Yair Morgenstern
e7cd363b70
3.12.0
2020-12-13 10:00:22 +02:00
Yair Morgenstern
7ec176ac45
Minor fixes for the tile yields
2020-12-13 09:52:15 +02:00
jnecus
0e5b2f0db0
Display tile yields ( #3322 )
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* Show tile yields functionality (WIP)
* Toggle yields (WIP)
* Show Yields (WIP)
* Show tile yields WIP
* showTileYields (WIP)
* tidying code
* Display tile yields (WIP)
* Show tile yields (WIP)
* Update CityTileGroup.kt
2020-12-13 09:31:37 +02:00
paontv
e6882e8223
Update Japanese.properties ( #3407 )
2020-12-13 09:29:08 +02:00
Yair Morgenstern
963fee3552
Added much-needed "+[]% Production when constructing [] units" unique
2020-12-13 09:27:31 +02:00
Yair Morgenstern
11fb6b4b67
Merge branch 'master' of https://github.com/yairm210/Unciv
2020-12-13 09:20:40 +02:00
Yair Morgenstern
7731211b09
All relevant unit filtering moved to baseUnit, so we can filter on constructions as well
2020-12-13 09:19:45 +02:00
9kgsofrice
86b4548d11
kept the old one for now ( #3414 )
2020-12-12 20:11:15 +02:00
9kgsofrice
ee5aa38129
GG bonus generation now checks for civinfo uniques ( #3412 )
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* great general bonus isn't applied to national uniques
check added to allow this
* added uniques together :)
* added vals in line with similar checks - more efficient(?)
2020-12-12 20:10:39 +02:00
9kgsofrice
fe38249dc1
City-state resources from all sources shared with ally civ ( #3411 )
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* merged functions for getCityResources and getResourcesFromAlly
* "city-states" origin moved to civinfotransientupdater
2020-12-12 20:09:39 +02:00
Yair Morgenstern
bbcf5ffed7
Added "All" filter for units
2020-12-11 14:28:29 +02:00
Yair Morgenstern
4c48522de2
Removed unused "effects" from the policy file
2020-12-11 14:26:40 +02:00
Yair Morgenstern
d0774db030
Resolved #3408 - Unit maintenance cost reduction generalized, now works for Ottomans
2020-12-11 14:24:09 +02:00
Yair Morgenstern
3ab57f1ada
Resolved #3409 - American unique grants extra sight only to military land units
2020-12-11 14:11:35 +02:00
Yair Morgenstern
1f59a4ea48
Fixed crash when nuking Barbarian units
2020-12-11 14:09:19 +02:00
Yair Morgenstern
95423c125d
3.11.19
2020-12-10 11:28:28 +02:00
Giuseppe D'Addio
2708cc3309
Update Italian.properties ( #3397 )
2020-12-10 11:24:12 +02:00
Yair Morgenstern
ab548dda54
Fixed ANR caused by too many saved games
2020-12-10 10:42:02 +02:00
Yair Morgenstern
4578994adf
Reassign population after selling a specialist-providing building
2020-12-10 10:10:14 +02:00
9kgsofrice
d3ba68f7d3
resources can be added by tile improvement with unique "Provides [] []" ( #3406 )
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* resources can be added by tile improvement with unique "Provides [] []"
* to minimise indentation
* to minimise indentation
* changed null check
* flip if
2020-12-09 23:02:46 +02:00
Yair Morgenstern
fb743ade31
Added nation icons to the leader names in the diplomacy screen
2020-12-09 23:01:43 +02:00
Yair Morgenstern
c1a717e4f8
Resolved #3289 - can place unbuildable improvements that can exist on tiles
2020-12-09 22:46:15 +02:00
Yair Morgenstern
f57955c8d5
Added a test to make sure that the base ruleset doesn't have any obvious bugs, so I don't shoot myself in the foot again
2020-12-08 21:34:00 +02:00
Yair Morgenstern
570656929d
Merge branch 'test'
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# Conflicts:
# android/assets/jsons/Civ V - Vanilla/Units.json
2020-12-08 21:04:08 +02:00
Yair Morgenstern
ceef8bd7ad
Fixed self-made bug of missing helicopters...
