2024-12-16 19:56:03 +07:00
## 4.14.16
2024-12-16 20:10:22 +07:00
CPU performance improvements
2024-12-16 19:56:03 +07:00
2024-12-16 20:10:22 +07:00
UI:
- Better "close unit table" button
- Better options checkboxes, slider buttons, multiplayer server UI - By Toxile
2024-12-16 19:56:03 +07:00
2024-12-16 20:10:22 +07:00
Bugfixes:
- Buy button active when civ can purchase items in puppets
- Paused music no longer resumes on game resume
2024-12-16 19:56:03 +07:00
By SeventhM:
2024-12-16 20:10:22 +07:00
- Unified unique for gaining stats/stockpiles
- Pantheon cost respects game speed modifer
2024-12-16 19:56:03 +07:00
2024-12-16 20:10:22 +07:00
AI:
- Better Food Weights for citizen management - By itanasi
- Prevent incorrect settler retreat - By EmperorPinguin
2024-12-16 19:56:03 +07:00
2024-12-14 23:40:57 +07:00
## 4.14.15
2024-12-14 23:53:34 +07:00
UI improvements:
2024-12-14 23:40:57 +07:00
2024-12-14 23:53:34 +07:00
- Tile Info Table
- Changed Black to Charcoal
- Unit description table
2024-12-14 23:40:57 +07:00
Fixed cities built on pillages roads colored red
Fixed scroll position indicator
Fixed Thai diacritic support
Added "exit" button in world screen popup menu
2024-12-14 23:53:34 +07:00
Fixed AI religion belief assessment
2024-12-14 23:40:57 +07:00
2024-12-14 23:53:34 +07:00
Increase starting Luxury amount to match Civ 5 - By SeventhM
2024-12-14 23:40:57 +07:00
2024-12-14 23:53:34 +07:00
UI fixes: dividers, checkbox-to-text spacing, multiplayer tab connection button - By Toxile (new contributor!)
2024-12-14 23:40:57 +07:00
2024-12-09 23:40:29 +07:00
## 4.14.14
2024-12-09 23:54:43 +07:00
Automated air units respect "Cannot move" unique
2024-12-09 23:40:29 +07:00
2024-12-09 23:54:43 +07:00
Resolved rare New Game Screen "application not responding" errors
2024-12-09 23:40:29 +07:00
2024-12-09 23:54:43 +07:00
AI:
- Don't pick most expensive tech as free tech, if it's marked as "0 weight for AI decisions"
- Decreased base Fort value to not build it instead of useful improvements
2024-12-09 23:40:29 +07:00
2024-12-09 23:54:43 +07:00
Remove images of expended units
2024-12-09 23:40:29 +07:00
2024-12-09 23:54:43 +07:00
Display city state type name for battle bonuses
2024-12-09 23:40:29 +07:00
2024-12-09 23:54:43 +07:00
"Unit built" notification selects the built unit
2024-12-09 23:40:29 +07:00
2024-12-06 03:24:30 +07:00
## 4.14.13
2024-12-06 03:33:49 +07:00
SIGNIFICANT memory performance improvements for large maps
2024-12-06 03:24:30 +07:00
2024-12-06 03:33:49 +07:00
"Stats from tiles" uniques work with terrain + improvement filter combos
2024-12-06 03:24:30 +07:00
2024-12-06 03:33:49 +07:00
Layout for resource icons in city screen when in resistance - fixed
2024-12-06 03:24:30 +07:00
2024-12-06 03:33:49 +07:00
Remove server notifications - bad user experience
2024-12-06 03:24:30 +07:00
2024-12-06 03:33:49 +07:00
hexarealm: Fix Snow-Lake edges - By RobLoach
2024-12-06 03:24:30 +07:00
2024-12-03 01:11:34 +07:00
## 4.14.12
2024-12-03 01:15:31 +07:00
Allow unit triggers to be used in unit-triggered events
2024-12-03 01:11:34 +07:00
2024-12-03 01:15:31 +07:00
Memory and rendering performance improvements
2024-12-03 01:11:34 +07:00
2024-12-03 01:15:31 +07:00
Solved ANRs while building crash screen
2024-12-03 01:11:34 +07:00
2024-12-03 01:15:31 +07:00
Spies assigned to cities moved to other civs are returned to hideout
2024-12-03 01:11:34 +07:00
2024-12-03 01:15:31 +07:00
Automated workers don't remove terrain features without the proper tech
2024-12-03 01:11:34 +07:00
2024-12-03 01:15:31 +07:00
Removed 'please' from Civ demands to make them more demand-y
2024-12-03 01:11:34 +07:00
Fix promotion uniques being ignored if it didn't match a promotion names - By SeventhM
2024-12-03 01:15:31 +07:00
Notifications can link to URLs - By touhidurrr
2024-11-28 04:14:40 +07:00
## 4.14.11
2024-11-28 04:22:35 +07:00
Added Github + Discord icon links on main menu
2024-11-28 04:14:40 +07:00
2024-11-28 04:22:35 +07:00
City construction progress is reset when puppeting, not when annexing
2024-11-28 04:14:40 +07:00
2024-11-28 04:22:35 +07:00
Mods:
- Allow loading games where a buildings' "replaces" has been removed
- Allow loading games with natural wonders that have been removed from mods
- Only add city ruins improvements if they exist in the ruleset
2024-11-28 04:14:40 +07:00
2024-11-28 04:22:35 +07:00
Added lake-land edge tiles - by legacymtgsalvationuser69544
2024-11-28 04:14:40 +07:00
2024-11-26 13:49:10 +07:00
## 4.14.10
2024-11-26 13:54:57 +07:00
Fixed Flood Plains generation
2024-11-26 13:49:10 +07:00
2024-11-26 13:54:57 +07:00
Fixed crash when swapping while retreating
2024-11-26 13:49:10 +07:00
2024-11-26 13:54:57 +07:00
Added debug option to show tile image locations
2024-11-26 13:49:10 +07:00
2024-11-26 13:54:57 +07:00
Worker units do not try and swap with non-adjacent tiles
2024-11-26 13:49:10 +07:00
2024-11-26 13:54:57 +07:00
Better MP update error handling
2024-11-26 13:49:10 +07:00
2024-11-26 13:54:57 +07:00
Resolved crashes due to incorrect music state
2024-11-26 13:49:10 +07:00
2024-11-26 13:54:57 +07:00
Console cannot change player type for non-major civs or allow adding cities to spectator/barbarian
2024-11-26 13:49:10 +07:00
2024-11-22 00:42:36 +07:00
## 4.14.9
2024-11-22 00:45:29 +07:00
CPU performance improvements
2024-11-22 00:42:36 +07:00
2024-11-22 00:45:29 +07:00
Uniques hidden from users do not show icons in tech tree
2024-11-22 00:42:36 +07:00
2024-11-22 00:45:29 +07:00
Disallow slashes in mp game names
2024-11-22 00:42:36 +07:00
Added more options for UI skin mods - By GGGuenni
By SeventhM:
- Fix capital indicating uniques ignoring gamestate
2024-11-22 00:45:29 +07:00
- Fix tile defence uniques ignoring unit state
2024-11-22 00:42:36 +07:00
2024-11-19 14:11:38 +07:00
## 4.14.8
2024-11-19 14:39:17 +07:00
Avoid 'application not responding' errors on Android when attempting to start a multiplayer game
2024-11-19 14:11:38 +07:00
2024-11-19 14:39:17 +07:00
Avoid out of memory errors when updating multiplayer games
2024-11-19 14:11:38 +07:00
2024-11-19 14:39:17 +07:00
Don't reject constructions for missing stockpiled resource costs, AFTER you've already paid them
2024-11-19 14:11:38 +07:00
2024-11-19 14:39:17 +07:00
Memory performance improvements - By SeventhM
2024-11-19 14:11:38 +07:00
2024-11-19 14:39:17 +07:00
Growth changes - By itanasi
2024-11-19 14:11:38 +07:00
2024-11-17 16:42:02 +07:00
## 4.14.7
2024-11-17 16:47:23 +07:00
CPU performance improvements
2024-11-17 16:42:02 +07:00
2024-11-17 16:47:23 +07:00
Modding:
- Mod checker accepts civ filters as tile filters
- Great General unique works with conditionals
- Nat wonders land->water conversion no longer causes rivers on water tiles
2024-11-17 16:42:02 +07:00
Growth nullifying uniques do not nullify starvation
2024-11-17 16:47:23 +07:00
Removed Scenarios button, since the 'new game' screen handles scenarios better
2024-11-17 16:42:02 +07:00
Allow filter uniques to have conditionals and work with modifiers - By SeventhM
2024-11-13 21:15:05 +07:00
## 4.14.6
2024-11-13 21:18:34 +07:00
Rendering performance improvements
2024-11-13 21:15:05 +07:00
AI does not offer open borders trade if other side already has open borders
2024-11-13 21:18:34 +07:00
Don't allow trading away max gold/max gpt to multiple civs
2024-11-13 21:15:05 +07:00
2024-11-13 21:18:34 +07:00
Added 'unit remove all' console command
2024-11-13 21:15:05 +07:00
2024-11-13 21:18:34 +07:00
In trade, if one side has *negative* resources of a certain type, the resource on the other side is colored green
2024-11-13 21:15:05 +07:00
2024-11-10 19:31:37 +07:00
## 4.14.5
Coast edge images for HexaRealm tiles by legacymtgsalvationuser69544 :)
2024-11-10 19:47:40 +07:00
Place edge images over terrains and under improvements, where possible
2024-11-10 19:31:37 +07:00
2024-11-10 19:47:40 +07:00
City-state unique units are not taken from civs within this game
2024-11-10 19:31:37 +07:00
2024-11-10 19:47:40 +07:00
Don't assume the city-state ally knows the civ that attacked the city-state
2024-11-10 19:31:37 +07:00
2024-11-10 19:47:40 +07:00
Modding:
- Comment text is displayed on event choices
- Don't allow triggers to decrease city population below 1
2024-11-10 19:31:37 +07:00
2024-11-10 19:47:40 +07:00
Added owned tiles countable - By PLynx01
2024-11-10 19:31:37 +07:00
2024-11-06 19:46:31 +07:00
## 4.14.4
2024-11-06 19:57:49 +07:00
Memory optimizations
2024-11-06 19:46:31 +07:00
2024-11-06 19:57:49 +07:00
AI: Use Great Artists for Golden Ages
2024-11-06 19:46:31 +07:00
2024-11-06 19:57:49 +07:00
modding: Added "on [difficulty] difficulty" conditional
2024-11-06 19:46:31 +07:00
Avoid Growth and Food Ranking Improvements - By itanasi
2024-11-03 00:31:49 +07:00
## 4.14.3
Fixed Wait action when auto unit cycle is disabled
Unresearchable techs not added when starting in advanced era
2024-11-03 00:36:50 +07:00
modding:
- Added validation to event uniques
- "upon gaining/losing the [promotion] status" triggers correctly
- "upon building a [improvementFilter] improvement" triggers correctly
- "Becomes [terrainName] when adjacent to [terrainFilter]" accepts conditionals
2024-11-03 00:31:49 +07:00
2024-10-31 13:23:37 +07:00
## 4.14.2
DoF popup requires choosing an option
2024-10-31 13:28:35 +07:00
Downgraded back to LibGDX 1.12.1 to solve Wayland and AWT issues
2024-10-31 13:23:37 +07:00
Resource uniques are initialized correctly
2024-10-31 13:28:35 +07:00
Memory performance improvements
2024-10-31 13:23:37 +07:00
2024-10-31 13:28:35 +07:00
Workers will repair pillaged Great improvement tiles - By Emandac
2024-10-31 13:23:37 +07:00
2024-10-31 13:28:35 +07:00
Avoid Growth blocks New Population - By itanasi
2024-10-31 13:23:37 +07:00
2024-10-29 01:27:02 +07:00
## 4.14.1
2024-10-29 01:31:58 +07:00
Modding: 'upon gaining/losing the [promotion] status/promotion' triggers now work correctly
2024-10-29 01:27:02 +07:00
2024-10-29 01:31:58 +07:00
Allow AI to use perpetual culture/faith conversions
2024-10-29 01:27:02 +07:00
2024-10-29 01:31:58 +07:00
Added version number to main menu
2024-10-29 01:27:02 +07:00
By itanasi:
2024-10-29 01:31:58 +07:00
- New 'Guard' action for units that can retreat from combat
2024-10-29 01:27:02 +07:00
- Align Civilopedia on Idle Units and Wait command to current behavior
