yairm210
50f00d64c4
chore: deprecate old uniques
2024-10-01 18:07:45 +03:00
yairm210
5c7e2c673f
Ruleset validation for personalities with victory types not present in ruleset
2024-10-01 18:02:59 +03:00
yairm210
c4c46eb316
Added mod download percentage tracking
2024-10-01 15:58:39 +03:00
yairm210
f398e08928
chore: Simplified brush code - less overload functions, by adding a parameter to existing functions (reduce layers of indirection)
2024-09-30 15:38:35 +03:00
yairm210
ce5a723e5a
Simplified brush code - no matter what, always visually update all updated tiles and their neighbors - could have edge images that are now relevant
2024-09-30 15:30:13 +03:00
Yair Morgenstern
b0f0877f8c
Version rollout ( #12253 )
...
* Bump version and create initial changelog entry
* Update French.properties (#12252 )
* Merge a branch (#12251 )
Co-authored-by: sls1005 <sls1005@github.com>
* Update Catalan.properties (#12250 )
---------
Co-authored-by: yairm210 <yairm210@users.noreply.github.com>
Co-authored-by: Ouaz <Ouaz@users.noreply.github.com>
Co-authored-by: sls1005 <90055573+sls1005@users.noreply.github.com>
Co-authored-by: sls1005 <sls1005@github.com>
Co-authored-by: Joan Josep <juanjo.ng.83@gmail.com>
2024-09-30 00:02:30 +03:00
Yair Morgenstern
80d565dd06
Homework from @SomeTroglodyte - Remove lastOverviewPage and replace with persistState.last ( #12248 )
2024-09-29 23:53:00 +03:00
yairm210
bfa42ea433
Minimized MP game update IO by ignoring games older than 2 weeks for 'update all'
2024-09-29 23:52:03 +03:00
yairm210
2ac1699321
Resolved ANRs when pausing game due to game clone time
2024-09-29 23:42:34 +03:00
yairm210
2ee5f08855
Resolved ANRs when starting a new game (checking for multuplayer server connection)
2024-09-29 23:25:15 +03:00
yairm210
0fbfd66bcc
Protect terrainImage against incorrectly configured mods (natural wonder turnsInto is not in ruleset)
2024-09-29 23:18:31 +03:00
yairm210
660ae105c3
Resolved race-condition error for loading terrain icons
2024-09-29 23:12:55 +03:00
yairm210
2a8f0be257
4.13.12
2024-09-28 22:13:05 +03:00
Yair Morgenstern
37bf6711c5
Version rollout ( #12249 )
...
* Bump version and create initial changelog entry
* Update French.properties (#12246 )
* Update Italian.properties (#12244 )
* Update German translation (#12243 )
* Update Brazilian_Portuguese.properties (#12242 )
---------
Co-authored-by: yairm210 <yairm210@users.noreply.github.com>
Co-authored-by: Ouaz <Ouaz@users.noreply.github.com>
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: mape6 <mape6@posteo.de>
Co-authored-by: Vitor Gabriel <59321138+Ranbut@users.noreply.github.com>
2024-09-28 22:08:56 +03:00
yairm210
6c0ba3c094
Branch parsing can now handle branch names containing "/"
2024-09-28 22:08:39 +03:00
yairm210
a905ddebcb
Resolved #12245 - Cannot have 2 research agreements at once due to counteroffers
2024-09-28 21:57:36 +03:00
yairm210
f65f869836
Resolved #12247 - added "upon losing/gaining the [promotion] status" unit triggers
2024-09-28 21:28:03 +03:00
yairm210
7f45ccd7b7
chore: Added unit.removeStatus helper function
2024-09-28 21:24:42 +03:00
yairm210
ef53f35e0f
Fixed "Top" edge tiles not showing - kudos @legacymtgsalvationuser69544
2024-09-28 21:15:07 +03:00
yairm210
f2e65f156e
Better AI evaluation for 'win the game' buildings
2024-09-25 22:21:04 +03:00
Yair Morgenstern
04e4b34576
Version rollout ( #12241 )
...
