policy ( #1432 )
2019-12-08 18:40:48 +02:00
Yair Morgenstern
df964a5ec6
TechPickerScreen organization
2019-11-28 20:28:04 +02:00
Yair Morgenstern
405536beba
I think the Windows64 executables haven't been compiling well from the get-go...
2019-11-26 22:18:07 +02:00
Yair Morgenstern
a8c98f60d7
Railroads are now much more visible!
2019-11-23 22:43:35 +02:00
Yair Morgenstern
b1868accc5
Nuclear Weapon setting moved to Options, s it can be more easily explored by players
2019-11-19 22:00:16 +02:00
Yair Morgenstern
15e59b161b
Technology description no longer includes Manhatten Prokect or Nuclear Missile in description when nuclear weapons are disabled
2019-11-19 19:34:48 +02:00
Duan Tao
111030e457
Nuke your enemy! ( #1318 )
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* Nuke your enemy!
* Fantasy tiles. Worker automaticly clears fallout.
* Some AI improvement for choosing wonder and military unit.
* Add nuclear weapon option.
2019-11-19 08:43:04 +02:00
Yair Morgenstern
9533a35d15
3.2.4
2019-11-18 22:00:44 +02:00
Yair Morgenstern
aa4c70f090
Fixed trades always beng denied because "our proposed trade is no longer relevant"
2019-11-17 21:16:51 +02:00
Yair Morgenstern
19fd2bd205
Yet even more images by The Bucketeer!
2019-11-17 20:00:43 +02:00
Yair Morgenstern
1ecc6bbb2a
Performance improvement - tile taps and long-clicks are now done at the TileMapHolder level, meaning we can only create one instead of one per tile, massive memory saving!
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Map now zooms with mouse scroll in Desktop!
2019-11-16 23:02:09 +02:00
Yair Morgenstern
a48c356920
Base image tiles on tiles with improvement images are now grayed out when not visible
2019-11-16 21:15:33 +02:00
Yair Morgenstern
8fad2fd680
Removed my dumb plantation art so that The Bucketeer's masterpieces can shine through =D
2019-11-16 19:52:30 +02:00
Yair Morgenstern
dd8f812465
Units &c updated!
2019-11-16 19:42:34 +02:00
Yair Morgenstern
827bf3d4b2
Images update! By The Buketeer again!
2019-11-15 14:28:46 +02:00
Yair Morgenstern
8729100993
altas commit
2019-11-14 22:30:14 +02:00
Yair Morgenstern
24e62e7cc1
Added all of The Bucketeer's improvements, and units until Landskecht
2019-11-14 22:14:23 +02:00
Yair Morgenstern
e21d7eb54a
We can now have "layered" images for the base tile, such as grassland + manufactory!
2019-11-14 21:01:24 +02:00
Yair Morgenstern
91eed3fc02
3.2.1-patch1
2019-11-10 18:34:44 +02:00
Yair Morgenstern
e1350cdb05
separated whiteDot for images from TableBackground for backgrounds
2019-11-08 15:42:19 +02:00
Yair Morgenstern
1bd6f5fc73
Atlas updated now (:
2019-11-06 19:34:02 +02:00
Yair Morgenstern
777802ab04
Can no longer click 'next turn' if popups are open - #1289
2019-11-05 15:21:28 +02:00
Yair Morgenstern
57b0040df7
Added Siam civ - #703
2019-11-03 23:22:49 +02:00
Yair Morgenstern
791439397e
Added Brandenburg Gate wonder - #643
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Fixed translation bugs
2019-11-02 23:08:55 +02:00
Yair Morgenstern
f80b0ee777
Added link to Patreon
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Units upgrading to units with built-in promotions now get those promotions
2019-10-28 21:24:04 +02:00
Yair Morgenstern
6a46af4f88
Can no longer create great improvements on water or unbuildable tiles (like Oasis)
2019-10-28 21:00:08 +02:00
Yair Morgenstern
ef0c39ac93
More tile changes
2019-10-23 23:39:12 +03:00
Yair Morgenstern
318dbb2a6d
Added tiles with visiable improvements, since not all improvements and combinations are ready this is behind a menu option
2019-10-23 21:56:23 +03:00
Yair Morgenstern
062d1d34ce
Czeck -> Czech icon, obviously
2019-10-22 19:31:28 +03:00
Yair Morgenstern
f400a03358
Renamed "Immortal" to "Persian Immortal" because of the conflict in naming between the unit and the difficulty
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Also, changed existing units of Immortal or with Range promotion
2019-10-22 19:25:58 +03:00
Yair Morgenstern
965217d95c
Undid "Immortal" name change
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Fixed json errors
Added Korean and Czech flags
2019-10-21 23:23:38 +03:00
lishaoxia1985
362c67e348
1. rename the unit "Immortal" and the Promotion "Range" 2. fix the korean translation, it lost a ("). ( #1216 )
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* update
* update
* update
* update
* update
* update
* update
* range extension
2019-10-21 23:00:36 +03:00
Yair Morgenstern
33805ca6f8
Organized TileGroup icons (for improvements, resources and units) into a separate class
2019-10-17 00:05:10 +03:00
Yair Morgenstern
36ffc5520a
Added annex/puppet/liberate/raze explanations on the popup where you choose between them
2019-10-15 20:30:11 +03:00
Yair Morgenstern
14cbe9e21d
Even more pixel images!
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Added Pillaging tutorial
2019-10-15 16:00:07 +03:00