2024-10-25 01:14:11 +07:00
## 4.14.0
2024-10-25 01:10:08 +07:00
2024-10-25 01:14:11 +07:00
Wait action selects next unit
2024-10-25 01:10:08 +07:00
By sulai:
2024-10-25 01:14:11 +07:00
- Better city screen buy button location
- Do not create resource notification for unresearched resources
2024-10-25 01:10:08 +07:00
Fix constructions that's always visible showing when belonging to another civ - By SeventhM
2024-10-22 01:58:40 +07:00
## 4.13.19
2024-10-22 02:13:13 +07:00
Update mods even if we have cached data
2024-10-22 01:58:40 +07:00
2024-10-22 02:13:13 +07:00
Modding: Unit icon falls back to UnitTypeIcons/< unitType > successfully
2024-10-22 01:58:40 +07:00
2024-10-22 02:13:13 +07:00
Cities reduce tile movement cost to 1 (on e.g. hills), per Civ V
Add Specialists Tutorial - By itanasi
2024-10-22 01:58:40 +07:00
Add `<when espionage is enabled>` conditional - By RobLoach
2024-10-22 02:13:13 +07:00
Allow purchasing wonders with gold when explicitly given a unique - By SeventhM
2024-10-22 01:58:40 +07:00
2024-10-20 18:56:37 +07:00
## 4.13.18
2024-10-20 19:02:04 +07:00
Better AI decisions for policy branches
2024-10-20 18:56:37 +07:00
2024-10-20 19:02:04 +07:00
Modding:
- Allow fallback to "UnitTypeIcons/$unitName" if "UnitIcons/$unitName" does not exist
- Added unique-weighted decision for policy branches
- Better "hidden when" uniques for disabled religion, victory types
2024-10-20 18:56:37 +07:00
Resolved rare crash when map contains improvements not in ruleset
2024-10-20 19:02:04 +07:00
Add unique to show construction when unbuildable - By SeventhM
2024-10-20 18:56:37 +07:00
2024-10-16 04:42:35 +07:00
## 4.13.17
2024-10-16 04:47:07 +07:00
Mod management screen:
- Cache online mod list for fast loading
- Always allow mod search
2024-10-16 04:42:35 +07:00
2024-10-16 04:47:07 +07:00
Modding:
- Allow removing free policies
- Resolved crash on modded game with no capital city indicator
2024-10-16 04:42:35 +07:00
2024-10-16 04:47:07 +07:00
AI: Improved automated worker tile selection
2024-10-16 04:42:35 +07:00
Solve ANRs due to resuming music player which is in an unplayable state
2024-10-16 04:47:07 +07:00
Don't auto-replace holy sites in G& K - By EmperorPinguin
2024-10-16 04:42:35 +07:00
2024-10-14 02:58:18 +07:00
## 4.13.16
2024-10-14 03:01:55 +07:00
AI: Better rules to not build unit-carrying units
2024-10-14 02:58:18 +07:00
2024-10-14 03:01:55 +07:00
Units that can withdraw before melee do not do so when escorting civilian units
2024-10-14 02:58:18 +07:00
2024-10-14 03:01:55 +07:00
Modding:
- Filtering uniques are also checked for in unit types
- Added "if [modFilter] is not enabled" conditional
2024-10-14 02:58:18 +07:00
2024-10-14 03:01:55 +07:00
UI: Free tech pickable in any way you enter the tech screen
2024-10-14 02:58:18 +07:00
2024-10-11 03:14:29 +07:00
## 4.13.15
Fixed spies stealing multiple tech steals in one turn
Resolved new game ANRs in a better way
2024-10-11 03:18:23 +07:00
AI:
- Keep 'don't spread religion' promises better
- Greatly discourage attacking stronger enemies
Modding:
- Added "Remaining [civFilter] Civilizations" as countable value
- Conditional phrasing: "for [civFilter]" -> "for [civFilter] Civilizations"
- Resolved badly configured ruins causing crashes
- Added 'City-State' as value for nationFilter
2024-10-11 03:14:29 +07:00
2024-10-06 20:53:38 +07:00
## 4.13.14
Ruleset validation for personalities with victory types not present in ruleset
Added mod download percentage tracking
2024-10-06 20:58:23 +07:00
Adjacent tiles updated when tile in changed in map editor, to update relevant edge tile images
2024-10-06 20:53:38 +07:00
2024-10-06 20:58:23 +07:00
Remove "-0 HP" from city attack notifications
2024-10-06 20:53:38 +07:00
Improve AI city settling, science game, and belief picking - By EmperorPinguin
Add two population-related conditional uniques - By PLynx01
2024-09-30 04:02:30 +07:00
## 4.13.13
Minimized MP game update IO by ignoring games older than 2 weeks for 'update all'
Resolved ANRs when pausing game due to game clone time
Resolved ANRs when starting a new game (checking for multuplayer server connection)
Protect terrainImage against incorrectly configured mods (natural wonder turnsInto is not in ruleset)
Resolved race-condition error for loading terrain icons
2024-09-29 02:08:56 +07:00
## 4.13.12
2024-09-29 02:13:05 +07:00
Cannot have 2 research agreements at once due to counteroffers
2024-09-29 02:08:56 +07:00
2024-09-29 02:13:05 +07:00
Modding: Added "upon losing/gaining the [promotion] status" unit triggers
2024-09-29 02:08:56 +07:00
2024-09-29 02:13:05 +07:00
Mod branch parsing (downloading from user input url) can now handle branch names containing "/"
2024-09-29 02:08:56 +07:00
Fixed "Top" edge tiles not showing - kudos @legacymtgsalvationuser69544
2024-09-26 02:17:00 +07:00
## 4.13.11
2024-09-26 02:24:06 +07:00
Better AI evaluation for 'win the game' buildings
2024-09-26 02:17:00 +07:00
2024-09-26 02:24:06 +07:00
Modding:
- Trigger uniques from religious beliefs activate correctly
- Added "removing the [promotion] promotion/status" unit action modifier
- Added 'upon gaining/losing [promotionName] promotion' unit trigger uniques
- Allow comment uniques and timed uniques in event choices
2024-09-26 02:17:00 +07:00
2024-09-26 02:24:06 +07:00
Re-activate Thai language, now with diacritic support
2024-09-26 02:17:00 +07:00
Improve AI tech and policy choices - By EmperorPinguin
2024-09-22 02:56:33 +07:00
## 4.13.10
Tilesets: Added edge tile images!
2024-09-22 03:00:56 +07:00
Great prophets bought in city with different religion do not get incorrect warning popup
2024-09-22 02:56:33 +07:00
2024-09-22 03:00:56 +07:00
Getting all resources does not eliminate WLTK day
2024-09-22 02:56:33 +07:00
2024-09-22 03:00:56 +07:00
modding: Added validations for 'replaces' being set when 'uniqueTo' is not (units/buildings/improvements)
2024-09-22 02:56:33 +07:00
2024-09-22 03:00:56 +07:00
Invalid MP games cannot be 'joined'
2024-09-22 02:56:33 +07:00
2024-09-22 03:00:56 +07:00
Changing rulesets in new game screen no longer leads to fake error warnings
2024-09-22 02:56:33 +07:00
2024-09-17 22:30:58 +07:00
## 4.13.9
2024-09-17 23:52:27 +07:00
Significant memory improvements - should allow for much larger maps on memory-constrained devices!
2024-09-17 22:30:58 +07:00
2024-09-17 23:52:27 +07:00
CPU performance improvements
2024-09-17 22:30:58 +07:00
2024-09-17 23:52:27 +07:00
Solved rare automation crashes with escorted units
2024-09-17 22:30:58 +07:00
2024-09-15 22:00:24 +07:00
## 4.13.8
2024-09-15 22:07:51 +07:00
Allowed starting Scenarios, including Multiplayer, through the "New Game" screen! :D
2024-09-15 22:00:24 +07:00
2024-09-15 22:07:51 +07:00
WLTK + continuous rendering no longer cause city tiles to be dimmed
2024-09-15 22:00:24 +07:00
Fixed Scenario mods being undownloadable and needing to restart game to access Scenario picker
Added Barbarian Musketman and Worker variants for AbsoluteUnits
Images are restored to ruleset correctly when resuming open game screen
2024-09-15 22:07:51 +07:00
BNW unit sprites for HexaRealm - By GeneralWadaling
2024-09-15 22:00:24 +07:00
2024-09-13 01:14:46 +07:00
## 4.13.7
2024-09-13 01:18:10 +07:00
Performance improvements!
2024-09-13 01:14:46 +07:00
Added Barbarian image variants for AbsoluteUnits by Pelo
2024-09-13 01:18:10 +07:00
AI is displeased when you become the new ally of a city-state it was the ally of
2024-09-13 01:14:46 +07:00
2024-09-13 01:18:10 +07:00
kick/skip turn in mutliplayer only active if the game contains the current player ID
2024-09-13 01:14:46 +07:00
2024-09-08 05:17:37 +07:00
## 4.13.6
2024-09-08 05:22:45 +07:00
Performance improvements!
2024-09-08 05:17:37 +07:00
2024-09-08 05:22:45 +07:00
AI prioritizes unit upgrades over purchasing new constructions
2024-09-08 05:17:37 +07:00
2024-09-08 05:22:45 +07:00
Units are not added to cities in resistance if non-resistant cities are available
2024-09-08 05:17:37 +07:00
2024-09-06 01:24:50 +07:00
## 4.13.5
2024-09-06 01:32:07 +07:00
Modding:
- Make event choices ruleset objects, with standard "uniques" field
- Added "AI choice weight" for event choices, techs, policies and promotions
2024-09-06 01:24:50 +07:00
Moved screen orientation setting from advanced tab to display tab
2024-09-06 01:32:07 +07:00
Performance: only trigger population reassignment on new buildings when it really changes something
2024-09-06 01:24:50 +07:00
2024-09-06 01:32:07 +07:00
Better stat-related checks for buildings in cities
2024-09-06 01:24:50 +07:00
2024-09-01 20:19:10 +07:00
## 4.13.4
Don't allow constructing stockpiled-resource-requiring constructions when lacking the resources
Consume stockpiled resources when purchasing constructions that require them
Don't show "ok" ruleset validations when starting a new game
2024-09-01 23:12:57 +07:00
Set "auto assign city production" to false for new players
Automated units retreat from Barbarians when not at war - By EmperorPinguin
2024-09-01 20:19:10 +07:00
2024-08-27 13:34:45 +07:00
## 4.13.3
2024-08-27 13:39:55 +07:00
Fixed 'conquer city' automation crash
2024-08-27 13:34:45 +07:00
2024-08-27 13:39:55 +07:00
Minor memory performance improvements
2024-08-27 13:34:45 +07:00
Natural wonders uniques generalized to work for terrain feature as well
2024-08-27 13:39:55 +07:00
Prep work for unit-based Events :)
2024-08-27 13:34:45 +07:00
2024-08-27 13:39:55 +07:00
Dev console displays enum options correctly when given incorrect options
2024-08-27 13:34:45 +07:00
2024-08-25 02:31:02 +07:00
## 4.13.2
2024-08-25 03:34:11 +07:00
Added "upon damaging a [mapUnitFilter] unit" which can trigger a unique on the *enemy* unit -
All unit trigger uniques start with a targetting parameter to reflect this
2024-08-25 02:31:02 +07:00
Added "[unitTriggerTarget] is destroyed" unit triggerable
2024-08-25 03:34:11 +07:00
City overview updates when entering & exiting city
Fixed "don't settle cities" demand triggering "stop spreading religion" demand
2024-08-25 02:31:02 +07:00
2024-08-25 03:34:11 +07:00
Skipping turns for a game updates the MP screen
2024-08-25 02:31:02 +07:00
2024-08-25 03:34:11 +07:00
AI worker improvements - By EmperorPinguin
2024-08-25 02:31:02 +07:00
2024-08-22 03:20:02 +07:00
## 4.13.1
2024-08-22 03:25:36 +07:00
Unit statuses, which are temporary promotions!