* Bump version and create initial changelog entry
* Update Latin translation (#12240 )
* Merge a branch
* Add a word
* Fix translation
* Fix translation
* Change names of books
* Update translation
* Update translation
---------
Co-authored-by: sls1005 <sls1005@github.com>
* Update Traditional Chinese translation (#12239 )
* Merge a branch
* Fix translation
* Change a letter
* Update translation
* Update translation
* Update translation
---------
Co-authored-by: sls1005 <sls1005@github.com>
* Update Simplified_Chinese translation (#12238 )
* Update Simplified_Chinese.properties
The previous translation, "在下一次投票\n外交胜利票数:[amount]" means you will get [amount] votes in the next diplomacy victory vote, which does not correspond to the original text. Here is a more appropriate translation that would not mislead the player.
* Update Simplified_Chinese.properties
* Update Simplified_Chinese.properties
* Update German translation (#12237 )
---------
Co-authored-by: yairm210 <yairm210@users.noreply.github.com>
Co-authored-by: sls1005 <90055573+sls1005@users.noreply.github.com>
Co-authored-by: sls1005 <sls1005@github.com>
Co-authored-by: czyh2022 <126690022+czyh2022@users.noreply.github.com>
Co-authored-by: mape6 <mape6@posteo.de>
2024-09-25 22:17:00 +03:00
EmperorPinguin
41eab84051
Improve AI tech and policy choices ( #12234 )
...
* AI behaviour changes
* Update Automation.kt
* Update Automation.kt
* Update Automation.kt
* Update Automation.kt
* Update Automation.kt
* Update ConstructionAutomation.kt
* Update Automation.kt
* Reverting some changes
* Changes
* revert changes
* revert changes
* revert changes
* revert changes
* Update CityLocationTileRanker.kt
* Citizen assignment for stat conversion
* Update CityLocationTileRanker.kt
* Reduce AI settling
* Avoid AI building units when in negative Supply
* Update CityLocationTileRanker.kt
* Update CityLocationTileRanker.kt
* Update CityLocationTileRanker.kt
* Update ConstructionAutomation.kt
* Update build.gradle.kts
* Update gradle-wrapper.properties
* Update CityLocationTileRanker.kt
* Update CityLocationTileRanker.kt
* Update ConstructionAutomation.kt
* Update CityLocationTileRanker.kt
* AI changes for humans
* Fix puppet focus
* Update Automation.kt
* Puppet focus
* Update Automation.kt
* Update Automation.kt
* Update Automation.kt
* Update Automation.kt
* Update Automation.kt
* Update Automation.kt
* Update Automation.kt
* Update Automation.kt
* Update Automation.kt
* Update Stats.kt
* Update CityTurnManager.kt
* Remove specialist science modifier
* Update ReligionAutomation.kt
* Update ReligionAutomation.kt
* Update ReligionAutomation.kt
* Update CivilianUnitAutomation.kt
* Update ReligionAutomation.kt
* Worker prioritization
Workers are valuable in expand cities.
* Update ConstructionAutomation.kt
Food always important, it's rarely good to skip e.g. granary if we're on 6 pop.
* Update ConstructionAutomation.kt
Should achieve about the same with less lines of code.
* Update Automation.kt
* Update ConstructionAutomation.kt
* Update Policies.json
* Update Policies.json
* Update Policies.json
* Update ConstructionAutomation.kt
* Update Policies.json
* Update ReligionAutomation.kt
* Update ReligionAutomation.kt
* Update ReligionAutomation.kt
* Update ReligionAutomation.kt
* Rename Crop Yield to Growth
* Update worker usage
* Update UnitAutomation.kt
* Tutorials update
* Update Tutorials.json
* Fix spelling error
* Update Tutorials.json
* Update Tutorials.json
* Update Tutorials.json
* Update Tutorials.json
* Update Tutorials.json
* Update Tutorials.json
* Update Tutorials.json
* Update Tutorials.json
* AI tech and policy choices
* Update Techs.json
* Update Policies.json
* Update ConstructionAutomation.kt
* Update UnitPromotions.json
* Update
* Update Policies.json
* Update Tutorials.json
* ReligionAutomation bugfix
* Update ReligionAutomation.kt
* Update ReligionAutomation.kt
* Update ReligionAutomation.kt
* Update ReligionAutomation.kt
* Update ReligionAutomation.kt
* Update ReligionAutomation.kt
* Update ReligionAutomation.kt
2024-09-25 20:46:07 +03:00
yairm210
4394dcda7a
internal - Enable writing new format of civ ranking history
2024-09-23 23:57:54 +03:00
yairm210
9c7e5b3ae6
Resolved #11832 - re-activate Thai language, now with diacritic support
2024-09-23 23:53:59 +03:00
yairm210
9cb20449a5
Resolved #12236 - trigger uniques from religious beliefs activate correctly
2024-09-23 23:39:20 +03:00
yairm210
d22bbaab39
Added "removing the [promotion] promotion/status" unit action modifier
2024-09-23 23:35:05 +03:00
yairm210
980126ff06
Added 'upon gaining/losing [promotionName] promotion' unit trigger uniques - see #3242
2024-09-23 23:21:04 +03:00
yairm210
916317a048
Allow comment uniques and timed uniques in event choices
2024-09-23 18:39:26 +03:00
Yair Morgenstern
bdf00eaaee
Version rollout ( #12235 )
...
