mirror of
https://github.com/yairm210/Unciv.git
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8668 lines
222 KiB
Markdown
8668 lines
222 KiB
Markdown
## 4.14.16
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CPU performance improvements
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UI:
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- Better "close unit table" button
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- Better options checkboxes, slider buttons, multiplayer server UI - By Toxile
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Bugfixes:
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- Buy button active when civ can purchase items in puppets
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- Paused music no longer resumes on game resume
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By SeventhM:
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- Unified unique for gaining stats/stockpiles
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- Pantheon cost respects game speed modifer
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AI:
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- Better Food Weights for citizen management - By itanasi
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- Prevent incorrect settler retreat - By EmperorPinguin
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## 4.14.15
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UI improvements:
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- Tile Info Table
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- Changed Black to Charcoal
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- Unit description table
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Fixed cities built on pillages roads colored red
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Fixed scroll position indicator
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Fixed Thai diacritic support
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Added "exit" button in world screen popup menu
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Fixed AI religion belief assessment
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Increase starting Luxury amount to match Civ 5 - By SeventhM
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UI fixes: dividers, checkbox-to-text spacing, multiplayer tab connection button - By Toxile (new contributor!)
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## 4.14.14
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Automated air units respect "Cannot move" unique
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Resolved rare New Game Screen "application not responding" errors
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AI:
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- Don't pick most expensive tech as free tech, if it's marked as "0 weight for AI decisions"
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- Decreased base Fort value to not build it instead of useful improvements
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Remove images of expended units
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Display city state type name for battle bonuses
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"Unit built" notification selects the built unit
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## 4.14.13
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SIGNIFICANT memory performance improvements for large maps
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"Stats from tiles" uniques work with terrain + improvement filter combos
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Layout for resource icons in city screen when in resistance - fixed
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Remove server notifications - bad user experience
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hexarealm: Fix Snow-Lake edges - By RobLoach
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## 4.14.12
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Allow unit triggers to be used in unit-triggered events
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Memory and rendering performance improvements
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Solved ANRs while building crash screen
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Spies assigned to cities moved to other civs are returned to hideout
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Automated workers don't remove terrain features without the proper tech
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Removed 'please' from Civ demands to make them more demand-y
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Fix promotion uniques being ignored if it didn't match a promotion names - By SeventhM
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Notifications can link to URLs - By touhidurrr
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## 4.14.11
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Added Github + Discord icon links on main menu
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City construction progress is reset when puppeting, not when annexing
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Mods:
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- Allow loading games where a buildings' "replaces" has been removed
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- Allow loading games with natural wonders that have been removed from mods
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- Only add city ruins improvements if they exist in the ruleset
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Added lake-land edge tiles - by legacymtgsalvationuser69544
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## 4.14.10
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Fixed Flood Plains generation
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Fixed crash when swapping while retreating
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Added debug option to show tile image locations
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Worker units do not try and swap with non-adjacent tiles
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Better MP update error handling
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Resolved crashes due to incorrect music state
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Console cannot change player type for non-major civs or allow adding cities to spectator/barbarian
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## 4.14.9
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CPU performance improvements
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Uniques hidden from users do not show icons in tech tree
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Disallow slashes in mp game names
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Added more options for UI skin mods - By GGGuenni
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By SeventhM:
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- Fix capital indicating uniques ignoring gamestate
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- Fix tile defence uniques ignoring unit state
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## 4.14.8
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Avoid 'application not responding' errors on Android when attempting to start a multiplayer game
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Avoid out of memory errors when updating multiplayer games
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Don't reject constructions for missing stockpiled resource costs, AFTER you've already paid them
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Memory performance improvements - By SeventhM
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Growth changes - By itanasi
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## 4.14.7
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CPU performance improvements
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Modding:
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- Mod checker accepts civ filters as tile filters
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- Great General unique works with conditionals
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- Nat wonders land->water conversion no longer causes rivers on water tiles
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Growth nullifying uniques do not nullify starvation
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Removed Scenarios button, since the 'new game' screen handles scenarios better
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Allow filter uniques to have conditionals and work with modifiers - By SeventhM
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## 4.14.6
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Rendering performance improvements
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AI does not offer open borders trade if other side already has open borders
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Don't allow trading away max gold/max gpt to multiple civs
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Added 'unit remove all' console command
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In trade, if one side has *negative* resources of a certain type, the resource on the other side is colored green
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## 4.14.5
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Coast edge images for HexaRealm tiles by legacymtgsalvationuser69544 :)
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Place edge images over terrains and under improvements, where possible
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City-state unique units are not taken from civs within this game
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Don't assume the city-state ally knows the civ that attacked the city-state
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Modding:
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- Comment text is displayed on event choices
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- Don't allow triggers to decrease city population below 1
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Added owned tiles countable - By PLynx01
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## 4.14.4
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Memory optimizations
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AI: Use Great Artists for Golden Ages
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modding: Added "on [difficulty] difficulty" conditional
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Avoid Growth and Food Ranking Improvements - By itanasi
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## 4.14.3
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Fixed Wait action when auto unit cycle is disabled
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Unresearchable techs not added when starting in advanced era
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modding:
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- Added validation to event uniques
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- "upon gaining/losing the [promotion] status" triggers correctly
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- "upon building a [improvementFilter] improvement" triggers correctly
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- "Becomes [terrainName] when adjacent to [terrainFilter]" accepts conditionals
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## 4.14.2
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DoF popup requires choosing an option
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Downgraded back to LibGDX 1.12.1 to solve Wayland and AWT issues
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Resource uniques are initialized correctly
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Memory performance improvements
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Workers will repair pillaged Great improvement tiles - By Emandac
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Avoid Growth blocks New Population - By itanasi
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## 4.14.1
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Modding: 'upon gaining/losing the [promotion] status/promotion' triggers now work correctly
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Allow AI to use perpetual culture/faith conversions
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Added version number to main menu
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By itanasi:
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- New 'Guard' action for units that can retreat from combat
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- Align Civilopedia on Idle Units and Wait command to current behavior
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## 4.14.0
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Wait action selects next unit
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By sulai:
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- Better city screen buy button location
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- Do not create resource notification for unresearched resources
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Fix constructions that's always visible showing when belonging to another civ - By SeventhM
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## 4.13.19
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Update mods even if we have cached data
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Modding: Unit icon falls back to UnitTypeIcons/<unitType> successfully
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Cities reduce tile movement cost to 1 (on e.g. hills), per Civ V
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Add Specialists Tutorial - By itanasi
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Add `<when espionage is enabled>` conditional - By RobLoach
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Allow purchasing wonders with gold when explicitly given a unique - By SeventhM
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## 4.13.18
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Better AI decisions for policy branches
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Modding:
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- Allow fallback to "UnitTypeIcons/$unitName" if "UnitIcons/$unitName" does not exist
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- Added unique-weighted decision for policy branches
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- Better "hidden when" uniques for disabled religion, victory types
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Resolved rare crash when map contains improvements not in ruleset
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Add unique to show construction when unbuildable - By SeventhM
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## 4.13.17
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Mod management screen:
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- Cache online mod list for fast loading
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- Always allow mod search
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Modding:
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- Allow removing free policies
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- Resolved crash on modded game with no capital city indicator
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AI: Improved automated worker tile selection
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Solve ANRs due to resuming music player which is in an unplayable state
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Don't auto-replace holy sites in G&K - By EmperorPinguin
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## 4.13.16
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AI: Better rules to not build unit-carrying units
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Units that can withdraw before melee do not do so when escorting civilian units
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Modding:
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- Filtering uniques are also checked for in unit types
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- Added "if [modFilter] is not enabled" conditional
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UI: Free tech pickable in any way you enter the tech screen
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## 4.13.15
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Fixed spies stealing multiple tech steals in one turn
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Resolved new game ANRs in a better way
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AI:
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- Keep 'don't spread religion' promises better
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- Greatly discourage attacking stronger enemies
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Modding:
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- Added "Remaining [civFilter] Civilizations" as countable value
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- Conditional phrasing: "for [civFilter]" -> "for [civFilter] Civilizations"
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- Resolved badly configured ruins causing crashes
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- Added 'City-State' as value for nationFilter
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## 4.13.14
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Ruleset validation for personalities with victory types not present in ruleset
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Added mod download percentage tracking
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Adjacent tiles updated when tile in changed in map editor, to update relevant edge tile images
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Remove "-0 HP" from city attack notifications
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Improve AI city settling, science game, and belief picking - By EmperorPinguin
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Add two population-related conditional uniques - By PLynx01
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## 4.13.13
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Minimized MP game update IO by ignoring games older than 2 weeks for 'update all'
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Resolved ANRs when pausing game due to game clone time
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Resolved ANRs when starting a new game (checking for multuplayer server connection)
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Protect terrainImage against incorrectly configured mods (natural wonder turnsInto is not in ruleset)
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Resolved race-condition error for loading terrain icons
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## 4.13.12
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Cannot have 2 research agreements at once due to counteroffers
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Modding: Added "upon losing/gaining the [promotion] status" unit triggers
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Mod branch parsing (downloading from user input url) can now handle branch names containing "/"
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Fixed "Top" edge tiles not showing - kudos @legacymtgsalvationuser69544
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## 4.13.11
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Better AI evaluation for 'win the game' buildings
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Modding:
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- Trigger uniques from religious beliefs activate correctly
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- Added "removing the [promotion] promotion/status" unit action modifier
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- Added 'upon gaining/losing [promotionName] promotion' unit trigger uniques
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- Allow comment uniques and timed uniques in event choices
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Re-activate Thai language, now with diacritic support
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Improve AI tech and policy choices - By EmperorPinguin
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## 4.13.10
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Tilesets: Added edge tile images!
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Great prophets bought in city with different religion do not get incorrect warning popup
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Getting all resources does not eliminate WLTK day
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modding: Added validations for 'replaces' being set when 'uniqueTo' is not (units/buildings/improvements)
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Invalid MP games cannot be 'joined'
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Changing rulesets in new game screen no longer leads to fake error warnings
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## 4.13.9
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Significant memory improvements - should allow for much larger maps on memory-constrained devices!
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CPU performance improvements
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Solved rare automation crashes with escorted units
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## 4.13.8
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Allowed starting Scenarios, including Multiplayer, through the "New Game" screen! :D
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WLTK + continuous rendering no longer cause city tiles to be dimmed
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Fixed Scenario mods being undownloadable and needing to restart game to access Scenario picker
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Added Barbarian Musketman and Worker variants for AbsoluteUnits
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Images are restored to ruleset correctly when resuming open game screen
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BNW unit sprites for HexaRealm - By GeneralWadaling
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## 4.13.7
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Performance improvements!
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Added Barbarian image variants for AbsoluteUnits by Pelo
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AI is displeased when you become the new ally of a city-state it was the ally of
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kick/skip turn in mutliplayer only active if the game contains the current player ID
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## 4.13.6
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Performance improvements!
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AI prioritizes unit upgrades over purchasing new constructions
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Units are not added to cities in resistance if non-resistant cities are available
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## 4.13.5
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Modding:
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- Make event choices ruleset objects, with standard "uniques" field
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- Added "AI choice weight" for event choices, techs, policies and promotions
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Moved screen orientation setting from advanced tab to display tab
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Performance: only trigger population reassignment on new buildings when it really changes something
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Better stat-related checks for buildings in cities
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## 4.13.4
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Don't allow constructing stockpiled-resource-requiring constructions when lacking the resources
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Consume stockpiled resources when purchasing constructions that require them
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Don't show "ok" ruleset validations when starting a new game
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Set "auto assign city production" to false for new players
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Automated units retreat from Barbarians when not at war - By EmperorPinguin
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## 4.13.3
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Fixed 'conquer city' automation crash
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Minor memory performance improvements
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Natural wonders uniques generalized to work for terrain feature as well
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Prep work for unit-based Events :)
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Dev console displays enum options correctly when given incorrect options
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## 4.13.2
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Added "upon damaging a [mapUnitFilter] unit" which can trigger a unique on the *enemy* unit -
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All unit trigger uniques start with a targetting parameter to reflect this
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Added "[unitTriggerTarget] is destroyed" unit triggerable
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City overview updates when entering & exiting city
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Fixed "don't settle cities" demand triggering "stop spreading religion" demand
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Skipping turns for a game updates the MP screen
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AI worker improvements - By EmperorPinguin
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## 4.13.1
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Unit statuses, which are temporary promotions!
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- Can be applied with "This Unit gains the [promotion] status for [positiveAmount] turn(s)"
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- Can be removed with "This Unit loses the [promotion] status"
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When selecting a unit, show only arrows relevant to selected unit
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Better AI conquering of cities
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Allowed specifying custom colors for unit promotions
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"ok" warnings now colored in 'accept mod errors' popup
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Discourage spreading religion by AI to civs they've promised to not do so
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## 4.13.0
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Fixed Civilopedia not showing non-unique buildings and units on techs
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UI: Show terrain icons in text
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UI: Fade in newly-explored tiles
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Added "don't spread religion to us" demand
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Modding: Improvement, Unit and Building 'uniqueTo' field can apply to civ *filters*
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AI changes - By EmperorPinguin
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## 4.12.19
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Multiplayer: Add button to skip current player after 24h inactivity
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Strategic balance applies only to major civs, as per Civ V
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Automated settlers take conditionals on settling locations into account
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Modding: Added ruleset validation that 2 policies in the same branch do not have the same position
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"Land to water" natural wonders do not cause ruins on water tiles
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## 4.12.18
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Reduced (uncompressed) save file size by 15%, with 15% pending later versions
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Multiplayer improvements:
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- Add descriptor (you/friend name/unknown) to current player
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- Auto-download missing mods when joining multiplayer game
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- Can force-resign any human, if 'admin' spectator or player is inactive for 48h
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- Disable resign button on games where it's not your turn
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Fixed city console rename to set exact text (not quoted/lowercased)
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Conditional that tests if a mod is enabled - by @SomeTroglodyte
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## 4.12.17
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Modding:
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- More unit uniques applicable globally
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- Recognize Tutorials.json file in ruleset validation
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"Unavailable" promotions are unavailable in UI as well
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Can go to war with no warmongering penalties if allied or protected city-states have been attacked
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City states no longer gift units that push us over resource limits
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Allow unitset and tileset overrides for base ruleset mods
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Enhance modding freedom for Natural Wonders - By SomeTroglodyte
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## 4.12.16
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Fixed world wrap for games saved during 4.12.15
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'gain control over tiles' trigger leaves your tiles alone
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By SomeTroglodyte:
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- Fix new improvements becoming visible on non-observed tiles
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- Fix rare crash opening overview on turn 0
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- Console command to change difficulty
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AI is less motivated to declare war at higher difficulty levels - By tuvus
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By itanasi:
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- Civilopedia Entries: Food, Production, Science, and Gold
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- Add Air Intercept Range to Civilopedia card
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## 4.12.15
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Modding:
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- Validate mod folder names and catch misspellings
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- Improvement Unique converted to trigger - "Gain control over [tileFilter] tiles in a [amount]-tile radius"
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- Resolved map type generation errors kudos @SomeTroglodyte
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Automated workers prioritize replacing features to get to lux/strategic resources
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Changed 'default map' parameters to rectangular + world wrap
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Fixed "when friends" / "when allies" translations
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Resolved 'move to next unit' problems - kudos @vincemolnar
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## 4.12.14
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Add CLI argument to specify the data directory - this will allow native install on Windows, hopefully
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Modding: New unit triggers to gain/lose movement points
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AI citizen focus improvements - By EmperorPinguin
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Correct spelling of 'Svannah' to 'Savannah' across project. - By aaronjfeingold
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## 4.12.13
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Special nuke animation, to make it feel more momentous
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Better repeatable unique randomization
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Modding:
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- mapUnitFilter no longer errors for correct values
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- Better display of "object is missing a name" errors
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- Fix endless loop when many units can transfer movement to each other
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By tuvus:
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- Made Gold Gifting moddable
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- Make AI difficulty moddable
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Repair Qingmin holiday - By SomeTroglodyte
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Civilopedia Updates: Trade Routes and Air Combat - By itanasi
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## 4.12.12
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Terrain civilopedia displays improvements that can be placed
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Fixed paradrop to areas outside of movement range
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Fix number translation removing 0 digits from strings like "1,023"
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Modding:
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- Catch & fix unknown json filenames
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- Added autoreplace for deprecated modifiers
|
|
- "counted unit actions" can handle different parameters of same unique
|
|
|
|
AI can no longer buy wonders
|
|
|
|
Gift gold fix - By tuvus
|
|
|
|
Fix parameter mapping for UnitSupplyPerPop - By SomeTroglodyte
|
|
|
|
## 4.12.11
|
|
|
|
Modding: Added unique builder screen, accessible from mod checker :D
|
|
|
|
Fixed Workboat construction automation ignoring existing workboat in city
|
|
|
|
Fixed air unit movement on map
|
|
|
|
Fixed icons in Wonder location "near city" for cities with nation names
|
|
|
|
Rome/Babylon capital takeover no longer renames like city states
|
|
|
|
By tuvus:
|
|
- Animations now show escort units
|
|
- Escort movement fix
|
|
|
|
More Numbers Translations Coverage - By touhidurrr
|
|
|
|
Correct the colors of the flag of Ukraine - By kostia1st
|
|
|
|
## 4.12.10
|
|
|
|
UNIT MOVEMENT ANIMATION!
|
|
|
|
New uniques:
|
|
- "Can only start games from the starting era" mod option
|
|
- "if [buildingFilter] is not constructed" unique
|
|
|
|
AI no longer declares war against defeated civs
|
|
|
|
Unified AI and Human gold purchase logic
|
|
|
|
Ruleset validation: Catch "building required for victory milestone but does not exist" errors
|
|
|
|
"Will not be replaced by automated units" unique fix
|
|
|
|
Fix cases where Numbers Translations does not work properly - By touhidurrr
|
|
|
|
## 4.12.9
|
|
|
|
Solved edge-case missing images bug
|
|
|
|
Hidden conditionals are hidden in more places
|
|
|
|
Duplicate notifications are all shown
|
|
|
|
Fixed infinite air units in cities
|
|
|
|
Friendship-based modifiers calculated correctly
|
|
|
|
By SomeTroglodyte:
|
|
- UX: Notifications for map units select better when tapped
|
|
- Fix GlobalPoliticsOverviewTable table layout after switching back from diagram
|
|
|
|
By SpacedOutChicken:
|
|
- Correct Unique parameters doc to display terrain quality
|
|
|
|
## 4.12.8
|
|
|
|
Performance improvements
|
|
|
|
Better simulation automation
|
|
|
|
Added missing deprecation validation for unit uniques
|
|
|
|
By SomeTroglodyte:
|
|
- Translation updates work for diacritic-using languages
|
|
|
|
For languages with special number characters, translate numbers to selected language - By touhidurrr
|
|
|
|
## 4.12.7
|
|
|
|
AI: Better placement for Great Improvements
|
|
|
|
City focus resets to default when annexed
|
|
|
|
Allow multiplication for event triggers
|
|
|
|
"Consumes resources" unique not displayed twice for constructions in city screen
|
|
|
|
Added promotionName as possible value for mapUnitFilter
|
|
|
|
Fixed team war giving "they declared war on us" notification to a civ declaring war - By tuvus
|
|
|
|
New language translation - Bangla - by touhidurr
|
|
|
|
## 4.12.6
|
|
|
|
Many performance improvements!
|
|
|
|
By SomeTroglodyte:
|
|
- Support for languages using Diacritics (e.g. Bangla)
|
|
|
|
By tuvus:
|
|
- Improved unit automation for defending cities
|
|
- Warmongering doesn't apply to civs that are angry at the target civ
|
|
|
|
Optimize screen orientation - By HChenX - *NEW CONTRIBUTOR!*
|
|
|
|
AI behaviour changes - By EmperorPinguin - *NEW CONTRIBUTOR!*
|
|
|
|
## 4.12.5
|
|
|
|
Re-add 'construct great improvement' automation for great units that can't do their main actions
|
|
|
|
Promotion added to unit already containing that promotion, does not retrigger trigger uniques
|
|
|
|
"Unavailable" units cannot be upgraded to
|
|
|
|
By SeventhM:
|
|
- Consider passive strength bonuses for force value
|
|
- Pass in civ for building on tiles
|
|
|
|
By SomeTroglodyte:
|
|
- Larger clipboard size on Desktop
|
|
- Add a Unique allowing an Improvement to specify which Resource(s) it improves
|
|
|
|
## 4.12.4
|
|
|
|
Modding version!
|
|
|
|
- Triggered uniques accept multiplying modifiers
|
|
- Better "Withdraws before melee combat" unique
|
|
- Clearer "no damage penalty for wounded units" unique
|
|
- Countables for Cities, Units, Buildings allow filters
|
|
|
|
Performance improvements for religion
|
|
|
|
UI: Improve load game screen - better feedback, missing templates - By SomeTroglodyte
|
|
|
|
## 4.12.3
|
|
|
|
Modding:
|
|
- "after [amount] turns" -> "after turn number [amount]"
|
|
- "before [amount] turns" -> "before turn number [amount]"
|
|
- "when number of [countable] is greater than [countable]" -> "when number of [countable] is more than [countable]"
|
|
- Clean improvement queue from improvements no longer in ruleset
|
|
- Better unique documentation
|
|
|
|
Fix performance problem for displaying air units in cities
|
|
|
|
Fix "edit existing trade" exploit
|
|
|
|
Fix console city add/remove building format - By SomeTroglodyte
|
|
|
|
## 4.12.2
|
|
|
|
Tech, policy, unit and terrain uniques provide multiplied uniques with "for every [countable]" / "for every [amount] [countable]" modifiers
|
|
|
|
Many performance improvements
|
|
|
|
Units teleport out of open borders on war declaration
|
|
|
|
Inquisitors go out of city centers when spaceship parts need to be added in
|
|
|
|
Add personality uses - By tuvus
|
|
|
|
Improvement picker fixes - By SomeTroglodyte
|
|
|
|
## 4.12.1
|
|
|
|
Performance improvements
|
|
|
|
"join war" offers only valid if can declare war
|
|
|
|
Added "Will not be replaced by automated units" unique
|
|
|
|
By tuvus:
|
|
- Defeated civilizations don't use spies
|
|
- Spies deselect when moved on map
|
|
- Civs can no longer declare war right after peace with a city-state
|
|
- Moved automation settings to AutoPlayTab
|
|
|
|
By SomeTroglodyte:
|
|
- Fix disband spamming
|
|
- Fix coastal rivers near Rock of Gibraltar
|
|
|
|
Turn Privateer's ability into promotion - By SpacedOutChicken
|
|
|
|
## 4.12.0
|
|
|
|
Fixed spy automation crash
|
|
|
|
By tuvus:
|
|
- Personality implementation
|
|
- AI is more likely to sign Defensive pacts
|
|
- Giving the AI good trades is stored as credit
|
|
- Fix election crash
|
|
|
|
By SomeTroglodyte:
|
|
- Map editor can place improvements again
|
|
- Reduce size of the save game json
|
|
- Improvement queue
|
|
|
|
## 4.11.19
|
|
|
|
New unique trigger: "<upon expending a [mapUnitFilter] unit>"
|
|
|
|
Console:
|
|
- `city addtile <cityName>` takes an optional `[radius]` parameter
|
|
- `civ addtech` / `civ removetech` commands
|
|
|
|
By SomeTroglodyte:
|
|
- Use Events for moddable, floating "Tutorials"!
|
|
- Allow EmpireOverview persistence across game launches
|
|
- Moddable images for special characters
|
|
|
|
By tuvus:
|
|
- Moddable city ranges
|
|
- Extra Civ and Spy moddability
|
|
|
|
## 4.11.18
|
|
|
|
We passed 1000 versions! :D
|
|
|
|
"(modified by game speed)" modifier
|
|
|
|
Fixed "Promotes all spies [amount] time(s)" crash
|
|
|
|
By SomeTroglodyte:
|
|
- UX: Dev Console easier to use without installing keyboard apps
|
|
- Improve update of "Last seen improvement"
|
|
|
|
Reworked AI war evaluation and plans - By tuvus
|
|
|
|
## 4.11.17
|
|
|
|
Unavailable techs work well with tech picker screen
|
|
|
|
Added ruleset check for resource uniques with resource conditionals
|
|
|
|
By tuvus:
|
|
- Added an option to disable move by long press
|
|
- Fixed spy steal tech timer
|
|
- Spy max rank can be modded
|
|
|
|
By SomeTroglodyte:
|
|
- Sortable unit overview
|
|
- Console: Improve `civ activatetrigger` command
|
|
- UI candy: WLTK fireworks
|
|
- ModOptions unique for mods to control which map gets preselected
|
|
|
|
## 4.11.16
|
|
|
|
AI no longer trusts you on resource trades if you cut deals short
|
|
|
|
Added "per every X countables" modifier
|
|
|
|
Add unit name and building name countables
|
|
|
|
By SomeTroglodyte:
|
|
- Allow mod sounds to be selected as multiplayer notification sound
|
|
- Allow access to the Dev Console on mobile devices
|
|
- Better "work has started" notifications
|
|
- Console: create natural wonder and `tile find`
|
|
|
|
By tuvus:
|
|
- Removed espionage debug setting
|
|
- Added spy steal tech timer
|
|
|
|
## 4.11.15
|
|
|
|
Modding: "for every [countable]" unique modifier
|
|
|
|
Added links to base ruleset template in docs
|
|
|
|
Fixed "don't allow era select" if the game has no techs
|
|
|
|
By SomeTroglodyte:
|
|
- Support for Zulu language
|
|
|
|
By tuvus:
|
|
- Clicking the spy button no longer allows the spy to be moved when it isn't their turn
|
|
- Added the Espionage civilopedia entry
|
|
- Construction automation rework
|
|
- Espionage button cancels moving spy
|
|
|
|
## 4.11.14
|
|
|
|
Allow rulesets to forgo capital city indicators entirely!
|
|
|
|
Default city for hexarealm does NOT have a question mark
|
|
|
|
Added ruleset validation for preferred victory type
|
|
|
|
By SomeTroglodyte:
|
|
- Mod checker reports some problems with texture atlases or their source images
|
|
- ImagePacker detects changed settings file
|
|
- Make random conditionals depend on turn
|
|
|
|
By tuvus:
|
|
- Fixed gold ruin not displaying notification
|
|
- AI worker build roads improvement
|
|
|
|
## 4.11.13
|
|
|
|
Barbarian water units no longer pillage
|
|
|
|
By SomeTroglodyte:
|
|
- Console: tile setowner, civ removepolicy
|
|
- Fix crash when a starting unit has a random conditional
|
|
- Espionage icons
|
|
|
|
By tuvus:
|
|
- Espionage: Spies can be moved on map
|
|
- Espionage: City state coup
|
|
- AI doesn't settle very unfavorable locations
|
|
|
|
## 4.11.12
|
|
|
|
By tuvus:
|
|
- More espionage UI improvements
|
|
- City state election rigging
|
|
|
|
By SomeTroglodyte:
|
|
- Fix "Move a unit" tutorial isn't completed by moving via right-click
|
|
- Fix "Translating" wiki link
|
|
|
|
Added the culture-refunding remove policy unique - By PLynx01
|
|
|
|
Corrected Coast yields to give 1 Food and 1 Gold - By Skekdog
|
|
|
|
## 4.11.11
|
|
|
|
Nuclear weapon uniques accept conditionals
|
|
|
|
By SomeTroglodyte:
|
|
- Console: `civ addpolicy`
|
|
- Resource Overview: Info on unavailable strategic and unimproved by allies
|
|
- Spy UI improvements
|
|
- Fix potential crash in console autocomplete
|
|
|
|
## 4.11.10
|
|
|
|
By tuvus:
|
|
- Add missing espionage uniques
|
|
- Next turn button shows move spies notification icon
|
|
- Added diplomatic repercussions for spying on a civ
|
|
- Spy rank UI and fixes
|
|
- Fixed city-state alliance join war notification
|
|
|
|
Better "hidden in civilopedia" logic - By SomeTroglodyte
|
|
|
|
Added victoryType conditionals - By PLynx01
|
|
|
|
## 4.11.9
|
|
|
|
Added "checkfilter" console commands for city, tile, and unit, for easy mod checking
|
|
|
|
Unit movement changes - should solve some edge-case problems
|
|
|
|
"Adjacent unit" conditional takes civilians into account
|
|
|
|
Better UX for multiplayer game add & rename
|
|
|
|
Fixed "Open terrain" filter
|
|
|
|
Better "escort settler" logic
|
|
|
|
Automation fixes - By tuvus
|
|
|
|
## 4.11.8
|
|
|
|
Performance: Memory and CPU optimizations
|
|
|
|
Civilian AI wandering avoids enemy melee units correctly
|
|
|
|
Color lands by owner on max zoom out, for better overview
|
|
|
|
MP Spectator can scroll entire map
|
|
|
|
Resolved - Safeguard against uniques specifying non-existant promotions
|
|
|
|
Fix: Android pause/resume cycle not working - By SomeTroglodyte
|
|
|
|
## 4.11.7
|
|
|
|
By tuvus:
|
|
- Declare War Reason
|
|
- Autoplay can run on a different thread, to update game UI continuously
|
|
|
|
By SomeTroglodyte:
|
|
- Units with "no sight" should still see their own tile
|
|
- Modding: Validation for civilopediaText
|
|
- Fix: Potential crash on new game after deleting a base ruleset mod
|
|
- UX: Auto rename new capital in rare cases to prevent confusing notifications later
|
|
|
|
## 4.11.6
|
|
|
|
Military unit capturing respects "Uncapturable" unique
|
|
|
|
By SomeTroglodyte:
|
|
- Do not preselect custom map option and defer map file loading
|
|
- Prettier Events - that now respect 'hidden from users'
|
|
|
|
Fix Puppets building wonders - By SeventhM
|
|
|
|
## 4.11.5
|
|
|
|
Better multiplayer game screen
|
|
|
|
Solved some problems with resigning MP games
|
|
|
|
Disallow creating "multiplayer" games with only AI and spectator
|
|
|
|
By SomeTroglodyte:
|
|
- Fix Invest quest stays forever
|
|
- Minor Scenarios UX improvements
|
|
- Console autocompletion can display *all* possibilities
|
|
|
|
## 4.11.4
|
|
|
|
Can nuke barbarians - By tuvus
|
|
|
|
By SomeTroglodyte:
|
|
- Two extension features for custom maps
|
|
- Images for Escort Formation
|
|
- Can click behind OptionPopup to close
|
|
|
|
By SeventhM:
|
|
- Allow policy removal unique to remove multiple policies
|
|
- Fix personality being ignored for tile rankings in small cities
|
|
|
|
## 4.11.3
|
|
|
|
Cannot trade with civs you're at war with through notification action
|
|
|
|
Remove city-state construction bonuses from difficulty
|
|
|
|
By tuvus:
|
|
- Espionage Uniques, Buildings and Policy
|
|
- Civs with spies in a foreign cities get some information
|
|
|
|
By SomeTroglodyte:
|
|
- Fix "Connect road" through Mountains
|
|
- "New game" UI improvements
|
|
|
|
Implement Same-majority-religion diplomatic modifier - By TommasoPetrolito (new contributor!)
|
|
|
|
AI civilian units consider more triggerable uniques - By woo1127
|
|
|
|
## 4.11.2
|
|
|
|
Mod checker warns against deprecated conditionals
|
|
|
|
Resolved edge-case crashes
|
|
|
|
Added triggerable unique to remove policy - By woo1127
|
|
|
|
By SomeTroglodyte:
|
|
- Work boat construction automation tweaks
|
|
- Fix new game screen mod selection
|
|
|
|
By SeventhM:
|
|
- Fix softlock for spectator with free policies
|
|
- Allow Civilian units to promote
|
|
|
|
## 4.11.1
|
|
|
|
Performance improvements
|
|
|
|
By SomeTroglodyte:
|
|
- Improve diplomatic vote result screen
|
|
|
|
By tuvus:
|
|
- Water units can enter lakes-near-cities
|
|
- Workboats improve resources outside of city work range
|
|
|
|
By SeventhM:
|
|
- Allow AI to consider building stats more accurately
|
|
- Allow for replacement improvements
|
|
|
|
Add configurable natural wonder discovery stat bonuses - By PLynx01
|
|
|
|
## 4.11.0
|
|
|
|
Hide battle table after attack if we can move, but not attack again
|
|
|
|
Maps with mods change mods visible on new game screen accordingly
|
|
|
|
Barbarian units always placed next to encampment, so they don't "jump over" tiles they can't enter to the other side
|
|
|
|
Remove mod blacklist - By SeventhM
|
|
|
|
UI Tips article additions - By Ouaz
|
|
|
|
Add UnitActionModifier for Stockpile Cost - By itanasi
|
|
|
|
Countable comparison conditional uniques - By PLynx01
|
|
|
|
fix misimplemented Dromon - By ravignir
|
|
|
|
## 4.10.22
|
|
|
|
Policy tables no longer repeat on some height/width configurations
|
|
|
|
Discard all pending trade requests on both sides when war is declared
|
|
|
|
Memory performance improvements
|
|
|
|
Personalities.json no longer precludes generating translations
|
|
|
|
Fix loop when AI is trying to remove an improvement with the same name as a terrain feature - By SeventhM
|
|
|
|
Fixed uniques of marble - By woo1127
|
|
|
|
## 4.10.21
|
|
|
|
Fixed ruleset-dependant building filter activating *when initializing ruleset*
|
|
|
|
Fixed endless loop when unit tries to reach a tile it can pillage, but can't
|
|
|
|
Fixed rare crash on city-state diplomatic relationship update
|
|
|
|
Fix loop when improvement is unbuildable and removements feature - By SeventhM
|
|
|
|
## 4.10.20
|
|
|
|
Modded units can construct improvements on impassible tiles
|
|
|
|
By woo1127:
|
|
- Added multi filter support for BuildingFilter
|
|
- Fixed error message of ConditionalBuilding
|
|
|
|
Better tundra color - By Caballero-Arepa
|
|
|
|
Allow improvements that don't need feature removal to be built on features - By SeventhM
|
|
|
|
## 4.10.19
|
|
|
|
Fixed group natural wonders only spawning in single tile
|
|
|
|
Fixed crash entering trade from overview on other player's turn
|
|
|
|
Fix visual bug in event when more than one trigger is activated by a choice
|
|
|
|
Workers cannot repair improvements in enemy territory, thus avoiding repair-pillage exploit
|
|
|
|
Modding: Zero-cost constructions no longer cause automation crash
|
|
|
|
Melee Escort Attacking Fix - By tuvus
|
|
|
|
New UnitActionModifiers to enable Stats and Minimum Movement - By itanasi
|
|
|
|
## 4.10.18
|
|
|
|
Performance improvements!
|
|
|
|
Religious victory no longer causes crash
|
|
|
|
Worker automation takes city focus and civ personality into account evaluating stats
|
|
|
|
Free buildings granted properly when era-free cities also granted
|
|
|
|
"Connect road" unit action doesn't build on unbuildable tiles
|
|
|
|
Allow resources from follower beliefs - By SeventhM
|
|
|
|
Add "upon entering a new era" trigger - By PLynx01
|
|
|
|
CanOnlyBeBuilt is its own conditional-friendly unique - By itanasi
|
|
|
|
## 4.10.17
|
|
|
|
Added Events, moddable choices for triggering uniques!
|
|
|
|
By tuvus:
|
|
- Fixed swapping a unit with a unit that is escorting
|
|
- Next turn button reactivates after closing a popup menu
|
|
|
|
River terraform - By SomeTroglodyte
|
|
|
|
New language - Norwegian - by Floxudoxu
|
|
|
|
## 4.10.16
|
|
|
|
Allow multifilter uniques to count for filtering
|
|
|
|
By tuvus:
|
|
- Skip next unit button (right-click option)
|
|
- Better Unit Actions Sorting
|
|
|
|
By SomeTroglodyte:
|
|
- City filters for cities in resistance and being razed
|
|
- Competition quests in progress display tied leaders (and your place if you're behind)
|
|
|
|
AI consider production bonuses when building - By SeventhM
|
|
|
|
Added ConditionalWhenBetweenStatResource unique - By woo1127 (new contributor!)
