Due to the upcoming Google Play deadline (see https://support.google.com/googleplay/android-developer/answer/11926878)
We're upgrading the target SDK and build tools for Unciv.
What this means for you, is that you need to download BOTH the new Android SDK AND the new build tools to compile to Android
If you're only doing Desktop development, this will not affect you
In Android Studio:
- Double-click shift (for search)
- "SDK manager"
- Go to SDK platforms tab, select Android 13 (Tiramisu) - this will lead to an SDK download
- Go to the SDK Tools tab
- Click 'show package details' at bottom-right
- Click 33.0.2 - this will lead to a Build Tools download
* Split off some UniqueType helper classes, make regions work in Android Studio and linting
* Fix wrong UniqueType.Stats target
* Fix two Pantheon uniques
* BeliefType a little nicer to read
* More linting
* Implement UniqueTarget validation
* Validation of UniqueTypes allowed as conditionals
* City-level resources are...
- Not displayed in civ top bar
- Not considered civ-level resources (for trade, non-city conditionals, etc)
- Are explicitly treated in city conditionals
- ARE considered for constructing buildings requiring resource
- ARE NOT considered for construction units requiring resource
* getCityResources separates resources by origin so we need to sum them - kudos @SeventhM
* CR fixes
* Added new Civilization.getResourceAmount function
* More usages of civInfo.getResourceAmount()
* Don't add city resource table if it's empty
* Extract AnimatedMenuPopup from UnitUpgradeMenu to make its basic idea reusable
* Rebase UnitUpgradeMenu onto AnimatedMenuPopup
* Add SoundPlayer.playRepeated for future reusability
* Move UnitUpgradeMenu to popups package
* Reuse playRepeated in PromotionPickerScreen
* Reuse playRepeated in PromotionPickerScreen - clean up imports
* Try to allow chained promotion picking
* Reorg PromotionPickerScreen into own package
* Draft for new PromotionTree
* Change PromotionPickerScreen to use new tree (picking still not done)
* Finish new PromotionPickerScreen - code
* Finish new PromotionPickerScreen - assets and linting
* Finish new PromotionPickerScreen - polish positioning and lines
* Finish new PromotionPickerScreen - fix sound
* Finish new PromotionPickerScreen - little optimization
* Finish new PromotionPickerScreen - emphasize line along path
* Finish new PromotionPickerScreen - merge fix
* Finish new PromotionPickerScreen - address comments
* Finish new PromotionPickerScreen - fix sort and update wiki
* Tighten mod check severity and selectivity for unit-producing triggered Uniques
* Prettify display of mod check results by suppressing dupes and hiding conditionals from tr()
* Extra confirmation to play with errors, colors, improved handling of mod checkboxes
* Tweaks to improved mod checking in new game
* Dynamic mod categories from online query
* Move Working string to Constants
* Move Mod categories to json
* Move Mod categories to json - UI
* Move Mod categories to json - initial json
* Popups get the ability to scroll only the content without the buttons
* Centralize LoadingPopup
* Split non-WorldScreenMenuPopup classes off from that file
* Linting
* Nicer music playback dialog
* Translation templates
* Unit upgrade tooltip in overview
* Unit upgrade tooltip in action table
* Unit upgrade tooltip in action table - colored Key
* Unit upgrade in Overview - reselect
* Fix merge problems and FormattedLine color markup ability
* Relax MarkupRenderer.render lines parameter type
* Skin has a getColor shortcut - use it
* Unit overview upgrade icons now open a menu instead of upgrading immediately
* Unit Overview upgrade - "Mid" buttons
* Unit Overview upgrade - reorg
* Allow mod preview image to be a jpg
* Allow preview images from WIP mods lacking github url
* Wiki preview.jpg
* Allow mod preview image to be a jpg - review
* Add `May not annex cities` unique, following same behaviour as Civ5 Venice. Hopefully this time I won't need to re-install windows.
* Add `May not annex cities` unique, following same behaviour as Civ5 Venice. Hopefully this time I won't need to re-install windows.
* Fix raze button being unavailable in city screen
* Fixed raze button being available in city screen, as per civ5
* Corrected indentation
* mayAnnex instead of canAnnex, hasUnique rather than getMatchingUniques
* AI will follow rules
* Replaced getMatchingUniques with hasUnique, for real this time
* Updated Building-Locally.md
While the underlying steps haven't changed, some of the options now have slightly different names in Android studio.
* Update index.md
* Revert "Updated Building-Locally.md"
This reverts commit e3772dad78.
* Revert "Revert "Updated Building-Locally.md""
This reverts commit e1f5960a2e.
* Update Building-Locally.md