* Bump version and create initial changelog entry
* Update Latin translation (#12233 )
* Merge a branch
* Merge a branch
* Change usus to usor
* Update translation
* Update translation
* Change naturæ to naturalis/naturale
* Update translation
* Update translation
* Update translation
* Merge a branch
---------
Co-authored-by: sls1005 <sls1005@github.com>
* Update Italian.properties (#12232 )
* Update Brazilian_Portuguese.properties (#12231 )
* Update French.properties (#12227 )
---------
Co-authored-by: yairm210 <yairm210@users.noreply.github.com>
Co-authored-by: sls1005 <90055573+sls1005@users.noreply.github.com>
Co-authored-by: sls1005 <sls1005@github.com>
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: Vitor Gabriel <59321138+Ranbut@users.noreply.github.com>
Co-authored-by: Ouaz <Ouaz@users.noreply.github.com>
2024-09-21 22:56:33 +03:00
yairm210
430a8ac90f
detekt
2024-09-21 22:44:38 +03:00
yairm210
5b627389bf
Resolved #12176 - Great prophets bought in city with different religion do not get incorrect warning popup
2024-09-21 22:44:01 +03:00
yairm210
cfd12fb4b8
Resolved #12177 - Getting all resources does not eliminate WLTK day
2024-09-21 22:40:07 +03:00
yairm210
a91d32874b
Tilesets: Added edge tile images!
2024-09-21 22:11:18 +03:00
yairm210
c5bf9b387b
Added validations for 'replaces' being set when 'uniqueTo' is not
2024-09-18 18:46:24 +03:00
yairm210
9fe9ac3c4e
chore: renamed MoveImmediatelyOnceBought -> CanMoveImmediatelyOnceBought
2024-09-18 14:27:12 +03:00
yairm210
b722a62454
Resolved #12230 - MP game with invalid preview cannot be joined
2024-09-18 14:11:45 +03:00
yairm210
51bbe4f961
4.13.9-patch1
2024-09-17 17:31:45 +00:00
Yair Morgenstern
97e6f285e8
Solved crash due to race condition ( #12225 )
2024-09-17 20:31:37 +03:00
yairm210
bbd7f68a88
Resolved #12220 - Changing rulesets in new game screen no longer leads to fake error warnings
2024-09-17 20:17:10 +03:00
yairm210
9f3f5a3a09
chore: CheckModLinks -> GetErrorList
2024-09-17 20:05:13 +03:00
Yair Morgenstern
4b71c1583c
Version rollout ( #12223 )
...
* Bump version and create initial changelog entry
* Update Latin translation (#12222 )
* Merge a branch
* Update translation
* Update translation
* Update translation
* Update translation
* Fix translation
* Update translation
* Update translation
---------
Co-authored-by: sls1005 <sls1005@github.com>
* Update Italian.properties (#12221 )
* Update French.properties (#12218 )
---------
Co-authored-by: yairm210 <yairm210@users.noreply.github.com>
Co-authored-by: sls1005 <90055573+sls1005@users.noreply.github.com>
Co-authored-by: sls1005 <sls1005@github.com>
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: Ouaz <Ouaz@users.noreply.github.com>
2024-09-17 18:30:58 +03:00
yairm210
eb180523d6
More memory perf improvements
2024-09-17 17:54:45 +03:00
yairm210
98c49ecea3
SIGNIFICANTLY decreased memory usage by only initializing overlay images when required
2024-09-17 17:37:23 +03:00
yairm210
7fd1a10a46
Tile.terrainUniqueMap doesn't need to have an initial value set - this is a bogus value that just takes init time and memory (and a lot of memory at that)
...
