* Add `May not annex cities` unique, following same behaviour as Civ5 Venice. Hopefully this time I won't need to re-install windows.
* Add `May not annex cities` unique, following same behaviour as Civ5 Venice. Hopefully this time I won't need to re-install windows.
* Fix raze button being unavailable in city screen
* Fixed raze button being available in city screen, as per civ5
* Corrected indentation
* mayAnnex instead of canAnnex, hasUnique rather than getMatchingUniques
* AI will follow rules
* Replaced getMatchingUniques with hasUnique, for real this time
* Resource stockpiles!
* toString extension including sign (+/-)
* Trigger uniques to provide/consume stockpiled resources
* Fixed build
* Display 'per turn' for stockpiled resources that are consumed per turn
* "Costs [amount] [resource]" works!
* Stockpile unique costs are displayed in construction button
* Added unique to prevert certain resources from being traded
* Slight cleanup of TileStatFunctions
* Make City center minimum tile yields moddable
* Make City center minimum tile yields moddable - patch1
* Make City center minimum tile yields moddable - patch1
* Replaced all occurrences of deprecated NinePatch
function calls
This makes a lot of UI elements already moddable but documentation is still missing
* Added "How to create a UI skin for Unciv" to wiki
* Added image
* Fixed two typos and updated directory image
Old image was missing a folder
* Added clear color to skin config
to support picker screen backgrounds
* Removed deprecated functions in ImageGetter
* Fixed lowercase ui element names
they should always be UpperCamelCase to be consistent
* Added UiElementDocsWriter
to modify the docs for UI elements automatically
* Added default shape to UiElementsDocsWriter.kt
* Revert unintended merge errors
* Rerun file auto generation