- Can be applied with "This Unit gains the [promotion] status for [positiveAmount] turn(s)"
- Can be removed with "This Unit loses the [promotion] status"
2024-08-22 03:20:02 +07:00
When selecting a unit, show only arrows relevant to selected unit
Better AI conquering of cities
Allowed specifying custom colors for unit promotions
"ok" warnings now colored in 'accept mod errors' popup
2024-08-22 03:25:36 +07:00
Discourage spreading religion by AI to civs they've promised to not do so
2024-08-22 03:20:02 +07:00
2024-08-18 02:00:26 +07:00
## 4.13.0
2024-08-18 01:54:46 +07:00
Fixed Civilopedia not showing non-unique buildings and units on techs
UI: Show terrain icons in text
UI: Fade in newly-explored tiles
Added "don't spread religion to us" demand
2024-08-18 03:05:44 +07:00
Modding: Improvement, Unit and Building 'uniqueTo' field can apply to civ *filters*
2024-08-18 01:54:46 +07:00
AI changes - By EmperorPinguin
2024-08-14 14:48:56 +07:00
## 4.12.19
2024-08-14 14:53:32 +07:00
Multiplayer: Add button to skip current player after 24h inactivity
2024-08-14 14:48:56 +07:00
2024-08-14 14:53:32 +07:00
Strategic balance applies only to major civs, as per Civ V
2024-08-14 14:48:56 +07:00
2024-08-14 14:53:32 +07:00
Automated settlers take conditionals on settling locations into account
2024-08-14 14:48:56 +07:00
Modding: Added ruleset validation that 2 policies in the same branch do not have the same position
2024-08-14 14:53:32 +07:00
"Land to water" natural wonders do not cause ruins on water tiles
2024-08-14 14:48:56 +07:00
2024-08-08 19:04:58 +07:00
## 4.12.18
2024-08-08 19:11:40 +07:00
Reduced (uncompressed) save file size by 15%, with 15% pending later versions
2024-08-08 19:04:58 +07:00
2024-08-08 19:11:40 +07:00
Multiplayer improvements:
- Add descriptor (you/friend name/unknown) to current player
- Auto-download missing mods when joining multiplayer game
- Can force-resign any human, if 'admin' spectator or player is inactive for 48h
- Disable resign button on games where it's not your turn
2024-08-08 19:04:58 +07:00
Fixed city console rename to set exact text (not quoted/lowercased)
Conditional that tests if a mod is enabled - by @SomeTroglodyte
2024-08-06 14:12:29 +07:00
## 4.12.17
2024-08-06 14:20:34 +07:00
Modding:
- More unit uniques applicable globally
- Recognize Tutorials.json file in ruleset validation
2024-08-06 14:12:29 +07:00
"Unavailable" promotions are unavailable in UI as well
2024-08-06 14:20:34 +07:00
Can go to war with no warmongering penalties if allied or protected city-states have been attacked
2024-08-06 14:12:29 +07:00
2024-08-06 14:20:34 +07:00
City states no longer gift units that push us over resource limits
2024-08-06 14:12:29 +07:00
2024-08-06 14:20:34 +07:00
Allow unitset and tileset overrides for base ruleset mods
2024-08-06 14:12:29 +07:00
Enhance modding freedom for Natural Wonders - By SomeTroglodyte
2024-08-04 03:26:17 +07:00
## 4.12.16
2024-08-04 03:29:53 +07:00
Fixed world wrap for games saved during 4.12.15
2024-08-04 03:26:17 +07:00
'gain control over tiles' trigger leaves your tiles alone
By SomeTroglodyte:
- Fix new improvements becoming visible on non-observed tiles
2024-08-04 03:29:53 +07:00
- Fix rare crash opening overview on turn 0
2024-08-04 03:26:17 +07:00
- Console command to change difficulty
AI is less motivated to declare war at higher difficulty levels - By tuvus
By itanasi:
- Civilopedia Entries: Food, Production, Science, and Gold
- Add Air Intercept Range to Civilopedia card
2024-07-31 17:12:51 +07:00
## 4.12.15
2024-07-31 17:18:22 +07:00
Modding:
- Validate mod folder names and catch misspellings
- Improvement Unique converted to trigger - "Gain control over [tileFilter] tiles in a [amount]-tile radius"
- Resolved map type generation errors kudos @SomeTroglodyte
2024-07-31 17:12:51 +07:00
Automated workers prioritize replacing features to get to lux/strategic resources
Changed 'default map' parameters to rectangular + world wrap
Fixed "when friends" / "when allies" translations
2024-07-31 17:18:22 +07:00
Resolved 'move to next unit' problems - kudos @vincemolnar
2024-07-31 17:12:51 +07:00
2024-07-28 03:45:50 +07:00
## 4.12.14
2024-07-28 04:02:03 +07:00
Add CLI argument to specify the data directory - this will allow native install on Windows, hopefully
2024-07-28 03:45:50 +07:00
2024-07-28 04:02:03 +07:00
Modding: New unit triggers to gain/lose movement points
2024-07-28 03:45:50 +07:00
2024-07-28 04:02:03 +07:00
AI citizen focus improvements - By EmperorPinguin
2024-07-28 03:45:50 +07:00
Correct spelling of 'Svannah' to 'Savannah' across project. - By aaronjfeingold
2024-07-24 21:02:29 +07:00
## 4.12.13
2024-07-24 21:25:58 +07:00
Special nuke animation, to make it feel more momentous
2024-07-24 21:02:29 +07:00
2024-07-24 21:25:58 +07:00
Better repeatable unique randomization
2024-07-24 21:02:29 +07:00
2024-07-24 21:25:58 +07:00
Modding:
- mapUnitFilter no longer errors for correct values
- Better display of "object is missing a name" errors
- Fix endless loop when many units can transfer movement to each other
2024-07-24 21:02:29 +07:00
By tuvus:
- Made Gold Gifting moddable
2024-07-24 21:25:58 +07:00
- Make AI difficulty moddable
2024-07-24 21:02:29 +07:00
Repair Qingmin holiday - By SomeTroglodyte
Civilopedia Updates: Trade Routes and Air Combat - By itanasi
2024-07-18 21:57:22 +07:00
## 4.12.12
2024-07-18 22:01:20 +07:00
Terrain civilopedia displays improvements that can be placed
2024-07-18 21:57:22 +07:00
2024-07-18 22:01:20 +07:00
Fixed paradrop to areas outside of movement range
2024-07-18 21:57:22 +07:00
Fix number translation removing 0 digits from strings like "1,023"
2024-07-18 22:01:20 +07:00
Modding:
2024-07-18 21:57:22 +07:00
2024-07-18 22:01:20 +07:00
- Catch & fix unknown json filenames
- Added autoreplace for deprecated modifiers
- "counted unit actions" can handle different parameters of same unique
2024-07-18 21:57:22 +07:00
AI can no longer buy wonders
Gift gold fix - By tuvus
Fix parameter mapping for UnitSupplyPerPop - By SomeTroglodyte
2024-07-14 14:00:07 +07:00
## 4.12.11
2024-07-14 14:03:41 +07:00
Modding: Added unique builder screen, accessible from mod checker :D
2024-07-14 14:00:07 +07:00
2024-07-14 14:03:41 +07:00
Fixed Workboat construction automation ignoring existing workboat in city
2024-07-14 14:00:07 +07:00
2024-07-14 14:03:41 +07:00
Fixed air unit movement on map
2024-07-14 14:00:07 +07:00
2024-07-14 14:03:41 +07:00
Fixed icons in Wonder location "near city" for cities with nation names
2024-07-14 14:00:07 +07:00
2024-07-14 14:03:41 +07:00
Rome/Babylon capital takeover no longer renames like city states
2024-07-14 14:00:07 +07:00
By tuvus:
- Animations now show escort units
- Escort movement fix
More Numbers Translations Coverage - By touhidurrr
Correct the colors of the flag of Ukraine - By kostia1st
2024-07-11 23:49:15 +07:00
## 4.12.10
2024-07-11 23:54:51 +07:00
UNIT MOVEMENT ANIMATION!
2024-07-11 23:49:15 +07:00
2024-07-11 23:54:51 +07:00
New uniques:
- "Can only start games from the starting era" mod option
- "if [buildingFilter] is not constructed" unique
2024-07-11 23:49:15 +07:00
2024-07-11 23:54:51 +07:00
AI no longer declares war against defeated civs
2024-07-11 23:49:15 +07:00
Unified AI and Human gold purchase logic
Ruleset validation: Catch "building required for victory milestone but does not exist" errors
"Will not be replaced by automated units" unique fix
Fix cases where Numbers Translations does not work properly - By touhidurrr
2024-07-09 21:57:56 +07:00
## 4.12.9
2024-07-09 22:07:13 +07:00
Solved edge-case missing images bug
2024-07-09 21:57:56 +07:00
2024-07-09 22:07:13 +07:00
Hidden conditionals are hidden in more places
2024-07-09 21:57:56 +07:00
2024-07-09 22:07:13 +07:00
Duplicate notifications are all shown
2024-07-09 21:57:56 +07:00
2024-07-09 22:07:13 +07:00
Fixed infinite air units in cities
2024-07-09 21:57:56 +07:00
2024-07-09 22:07:13 +07:00
Friendship-based modifiers calculated correctly
2024-07-09 21:57:56 +07:00
By SomeTroglodyte:
- UX: Notifications for map units select better when tapped
2024-07-09 22:07:13 +07:00
- Fix GlobalPoliticsOverviewTable table layout after switching back from diagram
2024-07-09 21:57:56 +07:00
By SpacedOutChicken:
- Correct Unique parameters doc to display terrain quality
2024-07-05 20:17:46 +07:00
## 4.12.8
2024-07-05 20:23:35 +07:00
Performance improvements
2024-07-05 20:17:46 +07:00
Better simulation automation
Added missing deprecation validation for unit uniques
By SomeTroglodyte:
2024-07-05 20:23:35 +07:00
- Translation updates work for diacritic-using languages
2024-07-05 20:17:46 +07:00
2024-07-05 20:23:35 +07:00
For languages with special number characters, translate numbers to selected language - By touhidurrr
2024-07-05 20:17:46 +07:00
2024-07-03 01:19:41 +07:00
## 4.12.7
AI: Better placement for Great Improvements
City focus resets to default when annexed
Allow multiplication for event triggers
2024-07-03 01:25:54 +07:00
"Consumes resources" unique not displayed twice for constructions in city screen
2024-07-03 01:19:41 +07:00
Added promotionName as possible value for mapUnitFilter
2024-07-03 01:25:54 +07:00
Fixed team war giving "they declared war on us" notification to a civ declaring war - By tuvus
2024-07-03 01:19:41 +07:00
2024-07-03 01:25:54 +07:00
New language translation - Bangla - by touhidurr
2024-07-03 01:19:41 +07:00
2024-06-30 04:19:06 +07:00
## 4.12.6
2024-06-30 04:39:17 +07:00
Many performance improvements!
