Commit Graph

4713 Commits

Author SHA1 Message Date
Yair Morgenstern
e3187148f5 Improvements with 0 turns to build are 'placeable' improvements which can only be places by corresponding uniques 2021-01-21 20:38:02 +02:00
Duan Tao
6889a60605
Fixed : great people could not build improvement. (#3553)
* Fixed : great people could not build improvement.

* Better check for buildable.

* Revert "Better check for buildable."

This reverts commit b9fa0efbae.

* Better check for buildable.
2021-01-21 20:17:01 +02:00
Yair Morgenstern
dac339fbf9
Update uncivbot.yml 2021-01-20 23:31:01 +02:00
Yair Morgenstern
3c93372d0c
Update uncivbot.yml 2021-01-20 23:28:48 +02:00
Yair Morgenstern
e9d7002778
Update uncivbot.yml 2021-01-20 23:27:22 +02:00
Yair Morgenstern
375e36fa44
Update uncivbot.yml 2021-01-20 23:24:38 +02:00
Yair Morgenstern
280364b0e9
Update uncivbot.yml 2021-01-20 23:21:38 +02:00
Yair Morgenstern
bb30348a4b
Update uncivbot.yml 2021-01-20 23:16:46 +02:00
Yair Morgenstern
e89cf44c03
Update uncivbot.yml 2021-01-20 23:12:41 +02:00
Yair Morgenstern
91db6f5393
Update uncivbot.yml 2021-01-20 23:11:21 +02:00
Yair Morgenstern
bd7d8e9249
Update uncivbot.yml 2021-01-20 23:10:05 +02:00
Yair Morgenstern
65d0088745
Update uncivbot.yml 2021-01-20 23:08:44 +02:00
Yair Morgenstern
8d88758e5c
Update uncivbot.yml 2021-01-20 23:06:54 +02:00
Yair Morgenstern
27a5e36ff9
Update uncivbot.yml 2021-01-20 23:05:16 +02:00
Yair Morgenstern
fb925084e9
Update uncivbot.yml 2021-01-20 23:03:36 +02:00
Yair Morgenstern
d082de4e16
Update uncivbot.yml 2021-01-20 23:02:23 +02:00
Yair Morgenstern
c50e1da1fe
Update uncivbot.yml 2021-01-20 22:58:45 +02:00
Yair Morgenstern
3c2167f445
Update uncivbot.yml 2021-01-20 22:56:45 +02:00
Yair Morgenstern
f19885ef7a
Update uncivbot.yml 2021-01-20 22:48:47 +02:00
Yair Morgenstern
def0ebc147
Update uncivbot.yml 2021-01-20 22:47:27 +02:00
Yair Morgenstern
c1b9fc677d
Update uncivbot.yml 2021-01-20 22:42:47 +02:00
Yair Morgenstern
9d7e6d1310
Update uncivbot.yml 2021-01-20 22:35:12 +02:00
Yair Morgenstern
978bfbf154
Update uncivbot.yml 2021-01-20 22:33:08 +02:00
Yair Morgenstern
1886b7dc76
Update uncivbot.yml 2021-01-20 22:30:09 +02:00
Yair Morgenstern
bcd8b34d66
Create uncivbot.yml 2021-01-20 22:28:19 +02:00
Yair Morgenstern
a0cc362e0c
secret test 2021-01-19 23:31:32 +02:00
Yair Morgenstern
541a1e147c
Believe in the me who believes in you! 2021-01-19 23:04:28 +02:00
Yair Morgenstern
f9684b846b
maybe upload 2021-01-19 22:51:52 +02:00
Yair Morgenstern
d47f67f245
lets try to upload! 2021-01-19 22:36:01 +02:00
Yair Morgenstern
7d4736be80
test5 2021-01-19 22:23:31 +02:00
Yair Morgenstern
f6f06ceace
test4 2021-01-19 22:19:00 +02:00
Yair Morgenstern
d7218fdfa5
Please this time 2021-01-19 22:11:02 +02:00
Yair Morgenstern
9966a6a89d
Update test.yml
Added release step
2021-01-19 22:01:37 +02:00
Yair Morgenstern
c921caad4d
Update test.yml
Added release test
2021-01-19 21:51:41 +02:00
Yair Morgenstern
4fa09c27e8 3.12.9-patch1 2021-01-19 21:41:14 +02:00
Yair Morgenstern
385e5c8e68 Merge branch 'master' of https://github.com/yairm210/Unciv 2021-01-19 20:55:59 +02:00
GGGuenni
0a54e914ee
Fixed Crash (#3549)
the game crashed because the UncivShowableException thrown by GameInfo, when used mods are not installed anymore, did not get catched
2021-01-19 12:36:47 +02:00
Yair Morgenstern
3b3be47ddb Resolved #3548 - defeated civs now stack correctly in overview>diplomacy 2021-01-18 21:20:47 +02:00
Yair Morgenstern
2d1113fc5a "Create improvement" works on water improvements as well :) 2021-01-17 21:05:32 +02:00
Yair Morgenstern
1863a7d214 Code cleanup 2021-01-17 21:04:16 +02:00
Yair Morgenstern
cf32cdd7a6
Added test to Github actions 2021-01-16 23:20:25 +02:00
Yair Morgenstern
fcc2fffbf5
Create test.yml 2021-01-16 23:02:30 +02:00
Yair Morgenstern
38025785b7 3.12.9 2021-01-16 21:57:30 +02:00
Antsiferov Andrew
a0526f9afe
[Bundle] [RU] L10n Update (#3518)
* 1 new line

* show tile yields

* 1 new line

* Move to city

* 3 new lines

* The resistance in [cityName] has ended!
* +[amount]% Production when constructing [unitType] units
* Doubles Gold given to enemy if city is captured

* 4 new lines

* Receive a tech boost when scientific buildings/wonders are built in capital
* -[amount]% [param] unit maintenance costs
* Excess Food converted to Production when under construction
* Requires at least [amount] population

* 3 new lines

* New [param] units start with [amount] Experience
* All tiles cost 1 movement
* Can pass through impassable tiles
2021-01-16 21:32:55 +02:00
Antsiferov Andrew
e7ebc89915
formatting (#3542) 2021-01-16 21:32:12 +02:00
Yair Morgenstern
245e7de0a1 Can handle and detect mods where the requiredBuildingInAllRuleset does not exist in the ruleset 2021-01-16 21:22:15 +02:00
Yair Morgenstern
b27c744cd2 Retrieving the construction info in a different thread now works perfectly! 2021-01-16 21:12:55 +02:00
Yair Morgenstern
7e092fdf16 Linting 2021-01-16 21:07:53 +02:00
Yair Morgenstern
942aa981ba City stats update now accepts construction - simplifies the CityConstructions.turnsToConstruction function 2021-01-16 21:05:15 +02:00
Yair Morgenstern
6f8add77e8 Resolved ANRs for slow phones when loading the construction list 2021-01-15 15:12:14 +02:00