2020-12-08 21:02:40 +02:00
9kgsofrice
e80dc879bb
wonder text will not be displayed & "[] enabled:" will not show if nothing visible in list ( #3399 )
2020-12-07 22:26:34 +02:00
Yair Morgenstern
3e6955d0d9
Selected unit stays selected when single-tap moved into a tile with another unit
2020-12-07 20:08:58 +02:00
9kgsofrice
2c35cc98de
Specialists can add happiness ( #3398 )
2020-12-07 08:46:39 +02:00
9kgsofrice
cc5f4fc316
Should not be displayed without [] ( #3396 )
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* cleaned up again :)
* add val "filter"
2020-12-06 22:19:49 +02:00
Yair Morgenstern
8a5247324c
3.11.18
2020-12-06 22:16:03 +02:00
Yair Morgenstern
e66fbd61fa
Merge branch 'master' of https://github.com/yairm210/Unciv
2020-12-06 21:51:18 +02:00
Yair Morgenstern
b50c129e2d
"+[] Movement for all [] units" now respects all unit categories
2020-12-06 21:50:46 +02:00
TG
64ad7216ca
Update Korean.properties ( #3394 )
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* Update Korean.properties
* Update Korean.properties
* Update Korean.properties
* Update Korean.properties
* Update Korean.properties
* Update Korean.properties
* Update Korean.properties
* Update Korean.properties
2020-12-06 21:37:16 +02:00
paontv
139503ff55
Update Japanese.properties ( #3392 )
2020-12-06 21:27:34 +02:00
Yair Morgenstern
378e1ddc66
Fixed broken build, also - test for the new Travis!
2020-12-06 21:23:49 +02:00
Yair Morgenstern
48d0758abf
Improvements can't be built in neutral areas, as per Civ V
2020-12-06 20:39:53 +02:00
Yair Morgenstern
22b3f563f3
Crash reports contain the game version for easy filtering
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Added helper function cityInfo.isWorked(tile)
2020-12-05 22:54:16 +02:00
givehub99
6a73909c67
Helicopter Gunship ( #3385 )
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* -Helicopter Gunship Implemented
-Anti-Tank Gun upgrades to it
* unit atlas
* "All tiles cost 1 movement"
2020-12-04 14:20:24 +02:00
Yair Morgenstern
5cf3e7764a
CORRECT handling for mods that changed their buildings or units
2020-12-04 14:12:47 +02:00
Yair Morgenstern
81a38be5f4
Added button to add construction items directly to the queue
2020-12-04 11:27:28 +02:00
Duan Tao
93a26f635c
Workers stop building (most) duplicate roads connecting cities. ( #3391 )
2020-12-04 10:16:19 +02:00
Yair Morgenstern
4a0c69741e
Merge branch 'temp'
2020-12-04 00:11:48 +02:00
Yair Morgenstern
4bb6426b79
3.11.17-patch1
2020-12-04 00:11:29 +02:00
Yair Morgenstern
a9d36c073a
Mods can handle removing existing buildings
2020-12-03 23:58:48 +02:00
Yair Morgenstern
c12afb4131
"have signed the peace treaty" -> "have signed a peace treaty"
2020-12-03 23:29:36 +02:00
Yair Morgenstern
af113db8d7
Don't allow AI to offer peace to cty states allied with their enemies
2020-12-03 22:17:52 +02:00
Yair Morgenstern
91e58f45bb
3.11.17
2020-12-02 23:54:14 +02:00
Yair Morgenstern
2a3a0b107f
Fixed rare errors
2020-12-02 23:17:20 +02:00
9kgsofrice
1f5fa74cea
adds val to modoptions and check to battle.kt to adjust max xp from barbarians ( #3389 )
2020-12-02 23:04:00 +02:00
9kgsofrice
525cea1cc9
"Uncapturable" unique ( #3388 )
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* WIP
* "Uncapturable" unique; civilians will be destroyed instead of captured
2020-12-02 22:45:44 +02:00