Still needs to be set for display purposes though
2024-09-16 08:57:02 +03:00
yairm210
c487a64ba8
Reapply "perf: minor speedup in distance to tiles"
...
This reverts commit 14115cdea7
.
2024-09-16 04:29:55 +03:00
yairm210
0e612ac574
Solve self-introduced bug in unit movement. Thank G-d (literaly) for ConsoleLauncher, may his name (G-d's) be blessed
2024-09-16 04:29:25 +03:00
yairm210
c3d579b278
perf: Decrease getUniques(uniqueType) by adding a EnumMap to store uniques by type, with basically zero lookup time ⭐
2024-09-16 04:21:29 +03:00
yairm210
14115cdea7
Revert "perf: minor speedup in distance to tiles"
...
This reverts commit f78fbfd22d
.
2024-09-16 04:13:33 +03:00
yairm210
f78fbfd22d
perf: minor speedup in distance to tiles
2024-09-16 04:10:31 +03:00
yairm210
b3e00a7944
Resolved #12213 - escorted unit cannot move if its escort cannot move
2024-09-16 04:07:39 +03:00
yairm210
16c4e2fed8
4.13.8-patch1
2024-09-15 18:48:54 +00:00
Yair Morgenstern
d277b0055e
Fix broken start new game ( #12215 )
...
* Revert "perf: Decrease getUniques(uniqueType) by adding a EnumMap to store uniques by type, with basically zero lookup time ⭐ "
This reverts commit 0533347371
.
* Fix new game screen crashing if you have no scenarios
2024-09-15 21:48:46 +03:00
yairm210
f5bf655d12
perf: Decrease great general bonus calculation time
2024-09-15 20:09:48 +03:00
yairm210
0533347371
perf: Decrease getUniques(uniqueType) by adding a EnumMap to store uniques by type, with basically zero lookup time ⭐
2024-09-15 19:47:43 +03:00
Yair Morgenstern
8946676bc0
Version rollout ( #12212 )
...
* Bump version and create initial changelog entry
* Update Galician.properties (#12209 )
update new lines
* Update French.properties (#12208 )
* Update Latin translation (#12206 )
* Merge a branch
* Update translation
* Update translation
* Fix translation
* Fix translation
* Fix translation
* Merge a branch
---------
Co-authored-by: sls1005 <sls1005@github.com>
* Update Italian.properties (#12205 )
* Update Indonesian.properties (#12203 )
Corrected grammatical errors and translated the new code.
* Update Catalan.properties (#12202 )
---------
Co-authored-by: yairm210 <yairm210@users.noreply.github.com>
Co-authored-by: ninjum <138787523+ninjum@users.noreply.github.com>
Co-authored-by: Ouaz <Ouaz@users.noreply.github.com>
Co-authored-by: sls1005 <90055573+sls1005@users.noreply.github.com>
Co-authored-by: sls1005 <sls1005@github.com>
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: X2003 <158255876+Xenia2003@users.noreply.github.com>
Co-authored-by: Joan Josep <juanjo.ng.83@gmail.com>
2024-09-15 18:00:24 +03:00
yairm210
d6d55c0142
Resolved #12188 - WLTK + continuous rendering no longer cause city tiles to be dimmed
2024-09-15 18:00:09 +03:00
yairm210
f096bc0ba5
Allowed starting *multiplayer* Scenarios through the new game screen! :DD
2024-09-15 17:31:08 +03:00
yairm210
b9327b7619
Allowed starting Scenarios through the new game screen! :D
2024-09-15 17:29:13 +03:00
yairm210
f2141d3393
Fixed Scenario mods being undownloadable and needing to restart game to access Scenario picker
2024-09-15 15:52:36 +03:00
yairm210
1c5375f6a2
square-bracket-containing promotions are addable via visible name in dev console
2024-09-15 15:19:10 +03:00
yairm210
b71b9db197
Images are restored to ruleset correctly when resuming open game screen
2024-09-15 12:22:12 +03:00
yairm210
29e6b4a720
4.13.7-patch1
2024-09-15 08:37:30 +00:00
Yair Morgenstern
d75dd50c52
Version rollout ( #12201 )
...