2024-06-30 04:19:06 +07:00
2024-06-30 04:39:17 +07:00
By SomeTroglodyte:
- Support for languages using Diacritics (e.g. Bangla)
2024-06-30 04:19:06 +07:00
By tuvus:
2024-06-30 04:39:17 +07:00
- Improved unit automation for defending cities
2024-06-30 04:19:06 +07:00
- Warmongering doesn't apply to civs that are angry at the target civ
2024-06-30 04:39:17 +07:00
Optimize screen orientation - By HChenX - *NEW CONTRIBUTOR!*
AI behaviour changes - By EmperorPinguin - *NEW CONTRIBUTOR!*
2024-06-30 04:19:06 +07:00
2024-06-28 03:37:04 +07:00
## 4.12.5
Re-add 'construct great improvement' automation for great units that can't do their main actions
2024-06-28 03:48:14 +07:00
Promotion added to unit already containing that promotion, does not retrigger trigger uniques
2024-06-28 03:37:04 +07:00
2024-06-28 03:48:14 +07:00
"Unavailable" units cannot be upgraded to
2024-06-28 03:37:04 +07:00
By SeventhM:
- Consider passive strength bonuses for force value
- Pass in civ for building on tiles
By SomeTroglodyte:
2024-06-28 03:48:14 +07:00
- Larger clipboard size on Desktop
2024-06-28 03:37:04 +07:00
- Add a Unique allowing an Improvement to specify which Resource(s) it improves
2024-06-27 04:36:27 +07:00
## 4.12.4
2024-06-27 04:41:40 +07:00
Modding version!
2024-06-27 04:36:27 +07:00
2024-06-27 04:41:40 +07:00
- Triggered uniques accept multiplying modifiers
- Better "Withdraws before melee combat" unique
- Clearer "no damage penalty for wounded units" unique
- Countables for Cities, Units, Buildings allow filters
2024-06-27 04:36:27 +07:00
2024-06-27 04:41:40 +07:00
Performance improvements for religion
2024-06-27 04:36:27 +07:00
UI: Improve load game screen - better feedback, missing templates - By SomeTroglodyte
2024-06-25 20:12:01 +07:00
## 4.12.3
2024-06-25 20:17:29 +07:00
Modding:
- "after [amount] turns" -> "after turn number [amount]"
- "before [amount] turns" -> "before turn number [amount]"
- "when number of [countable] is greater than [countable]" -> "when number of [countable] is more than [countable]"
- Clean improvement queue from improvements no longer in ruleset
- Better unique documentation
2024-06-25 20:12:01 +07:00
2024-06-25 20:17:29 +07:00
Fix performance problem for displaying air units in cities
2024-06-25 20:12:01 +07:00
2024-06-25 20:17:29 +07:00
Fix "edit existing trade" exploit
2024-06-25 20:12:01 +07:00
2024-06-25 20:17:29 +07:00
Fix console city add/remove building format - By SomeTroglodyte
2024-06-25 20:12:01 +07:00
2024-06-23 03:54:31 +07:00
## 4.12.2
Tech, policy, unit and terrain uniques provide multiplied uniques with "for every [countable]" / "for every [amount] [countable]" modifiers
2024-06-23 04:08:46 +07:00
Many performance improvements
2024-06-23 03:54:31 +07:00
2024-06-23 04:08:46 +07:00
Units teleport out of open borders on war declaration
2024-06-23 03:54:31 +07:00
Inquisitors go out of city centers when spaceship parts need to be added in
Add personality uses - By tuvus
2024-06-23 04:08:46 +07:00
Improvement picker fixes - By SomeTroglodyte
2024-06-23 03:54:31 +07:00
2024-06-19 21:38:53 +07:00
## 4.12.1
2024-06-19 21:44:09 +07:00
Performance improvements
2024-06-19 21:38:53 +07:00
2024-06-19 21:44:09 +07:00
"join war" offers only valid if can declare war
2024-06-19 21:38:53 +07:00
2024-06-19 21:44:09 +07:00
Added "Will not be replaced by automated units" unique
2024-06-19 21:38:53 +07:00
By tuvus:
2024-06-19 21:44:09 +07:00
- Defeated civilizations don't use spies
2024-06-19 21:38:53 +07:00
- Spies deselect when moved on map
- Civs can no longer declare war right after peace with a city-state
2024-06-19 21:44:09 +07:00
- Moved automation settings to AutoPlayTab
2024-06-19 21:38:53 +07:00
By SomeTroglodyte:
2024-06-19 21:44:09 +07:00
- Fix disband spamming
2024-06-19 21:38:53 +07:00
- Fix coastal rivers near Rock of Gibraltar
2024-06-19 21:44:09 +07:00
Turn Privateer's ability into promotion - By SpacedOutChicken
2024-06-19 21:38:53 +07:00
2024-06-16 02:47:04 +07:00
## 4.12.0
2024-06-16 02:30:55 +07:00
2024-06-16 02:47:04 +07:00
Fixed spy automation crash
2024-06-16 02:30:55 +07:00
By tuvus:
2024-06-16 02:47:04 +07:00
- Personality implementation
- AI is more likely to sign Defensive pacts
- Giving the AI good trades is stored as credit
- Fix election crash
2024-06-16 02:30:55 +07:00
By SomeTroglodyte:
2024-06-16 02:47:04 +07:00
- Map editor can place improvements again
- Reduce size of the save game json
- Improvement queue
2024-06-16 02:30:55 +07:00
2024-06-11 02:55:01 +07:00
## 4.11.19
2024-06-11 03:00:08 +07:00
New unique trigger: "< upon expending a [ mapUnitFilter ] unit > "
2024-06-11 02:55:01 +07:00
2024-06-11 03:00:08 +07:00
Console:
- `city addtile <cityName>` takes an optional `[radius]` parameter
- `civ addtech` / `civ removetech` commands
2024-06-11 02:55:01 +07:00
By SomeTroglodyte:
2024-06-11 03:00:08 +07:00
- Use Events for moddable, floating "Tutorials"!
- Allow EmpireOverview persistence across game launches
- Moddable images for special characters
2024-06-11 02:55:01 +07:00
By tuvus:
2024-06-11 03:00:08 +07:00
- Moddable city ranges
- Extra Civ and Spy moddability
2024-06-11 02:55:01 +07:00
2024-06-09 02:21:23 +07:00
## 4.11.18
2024-06-09 03:33:38 +07:00
We passed 1000 versions! :D
2024-06-09 02:21:23 +07:00
2024-06-09 03:33:38 +07:00
"(modified by game speed)" modifier
Fixed "Promotes all spies [amount] time(s)" crash
2024-06-09 02:21:23 +07:00
By SomeTroglodyte:
2024-06-09 03:33:38 +07:00
- UX: Dev Console easier to use without installing keyboard apps
- Improve update of "Last seen improvement"
2024-06-09 02:21:23 +07:00
Reworked AI war evaluation and plans - By tuvus
2024-06-04 22:13:26 +07:00
## 4.11.17
2024-06-04 22:18:49 +07:00
Unavailable techs work well with tech picker screen
2024-06-04 22:13:26 +07:00
Added ruleset check for resource uniques with resource conditionals
By tuvus:
2024-06-04 22:18:49 +07:00
- Added an option to disable move by long press
- Fixed spy steal tech timer
- Spy max rank can be modded
2024-06-04 22:13:26 +07:00
By SomeTroglodyte:
2024-06-04 22:18:49 +07:00
- Sortable unit overview
- Console: Improve `civ activatetrigger` command
- UI candy: WLTK fireworks
- ModOptions unique for mods to control which map gets preselected
2024-06-04 22:13:26 +07:00
2024-05-30 04:00:11 +07:00
## 4.11.16
AI no longer trusts you on resource trades if you cut deals short
2024-05-30 04:07:01 +07:00
Added "per every X countables" modifier
2024-05-30 04:00:11 +07:00
Add unit name and building name countables
2024-05-30 04:07:01 +07:00
By SomeTroglodyte:
- Allow mod sounds to be selected as multiplayer notification sound
- Allow access to the Dev Console on mobile devices
- Better "work has started" notifications
- Console: create natural wonder and `tile find`
2024-05-30 04:00:11 +07:00
2024-05-30 04:07:01 +07:00
By tuvus:
- Removed espionage debug setting
- Added spy steal tech timer
2024-05-30 04:00:11 +07:00
2024-05-27 16:41:12 +07:00
## 4.11.15
2024-06-09 03:33:38 +07:00
Modding: "for every [countable]" unique modifier
2024-05-27 16:41:12 +07:00
Added links to base ruleset template in docs
Fixed "don't allow era select" if the game has no techs
2024-06-09 03:33:38 +07:00
By SomeTroglodyte:
- Support for Zulu language
2024-05-27 16:41:12 +07:00
By tuvus:
2024-06-09 03:33:38 +07:00
- Clicking the spy button no longer allows the spy to be moved when it isn't their turn
- Added the Espionage civilopedia entry
- Construction automation rework
2024-05-27 16:44:53 +07:00
- Espionage button cancels moving spy
2024-05-27 16:41:12 +07:00
2024-05-22 00:12:13 +07:00
## 4.11.14
2024-05-22 00:22:21 +07:00
Allow rulesets to forgo capital city indicators entirely!