|
|
|
|
## 4.10.15
|
|
|
|
Changed tech trigger to accept tech filters
|
|
|
|
By SomeTroglodyte:
|
|
- Improve DiplomacyScreen UX (nation icons) on cramped screens
|
|
- Move DiplomacyScreen close button to top right
|
|
- Validation warning Suppression as Unique or modifier
|
|
- UI: Fix options popup "spilling" in cramped screen conditions
|
|
|
|
Allow city state uniques for nation descriptions - By SeventhM
|
|
|
|
Add MovedToNewCapital buiding unique - By PLynx01
|
|
|
|
Better military unit retreat - By tuvus
|
|
|
|
## 4.10.14
|
|
|
|
AI tile evaluation considers Faith
|
|
|
|
Civ-wide uniques for city-wide resources
|
|
|
|
Added 'city addbuilding', 'city removebuilding' console commands
|
|
|
|
Add unique to conditionally control construction costs
|
|
|
|
Added conditional for exact amount of population in a city
|
|
|
|
Mod checker:
|
|
- Unique conditional corrections, and better correction
|
|
- Limit tech column building/wonder costs warnings to when required
|
|
|
|
Unit upgrade menu can scroll - By SomeTroglodyte
|
|
|
|
Military unit healing improvement - By tuvus
|
|
|
|
## 4.10.13
|
|
|
|
Add AI for land-based nuke units
|
|
|
|
Keep opened mods open and at top of list when reloading mods in 'locate mod errors' tab
|
|
|
|
above/below HP conditionals work outside of combat
|
|
|
|
update uniques upon taking damage and other situations
|
|
|
|
By SomeTroglodyte:
|
|
- New notifications bell icon with actual count
|
|
- Fix TabbedPager geometry - the cell for the close button needs to be ignored in the rest of the Table!
|
|
|
|
Added ConditionalAboveHappiness unique - By PLynx01
|
|
|
|
## 4.10.12
|
|
|
|
Terraform unique triggerable from improvements
|
|
|
|
By SomeTroglodyte:
|
|
- Right-click/longpress for World screen city buttons
|
|
- Fix some uses of "hidden from users" modifer
|
|
- Fix fortified units upgraded to unfortifyable ones keeping fortification
|
|
- Empire Overview Screen closing now with same UX as Civilopedia
|
|
|
|
Added unit escorting formation! - By tuvus
|
|
|
|
Allow conditional timed triggers for unit actions &c - By SeventhM
|
|
|
|
Allow Barbarians to make set-up ranged units - By SpacedOutChicken
|
|
|
|
## 4.10.11
|
|
|
|
Terraforming unique! 'Turn this tile into a [terrainName] tile'
|
|
|
|
Fix timed uniques without other conditionals
|
|
|
|
Only allow a trigger-based unit action if actionable
|
|
|
|
By SomeTroglodyte:
|
|
- Conditional 'While Researching'
|
|
- External links: Right-click and some housecleaning
|
|
- Fix Maya "Long Count" unlock translations
|
|
|
|
By SeventhM:
|
|
- Fix victory focus being ignored
|
|
- Add unique for Personality to avoid building object
|
|
|
|
## 4.10.10
|
|
|
|
By SomeTroglodyte:
|
|
- Great Person Point breakdown UI in city
|
|
- Fix creating odd-width rectangular no-wrap maps
|
|
|
|
By SeventhM:
|
|
- Allow barb camps to function after giving ruins effects
|
|
- Conditional for building in amount of cities
|
|
|
|
AutoAssign Population with Food Converts to Production - By itanasi
|
|
|
|
## 4.10.9
|
|
|
|
Allow lower-case "all" for all filters
|
|
Initial Civ Personality implementation - By SeventhM
|
|
|
|
By SomeTroglodyte:
|
|
- Autoplay menu cleanup
|
|
- Key binding categories properly sorted in options popup
|
|
|
|
By tuvus:
|
|
- Workers wake up on tile expansion
|
|
|
|
## 4.10.8
|
|
|
|
Fixed unhappiness effect when at 0 happiness
|
|
|
|
All BaseUnit uniques, e.g. Never appears as a Barbarian unit, Limited to [amount] per Civilization, can be placed on unit type
|
|
|
|
By SeventhM:
|
|
- Add unique for increasing price every time it's built
|
|
- Fix mistakes with unavailable unique
|
|
|
|
By SomeTroglodyte:
|
|
- Fix Capture when a teleport was necessary
|
|
- Tweak Overview Politics Diagram for a defeated player
|
|
- Patch AlertPopup to correctly close when it cannot find a required asset
|
|
|
|
## 4.10.7
|
|
|
|
Allow city filters to be multifilters and not throw ruleset errors
|
|
|
|
Korean science boost only applies for buildings *in capital*
|
|
|
|
By SeventhM:
|
|
- Avoid crash from city combantants with combatant conditional
|
|
- Split Strat Balance and Legend Start into their own checkboxes
|
|
|
|
ThreatManager improvement - By tuvus
|
|
|
|
## 4.10.6
|
|
|
|
Fixed crash due to ranged unit trying to capture civilian but being unable to reach the tile
|
|
|
|
Added unit conditional support to pillage yield uniques
|
|
|
|
Policy picker colors are moddable - By SomeTroglodyte
|
|
|
|
Players can't move spies when it is not their turn - By tuvus
|
|
|
|
## 4.10.5
|
|
|
|
Added 'copy to clipboard' button on map errors so we can debug them
|
|
|
|
Happiness building performance improvement
|
|
|
|
By SeventhM:
|
|
- Add additional cityFilters
|
|
- Fix gain stat modifier by speed unique action text
|
|
|
|
By SomeTroglodyte:
|
|
- RulesetValidator: Raise severity for untyped uniques with parameters
|
|
|
|
## 4.10.4
|
|
|
|
Modding:
|
|
- New tileFilter `your`, for tiles belonging directly to you
|
|
- Mods can use the Hills and mountains distribution uniques on Land or Feature terrains
|
|
|
|
By SomeTroglodyte:
|
|
- World screen resize delayed
|
|
- Unit actions dynamic paging
|
|
- Minor Mod manager fix, lints and dox
|
|
|
|
By tuvus:
|
|
- Workers now build forts
|
|
- Worker automation option fix
|
|
- Ranged units capture civilian
|
|
- Spectators can now see selected civ city-state influence bars
|
|
|
|
Unify unit and civ triggers - By SeventhM
|
|
|
|
## 4.10.3
|
|
|
|
Modding:
|
|
- Add "Unavailable" unique (counterpart to Only Available)
|
|
- Unified resource generation checks to include all uniques always
|
|
- 'not shown on world screen' unique accepts civ conditionals
|
|
- Added adjacency conditionals
|
|
- CityCombatant.matchesFilter contains multifilter and civ filter
|
|
|
|
By tuvus:
|
|
- Air unit automation improvement
|
|
- Espionage automation
|
|
|
|
By SeventhM:
|
|
- Fix errors when starting games as Maya
|
|
|
|
## 4.10.2
|
|
|
|
By SeventhM:
|
|
- Fix Spectator stats when viewing another civ
|
|
- Allow units to upgrade to more than one unit
|
|
- Fix problems with stats from tiles and improvements
|
|
|
|
By SomeTroglodyte:
|
|
- A Conditional checking for a Building globally
|
|
- Unit actions "paging" for smaller screens
|
|
- Fix RequiresBuildingInSomeCities not being displayed in city constructions as rejection reason
|
|
|
|
Improved Spectator selected Civ coloring - By tuvus
|
|
|
|
## 4.10.1
|
|
|
|
'cities auto-bombard at end of turn' is a user option
|
|
|
|
Improved Console autocomplete - By SomeTroglodyte
|
|
|
|
By tuvus:
|
|
- AI worker road priority rework
|
|
- Spectators can see the diplomacy screen of the civ that they have selected
|
|
- Checking if a tile is in work range now checks all cities
|
|
|
|
Assume the relevant city for triggered uniques - By SeventhM
|
|
|
|
## 4.10.0
|
|
|
|
Natural wonders no longer spawn next to start locations
|
|
|
|
Automated spectator in multiplayer takes no actions
|
|
|
|
Added console commands to remove roads, change city name
|
|
|
|
By SomeTroglodyte:
|
|
- The console key is now bindable
|
|
- Allow map editor to generate smaller than "tiny" Pangaea maps
|
|
|
|
By SeventhM:
|
|
- Treat all timed uniques as functioning as always true regardless of conditionals
|
|
- Fix conditionals being ignored for some triggers
|
|
|
|
Increase AI workers - By tuvus
|
|
|
|
## 4.9.19
|
|
|
|
Modding:
|
|
- "Cannot be traded" unique accepts Civ conditionals
|
|
- Allow comment uniques on follower beliefs
|
|
|
|
By tuvus:
|
|
- Spectators receive era notifications again
|
|
- Fixed AI Worker feature removal
|
|
|
|
By SomeTroglodyte:
|
|
- Fix Paradrop crossing World-wrap seam
|
|
- ModManagementScreen gets a loading indicator
|
|
|
|
Add modified nation descriptions - By Ouaz
|
|
|
|
## 4.9.18
|
|
|
|
Performance improvements for movement and ruleset validation
|
|
|
|
Added unique MayBuyConstructionsInPuppets - By rpolitex
|
|
|
|
Polynesia can immediately embark on turn zero - By SeventhM
|
|
|
|
Fix NullPointerException on founding a pantheon - By dHannasch
|
|
|
|
Fixed AutoPlay not working after victory - By tuvus
|
|
|
|
## 4.9.17
|
|
|
|
Experimental pathfinding - activate in Options > Gameplay > Experimental movement
|
|
|
|
Console: autocomplete ALL THE THINGS!
|
|
|
|
By SeventhM:
|
|
- Allow mapUnitFilter to use CivFilter
|
|
- Add terrain filters for resources, any terrain, or "improved"
|
|
- Fix 'infinite Great Generals' bug
|
|
|
|
Spectator receives diplomatic notifications again - By tuvus
|
|
|
|
Download mod releases or any mod zip - By SomeTroglodyte
|
|
|
|
Add <every [positiveAmount] turns> Conditional - By PLynx01
|
|
|
|
## 4.9.16
|
|
|
|
Console: civ/city names better matching
|
|
|
|
By SeventhM:
|
|
- Change the icons from some units/buildings
|
|
- Add unique to allow for generalized great generals
|
|
|
|
Show carried production from mid-turn obsoleted units - By soggerr
|
|
|
|
By tuvus:
|
|
- Fixed crash when a worker tries to build a cached improvement it can't build
|
|
- Fixed crash evaluating alliance with unmet city-state
|
|
|
|
By SomeTroglodyte:
|
|
- City-stationed unit icons get circular touchable area
|
|
|
|
set minimum max coast extension to 1 - By remdu
|
|
|
|
## 4.9.15
|
|
|
|
Added Tile Breakdown table, accessible by clicking on the stats in tile info table
|
|
|
|
Solved rare pillage-related crash
|
|
|
|
Added smoothing to vector images
|
|
|
|
Console:
|
|
- Add activatetrigger command for civ!
|
|
- Allow "-delimited strings
|
|
|
|
'capture all capitals' victory accepts defeat of civs that did not found capitals
|
|
|
|
Map editor generation steps don't add multiple terrain features of the same type
|
|
|
|
Worker remove feature far away from cities fix - By tuvus
|
|
|
|
## 4.9.14
|
|
|
|
Fixed Scenario crashes
|
|
|
|
Updating server URL allows checking connection immediately
|
|
|
|
New Citizen Focus Options - by Itanasi
|
|
|
|
By tuvus:
|
|
- Worker AI short distance priority fix
|
|
- AI focuses city-state gold gifting
|
|
|
|
By SeventhM:
|
|
- Spawn multiple great people if eligible
|
|
- Initial Great Writer functionality
|
|
|
|
## 4.9.13
|
|
|
|
Religion button respects unique "hidden from users" modifier
|
|
|
|
Trigger 'capture city' as a unit trigger
|
|
|
|
By tuvus:
|
|
- Worker AI Rework
|
|
- AI doesn't counteroffer and request a treaty on the same turn
|
|
- Civs now have a 50% chance of picking their favored religion
|
|
|
|
By SeventhM:
|
|
- Fix stat on tile uniques doubling on improvement tiles
|
|
- Avoid crash if "Only available" unique in policy branch has 2 or more params
|
|
- Allow for improvement removal "improvements"
|
|
|
|
Randomize seed checkbox - By remdu
|
|
|
|
## 4.9.12
|
|
|
|
Added experimental scenarios!
|
|
|
|
Fixed Android status bar not disappearing ("immersion mode")
|
|
|
|
Console: added 'set player type' command, for scenario setup
|
|
|
|
Fix ShadowedLabel - By SomeTroglodyte
|
|
|
|
## 4.9.11
|
|
|
|
Fixed tech dependency related crash
|
|
|
|
Unit by default not selected on turn start
|
|
|
|
Added 'upon turn end' trigger
|
|
|
|
By SomeTroglodyte:
|
|
- City-state bonuses respect 'hidden from users' modifier
|
|
- (UI) Politics overview diagram: Add legend popup
|
|
|
|
By tuvus:
|
|
- Added AutoPlay until end setting
|
|
- if all players are defeated, one player will be processed
|
|
|
|
Enable Domination to Capture All Capitals - By itanasi
|
|
|
|
## 4.9.10
|
|
|
|
Add remove unit promotion unique - By PLynx01
|
|
|
|
Fix key bindings in edge case - By SomeTroglodyte
|
|
|
|
By remdu:
|
|
- Coast spread algorithm
|
|
- don'y initialize with non naturally generated terrain
|
|
|
|
Stop movement on Path Blocked - By itanasi
|
|
|
|
Only units that build roads have connect roads automation. - By willjallen
|
|
|
|
By SeventhM:
|
|
- Fix Great Scientist calculation
|
|
- Show stat percent differences in replacement building
|
|
|
|
Don't list Unique requiring a tech in the Civilopedia for that tech - By dHannasch
|
|
|
|
## 4.9.9
|
|
|
|
Finally deprecated old religion uniques
|
|
|
|
By SeventhM:
|
|
- Avoid crash in mod checker for mods with undefined tech requirements
|
|
- Fix stats from tileFilter unique not working on improvements
|
|
- Add damage dealing unit trigger
|
|
- Fix not getting unique unit from tile based free unit trigger (For real this time)
|
|
|
|
By soggerr:
|
|
- Show average damage in battle calculations
|
|
- Allow battle calculations when not your turn
|
|
|
|
## 4.9.8
|
|
|
|
Add new map types - By remdu
|
|
|
|
Avoid ANRs when users select mods that take above 500ms to run checks on
|
|
|
|
Add warning when buying a religious unit not of your religion - By WhoIsJohannes
|
|
|
|
Allow arbitrary victory types for AI policy picking - By SeventhM
|
|
|
|
By SomeTroglodyte:
|
|
- Civilopedia key bindings
|
|
- Great Person Points - Rounding changes, Breakdown UI
|
|
- Fix ended Leader Voice not cleared and resumed on un-pause
|
|
|
|
Fix 'Sleep Until Healed' action missing - By soggerr
|
|
|
|
## 4.9.7
|
|
|
|
Allow city conditionals on units to upgrade to
|
|
|
|
Captured military units trigger a notification for the target civ
|
|
|
|
Fixed city-state type coloring
|
|
|
|
"Can instantly construct a [improvementFilter] improvement" works with improvementFilter
|
|
|
|
Allow conditionals for trigger-type unit actions - By SeventhM
|
|
|
|
Fix connect road button when auto unit cycle turned on - By willjallen
|
|
|
|
Add resource support to stat gamespeed conditional - By PLynx01
|
|
|
|
Better Frigate and Ship of the Line sound - By tuvus
|
|
|
|
## 4.9.6
|
|
|
|
Connect roads automation - By willjallen
|
|
|
|
Fix not getting unique unit from tile based free unit trigger - By SeventhM
|
|
|
|
By Ouaz:
|
|
- Fix Carthage civilopedia article
|
|
- Add "UI tips" civilopedia article
|
|
|
|
## 4.9.5
|
|
|
|
Start turn with unit selected
|
|
|
|
Add trigger from building improvements and trigger conditional for building improvements - By SeventhM
|
|
|
|
Preparation for multiple required uniques per ruleset object - By dHannasch
|
|
|
|
Fixed trading with city-state through notifications - By tuvus
|
|
|
|
Mention the Railroad production bonus in the Civilopedia - By Caballero-Arepa
|
|
|
|
By SomeTroglodyte:
|
|
- Notification for "Policy branch unlocked" clickable
|
|
- Dev Console: Linting + add Stat
|
|
|
|
## 4.9.4
|
|
|
|
Stats from followers unique fixed
|
|
|
|
City-state units work with 'get era' function
|
|
|
|
Ruleset validation for negative-weight ruin rewards
|
|
|
|
By SomeTroglodyte:
|
|
- Fix crash for trade notifications as Spectator / waiting for player
|
|
- Fix Unit rename popup offering up the icon
|
|
|
|
Solved worker automation crash - By willjallen
|
|
|
|
By SeventhM:
|
|
- Add "Unable to pillage tiles" unique
|
|
- Fix objects being purchable with a blocking conditional
|
|
|
|
Stats per Stat unique - By PLynx01
|
|
|
|
## 4.9.3
|
|
|
|
Cities you haven't bombarded with will auto-bombard at turn end
|
|
|
|
Defeated (no units/cities) hotseat multiplayer no longer appears for turns ("player X ready")
|
|
|
|
Console: Nicer available command display
|
|
|
|
By willjallen:
|
|
- Add tech queuing on right-click / doubleclick
|
|
|
|
By tuvus:
|
|
- Initial AutoPlay implementation
|
|
- Fixed exploration for automated units
|
|
|
|
By SomeTroglodyte:
|
|
- Wesnoth map import polished up
|
|
- City sounds again
|
|
|
|
Fix founding cities removing city center tile improvement - By SeventhM
|
|
|
|
## 4.9.2
|
|
|
|
Console:
|
|
- Added set/remove tile improvement
|
|
- Show available commands on empty command
|
|
- Added add/remove for cities
|
|
|
|
By SomeTroglodyte:
|
|
- Fix OpenAL error Windows Events after application ends
|
|
- Tweak Language Pickers to scroll the selected one into view when appropriate, and allow selection with letter keys
|
|
- Modding: "Comment" unique
|
|
- Snappier sounds
|
|
- Fix City ambient sounds
|
|
|
|
Get distance to nearest enemy rework - By tuvus
|
|
|
|
## 4.9.1
|
|
|
|
Initial scenario/dev console!
|
|
|
|
By SomeTroglodyte:
|
|
- Map overlay toggle buttons rework
|
|
- Add a map import tool able to read "Battle for Wesnoth" maps
|
|
|
|
Fix free buildings triggering from conditionals in incorrect places - By SeventhM
|
|
|
|
Add a setting to forbid closing popups by clicking behind them - By karmaBonfire
|
|
|
|
[Translation] Add back "general" unit types - By Ouaz
|
|
|
|
## 4.9.0
|
|
|
|
City centers don't provide resources you don't have tech to extract
|
|
|
|
AI: Settlers no longer stuck in endless loops
|
|
|
|
modding: Fixed certain unit uniques with tile conditionals
|
|
|
|
AI clears inquisitors from city centers to make way for spaceship units
|
|
|
|
Add the SellBuilding Unique - By PLynx01
|
|
|
|
Add 'gain stat by game speed' and 'improvement speed with filter' uniques - By SeventhM
|
|
|
|
Add a TriggerUponDiscoveringTile unique - By karmaBonfire
|
|
|
|
Support for Leader voices - By SomeTroglodyte
|
|
|
|
## 4.8.19
|
|
|
|
Modding: Added "non-[filter]" filtering for unit filters, and multi-value filtering to all filters
|
|
|
|
Modding: Added "[relativeAmount] Air Interception Range" unique
|
|
|
|
Dim resources on tiles not immediately visible
|
|
|
|
By SomeTroglodyte:
|
|
- Allow controlling Android fullscreen from options
|
|
-
|
|
Fix unit triggers not triggering/triggering off the wrong units - By SeventhM
|
|
|
|
AI diplomacy balancing - By tuvus
|
|
|
|
Updated FantasyHex missile cruiser - By GeneralWadaling
|
|
|
|
## 4.8.18
|
|
|
|
Modding: Added Human and AI filters, separated civFilter from nationFilter
|
|
|
|
By SomeTroglodyte:
|
|
- Patch for on-screen keyboard hiding pedia search results
|
|
- Rivers... Moddable Stats and Civilopedia
|
|
- World screen top bar scales down to available width
|
|
- "Civ destroyed" Notification includes location
|
|
- Lots of other issue fixes!
|
|
|
|
By tuvus:
|
|
- Fixed land/sea nukes trying to act like air units
|
|
- Fixed promise not to settle
|
|
|
|
Fix Multiplayer spectator ids not logging - By SeventhM
|
|
|
|
## 4.8.17
|
|
|
|
modding: Negative tile damage cannot heal more than max health
|
|
|
|
Mods with atlases that reference non-existent files will no longer cause crashes
|
|
|
|
By SomeTroglodyte:
|
|
- Reorg SpecialistAllocationTable
|
|
|
|
Improved settler AI - By tuvus
|
|
|
|
By SeventhM:
|
|
- Fix Multiplayer Specatator being unable to move the screen
|
|
- Fix free stat buildings not giving unique stat buildings in certain cases
|
|
|
|
## 4.8.16
|
|
|
|
Ruleset validation refactor - easier location of affected objects, correctly display parameter-type mismatches, ignore uniques used for filtering
|
|
|
|
By SomeTroglodyte:
|
|
- Correct notifications for modded Citadel
|
|
- Music: Fix mini-player showing last track during inter-track silence
|
|
- Allow modders to hide individual Uniques from Civilopedia
|
|
- Ruins can no longer be save-scummed for better results
|
|
|
|
Fixed null reference error related to nuking - By tuvus
|
|
|
|
## 4.8.15
|
|
|
|
By tuvus:
|
|
- AI units swap-retreat
|
|
- Melee units are now more likely to attack cities
|
|
- Nukes AI tweaks
|
|
- AI values traded gold using inflation
|
|
|
|
By SomeTroglodyte:
|
|
- Tighten Ruleset validation for Terrain
|
|
- Automated units stay automated after upgrade
|
|
- Fix Mod checker crash on RekMod
|
|
- Account for badly-defined Android font
|
|
- City overview refreshes for changes done in city
|
|
|
|
💚 add tests for city population manager - By Framonti
|
|
|
|
Fix [stats] unique adding multiple times - By SeventhM
|
|
|
|
## 4.8.14
|
|
|
|
Allow "[stats]" unique on terrains - By SeventhM
|
|
|
|
By SomeTroglodyte:
|
|
- PolicyPickerScreen description links to Civilopedia
|
|
- Fix music errors on android pause-via-homescreen-button
|
|
- Remove UniqueTarget.Terrain from UniqueType.Stats as there is no implementation
|
|
|
|
By PLynx01:
|
|
- Added new trigger unique "Remove [buildingFilter] [cityFilter]"
|
|
- "when above [amount] [stat]" conditional, with gamespeed-modified version
|
|
|
|
## 4.8.13
|
|
|
|
By SeventhM:
|
|
- Fix auto assign production not working after a building is built
|
|
- Fix consuming resources not being affected by conditionals
|
|
|
|
By SomeTroglodyte:
|
|
- Allow games with zero researched techs to be 'before' the Ancient Era
|
|
- Minor Fix: VictoryScreenIllustrations
|
|
- Fix font "symbols" not showing
|
|
|
|
## 4.8.12
|
|
|
|
Automated units can fortify/set up/other actions
|
|
|
|
AI now uses free tech points - By tuvus
|
|
|
|
By SomeTroglodyte:
|
|
- Align ruleset icons in text to font metrics
|
|
|
|
## 4.8.11
|
|
|
|
Religion fixes:
|
|
- Great Prophets spawn again
|
|
- Civilian units can get promotions upon being built (Great Mosque of Djenne)
|
|
- Missionaries consumed upon expending all usages
|
|
|
|
By SomeTroglodyte:
|
|
- Fade in/out for City Ambiance Sounds
|
|
- Fix Tutorial loader for mods on Android
|
|
- Fix ai tile purchase
|
|
|
|
By tuvus:
|
|
- Defensive pact button shows on both sides when a DoF is about to end
|
|
- Defensive pact functionality is now canceled with otherCiv before calling in defensive pact allies
|
|
|
|
## 4.8.10
|
|
|
|
Performance enhancement for first turn AI settling
|
|
|
|
Modding:
|
|
- Added UnitAction unique type for modder clarity and ruleset validation
|
|
- Converted "May enhance a religion" , "May found a religion" uniques to UnitAction
|
|
|
|
Golden age points decrease with negative happiness - By Framonti
|
|
|
|
City-States don't trigger defensive pacts - By tuvus
|
|
|
|
By SomeTroglodyte:
|
|
- City overview top bar fix
|
|
- Fixed crashes in Android for unit art in civilopedia
|
|
|
|
Fixed free building errors - By SeventhM
|
|
|
|
## 4.8.9
|
|
|
|
New online multiplayer no longer stuck when first player is human spectator
|
|
|
|
Modding:
|
|
- Replaced old religion style actions! Paves the way for unit action generalization
|
|
- Mod checker displays *all* unknown uniques
|
|
|
|
By SomeTroglodyte:
|
|
- Pedia pixel units
|
|
- Fix top bar layout
|
|
- City overview restore fixed header
|
|
|
|
Apply conditionals for free buildings to the destination city instead of the originating city - By SeventhM
|
|
|
|
Test city conquest functions - By Framonti
|
|
|
|
## 4.8.8
|
|
|
|
performance:
|
|
- Faster ruleset validation
|
|
- Faster ruleset loading
|
|
|
|
modding: Added json schemas for autocomplete and error detection
|
|
|
|
By tuvus:
|
|
- AI Open Borders Offer fix
|
|
- Fix Nuke Notification
|
|
|
|
Fix City construction context menu changing Puppets - By SomeTroglodyte
|
|
|
|
## 4.8.7
|
|
|
|
Reload images when downloading or removing a mod
|
|
|
|
Better mod compatibility autochanges (remove removed units/improvements correctly)
|
|
|
|
By tuvus:
|
|
- Added 'civ returned worker' notification
|
|
- Liberating civ grants open borders
|
|
|
|
By SomeTroglodyte:
|
|
- Reorganized World Screen Top Bar in small screens
|
|
- Allow Space Key to close 'Player Ready' screen (hotseat)
|
|
|
|
Added tests for most nuke functionalities - By Framonti
|
|
|
|
## 4.8.6
|
|
|
|
Mod checker accepts era for unit type
|
|
|
|
AI Declaration of Friendship rework - By tuvus
|
|
|
|
By SomeTroglodyte:
|
|
- A "Status" column for City Overview
|
|
- Fix maximum window bounds for zoomed-in displays
|
|
- Generic Widget/Provider framework for sortable grids
|
|
|
|
Remove Faith bonus from Vanilla Siam - By SpacedOutChicken
|
|
|
|
Unit tests for Battle.kt - By Framonti
|
|
|
|
## 4.8.5
|
|
|
|
Removed double notifications and processing of treaties when traded - By tuvus
|
|
|
|
By SomeTroglodyte:
|
|
- Global Constructions Blacklist
|
|
- Prevent selling free buildings
|
|
- Defense against Circular upgrade paths in mods
|
|
|
|
Modding: "Receive free [unit] when you discover [tech]" deprecation start - replaced "Free [unit] appears <upon discovering [tech]>"
|
|
|
|
## 4.8.4
|
|
|
|
By SeventhM:
|
|
- Fix unique Great Prophets not having the correct cost when buying at an increasing cost
|
|
- Fix free units with a build limit not spawning
|
|
- Fix AI getting stuck when it can't promote with enough xp
|
|
|
|
Allow the Space key to close Alert popups with no actual choice - By SomeTroglodyte
|
|
|
|
By tuvus:
|
|
- Fixed politics tab not showing defensive pacts
|
|
- Defensive pact Tests
|
|
|
|
## 4.8.3
|
|
|
|
Allow unique parameters to contain square brackets
|
|
|
|
Library updates for performance and stability
|
|
|
|
Targetting refactor - By Framonti
|
|
|
|
## 4.8.2
|
|
|
|
performance: Don't autoupdate stale multiplayer games (more than a week old)
|
|
|
|
Buildings missing from ruleset are removed from loaded games *properly*
|
|
|
|
By SomeTroglodyte:
|
|
|
|
- Fix Map Editor double map holders after ruleset change
|
|
- Improve "does this unit found cities" check
|
|
- Fix Gdx not forced to UTF-8 when saving a game
|
|
|
|
Defensive pact notification fix - By tuvus
|
|
|
|
## 4.8.1
|
|
|
|
Fixed AI attack targetting - By tuvus
|
|
|
|
By SeventhM:
|
|
- Add unique for a promotion to be free
|
|
- Fix cities getting the resource list of other cities
|
|
|
|
Fix ChangesTerrain unique for base terrains - By SomeTroglodyte
|
|
|
|
Units teleport away from city center when liberating
|
|
|
|
Icons are not added to selection boxes
|
|
|
|
## 4.8.0
|
|
|
|
By SomeTroglodyte:
|
|
- Civilopedia Search
|
|
- City construction right-click menu
|
|
|
|
Many performance improvements!
|
|
|
|
Pillaged tile improvements - By GeneralWadaling
|
|
|
|
Fix: "Only available" not working properly for religions or transforming/upgrading units - By SeventhM
|
|
|
|
Make "Defensive Pact" button translatable - By Ouaz
|
|
|
|
## 4.7.19
|
|
|
|
"Jump To Destination" Unit Action Button for units that are moving - By huckdogg
|
|
|
|
Automated units do not autopromote by default (changeable by options setting)
|
|
|
|
Defensive pact allies meet aggressor civ so they can declare war on them
|
|
|
|
Modding: GPP validation
|
|
|
|
Performance:
|
|
- Faster population reassignment
|
|
- Faster improvement stats simulation
|
|
|
|
Clarify when trade decision is made
|
|
|
|
Battle Damage tests - By Framonti
|
|
|
|
UnitTable close button mouseover - By SomeTroglodyte
|
|
|
|
## 4.7.18
|
|
|
|
Resolved ANRs on new game screen with a lot of maps
|
|
|
|
Fixed errors when cloning civs that should open policy picker
|
|
|
|
By SeventhM:
|
|
- Fix promotions being available when they shouldn't
|
|
- Allow buildings to require population, Allow buildings to use condtionals
|
|
|
|
By SomeTroglodyte:
|
|
- Fix Permanent Audiovisual toggle
|
|
|
|
By tuvus:
|
|
- AI nuke improvement
|
|
- AI move units closer to enemy first in wartime
|
|
- Improved AI attack targetting
|
|
|
|
Add tests for city class and introduce small refactor - By Framonti
|
|
|
|
## 4.7.17
|
|
|
|
Free naval units are always added to coastal cities
|
|
|
|
Can offer Research agreements with gold, if other civ can't cover the cost - By tuvus
|
|
|
|
By SomeTroglodyte:
|
|
- Can select tile north of city for bombarding
|
|
- Fixed 'Transfer Movement' stopping healing
|
|
- Fix next-turn not offering Policy Picker for free Policies
|
|
- Fix intended Longpress-to-move on Android not working
|
|
- A few more useful notification actions
|
|
|
|
## 4.7.16
|
|
|
|
Undo button in Multiplayer no longer changes 'next turn' button
|
|
|
|
By SomeTroglodyte:
|
|
- Fix minimum votes needed for a diplomatic victory
|
|
- Mods can add Victory illustrations
|
|
|
|
Add setting for unit upgrades for automated units - By jlmcdonnell
|
|
|
|
By huckdogg:
|
|
- Visual indicator for building outside workable tiles
|
|
- ImprovementPicker screen displays tile owner civ and city
|
|
|
|
General Starting locations in map editor - By tuvus
|
|
|
|
Fix City-States giving untradeable resources - By SeventhM
|
|
|
|
## 4.7.15
|
|
|
|
By tuvus:
|
|
- Added defensive pact logic (not yet active, will activate in a week for multiplayer reasons)
|
|
- Nuke blast simulation no longer shows invisible units
|
|
|
|
Show impassable tile percentage on Map Editor View summary - By SomeTroglodyte
|
|
|
|
Add "Improvement" as an improvement filter - by SeventhM
|
|
|
|
## 4.7.14
|
|
|
|
Improvements from buildings can activate 'take over adjacent tiles' unique
|
|
|
|
Safeguard against Github connection errors
|
|
|
|
AI:
|
|
- Better policy selection
|
|
- Finer-tuned Food ranking vs other stats for cities
|
|
- Build melee naval units to defend coastal cities, and move them there
|
|
- Do not waste promotions on Heal Instantly
|
|
|
|
Mod manager smallish overhaul - By SomeTroglodyte
|
|
|
|
Spectators don't get gold on new g ///////ames - By tuvus
|
|
|
|
Promotion tree improvements - By SeventhM
|
|
|
|
## 4.7.13
|
|
|
|
Improvement improvements!
|
|
|
|
- More accurate improvement stat previews for edge cases (e.g. removing Forest on Forest + Lumber Mill)
|
|
- 'Create improvement' uniques can create roads and remove features
|
|
|
|
Set initial screen color on Desktop so it's not black-to-blue
|
|
|
|
Fixed rare AI City State Influence crash
|
|
|
|
By SomeTroglodyte:
|
|
- Ruleset validator: Tilesets
|
|
- Minor Mod Manager fixes (mods having dashes in their repo name not shown right away)
|
|
|
|
## 4.7.12
|
|
|
|
AI workers remove detrimental features
|
|
|
|
Free buildings are converted to civ-specific replacements
|
|
|
|
Double-click on worked tile icon locks tile
|
|
|
|
Update Windows JDK to Adoptium JDK 11
|
|
|
|
Better untyped unique recognition in mod checker - By SomeTroglodyte
|
|
|
|
Gifting a unit transport gifts the contained units - By tuvus
|
|
|
|
Allow free unit triggers for any location - By SeventhM
|
|
|
|
## 4.7.11
|
|
|
|
By SomeTroglodyte:
|
|
- Civilopedia shows origin mod for objects
|
|
- Key shortcuts for CityScreen
|
|
- Nukes behave closer to Civ V
|
|
- Local mod folder names preserved for strangely-named mods
|
|
- modding: Better unique warnings
|
|
|
|
By SeventhM:
|
|
- Fixed behaviour for units that can move on water
|
|
- Fix: Resources with the same source subtract correctly
|
|
- Fix: Free buildings from other buildings show up correctly
|
|
|
|
Fix: Spectator can see all invisible units - By tuvus
|
|
|
|
Fix: Better Fog Busting AI - By itanasi
|
|
|
|
## 4.7.10
|
|
|
|
BaseUnit unique-finding always takes Type uniques into account
|
|
|
|
Automated AI workers now replace forts - By tuvus
|
|
|
|
Fix issues when adding/removing buildings - By SeventhM
|
|
|
|
NotificationAction compatibility patch - By SomeTroglodyte
|
|
|
|
Text correction for Ottomans war declaration - By LenaBullens
|
|
|
|
## 4.7.9
|
|
|
|
Minor memory improvement
|
|
|
|
By SomeTroglodyte:
|
|
- Little Promotion UX improvements
|
|
- Modding: Better unique-to-object compliance testing
|
|
|
|
By SeventhM:
|
|
- Fix issues from gaining free beliefs
|
|
- Fix issues when transferring capitals
|
|
- Avoid built buildings
|
|
|
|
## 4.7.8
|
|
|
|
Modding: City-level resources!
