Commit Graph

  • 3bb849726a Split CivInfo's responsibility into separate classes: Tech,Policy,GoldenAge,GreatPerson and ScienceVictory managers. Yair Morgenstern 2018-01-12 12:37:31 +0200
  • 85ffcc58ee Added CivilizationPolicies, added great person pick when completing Liberty Yair Morgenstern 2018-01-11 22:50:59 +0200
  • 546472b528 Organized classes into folders Yair Morgenstern 2018-01-11 22:22:51 +0200
  • 63f24db67b Implemented line-of-sight according to terrain Yair Morgenstern 2018-01-11 20:51:19 +0200
  • 45111d89e0 Notifications when strategic resources are revealed Yair Morgenstern 2018-01-11 20:49:43 +0200
  • 5b28840940 Notifications now contain location, and are clickable when appropriate Yair Morgenstern 2018-01-08 22:42:09 +0200
  • 6c035c79b6 Improved visuals of science victory screen Added Scout to game start Added tutorials Yair Morgenstern 2018-01-08 18:52:30 +0200
  • 439efd7a40 Legalism now works! Yair Morgenstern 2018-01-03 22:52:40 +0200
  • 9dad8908d6 Added basic tutorials Yair Morgenstern 2018-01-03 22:36:56 +0200
  • aef1c4d707 World screen now corrects itself upon resizing Yair Morgenstern 2018-01-02 21:15:40 +0200
  • 08735d8e99 Improvement building no longer generates notification Roads that turn to railroads now change color, and railroads are gray to help them stand out against the background Map now contains a 50px padding from the edge Yair Morgenstern 2018-01-02 21:06:50 +0200
  • 74f1b6837b No longer displays information for unexplored tiles Yair Morgenstern 2018-01-01 22:45:21 +0200
  • c0927cf49f Added free social policies and expanded automation choices Yair Morgenstern 2018-01-01 22:37:42 +0200
  • 9d3fd22d1c Tiles are now black until they have been explored Yair Morgenstern 2017-12-30 23:36:43 +0200
  • befb0561b5 Added unit movement to further tiles Yair Morgenstern 2017-12-30 22:58:36 +0200
  • ab2b33318b Buildings are now divided by type in city screen Yair Morgenstern 2017-12-28 21:50:17 +0200
  • 7b0b0b2f3b Great Person Points added to wonder description Fixed bug where university science percent would keep rising Specialists are now per-building Yair Morgenstern 2017-12-28 21:11:58 +0200
  • e9ad0be635 Notifications are scrollable, workers do automated action when button is clicked Yair Morgenstern 2017-12-26 21:59:25 +0200
  • 39ea64b870 Fixed bugs Yair Morgenstern 2017-12-26 21:50:47 +0200
  • 367f294774 Changed policy text to reflect repurposing Yair Morgenstern 2017-12-25 23:22:28 +0200
  • f7e7506b7c ADDED POLICIES Yair Morgenstern 2017-12-25 23:18:25 +0200
  • 3f20e9b82e Added worker automation Solved multiple small bugs Yair Morgenstern 2017-12-21 20:32:33 +0200
  • effe3b55d0 Added "select next idle unit" button! Yair Morgenstern 2017-12-21 15:50:24 +0200
  • 5088b6a83f Moar techtree overhaul Yair Morgenstern 2017-12-21 15:31:01 +0200
  • 14c75d7cc4 Tech tree total overhaul - Based it on G&K but removed all war-only techs, normalized bonuses across techs Yair Morgenstern 2017-12-21 14:45:49 +0200
  • d81cb8cda7 Added specialists and great person generation! Yair Morgenstern 2017-12-21 12:25:55 +0200
  • ad94866aba All buildings which improve resources get that in their text, railroads now black, notifications now have background Yair Morgenstern 2017-12-20 19:01:14 +0200
  • c274367ab1 Split between unit and mapunit, created function TileMap.placeUnitNearTile which will have many uses! Yair Morgenstern 2017-12-18 21:04:13 +0200