2024-05-22 00:12:13 +07:00
Default city for hexarealm does NOT have a question mark
Added ruleset validation for preferred victory type
By SomeTroglodyte:
2024-05-22 00:22:21 +07:00
- Mod checker reports some problems with texture atlases or their source images
- ImagePacker detects changed settings file
- Make random conditionals depend on turn
2024-05-22 00:12:13 +07:00
By tuvus:
2024-05-22 00:22:21 +07:00
- Fixed gold ruin not displaying notification
- AI worker build roads improvement
2024-05-22 00:12:13 +07:00
2024-05-16 12:21:16 +07:00
## 4.11.13
Barbarian water units no longer pillage
By SomeTroglodyte:
2024-05-22 00:22:21 +07:00
- Console: tile setowner, civ removepolicy
- Fix crash when a starting unit has a random conditional
- Espionage icons
2024-05-16 12:21:16 +07:00
By tuvus:
2024-05-22 00:22:21 +07:00
- Espionage: Spies can be moved on map
- Espionage: City state coup
- AI doesn't settle very unfavorable locations
2024-05-16 12:21:16 +07:00
2024-05-14 15:18:51 +07:00
## 4.11.12
By tuvus:
2024-05-14 15:23:52 +07:00
- More espionage UI improvements
- City state election rigging
2024-05-14 15:18:51 +07:00
By SomeTroglodyte:
2024-05-14 15:23:52 +07:00
- Fix "Move a unit" tutorial isn't completed by moving via right-click
- Fix "Translating" wiki link
2024-05-14 15:18:51 +07:00
Added the culture-refunding remove policy unique - By PLynx01
Corrected Coast yields to give 1 Food and 1 Gold - By Skekdog
2024-05-12 01:44:44 +07:00
## 4.11.11
Nuclear weapon uniques accept conditionals
By SomeTroglodyte:
2024-05-12 01:49:47 +07:00
- Console: `civ addpolicy`
- Resource Overview: Info on unavailable strategic and unimproved by allies
- Spy UI improvements
- Fix potential crash in console autocomplete
2024-05-12 01:44:44 +07:00
2024-05-05 01:17:20 +07:00
## 4.11.10
By tuvus:
2024-05-05 01:51:28 +07:00
- Add missing espionage uniques
- Next turn button shows move spies notification icon
- Added diplomatic repercussions for spying on a civ
- Spy rank UI and fixes
- Fixed city-state alliance join war notification
2024-05-05 01:17:20 +07:00
2024-05-05 01:51:28 +07:00
Better "hidden in civilopedia" logic - By SomeTroglodyte
2024-05-05 01:17:20 +07:00
Added victoryType conditionals - By PLynx01
2024-04-30 04:47:43 +07:00
## 4.11.9
Added "checkfilter" console commands for city, tile, and unit, for easy mod checking
2024-04-30 04:50:47 +07:00
Unit movement changes - should solve some edge-case problems
"Adjacent unit" conditional takes civilians into account
2024-04-30 04:47:43 +07:00
2024-04-30 04:50:47 +07:00
Better UX for multiplayer game add & rename
2024-04-30 04:47:43 +07:00
2024-04-30 04:50:47 +07:00
Fixed "Open terrain" filter
2024-04-30 04:47:43 +07:00
2024-04-30 04:50:47 +07:00
Better "escort settler" logic
2024-04-30 04:47:43 +07:00
2024-04-30 04:50:47 +07:00
Automation fixes - By tuvus
2024-04-30 04:47:43 +07:00
2024-04-25 20:41:36 +07:00
## 4.11.8
2024-04-25 20:46:28 +07:00
Performance: Memory and CPU optimizations
2024-04-25 20:41:36 +07:00
Civilian AI wandering avoids enemy melee units correctly
Color lands by owner on max zoom out, for better overview
2024-04-25 20:46:28 +07:00
MP Spectator can scroll entire map
2024-04-25 20:41:36 +07:00
Resolved - Safeguard against uniques specifying non-existant promotions
Fix: Android pause/resume cycle not working - By SomeTroglodyte
2024-04-24 04:14:34 +07:00
## 4.11.7
By tuvus:
2024-04-24 04:30:28 +07:00
- Declare War Reason
- Autoplay can run on a different thread, to update game UI continuously
2024-04-24 04:14:34 +07:00
By SomeTroglodyte:
2024-04-24 04:30:28 +07:00
- Units with "no sight" should still see their own tile
- Modding: Validation for civilopediaText
- Fix: Potential crash on new game after deleting a base ruleset mod
- UX: Auto rename new capital in rare cases to prevent confusing notifications later
2024-04-24 04:14:34 +07:00
2024-04-21 19:48:21 +07:00
## 4.11.6
Military unit capturing respects "Uncapturable" unique
By SomeTroglodyte:
2024-04-21 19:51:10 +07:00
- Do not preselect custom map option and defer map file loading
- Prettier Events - that now respect 'hidden from users'
2024-04-21 19:48:21 +07:00
Fix Puppets building wonders - By SeventhM
2024-04-16 04:05:57 +07:00
## 4.11.5
2024-04-16 04:12:38 +07:00
Better multiplayer game screen
2024-04-16 04:05:57 +07:00
2024-04-16 04:12:38 +07:00
Solved some problems with resigning MP games
2024-04-16 04:05:57 +07:00
Disallow creating "multiplayer" games with only AI and spectator
By SomeTroglodyte:
2024-04-16 04:12:38 +07:00
- Fix Invest quest stays forever
- Minor Scenarios UX improvements
- Console autocompletion can display *all* possibilities
2024-04-16 04:05:57 +07:00
2024-04-12 03:49:32 +07:00
## 4.11.4
2024-04-12 04:10:52 +07:00
Can nuke barbarians - By tuvus
2024-04-12 03:49:32 +07:00
By SomeTroglodyte:
2024-04-12 04:10:52 +07:00
- Two extension features for custom maps
- Images for Escort Formation
- Can click behind OptionPopup to close
2024-04-12 03:49:32 +07:00
By SeventhM:
2024-04-12 04:10:52 +07:00
- Allow policy removal unique to remove multiple policies
- Fix personality being ignored for tile rankings in small cities
2024-04-12 03:49:32 +07:00
2024-04-10 03:37:21 +07:00
## 4.11.3
2024-04-10 03:44:21 +07:00
Cannot trade with civs you're at war with through notification action
2024-04-10 03:37:21 +07:00
Remove city-state construction bonuses from difficulty
By tuvus:
2024-04-12 04:10:52 +07:00
- Espionage Uniques, Buildings and Policy
- Civs with spies in a foreign cities get some information
2024-04-10 03:37:21 +07:00
By SomeTroglodyte:
2024-04-12 04:10:52 +07:00
- Fix "Connect road" through Mountains
- "New game" UI improvements
2024-04-10 03:37:21 +07:00
2024-04-10 03:44:21 +07:00
Implement Same-majority-religion diplomatic modifier - By TommasoPetrolito (new contributor!)
2024-04-10 03:37:21 +07:00
2024-04-10 03:44:21 +07:00
AI civilian units consider more triggerable uniques - By woo1127
2024-04-10 03:37:21 +07:00
2024-04-07 16:45:22 +07:00
## 4.11.2
Mod checker warns against deprecated conditionals
2024-04-07 16:49:53 +07:00
Resolved edge-case crashes
2024-04-07 16:45:22 +07:00
Added triggerable unique to remove policy - By woo1127
By SomeTroglodyte:
2024-04-12 04:10:52 +07:00
- Work boat construction automation tweaks
- Fix new game screen mod selection
2024-04-07 16:45:22 +07:00
By SeventhM:
2024-04-12 04:10:52 +07:00
- Fix softlock for spectator with free policies
- Allow Civilian units to promote
2024-04-07 16:45:22 +07:00
2024-04-05 03:54:13 +07:00
## 4.11.1
2024-04-05 03:57:49 +07:00
Performance improvements
2024-04-05 03:54:13 +07:00
By SomeTroglodyte:
2024-04-05 03:57:49 +07:00
- Improve diplomatic vote result screen
2024-04-05 03:54:13 +07:00
By tuvus:
2024-04-05 03:57:49 +07:00
- Water units can enter lakes-near-cities
- Workboats improve resources outside of city work range
2024-04-05 03:54:13 +07:00
By SeventhM:
2024-04-05 03:57:49 +07:00
- Allow AI to consider building stats more accurately
- Allow for replacement improvements
2024-04-05 03:54:13 +07:00
Add configurable natural wonder discovery stat bonuses - By PLynx01
2024-04-01 18:21:45 +07:00
## 4.11.0
2024-04-01 16:06:53 +07:00
2024-04-01 18:21:45 +07:00
Hide battle table after attack if we can move, but not attack again
2024-04-01 16:06:53 +07:00
2024-04-01 18:21:45 +07:00
Maps with mods change mods visible on new game screen accordingly
2024-04-01 16:06:53 +07:00
Barbarian units always placed next to encampment, so they don't "jump over" tiles they can't enter to the other side
2024-04-01 18:21:45 +07:00
Remove mod blacklist - By SeventhM
2024-04-01 16:06:53 +07:00
2024-04-01 18:21:45 +07:00
UI Tips article additions - By Ouaz
2024-04-01 16:06:53 +07:00
2024-04-01 18:21:45 +07:00
Add UnitActionModifier for Stockpile Cost - By itanasi
2024-04-01 16:06:53 +07:00
2024-04-01 18:21:45 +07:00
Countable comparison conditional uniques - By PLynx01
2024-04-01 16:06:53 +07:00
2024-04-01 18:21:45 +07:00
fix misimplemented Dromon - By ravignir
2024-04-01 16:06:53 +07:00
2024-03-26 05:06:46 +07:00
## 4.10.22
2024-03-26 05:13:11 +07:00
Policy tables no longer repeat on some height/width configurations
2024-03-26 05:06:46 +07:00
2024-03-26 05:13:11 +07:00
Discard all pending trade requests on both sides when war is declared
2024-03-26 05:06:46 +07:00
2024-03-26 05:13:11 +07:00
Memory performance improvements
2024-03-26 05:06:46 +07:00
2024-03-26 05:13:11 +07:00
Personalities.json no longer precludes generating translations
2024-03-26 05:06:46 +07:00
Fix loop when AI is trying to remove an improvement with the same name as a terrain feature - By SeventhM
2024-03-26 05:13:11 +07:00
Fixed uniques of marble - By woo1127
2024-03-20 05:05:28 +07:00
## 4.10.21
2024-03-20 05:15:36 +07:00
Fixed ruleset-dependant building filter activating *when initializing ruleset*
2024-03-20 05:05:28 +07:00
2024-03-20 05:15:36 +07:00
Fixed endless loop when unit tries to reach a tile it can pillage, but can't
2024-03-20 05:05:28 +07:00
2024-03-20 05:15:36 +07:00
Fixed rare crash on city-state diplomatic relationship update
2024-03-20 05:05:28 +07:00
Fix loop when improvement is unbuildable and removements feature - By SeventhM
2024-03-18 04:27:36 +07:00
## 4.10.20
2024-03-18 04:34:09 +07:00
Modded units can construct improvements on impassible tiles
2024-03-18 04:27:36 +07:00
By woo1127:
2024-03-18 04:34:09 +07:00
- Added multi filter support for BuildingFilter
- Fixed error message of ConditionalBuilding
2024-03-18 04:27:36 +07:00
2024-03-18 04:34:09 +07:00
Better tundra color - By Caballero-Arepa
2024-03-18 04:27:36 +07:00
2024-03-18 04:34:09 +07:00
Allow improvements that don't need feature removal to be built on features - By SeventhM
2024-03-18 04:27:36 +07:00
2024-03-15 16:50:00 +07:00
## 4.10.19
Fixed group natural wonders only spawning in single tile
Fixed crash entering trade from overview on other player's turn
Fix visual bug in event when more than one trigger is activated by a choice
2024-03-15 17:01:44 +07:00
Workers cannot repair improvements in enemy territory, thus avoiding repair-pillage exploit
2024-03-15 16:50:00 +07:00
2024-03-15 17:01:44 +07:00
Modding: Zero-cost constructions no longer cause automation crash
2024-03-15 16:50:00 +07:00
Melee Escort Attacking Fix - By tuvus
2024-03-15 17:01:44 +07:00
New UnitActionModifiers to enable Stats and Minimum Movement - By itanasi
2024-03-15 16:50:00 +07:00
2024-03-14 04:25:35 +07:00
## 4.10.18
2024-03-14 04:31:22 +07:00
Performance improvements!
2024-03-14 04:25:35 +07:00
2024-03-14 04:31:22 +07:00
Religious victory no longer causes crash
2024-03-14 04:25:35 +07:00
2024-03-14 04:31:22 +07:00
Worker automation takes city focus and civ personality into account evaluating stats
2024-03-14 04:25:35 +07:00
2024-03-14 04:31:22 +07:00
Free buildings granted properly when era-free cities also granted
2024-03-14 04:25:35 +07:00
2024-03-14 04:31:22 +07:00
"Connect road" unit action doesn't build on unbuildable tiles
2024-03-14 04:25:35 +07:00
Allow resources from follower beliefs - By SeventhM
2024-03-14 04:31:22 +07:00
Add "upon entering a new era" trigger - By PLynx01
2024-03-14 04:25:35 +07:00
2024-03-14 04:31:22 +07:00
CanOnlyBeBuilt is its own conditional-friendly unique - By itanasi
2024-03-14 04:25:35 +07:00
2024-03-10 04:07:39 +07:00
## 4.10.17
2024-03-10 04:24:20 +07:00
Added Events, moddable choices for triggering uniques!
2024-03-10 04:07:39 +07:00
By tuvus:
2024-03-10 04:24:20 +07:00
- Fixed swapping a unit with a unit that is escorting
- Next turn button reactivates after closing a popup menu
2024-03-10 04:07:39 +07:00
River terraform - By SomeTroglodyte
2024-03-10 04:24:20 +07:00
New language - Norwegian - by Floxudoxu
2024-03-06 04:31:08 +07:00
## 4.10.16
Allow multifilter uniques to count for filtering
By tuvus:
2024-03-06 04:38:01 +07:00
- Skip next unit button (right-click option)
- Better Unit Actions Sorting
2024-03-06 04:31:08 +07:00
By SomeTroglodyte:
2024-03-06 04:38:01 +07:00
- City filters for cities in resistance and being razed
- Competition quests in progress display tied leaders (and your place if you're behind)
2024-03-06 04:31:08 +07:00
2024-03-06 04:38:01 +07:00
AI consider production bonuses when building - By SeventhM
2024-03-06 04:31:08 +07:00
2024-03-06 04:38:01 +07:00
Added ConditionalWhenBetweenStatResource unique - By woo1127 (new contributor!)
