yairm210
579ea79d09
Modding: Replaced "Hidden when [victoryType] Victory is disabled" with "Only available <when [victoryType] Victory is enabled>"
2024-10-20 13:35:55 +03:00
Rob Loach
46644bcc05
Docs: Add documentation for Remaining Civilizations ( #12314 )
2024-10-20 12:41:36 +03:00
yairm210
c885e2462d
Resolved #12307 - Allow fallback to "UnitTypeIcons/$unitName" if "UnitIcons/$unitName" does not exist
2024-10-18 14:55:59 +03:00
yairm210
45fc67df29
4.13.16
2024-10-13 23:01:55 +03:00
yairm210
8c676271be
Fixed broken doc links
2024-10-11 16:43:15 +03:00
yairm210
6f0babb393
4.13.15
2024-10-10 23:18:23 +03:00
yairm210
feae93b799
Added 'City-State' as value for nationFilter
2024-10-10 22:57:19 +03:00
PLynx
5d1c05d8e4
Add two population-related conditional uniques ( #12258 )
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* Added the Conditional Below Population
* Added the Conditional Between Population
2024-10-06 16:46:34 +03:00
yairm210
2a8f0be257
4.13.12
2024-09-28 22:13:05 +03:00
yairm210
9c7e5b3ae6
Resolved #11832 - re-activate Thai language, now with diacritic support
2024-09-23 23:53:59 +03:00
yairm210
916317a048
Allow comment uniques and timed uniques in event choices
2024-09-23 18:39:26 +03:00
yairm210
a91d32874b
Tilesets: Added edge tile images!
2024-09-21 22:11:18 +03:00
yairm210
2a0ff58cc9
Updated Events json schema
2024-09-06 15:14:53 +03:00
yairm210
c9f5b94993
Update gradle libraries
2024-09-05 21:50:18 +03:00
yairm210
16bca8d562
4.13.5
2024-09-05 21:32:07 +03:00
yairm210
2f36248484
Better console documentation for objects with spaces
2024-08-28 08:01:05 +03:00
yairm210
0b48d30451
docs: Better event documentation for presentation
2024-08-25 02:04:00 +03:00
yairm210
4a9739a643
Modding: "Costs [amount] [stockpiledResource]" construction accepts conditionals
2024-08-23 16:22:49 +03:00
yairm210
072c3786c4
Added "upon damaging a [mapUnitFilter] unit" which can trigger a unique on the *enemy* unit!
2024-08-22 10:28:48 +03:00
yairm210
f6efdd105f
All unit trigger uniques start with a targetting parameter
2024-08-22 01:21:38 +03:00
yairm210
3798dadad4
4.13.1
2024-08-21 23:25:36 +03:00
yairm210
43b0c9bbad
Temporary unit statuses! Can be applied with "This Unit gains the [promotion] status for [positiveAmount] turn(s)" trigger unique
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Example: "This Unit gains the [Morale] status for [1] turn(s) <for [1] movement> <for units without [Morale]>"
2024-08-21 09:32:07 +03:00
yairm210
ec462f9e86
Fixed unique documentation not updating
2024-08-20 09:08:07 +03:00
yairm210
637a2a8208
Added unit promotions json schema
2024-08-19 16:54:59 +03:00
yairm210
4d39c80c93
Allowed specifying custom colors for unit promotions
2024-08-19 16:24:45 +03:00
SomeTroglodyte
65a99e23fd
Enhance modding freedom for Natural Wonders ( #12062 )
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* Allow omitting `turnsInto` on Natural Wonders
* Support a wider range of parameters on NaturalWonderConvertNeighbors*
* Extend docDescription
* Good suggestion
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
---------
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
2024-08-06 10:10:29 +03:00
yairm210
4e51c94fa4
the word 'default' is misleading since it's an overrider
2024-08-04 10:22:37 +03:00
yairm210
e01ba625ba
Allow default unitset and tileset for base ruleset mods
2024-08-04 10:17:22 +03:00
Caballero Arepa
e10652964b
Clarify which entities are for Portraits ( #12051 )
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* Clarify which entities are for Portraits
Would this work?
