Commit Graph

932 Commits

Author SHA1 Message Date
Yair Morgenstern
fa181275b0
Merge pull request #534 from ninjatao/test_warfare
Slightly better build order. AI has more troops.
2019-03-08 15:41:49 +02:00
Yair Morgenstern
2ec8225c20 Resolved #384 - can now sell one building per city per turn 2019-03-08 13:45:12 +02:00
Duan Tao
b6d4ff8747 Slightly better build order. AI has more troops. 2019-03-08 18:48:06 +08:00
Yair Morgenstern
adea36fb81 Commented out snow - we don't want it appearing in patches until we have better map generation 2019-03-08 10:15:10 +02:00
Yair Morgenstern
f15490d0ac Resolved #470 - can now click on a building in the city info table to display its effect
Organized city info table
2019-03-07 23:05:48 +02:00
Yair Morgenstern
6a833ae89a Resolved #514 - enemy civ is defeated even when he has settlers left, as per original Civ 2019-03-06 20:39:53 +02:00
Yair Morgenstern
b2a29714bd
Merge pull request #512 from ninjatao/issue/498
Make units pillage improvement to heal, especially barbarians.
2019-03-06 15:17:17 +02:00
Duan Tao
d91a23b723 Make units pillage improvement to heal, especially barbarians. 2019-03-06 17:42:00 +08:00
Yair Morgenstern
afaf4ae6da Resolved #508 - Missing and bad translations 2019-03-05 22:18:57 +02:00
Yair Morgenstern
efe677d27c Added Civilopedia texts to translation file 2019-03-04 21:32:18 +02:00
Duan Tao
223055d247 Barbarian units ignore strategy resources. 2019-03-04 09:44:09 +08:00
Yair Morgenstern
0ef11e12cd Resolved #491 - Once Honor has been adopted, gain Culture when you kill a barbarian unit 2019-03-03 23:05:12 +02:00
Yair Morgenstern
9e5d6d3c75 Resolved #469 - AI Great General tries to maximize effect on troops 2019-03-02 22:53:30 +02:00
Yair Morgenstern
2d1a044e29 Resolved #490 - AI doesn't train settlers when at war 2019-03-02 22:30:52 +02:00
Yair Morgenstern
c676d127dd Resolved #488 - Recalibrated tech costs 2019-03-02 22:26:31 +02:00
Yair Morgenstern
6ad3652205 Resolved #486 - strategic resources are now scarcer 2019-03-02 21:52:14 +02:00
Yair Morgenstern
58e38ea634 Added Japan civ!
Some units now recieve promotions when created/upgraded to, as per Civ V
2019-03-02 21:27:35 +02:00
Yair Morgenstern
3432f9b8c1 Rendering performance improvements - much smoother scrolling! 2019-02-27 20:17:27 +02:00
Yair Morgenstern
199b0c16ec World map properly padded
Fixed super weird error which I have no idea how it entered the code???