|
|
|
|
Display resource uniques in civilopedia
|
|
|
|
Memory improvements
|
|
|
|
Added notification for destruction of tile improvements via unit ability - By random271
|
|
|
|
Translation updates
|
|
|
|
## 4.7.7
|
|
|
|
Fixed India's 'double unhappiness' unique
|
|
|
|
By SeventhM:
|
|
- Fix buildings/units not triggering and golden age stat updates
|
|
- Avoid crashes with incorrect condtionals
|
|
- Scaling purchase costs for faith/culture/science/etc. with speed
|
|
- Better support for lacking a capital
|
|
|
|
By SomeTroglodyte:
|
|
- AI support for Alpha Frontier-like Workers
|
|
- Prevent activation of disabled actors via keyboard
|
|
- Key shortcuts for Main Menu Screen
|
|
|
|
Fix civilopedia gold cost - By Skekdog
|
|
|
|
Other modding fixes :)
|
|
|
|
## 4.7.6
|
|
|
|
"Requires a [buildingFilter] in at least [amount] cities" works correctly with filters that aren't building names
|
|
|
|
AI only buys tiles contiguous to the current city tiles
|
|
|
|
Undo Move button moved to the right, so other buttons stay in place
|
|
|
|
By SeventhM:
|
|
- Check for trigger conditions on new game techs
|
|
- Fix when units can be purchased
|
|
|
|
On City Raze, previous owner doesn't pay Road Maintenance - By itanasi
|
|
|
|
By SomeTroglodyte:
|
|
- Defense against circular references in Promotions
|
|
|
|
## 4.7.5
|
|
|
|
Solved concurrency crashes due to players keypress-activating disabled buttons
|
|
|
|
'liberate city and resurrect civ' no longer crashes
|
|
|
|
AI no longer purchases non-contiguous tiles
|
|
|
|
City name translation for conquered popup does not get icon
|
|
|
|
Promotion picker allowing picking chains in one go - By SomeTroglodyte
|
|
|
|
Fixing workers dying in mountains bug for Carthage - By random271
|
|
|
|
Check for trigger uniques when starting and recaluating population - By SeventhM
|
|
|
|
## 4.7.4
|
|
|
|
Zoom in/out of history charts - By JackRainy
|
|
|
|
Removing old buildings on enemy capital (when not last city) no longer crashes
|
|
|
|
Liberating city with multiple units in it no longer errors
|
|
|
|
By SomeTroglodyte:
|
|
- Fixed ruleset error crashes
|
|
- Fixed loading of mods with unconventional names
|
|
-
|
|
By SeventhM:
|
|
- Modding: Allow Great People to have different counters
|
|
- Tech column validation for mods
|
|
- Solved crashes from undefined building costs
|
|
|
|
Ensure more unit uniques work - By xlenstra
|
|
|
|
## 4.7.3
|
|
|
|
Linked Unit Types and Promotions in Civilopedia
|
|
|
|
Added new unique - "Automatically built in all cities where it is buildable"
|
|
|
|
By SeventhM:
|
|
- Added unique "May travel on Water tiles without embarking"
|
|
- Change the default cost of buildings and the default time of tile improvements
|
|
|
|
By xlenstra:
|
|
- Spies now occasionally steal technologies
|
|
- Spies in cities that are captured or destroyed now go to the hideout
|
|
|
|
Better mod conflict prevention - By SomeTroglodyte
|
|
|
|
## 4.7.2
|
|
|
|
Resolved performance problem
|
|
|
|
Performance improvements!
|
|
|
|
Automated air units no longer lose "automated" state after moving between cities
|
|
|
|
By SomeTroglodyte:
|
|
- Fix conditionals for trigger upon declaring friendship running twice
|
|
- More keyboard binding work - World, World Menu Popup, WASD
|
|
- Fixed CannotMove unique
|
|
- Fix translation problems due to nested brackets in getDifferences
|
|
|
|
## 4.7.1
|
|
|
|
AI:
|
|
- AI prioritizes purchace path to highly desirable tiles
|
|
- AI prioritizes work boats, and creates work boats for close non-contiguous cities
|
|
- Workers try to build roads utilizing existing roads, and railroads overriding existing roads
|
|
|
|
Modding: UnitFilter allows TechFilter for unit's required tech
|
|
|
|
By SomeTroglodyte:
|
|
- Long press support
|
|
- Improve Alert Popup scrolling
|
|
- Fix vulnerability of new NationPickerPopup icon view
|
|
- Keyboard bindings - collision check
|
|
|
|
## 4.7.0
|
|
|
|
AI:
|
|
- Improved AI city location picking
|
|
- AI more willing to risk happiness to create a new city
|
|
- AI doesn't construct Settler before Worker
|
|
- AI Workers remove fallout
|
|
|
|
Global politics table includes current civ
|
|
|
|
Fixed crash when resuming Overview screen
|
|
|
|
Fixed background errors
|
|
|
|
By SomeTroglodyte:
|
|
- Nation picker - Icon View & improvements
|
|
- Expander tab animations :)
|
|
- Key bindings options
|
|
- Improved "connected to Capital" handling
|
|
|
|
Always select military unit first - By WhoIsJohannes
|
|
|
|
## 4.6.19
|
|
|
|
Modding:
|
|
- "before adopting / after adopting" conditionals accept beliefs
|
|
- 'Transform' and 'double movement' uniques accept conditionals
|
|
- AI evaluation of BuyItemsDiscount no longer crashes
|
|
|
|
'random generated map type' is actually random
|
|
|
|
By WhoIsJohannes:
|
|
- Show line color in more cases
|
|
- AI aircraft only consider *visible* attackable enemies
|
|
-
|
|
By SomeTroglodyte:
|
|
- Fixed Hakkapeliitta ability
|
|
- Fix translated sorting
|
|
- Fix 'missing mod' display
|
|
|
|
Pantheon Mod fix - By SeventhM
|
|
|
|
## 4.6.18
|
|
|
|
Pillaged improvements have a visual indication on the icon
|
|
|
|
Fixed great engineer automation trying to reach cities it can't
|
|
|
|
Fixed later civs not getting any CS quests
|
|
|
|
By SomeTroglodyte:
|
|
- Mod checks against sellable, missing or multiple Palace(s)
|
|
- Fix tooltips on Android with keyboard detected
|
|
- Upgraded music player popup
|
|
- Popups can scroll the content without the buttons
|
|
- Translation fixes
|
|
|
|
Winning player can continue MP game - By CrsiX
|
|
|
|
Added docker build and push workflow - By haimlm
|
|
|
|
## 4.6.17
|
|
|
|
More efficient use of the charts space - By JackRainy
|
|
|
|
By SomeTroglodyte:
|
|
- Allow image overlay and changing world wrap in map editor
|
|
- Reapply 'city focus' on yield changes
|
|
- Upgrading from Unit overview improved
|
|
|
|
Remove "does not support server feature set" error for uncivserver.xyz
|
|
|
|
Trigger resource recalculation upon gaining a unit that requires resources
|
|
|
|
Guard against '><' text causing translation recursion
|
|
|
|
Badly configured era conditional no longer causes crashes
|
|
|
|
## 4.6.16
|
|
|
|
By SomeTroglodyte:
|
|
- Unit Overview: Improving a tile is also "what the unit is doing"
|
|
- Replacement PlatformSaverLoader for Linux X11 systems
|
|
- All notifications from Overview are now temporary
|
|
- Politics overview no longer discloses random number of players
|
|
|
|
Worker will now replace improvements to get resources - By janarvid
|
|
|
|
Spectators do not get natural wonder discovery notifications
|
|
|
|
Added checksum to be added to uploaded multiplayer games
|
|
|
|
Policy adoption triggers resource recalculation
|
|
|
|
## 4.6.15
|
|
|
|
'Crop yield' chart displays correct data
|
|
|
|
Modding:
|
|
- Units can transform to any unit
|
|
- Fixed policy softlock from conflicting mod policies
|
|
- 'Unpurchaseable' units are properly unpurchaseable
|
|
|
|
By SomeTroglodyte:
|
|
- Map editor update - concurrency, resource amounts, file double-click
|
|
- Fix road maintenance unique being ignored
|
|
- Fix mouse wheel on Notifications scroll
|
|
- Unit overview remembers scroll position after promoting
|
|
|
|
Allow game loading even when no saved games exist - By alexban011
|
|
|
|
## 4.6.14
|
|
|
|
By SomeTroglodyte:
|
|
- Next-Turn Progressbar
|
|
- Fixed crash when puppeting city
|
|
|
|
Population icon gets locked with doubleclick, clicks cycle assigned-unassigned
|
|
|
|
Resolved crashes when clicking mod in mod management
|
|
|
|
AI civilian improvement: keep working in tiles where enemy units can't reach
|
|
|
|
Prophets are not expelled on open borders end
|
|
|
|
City-state-owned great merchants can no longer 'conduct trade mission' on their own tiles
|
|
|
|
Game saves are regular json, not libgdx-specific format
|
|
|
|
## 4.6.13
|
|
|
|
Failure to get mod preview image no longer causes crash
|
|
|
|
Modding: Added 'upon adopting [belief]' trigger, allowed belief adoption to trigger uniques
|
|
|
|
Added turn number to victory replay
|
|
|
|
Clicking locally-added mods no longer crashes
|
|
|
|
By SomeTroglodyte:
|
|
- Fix off-by-one error in autoAssignPopulation
|
|
- Happiness change from bought buildings can reapply citizen focus
|
|
- Local and jpg mod previews
|
|
- Fix UnitTable layout
|
|
|
|
## 4.6.12
|
|
|
|
Animate battle damage numbers - By SomeTroglodyte
|
|
|
|
When picking custom map: Display map ruleset, don't show unloadable maps
|
|
|
|
Modding: Allow mods to contain a "preview.png" file for visual indication
|
|
|
|
Multi-server preparations :)
|
|
|
|
## 4.6.11
|
|
|
|
Update UI after founding city when breaking promise
|
|
|
|
By SomeTroglodyte:
|
|
- Fixed 4.6.10 no longer loading some older games
|
|
- Prevent some state changing actions during next-turn
|
|
- Policy images in red text, policy branch icons in pedia
|
|
|
|
Added a fix for multiplayer with 1 human player - By CrsiX
|
|
|
|
Add `May not annex cities` unique - By Skekdog
|
|
|
|
## 4.6.10
|
|
|
|
Automated workers no longer stay on unimprovable tile if another tile is improvable
|
|
|
|
Solved rare concurrency bug for explored tiles
|
|
|
|
Songhai Civilian units no longer gain Amphibious promotion
|
|
|
|
Fixed 'enhance religion' crash
|
|
|
|
Improperly configured mod conditionals do not cause crash
|
|
|
|
## 4.6.9
|
|
|
|
Hide buildings requiring multiple cities in one city challenge
|
|
|
|
Show Strategic resources you have by trade even if you have not researched tech for it yet
|
|
|
|
Scale down unit overlays on zoom in to allow selecting bombard target above city
|
|
|
|
Added Policy icons in text
|
|
|
|
Solved AI 'found religion' crash
|
|
|
|
Solved "get vanilla ruleset" errors after downloading mods
|
|
|
|
AbsoluteUnits - Hussar, Cossack, Panzer - By letstalkaboutdune
|
|
|
|
Close the friend selection in NewGameScreen by outside click/ESC/BACK - By CrsiX
|
|
|
|
By SomeTroglodyte:
|
|
- Fix memory leak from repeatedly resetting the font
|
|
- Limit saved window size to available desktop
|
|
- Show preview of custom maps on new game screen
|
|
- Allow closing Popup by clicking outside its area
|
|
|
|
## 4.6.8
|
|
|
|
Reduce a few memory allocations - By SomeTroglodyte
|
|
|
|
AbsoluteUnits - Norwegian Ski Infantry, Mehal Sefari, Carolean, Foreign Legion - By letstalkaboutdune
|
|
|
|
Various performance improvements - By WhoIsJohannes
|
|
|
|
## 4.6.7
|
|
|
|
Modding: terrainFilter now accommodates nationFilter for tile owner
|
|
|
|
Minor UI improvements
|
|
|
|
Performance improvements - By WhoIsJohannes
|
|
|
|
Allow to reveal explored resources from a city's demanding resources in `CityOverviewTab` - By chr56
|
|
|
|
By SomeTroglodyte:
|
|
- Visual clue a load game from clipboard is underway
|
|
- Allow modders to use culture/faith conversion without providing the icons
|
|
- "can be promoted" notification only when it's actually new
|
|
- Fix wrapping for promotions in unit overview
|
|
|
|
## 4.6.6
|
|
|
|
Testing: Damage animations on damaged units
|
|
|
|
Units sprites move towards the enemy they're attacking
|
|
|
|
Removed deprecated settings
|
|
|
|
By WhoIsJohannes:
|
|
- Performance improvements
|
|
- AI does not consider Barbarian as 'enemy civ' for 'should we declare war' decisions
|
|
- Don't leak other civs in the game through LineChart colors.
|
|
|
|
Avoid first contact alerts for dead City-States - By SomeTroglodyte
|
|
|
|
## 4.6.5
|
|
|
|
Solved AI Great Scientist crash
|
|
|
|
Great Merchant doesn't try to go to unreachable tiles
|
|
|
|
By letstalkaboutdune:
|
|
- AbsoluteUnits - Sipahi, Hakkapeliitta, Janissary, Tercio, Musketeer, Minuteman
|
|
|
|
By SomeTroglodyte:
|
|
- Make AI diplomatic marriage safe from concurrent modification issues
|
|
- Fix Main Menu BG map cycle not stopping on user action
|
|
|
|
## 4.6.4
|
|
|
|
Avoid font-related crash
|
|
|
|
Modding: Configurable embarked sight
|
|
|
|
UnitFilter accepts NationFilter (e.g. "vs [England] units")
|
|
|
|
Resolved image gliches in font icons, hopefully
|
|
|
|
By SomeTroglodyte:
|
|
- Reassign workers when resistance ends or improvement created
|
|
- Fix "religions to be founded" expanders accumulating
|
|
- Annexed cities in resistance cannot buy tiles
|
|
|
|
By WhoIsJohannes:
|
|
- Show replay after 5 rounds and don't reveal where player is on the map.
|
|
- Chart improvements (Highlight & performance)
|
|
|
|
## 4.6.3
|
|
|
|
Hopefully solved RAM-related crashes
|
|
|
|
Removed more double icons from many places
|
|
|
|
Aircraft attack/move range colors entire tile
|
|
|
|
By WhoIsJohannes:
|
|
- Show garrison in city screen
|
|
- Great people automation
|
|
- Order defeated civs after alive civs even if the alive civs score is negative (e.g. for happiness)
|
|
- Fix golden age length action text
|
|
|
|
Notifications can be "selected" - By SomeTroglodyte
|
|
|
|
## 4.6.2
|
|
|
|
Added "in this city", "in other cities" conditionals for city-based uniques
|
|
|
|
More UI cleanup
|
|
|
|
Removed many double / badly-placed icons
|
|
|
|
Tileset no longer reverts on Android after restarting game
|
|
|
|
Solved randomness issues with Retreat chance and unit gain from defeat
|
|
|
|
By SomeTroglodyte:
|
|
- Unhappiness effects
|
|
- Fix more leaks of the actual Player count in random mode
|
|
- Allow city & tile conditionals on production-to-stat-enabling unique
|
|
|
|
Make new "Charts" button translatable - By Ouaz
|
|
|
|
## 4.6.1
|
|
|
|
All game object images shown in text!
|
|
|
|
'Display' options subcatagorized - kudos @Ouaz
|
|
|
|
By WhoIsJohannes:
|
|
- highlight suitable city-founding tiles
|
|
- Show replay after 50 turns
|
|
- Charts improvements
|
|
|
|
By SomeTroglodyte:
|
|
- Fix startBias regional assignments
|
|
- Victory detection improvements
|
|
- Fix map editor resource label
|
|
|
|
AbsoluteUnits - Turtle Ship, Ship of the Line, Sea Beggar - By letstalkaboutdune
|
|
|
|
AI: Military units w/ Civilian uniques Automation - By MioBestWaifu
|
|
|
|
## 4.6.0
|
|
|
|
Modding: Resources can now be optionally stockpiled, as in Gathering Storm, Endless Legend, etc!
|
|
|
|
Resolved crash screen copy error
|
|
|
|
UI: Better wrapping for long construction item names in city streen
|
|
|
|
Modding: Added conditional to filter by nation type
|
|
|
|
By SomeTroglodyte:
|
|
- User option to control NotificationScroll behaviour
|
|
|
|
## 4.5.17
|
|
|
|
Battle table bonuses according to tile to attack from
|
|
|
|
AI cannot buy tiles not contiguous to city
|
|
|
|
By SomeTroglodyte:
|
|
- Notifications can be hidden
|
|
- "Random Nations" fixes
|
|
- Victory screen reorg/cleanup
|
|
- MapEditor 'pinch zoom' painting fix
|
|
|
|
By WhoIsJohannes:
|
|
- Victory screen score charts!
|
|
- AI: Don't buy tiles in the very early game.
|
|
- AI: Military production when under stress
|
|
|
|
AbsoluteUnits - Mandekalu Cavalry, Conquistador, Inquisitor (Post-Industrial) - By letstalkaboutdune
|
|
|
|
## 4.5.16
|
|
|
|
Many many performance improvements!
|
|
|
|
By SomeTroglodyte:
|
|
- Music player controls
|
|
|
|
## 4.5.15
|
|
|
|
Automated units don't try and conquer the same city twice
|
|
|
|
Constructed units that can't be placed are put on hold till the next turn
|
|
|
|
Solve 'desktop tries to create window of size 0/0' bug
|
|
|
|
Make AI buy city tiles. - By WhoIsJohannes
|
|
|
|
By SomeTroglodyte:
|
|
- Untinted stat symbols in tinted text
|
|
- Moddable Civilopedia Welcome
|
|
- Fix disbanding units a civ cannot afford
|
|
- Main menu cancels background map creation when obsolete
|
|
|
|
## 4.5.14
|
|
|
|
Mods that remove 'repair' improvement no longer cause crashes down the line
|
|
|
|
Archipelago creates water again
|
|
|
|
By SomeTroglodyte:
|
|
- TileSet mods can no longer lock user out
|
|
- Obsoleted units replaced in construction queues by Nation-unique upgrades
|
|
- Fix exploit allowing promotion with 0 movement
|
|
- Fix notifications for pillage loot
|
|
- A renamed unit shows that new name in can promote notifications
|
|
|
|
AbsoluteUnits - Hwach'a, Camel Archer - By letstalkaboutdune
|
|
|
|
## 4.5.13
|
|
|
|
Gold per turn is evaluated less the more turns 'in the future' it will be payed
|
|
|
|
Returned Perlin map type
|
|
|
|
By SomeTroglodyte:
|
|
- Map scroll speed
|
|
- Fix MiscLayer not respecting fog of war for spectator
|
|
- More Spectator/Barbarians fixes related to income
|
|
|
|
By itanasi:
|
|
- Automated Civilians don't multi-turn path through Enemy Territory
|
|
- More variety in Main Menu map
|
|
|
|
City-state music plays when first meeting them - By Skekdog
|
|
|
|
Add AbsoluteUnits license info - By letstalkaboutdune
|
|
|
|
## 4.5.12
|
|
|
|
Spectators no longer affect games they are in
|
|
|
|
Triggered notification text for unit triggers sent correctly
|
|
|
|
By SomeTroglodyte:
|
|
- "Sleep until healed" knows when you can't
|
|
- Tiny tweak to Max Turns slider
|
|
|
|
By Gualdimar:
|
|
- Better multiplayer button location in portrait mode
|
|
- Improvements in science display
|
|
|
|
AbsoluteUnits - Landsknecht, Knight_v2, Missionary (post-Industrial) - By letstalkaboutdune
|
|
|
|
## 4.5.11
|
|
|
|
Fixed 'upon gaining unit' trigger activating for all units
|
|
|
|
modding: 'Only available when' applies to beliefs
|
|
|
|
Better promotion positioning in unit overview
|
|
|
|
Stat updates propagate where they didn't before
|
|
|
|
Hide bombard notification after bombarding
|
|
|
|
By SomeTroglodyte:
|
|
- Desktop starting size fix
|
|
- Fix stats reward for GP consumption escalation
|
|
- Fix Great Person Create Improvement w/ Resource
|
|
|
|
By Gualdimar:
|
|
- Victory screen fixed button position
|
|
- Fixed foreign city religion table exploit
|
|
|
|
## 4.5.10
|
|
|
|
Tilesets: Separated *unexplored* tiles from *not visible* tiles
|
|
|
|
Add city size (population) to TradeOffer.kt - By WhoIsJohannes
|
|
|
|
By SomeTroglodyte:
|
|
- Fixed header in city detailed stats popup
|
|
- Map editor explorable with arrow keys
|
|
- Fix Garrison bonus logic
|
|
|
|
Save settings when closing the options popup - By Gualdimar
|
|
|
|
## 4.5.9
|
|
|
|
UI: Mod checker tab aligns mods
|
|
|
|
Modding:
|
|
- Units from triggers respect "limited to [amount] per civilization"
|
|
- Added notification for several unit triggers
|
|
- 'upon being defeated' applies to destroyed civilians as well
|
|
|
|
By SomeTroglodyte:
|
|
- Show garrison in City overview
|
|
- Harden and improve "Download Mod from Url" parser
|
|
- Future tech fix
|
|
|
|
By Gualdimar:
|
|
- Trade ending notification
|
|
- Fixed popup positioning after changing screen orientation
|
|
|
|
Improved Minimap colors - By Caballero-Arepa
|
|
|
|
## 4.5.8
|
|
|
|
By Gualdimar:
|
|
- World wrap scrolling fix
|
|
- Notifications scroll pane position fix
|
|
- Double trades fix + Diplomacy screen layout fix
|
|
- Minimap hotseat fix
|
|
|
|
By SomeTroglodyte:
|
|
- Fix SelectBox ScrollPane being transparent
|
|
|
|
## 4.5.7
|
|
|
|
Add Replay feature in VictoryScreen - By WhoIsJohannes
|
|
|
|
All units can be automated
|
|
|
|
By SomeTroglodyte:
|
|
- Make City center minimum tile yields moddable
|
|
|
|
## 4.5.6
|
|
|
|
By SomeTroglodyte:
|
|
- Custom key bindings
|
|
- Fix city desert tiles with Petra selectable
|
|
- Fix possible crash involving right-click attack
|
|
- Improve completeness and consistency of Technology descriptions
|
|
|
|
AbsoluteUnits - Great Prophet, Settler (Industrial Era) - By letstalkaboutdune
|
|
|
|
## 4.5.5
|
|
|
|
Dynamic minimap - By Gualdimar
|
|
|
|
Better AI evaluation of which improvement to build on a tile
|
|
|
|
Added 'additional times' to limited actions
|
|
|
|
Android: selectable orientation - By vegeta1k95
|
|
|
|
## 4.5.4
|
|
|
|
Fixed endless loop for mod checker
|
|
|
|
Modding: global alert available as triggerable for all objects
|
|
|
|
Better order of unit actions
|
|
|
|
Better checks for when units are purchasable
|
|
|
|
Fixed flanking bonus calculation when attacking unit is not adjacent to enemy
|
|
|
|
Automated workers do not remove Forest tiles for Camp improvements
|
|
|
|
Fix ExploredRegion rectangular maps support + Zoomout flicker prevention reworked - By Gualdimar
|
|
|
|
Make "Borderless" display option translatable - By Ouaz
|
|
|
|
## 4.5.3
|
|
|
|
Unit Action moddability!
|
|
- 'founds a new city' now accepts action modifiers
|
|
- 'for [amount] movement' modifier
|
|
- '[amount] times', 'once', 'after which this unit is consumed' modifiers for limited actions
|
|
|
|
Android: "Screen Mode" option - By vegeta1k95
|
|
|
|
By SomeTroglodyte:
|
|
- Better Religion info and some moddability
|
|
- Diplomacy trade layout fix
|
|
- Show terrain overriding yields in Civilopedia
|
|
|
|
Fixed multiplayer password - By GGGuenni
|
|
|
|
Fixed map editor painting while dragging - By Gualdimar
|
|
|
|
## 4.5.2
|
|
|
|
Show death symbol next to actions that expend the unit
|
|
|
|
Modding:
|
|
- 'create improvement' action, <consuming this unit> and <as an action> modifiers
|
|
|
|
- gifting cities no longer causes crash
|
|
|
|
By GGGuenni:
|
|
- Fixed wrong implementation of Basic auth
|
|
- Fixed TurnChecker can not authenticate
|
|
|
|
Fix missing desert for flood plains in hexarealm tileset - By AdityaMH
|
|
|
|
Fix random nations pool popup - By SomeTroglodyte
|
|
|
|
## 4.5.1
|
|
|
|
Introduced unit triggers!
|
|
|
|
Added triggered uniques to grant specific tech / policy
|
|
|
|
Civilopedia does not crash when displaying techs on fresh start
|
|
|
|
'upon declaring friendship' triggers for both sides
|
|
|
|
all unpillagable improvements are not destroyed by 'destroy improvements' unique
|
|
|
|
By SomeTroglodyte:
|
|
- Fix broken random nations pool
|
|
- City Screen displays "free" tile yields undimmed
|
|
|
|
AbsoluteUnits - Chu-Ko-Nu, Longbowman, Crossbowman v2 - By letstalkaboutdune
|
|
|
|
## 4.5.0
|
|
|
|
Added password authentication as server feature - By GGGuenni
|
|
|
|
Map exploring disables undo button + ExploredRegion smallfixes - By Gualdimar
|
|
|
|
By SomeTroglodyte:
|
|
- Fix problems with dual save folder support
|
|
- Show UnitTypes in Civilopedia
|
|
|
|
Modding: "must be on/next to" unique for buildings can accepts tile filter
|
|
|
|
## 4.4.19
|
|
|
|
By Gualdimar:
|
|
- Limit camera movement within explored region
|
|
|
|
modding:
|
|
- Added "upon gaining a [unitFilter] unit" trigger condition
|
|
- Added religion state conditionals
|
|
|
|
Reload world screen after tileset/unitset change from in main menu screen - Ryg-git
|
|
|
|
Android: use best possible device frame rate - By vegeta1k95
|
|
|
|
Allow filters in the ModOptions "ToRemove" lists - By SomeTroglodyte
|
|
|
|
Play city-state music if available - By Skekdog
|
|
|
|
Add 'neutral' Flood plains - By Caballero-Arepa
|
|
|
|
## 4.4.18
|
|
|
|
By vegeta1k95:
|
|
- Modding: allow mods to supply custom fonts
|
|
- Fix TextureArraySpriteBatch missing method issue
|
|
|
|
By Gualdimar:
|
|
- Option to disable max zoom limit
|
|
- Slider tip permanent by default
|
|
|
|
Better error message for multiplayer games that get corrupted data from the server
|
|
|
|
Civilopedia entry for policy links to units and buildings that it enables/disables
|
|
|
|
Wonders with no tech requirement displayed in separate category
|
|
|
|
Attacking of any sort prevents undo of unit move
|
|
|
|
## 4.4.17
|
|
|
|
Added Undo button for unit moves!
|
|
|
|
Better trade screen for portrait mode
|
|
|
|
"Gift" trades to AI civs make them more friendly towards you
|
|
|
|
Add improvement action image to workers actively building improvement
|
|
|
|
Replace settlers with modded worker-like units in mods
|
|
|
|
Removed zoom limit for world-wrap maps - By Gualdimar
|
|
|
|
## 4.4.16
|
|
|
|
Display mod categories in mod page, mod sizes larger than 2 MB are displayed in MB
|
|
|
|
By Gualdimar:
|
|
- Display pending trades in trade overview
|
|
- Fixed unit upgrade check
|
|
|
|
Desktop: world camera autoscroll, selectable window mode - By vegeta1k95
|
|
|
|
## 4.4.15
|
|
|
|
Tile improvements can now have pillaged versions of images
|
|
|
|
By vegeta1k95:
|
|
- Blockade mechanics
|
|
- Out-of-move units are half-opaque relative to base setting
|
|
- Fix selection opacity for non-full-opaque flags.
|
|
- Experimental: mitigate texture swapping with TextureArraySpriteBatch
|
|
|
|
Improve UX - By Gualdimar
|
|
|
|
## 4.4.14
|
|
|
|
Fixed Guruship belief
|
|
|
|
By vegeta1k95:
|
|
- Mod sizes are updated to proper values upon selection
|
|
- Fix UI bugs
|
|
- Fix centering of unit HP bar
|
|
- Improvements to construction table
|
|
|
|
AbsoluteUnits - Berserker, Samurai, Longswordsman v2 - By letstalkaboutdune
|
|
|
|
By Gualdimar:
|
|
- Selecting an improvement switches to another unit only if enabled
|
|
- Fixed missing unimproved resources in the overview table
|
|
- Research agreement cost display
|
|
- Offers we receive for more resources than we have are invalid
|
|
|
|
## 4.4.13
|
|
|
|
Enemy indicator, city culture hex outline + misc - By vegeta1k95
|
|
|
|
Fixed air sweep crash
|
|
|
|
Some modifications for performance optimization - By lishaoxia1985
|
|
|
|
modding: conditionally-unbuildable buildings display their cost
|
|
|
|
Can no longer 'upgrade unit' between turns
|
|
|
|
By Gualdimar:
|
|
- Fixed getDiplomacyManager() Exception
|
|
- Revert knows() changes
|
|
|
|
## 4.4.12
|
|
|
|
Resolved "dead population working tiles" bug
|
|
|
|
Order indicators in TechScreen like original Civ V - By lishaoxia1985
|
|
|
|
By Gualdimar:
|
|
- Fixed the display of political relations
|
|
- Modding: fixed +percentage resource unique
|
|
- Pillaged improvements no longer provide bonuses
|
|
|
|
Better AI Great General placement
|
|
|
|
Generated maps no longer contain forbidden tile arrangements
|
|
|
|
Games where it's your turn are displayed first in multiplayer popup
|
|
|
|
Fix MapEditor world-wrap flickering - By vegeta1k95
|
|
|
|
## 4.4.11
|
|
|
|
AI tweaks for better targeting
|
|
|
|
Cannot alter city build queue in between turns
|
|
|
|
Fixed 'destroy civilian unit before attack' crash
|
|
|
|
Terrain-Specific Natural Wonder Sprite Support - By OptimizedForDensity
|
|
|
|
By vegeta1k95:
|
|
- City Screen improvements
|
|
- Fix crash when attacking city with disabled overlays
|
|
- PolicyScreen: branch progress + fix spectator
|
|
|
|
Trade button initially disabled - By lishaoxia1985
|
|
|
|
By Gualdimar:
|
|
- Collapsible tutorial tasks
|
|
- Bigger header on policy and mod screens
|
|
|
|
## 4.4.10
|
|
|
|
By vegeta1k95:
|
|
- Performance optimization: fast and smooth zoom
|
|
|
|
By Gualdimar:
|
|
- Policies screen top button reworked
|
|
- Android autosave location fix
|
|
- Fix unresponsive policy screen header
|
|
|
|
AbsoluteUnits - Cataphract, Companion Cavalry, Horseman - By letstalkaboutdune
|
|
|
|
Fix UX of random nations pool - By alexban011
|
|
|
|
Double Click on Tech to Exit Tech Screen - By OptimizedForDensity
|
|
|
|
modding: "Unbuildable" accepts conditionals
|
|
|
|
Stats serialize to notifications
|
|
|
|
## 4.4.9
|
|
|
|
By vegeta1k95:
|
|
- Better World-Wrap
|
|
- Performance optimization: don't draw empty tile layers
|
|
- Fix promotion screen buttons clickhandler
|
|
- Fix city table selection
|
|
|
|
By OptimizedForDensity:
|
|
- Performance Improvements to Construction Automation
|
|
- Refactor Construction Rejection Reasons
|
|
|
|
By Gualdimar:
|
|
- Select next unit after closing the improvement screen
|
|
- Add Reset tutorials button
|
|
- City rename popup from world screen
|
|
|
|
Fixed 5hex image issues
|
|
|
|
## 4.4.8
|
|
|
|
By OptimizedForDensity:
|
|
- Fix Faith Healers healing enemies
|
|
- Notification log fix
|
|
|
|
By vegeta1k95:
|
|
- Add next-turn-progress bar for growth/production on CityButtons
|
|
- Fix incorrect dimming
|
|
|
|
Don't heal units when pillaging roads - By itanasi
|
|
|
|
By Gualdimar:
|
|
- Autosave fix
|
|
- Remember "Show autosaves" setting state
|
|
|
|
## 4.4.7
|
|
|
|
AI battle automation vastly improved for taking over cities
|
|
|
|
AI automation: Don't nuke cities that we're already winning against
|
|
|
|
By vegeta1k95:
|
|
- Rework of TileGroup: split into dedicated layers, initial preparation for slot-mechanics
|
|
- Optimized BorderedTable, refactored CityButton, new air table for units + misc
|
|
|
|
Better check for inquisitors blocking religion
|
|
|
|
Modding: Allow unique ruins stat gain notifications
|
|
|
|
Wonder overview uses viewing civ, not current player
|
|
|
|
## 4.4.6
|
|
|
|
Fixed Android custom location save
|
|
|
|
Fixed 'infinite stat' from city-states
|
|
|
|
Clearer city tiles
|
|
|
|
Do not allow placing of 'repair' in map editor
|
|
|
|
Fixed spawn ignoring i/4 of the map
|
|
|
|
Better main menu map
|
|
|
|
Modding:
|
|
- allow roads/railroads with no required tech
|
|
- Mods without unittype for a unit will trigger correct warnings
|
|
- Fallback images for all major objects
|
|
|
|
Modification of the random part of Prize Ship to avoid save scumming - By AlatarTheYoung
|
|
|
|
## 4.4.5
|
|
|
|
Modding:
|
|
- Added "upon discovering a Natural Wonder", "upon founding a city" triggers
|
|
- Added conditionals for above and below resource amounts
|
|
- Great general unique accepts conditionals - @SpacedOutChicken
|
|
|
|
Allow placing Barbarian encampments in map editor
|
|
|
|
Added option to allow players to choose randomly selected civs - By alexban011
|
|
|
|
Fix crash in Tactical Analysis Map - By OptimizedForDensity
|
|
|
|
AbsoluteUnits - Mohawk Warrior, Swordsman v2 - By letstalkaboutdune
|
|
|
|
## 4.4.4
|
|
|
|
Better generation for all map types
|
|
|
|
Include forked repos in github search - By FiretronP75
|
|
|
|
AI doesn't declare war until it's sufficiently built up
|
|
|
|
## 4.4.3
|
|
|
|
Version 800!
|
|
|
|
Can pick a policy with enough culture even if you have no cities
|
|
|
|
Korea's unique applies to Library
|
|
|
|
Notifications scroll retains position
|
|
|
|
Displayed Great Person point requirements always take game speed into account
|
|
|
|
Conditioned trigger uniques do not 'go off' without the trigger (e.g. when tech researched, building built)
|
|
|
|
Global alerts translated properly
|
|
|
|
Add options to use random number of players and city states - By FiretronP75
|
|
|
|
Refactor Cannot Move Unique - By itanasi
|
|
|
|
## 4.4.2
|
|
|
|
Added trigger conditions framework!
|
|
|
|
Advanced game options hidden by default for faster initial game
|
|
|
|
Great prophets do not spawn to pantheons that cannot become religions
|
|
|
|
Fixed Reliquary belief
|
|
|
|
## 4.4.1
|
|
|
|
New tile visibility framework!