* Bump version and create initial changelog entry
* Update Bulgarian.properties (#12200 )
* Update Traditional Chinese translation (#12199 )
* Update translation
* Fix translation
* Fix translation
---------
Co-authored-by: sls1005 <sls1005@github.com>
* Update Bulgarian.properties (#12196 )
A bit of work on Germany.
* Update Latin.properties (#12194 )
* Update Latin.properties
* Update Latin.properties
* Update Polish.properties (#12193 )
* Update Polish.properties
* Update Polish.properties
* Update Polish.properties
* Update Polish.properties
---------
Co-authored-by: yairm210 <yairm210@users.noreply.github.com>
Co-authored-by: Instrumentarium <143902440+Instrumentarium@users.noreply.github.com>
Co-authored-by: sls1005 <90055573+sls1005@users.noreply.github.com>
Co-authored-by: sls1005 <sls1005@github.com>
Co-authored-by: Lesiakower <125187776+Lesiakower@users.noreply.github.com>
2024-09-12 21:14:46 +03:00
yairm210
cd537a1f9a
AI is displeased when you become the new ally of a city-state it was the ally of
2024-09-12 21:09:14 +03:00
yairm210
6a52382956
Resolve #12197 - kick/skip turn in mutliplayer only active if the game contains the current player ID
2024-09-09 21:45:13 +03:00
yairm210
558b6c03e3
extremely minor perfs
2024-09-08 17:26:22 +03:00
yairm210
8d8134f6b5
perf: 'all techs are researched' now cached per civ
2024-09-08 17:00:29 +03:00
yairm210
457ee1aff7
perf: Map modifiers by type for fast lookup
2024-09-08 16:54:08 +03:00
yairm210
563925bbf5
perf: minor memory perf
2024-09-08 16:31:07 +03:00
yairm210
2647b24e09
perf: Save resource uniques when resources change, so we only need one lookup for all resources for uniques
...
*significant* impact, estimated at 6% of runtime (!)
2024-09-08 16:19:23 +03:00
Yair Morgenstern
316d57bb26
Version rollout ( #12191 )
...
* Bump version and create initial changelog entry
* Update Indonesian.properties (#12186 )
Corrected grammatical errors and translated the new code.
* Update Latin translation (#12185 )
* Update translation
* Update translation
* Update translation
* Update translation
* Update translation
* Update translation
* Update translation
* Update translation
* Update translation
* Update translation
* Update translation
* Update translation
* Update translation
* Update translation
* Merge a branch
---------
Co-authored-by: sls1005 <sls1005@github.com>
* Update French.properties (#12184 )
---------
Co-authored-by: yairm210 <yairm210@users.noreply.github.com>
Co-authored-by: X2003 <158255876+Xenia2003@users.noreply.github.com>
Co-authored-by: sls1005 <90055573+sls1005@users.noreply.github.com>
Co-authored-by: sls1005 <sls1005@github.com>
Co-authored-by: Ouaz <Ouaz@users.noreply.github.com>
2024-09-08 01:17:37 +03:00
yairm210
333b1b194f
perf: Don't update city stats at *end turn* when unassigning extra population (won't affect anything until next turn where we'll recalc anyway)
2024-09-08 01:11:29 +03:00
yairm210
d59816af0f
chore: rename hasUnique(String) -> hasTagUnique(String)
...
Now that we *know* tag unique checks are *always* without conditional state, we can name them accordingly
2024-09-08 00:45:18 +03:00
yairm210
4d640a254c
perf: Unique mapping overhaul - don't multiply when checking 'has unique', prep for EnumMap for typed uniques
2024-09-08 00:23:51 +03:00
yairm210
eff0a5bebb
Moved AI unit upgrade into "use gold" function, so it is prioritized *over* purchasing new constructions
2024-09-07 22:48:04 +03:00
yairm210
9c0e9131f0
Resolved #12187 - units are not added to cities in resistance if non-resistant cities are available
2024-09-07 22:37:29 +03:00
yairm210
16bca8d562
4.13.5
2024-09-05 21:32:07 +03:00
Yair Morgenstern
ea2bd03ab0
Bump version and create initial changelog entry ( #12182 )
...
