30c1861788
Added mod pagination - even when we exceed 100 mods, we'll be able to download them all
2021-03-29 10:02:51 +03:00
b7d07ca2da
Button for current civilopedia entry is now marked
2021-03-28 22:07:05 +03:00
63e10dde71
Modded "Remove" commands to nonexistant features no longer crashes the game
2021-03-28 21:59:57 +03:00
1f057831d8
AI no longer tries to attack with carriers, crashing the game.
2021-03-28 21:59:29 +03:00
24c0be2950
Welp broke build with a silly mistake
2021-03-28 21:27:42 +03:00
d3f2027416
National wonder does not require building to be built in puppeted cities
2021-03-28 21:25:35 +03:00
51125b68a8
City attack notifications show icon
2021-03-28 21:22:45 +03:00
eda9ceb140
Custom improvements for water resources now moddable
2021-03-25 10:46:45 +02:00
5ac2ee19c7
Linting - removed about 40 lines, hopefully makes the file easier to parse
2021-03-25 10:28:21 +02:00
db75067b7c
Resolved #3740 - units retain individual names when upgrading
2021-03-24 22:51:05 +02:00
20e5d56644
Resolved #3732 - Mark target tile while moving toward it
2021-03-23 22:44:56 +02:00
5e34d8d9c3
Resolved #3734 - "Loading" popup when loading game remains until game is fully loaded
2021-03-23 22:44:24 +02:00
1e25cc0db3
Resolved #3735 - The civ launching - not receiving - the nuke is considered the civ that declared war
2021-03-23 22:28:31 +02:00
b5c12ec17c
Carrier cannot attack, AS update to 4.1.3 ( #3700 )
2021-03-23 20:20:38 +02:00
0aeee8d974
Removed some more static usages
2021-03-21 21:04:11 +02:00
d184a829a2
Removed usages of global UncivGame.gameInfo, where more local usage is possible
2021-03-21 20:58:18 +02:00
4c1f5bb097
Resolved #3721 - Fixed edge-case "images are temporarily applied from mods set in other places"
2021-03-21 20:46:19 +02:00
0425e1d711
Resolved #3722 - fixed resistance icon display in notifications
2021-03-21 20:43:09 +02:00
5a5d0a980f
Removed ALL color-based notifications!
2021-03-21 00:28:58 +02:00
d4b19a7bb3
Many notification conversions
2021-03-20 23:49:33 +02:00
36131cb7c1
Extended battle notifications
2021-03-19 15:52:50 +02:00
d515955b30
Better icons for notifications (there's a lot of work to do here)
2021-03-19 15:38:14 +02:00
4c260ca954
Changed notification to accept multiple icons, like in Civ VI - this allows for more informative iconography
2021-03-19 15:11:47 +02:00
50d5b0d7ce
Added specific icons to certain notification types
2021-03-19 11:26:54 +02:00
ba51222841
Barbarians only heal by pillaging, simplified barbarian automation
2021-03-19 10:39:55 +02:00
a08a5a7435
Resolved #3713 - Fixed misspelled "fresh water" in farm unique check
2021-03-18 23:01:47 +02:00
87ff4c91f5
3.13.9
2021-03-18 20:59:42 +02:00
fa709d2944
Can now add leader portrait images to mods!
2021-03-18 18:37:27 +02:00
c98100f1a7
Added "permanent visual mods" option to mod management
2021-03-18 18:36:05 +02:00
7ba12ad5c6
Adding fallout again ( #3711 )
2021-03-18 15:36:24 +02:00
b12c5df28e
last refactoring of terrain feature ( #3702 )
...
* last terrainFeature refactorings
* cut down terrainFeature as much as possible
* aerialDistanceTo fixed
wrapped distance should only be considered on wrapped worlds
* Adding spaces
* fixed tests not compiling
* prevent floodplains from spawning on oasis
* Check if terrain feature can be placed on tile in editor
* Adding reviewed changes
2021-03-18 13:54:52 +02:00
25ef92f3eb
fixed baseTerrain can differ from getBaseTerrain ( #3710 )
2021-03-18 13:19:02 +02:00
8472715509
Resolved #3614 - tileFilter works with natural wonders
2021-03-18 13:13:31 +02:00
37903435f5
Trade overview now more uniform
...
"Gold" and "Gold per turn" are now correctly translated
2021-03-18 13:08:59 +02:00
1a4051fa3f
toast popup not screen blocking again ( #3709 )
2021-03-18 12:47:40 +02:00
57b1a01e2c
Resolved #3705 - loading game popup stays until the game is loaded
2021-03-18 10:57:02 +02:00
dd4778495e
Added "Provides yield without assigned population" uniques to tile improvements
2021-03-17 23:10:21 +02:00
755586eecd
Added TileInfo.providsYield() - this will help us later
2021-03-17 22:47:21 +02:00
cdc7739784
overlaying existing terrainFeatures now ( #3706 )
2021-03-17 21:58:48 +02:00
5fa14b9533
More terrainFeature refactoring ( #3695 )
...
* call convertTerrainFeature on setTerrainTransients
setTransients doesn't get called on deserialization only setTerrainTransients and setUnitTransients...
* refactored terrainFeature in TileGroup
* rulesetIncompatibility support for multiple terrain features
+fixed typo IncompatAbility -> IncompatIbility
* Make use of TileSetStrings optimization
* Seperate multiple terrain features with "+"
2021-03-16 16:14:04 +02:00
cde1b150d3
Unit name is translated when unit has a unique name
2021-03-15 23:18:00 +02:00
3bbac04303
Deprecated uniques replaced in 3.12.10
2021-03-15 22:37:07 +02:00
c7bd528052
Shortened initial loading time by removing double loading of atlas
2021-03-15 22:13:55 +02:00
4fa0a2b4b8
Resolved #3401 , Resolved #3598 , possibly resolved #3643 - game can be instantly closed and reopened on Android
...
From a practical standpoint - Reset all GL objects upon create(), since they lose all relevance when we have a new GL context
2021-03-15 21:56:16 +02:00
d7214b7a46
Method getImprovementIcon can Setsize for all icon ( #3685 )
...
* Method getImprovementIcon can Setsize for all icon
* categoryButton doesn't change background-color if it's disabled
2021-03-15 21:00:09 +02:00
dc55d31a58
Remove tile improvements not in the current ruleset on normalizeTile
...
Mitigated mysterious crash in WorldMapHolder.updateTiles()
2021-03-15 20:54:41 +02:00
57f6c99d86
More terrainFeature refactors ( #3694 )
2021-03-13 23:38:11 +02:00
20f5672337
Resolved #3686 - world wrapped 'continents' map now separates continents properly
2021-03-13 23:02:57 +02:00
aab037b409
Resolved #3691 - 'new map' from map editor copies existing map parameters
2021-03-13 22:39:57 +02:00
a37ac74fa9
'in all coastal cities' now translated
2021-03-13 22:38:53 +02:00