|
|
- Differentiated attackable from visible tiles per Civ V
|
|
- Tiles 1 step out of bounds of visibility are visible if they're higher than current tile
|
|
- Higher tiles can be visible beyond non-visible, hidden tiles
|
|
|
|
Damage bonuses are additive, per Civ V, not multiplicative
|
|
|
|
Resolved health bar overflow problems
|
|
|
|
Preparation for Tactical AI Rework: analysis map, domination zones - By vegeta1k95
|
|
|
|
## 4.4.0
|
|
|
|
Fixed battle table uneven when only one side has modifiers
|
|
|
|
"Street fighter" style of health bars, different colors for 'definite damage' and 'possible damage'
|
|
|
|
Pathfinding avoids embarkation when possible
|
|
|
|
Modding: 'transform' action - by itanasi
|
|
|
|
Consider tile happiness for start-of-turn computations
|
|
|
|
Better Himeji Castle unique text
|
|
|
|
Fixed sleep not showing on units in tiles with improvements in repair
|
|
|
|
Fixed Great Person speed modifier
|
|
|
|
Civilians no longer 'attack' on rightclick
|
|
|
|
## 4.3.21
|
|
|
|
Notifications sorted by category
|
|
|
|
Game speed affects additional aspects
|
|
|
|
Better bonus resource color
|
|
|
|
Better nation colors
|
|
|
|
Modding: Recognize uncontrasting colors for nations according to WCAG guidelines, and suggest tinted versions to conform
|
|
|
|
Fixed city screen bug for pillaged improvements
|
|
|
|
AbsoluteUnits - Roman Uniques - By letstalkaboutdune
|
|
|
|
Fixed some warnings - By alexban011
|
|
|
|
## 4.3.20
|
|
|
|
Show numbers on attack damage and final strength comparison for battles
|
|
|
|
Changed Windows icon for Unciv to new icon
|
|
|
|
Unit icons no longer overlap unit action images, improved render time for unit images
|
|
|
|
MoveTo image visible
|
|
|
|
AbsoluteUnits - Unique Triremes - By letstalkaboutdune
|
|
|
|
By vegeta1k95:
|
|
- Modding: allow custom ResourcePortraits
|
|
- Fix foreign units flags fading
|
|
- Fix AI being able to bombard non-visible tiles + optimizations
|
|
|
|
## 4.3.19
|
|
|
|
Updated Unciv Android icons
|
|
|
|
Performance improvement for automated units looking for cities to connect
|
|
|
|
Popup for multiplayer when someone else has won
|
|
|
|
Politics shortcut fix
|
|
|
|
Limit the number of workers an AI creates
|
|
|
|
Sleeping units wake if there's an enemy in 3-tile radius
|
|
|
|
Do not allow liberating city-states you were at war with
|
|
|
|
AI peace deals don't pay more gold than they have
|
|
|
|
Higher chance of starting bias for human players
|
|
|
|
You can use missionaries of foreign religions
|
|
|
|
## 4.3.18
|
|
|
|
Units are not displaced to enemy land when kicked out of borders
|
|
|
|
Fixed edge-case crash - one city challenge when conquering capital and enemy has only puppeted cities left
|
|
|
|
UI: Better unit table
|
|
|
|
Fix Faith tutorial text
|
|
|
|
By vegeta1k95:
|
|
- Rework of PromotionPicker UI
|
|
- Fix City plates aircraft table shape
|
|
- Better visibility for city status icons
|
|
|
|
By nacro711072:
|
|
- Refactor maptype & resolve map setting issue
|
|
- update screen after disband unit
|
|
|
|
## 4.3.17
|
|
|
|
Fixed Air Sweep mechanic
|
|
|
|
AI tries to stop civs who are about to win Scientific/Cultural victory
|
|
|
|
No double copies of offers on AI trade counterproposals
|
|
|
|
Disbanding unit moves to next unit only after disbanding
|
|
|
|
Promote button sticks out more
|
|
|
|
Translated display sizes
|
|
|
|
Modding: Worker automation no longer considers foreign unique improvements when deciding if to remove features
|
|
|
|
Modding: Non-replacing buildings display nicely in nation picker
|
|
|
|
## 4.3.16
|
|
|
|
Modding: Humidity/Temperature limits on terrain features
|
|
|
|
Allow mass unit upgrades from the unit overview screen
|
|
|
|
Calculate movement correctly for road + railroad combinations
|
|
|
|
Modding: Workers pick the best improvement for resources
|
|
|
|
By FiretronP75:
|
|
- Add random select for map options
|
|
- Fixed flat world generation
|
|
|
|
By vegeta1k95:
|
|
- Resource icons colored by type
|
|
- Modding: allow custom TechPortraits
|
|
- Fixed PolicyScreen branches requirements text
|
|
|
|
Translate "Sell" in city screen - By Ouaz
|
|
|
|
## 4.3.15
|
|
|
|
Modding: Validate unique parameters for mods
|
|
|
|
Display protecting civs for city-states
|
|
|
|
Movement fix: units check if they can capture enemy units by whether they *will* be embarked, not by whether they *are* embarked
|
|
|
|
By letstalkaboutdune:
|
|
- SFX Update - Arrow, Crossbow (New), Metal Hit
|
|
|
|
Fixed crash when policy prerequisite is a branch - By vegeta1k95
|
|
|
|
Fix another untranslated String in Policy Screen - By CrispyXYZ
|
|
|
|
added buttons for controlling music - By alexban011
|
|
|
|
## 4.3.14
|
|
|
|
AI moves civilians off capital to make way for spaceship parts
|
|
|
|
AI considers capital city strength when deciding to declare war
|
|
|
|
By vegeta1k95:
|
|
- Big rework of City buttons
|
|
- Fix PolicyScreen for odd-numbered branches
|
|
- Better tech buttons
|
|
|
|
By CrispyXYZ:
|
|
- Fixed removing improvements in map editor
|
|
|
|
Solved 'tiles still belonging to razed cities' - By nacro711072
|
|
|
|
Negative stats UI Updates - By itanasi
|
|
|
|
Add setting to disable easter eggs. - By FiretronP75
|
|
|
|
## 4.3.13
|
|
|
|
World wrap available by default for all players
|
|
|
|
Units are no longer double-added to construction when clicking the 'add unit' button
|
|
|
|
Units passed with 'next unit' are not returned to
|
|
|
|
By vegeta1k95:
|
|
- Corrected some Civilization colors
|
|
- Fix perpetual constructions info
|
|
- Civ 5-style unit selection and cycling behaviour, "Wait" action
|
|
|
|
fix translation problem in policy screen - By CrispyXYZ
|
|
|
|
fixed screens displaying yourself as an unknown civilization - By alexban011
|
|
|
|
## 4.3.12
|
|
|
|
Big rework of Policy Picker UI - By vegeta1k95
|
|
|
|
G&K Neutral Tile Road Maintenance - By itanasi
|
|
|
|
Unknown civs displayed as `Unknown civilization` in GP and Diplomacy screens - By alexban011
|
|
|
|
Fix: tech screen zooms to current tech when opened
|
|
|
|
Get correct civ-wide stats from City-States for Siam bonuses
|
|
|
|
By letstalkaboutdune:
|
|
- ctrl+U toggles World Screen UI elements
|
|
- Trim Nuke SFX
|
|
|
|
Add new game option: No City Razing - By FiretronP75
|
|
|
|
## 4.3.11
|
|
|
|
Modding: Unbuildable units can still be upgraded to
|
|
|
|
Modding: Fallback image for modded buildings and techs
|
|
|
|
By vegeta1k95:
|
|
- Rework of City Screen
|
|
- Huge update of Technology Picker screen UI to match Civ 5
|
|
|
|
By FiretronP75:
|
|
- Continent and Islands map
|
|
- Map editor responds to max zoom setting
|
|
- Map generation improvements (conflicting terrains, water generation)
|
|
|
|
AbsoluteUnits - Mongolian Uniques - By letstalkaboutdune
|
|
|
|
Added missing translation terms - By Ouaz
|
|
|
|
## 4.3.10
|
|
|
|
Better unit action icons
|
|
|
|
Solved temporary unique parsing error
|
|
|
|
bugfix: players can no longer get citystate nations when selecting mod
|
|
|
|
Thin lines around many round icons
|
|
|
|
By vegeta1k95:
|
|
- Rework of City Screen: new current buildings list + misc changes
|
|
- Construction table: ordering change (Civ 5) + add/remove on double-click
|
|
- Fix bug, where units do not reveal tiles ()
|
|
|
|
By alexban011:
|
|
- fixed global politics screen from revealing unknown civs and CityStates
|
|
|
|
## 4.3.9
|
|
|
|
Modding: Can provide resources as a global unique
|
|
|
|
Flat Earth Hexagonal map shape - By FiretronP75
|
|
|
|
By vegeta1k95:
|
|
- Change styles and behaviour of Unit flags as in Civ 5
|
|
- "Auto Unit Cycle" and "Automated units move on turn start" options implemented (per Civ 5)
|
|
- Next Turn actions (pick tech/policy/etc) now have icons
|
|
|
|
Added icon for `Conduct Trade Mission` button - By alexban011
|
|
|
|
By itanasi:
|
|
- Actually fix AI from pillaging neutral roads
|
|
|
|
New map options translatable - By Ouaz
|
|
|
|
## 4.3.8
|
|
|
|
By nacro711072:
|
|
- Modding: Avoid destroying transported units when upgrading carrier units
|
|
- update score icon
|
|
|
|
AI Pillages Neutral Roads only at War - By itanasi
|
|
|
|
By FiretronP75:
|
|
- Three Continents map type
|
|
- Two Continents split map according to dimension ratio
|
|
|
|
Modding: Units/Buildings can now be given optional Portraits to be displayed instead of flags - By vegeta1k95
|
|
|
|
## 4.3.7
|
|
|
|
'loading' popup between turns only appears if there's a significant delay
|
|
|
|
xyz server as default multiplayer server
|
|
|
|
Fixes for Repair
|
|
|
|
Fixed all CSs getting unique units and unique luxuries
|
|
|
|
UnitActions icons separated for modding purposes - By vegeta1k95
|
|
|
|
Added button to paste from clipboard when downloading a mod - By alexban011
|
|
|
|
## 4.3.6
|
|
|
|
Resolved single turn repair, repair turn inconsistencies
|
|
|
|
Replaced misunderstood 'virtual resolutions' with more intuitive 'screen size'
|
|
|
|
Max screen size takes Windows taskbar into account
|
|
|
|
After-combat notification for promotable units
|
|
|
|
modding: Double Happiness from Natural Wonders -> [stats] from every known Natural Wonder
|
|
|
|
Volley only for Siege in G&K - By itanasi
|
|
|
|
fix civilopedia category bug - By nacro711072
|
|
|
|
## 4.3.5
|
|
|
|
Made yields smaller so heavy yields look better on tiles
|
|
|
|
Modding improvements:
|
|
- buildingName -> buildingFilter in all possible unique types
|
|
- improvement uniques can be assigned to tilefilter
|
|
- "Occurs at temperature between [amount] and [amount] and humidity between [amount] and [amount]" now applicable to resources
|
|
|
|
AbsoluteUnits - Unique Chariot Archers - By letstalkaboutdune
|
|
|
|
## 4.3.4
|
|
|
|
Changes to moddable UI - By GGGuenni
|
|
|
|
Add Repair and Pillaging Roads - By itanasi
|
|
|
|
AbsoluteUnits - Unique Elephants - By letstalkaboutdune
|
|
|
|
HexaRealm units are here, finally! - By GeneralWadaling
|
|
|
|
Added conditional to apply uniques only if the game starts in a specific era
|
|
|
|
Generalized "Stats per policies" unique
|
|
|
|
## 4.3.3
|
|
|
|
Resolved map latency when city-states exist
|
|
|
|
Fixed city-state type in civilopedia
|
|
|
|
'impossible' worked tiles not under your control are now cleaned up
|
|
|
|
Resolved corner case where entire path to destination is full and destination is unenterable
|
|
|
|
Fix policy counting in global politics - By jmuchemb
|
|
|
|
## 4.3.2
|
|
|
|
City State Type overhaul!
|
|
|
|
Can now use `[stats]` unique to add happiness globally
|
|
|
|
Can now use `[stats]` unique for e.g. techs, policies, etc, to add gold/faith/culture/science to the global pool
|
|
|
|
## 4.3.1
|
|
|
|
City-state overhaul, part 1!
|
|
|
|
- Allowed adding arbitrary global uniques to city state bonuses
|
|
- Moddable quest weighting for city-states
|
|
- Moved city state icons to separate folder
|
|
- Removed backwards compatibility (pre-3.19.4) for missing city-state uniques
|
|
- Added conditional support to 'CS gift military units' unique
|
|
|
|
Removed single-pixel gap in top bar
|
|
|
|
AbsoluteUnits - Unique Spearmen - By letstalkaboutdune
|
|
|
|
## 4.3.0
|
|
|
|
Units now receive correct healing in friendly territory
|
|
|
|
Tile info table no longer reveals hidden units
|
|
|
|
AI no longer nukes if as consequence it will mean declaring war on someone
|
|
|
|
Empire overview screen updates after changing info in city screen
|
|
|
|
Fixed civilopedia text that says city-states don't conquer other cities
|
|
|
|
## 4.2.20
|
|
|
|
Main map and mini-map no longer show unexplored tiles!
|
|
|
|
New "Unitset" option translatable - By Ouaz
|
|
|
|
Renamed AbsoluteUnits unitset @letstalkaboutdune
|
|
|
|
Automated workers no longer try to improve enemy tiles
|
|
|
|
White lines in menus no longer change width when changing display settings
|
|
|
|
Set 'text/plain' content type for multiplayer server requests
|
|
|
|
## 4.2.19
|
|
|
|
Fixed promotions for mods conflicting with base ruleset promotions
|
|
|
|
Added unitset selection to options menu - By GGGuenni
|
|
|
|
Added diplomatic repercussions for attacking your own ally city-state, and discouraged AIs from doing so
|
|
|
|
Absolute Units - Unique Archers - By letstalkaboutdune
|
|
|
|
## 4.2.18
|
|
|
|
Fixed mod promotions conflicting with existing promotion locations
|
|
|
|
Fixed rare thread crashes
|
|
|
|
Added many new before/after X turns and before/after Pantheon conditionals
|
|
|
|
Generalized ruins reward limitations with "only available when"
|
|
|
|
Unique Misspelling replacement text contains conditionals
|
|
|
|
Current naming for manually downloaded mods
|
|
|
|
## 4.2.17
|
|
|
|
Added layout option for promotions, added promotion layout for G&K
|
|
|
|
Added AbsoluteUnits as default units for Hexarealm tileset :D
|
|
|
|
## 4.2.16
|
|
|
|
Automated workers no longer improve unworkable tiles
|
|
|
|
Improved construction AI choices
|
|
|
|
By nacro711072:
|
|
- fix wrong glyph when switch between different mod.
|
|
- Fixed another memory leak
|
|
- check whether the city has been a puppet in "Pick construction" action.
|
|
|
|
## 4.2.15
|
|
|
|
Fixed memory leak
|
|
|
|
Fixed Great Person Picker screen not responding
|
|
|
|
Fixed stat conversion constructions (Science, Gold) not appearing
|
|
|
|
Fixed units obsoleting before their replacements could be constructed
|
|
|
|
Unit era variants added to FantasyHex tileset - By GeneralWadaling
|
|
|
|
## 4.2.14
|
|
|
|
Fixed Temple of Artemis production bonuses
|
|
|
|
Fixed tile yields due to caching conditional uniques
|
|
|
|
Resolved crash when mods make 2 techs require each other
|
|
|
|
By itanasi:
|
|
- Add Temperature Offset Slider
|
|
- Change Default Map Generation to Perlin
|
|
|
|
Fixed holy city blocking - By qwerty2586
|
|
|
|
Show wars in global politics - By MindaugasRumsa51
|
|
|
|
## 4.2.13
|
|
|
|
Don't show hidden improvements in nation info
|
|
|
|
Fixed translations missing when cancelling a new game then resuming the old one
|
|
|
|
Handle errors when renaming multiplayer games to impossible names
|
|
|
|
Military units take most efficient route to capture civilians
|
|
|
|
Translation fixes
|
|
|
|
## 4.2.12
|
|
|
|
Slight performance improvements
|
|
|
|
Create Cannot Move Unique - By itanasi
|
|
|
|
Fixed softlock forcing you to found a pantheon without available beliefs - By xlenstra
|
|
|
|
## 4.2.11
|
|
|
|
By xlenstra:
|
|
- Fixed crash when getting a spy and expanding a city simultaneously
|
|
- Modding: Added conditional for 'We Love The King day'
|
|
|
|
By nacro711072:
|
|
- fix: display "null" text on battleTable when policy branch Autocracy complete
|
|
|
|
Fix multiplayer turn checker option not showing up on Android - By Azzurite
|
|
|
|
Translation updates
|
|
|
|
## 4.2.10
|
|
|
|
New Desktop downloads start at fullscreen
|
|
|
|
Special images for embarked units
|
|
|
|
Moddable UI skins - By GGGuenni
|
|
|
|
Global politics overview screen - By alexban011
|
|
|
|
## 4.2.9
|
|
|
|
Starting in later eras triggers era uniques in all previous eras - By xlenstra
|
|
|
|
Generalize Great Wall unique - By OptimizedForDensity
|
|
|
|
By nacro711072:
|
|
- fix wrong happiness point on resume game if adopted 'Cultural Diplomacy' policy.
|
|
- fix no victoryTypes for the first time gaming with "quick game" opion.
|
|
- Fixed: double unit while loading game from customFile.
|
|
|
|
By xk730:
|
|
- Increased help button size
|
|
|
|
Unit art updates - By GeneralWadaling
|
|
|
|
## 4.2.8
|
|
|
|
Show Unciv icon when loading game, instead of happy face
|
|
|
|
AI: Recognize when no further techs can be researched, even if some techs are blocked
|
|
|
|
Don't re-raise tech popups for previously researched techs
|
|
|
|
By xlenstra:
|
|
- Fixed bug disabling pantheon founding
|
|
|
|
UI fix - By GGGuenni
|
|
|
|
Add "UI Skin" to make it translatable - By Ouaz
|
|
|
|
Fixed bug on 'resume game' - By nacro711072
|
|
|
|
## 4.2.7
|
|
|
|
Better milestones for world religion
|
|
|
|
Correct filtering of civs that need to have majority religion for world religion to activate
|
|
|
|
Moddable UI skins - by GGGuenni
|
|
|
|
Disable spectators from changing unit names - By xlenstra
|
|
|
|
Lots of translations
|
|
|
|
## 4.2.6
|
|
|
|
Fixed unit not giftable in one-sided open borders agreement - By huckdogg
|
|
|
|
Better Mac support for running JARs - By nacro711072
|
|
|
|
Added game option to disable unwanted spectators from a multiplayer game - By alexban011
|
|
|
|
Close app completely when clicked 'Exit' button - By CrispyXYZ
|
|
|
|
Lots of background work for future features :)
|
|
|
|
## 4.2.5
|
|
|
|
By JackRainy:
|
|
- Suggest to adopt policy when the game starts with some culture
|
|
|
|
Removed legacy tileset code - By GGGuenni
|
|
|
|
Improved options to rename units - By huckdogg
|
|
|
|
By xlenstra:
|
|
- Fixed a crash when marrying a city-state without cities
|
|
|
|
By Ouaz:
|
|
- Translation and Tutorial improvements
|
|
- Add an icon for "Wait" unit action
|
|
|
|
Notificiations scroll fix in empire overview - By MindaugasRumsa51
|
|
|
|
Fix infinite city-state tribute bug - By OptimizedForDensity
|
|
|
|
## 4.2.4
|
|
|
|
Mod translations are now loaded upon mod download
|
|
|
|
By OptimizedForDensity:
|
|
- List which city owns each tile in the city screen UI
|
|
- Add free belief unique + refactor a few religion functions
|
|
- Several pathfinding optimizations
|
|
|
|
Fix missing "HP" in battle notifications - By Ouaz
|
|
|
|
## 4.2.3
|
|
|
|
By OptimizedForDensity:
|
|
- Add unit type to Civilopedia
|
|
- Fix bug related to resuming games
|
|
- Fix mod translation file generation
|
|
|
|
By xlenstra:
|
|
- Occupied cities have +2 extra unhappiness
|
|
- Added 'without resource' conditional
|
|
- Added a unique for destroying improvements on attack
|
|
|
|
Add missing string to the translations template file - By estorski
|
|
|
|
Made invisible units not become visible just by being next to an owned tile. - By kralinc
|
|
|
|
## 4.2.2
|
|
|
|
By itanasi:
|
|
- Add Damage numbers to Battle Notifications
|
|
- Fix Air Sweep Notification Translations
|
|
- Allow Citizen Management to pick any tile owned within 3 tiles
|
|
|
|
Disabled image packing when running from JAR
|
|
|
|
Removed duplicate "Consumes ..." lines of city screen - By kasradzenika
|
|
|
|
Add translation for "XP" - By OptimizedForDensity
|
|
|
|
Tutorial rewording - By xlenstra
|
|
|
|
Updated nation introduction in civilopedia - By xk730
|
|
|
|
## 4.2.1
|
|
|
|
Resolved missionary-related crash
|
|
|
|
Fix erroneous relationship decay notification - By oynqr
|
|
|
|
Rename "Show minimap" to "Minimap size" - By J0anJosep
|
|
|
|
By SimonCeder:
|
|
- Invalid players removed from global quests
|
|
- Fix Natural Wonder placement
|
|
|
|
By OptimizedForDensity:
|
|
- Allow passable natural wonders
|
|
|
|
Removed duplicate placeholders - By xlenstra
|
|
|
|
## 4.2.0
|
|
|
|
Add Air Sweep - By itanasi
|
|
|
|
Allows inquisitors to block holy cities - By xlenstra
|
|
|
|
Performance improvements
|
|
|
|
By SimonCeder:
|
|
- workers will replace city ruins
|
|
- avoid potential marriage bug
|
|
|
|
Fix games not being loadable - By Azzurite
|
|
|
|
Construction automation optimization - By OptimizedForDensity
|
|
|
|
Allow HexaRealm to render jungles on hills - By ArchDuque-Pancake
|
|
|
|
## 4.1.21
|
|
|
|
Memory performance improvements
|
|
|
|
HexaRealm is now default tileset
|
|
|
|
Mod categories - By alexban011
|
|
|
|
Replace "moveTo" in unit overview with "Moving" - By itanasi
|
|
|
|
## 4.1.20
|
|
|
|
Can no longer receive negative gold offers from AI
|
|
|
|
Keep progress in notification scroll when updating
|
|
|
|
Gray out city state friend bonus when allied - By Azzurite
|
|
|
|
By OptimizedForDensity:
|
|
- Minor reweight of AI policy selection
|
|
- Stop transported units from being able to pillage tiles
|
|
|
|
Fix getting settlers from ancient ruins on one-city challenge - By MindaugasRumsa51
|
|
|
|
## 4.1.19
|
|
|
|
Interception always takes an attack - By itanasi
|
|
|
|
By OptimizedForDensity:
|
|
- Add more music triggers
|
|
- Move border below icons
|
|
- Significantly reduce AI turn time
|
|
- City health updates when finishing health-increasing buildings
|
|
|
|
By Azzurite:
|
|
- Fix potential race condition in multiplayer game update
|
|
- Fix game crashing when a multiplayer game can not be read
|
|
|
|
Sorted Civilopedia eras - By alexban011
|
|
|
|
Remove in-game mentions of 1.5x unhappiness for puppeted cities - By Ouaz
|
|
|
|
## 4.1.18
|
|
|
|
Fix multiple capture uniques resulting in double-capture
|
|
|
|
Resolved ANRs caused by fonts taking too long to load
|
|
|
|
By OptimizedForDensity:
|
|
- Fixed image problems in combat
|
|
- Stop automate production setting from affecting other players' production in MP
|
|
- Sort game speeds in Civilopedia by speed
|
|
- Fix monastery purchase cost
|
|
|
|
Remove double XP gain from Intercept - By itanasi
|
|
|
|
Multiplayer options UI fix - By Azzurite
|
|
|
|
## 4.1.17
|
|
|
|
Puppet cities generate no extra unhappiness (per Civ V)
|
|
|
|
Resolved crash when resuming game after closing it quickly
|
|
|
|
Modding: Removed deprecated uniques
|
|
|
|
By OptimizedForDensity:
|
|
- Improve AI belief picking
|
|
- Unstack enemy unit strength modifiers
|
|
- Prevent theme music tracks from randomly playing
|
|
- Fix latest untranslated strings
|
|
|
|
By alexban011:
|
|
- Increase mod search request page size
|
|
- Puppeted cities can no longer become capitals
|
|
|
|
## 4.1.16
|
|
|
|
By OptimizedForDensity:
|
|
- Better AI targeting
|
|
- Generalize production-to-stat conversion uniques
|
|
- Performance improvements
|
|
|
|
Unit icon opacity control - By letstalkaboutdune
|
|
|
|
## 4.1.15
|
|
|
|
By OptimizedForDensity:
|
|
- Add support for era-specific unit sprites
|
|
- Don't wake civilians to danger if they're in a city
|
|
- Fix translation issues from nested brackets and braces
|
|
|
|
By alexban011:
|
|
- Fixed brackets in notification logs
|
|
- Exception handling when loading mod options
|
|
|
|
Moddable prettier Tutorials - By SomeTroglodyte
|
|
|
|
By Azzurite:
|
|
- Save compatibility handling
|
|
- Fix OutOfMemoryError when loading a game and another is already loaded
|
|
|
|
Fix crash when exploring - By Skekdog
|
|
|
|
## 4.1.14
|
|
|
|
By OptimizedForDensity:
|
|
- Make mounted vs city penalties attack-only
|
|
- Logistics allows move after attack
|
|
- Fix crash when melee unit captures civilian then tries to attack it
|
|
- Allow modded harbor-type buildings to connect cities
|
|
- Fix "Religions to be founded" count
|
|
|
|
By Azzurite:
|
|
- Save uncaught exception to file
|
|
|
|
Better exploring AI for ruins - By Skekdog
|
|
|
|
By alexban011:
|
|
- added gameParameter option to disable start bias
|
|
- Added option to select font size
|
|
- Add Notifications Log
|
|
|
|
## 4.1.13
|
|
|
|
By Azzurite:
|
|
- Make popups and text fields nicer to interact with on Android
|
|
|
|
Rework Policy and Diplomacy buttons - By SomeTroglodyte
|
|
|
|
By OptimizedForDensity:
|
|
- Fix cases where AI GP get stuck building improvements
|
|
- Fix disappearing terrain when switching between mods
|
|
- Fix policies not contributing stats from city-states
|
|
- AI missionaries avoid cities with inquisitors
|
|
|
|
By alexban011:
|
|
- CityScreen plays sound when opened
|
|
- Religion no longer "majority" when it's exactly 50% of the cities
|
|
|
|
## 4.1.12
|
|
|
|
By Azzurite:
|
|
- Many, many UX improvements!
|
|
- Fixed memory leaks
|
|
|
|
By OptimizedForDensity:
|
|
- Moddable game speeds
|
|
- Population reassignment bug fixes
|
|
|
|
Civilopedia tweaks - By SomeTroglodyte
|
|
|
|
Translation improvements - By J0anJosep
|
|
|
|
Trigger Time Victory only if enabled - By JackRainy
|
|
|
|
Fix crash for "no strategic resource" mods - By Skekdog
|
|
|
|
Shortcut fixes and additions - By doublep
|
|
|
|
Maintain Fortify bonus after Fortify until Healed - By itanasi
|
|
|
|
## 4.1.11
|
|
|
|
AI considers liberating city-states from other civilizations - By OptimizedForDensity
|
|
|
|
By Azzurite:
|
|
- Fix OutOfMemory error when loading game state after already having a game loaded
|
|
- Fix unit overlay not being closed when performing an action with a new unit
|
|
- Fix option change not reloading main menu properly
|
|
- Fix cutout options crash
|
|
|
|
Better key handling - By doublep
|
|
|
|
## 4.1.10
|
|
|
|
Added cutout support - By alexban011
|
|
|
|
By OptimizedForDensity:
|
|
- Improvements to AI military unit usage
|
|
- Fix spectator's fog of war toggle
|
|
- Stop AI puppets from building settlers and military
|
|
|
|
By Azzurite:
|
|
- Fix scroll to wonder in the map editor
|
|
- Fix unit being captured two times
|
|
- Fix NPE in Nation selection & editor mods popup
|
|
- Add more extensive multiplayer documentation
|
|
|
|
UI: Do not enter city while performing air strikes - By JackRainy
|
|
|
|
## 4.1.9
|
|
|
|
Peace cooldown with city-states
|
|
|
|
"attacked city state" functions activate only when attacking directly, not when declaring war due to alliances
|
|
|
|
tileFilter matches resource name and uniques
|
|
|
|
Fixed map position after portrait mode enabled
|
|
|
|
By Azzurite:
|
|
- Add multiplayer turn sound notification
|
|
- Fix crash during next turn automation
|
|
|
|
disable worldWrap when disabled in settings - By alexban011
|
|
|
|
## 4.1.8
|
|
|
|
Resolved crashes when centering on a city-state with no cities
|
|
|
|
By OptimizedForDensity:
|
|
- Certain projects cannot be hurried by great engineer
|
|
- Fix scout not upgrading through ruins
|
|
- Fix rare case where ruins would delete an AI unit while trying to upgrade it
|
|
- Prevent duplicate ruin reward
|
|
|
|
WordScreenTopBar reworked, portrait-friendlier - By SomeTroglodyte
|
|
|
|
Fixed minimap fog of war for spectators - By alexban011
|
|
|
|
Fix "Free technology" allowing restricted techs - By MindaugasRumsa
|
|
|
|
## 4.1.7
|
|
|
|
By OptimizedForDensity:
|
|
- Fix medic and amphibious promotions
|
|
- Better Great Prophet AI
|
|
- More rankings & demographics screen icons
|
|
|
|
By SomeTroglodyte:
|
|
- Better Tutorials
|
|
- Prevent city-to-city Battle Table
|
|
- Minor fixes
|
|
|
|
By alexban011:
|
|
- spectators can no longer move and attack with units
|
|
- Better friends list UI
|
|
|
|
Bugfixes for units' teleportation - By JackRainy
|
|
|
|
By Azzurite:
|
|
- Fix map editor zoom in
|
|
|
|
HexaRealm tileset update - By GeneralWadaling
|
|
|
|
## 4.1.6
|
|
|
|
Multiplayer friends list - by alexban 011
|
|
|
|
By Azzurite:
|
|
- Improve performance of worldmap panning
|
|
- Fix multiplayer sometimes duplicating games
|
|
- Allow non-SSL-encrypted HTTP traffic & warn Dropbox users
|
|
|
|
By OptimizedForDensity:
|
|
- Fix aircraft disappearing when carrier is teleported
|
|
- Pillaging certain improvements yields stats
|
|
|
|
By SomeTroglodyte:
|
|
- Fix Pixel unit nation colors after combat
|
|
|
|
Autoassign population when the manual assignment fails - By JackRainy
|
|
|
|
## 4.1.5
|
|
|
|
Better minimap buttons
|
|
|
|
By SomeTroglodyte:
|
|
- Draw borders under pixel units
|
|
- Fix rare NextTurnButton crash
|
|
|
|
Improve unconstructable improvement suggestions - By doublep
|
|
|
|
By alexban011:
|
|
- Disable state-changing buttons for puppet cities
|
|
- Add optional on-screen buttons to zoom in and out
|
|
|
|
Corrected some broken policy uniques - By OptimizedForDensity
|
|
|
|
Dynamically adjust StatsTable height - By itanasi
|
|
|
|
Fix multiplayer turn checker writing to wrong locations - By Azzurite
|
|
|
|
## 4.1.4
|
|
|
|
AI counteroffers will no longer contain items already offered by the player
|
|
|
|
By itanasi:
|
|
- Citizen management area expandable
|
|
- Citizen Management buttons disabled if Spectator
|
|
- Make Locked Tiles clickable
|
|
|
|
Puppet cities only focus on gold - By alexban011
|
|
|
|
Multiplayer Status Display - By Azzurite
|
|
|
|
Fix piety complete faith discount - By OptimizedForDensity
|
|
|
|
## 4.1.3
|
|
|
|
Implement 'wait' command - by doublep
|
|
|
|
By SomeTroglodyte:
|
|
- Re-hide Enable Portrait option on desktop
|
|
- Show required resource for upgrades
|
|
- Fix Right-Click attacks made no sound
|
|
|
|
Fix missing icons in civilopedia from main menu - By OptimizedForDensity
|
|
|
|
By Azzurite:
|
|
- Return to current game from main menu "Resume"
|
|
|
|
By alexban011:
|
|
- Fixed slider sound when opening screens
|
|
- Added confirmation option for "next turn"
|
|
|
|
Adding spaceship sprites for FantasyHex tileset - By GeneralWadaling
|
|
|
|
## 4.1.2
|
|
|
|
Fixed multiplayer bugs (double files, turn checker problems) - By Azzurite
|
|
|
|
By SomeTroglodyte:
|
|
- Fix Autocracy Complete bug
|
|
- Fix effect of new Beliefs not immediately visible
|
|
|
|
Fix crashes when a civ does not have a capital - By OptimizedForDensity
|
|
|
|
By xlenstra:
|
|
- Great improvements buildable on removable terrain features
|
|
|
|
By itanasi:
|
|
- Fix Zone of Control
|
|
- Assign Population Improvements
|
|
|
|
By JackRainy:
|
|
- Performance improvements
|
|
- Better city connection quest check
|
|
|
|
## 4.1.1
|
|
|
|
HexaRealm update - By GeneralWadaling
|
|
|
|
Performance improvements - By Azzurite
|
|
|
|
Great General typed uniques and improved moddability - By JackRainy
|
|
|
|
Great improvements can again be constructed on forest - By xlenstra
|
|
|
|
Fixed MP refresher not working after rate limit - By GGGuenni
|
|
|
|
Fix "May Withdraw" modifier calculation - By OptimizedForDensity
|
|
|
|
Allow generation of "Default" Deciv redux maps - By SomeTroglodyte
|
|
|
|
Improve autofix when typing multiplayer server URL - By touhidurrr
|
|
|
|
## 4.1.0
|
|
|
|
Upgraded to libGDX 1.11.0 - enables Unciv on M1 chips
|
|
|
|
Allow Android Unciv more memory than standard apps - By Azzurite
|
|
|
|
Allow liberating a traded city - By JackRainy
|
|
|
|
By xlenstra:
|
|
- Disabled CS buttons when at war; CS keep influence when at war with ally
|
|
- Fixed bug where roads could not be removed
|
|
|
|
By SomeTroglodyte:
|
|
- Accelerate custom map selection
|
|
- Map Editor improvements
|
|
- Notifications no longer become unscrollable past a point
|
|
|
|
Capital movement tweaks - By OptimizedForDensity
|
|
|
|
## 4.0.16
|
|
|
|
AI will not declare war if it definitely can't take a city
|
|
|
|
Civilooedia from mainmenu - By SomeTroglodyte
|
|
|
|
Rate limit handling for Dropbox - By GGGuenni
|
|
|
|
By OptimizedForDensity:
|
|
- Use ranged strength when defending against ranged attacks
|
|
- Hide cities where wonders are built until city is explored
|
|
|
|
By xlenstra:
|
|
- Fixed "improvements could no longer be built by workers" bug
|
|
- Fixed "roads seemingly remove improvements" bug
|
|
|
|
Hexarealm tileset added to base game - By GeneralWadaling
|
|
|
|
## 4.0.15
|
|
|
|
Fixed proxy issues when starting new multiplayer games - By alexban011
|
|
|
|
By SomeTroglodyte:
|
|
- Optional gzipping of saved games
|
|
- Modding: Typed unit promotion effects
|
|
|
|
By Azzurite:
|
|
- Add UncivServer.jar to github release
|
|
- Improvements and city buttons visible to Spectator
|
|
|
|
By touhidurrr:
|
|
- Autofix Multiplayer Server URL on input
|
|
|
|
Hide Unmet Civ and Capital Names in Victory Screen - By OptimizedForDensity
|
|
|
|
Improved clarity & moddability of building improvements - By xlenstra
|
|
|
|
## 4.0.14
|
|
|
|
Performance improvements
|
|
|
|
By SomeTroglodyte:
|
|
- Move UncivServer to own module
|
|
- Font choice rework
|
|
- Reworked "Creates improvement on a specific tile" Unique
|
|
|
|
By Azzurite:
|
|
- Fixed Barbarian Camps revealed by Honor not showing immediately in multiplayer
|
|
|
|
By JackRainy:
|
|
- Auto-downloading missing mods for save files
|
|
- Typed missing uniques
|
|
|
|
## 4.0.13
|
|
|
|
Extensive performance work
|
|
|
|
Can no longer gift units to enemy City States
|
|
|
|
Can now have owner-style-specific improvement images (e.g. Mine-Medieval-European)
|
|
|
|
Resolved rare crashes
|
|
|
|
By Azzurite:
|
|
- Create turn notifier for when the game is running for Windows
|
|
- Fix Sweden not being able to gift great people to city states
|
|
|
|
By Jack Rainy:
|
|
- Allow trade routes via city-states
|
|
- Better unit expulsion when declaring war/after open borders ended
|
|
|
|
New Demographics Scoreboard - By letstalkaboutdune
|
|
|
|
## 4.0.12
|
|
|
|
By SomeTroglodyte:
|
|
- Show available resources from CityScreen
|
|
- F-droid integration improvements!
