bb3a84fbe7
Removed may references to UncivGame.Current
2020-04-20 23:35:38 +03:00
eaf7c0a150
New players are correctly send to the language screen
2020-04-20 23:21:52 +03:00
a3a9bd142e
Added a main menu - and it only took 3 years before I felt it was needed
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This should allow players whose game generation is crashing to be able to send us games, and a lot more besides!
2020-04-20 23:16:58 +03:00
458caa8bbb
Map height normalized to feasable amounts of mountains
2020-04-20 19:47:26 +03:00
b6fc37aad8
Resolved #1936 - can sign Declarations of Friendship in Multiplayer
2020-04-20 18:29:16 +03:00
09bdaeb7a8
Resolved #2360 - can now change the current user ID for multiplayer when changing devices
2020-04-20 17:35:05 +03:00
1a0d808b65
More toTextButton() changes
2020-04-20 17:33:46 +03:00
fea202dbd6
Much more turn-efficient exploration!
2020-04-20 15:46:49 +03:00
b6f75f0583
Better exploration - units explore to tiles adjacent to those they don't know, which solved the "I can't see the coastline" effect
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This may have a performance impact, so reduced the radius of the search significantly - beyond that, people can send them manually to explore and then automate whe they're close enough
2020-04-20 14:31:42 +03:00
cbeb9a96a6
replaceAll appears to be a Java 8 feature, so rewrote the queue updating when obsoleting units
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Also added sequence changes as per @SomeTroglodyte
2020-04-20 13:31:21 +03:00
bc7ee18141
More sequencing, it can only help
2020-04-20 09:24:38 +03:00
81097fdde9
City tiles are always contiguous, otherwise loads of wierd bugs happen
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Also, better calculation of the number of claimed tiles
In retrospect this has been plaguing us for a long time
2020-04-20 01:46:21 +03:00
1564502fc2
Fixed unassigning extra specialists, and activate that at the end of each turn
2020-04-20 01:44:25 +03:00
3f97daf1da
3.7.6
2020-04-19 23:55:11 +03:00
e3b9e73c50
Merge branch 'master' of https://github.com/yairm210/Unciv
2020-04-19 22:57:04 +03:00
122b815fc0
small minimap fix
2020-04-19 22:55:48 +03:00
f99b3f574a
Minimap size may be a matter of taste (or screen size) ( #2468 )
2020-04-19 22:52:55 +03:00
c449e68ba7
Highlight unique offer suggestions ( #2469 )
2020-04-19 20:52:51 +03:00
e06c0f47a7
We can now support mods with no techs whatsoever!
2020-04-19 20:26:55 +03:00
c5abfc5066
Minor UI fix: city-state dropdown list has sufficient width ( #2467 )
2020-04-19 19:18:10 +03:00
5d95356e0f
Can build mods without workers
2020-04-19 18:11:19 +03:00
95fd51acc5
Removed city center icon from Civ VI - it's not legally ours!
2020-04-19 17:17:57 +03:00
e599a2007e
Fix minimap mouse dragging behaviour ( #2466 )
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Sorry *that* ScrollPane was never meant to go *there*
2020-04-19 16:58:13 +03:00
cd9737df9f
Display trades sorted by expiration ( #2465 )
2020-04-19 16:36:13 +03:00
14d526605f
Minimap reverted to previous "see constant size" - "see everything" is of no use at al on large maps
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Feature graphic updated
2020-04-19 14:11:09 +03:00
77b72cccf7
Civ picker adjusts to Scenarios with few civs
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Map generator can handle maps with no water tiles
2020-04-19 10:10:55 +03:00
9b1ca770cb
We don't need a special parameter for 'no barbarians'... since we can jut not include barbarians in the Nations to begin with...
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Obviously
2020-04-19 09:16:19 +03:00
004bede4bb
modOptions propogation now works - mods can get by without having a Barbarians civilization!
2020-04-19 00:24:50 +03:00
745d48c2ae
Can now permanently disable barbarians in mods
2020-04-18 23:59:26 +03:00
4fd869dbee
Tile variants!
2020-04-18 22:46:25 +03:00
cb2e3a1bce
More .toTextButton() changes
2020-04-18 22:35:25 +03:00
77a63ce365
Citadel improvements + improved AI for the forts ( #2453 )
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* Allow building the citadels either next to or within friendly tiles only
* Citadel acquire the tiles around it
* AI uses the citadels to get the tiles back + improved AI for the forts
2020-04-18 21:25:48 +03:00
d4ef5cb637
Map Editor UI improvements ( #2462 )
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* Better icons for "clear" tools
* Map editor layout is reworked
2020-04-18 21:20:50 +03:00
4f00639969
Fix: Modded strategic resource without tech prerequisite crashes game ( #2460 )
2020-04-18 21:19:52 +03:00
885f280747
Merge tag '3.7.5-patch1'
2020-04-18 21:15:51 +03:00
1b4cd9c3b3
Fixed replacing obsolete units for new queue
2020-04-18 21:10:39 +03:00
6635ed5be9
Hotfix: city-state must get at least 1 starting technology ( #2450 )
2020-04-18 21:04:18 +03:00
0397cd7126
Fix city construction side effects ( #2448 )
2020-04-18 21:01:26 +03:00
0de947d1b9
Hotfix: city-state must get at least 1 starting technology ( #2450 )
2020-04-18 20:59:29 +03:00
75b11a0a9a
Civs never start out on snow (might as well start over...)
2020-04-17 18:03:50 +03:00
a3843450bf
Starting techs no longer hardcoded - this means that mods can have their own tech trees starting wherever
2020-04-17 17:52:45 +03:00
c764324e81
Unique units do not need to replace existing units
2020-04-17 17:15:21 +03:00
30fc110d67
More era-related fixes
2020-04-17 15:26:24 +03:00
eba7dc8c8c
All era names changed to "... era" to fit in with what is actually translated and displayed
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Removed Era enum - too restrictive to tech tree variations (atomic era, anyone?)
As a side bonus, mods can now add their own eras, that'll be interesting?
2020-04-17 15:11:45 +03:00
4c48cfe4f3
Can now specify a mod as a 'base ruleset', and the regular base ruleset will not be added
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This means that you can 'start from scratch' and build whatever you want - example "Scenario" in unciv-mod-example repo
Obviously we'll have to change around a lot of things or this to work well, but it's a start
2020-04-17 14:42:15 +03:00
ffe8691df9
Disabled city-state notifications when the city state is defeated
2020-04-17 14:13:18 +03:00
f9e7411569
3.7.5
2020-04-17 11:58:42 +03:00
de1c6872fe
Resolved #2444 - buying buildings no longer crashes
2020-04-17 11:33:57 +03:00
cb87ae94a8
Effect of rationalism was not visible in city UI: Translations patch ( #2442 )
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* Effect of rationalism was not visible in city UI
* Effect of rationalism was not visible in city UI - translations patch
2020-04-17 10:21:11 +03:00
14991c3261
Keyboard-operated unit actions didn't play their sounds ( #2438 )
2020-04-17 10:18:35 +03:00