Co-authored-by: yairm210 <yairm210@users.noreply.github.com>
2024-09-05 21:24:50 +03:00
yairm210
2a31c13bc6
Fix test - correct target type for event choice
2024-09-05 21:24:32 +03:00
yairm210
cb432bbb67
Added deprecations to deprecated choice fields
2024-09-05 21:17:08 +03:00
yairm210
08646a6aeb
Resolves #11698 , resolves #12103 - Apply 'AI choice weight' to event decisions, accepting conditionals
2024-09-05 21:08:57 +03:00
yairm210
84efb797a3
Make event choices ruleset objects, with standard "uniques" field
2024-09-05 21:00:30 +03:00
yairm210
4146a16e31
Added "AI choice weight" for techs policies and promotions, events pending since there's work to do - #11698
2024-09-05 14:38:46 +03:00
yairm210
18c53f77d3
Moved screen orientation setting from advanced tab to display tab
2024-09-04 18:19:38 +03:00
yairm210
396bf60e25
Resolved #12180 - only trigger population reassignment on new buildings when it really changes something
2024-09-02 18:13:33 +03:00
yairm210
2ed5fb9d05
On second thoughts let's not have a field and function named the same
2024-09-02 18:00:52 +03:00
yairm210
652a9645ab
Better naming for "reassign population". Not safe-renamed because even if the data is lost for one turn on existing games it's no biggie.
2024-09-02 17:57:00 +03:00
yairm210
9c6c0018c2
Actually *use* the new parameter
2024-09-02 17:53:15 +03:00
yairm210
83baecd8a5
Better stat-related check for buildings - #12180
2024-09-02 17:52:06 +03:00
Yair Morgenstern
45e33d7148
Version rollout ( #12178 )
...
* Bump version and create initial changelog entry
* Update Latin translation (#12173 )
* Update translation
* Update translation
* Update translation
* Update translation
* Update translation
* Fix translation
* Fix translation
* Fix translation
* Merge a branch
* Merge a branch
* Merge a branch
---------
Co-authored-by: sls1005 <sls1005@github.com>
* Update Simplified_Chinese.properties (#12172 )
* Update Vietnamese.properties (#12171 )
Fix some mistake in this language, and improved some translate
* Update Brazilian_Portuguese.properties (#12166 )
1 single change that was getting in my nerves
* Update Spanish.properties (#12165 )
* Update Italian.properties (#12164 )
* Update German translation (#12163 )
* Update Simplified_Chinese.properties (#12170 )
* Update Simplified_Chinese.properties
* Update Simplified_Chinese.properties
* Update Simplified_Chinese.properties
---------
Co-authored-by: AutumnPizazz <114050365+AutumnPizazz@users.noreply.github.com>
---------
Co-authored-by: yairm210 <yairm210@users.noreply.github.com>
Co-authored-by: sls1005 <90055573+sls1005@users.noreply.github.com>
Co-authored-by: sls1005 <sls1005@github.com>
Co-authored-by: AutumnPizazz <114050365+AutumnPizazz@users.noreply.github.com>
Co-authored-by: Cong Thang Nguyen <125419960+ThangNguyen2143@users.noreply.github.com>
Co-authored-by: murilozinkkkj <78273099+murilozinkkkj@users.noreply.github.com>
Co-authored-by: Caballero Arepa <78449553+Caballero-Arepa@users.noreply.github.com>
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: mape6 <mape6@posteo.de>
Co-authored-by: CrispyXYZ <64761703+CrispyXYZ@users.noreply.github.com>
2024-09-01 16:19:10 +03:00
yairm210
e984b8fe88
Resolved #12169 - set "auto assign city production" to false for new players
...