|
|
|
|
By JackRainy:
|
|
- Allow city connections via open borders and own harbors only
|
|
- Enable scrolling for the oversized popups
|
|
|
|
Performance improvements - By Azzurite
|
|
|
|
By xlenstra:
|
|
- Fixed `provides [amount] [resource]` on buildings not accepting conditionals
|
|
- Implemented most things for moddable victory conditions
|
|
|
|
Check internet before starting mp game to avoid freeze - By alexban011
|
|
|
|
## 4.0.11
|
|
|
|
Enabled nested translations!
|
|
|
|
Don't allow trade routes through enemy cities
|
|
|
|
By JackRainy:
|
|
- Protect the cities from the fallout spawning
|
|
- Correct swap of the full-loaded carriers
|
|
|
|
By SomeTroglodyte:
|
|
- Map editor2.2
|
|
- Show number of global followers in Religion Overview
|
|
|
|
By xlenstra:
|
|
- Fixed improvements with unfulfilled 'Only Available' still buildable
|
|
- Fixed a crash when a plane tried to enter a full city
|
|
|
|
## 4.0.10
|
|
|
|
By JackRainy:
|
|
- Correct calculation of production for Settlers
|
|
- Fixed swapping carriers with payloads
|
|
- Display wonders built in other civs correctly
|
|
|
|
By SomeTroglodyte:
|
|
- Resources UI
|
|
- Some improvements to Map Editor - step 1
|
|
- Implement fastlane step 1 - minimal framework
|
|
|
|
Made Specialist allocation table expandable - By ultradian
|
|
|
|
Fix typo in vanilla - By touhidurrr
|
|
|
|
Healing values per Civ V - By letstalkaboutdune
|
|
|
|
## 4.0.9
|
|
|
|
By xlenstra: Moddable victories!
|
|
|
|
Fixed crashing bug with aircraft rejection reasons
|
|
|
|
Mod land units with missile and nuke uniques no longer crash the game
|
|
|
|
improvementFilter accepts uniques as well
|
|
|
|
terrainFilter accepts tile resource uniques
|
|
|
|
Unique docs writer makeover - By SomeTroglodyte
|
|
|
|
Add checks against 0 Strength combat - By itanasi
|
|
|
|
## 4.0.8
|
|
|
|
Redone Map Editor - By SomeTroglodyte
|
|
|
|
Added very basic "flash red on attack" battle animations
|
|
|
|
Air units with no space in the city cannot be selected for construction
|
|
|
|
Unpillagable improvements removed entirely on nuke
|
|
|
|
AIs don't add double agreements to counteroffers
|
|
|
|
Clearer "owned" resource on AI trade offer
|
|
|
|
By xlenstra:
|
|
- Made 'go to on map' translatable & fixed crash
|
|
- Fixed two small bugs
|
|
|
|
## 4.0.7
|
|
|
|
Resolved problems in hosting Unciv server
|
|
|
|
By xlenstra:
|
|
- Added 'unit upgrades for free' unique
|
|
- Added a 'go to capital'-button in diplomacy screen
|
|
- Fixed vanilla policies regression
|
|
|
|
By itanasi:
|
|
- Air Units take damage in Combat
|
|
- Updating XP Rewards. Interception now gives XP
|
|
- When capturing Civilian, stop current action
|
|
|
|
Fixed TurnChecker crash when using custom server - By GGGuenni
|
|
|
|
Add modding translation instruction to the wiki - By heipizhu4
|
|
|
|
## 4.0.6
|
|
|
|
Got rid of ANRs from multiple sources
|
|
|
|
Performance improvements, including framerate
|
|
|
|
Improved continuous rendering's framerate, to solve some ANRs
|
|
|
|
Discord suggestion - have allied city states see all tiles of their ally, so they can support them militarily
|
|
|
|
MusicController improvements - By SomeTroglodyte
|
|
|
|
Fixed a bug where production would not be retained when changing from an obsolete unit to its upgraded unique unit - By xlenstra
|
|
|
|
## 4.0.5
|
|
|
|
Added borders to minimap
|
|
|
|
Resolved Diplomatic Victory check not triggering for human player
|
|
|
|
Cities that become capital no longer continue being razed
|
|
|
|
By SomeTroglodyte:
|
|
- Make Icons clickable in religions per city display
|
|
- Nicer NotificationScroll
|
|
|
|
Fixed a bug where crosshairs are everywhere with the 'attack when embarked' unique - By xlenstra
|
|
|
|
Fixed turn checker crashes - By GGGuenni
|
|
|
|
## 4.0.4
|
|
|
|
Caught bad URL parsing exceptions
|
|
|
|
Resolved ANRs when opening Options menu
|
|
|
|
Solved 'check server connection' errors on Android
|
|
|
|
By SomeTroglodyte:
|
|
- Fix Goddess of Protection error
|
|
- Tabbed pager architecture update
|
|
|
|
## 4.0.3
|
|
|
|
Changed server connection to URL-based to allow connection to uncivserver.xyz
|
|
|
|
By xlenstra:
|
|
- Added a unique for attacking when embarked
|
|
- Generalized Denmark's unique
|
|
|
|
By HaneulCheong:
|
|
- Improved city name generation
|
|
- Fixed the official wiki
|
|
|
|
By SomeTroglodyte:
|
|
- Remove re-orientation for OptionsPopup
|
|
- Fix enabled buildings not displaying in games without nukes
|
|
|
|
## 4.0.2
|
|
|
|
Solved out of memory errors for modded base rulesets
|
|
|
|
By SomeTroglodyte:
|
|
- City Info Table Expanders improvements
|
|
- Empire Overview tweaks
|
|
- Translation writer improvements
|
|
- Reactivate Worldscreen Ctrl key bindings
|
|
|
|
Generalized a few nation uniques - By xlenstra
|
|
|
|
## 4.0.1
|
|
|
|
Custom server port - By HAHH9527
|
|
|
|
Add Moddable Policy Priorities - By HaneulCheong
|
|
|
|
By SomeTroglodyte:
|
|
- Enable ModOptions uniques and ModConstants from non-base mods
|
|
- Improved Widgets - Fixing Tabbed Pager Scrolling
|
|
- Make max Zoom out a setting
|
|
- More thorough workaround for Char.code and Char(Int) crashing
|
|
- Fix crashes and better crash info
|
|
|
|
## 4.0.0
|
|
|
|
Can now host your own Unciv server for Multiplayer - details in the wiki!
|
|
|
|
By SomeTroglodyte:
|
|
- Prevent Char-to-code crash
|
|
- Moddable Ice generation
|
|
- Empire Overview improvements
|
|
- Fix CS unit gift crash
|
|
|
|
By xlenstra:
|
|
- Split 6 tiles visible unique into its parts, making it more moddable
|
|
- Fixed a bug where the resource supply overview would not add up
|
|
- Added an AI for building & using spaceship parts
|
|
- Unified & generalized a few uniques
|
|
|
|
Custom desktop font - by HAHH9527
|
|
|
|
## 3.19.18
|
|
|
|
Double Zoom Out Range - By itanasi
|
|
|
|
By SomeTroglodyte:
|
|
- Redesign of Empire Overview Screen - more info saves, better portrait display, and many more changes!
|
|
- World Screen unit supply deficit icon now updates properly
|
|
- Close little loophole allowing promoting a unit after moving or attacking
|
|
|
|
## 3.19.17
|
|
|
|
Better displaying of units that cannot be built
|
|
|
|
By SomeTroglodyte:
|
|
- Support more freely modded Worker-like units
|
|
- Religion overview improved
|
|
- Mod checker minor improvements
|
|
- Fixed Spectator & AI games in seemingly endless loop
|
|
|
|
Multiplayer code cleanup - By GGGuenni
|
|
|
|
## 3.19.16
|
|
|
|
Wiki improvements
|
|
|
|
Unique units abilities that should be inherited by upgrades - By SomeTroglodyte
|
|
|
|
By SpacedOutChicken:
|
|
- Add Amphibious promotion to Songhai units
|
|
- Petra fix
|
|
|
|
## 3.19.15
|
|
|
|
By SomeTroglodyte:
|
|
- UI improvements of Religion Picker Screen
|
|
- Better Notification locations
|
|
- Code cleanup
|
|
- Fix Mughal Fort unique
|
|
|
|
By itanasi:
|
|
- Return Stacking Terrain Bonus to Civ5 Rules
|
|
|
|
By lishaoxia1985:
|
|
- UI improvements
|
|
|
|
Added "Starts with [policy] adopted" unique - By HaneulCheong
|
|
|
|
## 3.19.14
|
|
|
|
By SomeTroglodyte:
|
|
- Sort maps & accelerate playing a newly edited map
|
|
- Fixed many minor UI bugs
|
|
- WLTK decorations
|
|
- Improve unique replacement for +/- amounts
|
|
- Locate Mod Errors - choose base ruleset to do complex check against
|
|
- Move automated units button was showing when it didn't do anything
|
|
|
|
Added deep link to multiplayer games - By GGGuenni
|
|
|
|
Block Embarked from capturing Civilians on Water - By itanasi
|
|
|
|
Translations update
|
|
|
|
## 3.19.13
|
|
|
|
Minor performance improvements
|
|
|
|
By SomeTroglodyte:
|
|
- Fixed Spaceship production bonuses
|
|
- Fixed Ctrl-Letter key bindings
|
|
- Fixed Polynesia's Wayfinding
|
|
- Fixed Petra and Garden not allowed in some cases
|
|
|
|
Align Embarked Defense Strength per Era - By itanasi
|
|
|
|
## 3.19.12
|
|
|
|
Modding: Multiple Unique documentation improvement
|
|
|
|
By SomeTroglodyte:
|
|
- Slider fixes
|
|
- Rudimentary AI control over goldPercentConvertedToScience
|
|
|
|
Fix Navies capturing Land Civilians - By itanasi
|
|
|
|
Translation updates
|
|
|
|
## 3.19.11
|
|
|
|
Mod autoupdate improvements
|
|
|
|
Performance improvements
|
|
|
|
Added "copy to clipboard" button for mod errors
|
|
|
|
Multiple small improvements
|
|
|
|
By SomeTroglodyte:
|
|
- Resolved no-barbarian mod error
|
|
- Minimum window size
|
|
|
|
By xlenstra:
|
|
- Reorganized the way city states grant resources
|
|
- Made spaceship parts units instead of buildings
|
|
- Added mod constants for the distance between two cities
|
|
|
|
By itanasi:
|
|
- Updating Embarking Tutorial with more details
|
|
- Made multiple tile defense bonuses stack
|
|
|
|
## 3.19.10
|
|
|
|
Show json parsing errors for mods in the options menu
|
|
|
|
AI only builds work boats for buildable improvements
|
|
|
|
Trigger uniques by sacrificing units with conditional
|
|
|
|
By xlenstra:
|
|
- Damage in battle table is now the average damage done
|
|
- Added conditional checking for tiles
|
|
|
|
By itanasi:
|
|
- Show Improvements that are buildable after Removing TerrainFeature
|
|
- Embarking penalty logic fix
|
|
- Prevent Civilians from capturing Civilians
|
|
|
|
Fix for music resumes after minimizing on android - By SomeTroglodyte
|
|
|
|
## 3.19.9
|
|
|
|
Transported units reveal tiles as if they passed through the path of the transporting unit
|
|
|
|
Captured unit notifications now sent to the correct civ :)
|
|
|
|
Modding: Better unique typechecking and autoreplace, added new conditionals
|
|
|
|
Can see improvement removal icons in Civilopedia
|
|
|
|
Fixed untranslated texts, mainly in Civilopedia
|
|
|
|
Add Amphibious penalty to Land attacking into Water and vice versa - By itanasi
|
|
|
|
## 3.19.8
|
|
|
|
Framerate improvements
|
|
|
|
Performance improvements for wartime AI
|
|
|
|
Modding: Arbitrary uniques can become timed uniques with a special conditional!
|
|
|
|
Correctly recognize mod changes of content, not just metadata
|
|
|
|
Destroyed units on capture provide the correct notification
|
|
|
|
Loading a new game while nextTurn is running no longer reverts you to that game
|
|
|
|
## 3.19.7
|
|
|
|
Better conditionals for modding
|
|
|
|
Withdraw chances can stack
|
|
|
|
By itanasi:
|
|
- Sea Unit can't capture Land Civilian (and vice versa)
|
|
- Notify when Barbs don't give more XP
|
|
|
|
## 3.19.6
|
|
|
|
UI improvements across the board
|
|
|
|
Map performance improvements
|
|
|
|
Better mod loading error messages, added options button to reload all rulesets
|
|
|
|
Exploring and automating workers are some of the most common actions, they don't deserve to be behind a 'get additional actions' click
|
|
|
|
Flood plains no longer generate on desert hills
|
|
|
|
Also capture Civilian Unit when capturing during battle - By itanasi
|
|
|
|
Fixed a bug where units requiring nearby units for bonuses could find themselves - By xlenstra
|
|
|
|
## 3.19.5
|
|
|
|
HUGE reduction is memory consumption!
|
|
|
|
Performance improvements!
|
|
|
|
Greatly reduced loading times when mods are installed
|
|
|
|
Better terrain moddability + Added unique to convert terrains if adjacent to something
|
|
|
|
"Must be next to [terrainFilter]" now applicable on improvements
|
|
|
|
Added mod warnings for empty ally and friend bonuses
|
|
|
|
By xlenstra:
|
|
- Fixed a bug where stats from uniques would exponentially grow
|
|
- Fixed a bug where open borders, war declarations and cities could not be traded
|
|
|
|
## 3.19.4
|
|
|
|
Caught more mod failure conditions, removed certain assumptions from map creation
|
|
|
|
Unique replacement warnings show the correct replacement with filled parameters
|
|
|
|
By xlenstra:
|
|
- Fixed a bug where unit discounts would not work
|
|
- Fixed a crash when opening and closing the options menu in quick succession
|
|
|
|
Fix art for farms on hills - By SpacedOutChicken
|
|
|
|
## 3.19.3
|
|
|
|
Huge performance improvements to "next turn"
|
|
|
|
Removed mod dependency on specific terrains and resources
|
|
|
|
By xlenstra:
|
|
- Resources can now again provide uniques applying to the entire civ
|
|
- Fixed a few rare mod-specific crashes
|
|
|
|
New caravel image - By touhidurrr
|
|
|
|
Minor logic cleanup - By itanasi
|
|
|
|
## 3.19.2
|
|
|
|
Stat bonus drilldown in cities
|
|
|
|
Performance improvements
|
|
|
|
By will-ca:
|
|
- Try to fix potential typos in stock rulesets.
|
|
- Wiki improvements!
|
|
- Make sure units always have starting promotions.
|
|
|
|
By xlenstra:
|
|
- Fixed the problems with the food carry-over unique
|
|
- Made unhappiness effects moddable by adding a global uniques json
|
|
added revolts when < -20 happiness
|
|
- Fixed a missing percentage sign in uniques
|
|
|
|
Ranged capture - By itanasi
|
|
|
|
## 3.19.1
|
|
|
|
Better drilldown to stat sources in city screen
|
|
|
|
Start bias includes neighboring tiles for better effect
|
|
|
|
Cleaner tech order display
|
|
|
|
Better unique documentation - By xlenstra
|
|
|
|
By will-ca:
|
|
- Check rulesets for potential typos.
|
|
- Avoid potential crashes when deleting mods.
|
|
- Fix uneven fonts, unify font sizes.
|
|
- Make "Help" button clearer and translatable, random nation indicators and labels translatable.
|
|
|
|
Destroy Arsenal when city is captured - By SpacedOutChicken
|
|
|
|
## 3.19.0
|
|
|
|
Vastly improved worker AI for mods, and AI utilization of workers
|
|
|
|
Added button to update an installed mod from its action menu
|
|
|
|
Converted all stat percent uniques to be iterated on efficiently once!
|
|
|
|
Fixed a conversion error in "% city strength from defensive buildings" unique - By xlenstra
|
|
|
|
## 3.18.19
|
|
|
|
Worker AI improvements for modded improvements and terrains
|
|
|
|
Performance improvements
|
|
|
|
Minor UI improvements
|
|
|
|
By will-ca:
|
|
- Unified icon button UI
|
|
- Added missing translation terms
|
|
|
|
## 3.18.18
|
|
|
|
"Cannot be built with" unique catches building equivalents as well
|
|
|
|
Unique deprecation and textual improvements
|
|
|
|
By will-ca:
|
|
- Explain when cities can't be razed in Civilopedia
|
|
- Solved "overlapping tiles" in modded tilesets
|
|
- Fix a tiny and limited memory leak
|
|
|
|
Made attacked civilians lose 40 hp as in civ5. - By ravignir
|
|
|
|
Capturing Civilians not considered an Attack - By itanasi
|
|
|
|
## 3.18.17
|
|
|
|
Handling for multiplayer download errors
|
|
|
|
Fixed fringe-case crashes
|
|
|
|
By xlenstra:
|
|
- Fixed a bug that occasionally placed hills on top of mountains
|
|
- Made all the other constants determining the strength of cities moddable
|
|
- Fixed a bug where citadels did not damage nearby units
|
|
- Updated the natural wonders for vanilla
|
|
|
|
Fix incorrect Archer obsolete - By AdityaMH
|
|
|
|
## 3.18.16
|
|
|
|
Deprecation of requiredBuildingInAllCities
|
|
|
|
Removed support for stat-named specialists
|
|
|
|
Checks for parameter types of conditionals in mods
|
|
|
|
By xlenstra:
|
|
- Added a way to add moddable constants
|
|
- Fixed 'cannot built on [strategic resource]' not working
|
|
- Expanded the buildingFilter to include options for national wonders
|
|
|
|
More informative reports for crashes in threads - By will-ca
|
|
|
|
Fix missing siege unit resources needs for vanilla - By AdityaMH
|
|
|
|
## 3.18.15
|
|
|
|
Detailed sources of battle modifiers
|
|
|
|
Performance improvements
|
|
|
|
By xlenstra:
|
|
- Disables '[cityState] is afraid of your military power' for spectators & other non-major civs
|
|
- Fixed a bug where great improvements could not be repaired after being pillaged
|
|
- Fixed border image alpha
|
|
|
|
Revert "Remove periodic saving again " (#5883) - By touhidurrr
|
|
|
|
Added `tileScale` in `TileSetConfig` - By will-ca
|
|
|
|
## 3.18.14
|
|
|
|
By will-ca:
|
|
- Unify and improve moddability of more tile-based images, including border images.
|
|
- Arrows in Default tileset.
|
|
|
|
By xlenstra:
|
|
- Added more yield icons to the city screen
|
|
- Reworked nukes again
|
|
- Updated uniques
|
|
- Fixed a bug with unit discount
|
|
|
|
Stop promoting units with 0 movement via the promotion screen - By yairm210
|
|
|
|
Delete unused image - By hundun000
|
|
|
|
Remove periodic saving again - By GGGuenni
|
|
|
|
Dispose object Graphics2D if it isn't used - By lishaoxia1985
|
|
|
|
## 3.18.13
|
|
|
|
Stat names also include the stat icon :)
|
|
|
|
Better map-to-ruleset incompatibility checks
|
|
|
|
'tile to expand to' choice incorporates city-specific bonuses
|
|
|
|
Fixed a ton of very rare, but crashing, edge-case bugs
|
|
|
|
By will-ca:
|
|
- Save attacks per civ for arrows for cities, missiles, dead units.
|
|
- Solved 'white blocks' on default tileset.
|
|
|
|
By xlenstra:
|
|
- Fixed a rare diplomacy voting bug in one-more-turn mode
|
|
- Fixed a few combat bugs and changed the religions founded label
|
|
|
|
## 3.18.12
|
|
|
|
AI cities now build workboats for use in other cities
|
|
|
|
Caught Out Of Memory error for large saved games
|
|
|
|
By will-ca:
|
|
- Show arrows on map for unit actions
|
|
|
|
By xlenstra:
|
|
- Added score and time victory
|
|
- Fixed a policy not working
|
|
- Fixed a bug where an empty improvement picker screen could open
|
|
|
|
## 3.18.11
|
|
|
|
Resolved mod dependencies leading to incompatible rulesets
|
|
|
|
By will-ca:
|
|
- Add new universal crash handlers and error reporting screen.
|
|
- Refactor MiniMapHolder's little green map overlay toggle icons.
|
|
|
|
By xlenstra:
|
|
- Extended use for "in [tileFilter] tiles" conditionals
|
|
- Replaced illegal / questionably legal assets
|
|
- Fixed an infinite loop where mod units could upgrade to the unit they replaced
|
|
|
|
Fixed warnings in linux desktop file - By touhidurrr
|
|
|
|
## 3.18.10
|
|
|
|
Sort Maintenance Using Fixed Point - By itanasi
|
|
|
|
Moved Coal discovery back to industrialization - By xlenstra
|
|
|
|
Improvements to TurnChecker data usage - By GGGuenni
|
|
|
|
AI for Inquisitor and Missionary - By Interdice
|
|
|
|
Add a couple missing template strings - By SimonCeder
|
|
|
|
## 3.18.9
|
|
|
|
Uniques and conditionals for translating are taken directly from the uniquetypes
|
|
|
|
Can gift improvements to city states also on water tiles / when other improvements have been built on the resource
|
|
|
|
Enabled code minify, hopefully shrinks apk size
|
|
|
|
Resolved crash when selecting resources in map editor
|
|
|
|
## 3.18.8
|
|
|
|
Solved bug that made civilian units uncapturable
|
|
|
|
Don't show 'fortify until healed' if the unit won't actually heal in this tile
|
|
|
|
By xlenstra:
|
|
- Band-aided a bug where players in multiplayer games were waiting for themselves.
|
|
- Fixed a crash that occasionally happened when liberating a city to a dead civ
|
|
- Added icon for telegraph
|
|
- Fixed the unique for giving sight to units no longer working
|
|
|
|
Regions part 3 - resource placement, resource settings - By SimonCeder
|
|
|
|
## 3.18.7
|
|
|
|
Multiplayer game info is updated as each intermediate player finishes their turn
|
|
|
|
Solved crash - AIs ignore trade requests that have become invalid mid-turn
|
|
|
|
By xlenstra:
|
|
- Fixed a bug where 'requires a [buildingName] in this city' would not work
|
|
- Fixed a bug where WLTKD would continue after conquering/trading a city
|
|
|
|
Counteroffer fixes - By SimonCeder
|
|
|
|
## 3.18.6
|
|
|
|
Fixed niche bug that let you try and capture civilians in territory you can't enter
|
|
|
|
New Recycling center building - By itanasi
|
|
|
|
By will-ca:
|
|
- Center Agriculture in Tech tree.
|
|
- Show which cities are missing required buildings for National Wonders.
|
|
|
|
Fixed a bug where statue of Zeus would not work - By xlenstra
|
|
|
|
## 3.18.5
|
|
|
|
By SimonCeder:
|
|
- We Love The King Day
|
|
- Counteroffer mechanic, updated trade valuations
|
|
|
|
Added health conditionals - By xlenstra
|
|
|
|
Make Guided Missile Free (and Maintenance overhaul) - By itanasi
|
|
|
|
Stop putting Wonders as start buildings - By SpacedOutChicken
|
|
|
|
Performance improvements!
|
|
|
|
Added autogenerated unique docs
|
|
|
|
Fixed terrace farms not improving with Civil Service and Fertilizer techs
|
|
|
|
Resolved edge case crash
|
|
|
|
Fixed bug when attempting to load a game that uses mods you don't have
|
|
|
|
## 3.18.4
|
|
|
|
Can safely convert maps between rulesets!
|
|
|
|
Policy screen keeps scroll position when adding new policy
|
|
|
|
Cannot add 2 of the same buildings to the queue visually
|
|
|
|
Viewable tiles update after capturing city
|
|
|
|
AI won't declare war at the very beginning of games for little reason
|
|
|
|
Exiting Civilopedia always brings you o the previous screen
|
|
|
|
## 3.18.3
|
|
|
|
Caught out of memory errors on autosave
|
|
|
|
By xlenstra:
|
|
- Updated vanilla policies and fixed a few oversights from G&K policies
|
|
- Cleaned religion from the Vanilla ruleset
|
|
|
|
## 3.18.2
|
|
|
|
Pre-solved potential bugs
|
|
|
|
Fixed tileset config conflicts between mods
|
|
|
|
Fixed crashing music bug
|
|
|
|
Caught out of memory errors when updating tiles with a catch-all popup
|
|
|
|
Performance improvements, should help mitigate existing ANRs
|
|
|
|
Resolved crashes in game options table when changing base ruleset before the mod list was defined
|
|
|
|
Fixed a crash when changing the base ruleset while in portrait mode - By xlenstra
|
|
|
|
## 3.18.1
|
|
|
|
Performance improvements
|
|
|
|
Resolved edge-case AI crashes
|
|
|
|
Solved map editor bug for rulesets without grassland
|
|
|
|
Regions part 2 - City state placements, start normalization - By SimonCeder
|
|
|
|
By xlenstra:
|
|
- Split Vanilla & G&K rulesets
|
|
- Removed a wrongly implemented BNW-only building
|
|
|
|
## 3.18.0
|
|
|
|
Performance improvements!
|
|
|
|
Upgraded Desktop to new rendering methods, solving many existing problems
|
|
|
|
Can upgrade/promote units as per Civ V rules
|
|
|
|
By SimonCeder:
|
|
- Better map generation for civ placements
|
|
- Quest fixes
|
|
- can remove fallout on oases
|
|
- Bombard notification
|
|
- fix bug when city states bullied
|
|
- Encampments revealed by ruins effects have lastSeenImprovement updated
|
|
|
|
Possibly fixed a bug where replacement buildings would not be granted - By xlenstra
|
|
|
|
## 3.17.14
|
|
|
|
Large performance boosts
|
|
|
|
Solved ANRs caused by slow "quickstarts"
|
|
|
|
Fixed music download error
|
|
|
|
Show notification to cycle through visible resources when clicking on resource icon in Resource Overview. - By will-ca
|
|
|
|
By xlenstra:
|
|
- Reworked buying buildings & units with stats a bit
|
|
- Fixed a bug where hagia sophia could be build in non-faith games
|
|
|
|
Made rich presence text not change with language - By logicminimal
|
|
|
|
## 3.17.13
|
|
|
|
Show construction icons in Cities Overview. - By will-ca
|
|
|
|
Remove Discord RPC checks for unsuitable devices - By asda488
|
|
|
|
Allow unit movement after unit automation steps
|
|
|
|
By SimonCeder:
|
|
- Barbarian units
|
|
- Barbarian fixes
|
|
|
|
By SomeTroglodyte:
|
|
- Fix PercentProductionBuildings and PercentProductionWonders
|
|
- Minor hardening of music against OpenAL quirks
|
|
|
|
GameInfoPreview upload as Metadata - By GGGuenni
|
|
|
|
## 3.17.12
|
|
|
|
Clarified Oil well / Refrigeration relation - By SomeTroglodyte
|
|
|
|
Improved multiplayer screen performance - By GGGuenni
|
|
|
|
By SimonCeder:
|
|
- Improve AI performance vs barbarians & AI settlers
|
|
- Conquistadors only settle other continents
|
|
- Fixed contest quests bug
|
|
|
|
By xlenstra:
|
|
- Religion UI improvements
|
|
- Fixed multiple faith bonuses from ruins
|
|
- Fixed unconventional great prophets not gaining wonder bonuses
|
|
|
|
Provide more information to waiting players in multiplayer - By thepianoboy
|
|
|
|
## 3.17.11
|
|
|
|
City construction speedup with caching stats from tiles
|
|
|
|
Fixed "[stats] from all [stat] buildings" check for stat relatedness
|
|
|
|
By xlenstra:
|
|
- Fixed Siam's unique applying multiple times
|
|
- Added missing unit type filter
|
|
- Enumified all remaining resource & improvement uniques
|
|
- Fixed a bug where AI would not found religions
|
|
- Fixed a bug where buying units with faith would not increase in cost
|
|
|
|
Inner Sea map type - By SimonCeder
|
|
|
|
## 3.17.10
|
|
|
|
Global uniques from buildings register correctly for units
|
|
|
|
Solved multiple movement bugs
|
|
|
|
Performance improvements
|
|
|
|
By xlenstra:
|
|
- Band-aided a bug with building unique application
|
|
- Fixed belief increasing city-state influence resting point
|
|
|
|
By SimonCeder:
|
|
- Can now raze cities Austria has married
|
|
- Improvements for fog of war
|
|
|
|
Added resource tech requirement to tile info - By p-bystritsky
|
|
|
|
## 3.17.9
|
|
|
|
By xlenstra:
|
|
- Fixed bug where denmark's pillaging unique doesn't work
|
|
- Implemented holy warriors follower belief
|
|
- Fixes bug where culture gain from killing units no longer works
|
|
- Choose a better visible color for the religious symbol on the city button
|
|
|
|
City State Barbarian Invasion and War with Major pseudo-quests - By SimonCeder
|
|
|
|
Music pause on "leave game" question, not world screen menu - By SomeTroglodyte
|
|
|
|
## 3.17.8
|
|
|
|
By avdstaaij:
|
|
- Fixed the visual gaps in territory borders
|
|
- Fixed the base cost of the Grand Temple
|
|
|
|
Strength bonuses apply from civ bonuses as well
|
|
|
|
By SimonCeder:
|
|
- Disable religious quest with religion disabled
|
|
- Variable resource quantities
|
|
- Free buildings are truly free
|
|
|
|
By xlenstra:
|
|
- Fixed a bug where "[+amount] population [in this city]" did not work
|
|
- Fixed bugs with diplomatic victory
|
|
- Free buildings provided in other cities are also free
|
|
- Fixed crashes from era
|
|
|
|
## 3.17.7
|
|
|
|
Mayas nation - By SomeTroglodyte
|
|
|
|
Better AI choice for constructing carriers
|
|
|
|
By xlenstra:
|
|
- Solved bugs with unit movement through fog of war
|
|
- Fixed multiple small bugs
|
|
- Made it impossible to cut short peace treaties
|
|
- Fixed a bug where religious units would be expelled when an open borders agreement ended
|
|
- Fixed bug with byzantine unique
|
|
|
|
Civ icon redirects to civilopedia - By logicminimal
|
|
|
|
By SimonCeder:
|
|
- Return Civilians captured by Barbarians to original owner
|
|
- cs units wander
|
|
|
|
## 3.17.6
|
|
|
|
Considerable optimizations for "next turn" performance
|
|
|
|
Unit maintenance discount corrected
|
|
|
|
Fixed conditionals display when locating mod errors, which ws broken due to translation reordering all conditional-like text
|
|
|
|
Fixed crash when AI is picking religions - By xlenstra
|
|
|
|
Minimum city distance across continents - By SomeTroglodyte
|
|
|
|
Fix Educated Elite - By SimonCeder
|
|
|
|
## 3.17.5
|
|
|
|
Better unique and mod checking
|
|
|
|
By SimonCeder:
|
|
- Barbarians capture civilians and take gold from cities
|
|
- AI rationing of strategic resources; Hydro Plant re-enabled
|
|
- prevent city states from taunting you
|
|
|
|
By xlenstra:
|
|
- Fixed Byzantine not applying
|
|
- Advanced AI choosing of beliefs
|
|
- Combat uniques converted to conditionals
|
|
- Nations now have a favoured religion
|
|
|
|
By SomeTroglodyte:
|
|
- Added Ethiopia Nation
|
|
- New map for map editor shares settings storage
|
|
|
|
## 3.17.4
|
|
|
|
By SimonCeder:
|
|
- Barbarian spawning and camp placements
|
|
- Fixed Fountain of Youth
|
|
|
|
By xlenstra:
|
|
- Added default values for supply to fix almost all mods being broken
|
|
- Fixed bugs with pentagon, "mandate of heaven", and fallout
|
|
- Added icons to resource trades & war declarations
|
|
|
|
By SomeTroglodyte:
|
|
- The Celtic People Rebooted
|
|
- Music moddability and visual improvements
|
|
|
|
Add looping minimap viewport if worldwrap enabled - By Thyrum
|
|
|
|
## 3.17.3
|
|
|
|
Added game name to turn notification - By GGGuenni
|
|
|
|
By xlenstra:
|
|
- Added the Byzantine empire
|
|
- First step into unifying strength bonuses using conditionals
|
|
|
|
By SimonCeder:
|
|
- Fix Polynesian vision when embarked
|
|
- Proper great general points
|
|
|
|
By SomeTroglodyte:
|
|
- Civilopedia category icons & keyboard navigation
|
|
- Allow Deciv Redux start with >0 City States
|
|
- Fix era of Wonders without tech in Wonder overview
|
|
- Double movement unique parameterized
|
|
|
|
Change NationIcon for 4 nation - By AdityaMH
|
|
|
|
## 3.17.2
|
|
|
|
Warn modders for uniques located on the wrong objects, and usages of deprecated fields
|
|
|
|
By SomeTroglodyte:
|
|
- Mini-UI to see Religion info on foreign cities
|
|
- World and Natural Wonders Overview
|
|
- Natural Wonders un-hardcoded
|
|
- Texture pack/load for mods also distributes by Images.
|
|
|
|
By SimonCeder:
|
|
- Quests fixes and additions
|
|
- Can't trade resources from other trades or city-states
|
|
|
|
Fix missed sound for Sea Beggar - By AdityaMH
|
|
|
|
## 3.17.1
|
|
|
|
We now find and report deprecated uniques in the command line!
|
|
|
|
Resolved crash from unit civilopedia lines
|
|
|
|
Music controller with fade-over and mod capabilities - By SomeTroglodyte
|
|
|
|
By xlenstra:
|
|
- Added support for conditionals to some more uniques
|
|
- Save the sources of uniques with the uniques themselves
|
|
- Fixed bug where a unit auto-exploring ancient ruins would in some cases disappear after upgrading
|
|
|
|
## 3.17.0
|
|
|
|
Type-checking for Unique parameters in mods, basis for new Unique management
|
|
|
|
By xlenstra:
|
|
- Many bugfixes
|
|
- Added "conditionals" to increase unique moddability
|
|
- Embarked units only have 1 vision (except marines)
|
|
|
|
By SomeTroglodyte:
|
|
- Better nation picker UI
|
|
- Ask before resetting game setup to defaults
|
|
- Modmanager sort and filter
|
|
|
|
Implemented Unit Supply - By r3versi
|
|
|
|
By SimonCeder:
|
|
- Carthage civ
|
|
- Bugfixes
|
|
|
|
## 3.16.15
|
|
|
|
City-States can become wary of civs - By SimonCeder
|
|
|
|
Added Religious city states - By Interdice
|
|
|
|
By xlenstra:
|
|
- Made CN tower functional, and free buildings are removed on capture
|
|
- Updated piety policy tree
|
|
- Added "Consumes [amount] [resource]" for improvements
|
|
|
|
By SomeTroglodyte:
|
|
- Panzer can upgrade according to fandom wiki
|
|
- Handle maps with invalid mapSize more gracefully
|
|
|
|
By ravignir:
|
|
- Add missing Natural Wonders
|
|
- Made camps buildable on jungles.
