Commit Graph

7664 Commits

Author SHA1 Message Date
yairm210
50f00d64c4 chore: deprecate old uniques 2024-10-01 18:07:45 +03:00
yairm210
5c7e2c673f Ruleset validation for personalities with victory types not present in ruleset 2024-10-01 18:02:59 +03:00
yairm210
c4c46eb316 Added mod download percentage tracking 2024-10-01 15:58:39 +03:00
yairm210
f398e08928 chore: Simplified brush code - less overload functions, by adding a parameter to existing functions (reduce layers of indirection) 2024-09-30 15:38:35 +03:00
yairm210
ce5a723e5a Simplified brush code - no matter what, always visually update all updated tiles and their neighbors - could have edge images that are now relevant 2024-09-30 15:30:13 +03:00
Yair Morgenstern
b0f0877f8c
Version rollout (#12253)
* Bump version and create initial changelog entry

* Update French.properties (#12252)

* Merge a branch (#12251)

Co-authored-by: sls1005 <sls1005@github.com>

* Update Catalan.properties (#12250)

---------

Co-authored-by: yairm210 <yairm210@users.noreply.github.com>
Co-authored-by: Ouaz <Ouaz@users.noreply.github.com>
Co-authored-by: sls1005 <90055573+sls1005@users.noreply.github.com>
Co-authored-by: sls1005 <sls1005@github.com>
Co-authored-by: Joan Josep <juanjo.ng.83@gmail.com>
2024-09-30 00:02:30 +03:00
Yair Morgenstern
80d565dd06
Homework from @SomeTroglodyte - Remove lastOverviewPage and replace with persistState.last (#12248) 2024-09-29 23:53:00 +03:00
yairm210
bfa42ea433 Minimized MP game update IO by ignoring games older than 2 weeks for 'update all' 2024-09-29 23:52:03 +03:00
yairm210
2ac1699321 Resolved ANRs when pausing game due to game clone time 2024-09-29 23:42:34 +03:00
yairm210
2ee5f08855 Resolved ANRs when starting a new game (checking for multuplayer server connection) 2024-09-29 23:25:15 +03:00
yairm210
0fbfd66bcc Protect terrainImage against incorrectly configured mods (natural wonder turnsInto is not in ruleset) 2024-09-29 23:18:31 +03:00
yairm210
660ae105c3 Resolved race-condition error for loading terrain icons 2024-09-29 23:12:55 +03:00
yairm210
2a8f0be257 4.13.12 2024-09-28 22:13:05 +03:00
Yair Morgenstern
37bf6711c5
Version rollout (#12249)
* Bump version and create initial changelog entry

* Update French.properties (#12246)

* Update Italian.properties (#12244)

* Update German translation (#12243)

* Update Brazilian_Portuguese.properties (#12242)

---------

Co-authored-by: yairm210 <yairm210@users.noreply.github.com>
Co-authored-by: Ouaz <Ouaz@users.noreply.github.com>
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: mape6 <mape6@posteo.de>
Co-authored-by: Vitor Gabriel <59321138+Ranbut@users.noreply.github.com>
2024-09-28 22:08:56 +03:00
yairm210
6c0ba3c094 Branch parsing can now handle branch names containing "/" 2024-09-28 22:08:39 +03:00
yairm210
a905ddebcb Resolved #12245 - Cannot have 2 research agreements at once due to counteroffers 2024-09-28 21:57:36 +03:00
yairm210
f65f869836 Resolved #12247 - added "upon losing/gaining the [promotion] status" unit triggers 2024-09-28 21:28:03 +03:00
yairm210
7f45ccd7b7 chore: Added unit.removeStatus helper function 2024-09-28 21:24:42 +03:00
yairm210
ef53f35e0f Fixed "Top" edge tiles not showing - kudos @legacymtgsalvationuser69544 2024-09-28 21:15:07 +03:00
yairm210
f2e65f156e Better AI evaluation for 'win the game' buildings 2024-09-25 22:21:04 +03:00
Yair Morgenstern
04e4b34576
Version rollout (#12241)
* Bump version and create initial changelog entry

* Update Latin translation (#12240)