2024-03-06 04:31:08 +07:00
2024-03-04 02:12:00 +07:00
## 4.10.15
Changed tech trigger to accept tech filters
By SomeTroglodyte:
2024-03-04 02:29:55 +07:00
- Improve DiplomacyScreen UX (nation icons) on cramped screens
- Move DiplomacyScreen close button to top right
- Validation warning Suppression as Unique or modifier
- UI: Fix options popup "spilling" in cramped screen conditions
2024-03-04 02:12:00 +07:00
Allow city state uniques for nation descriptions - By SeventhM
Add MovedToNewCapital buiding unique - By PLynx01
Better military unit retreat - By tuvus
2024-02-29 05:13:33 +07:00
## 4.10.14
AI tile evaluation considers Faith
Civ-wide uniques for city-wide resources
Added 'city addbuilding', 'city removebuilding' console commands
Add unique to conditionally control construction costs
2024-02-29 05:35:54 +07:00
Added conditional for exact amount of population in a city
2024-02-29 05:13:33 +07:00
2024-02-29 05:35:54 +07:00
Mod checker:
- Unique conditional corrections, and better correction
- Limit tech column building/wonder costs warnings to when required
2024-02-29 05:13:33 +07:00
2024-02-29 05:35:54 +07:00
Unit upgrade menu can scroll - By SomeTroglodyte
2024-02-29 05:13:33 +07:00
Military unit healing improvement - By tuvus
2024-02-27 03:39:43 +07:00
## 4.10.13
2024-02-27 03:47:43 +07:00
Add AI for land-based nuke units
2024-02-27 03:39:43 +07:00
Keep opened mods open and at top of list when reloading mods in 'locate mod errors' tab
2024-02-27 03:47:43 +07:00
above/below HP conditionals work outside of combat
2024-02-27 03:39:43 +07:00
2024-02-27 03:47:43 +07:00
update uniques upon taking damage and other situations
2024-02-27 03:39:43 +07:00
By SomeTroglodyte:
2024-02-27 03:47:43 +07:00
- New notifications bell icon with actual count
- Fix TabbedPager geometry - the cell for the close button needs to be ignored in the rest of the Table!
2024-02-27 03:39:43 +07:00
2024-02-27 03:47:43 +07:00
Added ConditionalAboveHappiness unique - By PLynx01
2024-02-27 03:39:43 +07:00
2024-02-25 03:51:54 +07:00
## 4.10.12
2024-02-25 05:35:00 +07:00
Terraform unique triggerable from improvements
2024-02-25 03:51:54 +07:00
By SomeTroglodyte:
2024-02-25 05:35:00 +07:00
- Right-click/longpress for World screen city buttons
- Fix some uses of "hidden from users" modifer
- Fix fortified units upgraded to unfortifyable ones keeping fortification
- Empire Overview Screen closing now with same UX as Civilopedia
Added unit escorting formation! - By tuvus
Allow conditional timed triggers for unit actions & c - By SeventhM
2024-02-25 03:51:54 +07:00
Allow Barbarians to make set-up ranged units - By SpacedOutChicken
2024-02-21 04:43:12 +07:00
## 4.10.11
2024-02-21 04:49:28 +07:00
Terraforming unique! 'Turn this tile into a [terrainName] tile'
2024-02-21 04:43:12 +07:00
2024-02-21 04:49:28 +07:00
Fix timed uniques without other conditionals
2024-02-21 04:43:12 +07:00
2024-02-21 04:49:28 +07:00
Only allow a trigger-based unit action if actionable
2024-02-21 04:43:12 +07:00
By SomeTroglodyte:
2024-02-21 04:49:28 +07:00
- Conditional 'While Researching'
- External links: Right-click and some housecleaning
- Fix Maya "Long Count" unlock translations
2024-02-21 04:43:12 +07:00
By SeventhM:
2024-02-21 04:49:28 +07:00
- Fix victory focus being ignored
- Add unique for Personality to avoid building object
2024-02-21 04:43:12 +07:00
2024-02-18 04:09:51 +07:00
## 4.10.10
By SomeTroglodyte:
2024-02-18 04:12:03 +07:00
- Great Person Point breakdown UI in city
- Fix creating odd-width rectangular no-wrap maps
2024-02-18 04:09:51 +07:00
By SeventhM:
2024-02-18 04:12:03 +07:00
- Allow barb camps to function after giving ruins effects
- Conditional for building in amount of cities
2024-02-18 04:09:51 +07:00
AutoAssign Population with Food Converts to Production - By itanasi
2024-02-14 04:36:38 +07:00
## 4.10.9
Allow lower-case "all" for all filters
Initial Civ Personality implementation - By SeventhM
By SomeTroglodyte:
2024-02-14 04:45:54 +07:00
- Autoplay menu cleanup
- Key binding categories properly sorted in options popup
2024-02-14 04:36:38 +07:00
By tuvus:
2024-02-14 04:45:54 +07:00
- Workers wake up on tile expansion
2024-02-14 04:36:38 +07:00
2024-02-09 17:30:41 +07:00
## 4.10.8
Fixed unhappiness effect when at 0 happiness
2024-02-09 17:37:42 +07:00
All BaseUnit uniques, e.g. Never appears as a Barbarian unit, Limited to [amount] per Civilization, can be placed on unit type
2024-02-09 17:30:41 +07:00
By SeventhM:
2024-02-09 17:37:42 +07:00
- Add unique for increasing price every time it's built
- Fix mistakes with unavailable unique
2024-02-09 17:30:41 +07:00
By SomeTroglodyte:
2024-02-09 17:37:42 +07:00
- Fix Capture when a teleport was necessary
- Tweak Overview Politics Diagram for a defeated player
- Patch AlertPopup to correctly close when it cannot find a required asset
2024-02-09 17:30:41 +07:00
2024-02-06 05:20:13 +07:00
## 4.10.7
Allow city filters to be multifilters and not throw ruleset errors
2024-02-06 05:27:59 +07:00
Korean science boost only applies for buildings *in capital*
2024-02-06 05:20:13 +07:00
By SeventhM:
2024-02-06 05:27:59 +07:00
- Avoid crash from city combantants with combatant conditional
- Split Strat Balance and Legend Start into their own checkboxes
2024-02-06 05:20:13 +07:00
ThreatManager improvement - By tuvus
2024-02-02 04:28:28 +07:00
## 4.10.6
Fixed crash due to ranged unit trying to capture civilian but being unable to reach the tile
Added unit conditional support to pillage yield uniques
2024-02-02 04:43:07 +07:00
Policy picker colors are moddable - By SomeTroglodyte
2024-02-02 04:28:28 +07:00
Players can't move spies when it is not their turn - By tuvus
2024-01-31 01:09:25 +07:00
## 4.10.5
Added 'copy to clipboard' button on map errors so we can debug them
2024-01-31 01:17:51 +07:00
Happiness building performance improvement
2024-01-31 01:09:25 +07:00
By SeventhM:
2024-01-31 01:17:51 +07:00
- Add additional cityFilters
- Fix gain stat modifier by speed unique action text
2024-01-31 01:09:25 +07:00
By SomeTroglodyte:
2024-01-31 01:17:51 +07:00
- RulesetValidator: Raise severity for untyped uniques with parameters
2024-01-31 01:09:25 +07:00
2024-01-28 16:24:08 +07:00
## 4.10.4
2024-01-28 16:37:17 +07:00
Modding:
- New tileFilter `your` , for tiles belonging directly to you
- Mods can use the Hills and mountains distribution uniques on Land or Feature terrains
2024-01-28 16:24:08 +07:00
By SomeTroglodyte:
2024-01-28 16:37:17 +07:00
- World screen resize delayed
- Unit actions dynamic paging
- Minor Mod manager fix, lints and dox
2024-01-28 16:24:08 +07:00
By tuvus:
2024-01-28 16:37:17 +07:00
- Workers now build forts
- Worker automation option fix
- Ranged units capture civilian
- Spectators can now see selected civ city-state influence bars
2024-01-28 16:24:08 +07:00
Unify unit and civ triggers - By SeventhM
2024-01-26 04:36:56 +07:00
## 4.10.3
2024-01-26 04:43:41 +07:00
Modding:
- Add "Unavailable" unique (counterpart to Only Available)
- Unified resource generation checks to include all uniques always
- 'not shown on world screen' unique accepts civ conditionals
- Added adjacency conditionals
- CityCombatant.matchesFilter contains multifilter and civ filter
2024-01-26 04:36:56 +07:00
By tuvus:
2024-01-26 04:43:41 +07:00
- Air unit automation improvement
- Espionage automation
2024-01-26 04:36:56 +07:00
By SeventhM:
2024-01-26 04:43:41 +07:00
- Fix errors when starting games as Maya
2024-01-26 04:36:56 +07:00
2024-01-25 04:54:45 +07:00
## 4.10.2
By SeventhM:
2024-01-25 05:00:23 +07:00
- Fix Spectator stats when viewing another civ
- Allow units to upgrade to more than one unit
- Fix problems with stats from tiles and improvements
By SomeTroglodyte:
- A Conditional checking for a Building globally
- Unit actions "paging" for smaller screens
- Fix RequiresBuildingInSomeCities not being displayed in city constructions as rejection reason
2024-01-25 04:54:45 +07:00
Improved Spectator selected Civ coloring - By tuvus
2024-01-22 00:32:12 +07:00
## 4.10.1
2024-01-22 00:46:53 +07:00
'cities auto-bombard at end of turn' is a user option
2024-01-22 00:32:12 +07:00
2024-01-22 00:46:53 +07:00
Improved Console autocomplete - By SomeTroglodyte
2024-01-22 00:32:12 +07:00
By tuvus:
2024-01-22 00:46:53 +07:00
- AI worker road priority rework
- Spectators can see the diplomacy screen of the civ that they have selected
- Checking if a tile is in work range now checks all cities
2024-01-22 00:32:12 +07:00
Assume the relevant city for triggered uniques - By SeventhM
2024-01-19 17:34:05 +07:00
## 4.10.0
2024-01-19 17:28:01 +07:00
2024-01-19 17:34:05 +07:00
Natural wonders no longer spawn next to start locations
2024-01-19 17:28:01 +07:00
2024-01-19 17:34:05 +07:00
Automated spectator in multiplayer takes no actions
2024-01-19 17:28:01 +07:00
2024-01-19 17:34:05 +07:00
Added console commands to remove roads, change city name
2024-01-19 17:28:01 +07:00
By SomeTroglodyte:
2024-01-19 17:34:05 +07:00
- The console key is now bindable
- Allow map editor to generate smaller than "tiny" Pangaea maps
By SeventhM:
- Treat all timed uniques as functioning as always true regardless of conditionals
- Fix conditionals being ignored for some triggers
2024-01-19 17:28:01 +07:00
2024-01-19 17:34:05 +07:00
Increase AI workers - By tuvus
2024-01-19 17:28:01 +07:00
2024-01-16 00:06:32 +07:00
## 4.9.19
2024-01-16 00:09:25 +07:00
Modding:
- "Cannot be traded" unique accepts Civ conditionals
- Allow comment uniques on follower beliefs
2024-01-16 00:06:32 +07:00
By tuvus:
2024-01-16 00:09:25 +07:00
- Spectators receive era notifications again
- Fixed AI Worker feature removal
2024-01-16 00:06:32 +07:00
By SomeTroglodyte:
2024-01-16 00:09:25 +07:00
- Fix Paradrop crossing World-wrap seam
- ModManagementScreen gets a loading indicator
2024-01-16 00:06:32 +07:00
Add modified nation descriptions - By Ouaz
2024-01-10 04:26:25 +07:00
## 4.9.18
2024-01-10 04:38:11 +07:00
Performance improvements for movement and ruleset validation
2024-01-10 04:26:25 +07:00
2024-01-10 04:38:11 +07:00
Added unique MayBuyConstructionsInPuppets - By rpolitex
2024-01-10 04:26:25 +07:00
2024-01-10 04:38:11 +07:00
Polynesia can immediately embark on turn zero - By SeventhM
2024-01-10 04:26:25 +07:00
Fix NullPointerException on founding a pantheon - By dHannasch
Fixed AutoPlay not working after victory - By tuvus
2024-01-07 21:16:31 +07:00
## 4.9.17
2024-01-07 21:20:42 +07:00
Experimental pathfinding - activate in Options > Gameplay > Experimental movement
2024-01-07 21:16:31 +07:00
Console: autocomplete ALL THE THINGS!
