bb25f1fdb2
Better crude maps - zero uncovered tiles impossible ( #4685 )
2021-07-31 23:50:20 +03:00
5324eb96b5
Fixed bug where production from cutting down forests could apply to perpetual constructions ( #4694 )
2021-07-31 23:46:18 +03:00
3afe7af431
Solved crash where city states would try to gift great people without cities
2021-07-31 23:17:57 +03:00
692cbaa84a
3.15.17
2021-07-30 16:28:17 +03:00
130c318ae0
Civilopedia phase 8 - Nations and Promotions ( #4657 )
...
* Civilopedia phase 8 - Nations and Promotions
* Civilopedia phase 8 - Nations and Promotions - AS insubordination
* Civilopedia phase 8 - Nations and Promotions - OR template
* Civilopedia phase 8 - Nations and Promotions - proofread
* Civilopedia phase 8 - Nations and Promotions - revert OR
2021-07-30 15:55:17 +03:00
4bcf821879
Resolved #4647 - influence-by-game-progress works as intended
2021-07-30 15:41:54 +03:00
3388c540d5
Resolved #4676 - one-city-challengers no longer get multiple settlers for later eras
2021-07-30 15:15:16 +03:00
864fd2ce64
Maori Warrior debuff only applies to enemy units
2021-07-30 15:07:21 +03:00
8ae4ae1cb1
AI accepts research agreement offers
2021-07-29 19:00:55 +03:00
5184743cbb
Merge branch 'master' of https://github.com/yairm210/Unciv
2021-07-29 18:20:38 +03:00
4e249a0a1c
UnitActionType now knows keys, sounds and most icons ( #4607 )
...
* Removed Char-only restriction in keyboard support for unit actions, remap a few keys, key tooltips for non-ascii keys
* UnitActionType now knows keys, sounds and most icons
* UnitActionType empower - fix Prophets spreading Pantheons
2021-07-29 18:16:49 +03:00
98eba6a995
Resolved #4671 - Buildings from era are applied before buildings from policies
2021-07-29 17:44:18 +03:00
221f45b966
3.15.16
2021-07-27 23:27:41 +03:00
eb7cf85482
Solved rare teleport bug
2021-07-27 22:50:55 +03:00
1f6f49efd7
Mercantile CS resources ( #4641 )
...
* Added Porcelain and Jewelry, assigned to Mercantile CS
* resized Jewelry.png
* moved citystateresource, added resource overview to diplo screen
* citystateresource saved as string
* Update template.properties
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com >
2021-07-27 22:28:36 +03:00
34717008b8
Civilopedia phase7 ( #4628 )
...
* Civilopedia phase 7 - Terrain
* Civilopedia phase 7 - Terrain - tuning
* Civilopedia phase 7 - Terrain - patch1 "for"
* Civilopedia phase 7 - Terrain - patch2 for #4641
2021-07-27 10:41:25 +03:00
a6f2b0e720
Whoops
2021-07-27 06:44:58 +03:00
a74e7c0a6a
Resolved #4648 - city states no longer great Great Prophets when religion is not enabled
2021-07-27 06:43:11 +03:00
e94033fc36
Deprecated "can only attack water" unique
2021-07-27 05:39:36 +03:00
52867ec265
Deprecated PolicyManager.autocracyCompletedTurns
2021-07-27 05:24:19 +03:00
9c1248b741
Deprecated PolicyManager.legalismState
2021-07-27 05:23:23 +03:00
183b94702e
Better unique for defending vs units
2021-07-27 05:02:13 +03:00
1271c86d03
Another unique that should be deprecated :)
2021-07-27 03:47:24 +03:00
4479103ccc
Deprecation of Building.xpForNewUnits, in favor of an existing unique :)
2021-07-27 03:45:49 +03:00
c5ffec9ade
Replaced "Building.providesFreeBuilding" field with generic unique
2021-07-26 14:29:43 +03:00
8a1c728438
Step 1 in the Glorious UnitType Moddability Revolution - isRanged(), isMelee(), isMilitary(), isCivilian() are no longer unittype-dependent
...
Unified all isAir || isMissile to BaseUnit.MovesLikeAirUnit()
2021-07-26 00:15:18 +03:00
d0155a6ddd
Minimap Slider UI ( #4634 )
2021-07-25 19:08:50 +03:00
3e482182b3
Unit name translation ( #4635 )
2021-07-25 19:05:56 +03:00
966f70d0d4
Rename Railroad tech to Railroads ( #4567 )
...