* Merge a branch

* Add a word

* Fix translation

* Fix translation

* Change names of books

* Update translation

* Update translation

---------

Co-authored-by: sls1005 <sls1005@github.com>

* Update Traditional Chinese translation (#12239)

* Merge a branch

* Fix translation

* Change a letter

* Update translation

* Update translation

* Update translation

---------

Co-authored-by: sls1005 <sls1005@github.com>

* Update Simplified_Chinese translation (#12238)

* Update Simplified_Chinese.properties

The previous translation, "在下一次投票\n外交胜利票数:[amount]" means you will get [amount] votes in the next diplomacy victory vote, which does not correspond to the original text. Here is a more appropriate translation that would not mislead the player.

* Update Simplified_Chinese.properties

* Update Simplified_Chinese.properties

* Update German translation (#12237)

---------

Co-authored-by: yairm210 <yairm210@users.noreply.github.com>
Co-authored-by: sls1005 <90055573+sls1005@users.noreply.github.com>
Co-authored-by: sls1005 <sls1005@github.com>
Co-authored-by: czyh2022 <126690022+czyh2022@users.noreply.github.com>
Co-authored-by: mape6 <mape6@posteo.de>
2024-09-25 22:17:00 +03:00
EmperorPinguin
41eab84051
Improve AI tech and policy choices (#12234)
* AI behaviour changes

* Update Automation.kt

* Update Automation.kt

* Update Automation.kt

* Update Automation.kt

* Update Automation.kt

* Update ConstructionAutomation.kt

* Update Automation.kt

* Reverting some changes

* Changes

* revert changes

* revert changes

* revert changes

* revert changes

* Update CityLocationTileRanker.kt

* Citizen assignment for stat conversion

* Update CityLocationTileRanker.kt

* Reduce AI settling

* Avoid AI building units when in negative Supply

* Update CityLocationTileRanker.kt

* Update CityLocationTileRanker.kt

* Update CityLocationTileRanker.kt

* Update ConstructionAutomation.kt

* Update build.gradle.kts

* Update gradle-wrapper.properties

* Update CityLocationTileRanker.kt

* Update CityLocationTileRanker.kt

* Update ConstructionAutomation.kt

* Update CityLocationTileRanker.kt

* AI changes for humans

* Fix puppet focus

* Update Automation.kt

* Puppet focus

* Update Automation.kt

* Update Automation.kt

* Update Automation.kt

* Update Automation.kt

* Update Automation.kt

* Update Automation.kt

* Update Automation.kt

* Update Automation.kt

* Update Automation.kt

* Update Stats.kt

* Update CityTurnManager.kt

* Remove specialist science modifier

* Update ReligionAutomation.kt

* Update ReligionAutomation.kt

* Update ReligionAutomation.kt

* Update CivilianUnitAutomation.kt

* Update ReligionAutomation.kt

* Worker prioritization

Workers are valuable in expand cities.

* Update ConstructionAutomation.kt

Food always important, it's rarely good to skip e.g. granary if we're on 6 pop.

* Update ConstructionAutomation.kt

Should achieve about the same with less lines of code.