By SeventhM:
2024-01-07 21:20:42 +07:00
- Allow mapUnitFilter to use CivFilter
- Add terrain filters for resources, any terrain, or "improved"
- Fix 'infinite Great Generals' bug
2024-01-07 21:16:31 +07:00
2024-01-07 21:20:42 +07:00
Spectator receives diplomatic notifications again - By tuvus
2024-01-07 21:16:31 +07:00
Download mod releases or any mod zip - By SomeTroglodyte
2024-01-07 21:20:42 +07:00
Add < every [ positiveAmount ] turns > Conditional - By PLynx01
2024-01-07 21:16:31 +07:00
2024-01-04 14:15:49 +07:00
## 4.9.16
2024-01-04 14:24:46 +07:00
Console: civ/city names better matching
2024-01-04 14:15:49 +07:00
By SeventhM:
2024-01-04 14:24:46 +07:00
- Change the icons from some units/buildings
- Add unique to allow for generalized great generals
2024-01-04 14:15:49 +07:00
2024-01-04 14:24:46 +07:00
Show carried production from mid-turn obsoleted units - By soggerr
2024-01-04 14:15:49 +07:00
By tuvus:
2024-01-04 14:24:46 +07:00
- Fixed crash when a worker tries to build a cached improvement it can't build
- Fixed crash evaluating alliance with unmet city-state
2024-01-04 14:15:49 +07:00
By SomeTroglodyte:
2024-01-04 14:24:46 +07:00
- City-stationed unit icons get circular touchable area
2024-01-04 14:15:49 +07:00
set minimum max coast extension to 1 - By remdu
2024-01-01 04:09:09 +07:00
## 4.9.15
Added Tile Breakdown table, accessible by clicking on the stats in tile info table
Solved rare pillage-related crash
2024-01-01 04:15:10 +07:00
Added smoothing to vector images
2024-01-01 04:09:09 +07:00
2024-01-01 04:15:10 +07:00
Console:
- Add activatetrigger command for civ!
- Allow "-delimited strings
2024-01-01 04:09:09 +07:00
'capture all capitals' victory accepts defeat of civs that did not found capitals
Map editor generation steps don't add multiple terrain features of the same type
Worker remove feature far away from cities fix - By tuvus
2023-12-31 02:21:25 +07:00
## 4.9.14
2023-12-31 02:36:00 +07:00
Fixed Scenario crashes
2023-12-31 02:21:25 +07:00
2023-12-31 02:36:00 +07:00
Updating server URL allows checking connection immediately
New Citizen Focus Options - by Itanasi
2023-12-31 02:21:25 +07:00
By tuvus:
2023-12-31 02:36:00 +07:00
- Worker AI short distance priority fix
- AI focuses city-state gold gifting
2023-12-31 02:21:25 +07:00
By SeventhM:
2023-12-31 02:36:00 +07:00
- Spawn multiple great people if eligible
- Initial Great Writer functionality
2023-12-31 02:21:25 +07:00
2023-12-29 04:07:37 +07:00
## 4.9.13
2023-12-29 04:31:00 +07:00
Religion button respects unique "hidden from users" modifier
2023-12-29 04:07:37 +07:00
2023-12-29 04:31:00 +07:00
Trigger 'capture city' as a unit trigger
2023-12-29 04:07:37 +07:00
By tuvus:
2023-12-29 04:31:00 +07:00
- Worker AI Rework
- AI doesn't counteroffer and request a treaty on the same turn
- Civs now have a 50% chance of picking their favored religion
2023-12-29 04:07:37 +07:00
By SeventhM:
2023-12-29 04:31:00 +07:00
- Fix stat on tile uniques doubling on improvement tiles
- Avoid crash if "Only available" unique in policy branch has 2 or more params
- Allow for improvement removal "improvements"
2023-12-29 04:07:37 +07:00
Randomize seed checkbox - By remdu
2023-12-26 02:04:43 +07:00
## 4.9.12
2023-12-26 02:24:17 +07:00
Added experimental scenarios!
2023-12-26 02:04:43 +07:00
2023-12-26 02:24:17 +07:00
Fixed Android status bar not disappearing ("immersion mode")
2023-12-26 02:04:43 +07:00
Console: added 'set player type' command, for scenario setup
2023-12-26 02:24:17 +07:00
Fix ShadowedLabel - By SomeTroglodyte
2023-12-26 02:04:43 +07:00
2023-12-22 15:12:28 +07:00
## 4.9.11
2023-12-22 16:00:56 +07:00
Fixed tech dependency related crash
2023-12-22 15:12:28 +07:00
Unit by default not selected on turn start
Added 'upon turn end' trigger
By SomeTroglodyte:
2023-12-22 16:00:56 +07:00
- City-state bonuses respect 'hidden from users' modifier
- (UI) Politics overview diagram: Add legend popup
2023-12-22 15:12:28 +07:00
By tuvus:
2023-12-22 16:00:56 +07:00
- Added AutoPlay until end setting
- if all players are defeated, one player will be processed
2023-12-22 15:12:28 +07:00
2023-12-22 16:00:56 +07:00
Enable Domination to Capture All Capitals - By itanasi
2023-12-22 15:12:28 +07:00
2023-12-18 03:20:00 +07:00
## 4.9.10
2023-12-18 03:33:05 +07:00
Add remove unit promotion unique - By PLynx01
2023-12-18 03:20:00 +07:00
2023-12-18 03:33:05 +07:00
Fix key bindings in edge case - By SomeTroglodyte
2023-12-18 03:20:00 +07:00
By remdu:
2023-12-18 03:33:05 +07:00
- Coast spread algorithm
- don'y initialize with non naturally generated terrain
2023-12-18 03:20:00 +07:00
2023-12-18 03:33:05 +07:00
Stop movement on Path Blocked - By itanasi
2023-12-18 03:20:00 +07:00
2023-12-18 03:33:05 +07:00
Only units that build roads have connect roads automation. - By willjallen
2023-12-18 03:20:00 +07:00
By SeventhM:
2023-12-18 03:33:05 +07:00
- Fix Great Scientist calculation
- Show stat percent differences in replacement building
2023-12-18 03:20:00 +07:00
2023-12-18 03:33:05 +07:00
Don't list Unique requiring a tech in the Civilopedia for that tech - By dHannasch
2023-12-18 03:20:00 +07:00
2023-12-15 16:53:05 +07:00
## 4.9.9
2023-12-15 16:55:50 +07:00
Finally deprecated old religion uniques
2023-12-15 16:53:05 +07:00
By SeventhM:
2023-12-15 16:55:50 +07:00
- Avoid crash in mod checker for mods with undefined tech requirements
- Fix stats from tileFilter unique not working on improvements
- Add damage dealing unit trigger
- Fix not getting unique unit from tile based free unit trigger (For real this time)
2023-12-15 16:53:05 +07:00
By soggerr:
2023-12-15 16:55:50 +07:00
- Show average damage in battle calculations
- Allow battle calculations when not your turn
2023-12-15 16:53:05 +07:00
2023-12-14 04:10:26 +07:00
## 4.9.8
Add new map types - By remdu
2023-12-14 04:19:19 +07:00
Avoid ANRs when users select mods that take above 500ms to run checks on
Add warning when buying a religious unit not of your religion - By WhoIsJohannes
Allow arbitrary victory types for AI policy picking - By SeventhM
2023-12-14 04:10:26 +07:00
By SomeTroglodyte:
2023-12-14 04:19:19 +07:00
- Civilopedia key bindings
- Great Person Points - Rounding changes, Breakdown UI
- Fix ended Leader Voice not cleared and resumed on un-pause
2023-12-14 04:10:26 +07:00
Fix 'Sleep Until Healed' action missing - By soggerr
2023-12-11 04:08:21 +07:00
## 4.9.7
2023-12-11 04:14:10 +07:00
Allow city conditionals on units to upgrade to
2023-12-11 04:08:21 +07:00
2023-12-11 04:14:10 +07:00
Captured military units trigger a notification for the target civ
2023-12-11 04:08:21 +07:00
2023-12-11 04:14:10 +07:00
Fixed city-state type coloring
2023-12-11 04:08:21 +07:00
"Can instantly construct a [improvementFilter] improvement" works with improvementFilter
2023-12-11 04:14:10 +07:00
Allow conditionals for trigger-type unit actions - By SeventhM
2023-12-11 04:08:21 +07:00
2023-12-11 04:14:10 +07:00
Fix connect road button when auto unit cycle turned on - By willjallen
2023-12-11 04:08:21 +07:00
2023-12-11 04:14:10 +07:00
Add resource support to stat gamespeed conditional - By PLynx01
2023-12-11 04:08:21 +07:00
2023-12-11 04:14:10 +07:00
Better Frigate and Ship of the Line sound - By tuvus
2023-12-11 04:08:21 +07:00
2023-12-07 15:13:59 +07:00
## 4.9.6
2023-12-07 15:17:45 +07:00
Connect roads automation - By willjallen
2023-12-07 15:13:59 +07:00
Fix not getting unique unit from tile based free unit trigger - By SeventhM
By Ouaz:
2023-12-07 15:17:45 +07:00
- Fix Carthage civilopedia article
- Add "UI tips" civilopedia article
2023-12-07 15:13:59 +07:00
2023-12-04 03:26:28 +07:00
## 4.9.5
2023-12-04 03:28:45 +07:00
Start turn with unit selected
2023-12-04 03:26:28 +07:00
Add trigger from building improvements and trigger conditional for building improvements - By SeventhM
2023-12-04 03:28:45 +07:00
Preparation for multiple required uniques per ruleset object - By dHannasch
2023-12-04 03:26:28 +07:00
Fixed trading with city-state through notifications - By tuvus
Mention the Railroad production bonus in the Civilopedia - By Caballero-Arepa
By SomeTroglodyte:
2023-12-04 03:28:45 +07:00
- Notification for "Policy branch unlocked" clickable
- Dev Console: Linting + add Stat
2023-12-04 03:26:28 +07:00
2023-12-01 00:44:30 +07:00
## 4.9.4
2023-12-01 00:51:36 +07:00
Stats from followers unique fixed
2023-12-01 00:44:30 +07:00
2023-12-01 00:51:36 +07:00
City-state units work with 'get era' function
2023-12-01 00:44:30 +07:00
2023-12-01 00:51:36 +07:00
Ruleset validation for negative-weight ruin rewards
2023-12-01 00:44:30 +07:00
By SomeTroglodyte:
2023-12-01 00:51:36 +07:00
- Fix crash for trade notifications as Spectator / waiting for player
- Fix Unit rename popup offering up the icon
2023-12-01 00:44:30 +07:00
2023-12-01 00:51:36 +07:00
Solved worker automation crash - By willjallen
2023-12-01 00:44:30 +07:00
By SeventhM:
2023-12-01 00:51:36 +07:00
- Add "Unable to pillage tiles" unique
- Fix objects being purchable with a blocking conditional
2023-12-01 00:44:30 +07:00
2023-12-01 00:51:36 +07:00
Stats per Stat unique - By PLynx01
2023-12-01 00:44:30 +07:00
2023-11-28 19:44:37 +07:00
## 4.9.3
2023-11-28 19:50:33 +07:00
Cities you haven't bombarded with will auto-bombard at turn end
2023-11-28 19:44:37 +07:00
2023-11-28 19:50:33 +07:00
Defeated (no units/cities) hotseat multiplayer no longer appears for turns ("player X ready")
2023-11-28 19:44:37 +07:00
2023-11-28 19:50:33 +07:00
Console: Nicer available command display
2023-11-28 19:44:37 +07:00
By willjallen:
2023-11-28 19:50:33 +07:00
- Add tech queuing on right-click / doubleclick
2023-11-28 19:44:37 +07:00
By tuvus:
2023-11-28 19:50:33 +07:00
- Initial AutoPlay implementation
- Fixed exploration for automated units
2023-11-28 19:44:37 +07:00
By SomeTroglodyte:
2023-11-28 19:50:33 +07:00
- Wesnoth map import polished up
- City sounds again
2023-11-28 19:44:37 +07:00
Fix founding cities removing city center tile improvement - By SeventhM
2023-11-26 02:56:24 +07:00
## 4.9.2
2023-11-26 03:35:40 +07:00
Console:
- Added set/remove tile improvement
- Show available commands on empty command
- Added add/remove for cities
2023-11-26 02:56:24 +07:00
By SomeTroglodyte:
2023-11-26 03:35:40 +07:00
- Fix OpenAL error Windows Events after application ends
- Tweak Language Pickers to scroll the selected one into view when appropriate, and allow selection with letter keys
- Modding: "Comment" unique
- Snappier sounds
- Fix City ambient sounds
2023-11-26 02:56:24 +07:00
Get distance to nearest enemy rework - By tuvus
2023-11-23 05:06:54 +07:00
## 4.9.1
2023-11-23 05:11:40 +07:00
Initial scenario/dev console!
