Commit Graph

2889 Commits

Author SHA1 Message Date
eda8b84c2d Resolved #3428 - added a toggle for displaying yield icons 2020-12-19 21:26:18 +02:00
78513b87c1 Resolved #3427 - "player ready" screen appears when loading game in Hotseat multiplayer 2020-12-19 21:15:12 +02:00
2b36ad679a genericised stats before tech unique (#3421)
* generic stats before tech/policy unique

* simplified
2020-12-19 21:06:45 +02:00
478ea310b4 City-states make peace with enemies when their alllies do 2020-12-19 21:01:35 +02:00
d56433857b Long tech descriptions are now scrollable 2020-12-19 20:53:48 +02:00
e3f1c33654 Building.requiredBuildingInAllCities -> "Requires a [] in all cities" unique 2020-12-17 15:46:17 +02:00
f40584b1ec requiredBuilding parameter migrated to "Requires a [] in this city" unique 2020-12-16 20:14:36 +02:00
c84e20f38b "Requires a {building}" notifications show the civ's equivalent to the building, if overridden 2020-12-16 16:27:54 +02:00
05880376bb Korean UA activates on buildings added from buying and on national wonders 2020-12-16 14:09:02 +02:00
30c12662d2 Unified science addition logic 2020-12-16 14:08:17 +02:00
925e092629 Solved ANR when loading large games from the load screen 2020-12-16 12:27:01 +02:00
f27f036e28 Resolved #3378 - AI no longer tries to heal units in dangerous tiles - by nob0dy73 2020-12-14 11:39:05 +02:00
24b46e8c2c AI knows not to try and heal units which would heal anyway 2020-12-14 11:31:13 +02:00
fad967b31a Resolved #3382 - Added tryTakeBackCapturedCity by nob0dy73 2020-12-14 11:12:05 +02:00
835ed003be Resolved #3380 - added tryHeadTowardsSiegedCity to unit automation, by nob0dy73 2020-12-14 11:07:11 +02:00
fd372d8c77 Forced disband from lack of gold now provides disband gold 2020-12-13 22:49:39 +02:00
d1387a04c3 Implemented missing Korean UA (#3416)
* try to implement korean ability

* Corrected typo error

Coreect camel typo errror

* updated new korean feautre translation.

* edited korean unique text to get right sentence.

* merge duplicated code into addScience(Int)
2020-12-13 12:28:05 +02:00
b264876b6b Deprecation of old unique formats in favor of newer, more generalized ones 2020-12-13 12:21:38 +02:00
7ec176ac45 Minor fixes for the tile yields 2020-12-13 09:52:15 +02:00
0e5b2f0db0 Display tile yields (#3322)
* Show tile yields functionality (WIP)

* Toggle yields (WIP)

* Show Yields (WIP)

* Show tile yields WIP

* showTileYields (WIP)

* tidying code

* Display tile yields (WIP)

* Show tile yields (WIP)

* Update CityTileGroup.kt
2020-12-13 09:31:37 +02:00
963fee3552 Added much-needed "+[]% Production when constructing [] units" unique 2020-12-13 09:27:31 +02:00
11fb6b4b67 Merge branch 'master' of https://github.com/yairm210/Unciv 2020-12-13 09:20:40 +02:00
7731211b09 All relevant unit filtering moved to baseUnit, so we can filter on constructions as well 2020-12-13 09:19:45 +02:00
86b4548d11 kept the old one for now (#3414) 2020-12-12 20:11:15 +02:00
ee5aa38129 GG bonus generation now checks for civinfo uniques (#3412)
* great general bonus isn't applied to national uniques

check added to allow this

* added uniques together :)

* added vals in line with similar checks - more efficient(?)
2020-12-12 20:10:39 +02:00
fe38249dc1 City-state resources from all sources shared with ally civ (#3411)
* merged functions for getCityResources and getResourcesFromAlly

* "city-states" origin moved to civinfotransientupdater
2020-12-12 20:09:39 +02:00
bbcf5ffed7 Added "All" filter for units 2020-12-11 14:28:29 +02:00
d0774db030 Resolved #3408 - Unit maintenance cost reduction generalized, now works for Ottomans 2020-12-11 14:24:09 +02:00
3ab57f1ada Resolved #3409 - American unique grants extra sight only to military land units 2020-12-11 14:11:35 +02:00
1f59a4ea48 Fixed crash when nuking Barbarian units 2020-12-11 14:09:19 +02:00
ab548dda54 Fixed ANR caused by too many saved games 2020-12-10 10:42:02 +02:00
4578994adf Reassign population after selling a specialist-providing building 2020-12-10 10:10:14 +02:00
d3ba68f7d3 resources can be added by tile improvement with unique "Provides [] []" (#3406)
* resources can be added by tile improvement with unique "Provides [] []"

* to minimise indentation

* to minimise indentation

* changed null check

* flip if
2020-12-09 23:02:46 +02:00
fb743ade31 Added nation icons to the leader names in the diplomacy screen 2020-12-09 23:01:43 +02:00
c1a717e4f8 Resolved #3289 - can place unbuildable improvements that can exist on tiles 2020-12-09 22:46:15 +02:00
e80dc879bb wonder text will not be displayed & "[] enabled:" will not show if nothing visible in list (#3399) 2020-12-07 22:26:34 +02:00
3e6955d0d9 Selected unit stays selected when single-tap moved into a tile with another unit 2020-12-07 20:08:58 +02:00
2c35cc98de Specialists can add happiness (#3398) 2020-12-07 08:46:39 +02:00
cc5f4fc316 Should not be displayed without [] (#3396)
* cleaned up again :)

* add val "filter"
2020-12-06 22:19:49 +02:00
8a5247324c 3.11.18 2020-12-06 22:16:03 +02:00
b50c129e2d "+[] Movement for all [] units" now respects all unit categories 2020-12-06 21:50:46 +02:00
378e1ddc66 Fixed broken build, also - test for the new Travis! 2020-12-06 21:23:49 +02:00
48d0758abf Improvements can't be built in neutral areas, as per Civ V 2020-12-06 20:39:53 +02:00
22b3f563f3 Crash reports contain the game version for easy filtering
Added helper function cityInfo.isWorked(tile)
2020-12-05 22:54:16 +02:00
6a73909c67 Helicopter Gunship (#3385)
* -Helicopter Gunship Implemented
-Anti-Tank Gun upgrades to it

* unit atlas

* "All tiles cost 1 movement"
2020-12-04 14:20:24 +02:00
5cf3e7764a CORRECT handling for mods that changed their buildings or units 2020-12-04 14:12:47 +02:00
81a38be5f4 Added button to add construction items directly to the queue 2020-12-04 11:27:28 +02:00
93a26f635c Workers stop building (most) duplicate roads connecting cities. (#3391) 2020-12-04 10:16:19 +02:00
4a0c69741e Merge branch 'temp' 2020-12-04 00:11:48 +02:00
4bb6426b79 3.11.17-patch1 2020-12-04 00:11:29 +02:00