* Update Automation.kt

* Update ConstructionAutomation.kt

* Update Policies.json

* Update Policies.json

* Update Policies.json

* Update ConstructionAutomation.kt

* Update Policies.json

* Update ReligionAutomation.kt

* Update ReligionAutomation.kt

* Update ReligionAutomation.kt

* Update ReligionAutomation.kt

* Rename Crop Yield to Growth

* Update worker usage

* Update UnitAutomation.kt

* Tutorials update

* Update Tutorials.json

* Fix spelling error

* Update Tutorials.json

* Update Tutorials.json

* Update Tutorials.json

* Update Tutorials.json

* Update Tutorials.json

* Update Tutorials.json

* Update Tutorials.json

* Update Tutorials.json

* AI tech and policy choices

* Update Techs.json

* Update Policies.json

* Update ConstructionAutomation.kt

* Update UnitPromotions.json

* Update

* Update Policies.json

* Update Tutorials.json

* ReligionAutomation bugfix

* Update ReligionAutomation.kt

* Update ReligionAutomation.kt

* Update ReligionAutomation.kt

* Update ReligionAutomation.kt

* Update ReligionAutomation.kt

* Update ReligionAutomation.kt

* Update ReligionAutomation.kt
2024-09-25 20:46:07 +03:00
yairm210
4394dcda7a internal - Enable writing new format of civ ranking history 2024-09-23 23:57:54 +03:00
yairm210
9c7e5b3ae6 Resolved #11832 - re-activate Thai language, now with diacritic support 2024-09-23 23:53:59 +03:00
yairm210
9cb20449a5 Resolved #12236 - trigger uniques from religious beliefs activate correctly 2024-09-23 23:39:20 +03:00
yairm210
d22bbaab39 Added "removing the [promotion] promotion/status" unit action modifier 2024-09-23 23:35:05 +03:00
yairm210
980126ff06 Added 'upon gaining/losing [promotionName] promotion' unit trigger uniques - see #3242 2024-09-23 23:21:04 +03:00
yairm210
916317a048 Allow comment uniques and timed uniques in event choices 2024-09-23 18:39:26 +03:00
Yair Morgenstern
bdf00eaaee
Version rollout (#12235)
* Bump version and create initial changelog entry

* Update Latin translation (#12233)

* Merge a branch

* Merge a branch

* Change usus to usor

* Update translation

* Update translation

* Change naturæ to naturalis/naturale

* Update translation

* Update translation

* Update translation

* Merge a branch

---------

Co-authored-by: sls1005 <sls1005@github.com>

* Update Italian.properties (#12232)

* Update Brazilian_Portuguese.properties (#12231)

* Update French.properties (#12227)

---------

Co-authored-by: yairm210 <yairm210@users.noreply.github.com>
Co-authored-by: sls1005 <90055573+sls1005@users.noreply.github.com>
Co-authored-by: sls1005 <sls1005@github.com>
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: Vitor Gabriel <59321138+Ranbut@users.noreply.github.com>
Co-authored-by: Ouaz <Ouaz@users.noreply.github.com>
2024-09-21 22:56:33 +03:00
yairm210
430a8ac90f detekt 2024-09-21 22:44:38 +03:00
yairm210
5b627389bf Resolved #12176 - Great prophets bought in city with different religion do not get incorrect warning popup 2024-09-21 22:44:01 +03:00
yairm210
cfd12fb4b8 Resolved #12177 - Getting all resources does not eliminate WLTK day 2024-09-21 22:40:07 +03:00
yairm210
a91d32874b Tilesets: Added edge tile images! 2024-09-21 22:11:18 +03:00
yairm210
c5bf9b387b Added validations for 'replaces' being set when 'uniqueTo' is not 2024-09-18 18:46:24 +03:00
yairm210
9fe9ac3c4e chore: renamed MoveImmediatelyOnceBought -> CanMoveImmediatelyOnceBought 2024-09-18 14:27:12 +03:00
yairm210
b722a62454 Resolved #12230 - MP game with invalid preview cannot be joined 2024-09-18 14:11:45 +03:00
yairm210
51bbe4f961 4.13.9-patch1 2024-09-17 17:31:45 +00:00
Yair Morgenstern
97e6f285e8
Solved crash due to race condition (#12225) 2024-09-17 20:31:37 +03:00
yairm210
bbd7f68a88 Resolved #12220 - Changing rulesets in new game screen no longer leads to fake error warnings 2024-09-17 20:17:10 +03:00
yairm210
9f3f5a3a09 chore: CheckModLinks -> GetErrorList 2024-09-17 20:05:13 +03:00
Yair Morgenstern
4b71c1583c
Version rollout (#12223)
* Bump version and create initial changelog entry

* Update Latin translation (#12222)

* Merge a branch

* Update translation

* Update translation

* Update translation

* Update translation

* Fix translation

* Update translation

* Update translation

---------

Co-authored-by: sls1005 <sls1005@github.com>

* Update Italian.properties (#12221)

* Update French.properties (#12218)