|
|
|
|
## 3.16.14
|
|
|
|
Fixed crashes when mod had religion but no great prophet
|
|
|
|
Can no longer fast-tap to confuse policy/construction screens
|
|
|
|
By xlenstra:
|
|
- Fixed some bugs
|
|
- Fix Civil Society policy
|
|
- Wrote an extensive tutorial documenting most of religion
|
|
|
|
By SimonCeder:
|
|
- Proper pledge to protect implementation
|
|
- Unique units from Militaristic city states
|
|
- Icons for city states
|
|
|
|
By SomeTroglodyte:
|
|
- Fixed crash with no-barbarian mods
|
|
- Fix era notification
|
|
- Mod manager portrait and auto scroll
|
|
|
|
## 3.16.13
|
|
|
|
By xlenstra:
|
|
- From the industrial era onwards, things change in religion
|
|
- Fixed bugs with unit movement, renamed units, and default starting era
|
|
- Unique additions for modding
|
|
|
|
By SomeTroglodyte:
|
|
- New game is more wrap and shape aware
|
|
- No right-click on Android
|
|
- Code cleanup
|
|
|
|
By SimonCeder:
|
|
- CS vulnerable to ally unhappiness
|
|
- checks for protection, delays
|
|
- Force ranking, bullying improvements
|
|
- City state intrusion anger
|
|
|
|
## 3.16.12
|
|
|
|
Can no longer enter city-screen that is not yours
|
|
|
|
Spectator cannot take over player diplomacy options
|
|
|
|
Better check for units with no unitType defined
|
|
|
|
Fixed crash where deleting mods meant you could never start a game again
|
|
|
|
By xlenstra:
|
|
- You can now input distinct numbers when trading gold
|
|
- Fixed religion bugs
|
|
|
|
By SimonCeder:
|
|
- Correct year shown when starting in later eras
|
|
|
|
By SomeTroglodyte
|
|
- Options displays well for portrait mode
|
|
- Fixed rare map generation crash
|
|
|
|
## 3.16.11
|
|
|
|
Resolved crash due to evaluating distance to city state when we have no cities
|
|
|
|
By xlenstra:
|
|
- Great Prophets now always have your religion as their religion
|
|
- Implemented renaming of religions
|
|
- Finishing the later five policy trees now allows you to buy great people with faith
|
|
- Added Religious wonders
|
|
- Fixed bug making enhancing religions impossible
|
|
- Added UI to show what cities are holy cities to the player
|
|
|
|
By SimonCeder:
|
|
- fix duplicated city-state bonus bug
|
|
|
|
## 3.16.10
|
|
|
|
By SimonCeder:
|
|
- Add Austrian civ
|
|
- units get promotions and xp bonuses from CS buildings
|
|
- Demanding tribute from city states
|
|
|
|
By xlenstra:
|
|
- AI will now found & enhance religions - minor improvement to civilian AI
|
|
- Fixed ambush bonus amount
|
|
|
|
By SomeTroglodyte:
|
|
- Diplomacy Screen Nation relation indicator
|
|
- Persistent new game setup
|
|
- Anti-Armor, negative tile yield, LoadScreen
|
|
|
|
For modders: Mass unique deprecation
|
|
|
|
## 3.16.9
|
|
|
|
By xlenstra:
|
|
- Implemented the enhancing of religions
|
|
- Submarines are now visible to adjacent units, and once turned visible, can be attacked by all enemy units
|
|
|
|
By SomeTroglodyte:
|
|
- Multiple Civilopedia improvements
|
|
- Better mod problem detection
|
|
|
|
## 3.16.8
|
|
|
|
Upload APK files to Github release
|
|
|
|
Can now play as 2 separate Civs with the same userId
|
|
|
|
Fixed Krepost unique
|
|
|
|
Conquering a city destroys buildings inside the city - By xlenstra
|
|
|
|
By SomeTroglodyte:
|
|
- Starting locations reworked
|
|
- Stat Icons Redone
|
|
|
|
## 3.16.7
|
|
|
|
By xlenstra:
|
|
- Implemented Inquisitors
|
|
- Implemented a cap for the production boost of great engineers
|
|
- Scouts still ignore terrain costs after upgrades
|
|
- Fixes bug where upgrading units would no longer provide their default upgrades
|
|
|
|
By SomeTroglodyte:
|
|
- City keyboard buy construction and tile
|
|
- getLastTerrain simple patch
|
|
- StartingLocation-Improvements-be-gone phase 1
|
|
|
|
Can now raze non-original capitals at capture - By SimonCeder
|
|
|
|
## 3.16.6
|
|
|
|
City-states grant copies of ALL resources
|
|
|
|
By SomeTroglodyte:
|
|
- Fixed multiple crashing errors
|
|
- Ancient Ruins Civilopedia and Translations
|
|
- WorkerAutomation cached per Civ - BFS cached
|
|
|
|
Made great people and boats uncapturable - By logicminimal
|
|
|
|
Added Bucketeer unit images - By AdityaMH
|
|
|
|
By xlenstra:
|
|
- Added a UI for viewing the religions inside a city
|
|
- Implemented almost all missing founder & follower beliefs
|
|
|
|
## 3.16.5-googlePlayPushTest
|
|
|
|
A test to ensure that publishing new versions to Google Play works properly
|
|
|
|
## 3.16.5
|
|
|
|
By SomeTroglodyte:
|
|
- Expander tab persist
|
|
- UI improvements for city screen
|
|
- Unit action constants and worker unique cleanup
|
|
|
|
By avdstaaij:
|
|
- Removed the civ introduction trade option
|
|
- Made water oil wells require the Refrigeration tech
|
|
- Removed the sight bonus from hills
|
|
- Gave anti-air units a bonus vs helicopters
|
|
- Disabled pillaging your own tiles
|
|
|
|
Fixes crashes from loading mods without an eras.json file - xlenstra
|
|
|
|
CS bonuses graded according to relationship level - By SimonCeder
|
|
|
|
Improve horse sound - By AdityaMH
|
|
|
|
## 3.16.4-patch1
|
|
|
|
Fixed crash from conquering cities - By xlenstra
|
|
|
|
Fix DOS attack perpetrated by CityInfoReligionManager on Json Serializer - By SomeTroglodyte
|
|
|
|
## 3.16.4
|
|
|
|
Implemented Zone of Control mechanic - by avdstaaij
|
|
|
|
Runtime optimizations - By SomeTroglodyte
|
|
|
|
Implemented religious pressure - By xlenstra
|
|
|
|
Fix units not entering cities upon capture - By avdstaaij
|
|
|
|
## 3.16.3
|
|
|
|
By SomeTroglodyte:
|
|
- Civilopedia - Difficulty
|
|
- City Screen stats double separators
|
|
- Unit rename UI
|
|
|
|
By xlenstra:
|
|
- Added founder beliefs, updates to pantheon spreading
|
|
- Added an overview screen for religions
|
|
|
|
Resources changed to match civ5 G&K - By ravignir
|
|
|
|
Add Holy Site for FantasyHex - By AdityaMH
|
|
|
|
## 3.16.2-patch1
|
|
|
|
Fixed diplomacy screen crash for city-states with no cities
|
|
|
|
Added mod check for units whose unitType is not defined
|
|
|
|
Fixed crash when selecting certain buildings in the civilopedia - by xlenstra
|
|
|
|
## 3.16.2
|
|
|
|
Fixed crashing Diplomatic victory bug
|
|
|
|
By xlenstra:
|
|
- Added follower beliefs for buying religious buildings
|
|
- Hides 'automate' unit action and unhides 'stop exploring' unit action
|
|
- Ruins now have their own file
|
|
- Architecture is now a prerequiste of Archaeology
|
|
- Fixed bug where units could still be purchased if they used a depleted resource
|
|
- Fixed crash when borrowing names
|
|
- Fixes bug where Russia's unique no longer works
|
|
- One with nature yield for spain is now doubled
|
|
|
|
By SomeTroglodyte:
|
|
- MapGenerator optimization
|
|
- Diplomacy: City State resource UI, improvement gift effect
|
|
- Mod description translation
|
|
|
|
Pikeman upgrades only to Lancer - By ravignir
|
|
|
|
Fix banking's required techs - By logicminimal
|
|
|
|
City state resources - By Interdice
|
|
|
|
## 3.16.1
|
|
|
|
By xlenstra:
|
|
- Added missionairy units, which can spread religion and bought with faith
|
|
- Replaced the last promotion effects with uniques
|
|
- Removed $ signs from translatable strings
|
|
|
|
By SomeTroglodyte:
|
|
- Bring `allUnitActionsHaveTranslation` test up to date
|
|
- Change defeat conditions
|
|
|
|
By ravignir:
|
|
- Minor fix to Great Prophets cost not increasing
|
|
|
|
## 3.16.0-patch1
|
|
|
|
Bugfixes from unitTypes so promotions work again - By xlenstra
|
|
|
|
By SomeTroglodyte:
|
|
- Allow civ-unique buildings to be created by startingEra
|
|
- Mod manager concurrency
|
|
|
|
Randomize Plains/Grasslands around deserts - By ravignir
|
|
|
|
## 3.16.0
|
|
|
|
By xlenstra:
|
|
- Added Diplomatic victory!
|
|
- Unit types are now moddable!
|
|
|
|
Bugfixes
|
|
|
|
Atomic bomb interception works as intended
|
|
|
|
Ai now cares about city distances - By Interdice
|
|
|
|
By SomeTroglodyte:
|
|
- Civilopedia phase 9 - Technologies
|
|
- Harden map editor map loader against most bad maps
|
|
- UI improvements
|
|
|
|
General fixes - By lishaoxia1985
|
|
|
|
## 3.15.18
|
|
|
|
600th version!
|
|
|
|
Solved crash where city states would try to gift great people without cities
|
|
|
|
By avdstaaij:
|
|
- Fixed captured units not tp-ing out of illegal tiles
|
|
|
|
By SomeTroglodyte:
|
|
- TranslationFileWriter support for CivilopediaText
|
|
- Fix Civilopedia Unique auto-linking when Ruleset changes
|
|
- Reduce atlas - The Huns was 4x larger than the other nations, and a dirty Hexagon dupe
|
|
- Better crude maps - zero uncovered tiles impossible
|
|
|
|
By xlenstra:
|
|
- Added modoptions unique for disabling city-state spawning with only a settler
|
|
- Fixed bug where production from cutting down forests could apply to perpetual constructions
|
|
|
|
Improve River for FantasyHex - By AdityaMH
|
|
|
|
Fix Hagia Sophia and CN Tower not giving civ 5 bonuses - By logicminimal
|
|
|
|
## 3.15.17
|
|
|
|
Influence-by-game-progress works as intended
|
|
|
|
One-city-challengers no longer get multiple settlers for later eras
|
|
|
|
Maori Warrior debuff only applies to enemy units
|
|
|
|
AI accepts research agreement offers
|
|
|
|
Buildings from era are applied before buildings from policies
|
|
|
|
By SomeTroglodyte:
|
|
- Civilopedia phase 8 - Nations and Promotions
|
|
- UnitActionType now knows keys, sounds and most icons
|
|
|
|
And new unit pixel and some improvement - By AdityaMH
|
|
|
|
Map climate overhaul - By ravignir
|
|
|
|
## 3.15.16
|
|
|
|
City states no longer grant Great Prophets when religion is not enabled
|
|
|
|
Background work for moddable uit types :)
|
|
|
|
Mercantile CS resources - By SimonCeder
|
|
|
|
Civilopedia phase7 - By SomeTroglodyte
|
|
|
|
Petra as in G&K fix - By ravignir
|
|
|
|
## 3.15.15
|
|
|
|
Great Person points are now moddable!
|
|
|
|
By SomeTroglodyte:
|
|
- Minimap Slider UI
|
|
- Unit name translation
|
|
- Rename Railroad tech to Railroads
|
|
- Fix canImprovementBeBuiltHere regression
|
|
- Newgame screen overhaul for portrait mode
|
|
- Deprecate "Can only be built on coastal tiles" unique
|
|
- A Civilopedia category for Religion
|
|
|
|
By SimonCeder:
|
|
- Optimized spawn placement algorithm
|
|
- City states adjustments
|
|
|
|
Resolved #4394 - corrected misspelled city names
|
|
|
|
## 3.15.14
|
|
|
|
By xlenstra:
|
|
- Fixed bug where "[All] units" would not apply to city combatants
|
|
- Fixed comodification errors under certain circumstances
|
|
- Fixed a crash in badly defined mods
|
|
- Implemented temples
|
|
- Hide lesser used action buttons to free up space
|
|
- Fixed bug where 'remove road' would also remove other improvements under specific circumstances
|
|
- Fixed units not being removed from open borders area after declaring war
|
|
- Fixed bug where all great people suddenly were scientists
|
|
- Fix autocracy bonus accidentally being disabled
|
|
|
|
By SomeTroglodyte:
|
|
- Resolve #4589
|
|
- Spruced up Civilopedia - phase 6 - uniques
|
|
- City construction Civilopedia-linked
|
|
|
|
By SimonCeder:
|
|
- Map generation and start locations
|
|
- Added Sweden Civ
|
|
|
|
Performance boost - should resolve some ANRs
|
|
|
|
## 3.15.13
|
|
|
|
By SomeTroglodyte:
|
|
- Fix for missing Farm images
|
|
- Better keyboard shortcuts
|
|
- Rewritten Tooltip class
|
|
- Sort Civilopedia entries using locale
|
|
- Spruced up Civilopedia - phase 5 - buildings
|
|
|
|
By xlenstra:
|
|
- Implemented Follower beliefs for religions
|
|
- Fixed unique of Persian immortal not working
|
|
|
|
Unit gifting - By SimonCeder
|
|
|
|
Added Polder image
|
|
|
|
## 3.15.12
|
|
|
|
By xlenstra:
|
|
- Founding Religions
|
|
- Updated the tile choosing algorithm for city expansion
|
|
- Disabled city state diplomacy buttons when it is not your turn
|
|
- Fixed bug where great prophets could be given when religion was disabled
|
|
- Fixed bug where effects of all aquaducts nationwide stacked in each city
|
|
|
|
Wonder build screens redux - By SimonCeder
|
|
|
|
By SomeTroglodyte:
|
|
- Better Slider UI
|
|
- 'Swap units' sound replaced
|
|
|
|
## 3.15.11
|
|
|
|
Civs with no cities can no longer pick policies
|
|
|
|
Spectator no longer appears on Diplomacy overview
|
|
|
|
By xlenstra:
|
|
- Fixed crashes on loading save games with religion
|
|
- Fixed bug where submarines could not attack embarked units
|
|
- Fixed bug where tile construction time was increased instead of decreased
|
|
|
|
By lishaoxia1985:
|
|
- Fix worldSizeModifier in TechManager
|
|
- Make map symmetrical if it's not wrapped
|
|
|
|
Fix Hun city names - By freddyhayward
|
|
|
|
## 3.15.10
|
|
|
|
Automated atomic bombs no longer cause crashes
|
|
|
|
Fix for placeholder parameters changing names and becoming out of sync with existing translations.
|
|
|
|
By xlenstra:
|
|
- Add missing pantheons
|
|
- City states give gold when met; updates to city state gold gifts
|
|
- Fixed many bugs
|
|
- City Centers can no longer be removed by nukes
|
|
- Added a simplified version of great prophets, implemented a basic city religion UI
|
|
- Updated TranslationFileWriter to include the new values that filters can have
|
|
- Fixed a bug where one city challengers could capture enemy cities
|
|
- Refactored the way cities determine what uniques should apply when
|
|
|
|
Fixed spurious notifications of revealed resources too far away or in foreign territory - By freddyhayward
|
|
|
|
Quick salvage of some lost translations - By SomeTroglodyte
|
|
|
|
## 3.15.9
|
|
|
|
By SomeTroglodyte:
|
|
- Better mod download and error display
|
|
- Spruced up Civilopedia - phase 4 - Visual candy, Units
|
|
- 'Swap units' sound and more attack sounds
|
|
- Unified separators, CheckBox helper
|
|
- ExpanderTab UI update
|
|
|
|
By xlenstra:
|
|
- Fixed crash when a city had negative population due to faster razing
|
|
- Fixed bug where logistics _still_ did not work
|
|
- Fixed bug where city-states would not share their science income even if the player had the right policy
|
|
- Added the nation of the Netherlands
|
|
|
|
Fixed Denmark's unique
|
|
|
|
More concurrency problem fixes in nuke effects
|
|
|
|
## 3.15.8
|
|
|
|
By xlenstra:
|
|
- Made eras more moddable
|
|
- Updated and generalized more promotions
|
|
- Added Privateer unit; updated Coastal Raider promotion
|
|
|
|
By SomeTroglodyte:
|
|
- Fix mod custom maps unavailable when no local ones exist
|
|
- Spruced up Civilopedia - phase 3 - Interface, flavour text, new Tutorial
|
|
|
|
## 3.15.7-announcementTest
|
|
|
|
I'm checking if this information gets to the Github release and the Discord announcements
|
|
|
|
## 3.15.7
|
|
|
|
Resolved 'getting stuck when there are no more pickable Pantheon beliefs'
|
|
|
|
Removed final vestiges of old Bonus/Penalty effects.
|
|
|
|
By xlenstra:
|
|
- Fixed bug where all units could move after attacking
|
|
- Fix a few bugs related to nukes
|
|
- Research Tech Button shows progress; Small bug fix
|
|
- Updated promotions - make more generalizable, update to G&K
|
|
|
|
By SomeTroglodyte:
|
|
- Translate nested placeholders for English
|
|
- Fixed sound problems on Android
|
|
|
|
## 3.15.6
|
|
|
|
Faster 'false' results for isStats, as proposed by @SomeTroglodyte in #4259
|
|
|
|
By SomeTroglodyte:
|
|
- Hide notifications for incompatible policy branches
|
|
- Nicer distribution of policy picker branches
|
|
- Fix "National Wonder is being built elsewhere" not displayed
|
|
- Respect visualMods for Sound - CheckBox, formats, modchange detect
|
|
|
|
By xlenstra:
|
|
- Added Shrine, option for enabling religion
|
|
- Added Nuclear Submarines & Missile Cruisers, capable of transporting missiles
|
|
- Fixed crash when selecting worker
|
|
- Fixed bug where on quick game speed, educated elite would yield a great person every turn
|
|
|
|
By avdstaaij:
|
|
- Added Stealth tech and Stealth Bombers
|
|
- Added Drama and Poetry tech and replaced Temples with Amphitheaters
|
|
|
|
## 3.15.5
|
|
|
|
Solved Discord RPC not crashing devices in which it is unsupported
|
|
|
|
Resolved #4200 - Cities in resistance cannot bombard
|
|
|
|
More generic "gain stat" for some uniques
|
|
|
|
By xlenstra:
|
|
- Generalized building of improvements
|
|
- Added Telecommunications tech
|
|
- Added Advanced Ballistics Tech, Atomic Bomb Unit, Updated how nukes work
|
|
- Fixed rare bug where building improvements would increase tile base yield
|
|
|
|
Promotion picker keeps vertical scroll pos on promote or resize - By SomeTroglodyte
|
|
|
|
## 3.15.4
|
|
|
|
Deprecated 'download map' in favor of mod-based map sharing
|
|
|
|
By xlenstra:
|
|
- Created Patronage policy branch
|
|
- Fixed a bug where excess food would not be converted to production for settlers
|
|
|
|
By avdstaaij:
|
|
- Added Nuclear Fusion tech and Giant Death Robot
|
|
- Fixed open terrain bonus working in rough terrain
|
|
- Fixed captured units not tp-ing out of liberated cities
|
|
- Fixed naval units not tp-ing out of razed cities
|
|
|
|
Split off all individual OverviewScreen panes - By SomeTroglodyte
|
|
|
|
## 3.15.3
|
|
|
|
By xlenstra:
|
|
- Created Order branch with G&K policies
|
|
- Fixed bug where coastal buildings cannot be built
|
|
- Stop AI from pillaging their own tiles. Fixes #4203
|
|
- Fixed autocracy complete bonus not continuing after updating
|
|
|
|
Corrected many building production costs, tech requirements and wonder effects - By avdstaaij
|
|
|
|
Change improvement key indicators to tooltip - By SomeTroglodyte
|
|
|
|
Resolved #4209 - AI city-founding no longer plays music
|
|
|
|
## 3.15.2
|
|
|
|
By xlenstra:
|
|
- Updated Autocracy and Freedom branches to G&K
|
|
- Fixed honor policy not adding bonus vs barbarians
|
|
- Fixed old worker speed improvement uniques no longer working
|
|
|
|
Wake up units when enemy sighted or displaced or attacked - By SomeTroglodyte
|
|
|
|
By avdstaaij:
|
|
- Made atlas textures use mipmaps again
|
|
- Fixed units not teleporting out of sold city tiles
|
|
|
|
Resolved #4170 - updated deprecated Polynesian unique - By SpacedOutChicken
|
|
|
|
Unitfilter now accepts multiple filters (see wiki/uniques for details)
|
|
|
|
## 3.15.1
|
|
|
|
By xlenstra:
|
|
- Updated the culture victory so it now requires the Utopia Project to be built
|
|
- Updated Commerce and Commerce branches to G&K
|
|
|
|
By SomeTroglodyte:
|
|
- Show promises not to settle
|
|
- Shortcut tooltips indicators
|
|
|
|
Map RNG reproducibility fix - By r3versi
|
|
|
|
## 3.15.0
|
|
|
|
Updated Tradition, Honor and Liberty branches to G&K rules - By xlenstra
|
|
|
|
Enabled various G&K buildings and units - by By avdstaaij
|
|
|
|
Nation start intros - By SomeTroglodyte
|
|
|
|
By r3versi:
|
|
- New borders images
|
|
- Display Movement Paths on map
|
|
- Unified Menu Popups
|
|
|
|
Better button images - By lishaoxia1985
|
|
|
|
## 3.14.16
|
|
|
|
Cities in resistance cannot bombard, as per Civ V - #663
|
|
|
|
By SomeTroglodyte:
|
|
- Hopefully fixed F-Droid missing libgdx.so problem
|
|
- Trade UI improvements - Leader portraits, keys, layout
|
|
- Nations spellchecking
|
|
|
|
Implemented production overflow - By Thyrum
|
|
|
|
By r3versi:
|
|
- Map Generation Seedable
|
|
- Map Generation Fixes and Tweaks
|
|
|
|
## 3.14.15
|
|
|
|
Unit swapping - By avdstaaij
|
|
|
|
Refund wasted production as gold - By Thyrum
|
|
|
|
By SomeTroglodyte:
|
|
- More power to improvement uniques
|
|
- Fix gold able to over- and underflow
|
|
- Map editor save / load / download keys
|
|
- TileInfoTable translation and padding
|
|
|
|
Paratrooper bugfixes - By xlenstra
|
|
|
|
## 3.14.14
|
|
|
|
Fixed app resize crash in MacOS - By lishaoxia1985
|
|
|
|
Added the paratrooper unit - By xlenstra
|
|
|
|
Add global alerts for certain constructions - By avdstaaij
|
|
|
|
Temple of Artemis bonuses reflect civ5 behavior - By ravignir
|
|
|
|
Resolved #3967 - City-states can no longer 'gift' you your unique units
|
|
|
|
Resolved #3926 - Wheat+Farm gets location-appropriate farm
|
|
|
|
Keyboard shortcut order with multiple popups - By SomeTroglodyte
|
|
|
|
|
|
## 3.14.13
|
|
|
|
New Swedish translations!
|
|
|
|
City construction queue: Subsequent units no longer displays construction progress towards first unit of its kind
|
|
|
|
By SomeTroglodyte:
|
|
- Sound upgrade - enabled custom unit attack sounds
|
|
- Spruced up ModManagementScreen
|
|
- Patch ModManager exit to allow deactivating a selected tileset
|
|
- Spruced up Civilopedia - phase 2 - external links
|
|
|
|
Declare & Revoke protection for city-states - By ninjatao
|
|
|
|
Added Marine unit and Amphibious promotion - By xlenstra
|
|
|
|
## 3.14.12
|
|
|
|
Added unit action icons on map units, so it'll be immediately obvious what each unit is doing
|
|
|
|
Added city strength label to city button
|
|
|
|
City-states get all civs known by at least half of major civs, not 'by any civ'
|
|
|
|
Better camera square image
|
|
|
|
By SomeTroglodyte:
|
|
- Added key shortcuts to popups
|
|
- Improved location notifications
|
|
|
|
## 3.14.11
|
|
|
|
AI much less motivated to attack city-states
|
|
|
|
Better peace agreement evaluations, for when there is no great power imbalance between nations
|
|
|
|
Minimap slider has better values to accommodate screen sizes
|
|
|
|
Better "in this city" unique filtering
|
|
|
|
Added unit icons in unit overview screen
|
|
|
|
Changes to terrain combat bonuses - By ravignir
|
|
|
|
## 3.14.10
|
|
|
|
Unified "progress bars can't go beyond 100%"
|
|
|
|
By SomeTroglodyte:
|
|
- Follow screen rotation even to Portrait on Android with Opt-in
|
|
- Fix custom map sizes - saves match, size obeyed, limit UI
|
|
|
|
Add guided missile which acts differently from nuclear missile. - By ninjatao
|
|
|
|
Fix spaceship part production boosts - By avdstaaij
|
|
|
|
## 3.14.9
|
|
|
|
Caught exception when map fails to load
|
|
|
|
By SomeTroglodyte:
|
|
|
|
- Fix Ctrl-S going to save game screen will not stop scrolling the map
|
|
- Options screen cleanup
|
|
- Split off stuff from CameraStageBaseScreen that isn't the class itself
|
|
- Minimap resizeable and scroll position indicator redone
|
|
- Trim down custom save to export/import only
|
|
- Fix crash when a mod allows a citadel >1 tile outside borders
|
|
|
|
Technology and construction bars no longer extend past their maximum - By xlenstra
|
|
|
|
## 3.14.8
|
|
|
|
New line-of-sight rules, with new "Blocks line-of-sight from tiles at same elevation" unique!
|
|
|
|
More FantasyHex combinations (both mine and GGGuenni's)
|
|
|
|
Fixed terrace farm's 'fresh water' bonus - kudos @1.7.4
|
|
|
|
By GGGuenni:
|
|
- Fixed inconsistent map size
|
|
- Fixed Forest on Hill visibility
|
|
|
|
By SomeTroglodyte:
|
|
- Accelerate Load Game Screen Info
|
|
- Save game UI patch
|
|
|
|
Translations update
|
|
|
|
## 3.14.7
|
|
|
|
Custom map size - By alkorolyov
|
|
|
|
Fixed Civilopedia crash
|
|
|
|
Fixed double consumption of resources for "Comsumes [amount] [resource]" unique
|
|
|
|
Resolved #3888 - added template lines for mod management screen
|
|
|
|
Tradition works again
|
|
|
|
Terrain height now defined by a unique
|
|
|
|
Refixed denunciation effects - sorry Chek!
|
|
|
|
Genericized "No Maintenance costs for improvements in [] tiles", tile city-strength bonus, and extra sight for unit types
|
|
|
|
Show tech progress for next turn in tech button
|
|
|
|
By SomeTroglodyte:
|
|
- Resource revealed notification point to all reveals
|
|
- Worldscreen key bindings
|
|
- City overview force consistent row height
|
|
|
|
## 3.14.6
|
|
|
|
Hills are now changed to terrain features - by GGGuenni!
|
|
|
|
Fixed denouncement effects on third-party civs, trade evaluation, and decay to diplomatic denunciation - kudos @Chek
|
|
|
|
Resolved #3865 - Kudos @SomeTroglodyte
|
|
|
|
Great general unique no longer restricted to civilian units
|
|
|
|
By SomeTroglodyte:
|
|
- Overview screen category decoration + key hint
|
|
- Fixed shortcuts for improvements
|
|
- Option Screen choices visible on minimap toggle buttons immediately
|
|
|
|
## 3.14.5
|
|
|
|
New tile layering is live for all users!
|
|
|
|
Tile options in map editor screen no longer 'click' on tiles behind them
|
|
|
|
Added construction production info to city screen
|
|
|
|
Specify original owner when showing "Liberate city"
|
|
|
|
Added "Self-destructs when attacking" unique
|
|
|
|
By SomeTroglodyte:
|
|
- City expansion notification points to acquired tile
|
|
- Visual improvements for the City Overview
|
|
|
|
Fix screen bugs when you don't use splitpane in pickscreen - By lishaoxia1985
|
|
|
|
## 3.14.4
|
|
|
|
Resolved #3524 - Happiness in city overview now calculated correctly
|
|
|
|
Added Happiness (and Faith for Religion mods) to stats list - #3524
|
|
|
|
Resolved #3837 - Harad -> Harald in Denmark greeting
|
|
|
|
By SomeTroglodyte:
|
|
|
|
- Keyboard navigation to switch panes within overview screen
|
|
- Some visual improvements for the Mod Manager Screen
|
|
- Bigger target on "next city" button
|
|
- Fixed #3729 "Android crash on loading from custom location"
|
|
|
|
By GGGuenni:
|
|
- Added fogOfWarColor and unexploredTileColor
|
|
- Fixed internal TileSetConfigs not getting loaded on android
|
|
|
|
## 3.14.3
|
|
|
|
Added 'update time', 'open Github page', and marked updated mods, in mod management screen
|
|
|
|
Cannot enter diplomacy screen for irrelevant civs through diplomacy overview
|
|
|
|
Resolved #3817 - don't display resource requirements twice
|
|
|
|
By SomeTroglodyte:
|
|
|
|
- Mod translations now appear in new game screen
|
|
- Citadel tiles don't attach to razing cities if possible
|
|
- City center now unpillagable
|
|
|
|
Parameterize civ-wide sight bonus - By SpacedOutChicken
|
|
|
|
Translation updates
|
|
|
|
## 3.14.2
|
|
|
|
Put world wrap behind setting again and added warning for world wrap for Android - I'm seeing a lot of ANRs in recent versions, but it's not something that seems solvable.
|
|
|
|
Fixed - 'Water units' now can be capitalized, as they should be.
|
|
|
|
"[] from every []" can accomodate specialist names
|
|
|
|
Fixed unitType parameters in changed unique
|
|
|
|
## 3.14.1
|
|
|
|
Natural wonders are standalone tiles in new layering
|
|
|
|
Modding:
|
|
|
|
- Rough terrain specified through uniques
|
|
- Added check to remove clutter in tech trees
|
|
- Added building-maintenance-decreasing unique
|
|
- Can handle unique capital indicators in mods
|
|
- Added "Friendly Land" and "Foreign Land" as tile filter options
|
|
|
|
By SomeTroglodyte:
|
|
- Fix Citadel not buildable where it should be
|
|
|
|
By GGGuenni:
|
|
- Fixed Multiplayer bugs
|
|
- Preparation for hill as terrain feature
|
|
- Added TileSetConfigs
|
|
|
|
## 3.14.0
|
|
|
|
World wrap is publicly released!
|
|
|
|
Added empty hexagon when none of the images exist - this fixes the default tileset for the new rendering method
|
|
|
|
Manhattan project is not disabled for no-nuclear-weapon games
|
|
|
|
Behind-the-scenes work on Religion
|
|
|
|
## 3.13.13
|
|
|
|
Resolved #3753 - Fallout is no longer added multiple times
|
|
|
|
ALL tile images now support era-specific images! But only if the base tile exists as well.
|
|
|
|
Added new experimental tile layering, including new tileset - see #3716
|
|
|
|
Can now handle mods with any default branch name!
|
|
|
|
Added Faith icon and display for games with Religion
|
|
|
|
Redraw CivilopediaScreen - By lishaoxia1985
|
|
|
|
Fixed roads not getting wrapped correctly - By GGGuenni
|
|
|
|
## 3.13.12
|
|
|
|
Added Bulgarian, by antonpetrov145!
|
|
|
|
HUGE memory savings (120MB -> 75MB) By saving atlases between ruleset resets!
|
|
|
|
Start of work on Religion!
|
|
|
|
Resolved #3740 - units retain individual names when upgrading
|
|
|
|
Fixed can't press nextTurn in multiplayer game - By GGGuenni
|
|
|
|
'Years of peace' modifier reset when war is declared
|
|
|
|
Added mod pagination - even when we exceed 100 mods, we'll be able to download them all
|
|
|
|
Button for current civilopedia entry is now marked
|
|
|
|
Modded "Remove" commands to nonexistant features no longer crashes the game
|
|
|
|
AI no longer tries to attack with carriers, crashing the game.
|
|
|
|
National wonder does not require building to be built in puppeted cities
|
|
|
|
City attack notifications show icon
|
|
|
|
Custom improvements for water resources now moddable
|
|
|
|
## 3.13.11
|
|
|
|
Resolved #3732 - Mark target tile while moving toward it
|
|
|
|
Resolved #3734 - "Loading" popup when loading game remains until game is fully loaded
|
|
|
|
Resolved #3735 - The civ launching - not receiving - the nuke is considered the civ that declared war
|
|
|
|
Resolved #3721 - Fixed edge-case "images are temporarily applied from mods set in other places"
|
|
|
|
Resolved #3722 - fixed resistance icon display in notifications
|
|
|
|
Carriers cannot attack - By lishaoxia1985
|
|
|
|
## 3.13.10
|
|
|
|
Converted all color-coding of notifications to multi-icon notifications
|
|
|
|
Resolved #3713 - Fixed misspelled "fresh water" in farm unique check
|
|
|
|
Barbarians only heal by pillaging, simplified barbarian automation
|
|
|
|
## 3.13.9
|
|
|
|
Added "permanent visual mods" option to mod management
|
|
|
|
Resolved #3614 - tileFilter works with natural wonders
|
|
|
|
More uniform Trade overview
|
|
|
|
Resolved #3705 - loading game popup stays until the game is loaded
|
|
|
|
Added "Provides yield without assigned population" uniques to tile improvements
|
|
|
|
Can now add leader portrait images to mods
|
|
|
|
Unit name is translated when unit has a unique name
|
|
|
|
By GGGuenni:
|
|
- More terrainFeature refactoring
|
|
- Toast popup not screen blocking
|
|
|
|
## 3.13.8
|
|
|
|
Resolved #3401, #3598, #3643 - game can be instantly closed and reopened on Android
|
|
|
|
Remove tile improvements not in the current ruleset on normalizeTile
|
|
|
|
Resolved #3686 - world wrapped 'continents' map now separates continents properly
|
|
|
|
Resolved #3691 - 'new map' from map editor copies existing map parameters
|
|
|
|
Game no longer crashes due to incorrect building-improvement modding
|
|
|
|
UI improvements - By lishaoxia1985
|
|
|
|
Fixed Military Caste policy - By absolutebull
|
|
|
|
## 3.13.7
|
|
|
|
Fixed Great Barrier Reef spawn rules
|
|
|
|
Resolved #3681 - translation fix, "in every city" -> "in all cities"
|
|
|
|
Mods with no techs should work again
|
|
|
|
Resolved #3663 - fixed settler automation bug
|
|
|
|
Added titles to mod management screen
|
|
|
|
Withdraw before melee is the same as original game - By lishaoxia1985
|
|
|
|
Initial checks for 'multiple terrain feature support' by GGGuenni
|
|
|
|
## 3.13.6
|
|
|
|
Can convert maps between different rulesets!
|
|
|
|
Resolved #3635 - can remove natural wonders and roads in map editor
|
|
|
|
Fixed hurry cost modifiers, and unit gold costs scaling by game speed
|
|
|
|
Resolved #3651 - "Free great person" unique compatible with techs and Spectator
|
|
|
|
Resolved #3653 - Settler AI no longer aims for far tiles
|
|
|
|
Tech info can display more than one revealed resource
|
|
|
|
"Obsolete with [techName]" unique works with improvements
|
|
|
|
## 3.13.5
|
|
|
|
Experimental World Wrap - By GGGuenni!