  • 98dbe3b844 Split buildings and units to 2 separate files and types - both are now IConstruction, and cityBuildings has been changed to cityConstructions will all that entails Yair Morgenstern 2017-12-18 19:43:34 +0200
  • f30ade602d Split buildings and units to 2 separate files and types - both are now IConstruction, and cityBuildings has been changed to cityConstructions will all that entails Yair Morgenstern 2017-12-17 19:45:09 +0200
  • 832191d87e Now displays city name in tile information, and not "railroad" Yair Morgenstern 2017-12-13 22:37:21 +0200
  • 4a6a6d912f Can now see gold/science production added in city information after selecting it as the construction! Yair Morgenstern 2017-12-13 22:33:03 +0200
  • 86d8378021 Tile stats from inside city now show what they would produce if assigned to this city (important for buildings that improve tiles eg. jungle/university) Yair Morgenstern 2017-12-13 22:06:40 +0200
  • 561b1b5fdc added "required nearby improved resource" limitation to some buildings added circus, stone works and notre dame buildings Yair Morgenstern 2017-12-13 21:54:34 +0200
  • 2d12f1fa80 Added golden ages! Yair Morgenstern 2017-12-13 21:24:51 +0200
  • 3381cf84d4 Jungles provide science for cities with universities Yair Morgenstern 2017-12-13 19:45:56 +0200
  • 0b4542ff7a Can no longer build improvement (eg mine) for invisible resource (eg iron before iron working) Yair Morgenstern 2017-12-13 19:40:18 +0200
  • d55297d7df Fixed inverted Y position when exiting city Improvements near cities now notify "has been completed near X" Yair Morgenstern 2017-12-13 19:37:33 +0200
  • 761b62038f Observatory now available with astronomy Wealth and science production fixed to 4:1 Wonder bug fixed Yair Morgenstern 2017-12-12 22:31:48 +0200
  • 0715f4b855 Settlers can no longer found city when out of moves Yair Morgenstern 2017-12-11 22:49:37 +0200
  • 5253474ba4 When selecting a single tech to work on, no longer shows number (0) Numbers of techs humanized - starts from 1, not 0 Yair Morgenstern 2017-12-11 22:46:25 +0200
  • 43ba1cf0d0 Solved multiple small bugs Yair Morgenstern 2017-12-11 19:41:22 +0200
  • d6a5219680 Added victory screen and actual option to win a scientific victory! Yair Morgenstern 2017-12-11 19:13:20 +0200
  • ede3a92c43 Finished techs and buildings! Added Science victory conditions and screen! Yair Morgenstern 2017-12-11 18:21:15 +0200
  • 727aad337a Fixed bug in GetVectorsAtDistance and bug where if you started the game with free techs to pick the next turn button would not be visible Yair Morgenstern 2017-12-10 22:48:16 +0200
  • c579215743 Optimized hex math - GetVectorsInDistance is now much more efficient! Yair Morgenstern 2017-12-09 23:12:08 +0200
  • 45869c5a0b Railroads now provide 25% production bonus to connected cities Added techs and builings up to middle of modern era Yair Morgenstern 2017-12-09 22:11:16 +0200
  • 13974b635b Can now pick free techs Yair Morgenstern 2017-12-09 20:36:51 +0200
  • b6f31af5a4 Unhappiness now cuts excess food Yair Morgenstern 2017-12-09 20:36:33 +0200
  • 48f56e2e85 Added factories and civ resource management Yair Morgenstern 2017-12-08 09:39:18 +0200
  • 6a73c3f370 Can now build roads on jungle/forest Building picker now displays more relevant information Yair Morgenstern 2017-12-06 23:24:39 +0200
  • ea5552f3a7 Added techs and buildings up to industral era Added option to remove jungles, forests and marshes Yair Morgenstern 2017-12-06 23:13:49 +0200
  • 635e8ce08a Game now fits to the screen, without 'extra bits' Roads now make movement cost 1/2 before machinery and 1/3 after Yair Morgenstern 2017-12-05 13:47:33 +0200