---------

Co-authored-by: yairm210 <yairm210@users.noreply.github.com>
Co-authored-by: sls1005 <90055573+sls1005@users.noreply.github.com>
Co-authored-by: sls1005 <sls1005@github.com>
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: Ouaz <Ouaz@users.noreply.github.com>
2024-09-17 18:30:58 +03:00
yairm210
eb180523d6 More memory perf improvements 2024-09-17 17:54:45 +03:00
yairm210
98c49ecea3 SIGNIFICANTLY decreased memory usage by only initializing overlay images when required 2024-09-17 17:37:23 +03:00
yairm210
7fd1a10a46 Tile.terrainUniqueMap doesn't need to have an initial value set - this is a bogus value that just takes init time and memory (and a lot of memory at that)
Still needs to be set for display purposes though
2024-09-16 08:57:02 +03:00
yairm210
c487a64ba8 Reapply "perf: minor speedup in distance to tiles"
This reverts commit 14115cdea7.
2024-09-16 04:29:55 +03:00
yairm210
0e612ac574 Solve self-introduced bug in unit movement. Thank G-d (literaly) for ConsoleLauncher, may his name (G-d's) be blessed 2024-09-16 04:29:25 +03:00
yairm210
c3d579b278 perf: Decrease getUniques(uniqueType) by adding a EnumMap to store uniques by type, with basically zero lookup time 2024-09-16 04:21:29 +03:00
yairm210
14115cdea7 Revert "perf: minor speedup in distance to tiles"
This reverts commit f78fbfd22d.
2024-09-16 04:13:33 +03:00
yairm210
f78fbfd22d perf: minor speedup in distance to tiles 2024-09-16 04:10:31 +03:00
yairm210
b3e00a7944 Resolved #12213 - escorted unit cannot move if its escort cannot move 2024-09-16 04:07:39 +03:00
yairm210
16c4e2fed8 4.13.8-patch1 2024-09-15 18:48:54 +00:00
Yair Morgenstern
d277b0055e
Fix broken start new game (#12215)
* Revert "perf: Decrease getUniques(uniqueType) by adding a EnumMap to store uniques by type, with basically zero lookup time "

This reverts commit 0533347371.

* Fix new game screen crashing if you have no scenarios
2024-09-15 21:48:46 +03:00
yairm210
f5bf655d12 perf: Decrease great general bonus calculation time 2024-09-15 20:09:48 +03:00
yairm210
0533347371 perf: Decrease getUniques(uniqueType) by adding a EnumMap to store uniques by type, with basically zero lookup time 2024-09-15 19:47:43 +03:00
Yair Morgenstern
8946676bc0
Version rollout (#12212)
* Bump version and create initial changelog entry

* Update Galician.properties (#12209)

update new lines

* Update French.properties (#12208)

* Update Latin translation (#12206)

* Merge a branch

* Update translation

* Update translation

* Fix translation

* Fix translation

* Fix translation

* Merge a branch

---------

Co-authored-by: sls1005 <sls1005@github.com>

* Update Italian.properties (#12205)

* Update Indonesian.properties (#12203)

Corrected grammatical errors and translated the new code.

* Update Catalan.properties (#12202)

---------

Co-authored-by: yairm210 <yairm210@users.noreply.github.com>
Co-authored-by: ninjum <138787523+ninjum@users.noreply.github.com>
Co-authored-by: Ouaz <Ouaz@users.noreply.github.com>
Co-authored-by: sls1005 <90055573+sls1005@users.noreply.github.com>
Co-authored-by: sls1005 <sls1005@github.com>
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: X2003 <158255876+Xenia2003@users.noreply.github.com>
Co-authored-by: Joan Josep <juanjo.ng.83@gmail.com>
2024-09-15 18:00:24 +03:00
yairm210
d6d55c0142 Resolved #12188 - WLTK + continuous rendering no longer cause city tiles to be dimmed 2024-09-15 18:00:09 +03:00
yairm210
f096bc0ba5 Allowed starting *multiplayer* Scenarios through the new game screen! :DD 2024-09-15 17:31:08 +03:00
yairm210
b9327b7619 Allowed starting Scenarios through the new game screen! :D 2024-09-15 17:29:13 +03:00
yairm210
f2141d3393 Fixed Scenario mods being undownloadable and needing to restart game to access Scenario picker 2024-09-15 15:52:36 +03:00
yairm210
1c5375f6a2 square-bracket-containing promotions are addable via visible name in dev console 2024-09-15 15:19:10 +03:00
yairm210
b71b9db197 Images are restored to ruleset correctly when resuming open game screen 2024-09-15 12:22:12 +03:00
yairm210
29e6b4a720 4.13.7-patch1 2024-09-15 08:37:30 +00:00
Yair Morgenstern
d75dd50c52
Version rollout (#12201)
* Bump version and create initial changelog entry

* Update Bulgarian.properties (#12200)

* Update Traditional Chinese translation (#12199)

* Update translation

* Fix translation

* Fix translation

---------

Co-authored-by: sls1005 <sls1005@github.com>

* Update Bulgarian.properties (#12196)

A bit of work on Germany.