* Rename Railroad tech to Railroads
* Rename Railroad tech to Railroads - force check
* Rename Railroad tech to Railroads - patch1
* Rename Railroad tech to Railroads - atlas
* Rename Railroad tech to Railroads - patch2
2021-07-25 19:04:51 +03:00
dbc6bc9f30
optimizing the spawn placement algorithm ( #4620 )
...
* optimize spawn placement
* consistent nomenclature
2021-07-24 22:19:46 +03:00
aa3be63492
Fix canImprovementBeBuiltHere regression ( #4623 )
2021-07-24 21:45:51 +03:00
f9bef4a917
Newgame screen overhaul for portrait mode ( #4522 )
...
* Newgame screen scrolls nicer, mods sorted, base/ext mod clearer, unified separators
* Newgame-Mods-UI - sort Nations
2021-07-24 21:43:12 +03:00
570ec1c326
Converted Specialist GPP to Counter
...
Changed jsons of Buildings and Specialists to Great Person names
2021-07-23 16:15:31 +03:00
0ed47f10a8
Converted building GPP from stats to counter
2021-07-23 15:25:11 +03:00
2c050283b0
Source-to-GPP mapping - replaces StatMap
2021-07-23 14:29:31 +03:00
e6bac1c5b5
Moved the stat-to-counter conversion forward to the CityInfo level
2021-07-23 14:00:22 +03:00
cbfd658480
Part 1 of "generic Great Person points" - changed data type serialized in save to be stat-agnostic
2021-07-23 13:55:08 +03:00
6791dd3340
Deprecate "Can only be built on coastal tiles" unique ( #4581 )
...
* Deprecate "Can only be built on Coastal tiles"
* Deprecate "Cannot be built on bonus resource"
* Deprecate "Can only be built on Coastal tiles" - bump 'as of'
2021-07-23 13:19:35 +03:00
f41d30e0cc
City states adjustments ( #4597 )
...
* city-state AI
* City-state spawns
* City-state border expansion
* City-state border expansion adjustment
* Food and production multipliers for city states
* 6 CS as default
2021-07-23 00:20:20 +03:00
e41ba0da91
A Civilopedia category for Religion ( #4609 )
...
* A Civilopedia category for Religion
* Civilopedia for Religion - rename cat, template and EOF linting
* Civilopedia for Religion - oversight
2021-07-23 00:10:47 +03:00
e514df5b82
Removed Char-only restriction in keyboard support for unit actions, remap a few keys, key tooltips for non-ascii keys ( #4606 )
2021-07-23 00:02:20 +03:00
57f647c2d1
Fixed bug where "[All] units" would not apply to city combatants ( #4601 )
2021-07-22 19:42:38 +03:00
41f9fbfed2
Fixed comodification errors under certain circumstances ( #4599 )
2021-07-22 19:42:08 +03:00
54df4ba0c0
Fixed a crash in badly defined mods ( #4598 )
2021-07-22 00:37:54 +03:00
2971e6bba3
Map generation and start locations ( #4588 )
...
* cellular automata for mountains and hills
* cellular automata for mountains and hills
* tweaks
* spawn location algorithm
* consolation prizes
* improve city state spawns
* AI settle in place if possible
* make heightmap generation mod agnostic
2021-07-21 14:41:48 +03:00
08954c1bd1
Spruced up Civilopedia - phase 6 - uniques ( #4587 )
2021-07-21 14:40:17 +03:00
e48ae69927
Implemented temples ( #4585 )
2021-07-21 12:21:24 +03:00
85f4840e35
Hide lesser used action buttons to free up space ( #4580 )
...
* You can now use 'h' to fortify/sleep until healed
* Hide lesser used unit actions by default
* Refactored worker actions into automate & build improvements
* Added missing translation lines
* Fixed translations
2021-07-21 10:43:55 +03:00
605581c78b
Fixed bug where 'remove road' would also remove other improvements under specific circumstances ( #4583 )
2021-07-21 10:42:32 +03:00
70a18de7cc
City construction Civilopedia-linked ( #4573 )
...
* City construction Civilopedia-linked
* City construction Civilopedia-linked - EOF
2021-07-21 10:34:00 +03:00