  • 060be89e55 Cities provide resources that are in the city center Cities founded on forest/jungle/marsh remove terrain feature Yair Morgenstern 2017-12-05 11:07:13 +0200
  • 65bff07905 Added option to produce science and gold Divided buildings into regular buildings and wonders in picker screen Added notifications table at the bttom left Yair Morgenstern 2017-12-05 10:53:53 +0200
  • 45a791d186 Added percent bonuses Fixed crash when we ran out of tiles to assign people to in cities Yair Morgenstern 2017-12-04 19:50:08 +0200
  • ec5a201853 Organized unique wonder abilities by adding "unique" string to building Added Machu Pichu, Angkor Wat and Aqueduct unique abilities Expanded civilopidia entry for buildings Merged CityPopulation into CityInfo because the division was arbitrary Yair Morgenstern 2017-12-04 19:10:32 +0200
  • 4bb4187ab1 Organized unique wonder abilities by adding "unique" string to building Added Machu Pichu, Angkor Wat and Aqueduct unique abilities Expanded civilopidia entry for buildings Merged CityPopulation into CityInfo because the division was arbitrary Yair Morgenstern 2017-12-04 19:10:25 +0200
  • d47d59146f Added movement costs to tiles and computed tiles that unit can travel to, and the distance (including roads) Yair Morgenstern 2017-12-04 16:02:27 +0200
  • 7a4b0232a7 Added gold for cities connected to capital Added roads in world and city view Fixed crash if the settler was in the middle of moving and then we founded a city with it All stats are now floats, meaning we now deal in decimals is the background Yair Morgenstern 2017-12-04 14:26:20 +0200
  • f51923b1f6 Camelcased json model field names Yair Morgenstern 2017-12-01 15:14:18 +0200
  • 996204e7f5 Added roads Removed libGdx images Yair Morgenstern 2017-11-30 22:31:00 +0200
  • eedbc59792 Merge branch 'master' of https://github.com/yairm210/UnCiv Yair Morgenstern 2017-11-30 22:25:59 +0200
  • 2f9d6af693 Improvements on tiles can advance Cannot create adjacent cities Standardized function and parameter names Yair Morgenstern 2017-11-30 22:25:20 +0200
  • 23eebbc508
    Update README.md yairm210 2017-11-30 14:13:43 +0200
  • 513e22d44d
    Update README.md yairm210 2017-11-30 14:13:26 +0200
  • 214f64effb Cities gain tiles in layers Cities spawned with 1 layer of tiles instead of 2 Tiles have owner parameter Currently buit improvement is no longer an improvement option Yair Morgenstern 2017-11-28 23:06:34 +0200
  • 2b8fefe675 ImprovementPickerScreen is now a regular PickerScreen Researched techs now don't display 'turns to research' Yair Morgenstern 2017-11-26 19:39:50 +0200
  • c8dd598438 Added education buildings Yair Morgenstern 2017-11-25 23:51:58 +0200
  • 279269d4a3 Fixed bug where getRandom would never return the last value from the list Yair Morgenstern 2017-11-25 22:48:34 +0200
  • d125c6ba3e Google play-able Units with no turns left are now grayed out Added culture pool to cities and tiles being added to cities when pool fills Changed tile icon order and placing of resource icon Yair Morgenstern 2017-11-25 21:56:04 +0200
  • a6ae95946c Google play-able Units with no turns left are now grayed out Added culture pool to cities and tiles being added to cities when pool fills Changed tile icon order and placing of resource icon Yair Morgenstern 2017-11-25 21:54:20 +0200
  • 0319602092 Initial commit Yair Morgenstern 2017-11-22 00:09:35 +0200
  • 45b4131c0b
    Initial commit yairm210 2017-11-21 23:58:13 +0200