|
|
|
|
Resolved #3639 - City-States that can't be connected by land no longer assign road connection quests
|
|
|
|
Fix when Trade Gold = 0 it also shows in offer - By lishaoxia1985
|
|
|
|
Translation updates
|
|
|
|
## 3.13.4
|
|
|
|
Merged save map functionality into load map screen - map saving is more streamlined!
|
|
|
|
Resolved #3626 - Can rename multiplayer games
|
|
|
|
Resolved #3622 - Can no longer try to send air units into unexplored tiles
|
|
|
|
Strength bonus from capital is now part of the Palace bonuses to make it moddable
|
|
|
|
Allow unit rename on promote - by David Howard
|
|
|
|
Translations update
|
|
|
|
## 3.13.3
|
|
|
|
Map generation parameters are moddable, allowing players to create custom terrains for map generation!
|
|
|
|
Custom mods with no water or grassland can now work!
|
|
|
|
Changed "Gold" resource to be called "Gold Ore" and "Siege" promotion to "Besiege" to not conflict with the yield type for translations - #2458
|
|
|
|
Maps incompatible with ruleset no longer popup errors when generating a new map
|
|
|
|
All resource stats from buildings converted to building uniques
|
|
|
|
Translation updates
|
|
|
|
## 3.13.2
|
|
|
|
Resolved #3601 - selected current tech no longer looks like unresearchable tech
|
|
|
|
Resolved #3610 - city sorting in overview is now done by translated, not original, name
|
|
|
|
Resolved #3586 - Added 'Destroy' translation for capturing cities in one-city challenge
|
|
|
|
Cleaned up map editor
|
|
|
|
tileFilter now works with resources for most uniques!
|
|
|
|
Added mod check for 'provides free building' which does not exist
|
|
|
|
Translation updates
|
|
|
|
## 3.13.1
|
|
|
|
Resolved #3600 - multiplayer game reloading and screen resize no longer reset map zoom and position
|
|
|
|
Resolved #3495 - Added scrollbars to civilopedia and picker screens
|
|
|
|
Map editor knows to remove resources that don't exist in mods
|
|
|
|
Can now create as many tech rows as you wish in mods :)
|
|
|
|
Display scroll position on minimap - By devbeutler
|
|
|
|
Translation updates
|
|
|
|
## 3.13.0
|
|
|
|
Mod-specific maps are go! :D
|
|
|
|
Movement algorithm updated - can no longer see whether you can move to unknown tiles
|
|
|
|
Solved "AI doesn't declare war" bug
|
|
|
|
Removed Scenario Maps entirely - was not a well thought-out concept and caused more confusion than actual fun.
|
|
|
|
Better tech descriptions for increased improvement stats
|
|
|
|
## 3.12.14
|
|
|
|
Catch for bug in new movement algorithm when you can't move to a unknown tile, but CAN pass through (but not move to) intermediate tiles.
|
|
|
|
Units manually moved cancel existing move action
|
|
|
|
Now get up to 100 mods in mod list (up from 30) - kudos @ravignir for noticing there were missing mods!
|
|
|
|
Fixed queue showing "Consumes 1" when no resource is consumed
|
|
|
|
Updated to latest LibGDX and Kotlin versions
|
|
|
|
Game saves can now always be deleted - By GGGuenni
|
|
|
|
## 3.12.13
|
|
|
|
Added "Consumes [amount] [resource]" unique to units and buildings
|
|
|
|
Hopefully mitigated some weird crashes and concurrency problems
|
|
|
|
Game can handle mods removing tile features between versions
|
|
|
|
Solved "quantum tunneling" bug for new movement algorithm
|
|
|
|
Added custom victory conditions
|
|
|
|
New cityFilter for cities connected to capital
|
|
|
|
Deprecated old uniques
|
|
|
|
Resolved #3578 - More readable colors for Korea civ, kudos @ravignir
|
|
|
|
City-state allies are always considered to have open borders
|
|
|
|
AI uses same calculation for declaring both war and peace - so it won't declare war only to immediately declare peace.
|
|
|
|
Scroll indicators are displayed more consistently on the NewGameScreen - By devbeutler
|
|
|
|
## 3.12.12
|
|
|
|
Added "Irremovable" unique to tile improvements
|
|
|
|
Added Unsellable unique to buildings
|
|
|
|
Added improvement-constructing buildings
|
|
|
|
Added mutually exclusive tech paths using "Incompatible with [otherTech]" unique for techs
|
|
|
|
Translation updates for new cityFilter
|
|
|
|
By GGGuenni:
|
|
- Refactoring of MultiplayerScreen
|
|
- Avoid overflow of the construction bar
|
|
- Adding resign function for multiplayer
|
|
|
|
By SpacedOutChicken:
|
|
- Add "Land" as possible input to tile-related uniques
|
|
- New uniques for border expansion - "-[]% Gold cost of acquiring tiles []" and "-[]% Culture cost of acquiring tiles []"
|
|
|
|
## 3.12.11
|
|
|
|
Added experimental movement which assumes unknown tiles are impassible - hopefully will resolve #3009
|
|
|
|
Solved mod incompatibility with Legalism issues
|
|
|
|
Multiple unique parametrization improvements
|
|
|
|
Added 'replacementTextForUniques' parameter to buildings and units for custom text
|
|
|
|
Add a "Unlocked at [tech/era/policy]" unique to buildings and units
|
|
|
|
"Save game" errors are now correctly caught and displayed to the user
|
|
|
|
Added mutually exclusive policy branches :)
|
|
|
|
Parameterize Civ Unique for increased XP gain - By SpacedOutChicken
|
|
|
|
## 3.12.10
|
|
|
|
Solved ANRs when loading large maps in map editor
|
|
|
|
Mitigated some concurrency related crashes
|
|
|
|
Resolved #3436 - parametrized "+[]% [] in all cities"
|
|
|
|
Smoother map panning
|
|
|
|
Multiple game support for TurnChecker - By GGGuenni
|
|
|
|
Avoid overflow of the health bar in the overkill situation - By JackRainy
|
|
|
|
Translation updates
|
|
|
|
## 3.12.9
|
|
|
|
Solved common ANR in city screen
|
|
|
|
Can handle and detect mods where the requiredBuildingInAllCities does not exist in the ruleset
|
|
|
|
Made some memory errors clearer to the user
|
|
|
|
Problems when saving game are now user-visible
|
|
|
|
Resolved #3533 - Added confirmation when saving over existing save
|
|
|
|
Fixed "Unique GP available from GP picker screen" bug
|
|
|
|
Resolved #3526 - stats drilldown remains when moving between cities
|
|
|
|
Buildings not displayed in civilopedia are not show to be obsoleted in tech tree
|
|
|
|
Improved MultiplayerScreen loading speed - By GGGuenni
|
|
|
|
## 3.12.8
|
|
|
|
Game can handle policies and ongoing constructions "disappearing" between mod versions
|
|
|
|
Resolved #3520 - picker screens go back on Back button / Esc
|
|
|
|
Resolved #3519 - Added 'exit game from back button' to main menu screen
|
|
|
|
Removed placeholder science and production boost from Computers tech
|
|
|
|
Resolved #3503 - Civilopedia and Overview show what 'panel' you're currently on
|
|
|
|
Resolved #3501 - Added city-state toggle to diplomacy overview, clicking on civ names in overview opens diplomacy screen
|
|
|
|
Better default tile colors - By ravingir
|
|
|
|
## 3.12.7
|
|
|
|
Resolved #3473 - show city's happiness drilldown
|
|
|
|
Better 'conflicting tech' check for mods
|
|
|
|
Resolved #3469 - more readable Inca colors
|
|
|
|
Resolved #3497 - city state quests always show correctly when diplomacy screen accessed from city button
|
|
|
|
Fixed crash when attempting to issue a 'connect to capital' quest for a civ with no capital
|
|
|
|
Translation updates
|
|
|
|
## 3.12.6
|
|
|
|
Resolved #3483 - settlers require at least 2 population to construct, as per Civ V
|
|
|
|
Set a max cap on unit maintenance - does not increase past the base turn limit
|
|
|
|
Resolved #3472 - can purchase 'free' tiles in cities even with negative gold
|
|
|
|
Resolved #3490 - fixed formatting problem in trade popup
|
|
|
|
Resolved #3489 - City state influence is affected by war/peace with their enemies
|
|
|
|
Resolved #3475 - capturing settlers moves us to the captured units' tile
|
|
|
|
Better visual aircraft indicators
|
|
|
|
Solved ANRs when loading big maps in editor screen
|
|
|
|
By 9kgsofrice:
|
|
|
|
- Modded buildings never lead cities to negative production
|
|
- "happiness from garrison" effect was duplicated
|
|
|
|
## 3.12.5
|
|
|
|
Resolved #3470 - popups now make the rest of the screen unclickable to avoid exploits
|
|
|
|
Resolved #3431 - Redesigned the player picker, to scroll through civs and display them separately
|
|
|
|
Resolved #3476 - captured civilian units no longer move on the same turn
|
|
|
|
Resolved #3331 - resources for city-state quests are taken from resources on the map
|
|
|
|
Resolved #3464 - units only advance improvements when they have movement points left
|
|
|
|
Fixed minor automation bug for modded terrains
|
|
|
|
## 3.12.4
|
|
|
|
Resolved #3424 - Added blink on event location
|
|
|
|
AI declares peace with civs they can't reach, solving 'endless stalemate war' problems
|
|
|
|
|
|
Game can handle mods removing units and technologies between versions
|
|
|
|
"Free great person" can no longer grant units unique to another civ
|
|
|
|
Added required building dependency check for mods
|
|
|
|
Caught modding errors - classic.
|
|
|
|
Modded water units with worker unique no longer build roads in water
|
|
|
|
Fixed chance of Arabian unique activating - By 9kgsofrice
|
|
|
|
## 3.12.3
|
|
|
|
Fixed starting positions not activating on new game
|
|
|
|
Resolved #3445 - national wonders no longer shown when already built
|
|
|
|
Replaced hardcoded Settler and Great General checks with their uniques
|
|
|
|
Resolved #3384 - Civ uniques now take all researched tech uniques!
|
|
|
|
Added road and railroad costs to improvement description
|
|
|
|
Resolved #3437 - reselecting improvement in progress does not reset progress
|
|
|
|
Resolved #3441 - fixed reverse maintenance cost unique
|
|
|
|
## 3.12.2
|
|
|
|
Resolved #3422 - added fast switch between adjacent cities in city screen
|
|
|
|
Resolved #3428 - added a toggle for displaying yield icons
|
|
|
|
Resolved #3427 - "player ready" screen appears when loading game in Hotseat multiplayer
|
|
|
|
City-states make peace with enemies when their allies do
|
|
|
|
Long tech descriptions are now scrollable
|
|
|
|
"Requires a {building}" notifications show the civ's equivalent to the building, if overridden
|
|
|
|
Korean UA activates on buildings added from buying and on national wonders
|
|
|
|
Translation updates
|
|
|
|
## 3.12.1
|
|
|
|
By nob0dy73:
|
|
|
|
- AI no longer tries to heal units in dangerous tiles
|
|
- AI units try to take back captured cities
|
|
- AI units try to head towards sieged cities
|
|
|
|
AI knows not to try and heal units which would heal anyway
|
|
|
|
Forced disband now provides gold
|
|
|
|
Solved ANR on load screen when loading large games
|
|
|
|
Deprecation of old unique formats in favor of newer, more generalized ones
|
|
|
|
Implemented missing Korean UA - By kasterra
|
|
|
|
## 3.12.0
|
|
|
|
Option to display tile yields on world screen - by jnecus
|
|
|
|
Added much-needed "+[]% Production when constructing [] units" unique
|
|
|
|
Added "All" filter for units
|
|
|
|
Resolved #3408 - Unit maintenance cost reduction generalized, now works for Ottomans
|
|
|
|
Resolved #3409 - American unique grants extra sight only to military land units
|
|
|
|
Fixed crash when nuking Barbarian units
|
|
|
|
By 9kgsofrice:
|
|
|
|
- GG bonus generation now checks for civinfo uniques
|
|
- City-state resources from all sources shared with ally civ
|
|
|
|
## 3.11.19
|
|
|
|
Reassign population after selling a specialist-providing building
|
|
|
|
Resolved #3289 - can place unbuildable improvements that can exist on tiles
|
|
|
|
Added nation icons to the leader names in the diplomacy screen
|
|
|
|
Fixed ANR caused by too many saved games
|
|
|
|
Selected unit stays selected when single-tap moved into a tile with another unit
|
|
|
|
|
|
By 9kgsofrice:
|
|
|
|
- resources can be added by tile improvement with unique "Provides [] []"
|
|
- Specialists can add happiness
|
|
- "Should not be displayed without []" unique for constructions accomodates resources and buildings
|
|
|
|
## 3.11.18
|
|
|
|
Improvements can't be built in neutral areas, as per Civ V
|
|
|
|
Added button to add construction items directly to the queue
|
|
|
|
Mods can handle removing existing buildings
|
|
|
|
Don't allow AI to offer peace to city states allied with their enemies
|
|
|
|
Helicopter Gunship - By givehub99
|
|
|
|
Workers stop building (most) duplicate roads connecting cities - By ninjatao
|
|
|
|
Translation updates
|
|
|
|
## 3.11.17
|
|
|
|
Fixed rare errors
|
|
|
|
First attempt at making Unciv Android-TV-compatible
|
|
|
|
By 9kgsofrice:
|
|
|
|
- adds val to modoptions and check to battle.kt to adjust max xp from barbarians
|
|
- "Uncapturable" unique
|
|
- unique "[] units gain the [] promotion" affects exisiting units
|
|
- Hide build menu constructions requiring resources with unique
|
|
- Nation "style" can define unit appearance
|
|
- Changes check to remove national wonders on city ownership changes to rely on building.isNationalWonder
|
|
|
|
Translation updates
|
|
|
|
## 3.11.16
|
|
|
|
Resolved #3364 - Fixed certain battle modifiers not activating
|
|
|
|
Resources provided by buildings are affected by resource amount uniques - by 9kgsofrice
|
|
|
|
Fixed minor crashing bugs in misconfigured mods
|
|
|
|
Display mod incompatibilities when attempting to start a new game
|
|
|
|
Translation updates
|
|
|
|
## 3.11.15
|
|
|
|
HUGE framerate improvements! :D
|
|
|
|
Resolved #3347 - units spawned by buildings are spawned in the city the building was built in
|
|
|
|
Added mod checks that combat units have strength and ranged units have rangedStrength
|
|
|
|
Can now handle units upgrading to units with no required tech
|
|
|
|
Resolved #3360 - notify peace treaty to all common known civs
|
|
|
|
AI settlers can no longer settle after movement with no movement points
|
|
|
|
Fixed Free Thought trading post bonus - By ravignir
|
|
|
|
Units/buildings with "Will not be displayed in Civilopedia" now will not show in tech tree - By 9kgsofrice
|
|
|
|
Translation updates
|
|
|
|
## 3.11.14
|
|
|
|
500th version, my goodness 0_0
|
|
|
|
Resolved #3330 - Fixed black images on specific chipsets
|
|
|
|
Multiple framerate improvement tricks - should feel smoother!
|
|
|
|
Hide hotkeys on devices without keyboard - by jnecus
|
|
|
|
Fixed a few more crash possibilities from badly configured mods
|
|
|
|
## 3.11.13
|
|
|
|
Probably solved the Mysterious Disappearing C's once and for all! #3327
|
|
|
|
We now check compatibility of newly selected mods to the existing mod ruleset
|
|
|
|
Resolved #3341 - City-state diplomacy screen is shown properly when entering from a city button
|
|
|
|
Resolved #3071 - Disabled annoying camera momentum on Desktop
|
|
|
|
Autoload previous autosave when current autosave file is corrupted
|
|
|
|
## 3.11.12
|
|
|
|
AI no longer nukes single units
|
|
|
|
Can right-click to attack when a unit is selected
|
|
|
|
City states can now conquer cities, as per Civ V
|
|
|
|
Mods can now remove promotions between versions without breaking existing saves
|
|
|
|
Fixed archaeological dig being built by workers in Civ V expansion mod
|
|
|
|
Spectator can handle free-policy-giving techs in mods
|
|
|
|
Translation updates
|
|
|
|
## 3.11.11
|
|
|
|
Resolved #3324 - Great Person units no longer require a military unit to accompany them if they're close enough to the destination
|
|
|
|
Resolved #3326 - Settling a city removes the improvement in progress
|
|
|
|
Resolved #3323 - improvement uniques are no longer added twice
|
|
|
|
AI won't declare war if it doesn't know the location of any enemy city
|
|
|
|
Fixed key shortcuts in improvement picker screen
|
|
|
|
Translation updates
|
|
|
|
## 3.11.10
|
|
|
|
AI no longer tries to construct work boats that can't reach their intended destination
|
|
|
|
Can no longer see other players' IDs in a multiplayer game through the new game screen
|
|
|
|
We now remove resources and improvements that are not in the ruleset when loading the game
|
|
|
|
Tile rendering performance improvement
|
|
|
|
Diplomatic penalty of stealing lands decreases by time - By ninjatao
|
|
|
|
Fixed bug Carrier-based aircraft not healing - By jnecus
|
|
|
|
Translation updates
|
|
|
|
## 3.11.9
|
|
|
|
Tile editor can handle resources that don't naturally appear on any terrain
|
|
|
|
AI can no longer raze capital cities
|
|
|
|
Stats unique can no longer crash badly defined mods
|
|
|
|
Added mod check for unit promotions and upgrades, and building costs
|
|
|
|
"Unable to capture cities" unique prevents the unit from conquering/capturing a city - By givehub99
|
|
|
|
Translation updates
|
|
|
|
## 3.11.8
|
|
|
|
Improved performance, especially in the City Screen
|
|
|
|
Avoided more badly-defined-mod crashes, and some rare non-mod crashes and ANRs
|
|
|
|
Added mods to crash report, many crashes are caused by incorrectly defined mods
|
|
|
|
Helicopter Gunship uniques - By givehub99
|
|
|
|
Translation updates
|
|
|
|
## 3.11.7
|
|
|
|
Resolved #3285 - added a notification when cities are no longer in resistance
|
|
|
|
More tile variants are enabled (e.g. "baseTile+resource+improvement")
|
|
|
|
Fixed some more silly bugs caused by badly configured mods
|
|
|
|
New snow-versions of existing tiles :)
|
|
|
|
Can no longer start a new game with an incorrectly defined mod! :)
|
|
|
|
## 3.11.6
|
|
|
|
Added "locate mod errors" button in the options menu for discovering broken links in base ruleset mods
|
|
|
|
Resolved another crash caused by incorrect ruleset mod definitions
|
|
|
|
Checking something that might solve the Mystery of the Disappearing C's
|
|
|
|
Added culture and science colors to resources
|
|
|
|
Split civilopedia "buildings" category into "buildings" and "wonders"
|
|
|
|
Resolved #3274 - empty maps start with ocean tiles
|
|
|
|
Consolidated unit kill bonus uniques - By givehub99
|
|
|
|
Translation updates
|
|
|
|
## 3.11.5
|
|
|
|
Performance improvements for main screen rendering - should be much less laggy now
|
|
|
|
Mod management screen is now generally available :)
|
|
|
|
Resolved #3265 - added keyboard shortcuts to tile improvements
|
|
|
|
City connections work when road and railroad required techs are changed (in mods)
|
|
|
|
Can now move around the world screen with the arrow keys as well as WASD
|
|
|
|
By r3versi:
|
|
|
|
- Diplomacy Screen right table is scrollable
|
|
- Fix for barbarian quest
|
|
|
|
Translation updates
|
|
|
|
## 3.11.4
|
|
|
|
Added city images by The Bucketeer for all eras up to Modern
|
|
|
|
Influence bar not displayed for city-states that don't know the viewing civ
|
|
|
|
Resolved #3254 - Solved bug in calculating turns to production for settlers
|
|
|
|
New parameterized uniques - By givehub99
|
|
|
|
City-states personalities - By r3versi
|
|
|
|
Translation updates
|
|
|
|
## 3.11.3
|
|
|
|
AI doesn't construct science constructions when all techs are researched
|
|
|
|
Added "Must be next to []" unique for tile improvements
|
|
|
|
Resolved #3239 - simplified unit actions
|
|
|
|
Added resource-providing building unique
|
|
|
|
Confirmation popup when clearing the map in the map editor
|
|
|
|
Files in the mod folder no longer crash the game on startup
|
|
|
|
By r3versi:
|
|
|
|
- Clear Barbarian Camp quest
|
|
- Pixel unit colors based on civilization colors
|
|
- City states influence bar
|
|
|
|
Translation updates
|
|
|
|
## 3.11.2
|
|
|
|
Find Player, Find Natural Wonder and Acquire Great Person quests implemented - By r3versi
|
|
|
|
Android now handles internally-downloaded and externally-given mods together well
|
|
|
|
Multiple small changes to make life easier for modders
|
|
|
|
Era-specific city tiles for Ancient, Classical and Medieval eras
|
|
|
|
Fixed Polynesia's unique - By givehub99
|
|
|
|
Translation updates
|
|
|
|
## 3.11.1
|
|
|
|
MODDABLE SPECIALISTS ARE GO!
|
|
|
|
Mods downloaded in-game on Android don't disappear
|
|
|
|
Fixes for minor bugs from the previous version
|
|
|
|
Fixed Windmill unique
|
|
|
|
|
|
Tech lines are colored for tracing paths on complex trees
|
|
|
|
Fixed minimap framerate-lowering bug
|
|
|
|
Minor UI fixes - By mrahimygk
|
|
|
|
Connect Resource Quest implemented - By r3versi
|
|
|
|
Translation updates
|
|
|
|
## 3.11.0
|
|
|
|
City-States Quests introduced! - by r3versi
|
|
|
|
Moddable Specialists, part 1 of 2
|
|
|
|
New unit images by The Bucketeer!
|
|
|
|
Rendering fix for specific GPUs and drivers - by CrispyXYZ
|
|
|
|
Promotion exploit fixed - by Jack Rainy
|
|
|
|
Modding - Buildings can be rendered obsolete (unbuildable) by techs
|
|
|
|
"[] units gain the [] promotion" unique - By givehub99
|
|
|
|
Translation updates
|
|
|
|
## 3.10.13
|
|
|
|
Better checking for unloadable scenarios
|
|
|
|
Resolved #3085 - reconquering our cities while they were still in resistance leads to them not having resistance against us
|
|
|
|
Cannot open multiple gold selection popups in trade table
|
|
|
|
"No Maintenance costs for improvements in []" genericified - By givehub99
|
|
|
|
Translation updates
|
|
|
|
## 3.10.12
|
|
|
|
Resolved #3186 - Diplomacy overview displays war/peace status and not relationship level.
|
|
|
|
Better trade cancellation when all cities are offered (also includes player-to-player cases, not only AI)
|
|
|
|
Fixed modded images not loading properly
|
|
|
|
Removed edge case option where the AI can trade you all of their cities
|
|
|
|
Parameterized few uniques, fixed "Mass Media" tech in mods - By HadeanLake
|
|
|
|
Hide Unit or Building as Unique - By givehub99
|
|
|
|
Update translations
|
|
|
|
## 3.10.11
|
|
|
|
Trade table options are now mousewheel-scrollable - #2824
|
|
|
|
By HadeanLake:
|
|
|
|
- Added national wonders
|
|
- Fixed some minor building issues
|
|
|
|
By givehub99:
|
|
|
|
- Allowed mods to override unique text for nations
|
|
- Added "Start with [] technology" unique
|
|
|
|
Implement custom save locations for Android and Desktop - By wbrawner
|
|
|
|
Translation updates
|
|
|
|
## 3.10.10
|
|
|
|
Generified "[X] free [] units"
|
|
|
|
Resolved #3130 - "All policies adopted" shown in policy picker screen when relevant
|
|
|
|
Multiselect applies to civilian units and from city overlays
|
|
|
|
UI Upgrade - By lishaoxia1985
|
|
|
|
Translation updates
|
|
|
|
## 3.10.9
|
|
|
|
Resolved #3115 - AI no longer congregates great people in cities where it can't improve tiles
|
|
|
|
Fixed AI unit upgrading - can now 'skip' over intermediate units, the way the "promote unit" action works. #3115
|
|
|
|
Parameterized some uniques, fixes some minor bugs - By HadeanLake
|
|
|
|
UI update - By lishaoxia1985
|
|
|
|
Experimental - Can now move multiple military units to nearby tiles at the same turn in Desktop, via shift-click
|
|
|
|
Translation updates
|
|
|
|
## 3.10.8
|
|
|
|
Resolved #3048 - Fixed ANRs on 'Resume' on huge save files
|
|
|
|
Mod management screen improvements
|
|
|
|
Resolved #3059 - better city expansion rules
|
|
|
|
Resolved #3081 - fixed bug in air interception
|
|
|
|
Show that air units can move to tiles within attack range - By bringert
|
|
|
|
Fixed #3066, crash in chooseMilitaryUnit and some great people actions - By HadeanLake
|
|
|
|
Translation updates
|
|
|
|
## 3.10.7
|
|
|
|
Mods can handle situations where there is no military unit that is available for construction
|
|
|
|
Getting the mod list for download now works from Android as well
|
|
|
|
Resolved #3076 - automation now happens at the end of turn rather than the beginning
|
|
|
|
UI fixes for rounded edge boxes - By lishaoxia1985
|
|
|
|
Can construct Farms near freshwater in all terrains - By HadeanLake
|
|
|
|
Translation updates
|
|
|
|
## 3.10.6
|
|
|
|
Options button now appears in main menu
|
|
|
|
Added "automated workers don't replace improvements" setting (#3050)
|
|
|
|
Separated base ruleset mods in new game screen - cannot activate multiple base ruleset mods
|
|
|
|
Resolved #2886 - new Plains+Forest tiles by The Bucketeer that don't hide the rivers behind them :)
|
|
|
|
Resolved #3053 - improvements can be built on neutral tiles
|
|
|
|
Resolved #3065 - Ottomans' unique is now according to Vanilla
|
|
|
|
By HadeanLake:
|
|
|
|
- Added Aztecs nation
|
|
- A Few UI fixes
|
|
- New uniques and stuff for mods
|
|
|
|
UI fixes - By lishaoxia1985
|
|
|
|
## 3.10.5
|
|
|
|
Added Mod Management screen!
|
|
|
|
Can now download Mods directly from Github, with mod discoverability!
|
|
|
|
Can now add Maps to mods, to dissimenate them through Github as well!
|
|
|
|
Resolved #3035 - added nationsToRemove in modOptions
|
|
|
|
Translation options
|
|
|
|
## 3.10.4
|
|
|
|
Resolved #2979 - Display countdown to negotiate peace in diplomacy screen
|
|
|
|
Resolved #2844 - Can now immediately move units in Desktop with right-click
|
|
|
|
Added unit symbols for Turn, Strength, Ranged Strength, Range and Movement as 'emojis'
|
|
|
|
Resolved #2937 - can add large increments of gold in trades
|
|
|
|
Keep the perpetual construciton going, if the user set it manually.
|
|
|
|
Tech picker screen auto-handles eras of different lengths
|
|
|
|
Can remove tile features outside your borders
|
|
|
|
A mishmash of different fixes: Unit uniques and promotions, happiness calculation, etc.
|
|
|
|
Added a new test that ensures no two placeholders are the same
|
|
|
|
|
|
## 3.10.3
|
|
|
|
Settler 'by name' recognition changed to 'by unique' recognition, allowing for modded settler-like units
|
|
|
|
Can now disable diplomatic relationship changes in a mod
|
|
|
|
MapGen doesn't place ancient ruins if they're not defined in the current ruleset
|
|
|
|
Resolved #3016 - Policy branch uniques are translated properly
|
|
|
|
Borders consist of both civ colors, making some borders (esp. Germany) much clearer
|
|
|
|
Roads and railoads can be removed outside your borders
|
|
|
|
More generifications!
|
|
|
|
Merged Building and Policy unique activations
|
|
|
|
Translation updates
|
|
|
|
## 3.10.2
|
|
|
|
Added link checks when loading mods, so you'll know if you messed something up when making them
|
|
|
|
Dealt with some game assumptions about what exists, which may not be true in mods
|
|
|
|
TechPickerScreen centers small tech trees nicely
|
|
|
|
By HadeanLake:
|
|
- Bugfixes
|
|
- Fixed AI being stuck doing science or gold per turn
|
|
|
|
Translation updates
|
|
|
|
## 3.10.1
|
|
|
|
Scenarios can handle tech trees that aren't continually researchable - this allows for very small modded tech trees
|
|
|
|
Can mod continually researchable techs
|
|
|
|
Nuke can now no longer destroy Capitals, instead of destroying only capitals - By HadeanLake
|
|
|
|
Finnish translations added!
|
|
|
|
Translation updates
|
|
|
|
## 3.10.0
|
|
|
|
Can now create Scenarios and release them with mods!
|
|
|
|
Comes with Scenario Editor mode in the main game screen
|
|
|
|
AI chooses to fortify in non-bombardable tiles if possible
|
|
|
|
Resolved #2985 - fixed Embark/Disembark costs
|
|
|
|
Resolved #2986 - Knight now obsoletes properly
|
|
|
|
Map editor UI improvements
|
|
|
|
Spectator and City-State civs are no logner considered as having 'discovered' a natural wonder
|
|
|
|
Translation updates
|
|
|
|
## 3.9.20
|
|
|
|
Scenario changes:
|
|
- Can now play an entire scenario with no improvements or techs defined
|
|
- Added Scenario victory condition
|
|
- Scenario now no longer spawns starting units
|
|
|
|
Denounce now has a confirmation popup
|
|
|
|
Ancient Ruins can now provide Culture
|
|
|
|
Resolved #2951 - only ancient ruins improvements are removed around players' starting locations, and not other improvements
|
|
|
|
AI now has 5 favored policy trees for each preferred victory type, making them more likely to win culturally
|
|
|
|
AI no longer uses all its aluminum on units and leaves some for spaceship construction
|
|
|
|
Translation updates
|
|
|
|
|
|
## 3.9.19
|
|
|
|
Resolved #2818 - Can no longer build improvements outside your borders
|
|
|
|
Resolved #2944 - Air units intercept range fixed
|
|
|
|
All nations converted to uniques!
|
|
|
|
Solved unit purchase discount being 100x what it was supposed to be
|
|
|
|
Translation updates
|
|
|
|
## 3.9.18
|
|
|
|
Resolved #2872 - Diplomacy screen now scrollable when there's too much text
|
|
|
|
Performance improvements
|
|
|
|
Fixed civ name translation in the top bar and great person point percentage bonuses
|
|
|
|
Resolved #2929 - Can no longer destroy original capitals by nuke
|
|
|
|
Resolved #2928 - contact with other civs is now also when encountering their cities
|
|
|
|
Changed how great unit recognition works
|
|
|
|
Resolved #2914 - Can no longer exploit button to 'skip' promotions
|
|
|
|
Resolved #2893 - all maps are shown when searching - By vainiovano
|
|
|
|
Top bar selected civ refactor, increase performance for updates - By alkorolyov
|
|
|
|
Translation updates
|
|
|
|
## 3.9.17
|
|
|
|
All policies converted!
|
|
|
|
Map editor should no longer crash in scenarios
|
|
|
|
Scouts ignore river movement penalties
|
|
|
|
Pillage action now has a confirmation popup
|
|
|
|
Spaceship parts not shown to user until Apollo Program is built
|
|
|
|
Units can pass through cities of other friendly civs
|
|
|
|
Resolved #2907 - University unique registers properly
|
|
|
|
Added civ-wide per-building stat bonus
|
|
|
|
New Diplomacy Overview UI - By lishaoxia1985
|
|
|
|
Fog of war implementation - By alkorolyov
|
|
|
|
|
|
## 3.9.16
|
|
|
|
Resolved #3901 - nuclear weapon setting remains between games
|
|
|
|
Game can now handle modded unique buildings that don't replace anything existing
|
|
|
|
All improvement placing units are automated in the same way - this allows for the AI to control modded units that place other improvements!
|
|
|
|
Railroad connection propagates correctly over harbor connections
|
|
|
|
Resolved #2894 - Map editor button only opens popup once
|
|
|
|
Translation updates
|
|
|
|
## 3.9.15
|
|
|
|
Removed confusing extra lines in the diplomacy overview
|
|
|
|
Started splitting up Policy uniques - they're usable as Building uniques now!
|
|
|
|
Upgradable units show the final unit they're upgrading to in the Overview screen
|
|
|
|
Created stat parameter parsing and translation - uniques are much more moddable!
|
|
|
|
Resolved #2838 - cities in resistance can no longer be traded
|
|
|
|
Fix bug when city states gets all techs from spectators - By alkorolyov
|
|
|
|
Translation updates
|
|
|
|
## 3.9.14
|
|
|
|
Added Pinglish translations
|
|
|
|
Genericified "free [unit] appears", "must be next to []" unique for buildings
|
|
|
|
Greatly improved performance of worker's automated city connecting
|
|
|
|
Resolved #2853 - Sped up loading of saved game list
|
|
|
|
Resolved #2852 - cannot make peace with a City-State while at war with its ally
|
|
|
|
Resolved #2864 - Locks on tiles are removed when the tile is no longer under your control
|
|
|
|
Buildings that are missing resources are still displayed in city constructions
|
|
|
|
Unit 'unbuildable' parameter converted to unique
|
|
|
|
By alkorolyov:
|
|
|
|
- Spectator can view other civ stats: Tech, Trades, Cities, Units, Gold
|
|
- Skip spectator turn in multiplayer games
|
|
|
|
## 3.9.13
|
|
|
|
Simplified translation file generation
|
|
|
|
Background work for "generic-ifying" unit and building uniques for modding purposes
|
|
|
|
Worker unique is now moddable to other units
|
|
|
|
By alkorolyov:
|
|
- Spectators can enter and view other player cities
|
|
- Fix map editor gameparameters layout
|
|
|
|
Translation updates
|
|
|
|
## 3.9.12
|
|
|
|
Added Water Mill building
|
|
|
|
Add mod compatibility for extended map editor - By alkorolyov
|
|
|
|
Main menu buttons no longer require scrolling
|
|
|
|
By lishaoxia1985:
|
|
- Close button on map management screen no longer disappears when deleting all maps
|
|
- Scout obsoletes per Civ V
|
|
|
|
Translation updates
|
|
|
|
## 3.9.11
|
|
|
|
Better Civilopedia icons for buildings and units
|
|
|
|
Resolved #2822 - normalized the amount of strategic resources
|
|
|
|
Resolved #2819 - units no longer gain XP from attacking already defeated cities
|
|
|
|
Resolved #2820 - resurrected civs are at peace with everyone
|
|
|
|
By alkorolyov:
|
|
|
|
- Fixed two empty mods checkbox in game options
|
|
- Two experimental switches: Spectator mode & Extended Map Editor
|
|
|
|
By ninjatao:
|
|
|
|
- Do not generate fallout on impasssible terran.
