Commit Graph

161 Commits

Author SHA1 Message Date
SomeTroglodyte
ff54bcd493
Prevent mod conflicts better (#9586)
* Tighten mod check severity and selectivity for unit-producing triggered Uniques

* Prettify display of mod check results by suppressing dupes and hiding conditionals from tr()

* Extra confirmation to play with errors, colors, improved handling of mod checkboxes

* Tweaks to improved mod checking in new game
2023-06-19 19:02:09 +03:00
Yair Morgenstern
e987bbbaad Added new unique - "Automatically built in all cities where it is buildable" 2023-06-19 15:40:21 +03:00
Yair Morgenstern
4107e081bd 4.7.2 2023-06-18 18:29:55 +03:00
SomeTroglodyte
123a51a6ef
Publish new mod category workflow (#9606) 2023-06-18 18:15:13 +03:00
Xander Lenstra
639d34e28d
Reordered the region of other global uniques and wrote a few unique tests (#9611) 2023-06-17 20:59:51 +03:00
SomeTroglodyte
46a84c23b0
Make mod categories curated in Json (#9542)
* Dynamic mod categories from online query

* Move Working string to Constants

* Move Mod categories to json

* Move Mod categories to json - UI

* Move Mod categories to json - initial json
2023-06-14 09:12:24 +03:00
Yair Morgenstern
02d7325576 UnitFilter also matches TechFilter for that unit 2023-06-12 23:13:47 +03:00
Yair Morgenstern
e5232494a0 Improved AI city location picking
Done by ignoring tiles already belonging to another civ / within work range of another city
2023-06-12 10:27:26 +03:00
SomeTroglodyte
3187f49e91
UiElementDocsWriter improvement to cope with BorderedTable (#9506) 2023-06-11 14:45:59 +03:00
SomeTroglodyte
7fb8bae251
Fix translated sorting (#9563)
* Fix translated sorting

* Minor linting, missing pedia icon, missing tooltip template

* Wiki on icons for Beliefs
2023-06-11 12:37:25 +03:00
Yair Morgenstern
4dad953db9 bugfix: AI evaluation of ButItemsDiscount no longer crashes 2023-06-11 11:10:33 +03:00
SomeTroglodyte
13619d18a1
Upgraded music player popup (#9514)
* Popups get the ability to scroll only the content without the buttons

* Centralize LoadingPopup

* Split non-WorldScreenMenuPopup classes off from that file

* Linting

* Nicer music playback dialog

* Translation templates
2023-06-04 11:53:56 +03:00
SomeTroglodyte
fcd309781d
Upgrading from Unit overview improved (#9485)
* Unit upgrade tooltip in overview

* Unit upgrade tooltip in action table

* Unit upgrade tooltip in action table - colored Key

* Unit upgrade in Overview - reselect

* Fix merge problems and FormattedLine color markup ability

* Relax MarkupRenderer.render lines parameter type

* Skin has a getColor shortcut - use it

* Unit overview upgrade icons now open a menu instead of upgrading immediately

* Unit Overview upgrade - "Mid" buttons

* Unit Overview upgrade - reorg
2023-05-31 18:41:57 +03:00
SomeTroglodyte
5f60c887f7
Next-Turn Progressbar (#9409)
* Next-Turn Progressbar

* Next-Turn Progressbar - doc

* NextTurnProgress: Rethink max on first turn
2023-05-22 17:59:28 +03:00
Yair Morgenstern
280025fa10 Resolved #9416 - failure to get preview image no longer causes crash 2023-05-21 12:35:57 +03:00
SomeTroglodyte
1de866c7ed
Local and/or jpg mod previews (#9394)
* Allow mod preview image to be a jpg

* Allow preview images from WIP mods lacking github url

* Wiki preview.jpg

* Allow mod preview image to be a jpg - review
2023-05-16 13:00:44 +03:00
Yair Morgenstern
5bbd8bce53 Allow mods to contain a "preview.png" file for visual indication 2023-05-14 14:36:46 +03:00
Skekdog
a3ef6fa314
Add May not annex cities unique (#9314)
* Add `May not annex cities` unique, following same behaviour as Civ5 Venice. Hopefully this time I won't need to re-install windows.

* Add `May not annex cities` unique, following same behaviour as Civ5 Venice. Hopefully this time I won't need to re-install windows.