* Add documentation for autoupdate workflow
* Remove autoupdate doc
2024-08-02 14:42:24 +03:00
Oskar Niesen
155082471b
Made Gold Gifting moddable ( #11995 )
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* Made gold gifting moddable
* Made gold gift degradation moddable
* Removed unused import statement
2024-07-24 16:31:57 +03:00
SomeTroglodyte
42d6218956
Easter eggs: Moddable floating imagery ( #11483 )
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* New HolidayDates for potential easter eggs
* Dia de los Muertos
* Add Diawali
* Add Diwali credits
* Add some Qingming stuff
* Allow for zero images for a holiday configured to show floating art
* Revert contained art
* Simplify a few things
* Implement all special days I could think of
* Wiki
* Put chance back in so the full-range old holidays behave the same as before and unit tests work
2024-07-18 17:55:41 +03:00
yairm210
a50982e9bb
Added terrains.json schema
2024-07-16 00:01:51 +03:00
yairm210
55b92b3fb5
Added error handling
2024-07-14 16:44:06 +03:00
yairm210
88ba177a9c
Added documentation for autoupdates
2024-07-14 16:16:54 +03:00
yairm210
41bd1314b9
Mod CI step 1 - allow running Unciv as a cli tool for linting etc
2024-07-14 11:47:02 +03:00
yairm210
ea1073c208
chore: TranslatedSelectBox doesn't need a skin parameter when it always uses the default anyway
2024-07-11 16:54:19 +03:00
yairm210
b58b73a790
Added "Can only start games from the starting era" conditional, "if [buildingFilter] is not constructed" unique
2024-07-11 16:34:03 +03:00
yairm210
51dbb3e6ed
Modding docs: Show uniques on all targets
2024-07-11 10:05:37 +03:00
SpacedOutChicken
ac6964d290
Correct Unique parameters doc to display terrain quality ( #11927 )
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* - Turn Privateer's unique ability into a promotion
- Add promotion to Privateer and Sea Beggar
* Update uniques for withdrawing before melee combat
* List terrain quality in relevant section - correct capitalization of Enemy Land
2024-07-07 23:12:41 +03:00
yairm210
37b9943ff3
Added promotionName as possible value for mapUnitFilter
2024-06-30 23:43:28 +03:00
SomeTroglodyte
8da58ed34a
Add a Unique allowing an Improvement to specify which Resource(s) it improves ( #11718 )
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* Linting
* Add UniqueType.ImprovesResources
* Address reviews and extensive Kdoc
* Oops, better include the generated stuff
2024-06-27 23:26:14 +03:00
yairm210
54d872045c
Better "Withdraws before melee combat" unique
2024-06-26 00:17:06 +03:00
yairm210
095c4faed6
Countables for Cities, Units, Buildings allow filters
2024-06-25 23:56:01 +03:00
yairm210
d640ed9557
Revert "Better countables - phase 1"
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This reverts commit 7165c62573
.
2024-06-25 23:44:10 +03:00
yairm210
7165c62573
Better countables - phase 1
2024-06-25 23:43:11 +03:00
yairm210
0a19cfb739
Resolved #11829 - "after [amount] turns" -> "after turn number [amount]", "before [amount] turns" -> "before turn number [amount]"
2024-06-25 16:09:18 +03:00
yairm210
2093761e2d
Resolved #11829 - "after [amount] turns" -> "after turn number [amount]"
2024-06-25 16:01:57 +03:00
Yair Morgenstern
39de50829a
Resolve #11795 - fix performance problem for displaying air units in cities
2024-06-24 23:53:36 +03:00
SomeTroglodyte
de04c00dd0
Improvement picker fixes ( #11801 )
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* 🎵 A little linting 🎶
* Prevent queueing unresearched removals by adding their problem reports on top
* More linting and bugfixes
* Hide "too advanced" Improvements in the PickerScreen
* ImprovementPickerScreen fully Civilopedia-linked
* Fix dumb mistake
* Slightly improve PickerPane descriptionLabel layout
* Slightly improve ImprovementPickerScreen top padding
2024-06-22 22:20:16 +03:00
Yair Morgenstern
109955c523
Simplified DispatcherVetoer, explained dispatcher
2024-06-19 00:37:07 +03:00