|
|
- Fix AI nuke radius
|
|
|
|
Translation updates
|
|
|
|
## 3.9.10
|
|
|
|
Resource toggle button is consistent with population toggle - by @lishaoxia1985
|
|
|
|
Unremovable terrain features e.g. Flood plains are no longer removed by great improvements
|
|
|
|
Resolved #2640 - Difficulty level shown in victory status screen
|
|
|
|
Great improvements are no longer hardcoded, so new great improvements can be modded in =)
|
|
|
|
Resolved #2811 - Offering the same resource to 2 civs when you only have 2 left no longer causes 'trade no longer valid' for the second one
|
|
|
|
Dispose main menu screen when exiting to save space
|
|
|
|
Translation updates
|
|
|
|
## 3.9.9
|
|
|
|
Civ is properly destroyed when liberating the last city of the civ
|
|
|
|
Replaced units are not shown in tech button even when replacing unique unit is in a different tech
|
|
|
|
Fixed main menu crash when returning from certain modded games
|
|
|
|
Resolved #2794 - Save games and maps cannot have slashes/backslashes, to avoid foldername/filename confusion
|
|
|
|
Civ is properly destroyed when liberating the last city of the civ
|
|
|
|
By alkorolyov:
|
|
- Basic spectator functionality - POC
|
|
- Console mode for multiple game automation - POC
|
|
|
|
Added an installation problem solution on Ubuntu - By illantalex
|
|
|
|
## 3.9.8
|
|
|
|
Resolved #2787 - AIs MUCH more likely to build the Apollo Program and win a Scientific Victory
|
|
|
|
Resolved #2789 - losing a resource no longer cancells all trades with that resource, only as many as is necessary to reach equilibrium
|
|
|
|
Removed tech exchange, as per Civ V
|
|
|
|
Resolved #2759 - Mark tiles for air unit attack range - By ninjatao
|
|
|
|
Translation updates🍎
|
|
|
|
## 3.9.7
|
|
|
|
Resolved #2749 - show current improvement and remaining time to build in improvement picker screen
|
|
|
|
Resolved #2112 - Show current resource amounts on incoming trade requests
|
|
|
|
Hopefully mitigated some very odd multiplayer-checker-related crashes
|
|
|
|
Fixed natural wonders not being considered 'impassible' for certain things (e.g. ancient ruins spawn)
|
|
|
|
Translation updates
|
|
|
|
## 3.9.6
|
|
|
|
Resolved #2761 - Tutorial titles are auto-added to the translation files
|
|
|
|
Resolved #2703 - placeholder translations now check active mods for translation values - by dbaelz
|
|
|
|
Background work and POC for Scenario editor - By alkorolyov
|
|
|
|
Improve performance of multiplayer load poll - By soggerr
|
|
|
|
Translation updates
|
|
|
|
## 3.9.5
|
|
|
|
Fixed coast tiles around natural wonders spawning land-type layers
|
|
|
|
By lyrjie:
|
|
|
|
- Map generation speedup
|
|
- Fixed strategic resources generation
|
|
|
|
By alkorolyov:
|
|
|
|
- Now clearCurrentMapButton and TerrainsAndResources clears rivers.
|
|
|
|
By ninjatao:
|
|
|
|
- Fix oil generation in sea.
|
|
- Fix forest display in Default tileset
|
|
|
|
Translation updates
|
|
|
|
## 3.9.4
|
|
|
|
Opening the New Game screen from within a game saves the previous game parameters, map generation parameters work again
|
|
|
|
Resolved #2662 - left side of the screen no longer becomes unresponsive to player input after changing from a selected unit to a selected city
|
|
|
|
Resolved #2735 - Diplomatic "Friends with friend/enemy" modifiers are recalculated every turn
|
|
|
|
Great improvements are marked as such in the Civilopedia
|
|
|
|
Translation updates
|
|
|
|
## 3.9.3
|
|
|
|
Resolved #2723 - resource-specific improvement bonuses are *in addition to* the regular improvement bonuses, and not instead.
|
|
|
|
Resolved #2708 - added rivers to plain tileset
|
|
|
|
Medium-sized translation updates
|
|
|
|
Meanwhile, in Google Play, we've reached 500K downloads!
|
|
|
|
## 3.9.2
|
|
|
|
Move units out of cities when liberating
|
|
|
|
Thread crash fixes - By vainiovano
|
|
|
|
New translation language - Lithuanian
|
|
|
|
Clicking the menu button when it is open closes the menu
|
|
|
|
Translation updates
|
|
|
|
## 3.9.1
|
|
|
|
Buildings requiring a nearby resource can be constructed even when the tile belongs to another city
|
|
|
|
Natural wonders spawned before rivers, so we don't retroactively get rivers on coast tiles
|
|
|
|
Added civilopedia info for great people and great improvements, removing terrain features, and strategic resource provision - see #1492
|
|
|
|
Resolved #2613 - added a close button to the Civ-picking popup in the New Game screen
|
|
|
|
Battle calculation takes into account the tile that the unit will attack from
|
|
|
|
Translation updates
|
|
|
|
## 3.9.0
|
|
|
|
Added rivers, and river generation!
|
|
|
|
Game now saves save files in external storage on Android when possible.
|
|
|
|
Resolved #2672 - Difficulties are sorted by ascending difficulty in Civilopedia
|
|
|
|
Resolved #2660 - Remove Fallout now enabled by Atomic Theory, not Agriculture
|
|
|
|
Great person uniques can be added to any modded unit
|
|
|
|
Translation updates
|
|
|
|
## 3.8.12
|
|
|
|
By dbaelz:
|
|
|
|
- Minor UI improvements construction menu
|
|
- Evaluate translations for mods only when the mod is active in a game. Fixes #2622
|
|
- Add remove button for construction queue items
|
|
|
|
Resolved #2647 - Automated workers run away from enemy military units
|
|
|
|
Advanced sliders work on New Map Screen
|
|
|
|
Translation updates
|
|
|
|
## 3.8.11
|
|
|
|
Gold deficit only affects science when the civ has negative gold
|
|
|
|
Resolved #2642 - added difficulty settings to Civilopedia
|
|
|
|
Resolved #2549 - fixed New Game Screen capitalization, options alignment and placing
|
|
|
|
Resources no longer spawn under unbuildable, unremovable terrain features
|
|
|
|
Resolved #2638 - Auto-assign of population no longer "double books" tiles
|
|
|
|
Uniformed the size of buttons on LanguagePickerScreen and MultiplayerScreen - By panchenco
|
|
|
|
Don't reveal submarine position by city markers - By JackRainy
|
|
|
|
Size optimization - By lishaoxia1985
|
|
|
|
Translation updates
|
|
|
|
## 3.8.10
|
|
|
|
Font system rewrite to accept all characters and speed up game loading - By vainiovano
|
|
|
|
More new tiles by The Bucketeer!
|
|
|
|
New river-ready tiles by The Bucketeer!
|
|
|
|
Fixed Manhattan Project being inversely affected by nuclear weapons disabling
|
|
|
|
Translation updates
|
|
|
|
## 3.8.9
|
|
|
|
City-states no longer spawn Great Generals
|
|
|
|
Can no longer see other human players' assigned tiles
|
|
|
|
Resolved #2618 - better inter-city navigation in city screen
|
|
|
|
Resolved #2611 - City button shrinks on zoom-in
|
|
|
|
Fixed rare citadel crash
|
|
|
|
Better trading posts by The Bucketeer!
|
|
|
|
Years per turn normalized to game speed - By AcridBrimistic
|
|
|
|
By JackRainy:
|
|
|
|
- Civilian units no longer move when bought
|
|
- Fixed translation for civ start biases
|
|
|
|
Translation updates
|
|
|
|
## 3.8.8
|
|
|
|
Redid layout for the New Game screen - see #2549
|
|
|
|
Better jungles and lakes - by The Bucketeer
|
|
|
|
Normalized "Buy" and "Fortify" sounds, so they're not overly loud
|
|
|
|
Solved ANR when loading game to display its metadata
|
|
|
|
Population assigned to tiles of other cities do not auto-unassign
|
|
|
|
Settler automation takes into account which tiles already belong to other civs
|
|
|
|
Translation updates
|
|
|
|
## 3.8.7
|
|
|
|
Small update this time!
|
|
|
|
Resolved #2588 - instead of tile ownership being transferrable between cities, cities can now work tiles belonging to other cities.
|
|
|
|
Size optimization - By vainiovano
|
|
|
|
Translation updates
|
|
|
|
## 3.8.6
|
|
|
|
Performance improvement when selecting a tile to move to - By vainiovano
|
|
|
|
Autosaves no longer garbled when exiting extremely large games - By JackRainy
|
|
|
|
By SomeTroglodyte:
|
|
- Better Resource order in empire overview screen
|
|
- Typo fixes
|
|
|
|
Resolved #2576 - Clicking on "Encountering" notifications now moves the map to the encounter location
|
|
|
|
Differentiated between Portuguese and Brazilian Portuguese translations
|
|
|
|
Translation updates
|
|
|
|
## 3.8.5
|
|
|
|
Maps no longer spawn ancient ruins in immediate vicinity of civ spawns
|
|
|
|
Invisible Romanian characters are now visible
|
|
|
|
Fixed thread crashes due to concurrent actor changes in multiplayer update popups
|
|
|
|
Translation updates
|
|
|
|
## 3.8.4
|
|
|
|
Better "declare war" and city battle decisions (hopefully) for AI
|
|
|
|
Minimap shows entire map again - now looks good for both rectangular and hexagonal maps
|
|
|
|
Resolved #2536 - cities correctly expand to the last available tile
|
|
|
|
Game always resume previous screen on resume(), and autosaves on pause
|
|
|
|
By SomeTroglodyte:
|
|
- Performance improvements
|
|
- Translation generation for mods doesn't add entries that exist in base translation
|
|
|
|
Translation updates
|
|
|
|
## 3.8.3
|
|
|
|
Performance improvement - by vainiovano
|
|
|
|
By SomeTroglodyte:
|
|
|
|
- Terrace Farms: Bonus resource restriction
|
|
- Map editor: Placed improvement check updated, resolves #2489
|
|
|
|
Fixed 'auto assign production' not working when changing from manual to auto assign
|
|
|
|
Fixed crashing error when loading mods
|
|
|
|
Many performance improvements
|
|
|
|
Fixed modification exception when destroying transported units
|
|
|
|
Resource bonus from Fascism effective immediately
|
|
|
|
Translation updates
|
|
|
|
## 3.8.2
|
|
|
|
Main screen buttons fit in all languages - by Jack Rainy
|
|
|
|
Typo fixes and character organization - By SomeTroglodyte
|
|
|
|
AI great people no longer raise improvements on tiles with great improvements
|
|
|
|
Iroquois movement unique only applies to friendly territory
|
|
|
|
Resolved #2503 - Resizing game no longer returns to main menu
|
|
|
|
New game screen adjusts to base rulesets with small amounts of civs, including barbarians
|
|
|
|
Saving a map from the map editor screen no longer changes the screen
|
|
|
|
Translation updates
|
|
|
|
## 3.8.1
|
|
|
|
Solved concurrency problems
|
|
|
|
Fixed #2492 - trading cities with units in them no longer crashes the game
|
|
|
|
Can start a new game from within a game, to copy over the game's parameters
|
|
|
|
Fixed resource display bug in tile table in multiplayer
|
|
|
|
Added a randomly-generated map as background for the main menu
|
|
|
|
Decrease CPU load for multiplayer game - By Jack Rainy
|
|
|
|
Translation updates
|
|
|
|
## 3.8.0
|
|
|
|
Game starts and defaults to a new Main Menu - should help solve errors as well as allow for cleaner disambiguation of problems
|
|
|
|
Map Elevation normalized to feasable amounts of mountains
|
|
|
|
Resolved #1936 - can sign Declarations of Friendship in Multiplayer
|
|
|
|
Resolved #2360 - can now change the current user ID for multiplayer when changing devices
|
|
|
|
Much more turn-efficient exploration!
|
|
|
|
City tiles are always contiguous, otherwise loads of wierd bugs happen
|
|
|
|
Fixed the auto-unassigning extra specialists
|
|
|
|
Allow scandinavian lowercase vowels (capitalized are very rare) - By SomeTroglodyte
|
|
|
|
Translation updates
|
|
|
|
## 3.7.6
|
|
|
|
Can specify a mod as a 'base ruleset' -
|
|
supports mods with no techs, alternate tech trees, No Barbarians, no workers
|
|
|
|
Unique units need not replace existing ones
|
|
|
|
Tile variants!
|
|
|
|
By SomeTroglodyte:
|
|
|
|
- Fix minimap mouse dragging
|
|
- Fixed modded strategic resource without tech prerequisite
|
|
|
|
By JackRainy:
|
|
|
|
- Highlight unique offer suggestions
|
|
- Sort trades by expiration
|
|
- Citadel improvements + improved AI for forts
|
|
- Map Editor UI improvements
|
|
|
|
## 3.7.5
|
|
|
|
By SomeTroglodyte:
|
|
- Keyboard: Left/Right arrows work in city screen
|
|
- Small optimizations
|
|
- Rationalism effect visible in city UI
|
|
- Mods can have improvements above terrain features
|
|
|
|
By Jack Rainy:
|
|
- Player's automated workers don't build forts
|
|
- Better Domination victory checks
|
|
- Can continue turns after defeat, as spectator
|
|
|
|
New screen for "Add Game" - By GGGuenni
|
|
|
|
Resolved #2348 - construction queue 'cleaned' after every construction
|
|
|
|
Resolved #2413 - Hotkeys for unit actions always displayed
|
|
|
|
Translation updates
|
|
|
|
## 3.7.4
|
|
|
|
By Jack Rainy:
|
|
- Use correct icons for great improvements
|
|
- World view stats clickable
|
|
- Fix crash for tiny cities
|
|
|
|
By SomeTroglodyte:
|
|
- Fix options disabling next turn
|
|
- Next turn button colors
|
|
- Cultural expansion maximum
|
|
- Icons for stats overview
|
|
|
|
Cannot accept multiple conflicting offers - #2146
|
|
|
|
Added city expansion tutorial - #2322
|
|
|
|
Reveal all civs when won/lost - #2407
|
|
|
|
Various exploration-related improvements - #2278
|
|
|
|
Unit placement improvements - #2406
|
|
|
|
Translation updates
|
|
|
|
|
|
## 3.7.3
|
|
|
|
By Jack Rainy:
|
|
- New Civilization: Denmark
|
|
- Performance improvement
|
|
- Better mod exceptions
|
|
|
|
By SomeTroglodyte:
|
|
- Civilopedia cleanup
|
|
- Better map saving
|
|
|
|
Resolved #2285 - workers no longer try to work within range of enemy city
|
|
|
|
Resolved #2221 - buildings in mods can reference techs in original ruleset
|
|
|
|
Resolved #2381 - can now remove buildings, units and techs in mods
|
|
|
|
Free policies with no adoptable policies no longer 'stuck' the game
|
|
|
|
Translation updates
|
|
|
|
## 3.7.2
|
|
|
|
By rh-github-2015:
|
|
- Keyboard support for unit actions!
|
|
- Can cancel improvments!
|
|
- Better tracking of language picking
|
|
- Conditionally pack images
|
|
- Scroll panes autofocus
|
|
- Code optimization
|
|
|
|
By Jack Rainy:
|
|
- Improved great improvement build rules
|
|
- Fixed Woodsman promotion
|
|
- Civilian units don't wake up from enemies if they're protected
|
|
|
|
"Natural Wonders" tutorial - by Smashfanful & Jack Rainy
|
|
|
|
Resources immediately come back after declined trades
|
|
|
|
Translation updates
|
|
|
|
## 3.7.1
|
|
|
|
Hopefully resolved #2361 - should work on 32-bit linux
|
|
|
|
By Jack Rainy:
|
|
- Better colors for Katmandu and Almaty
|
|
- Autosize of the tech buttons
|
|
- Display the crosshair in alternate color for distant targets
|
|
- Display price for unavailable purchases
|
|
|
|
By rh-github-2015:
|
|
- Fortify until healed disabled if no more movement
|
|
- Better thread handling
|
|
|
|
Resolved #2340 - cannot open multiple 'disband' popups for cash hack
|
|
|
|
Resolved #2305 - Added city-states and influence tutorial
|
|
|
|
Translation updates
|
|
|
|
## 3.7.0
|
|
|
|
By Jack Rainy:
|
|
- Forts and citadels (with AI)
|
|
- Crash fixed in specific circumstances of Map Editor
|
|
|
|
"Free policy" freezes fixed
|
|
|
|
Desktop window size restore - By rh-github-2015
|
|
|
|
Not being able to read the settings file shouldn't make you crash
|
|
|
|
Translation updates
|
|
|
|
## 3.6.15
|
|
|
|
By Jack Rainy:
|
|
- New wonders: Mausoleum of Halicarnassus, Statue of Zeus
|
|
- UI bugfixes: city info and aircraft
|
|
- Display the hidden units indicators under city buttons
|
|
- Map generation places resources 'under' terrain features
|
|
|
|
Resolved #2135 - added tutorials for Research Agreements, Combat and Experience
|
|
|
|
Nuclear weapons setting moved to a per-game parameter
|
|
|
|
Railroad is now just a black line - much clearer than the old, "nicer" image
|
|
|
|
Translation updates
|
|
|
|
## 3.6.14
|
|
|
|
Harbors immediately connect cities
|
|
|
|
Revealed resources near cities generate notifications
|
|
|
|
Cities in unit overview are translated
|
|
|
|
Resolved #1885 - Both sides of per-turn trades end at the same time, resources offered in trade requests are not considered
|
|
yours for that turn
|
|
|
|
Resoved #1869 - added WASD support for map panning
|
|
|
|
Resolved #1779 - Can lock worked tiles to prevent them from being unassigned
|
|
|
|
Resources in Civilopedia state consuming units and buildings - #1964
|
|
|
|
Translation updates
|
|
|
|
## 3.6.13
|
|
|
|
By rh-github-2015:
|
|
- New Nation added - Inca!
|
|
- Show improvement bonus for improving tech in Civilopedia
|
|
- Add unit ability 'withdraw before melee' to Caravel and Destroyer
|
|
|
|
By Jack Rainy:
|
|
- Carrier is ranged
|
|
- Mod's name is translatable
|
|
|
|
City stats and resources update after creating great improvement
|
|
|
|
Resolved #2214 - Civilopedia entries are now left-aligned
|
|
|
|
Fixed very rare crashing bugs
|
|
|
|
Translation updates
|
|
|
|
## 3.6.12
|
|
|
|
City names now translated in overview and tile info
|
|
|
|
Resolved some ANRs in Multiplayer
|
|
|
|
Performance improvements in finding cities connected to capital
|
|
|
|
Mod translation generation - by Jack Rainy
|
|
|
|
When moving between units to units in cities, tiles they can move to are now shown
|
|
|
|
Adding mods auto-adds relevant civs - by rh-github-2015
|
|
|
|
Added progress bars for constructions in city screen
|
|
|
|
Nicer, more consistent specialist allocation tables
|
|
|
|
Translation updates
|
|
|
|
## 3.6.11
|
|
|
|
By rh-github-2015:
|
|
- More civilopedia info for nations and improvements -
|
|
- Better error handling for Mods
|
|
|
|
Fixed "other civ doesn't get duration on timed trades" bug
|
|
|
|
Removed "Declare war" trade option when there's a peace treaty
|
|
|
|
Resolved #2175 - Can no longer queue multiple perpetual builds
|
|
|
|
Resolved #2150 - Added resource type to civilopedia description
|
|
|
|
Resolved #2224 - can no longer enter promotions screen from overview screen if no valid promotions
|
|
|
|
LOADS of Translation updates
|
|
|
|
## 3.6.10
|
|
|
|
By Jack Rainy:
|
|
- Double range of rebase for air units
|
|
- Translation files now take values directly from data files - no more value mismatches!
|
|
|
|
By rh-github-2015:
|
|
- Clearer free promotions
|
|
- UI cleanup
|
|
|
|
Unit purchasing limits - by EdinCitaku
|
|
|
|
Unit Action buttons stick to the left
|
|
|
|
Translation updates
|
|
|
|
## 3.6.9
|
|
|
|
By rh-github-2015:
|
|
- Trade offers better sorting with user choice
|
|
- Resources always stay up-to-date
|
|
- Promotion and health columns in units overview
|
|
|
|
Preparation for recognizing ID types - by tobo
|
|
|
|
Translation updates
|
|
|
|
## 3.6.8
|
|
|
|
Loads of stuff by Jack Rainy!
|
|
|
|
- UI improvements
|
|
- Energy saving for music and sound
|
|
- Allow selection of non-buildable items
|
|
- Sort overview resources by name and amount
|
|
- Turn number of trades changes with game speed
|
|
- Filter for the custom maps
|
|
- Ice is Impassable for all except submarines
|
|
|
|
Translation updates
|
|
|
|
|
|
## 3.6.7
|
|
|
|
By Reversi:
|
|
- Fixed city buy/sell exploits
|
|
- Snow, Ice, Atoll & Map Generation
|
|
- Borders made of oriented triangles rather than circles
|
|
|
|
By Jack Rainy:
|
|
- Major translation changes
|
|
- Minor UI changes
|
|
- Brought specific things more in line with Civ V
|
|
|
|
Starting locations work again =)
|
|
|
|
Translation updates
|
|
|
|
## 3.6.6
|
|
|
|
Resolved #2071 - AI will wait 20 turns between proposing research agreements if declined
|
|
|
|
Ranking by culture is by number of adopted policies
|
|
|
|
Player cannot nuke a civilization it has a peace treaty with - by EdinCitaku
|
|
|
|
Resolved #2074 - Fixed domination victory
|
|
|
|
Resolved #2040 - Moved the turn counter on the top bar to the second level, to even out both levels
|
|
Water units can no longer see over hills etc.
|
|
|
|
By Jack Rainy:
|
|
- Keshiks are ranged units
|
|
- Distinct color for Korea
|
|
|
|
Translation updates
|
|
|
|
## 3.6.5
|
|
|
|
Resolved #2065 - Units can no longer sleep while fortified - by Vladimir Tanakov
|
|
|
|
Resolved #2033 - Happiness from tiles is always considered correctly in regards to food consumption
|
|
|
|
Resolved #2035 - Strategic resources are affected by map generation parameters
|
|
|
|
Resolved #2055 - cities once again bombard melee units
|
|
|
|
Fixed rare crash when diplomacy values change while ending the turn
|
|
|
|
UI updates - by lishaoxia1985
|
|
|
|
Translation updates
|
|
|
|
## 3.6.4
|
|
|
|
By Jack Rainy:
|
|
- Civilization rankings (Richest, Strongest, Most Fertile, Largest, etc.)
|
|
- Can now buy buildings from queue
|
|
- Include Nations in the calculation of a translation's percentage
|
|
|
|
Eiffel Tower effect changed to reflect original Civ - by lishaoxia1985
|
|
|
|
Translation updates
|
|
|
|
## 3.6.3
|
|
|
|
Workers automate roads/railroads overseas, railroads connect through harbors - by przystasz
|
|
|
|
Multiplayer Notification Fix - by tobo
|
|
|
|
Fixed wrong placement of purchased/upgraded units - by Jack Rainy
|
|
|
|
Tile stats in city now shown in a row - by reversi
|
|
|
|
Refactor for unit actions - by Kentalot
|
|
|
|
Resolved #1986 - research agreement cost consistency
|
|
|
|
Resolved #2012 - starting locations no longer visible
|
|
|
|
Victory screen shows the viewing player in multiplayer games
|
|
|
|
Translation updates
|
|
|
|
## 3.6.2
|
|
|
|
Resolved #1982 - Can now pic civ-equivalent Great People in great person picker screen
|
|
|
|
By Jack Rainy:
|
|
- Fixed rare bug of clicking on an unknown civilizations
|
|
- Display the current amount of gold in the "buy" prompt
|
|
- Do not allow to purchase extra units requiring unavailable resources
|
|
|
|
|
|
Removed pebble symbol from Unciv icon when showing persistent notification - by tobo
|
|
|
|
Performance improvements - by Kentalot
|
|
|
|
Translation updates
|
|
|
|
## 3.6.1
|
|
|
|
Resolved #1963 - can now unautomate embarked workers
|
|
|
|
Resolved #1697 by adding information to the special production constructions - by Kentalot
|
|
|
|
By Jack Rainy:
|
|
- Future Tech can't be picked as a free technology until requirements are met
|
|
- Can sort cities in overview by food, production etc
|
|
|
|
Resolved #1962 - "infinite zoom" from capacative scrolling is no longer irrecoverable
|
|
|
|
Resolved #1975 - Museum and Factory now give 2 specialist slots
|
|
|
|
Fixed rare crashes when pausing
|
|
|
|
Translation updates
|
|
|
|
## 3.6.0
|
|
|
|
Massive multiplayer improvements!
|
|
|
|
Multiplayer screen reworked - by GGGueni
|
|
|
|
Added Multiplayer Turn Notification Service - by wrov/tobo
|
|
|
|
UI of New Game screen updated - by lishaoxia1985
|
|
|
|
Resolved #1930 - national wonders no longer require built buildings in puppeted cities
|
|
|
|
Nuking a Civ's land is considered an act of war - by Jack Rainy
|
|
|
|
Translation updates
|
|
|
|
## 3.5.14
|
|
|
|
Resolved #1926 - fixed unique improvements
|
|
|
|
Resolved #1927- changing new game parameters and exiting the new game screen doesn't change the current game's parameters
|
|
|
|
Resolved #1818 - Marble bonus now displayed in Civilopedia
|
|
|
|
Resolved #1918 - added missing translations
|
|
|
|
Fix tile yields in city screen when in multiplayer - by reversi
|
|
|
|
By Jack Rainy:
|
|
- Forge increases production of spaceparts
|
|
- Preview tile improvements
|
|
|
|
|
|
Minimap improvements - by lishaoxia1985
|
|
|
|
Translation updates
|
|
|
|
## 3.5.13
|
|
|
|
Moai no longer buildable on terrain features - by lyrjie
|
|
|
|
Resolved #1902 - buildings requiring worked resources can be built in cities that are built on that resource
|
|
|
|
Resolved #1841 - Legalism grants enqueued buildings - by reversi
|
|
|
|
Minimap can show the whole worldscreen and display cities better - by lishaoxia1985
|
|
|
|
Captured Khans now automate properly
|
|
|
|
Translation updates
|
|
|
|
## 3.5.12
|
|
|
|
Mongolian civ added! - by reversi
|
|
|
|
By Jack Rainy:
|
|
- Improvements to the Diplomacy overview: better spread and can select specific civs
|
|
- Research screen centered on current tech
|
|
|
|
Resolved #1859 - skip defeated players' turns in multiplayer
|
|
|
|
Fixed bug where air units in transports couldn't upgrade
|
|
|
|
Tied the unit upkeep scaling to game speed - by lyrjie
|
|
|
|
Translation updates
|
|
|
|
## 3.5.11
|
|
|
|
Rectangular maps and better map generation - by reversi
|
|
|
|
Resolved #1847 - Civs defeated by a nuke are now properly destroyed
|
|
|
|
Resolved #1844 - improved worker automation
|
|
|
|
Resolved #1852 - buildings requiring an improved resource now accept resources with great improvements
|
|
|
|
Solved the 'infinite warmongering penalty' bug
|
|
|
|
Resolved #1858 - Automated workers build unique improvements
|
|
|
|
Translation updates
|
|
|
|
## 3.5.10
|
|
|
|
Resolved #1827 - can no longer see other (current) player's city production in multiplayer
|
|
|
|
Resolved #1839 - Civs no longer declare war and offer things in the same turn
|
|
|
|
AI no longer sends 'please don't settle cities near us' warnings when at war
|
|
|
|
When disbanding carriers, transported air units move to nearby tiles if they can. If they can't then they're disbanded.
|
|
|
|
Resolved #1457 - no AI-to-AI trades are 'automatically accepted'
|
|
|
|
Translation updates
|
|
|
|
## 3.5.9
|
|
|
|
Resolved #1820 - Fixed a crashing bug with the AI trying to ally with defeated City-States, as well as many other minor bugs
|
|
|
|
By Jack Rainy:
|
|
- Nuclear missile is able to target any tile within the range
|
|
- Added "Sleep/Fortify until healed" functionality
|
|
- Fixed relationship bug when capturing cities
|
|
|
|
By lyrjie:
|
|
- Notification when City-states advance an era disabled
|
|
- Fixed bug pertaining to unit healing
|
|
|
|
Half-ready Japanese translation added! - by paonty
|
|
|
|
Show name when icon is tapped in resource overview in a label above the icon - by ltrcao
|
|
|
|
Translation updates
|
|
|
|
## 3.5.8
|
|
|
|
Buying current construction no longer removes other items from the queue - by reversi
|
|
|
|
Resolved #1757 - Can now see version when running from a desktop Jar
|
|
|
|
Fixed crash in city-state influence notification
|
|
|
|
Solved ANR when waiting for the list of maps
|
|
|
|
Resolved #1808 - Disabled problematic declaration of friendship
|
|
|
|
|
|
Translation updates
|
|
|
|
|
|
## 3.5.7
|
|
|
|
|
|
Added Non-continuous rendering setting, to disable animations and save battery - by reversi
|
|
|
|
Add missing Forge and Seaport production bonus uniques - by Teague Lander
|
|
|
|
Fixed anti air units intercept range
|
|
|
|
Fixed aerial transportation crashing bug
|
|
|
|
Add specialist slot description for buildings that provide them - by Teague Lander
|
|
|
|
Quick access to diplomacy screen with other civilizations by tapping city buttons - by ltrcao
|
|
|
|
Translation updates
|
|
|
|
|
|
## 3.5.6
|
|
|
|
Research agreements! - by lishaoxia1985
|
|
|
|
Exploring units no longer auto-enter City-States
|
|
|
|
Map editor menu fix - by lyrjie
|
|
|
|
Can no longer acquire another player's tiles in multiplayer - by lyrjie
|
|
|
|
Specialist allocation is immediately viewable on the City Screen
|
|
|
|
Legalism fix - by reversi
|
|
|
|
Fix #1759: correct 'turns to construction' for multiple units of the same type - by reversi
|
|
|
|
Translation updates
|
|
|
|
## 3.5.5
|
|
|
|
Aircraft Carriers added - by ltrcao and Jack Rainy
|
|
|
|
Popups streamlined - by Azzurite
|
|
|
|
Fixes to Oligarchy - by lyrjie
|
|
|
|
Better support for tile images
|
|
|
|
More tile images by The Bucketeer
|
|
|
|
Translation updates
|
|
|
|
|
|
## 3.5.4
|
|
|
|
Turkish translations added - by rayray61
|
|
|
|
By lyrjie:
|
|
- Starting units no longer spawn on Ancient Ruins/Barbarian encampments
|
|
- Ships no longer 'teleport' into landlocked cities
|
|
- Barbarians no longer 'pillage' city ruins
|
|
|
|
Barbarians don't move/attack on the turn of their spawning
|
|
|
|
By reversi:
|
|
- Legalism policy fix
|
|
- Fixed "empty entry in construction queue" bug
|
|
|
|
New Resource+Improvement images by The Bucketeer
|
|
|
|
Translation updates
|
|
|
|
## 3.5.3
|
|
|
|
By lyrjie:
|
|
- Can no longer buy the same building multiple times
|
|
- "Pick construction" tutorial now completes again
|
|
- Map is revealed after singleplayer defeat
|
|
|
|
|
|
More resource images by The Bucketeer
|
|
|
|
Ancient ruins are no longer save-scummable
|
|
|
|
Resolved #1700 - As per original civ, you no longer start with a scout.
|
|
|
|
Translation updates
|
|
|
|
## 3.5.2
|
|
|
|
By JackRainy:
|
|
- Disable France culture boost after Steam Power
|
|
- Back button prompts dialog for game exit
|
|
- Janissaries heal after killing
|
|
|
|
Legalism grants culture buildings asap - by r3versi
|
|
|
|
Fix Map Editor Lag - by r3versi
|
|
|
|
|
|
Cities can now bombard all tiles within range of 2 - by Vladimir Tanakov
|
|
|
|
barbarian automation - by Vladimir Tanakov
|
|
|
|
Idle units select properly after settling a city - by lyrjie
|
|
|
|
Proper destruction notification for City-States
|
|
|
|
Added Fur resource image
|
|
|
|
Translation updates
|
|
|
|
## 3.5.1
|
|
|
|
City constructions queue - by r3versi
|
|
|
|
Songhai Civ added - by Smashfanful and r3versi
|
|
|
|
Game no longer confuses cities with the same name - by r3versi
|
|
|
|
Can no longer buy tiles outside the 3-tile radius - by lyrjie
|
|
|
|
Added the "crudely-drawn map" to ancient ruins outcomes - by lyrjie
|
|
|
|
Visual bugfix for city button growth bar - by drwhut
|
|
|
|
Translation updates
|
|
|
|
## 3.5.0
|
|
|
|
Modding for Desktop is now available!
|
|
|
|
More resource images by The Bucketeer
|
|
|
|
Added a growth progress bar to CityButton - by drwhut
|
|
|
|
Translation updates
|
|
|
|
## 3.4.8
|
|
|
|
Huge Map Editor update - bush sizes and paint-dragging! - by r3versi
|
|
|
|
"Stop" actions now work again - by r3versi
|
|
|
|
Battery saving rendering (also removes the 'current unit' animation but that's the price to pay) - by r3versi
|
|
|
|
"Sell building" no longer disabled when player has little gold - by lyrjie
|
|
|
|
Performance improvements
|
|
|
|
Tutorial updates
|
|
|
|
## 3.4.7
|
|
|
|
Spain civ added - by r3versi
|
|
|
|
Background work towards enabling mods
|
|
|
|
Resolved #1598 - we now save Map Options for new games started
|
|
|
|
Specific AI automation for Missile units means they won't try to move to tiles that they can't move to
|
|
|
|
Translation updates
|
|
|
|
## 3.4.6
|
|
|
|
AI no longer attempts to get rid of barbarian encampments with nuclear strikes.
|
|
|
|
All natural wonders now in the game, kudos to The Bucketeer for the art!
|
|
|
|
Can now display pixel resources on the map - for now we have the mineral resources
|
|
|
|
Resolved #1569 - "Patreon" button actually opens Patreon now
|
|
|
|
Natural wonders fixes - by r3versi
|
|
|
|
Civilopedia and Tutorial fixes - by Vladimir Tanakov
|
|
|
|
Added notifications for diplomacy between other civs - by lyrjie
|
|
|
|
Translation updates
|
|
|
|
## 3.4.5
|
|
|
|
Resolved #1533 - Defeated City-States no longer "declare war" if you attack their ally
|
|
|
|
Ancient Ruins are now spread out instead of randomized
|
|
|
|
Automated units no longer advance towards enemies they can't attack without dying - by lyrjie
|
|
|
|
Can no longer purchase constructions from cities in resistance
|
|
|
|
New language getting translated: Indonesian!
|
|
|
|
Translation updates
|
|
|
|
## 3.4.4
|
|
|
|
Grand Mesa and Mount Fuji artwork by The Bucketeer means they're now in the game!
|
|
|
|
Happiness from worked tiles now computed - by r3versi
|
|
|
|
Polynesian galleys can enter ocean - by lyrjie
|
|
|
|
Barbarians enter owned tiles (difficulty dependant) - by lyrjie
|
|
|
|
Cities no longer connected to capital by water without harbor - by lyrjie
|
|
|
|
Email popup for crash reports on Android - by Vladimir Tanakov
|
|
|
|
Translation updates
|
|
|
|
## 3.4.3
|
|
|
|
Most players said Cultural victory was too easy - now requires 5 branches instead of 4
|
|
|
|
By r3versi:
|
|
- Unique promotions listed in Promotion screen
|
|
- Fixed Greece City-States influence unique
|
|
- Added notifications on losing city state relationship
|
|
|
|
Misc. rare bugfixes when:
|
|
-liberating cities when you haven't met their original owners
|
|
-activating "Conduct trade mission"
|
|
-conquering cities
|
|
-obsoleting scouts
|
|
-razing the capital city
|
|
-first entering a large multiplayer game
|
|
|
|
Translation updates
|
|
|
|
## 3.4.2
|
|
|
|
Diplomacy graph size scales with screen space available - by r3versi
|
|
|
|
Game crash popup no longer affected by tutorial settings
|
|
|
|
Fix error due changing language on Android < 4.4 - by r3versi & Vladimir Tanakov
|
|
|
|
Resolved #1493 - Added Nation information to Civilopedia
|
|
|
|
Added Promotion information to Civilopedia
|
|
|
|
Translation updates
|
|
|
|
## 3.4.1
|
|
|
|
Fixed more crashes and ANRs related to translations
|
|
|
|
Added loading screen
|
|
|
|
Considerably sped up initial loading time
|
|
|
|
Translation updates
|
|
|
|
## 3.4.0
|
|
|
|
Natural wonders are go! :smile: - by r3versi
|
|
|
|
Great scientist now generates science like in original game - by lishaoxia1985
|
|
|
|
Solved the "0 production for settler" bug
|
|
|
|
Tutorial task table now becomes visible when turning displayTutorials on - kudos @r3versi
|