2019-02-26 20:23:07 +02:00
Yair Morgenstern
52d6c998f2 Resolved #164 - Removed zoom-out limitations 2019-02-25 22:04:53 +02:00
Yair Morgenstern
13f2f101a0 Resolved #468 - AI now accompanies Great People with military escorts
Merged "CivInfos" json into "Nations"
2019-02-25 21:21:12 +02:00
Yair Morgenstern
6cda5bb8ad Fixed #467 - popups on separate screens affected each other 2019-02-24 13:07:34 +02:00
Yair Morgenstern
b73077baa4 Nation translations are go! 2019-02-24 12:02:02 +02:00
Yair Morgenstern
47dbd69c96 Civilopedia now displays Basic Help per-language
Fixed problems with Italian translation files
Fixed a couple of errors moving to the next turn with the current construction method
2019-02-24 10:27:43 +02:00
Yair Morgenstern
59f5f9ceeb Resolved #453 - Allow copy-pasting maps as text in map editor 2019-02-22 10:36:26 +02:00
Yair Morgenstern
53664ec043 Added Kremlin wonder 2019-02-22 10:27:47 +02:00
Yair Morgenstern
563bbaf021 Unit construction moved to the beginning of the turn, so they won't be generated out in the open and vulnerable to enemy attacks before you can control them - Kudos am-per-sand! 2019-02-21 20:12:17 +02:00
Yair Morgenstern
325ac06e97 Resolved #463 - City stats and percentages now displayed precisely and according to calculation order in drilldown 2019-02-21 20:00:45 +02:00
Yair Morgenstern
80dd4c759b Added percentage bonuses to city stats drilldown
Fixed happiness drilldown display in city screen
2019-02-19 22:45:52 +02:00
Yair Morgenstern
973c1693c8 Unified canFortify() checks 2019-02-18 23:02:14 +02:00
Yair Morgenstern
063c00a61d Tiles in city screen are now centered also on larger resolutions 2019-02-18 23:01:11 +02:00
Yair Morgenstern
df237d8686 Fixed #457 - AI naval units would fortify 2019-02-18 20:46:50 +02:00
Yair Morgenstern
b5f18d2fe6 Fixed #450 - cities not connecting to roads 2019-02-17 00:23:56 +02:00
Yair Morgenstern
dd63491c03 Techs from ancient ruins now added properly 2019-02-17 00:01:54 +02:00
Yair Morgenstern
4c5753c41f Fixed #452 - France's unique ability not working 2019-02-16 23:52:26 +02:00
Yair Morgenstern
d581ca924f Resolved #454 - Allow starting game with 0 AIs when there are 2 or more human players 2019-02-16 23:41:11 +02:00
Yair Morgenstern
356f8b6bbd Resolved #455 - add great person point breakdown to city info 2019-02-16 23:39:03 +02:00
Yair Morgenstern
0cd5426440 Battle table indicates damage with health bars 2019-02-15 13:48:29 +02:00
Yair Morgenstern
b38c615056 Separated CityPickerTable and TileTable in CityScreen to their own classes 2019-02-15 12:32:50 +02:00
Yair Morgenstern
6de517d4d5 Separated battle table height from the height of the tile and unit tables 2019-02-14 23:12:35 +02:00
Yair Morgenstern
e200e9026f Text for strength, movement and ranged strength in unit tablee replaced with icons - table is now consistently much smaller, and much less bothersome! 2019-02-14 22:49:46 +02:00
Yair Morgenstern
0fab01e393 Tile map now pans to chosen tile, instead of "flashing" there - makes the map feel more connected and helps you understand where you are IMHO 2019-02-14 22:21:26 +02:00
Yair Morgenstern
9ba360408c Added helper function to create labels from text 2019-02-13 23:53:50 +02:00
Yair Morgenstern
ee55839557 Fixed minor problem with Egypt's neutral "let's hear it" responses
Current construction in city better represented
2019-02-13 19:02:11 +02:00
Yair Morgenstern
748e84f265 Resolved #449 - added "go to unit" button in unit overview 2019-02-11 22:07:34 +02:00
Yair Morgenstern
0788141054 Civs now have unique responses for introduction, greeting, trade acceptance and refusal 2019-02-11 20:46:49 +02:00
Yair Morgenstern
d080f37a94 Now ignore unknown fields on all jsons 2019-02-10 23:27:48 +02:00
Yair Morgenstern
796284c7e2 Added unique civ text for attacking, being attacked, and being defeated 2019-02-10 19:50:42 +02:00
Yair Morgenstern
07663bfc54 Added "Diplomatic Incidents" for diplomatic messages between civs (as of now, only declaration of war) 2019-02-10 16:34:46 +02:00
Yair Morgenstern
2834752826 Added "change city name" with a popup that appears when clicking on the city name in the ciity screen 2019-02-10 15:32:48 +02:00