* Update Latin.properties (#12194)

* Update Latin.properties

* Update Latin.properties

* Update Polish.properties (#12193)

* Update Polish.properties

* Update Polish.properties

* Update Polish.properties

* Update Polish.properties

---------

Co-authored-by: yairm210 <yairm210@users.noreply.github.com>
Co-authored-by: Instrumentarium <143902440+Instrumentarium@users.noreply.github.com>
Co-authored-by: sls1005 <90055573+sls1005@users.noreply.github.com>
Co-authored-by: sls1005 <sls1005@github.com>
Co-authored-by: Lesiakower <125187776+Lesiakower@users.noreply.github.com>
2024-09-12 21:14:46 +03:00
yairm210
cd537a1f9a AI is displeased when you become the new ally of a city-state it was the ally of 2024-09-12 21:09:14 +03:00
yairm210
6a52382956 Resolve #12197 - kick/skip turn in mutliplayer only active if the game contains the current player ID 2024-09-09 21:45:13 +03:00
yairm210
558b6c03e3 extremely minor perfs 2024-09-08 17:26:22 +03:00
yairm210
8d8134f6b5 perf: 'all techs are researched' now cached per civ 2024-09-08 17:00:29 +03:00
yairm210
457ee1aff7 perf: Map modifiers by type for fast lookup 2024-09-08 16:54:08 +03:00
yairm210
563925bbf5 perf: minor memory perf 2024-09-08 16:31:07 +03:00
yairm210
2647b24e09 perf: Save resource uniques when resources change, so we only need one lookup for all resources for uniques
*significant* impact, estimated at 6% of runtime (!)
2024-09-08 16:19:23 +03:00
Yair Morgenstern
316d57bb26
Version rollout (#12191)
* Bump version and create initial changelog entry

* Update Indonesian.properties (#12186)

Corrected grammatical errors and translated the new code.

* Update Latin translation (#12185)

* Update translation

* Update translation

* Update translation

* Update translation

* Update translation

* Update translation

* Update translation

* Update translation

* Update translation

* Update translation

* Update translation

* Update translation

* Update translation

* Update translation

* Merge a branch

---------

Co-authored-by: sls1005 <sls1005@github.com>

* Update French.properties (#12184)