Determined by Discord poll (63 to 59)
2024-09-01 16:14:27 +03:00
EmperorPinguin
35e5179edd
tryRetreat bugfix ( #12175 )
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* AI behaviour changes
* Update Automation.kt
* Update Automation.kt
* Update Automation.kt
* Update Automation.kt
* Update Automation.kt
* Update ConstructionAutomation.kt
* Update Automation.kt
* Reverting some changes
* Changes
* revert changes
* revert changes
* revert changes
* revert changes
* Update CityLocationTileRanker.kt
* Citizen assignment for stat conversion
* Update CityLocationTileRanker.kt
* Reduce AI settling
* Avoid AI building units when in negative Supply
* Update CityLocationTileRanker.kt
* Update CityLocationTileRanker.kt
* Update CityLocationTileRanker.kt
* Update ConstructionAutomation.kt
* Update build.gradle.kts
* Update gradle-wrapper.properties
* Update CityLocationTileRanker.kt
* Update CityLocationTileRanker.kt
* Update ConstructionAutomation.kt
* Update CityLocationTileRanker.kt
* AI changes for humans
* Fix puppet focus
* Update Automation.kt
* Puppet focus
* Update Automation.kt
* Update Automation.kt
* Update Automation.kt
* Update Automation.kt
* Update Automation.kt
* Update Automation.kt
* Update Automation.kt
* Update Automation.kt
* Update Automation.kt
* Update Stats.kt
* Update CityTurnManager.kt
* Remove specialist science modifier
* Update ReligionAutomation.kt
* Update ReligionAutomation.kt
* Update ReligionAutomation.kt
* Update CivilianUnitAutomation.kt
* Update ReligionAutomation.kt
* Worker prioritization
Workers are valuable in expand cities.
* Update ConstructionAutomation.kt
Food always important, it's rarely good to skip e.g. granary if we're on 6 pop.
* Update ConstructionAutomation.kt
Should achieve about the same with less lines of code.
* Update Automation.kt
* Update ConstructionAutomation.kt
* Update Policies.json
* Update Policies.json
* Update Policies.json
* Update ConstructionAutomation.kt
* Update Policies.json
* Update ReligionAutomation.kt
* Update ReligionAutomation.kt
* Update ReligionAutomation.kt
* Update ReligionAutomation.kt
* Rename Crop Yield to Growth
* Update worker usage
* Update UnitAutomation.kt
2024-08-30 00:03:20 +03:00
yairm210
caccab359d
Resolved #11576 - removed last remaining 'golden age' (keyboard binding)
2024-08-29 11:17:29 +03:00
yairm210
3536218fc8
Don't allow constructing stockpiled-resource-requiring constructions when lacking the resources
2024-08-29 10:32:31 +03:00
yairm210
3c42d44ec4
Consume stockpiled resources when purchasing constructions that require them
2024-08-29 10:22:21 +03:00
yairm210
272b0fcb75
Don't show "ok" ruleset validations when starting a new game
2024-08-28 07:57:57 +03:00
Yair Morgenstern
ac72f3bd85
Version rollout ( #12162 )
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* Bump version and create initial changelog entry
* Update Latin translation (#12160 )
* Merge & correction & update
* Fix translation
* Update translation
* Update translation
* Update translation
* Update translation
* Fix translation
* Fix translation
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Co-authored-by: sls1005 <sls1005@github.com>
* Update French.properties (#12158 )
* Update Brazilian_Portuguese.properties (#12157 )
* Update Indonesian.properties (#12156 )
Corrected mistranslated words and translated the new codes.
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Co-authored-by: yairm210 <yairm210@users.noreply.github.com>
Co-authored-by: sls1005 <90055573+sls1005@users.noreply.github.com>
Co-authored-by: sls1005 <sls1005@github.com>
Co-authored-by: Ouaz <Ouaz@users.noreply.github.com>
Co-authored-by: Vitor Gabriel <59321138+Ranbut@users.noreply.github.com>
Co-authored-by: X2003 <158255876+Xenia2003@users.noreply.github.com>
2024-08-27 09:34:45 +03:00
yairm210
7ce519c5d4
Resolved #12159 - Cities can be conquered in the middle of automation, so we need to "finalize" the sequence before iterating
2024-08-26 13:59:56 +03:00
yairm210
a566bb6bc0
memperf: remove instead of adding, so in cases where there's no suffix we don't allocate any memory for no reason
2024-08-25 12:02:01 +03:00
yairm210
036a2e6e9c
Natural wonders uniques generalized to work for terrain feature as well
2024-08-25 09:44:31 +03:00