* Fix raze button being unavailable in city screen

* Fixed raze button being available in city screen, as per civ5

* Corrected indentation

* mayAnnex instead of canAnnex, hasUnique rather than getMatchingUniques

* AI will follow rules

* Replaced getMatchingUniques with hasUnique, for real this time
2023-05-09 23:02:19 +03:00
Yair Morgenstern
cb626861df docs: better unique parameter documentation 2023-04-25 17:45:40 +03:00
Yair Morgenstern
079c237547 terrainFilter now accommodates nationFilter for owner 2023-04-25 17:45:40 +03:00
Yair Morgenstern
95ee35d301 Testing: Damage animations on damaged units 2023-04-24 17:07:55 +03:00
Yair Morgenstern
32191bd57d 4.6.4 2023-04-19 11:52:57 +03:00
Yair Morgenstern
4d63f0542f Avoid font-related crash 2023-04-19 11:26:11 +03:00
Yair Morgenstern
2f25ed3053 Replaced hardcoded embarked sight with configurable
"Normal vision when embarked" replaced by "[+1] Sight <for [Embarked] units>"
2023-04-19 11:12:21 +03:00
Yair Morgenstern
ab1d823477 4.6.2 2023-04-16 15:01:43 +03:00
Yair Morgenstern
28f5043fcb 4.6.1 2023-04-13 16:26:43 +03:00
SomeTroglodyte
0500f73770
Victory screen and victory detection use VictoryData (#9175)
* VictoryScreen uses VictoryData

* Victory detection no longer circumvents VictoryData
2023-04-13 11:54:11 +03:00
Yair Morgenstern
a363edaa6a 4.6.0 2023-04-09 18:15:53 +03:00
Yair Morgenstern
adb51d9264
Resource stockpiles! (#9147)
* Resource stockpiles!

* toString extension including sign (+/-)

* Trigger uniques to provide/consume stockpiled resources

* Fixed build

* Display 'per turn' for stockpiled resources that are consumed per turn

* "Costs [amount] [resource]" works!

* Stockpile unique costs are displayed in construction button

* Added unique to prevert certain resources from being traded
2023-04-09 18:01:26 +03:00
Yair Morgenstern
711655c786 Better wrapping for long construction item names 2023-04-09 01:20:17 +03:00
Yair Morgenstern
0d9cff0922 "<for [nationFilter]>" conditional added 2023-04-08 22:46:49 +03:00
Yair Morgenstern
243efa3988 chore: inspection performance improvements 2023-04-08 22:03:22 +03:00
SomeTroglodyte
ca06d7e54a
Main menu background map changes infrequently (#9133) 2023-04-07 16:22:46 +03:00
SomeTroglodyte
45d66f0580
Civilopedia Welcome, moddable (#8940) 2023-03-31 14:58:07 +03:00
Yair Morgenstern
837833e450 4.5.13 2023-03-26 21:55:23 +03:00
SomeTroglodyte
09cff6e55f
TechPickerScreen colors - skinnable and prettier Future Tech (#9033) 2023-03-25 21:34:49 +03:00
Yair Morgenstern
4c694be94b 4.5.11 2023-03-21 14:51:53 +02:00
Yair Morgenstern
e5452f5605 modding: 'Only available when' applies to beliefs 2023-03-20 22:19:00 +02:00
Yair Morgenstern
f66076c2a4 4.5.10 2023-03-19 19:00:26 +02:00
Yair Morgenstern
20e1b9b978 Tilesets: Separated unexplored tiles from not visible tiles 2023-03-17 12:06:15 +02:00
Yair Morgenstern
f89765354a Resolved #8901 - Modding: Units from triggers respect "limited to [amount] per civilization" limits 2023-03-15 19:19:35 +02:00
SomeTroglodyte
db08c30363
Make City center minimum tile yields moddable (#8804)
* Slight cleanup of TileStatFunctions

* Make City center minimum tile yields moddable

* Make City center minimum tile yields moddable - patch1

* Make City center minimum tile yields moddable - patch1
2023-03-13 17:02:08 +02:00
Yair Morgenstern
cd8b68253b All units can be automated
Modders can choose which units get it as a primary action
2023-03-13 16:55:50 +02:00
Yair Morgenstern
22da4b29c8 4.5.6 2023-03-11 20:37:35 +02:00
Yair Morgenstern
d3c084f89f Added 'additional times' to limited actions 2023-03-05 20:03:54 +02:00
Yair Morgenstern
8c24926476 Modding: global alert available as triggerable for all objects 2023-03-05 12:53:02 +02:00
Yair Morgenstern
253c669ba9 Added 'after which this unit is consumed' for units whose only purpose is limited actions 2023-03-03 16:37:11 +02:00
Yair Morgenstern
608e0dfb71 Added limited usage for actions! 2023-03-03 14:47:50 +02:00
Yair Morgenstern
c3a4a18bba Replace unit action for timed golden ages with a generic triggered unique
Triggered uniques display side effects
2023-03-03 14:13:00 +02:00
Yair Morgenstern
06fa2c2378 Added 'for [amount] movement' unit action modifier 2023-03-02 21:02:34 +02:00