---------

Co-authored-by: yairm210 <yairm210@users.noreply.github.com>
Co-authored-by: X2003 <158255876+Xenia2003@users.noreply.github.com>
Co-authored-by: sls1005 <90055573+sls1005@users.noreply.github.com>
Co-authored-by: sls1005 <sls1005@github.com>
Co-authored-by: Ouaz <Ouaz@users.noreply.github.com>
2024-09-08 01:17:37 +03:00
yairm210
333b1b194f perf: Don't update city stats at *end turn* when unassigning extra population (won't affect anything until next turn where we'll recalc anyway) 2024-09-08 01:11:29 +03:00
yairm210
d59816af0f chore: rename hasUnique(String) -> hasTagUnique(String)
Now that we *know* tag unique checks are *always* without conditional state, we can name them accordingly
2024-09-08 00:45:18 +03:00
yairm210
4d640a254c perf: Unique mapping overhaul - don't multiply when checking 'has unique', prep for EnumMap for typed uniques 2024-09-08 00:23:51 +03:00
yairm210
eff0a5bebb Moved AI unit upgrade into "use gold" function, so it is prioritized *over* purchasing new constructions 2024-09-07 22:48:04 +03:00
yairm210
9c0e9131f0 Resolved #12187 - units are not added to cities in resistance if non-resistant cities are available 2024-09-07 22:37:29 +03:00
yairm210
16bca8d562 4.13.5 2024-09-05 21:32:07 +03:00
Yair Morgenstern
ea2bd03ab0
Bump version and create initial changelog entry (#12182)
Co-authored-by: yairm210 <yairm210@users.noreply.github.com>
2024-09-05 21:24:50 +03:00
yairm210
2a31c13bc6 Fix test - correct target type for event choice 2024-09-05 21:24:32 +03:00
yairm210
cb432bbb67 Added deprecations to deprecated choice fields 2024-09-05 21:17:08 +03:00
yairm210
08646a6aeb Resolves #11698, resolves #12103 - Apply 'AI choice weight' to event decisions, accepting conditionals 2024-09-05 21:08:57 +03:00
yairm210
84efb797a3 Make event choices ruleset objects, with standard "uniques" field 2024-09-05 21:00:30 +03:00
yairm210
4146a16e31 Added "AI choice weight" for techs policies and promotions, events pending since there's work to do - #11698 2024-09-05 14:38:46 +03:00
yairm210
18c53f77d3 Moved screen orientation setting from advanced tab to display tab 2024-09-04 18:19:38 +03:00
yairm210
396bf60e25 Resolved #12180 - only trigger population reassignment on new buildings when it really changes something 2024-09-02 18:13:33 +03:00
yairm210
2ed5fb9d05 On second thoughts let's not have a field and function named the same 2024-09-02 18:00:52 +03:00
yairm210
652a9645ab Better naming for "reassign population". Not safe-renamed because even if the data is lost for one turn on existing games it's no biggie. 2024-09-02 17:57:00 +03:00
yairm210
9c6c0018c2 Actually *use* the new parameter 2024-09-02 17:53:15 +03:00
yairm210
83baecd8a5 Better stat-related check for buildings - #12180 2024-09-02 17:52:06 +03:00
Yair Morgenstern
45e33d7148
Version rollout (#12178)
* Bump version and create initial changelog entry

* Update Latin translation (#12173)

* Update translation

* Update translation

* Update translation

* Update translation

* Update translation

* Fix translation

* Fix translation

* Fix translation

* Merge a branch

* Merge a branch

* Merge a branch

---------

Co-authored-by: sls1005 <sls1005@github.com>

* Update Simplified_Chinese.properties (#12172)

* Update Vietnamese.properties (#12171)

Fix some mistake in this language, and improved some translate

* Update Brazilian_Portuguese.properties (#12166)

1 single change that was getting in my nerves

* Update Spanish.properties (#12165)

* Update Italian.properties (#12164)

* Update German translation (#12163)

* Update Simplified_Chinese.properties (#12170)

* Update Simplified_Chinese.properties

* Update Simplified_Chinese.properties

* Update Simplified_Chinese.properties

---------

Co-authored-by: AutumnPizazz <114050365+AutumnPizazz@users.noreply.github.com>

---------

Co-authored-by: yairm210 <yairm210@users.noreply.github.com>
Co-authored-by: sls1005 <90055573+sls1005@users.noreply.github.com>
Co-authored-by: sls1005 <sls1005@github.com>
Co-authored-by: AutumnPizazz <114050365+AutumnPizazz@users.noreply.github.com>
Co-authored-by: Cong Thang Nguyen <125419960+ThangNguyen2143@users.noreply.github.com>
Co-authored-by: murilozinkkkj <78273099+murilozinkkkj@users.noreply.github.com>
Co-authored-by: Caballero Arepa <78449553+Caballero-Arepa@users.noreply.github.com>
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: mape6 <mape6@posteo.de>
Co-authored-by: CrispyXYZ <64761703+CrispyXYZ@users.noreply.github.com>
2024-09-01 16:19:10 +03:00
yairm210
e984b8fe88 Resolved #12169 - set "auto assign city production" to false for new players
Determined by Discord poll (63 to 59)
2024-09-01 16:14:27 +03:00
EmperorPinguin
35e5179edd
tryRetreat bugfix (#12175)
* AI behaviour changes

