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691d905c9f
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Resolved #983 - city-state defeat messages were empty
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2019-08-01 21:40:16 +03:00 |
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6dc471850e
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Trades are no longer instantaneous, but consist of sending a trade request on the requestor's turn and accepting/denying it on the reciever's turn.
This allows us to FINALLY enable trade between human players, enables PvP in hotseat multiplayer, and paves the way to real multiplayer!
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2019-07-29 16:31:21 +03:00 |
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2d24e62b0b
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Resolved #974 - city stats not summmed correctly
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2019-07-28 22:50:22 +03:00 |
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b131372b13
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Fixed "units from ruins block activating unit" bug and fixed colors for new city states
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2019-07-27 22:34:57 +03:00 |
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42e5f3b883
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Fixed "huge stats in cities" bug
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2019-07-26 15:06:21 +03:00 |
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858ae5be7c
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More and probably final memory performance modifications - we're down from ~400MB on peak of initial update() to about 200MB!
Definitely sped things up along the way as well, not sure by how much though
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2019-07-24 00:37:12 +03:00 |
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15f1648ca4
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Resolved #937 - reveal all hidden tiles visible from every tile on unit movement path
This also solves the problem of units "skipping over" barbarian encampments and ancient ruins when on the path
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2019-07-21 23:32:06 +03:00 |
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0ba243c5d8
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Added Bomber unit
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2019-07-17 21:33:33 +03:00 |
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b9a7f7e1d0
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Added Great War Bomber
Air units now require Oil
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2019-07-15 22:45:32 +03:00 |
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7bbd006180
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Added BFS for arial movement
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2019-07-13 22:48:47 +03:00 |
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214b4880e4
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AIR UNITS ARE GO!
Added interception and basic air unit AI
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2019-07-10 22:41:44 +03:00 |
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9ad7b976d5
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Embarked units at sea which need to heal now go find land to heal on, and don't stay stuck in the same place
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2019-07-08 19:29:12 +03:00 |
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32a45968aa
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Changed unit selection in cities, to accomodate air units in the future
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2019-07-05 11:15:40 +03:00 |
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833a5ed0db
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Added Air unit types
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2019-07-03 18:42:28 +03:00 |
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e81844c053
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AI focuses production of units on cities with high production, so the weaker ones can build infrastructure
Organized ChooseNextConstruction automation
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2019-07-03 00:09:50 +03:00 |
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4d5f3a51e3
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Domination-victory AI declare war on close civs even when having an advantage that isn't an absolute advantage,
and declare war on civs that are situated far away if they are weak enough and there's no one close by
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2019-07-02 00:00:41 +03:00 |
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8f0c3f1c02
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Resolved #908 - added Science overview to overview screen
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2019-06-27 12:01:08 +03:00 |
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c3efc10ea8
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Fixed bug where gifts from AIs to city-states were interpreted as gifts from human player to city-states
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2019-06-24 21:53:31 +03:00 |
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c0f569c826
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Bugfix - AIs no longer try to gain influence wth city-states they haven't met yet
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2019-06-23 22:44:04 +03:00 |
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a1e1b91b9a
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Added Civ icon to cities
Improved City Connection icon
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2019-06-19 20:13:32 +03:00 |
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b0e43ace59
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Resolved #885 - units disbanding on your tiles yields gold even when not on city center
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2019-06-19 17:40:52 +03:00 |
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120ae8b253
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Resources sorted and no bonus resources in Resource Overview
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2019-06-15 22:30:07 +03:00 |
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00153ab456
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Culture-oriented AI much more predisposed to peace agreements
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2019-06-13 14:38:31 +03:00 |
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3e770db86d
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Can now add and remove improvements in the map editor!
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2019-06-10 18:36:25 +03:00 |
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dd80530a93
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Version push to discord test
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2019-06-07 15:57:09 +03:00 |
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e8bdb8a2e4
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Added initial logic for promising not to settle cities near other civs - not yet activated
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2019-06-05 23:21:17 +03:00 |
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527288b886
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Fixed crash in new diplomatic relations and unified DiplomacyManager.getModifier()
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2019-06-03 22:06:35 +03:00 |
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0916720f86
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Cannot declare friendship after denounce and vice versa
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2019-06-02 19:47:49 +03:00 |
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b068e6f88f
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Minor translation changes
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2019-05-30 19:57:27 +03:00 |
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3fbcc019e3
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There were somes things that were in the translations files but weren't translated in-game
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2019-05-28 23:43:18 +03:00 |
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b6512535fb
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Fixed bug in GetProductionCost that was probably caused by the construction changing while the city button was rendering
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2019-05-28 23:09:47 +03:00 |
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e70e052515
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Resolved #804 - bigger Diplomacy and Next Turn buttons for easier click
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2019-05-26 15:07:15 +03:00 |
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9352243eb4
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Fixed switching unit selection bug - #804
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2019-05-26 14:46:45 +03:00 |
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81fcc31f2a
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Gradle update
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2019-05-23 22:08:38 +03:00 |
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ea9c9da48d
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Added missing notification translations (#792)
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2019-05-22 22:07:50 +03:00 |
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a54f68528f
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Resolved #782 - Wonders are no longer built twice under "race conditions"
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2019-05-20 19:48:18 +03:00 |
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00ef4d171c
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Removed portuguese misspelling
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2019-05-19 22:04:56 +03:00 |
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2e16a96c4d
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Can no longer gift city states with gold you don't have
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2019-05-16 22:08:45 +03:00 |
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48af218795
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Strategic resources cost more in trade from a civ who's at war and can use them for units
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2019-05-13 22:23:30 +03:00 |
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24a71b16f2
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Trade button changed to "Negotiate Peace" when at war, and peace treaties are a must when "trading" in this situation
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2019-05-11 23:32:12 +03:00 |
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89902bef95
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Added Medic, Medic II promotions - #698
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2019-05-06 23:01:28 +03:00 |
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9e03893e60
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Added Woodsman promotion - #698
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2019-05-05 23:22:59 +03:00 |
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cdfdbb40b8
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More massive performance boosts
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2019-05-03 16:59:46 +03:00 |
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827d24c778
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Resolved #694, and another crashing bug
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2019-05-02 23:06:34 +03:00 |
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e8f27c4ef4
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Diplomacy is ready to be unleashed upon the unsuspecting public!
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2019-05-02 00:11:32 +03:00 |
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d5b247e2c1
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Human players can no longer see each other's construction info
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2019-04-29 00:36:08 +03:00 |
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292297e02d
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Resolved #685 - loading game would clear resistance counters
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2019-04-27 23:36:35 +03:00 |
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d8c238bf97
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Added a popup for people who try to create a game and fail
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2019-04-24 21:14:53 +03:00 |
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5d8d7ca89b
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AI can now offer you trades - this is a big step towards proper diplomacy relations!
As of now they only offer luxury-to-luxury trades
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2019-04-23 17:07:01 +03:00 |
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4576056b9f
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Number of strategic resources now directly dependant on the number of settlable land tiles
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2019-04-17 20:34:03 +03:00 |
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