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fbfde0d9fb
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Add resistance icon.
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2018-12-06 14:44:18 +08:00 |
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d1a86079a2
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Add city resistance.
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2018-12-06 01:03:23 +08:00 |
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d530740d35
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Merge branch 'master' of https://github.com/yairm210/UnCiv
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2018-12-05 10:31:20 +02:00 |
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13ff4843c0
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Civilopeida entries sorted alphabetically
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2018-12-05 10:30:50 +02:00 |
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7800a003db
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Merge pull request #305 from ninjatao/fix_acquire
Add icon for aquirable tiles in city screen.
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2018-12-05 10:23:05 +02:00 |
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93646cd74b
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Missing French accentuated characters now shown
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2018-12-05 10:21:14 +02:00 |
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f1c27ca0ea
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Add icon for aquirable tiles in city screen.
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2018-12-05 15:13:06 +08:00 |
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c706fa455a
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Code inspection and other general fixes - gotta clean up when there are guests ;)
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2018-12-04 23:21:57 +02:00 |
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7410cb8efe
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BuildingTable and UnitTable texts translated!
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2018-12-04 22:41:54 +02:00 |
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c359616824
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General code cleanup - performance improvements on order in ||, StringBuilders replaced with line lists, added missing translations
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2018-12-04 21:23:25 +02:00 |
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d087a3f69a
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Solved 2 edge cases - one where Unciv.resume() is called with an empty GameInfo, and the other where the MoveHereButton in TileMapHolder can throw an exception if the board changed between 2 actions.
Both impossible to replicate, both will work if the user tries again, but still better solved than unsolved.
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2018-12-04 20:47:37 +02:00 |
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bb78673edc
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Merge pull request #302 from ninjatao/fix_acquire
Fix : can acquire tiles that already belong to the city.
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2018-12-04 20:22:40 +02:00 |
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26a4a37389
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Fix : can acquire tiles that already belong to the city.
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2018-12-04 22:26:05 +08:00 |
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3fe6bbeecc
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Unhappiness combat penalty capped at 90% - kudos anh pham-vu!
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2018-12-04 13:09:38 +02:00 |
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eba64d38ee
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Merge pull request #299 from ninjatao/fix_conquered_population
Fix : city might have negative free population after been conquered.
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2018-12-04 12:32:25 +02:00 |
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6934ed0b0d
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Unassign population before conquered city given to conquerer.
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2018-12-04 18:21:05 +08:00 |
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a2a2c2ca00
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Merge pull request #300 from ninjatao/allow_tranfer_tile
Allow city to acuqire nearby tiles from friendly cities.
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2018-12-04 12:14:45 +02:00 |
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76ecec8511
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Remove wraping method for transfering tile.
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2018-12-04 18:09:17 +08:00 |
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bc1b1e7672
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Solved a super-rare bug where the game would get stuck if you expanded the city onto a tile with an enemy that couldn't be teleported anywhere else - kudos Groundless Name!
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2018-12-04 11:45:16 +02:00 |
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7c0179b268
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Only connected tiles are acquirable.
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2018-12-04 14:07:14 +08:00 |
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473bb17eba
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Allow city to acuqire nearby tiles from friendly cities.
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2018-12-04 12:57:29 +08:00 |
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b5adf08dbe
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Fix city might have negative free population after been conquered.
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2018-12-04 10:48:38 +08:00 |
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c12906f63b
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Removed old StatExplainer code
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2018-12-03 17:42:41 +02:00 |
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6cb965f0ad
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Can no longer choose Great War Infantry as free gp.
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2018-12-03 22:48:37 +08:00 |
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53bac34b42
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Added Gatling Gun unit
Cannon upgrades to Artillery
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2018-12-03 16:00:29 +02:00 |
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23e55495d4
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Merge pull request #297 from ninjatao/fix_city_button_color
City button changes color after been conquered.
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2018-12-03 15:27:34 +02:00 |
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a769678e63
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City button changes color after been conquered.
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2018-12-03 19:26:35 +08:00 |
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b3b2cbe23c
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Organized trade table
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2018-12-03 13:08:34 +02:00 |
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1e17df4b1e
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Travis update, using 'android:components' instead of 'install' for base installations
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2018-12-03 10:17:06 +02:00 |
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4f0f163c00
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Difficulty affects all AI yields now, which should widen the difficulty range - easy difficulties are now easier, and hard ones are harder
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2018-12-03 09:57:27 +02:00 |
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24b27a791f
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Added Replacable Parts tech and Great War Infantry
Musketman now upgrades to Rifleman
Solved more rare concurrency problems
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2018-12-02 23:05:05 +02:00 |
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28ae533acc
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Added Landship, the first Armor unit!
Added promotions for Armor units
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2018-12-02 15:46:45 +02:00 |
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1301b1181a
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City stats details in city screen moved from table to right-side scroller
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2018-12-02 10:35:05 +02:00 |
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cd28358289
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Fixed bug where you could convince AI to declare war on defeated civs - kudos ninjatao!
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2018-12-01 22:40:14 +02:00 |
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8ec63f2e94
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Re-added language picker, hope it won't generate negative reviews again =\
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2018-12-01 22:22:30 +02:00 |
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ec65268099
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AI now uses Great People properly
Fixed bug where loading a game with a free policy would freeze everything
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2018-12-01 22:16:26 +02:00 |
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8c3282ddce
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Ruins no longer give researched techs - kudos philn3v!
Can no longer see over mountains
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2018-11-30 10:21:44 +02:00 |
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ce9d68e375
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Hopefully the yield in the city screen looks better now
Added mountains
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2018-11-28 23:05:14 +02:00 |
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c807ee5098
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Solved ANR problems related to moving units long distances across the map
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2018-11-28 18:59:18 +02:00 |
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44be2b6d67
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Cities now unassign speciallists when razed/starve and don't go into "negative population" - thanks am-per-sand!
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2018-11-28 18:30:33 +02:00 |
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87c3d18ac7
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City specialists now stay through game restarts
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2018-11-28 18:25:09 +02:00 |
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defeb7431b
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Buildings requiring nearnby resources now say so - thanks zivvel!
Promotion bonuses no longer override unit-specific ones, but are added - thanks ninjatao!
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2018-11-28 17:54:00 +02:00 |
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43ec085b89
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Fixed "no resources on coast" - thanks ninjatao!
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2018-11-28 17:32:49 +02:00 |
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de4c042dd5
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Buildings that provide free buildings (e.g. The Great Library) now deal with civ uniques (e.g. Paper Maker)
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2018-11-27 23:50:08 +02:00 |
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324176d098
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Performance: Added transient builtBuildingObjects list in cittyConstructions, so we won't have to get the list every time we want to calculate, well, loads of stuff
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2018-11-27 23:31:40 +02:00 |
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ea68a70823
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Solved concurrent modification problems from TechManager.researchedTechnologies and civInfo.exploredTiles
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2018-11-27 22:48:41 +02:00 |
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6096bde9cd
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Changed Forest icon
Narrowed hexagon edges
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2018-11-27 21:51:52 +02:00 |
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2cd7e5dc88
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Added "declare war on X" to available trades
Organized trades by type
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2018-11-27 19:10:27 +02:00 |
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24ccd630da
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Can now select as many enemy civs as there are civilizations to assign to them
Can now start the game with "Huge" maps, because "Large" wasn't big enough for everyone apparently -_-
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2018-11-26 19:50:58 +02:00 |
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556c10109d
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Performance improvements in both getCivUnits and canPassThrough of tile
Fixed no embarkation & policy pick bug
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2018-11-24 22:48:42 +02:00 |
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