* Update Automation.kt

* Update Automation.kt

* Update Automation.kt

* Update Automation.kt

* Update Automation.kt

* Update ConstructionAutomation.kt

* Update Automation.kt

* Reverting some changes

* Changes

* revert changes

* revert changes

* revert changes

* revert changes

* Update CityLocationTileRanker.kt

* Citizen assignment for stat conversion

* Update CityLocationTileRanker.kt

* Reduce AI settling

* Avoid AI building units when in negative Supply

* Update CityLocationTileRanker.kt

* Update CityLocationTileRanker.kt

* Update CityLocationTileRanker.kt

* Update ConstructionAutomation.kt

* Update build.gradle.kts

* Update gradle-wrapper.properties

* Update CityLocationTileRanker.kt

* Update CityLocationTileRanker.kt

* Update ConstructionAutomation.kt

* Update CityLocationTileRanker.kt

* AI changes for humans

* Fix puppet focus

* Update Automation.kt

* Puppet focus

* Update Automation.kt

* Update Automation.kt

* Update Automation.kt

* Update Automation.kt

* Update Automation.kt

* Update Automation.kt

* Update Automation.kt

* Update Automation.kt

* Update Automation.kt

* Update Stats.kt

* Update CityTurnManager.kt

* Remove specialist science modifier

* Update ReligionAutomation.kt

* Update ReligionAutomation.kt

* Update ReligionAutomation.kt

* Update CivilianUnitAutomation.kt

* Update ReligionAutomation.kt

* Worker prioritization

Workers are valuable in expand cities.

* Update ConstructionAutomation.kt

Food always important, it's rarely good to skip e.g. granary if we're on 6 pop.

* Update ConstructionAutomation.kt

Should achieve about the same with less lines of code.

* Update Automation.kt

* Update ConstructionAutomation.kt

* Update Policies.json

* Update Policies.json

* Update Policies.json

* Update ConstructionAutomation.kt

* Update Policies.json

* Update ReligionAutomation.kt

* Update ReligionAutomation.kt

* Update ReligionAutomation.kt

* Update ReligionAutomation.kt

* Rename Crop Yield to Growth

* Update worker usage

* Update UnitAutomation.kt
2024-08-30 00:03:20 +03:00
yairm210
caccab359d Resolved #11576 - removed last remaining 'golden age' (keyboard binding) 2024-08-29 11:17:29 +03:00
yairm210
3536218fc8 Don't allow constructing stockpiled-resource-requiring constructions when lacking the resources 2024-08-29 10:32:31 +03:00
yairm210
3c42d44ec4 Consume stockpiled resources when purchasing constructions that require them 2024-08-29 10:22:21 +03:00
yairm210
272b0fcb75 Don't show "ok" ruleset validations when starting a new game 2024-08-28 07:57:57 +03:00
Yair Morgenstern
ac72f3bd85
Version rollout (#12162)
* Bump version and create initial changelog entry

* Update Latin translation (#12160)

* Merge & correction & update

* Fix translation

* Update translation

* Update translation

* Update translation

* Update translation

* Fix translation

* Fix translation

---------

Co-authored-by: sls1005 <sls1005@github.com>

* Update French.properties (#12158)

* Update Brazilian_Portuguese.properties (#12157)

* Update Indonesian.properties (#12156)

Corrected mistranslated words and translated the new codes.

---------

Co-authored-by: yairm210 <yairm210@users.noreply.github.com>
Co-authored-by: sls1005 <90055573+sls1005@users.noreply.github.com>
Co-authored-by: sls1005 <sls1005@github.com>
Co-authored-by: Ouaz <Ouaz@users.noreply.github.com>
Co-authored-by: Vitor Gabriel <59321138+Ranbut@users.noreply.github.com>
Co-authored-by: X2003 <158255876+Xenia2003@users.noreply.github.com>
2024-08-27 09:34:45 +03:00
yairm210
7ce519c5d4 Resolved #12159 - Cities can be conquered in the middle of automation, so we need to "finalize" the sequence before iterating 2024-08-26 13:59:56 +03:00
yairm210
a566bb6bc0 memperf: remove instead of adding, so in cases where there's no suffix we don't allocate any memory for no reason 2024-08-25 12:02:01 +03:00
yairm210
036a2e6e9c Natural wonders uniques generalized to work for terrain feature as well 2024-08-25 09:44:31 +03:00