2023-11-23 05:06:54 +07:00
By SomeTroglodyte:
2023-11-23 05:11:40 +07:00
- Map overlay toggle buttons rework
- Add a map import tool able to read "Battle for Wesnoth" maps
2023-11-23 05:06:54 +07:00
Fix free buildings triggering from conditionals in incorrect places - By SeventhM
Add a setting to forbid closing popups by clicking behind them - By karmaBonfire
[Translation] Add back "general" unit types - By Ouaz
2023-11-21 04:15:39 +07:00
## 4.9.0
2023-11-21 03:52:44 +07:00
2023-11-21 04:15:39 +07:00
City centers don't provide resources you don't have tech to extract
2023-11-21 03:52:44 +07:00
2023-11-21 04:15:39 +07:00
AI: Settlers no longer stuck in endless loops
2023-11-21 03:52:44 +07:00
2023-11-21 04:15:39 +07:00
modding: Fixed certain unit uniques with tile conditionals
2023-11-21 03:52:44 +07:00
2023-11-21 04:15:39 +07:00
AI clears inquisitors from city centers to make way for spaceship units
2023-11-21 03:52:44 +07:00
Add the SellBuilding Unique - By PLynx01
2023-11-21 04:15:39 +07:00
Add 'gain stat by game speed' and 'improvement speed with filter' uniques - By SeventhM
2023-11-21 03:52:44 +07:00
2023-11-21 04:15:39 +07:00
Add a TriggerUponDiscoveringTile unique - By karmaBonfire
2023-11-21 03:52:44 +07:00
2023-11-21 04:15:39 +07:00
Support for Leader voices - By SomeTroglodyte
2023-11-21 03:52:44 +07:00
2023-11-19 03:43:48 +07:00
## 4.8.19
2023-11-19 03:48:39 +07:00
Modding: Added "non-[filter]" filtering for unit filters, and multi-value filtering to all filters
2023-11-19 03:43:48 +07:00
Modding: Added "[relativeAmount] Air Interception Range" unique
2023-11-19 03:48:39 +07:00
Dim resources on tiles not immediately visible
2023-11-19 03:43:48 +07:00
By SomeTroglodyte:
2023-11-19 03:48:39 +07:00
- Allow controlling Android fullscreen from options
-
2023-11-19 03:43:48 +07:00
Fix unit triggers not triggering/triggering off the wrong units - By SeventhM
AI diplomacy balancing - By tuvus
2023-11-19 03:48:39 +07:00
Updated FantasyHex missile cruiser - By GeneralWadaling
2023-11-19 03:43:48 +07:00
2023-11-14 03:34:21 +07:00
## 4.8.18
2023-11-14 03:39:06 +07:00
Modding: Added Human and AI filters, separated civFilter from nationFilter
2023-11-14 03:34:21 +07:00
By SomeTroglodyte:
2023-11-14 03:39:06 +07:00
- Patch for on-screen keyboard hiding pedia search results
- Rivers... Moddable Stats and Civilopedia
- World screen top bar scales down to available width
- "Civ destroyed" Notification includes location
- Lots of other issue fixes!
2023-11-14 03:34:21 +07:00
By tuvus:
2023-11-14 03:39:06 +07:00
- Fixed land/sea nukes trying to act like air units
- Fixed promise not to settle
2023-11-14 03:34:21 +07:00
Fix Multiplayer spectator ids not logging - By SeventhM
2023-11-07 15:44:39 +07:00
## 4.8.17
modding: Negative tile damage cannot heal more than max health
Mods with atlases that reference non-existent files will no longer cause crashes
By SomeTroglodyte:
2023-11-07 15:55:41 +07:00
- Reorg SpecialistAllocationTable
2023-11-07 15:44:39 +07:00
Improved settler AI - By tuvus
By SeventhM:
2023-11-07 15:55:41 +07:00
- Fix Multiplayer Specatator being unable to move the screen
- Fix free stat buildings not giving unique stat buildings in certain cases
2023-11-07 15:44:39 +07:00
2023-11-03 05:16:36 +07:00
## 4.8.16
2023-11-03 05:26:19 +07:00
Ruleset validation refactor - easier location of affected objects, correctly display parameter-type mismatches, ignore uniques used for filtering
2023-11-03 05:16:36 +07:00
By SomeTroglodyte:
2023-11-03 05:26:19 +07:00
- Correct notifications for modded Citadel
- Music: Fix mini-player showing last track during inter-track silence
- Allow modders to hide individual Uniques from Civilopedia
- Ruins can no longer be save-scummed for better results
2023-11-03 05:16:36 +07:00
Fixed null reference error related to nuking - By tuvus
2023-10-30 00:16:25 +07:00
## 4.8.15
By tuvus:
2023-10-30 00:26:35 +07:00
- AI units swap-retreat
- Melee units are now more likely to attack cities
- Nukes AI tweaks
- AI values traded gold using inflation
2023-10-30 00:16:25 +07:00
By SomeTroglodyte:
2023-10-30 00:26:35 +07:00
- Tighten Ruleset validation for Terrain
- Automated units stay automated after upgrade
- Fix Mod checker crash on RekMod
- Account for badly-defined Android font
- City overview refreshes for changes done in city
2023-10-30 00:16:25 +07:00
2023-10-30 00:26:35 +07:00
💚 add tests for city population manager - By Framonti
2023-10-30 00:16:25 +07:00
2023-10-30 00:26:35 +07:00
Fix [stats] unique adding multiple times - By SeventhM
2023-10-30 00:16:25 +07:00
2023-10-23 14:08:47 +07:00
## 4.8.14
Allow "[stats]" unique on terrains - By SeventhM
By SomeTroglodyte:
2023-10-23 14:23:47 +07:00
- PolicyPickerScreen description links to Civilopedia
- Fix music errors on android pause-via-homescreen-button
- Remove UniqueTarget.Terrain from UniqueType.Stats as there is no implementation
By PLynx01:
- Added new trigger unique "Remove [buildingFilter] [cityFilter]"
- "when above [amount] [stat]" conditional, with gamespeed-modified version
2023-10-23 14:08:47 +07:00
2023-10-13 15:42:15 +07:00
## 4.8.13
By SeventhM:
2023-10-13 15:48:33 +07:00
- Fix auto assign production not working after a building is built
- Fix consuming resources not being affected by conditionals
2023-10-13 15:42:15 +07:00
By SomeTroglodyte:
2023-10-13 15:48:33 +07:00
- Allow games with zero researched techs to be 'before' the Ancient Era
- Minor Fix: VictoryScreenIllustrations
- Fix font "symbols" not showing
2023-10-13 15:42:15 +07:00
2023-10-08 02:18:29 +07:00
## 4.8.12
2023-10-08 02:33:00 +07:00
Automated units can fortify/set up/other actions
2023-10-08 02:18:29 +07:00
AI now uses free tech points - By tuvus
By SomeTroglodyte:
2023-10-08 02:33:00 +07:00
- Align ruleset icons in text to font metrics
2023-10-08 02:18:29 +07:00
2023-10-05 14:29:59 +07:00
## 4.8.11
2023-10-05 14:39:22 +07:00
Religion fixes:
- Great Prophets spawn again
- Civilian units can get promotions upon being built (Great Mosque of Djenne)
- Missionaries consumed upon expending all usages
2023-10-05 14:29:59 +07:00
By SomeTroglodyte:
2023-10-05 14:39:22 +07:00
- Fade in/out for City Ambiance Sounds
- Fix Tutorial loader for mods on Android
- Fix ai tile purchase
2023-10-05 14:29:59 +07:00
By tuvus:
2023-10-05 14:39:22 +07:00
- Defensive pact button shows on both sides when a DoF is about to end
- Defensive pact functionality is now canceled with otherCiv before calling in defensive pact allies
2023-10-05 14:29:59 +07:00
2023-10-03 17:04:53 +07:00
## 4.8.10
2023-10-03 17:19:26 +07:00
Performance enhancement for first turn AI settling
2023-10-03 17:04:53 +07:00
2023-10-03 17:19:26 +07:00
Modding:
- Added UnitAction unique type for modder clarity and ruleset validation
- Converted "May enhance a religion" , "May found a religion" uniques to UnitAction
2023-10-03 17:04:53 +07:00
2023-10-03 17:19:26 +07:00
Golden age points decrease with negative happiness - By Framonti
2023-10-03 17:04:53 +07:00
City-States don't trigger defensive pacts - By tuvus
By SomeTroglodyte:
2023-10-03 17:19:26 +07:00
- City overview top bar fix
- Fixed crashes in Android for unit art in civilopedia
2023-10-03 17:04:53 +07:00
2023-10-03 17:19:26 +07:00
Fixed free building errors - By SeventhM
2023-10-03 17:04:53 +07:00
2023-10-01 14:12:46 +07:00
## 4.8.9
2023-10-01 14:17:19 +07:00
New online multiplayer no longer stuck when first player is human spectator
2023-10-01 14:12:46 +07:00
2023-10-01 14:17:19 +07:00
Modding:
- Replaced old religion style actions! Paves the way for unit action generalization
- Mod checker displays *all* unknown uniques
2023-10-01 14:12:46 +07:00
By SomeTroglodyte:
2023-10-01 14:17:19 +07:00
- Pedia pixel units
- Fix top bar layout
- City overview restore fixed header
2023-10-01 14:12:46 +07:00
Apply conditionals for free buildings to the destination city instead of the originating city - By SeventhM
Test city conquest functions - By Framonti
2023-09-26 21:36:45 +07:00
## 4.8.8
2023-09-26 21:46:05 +07:00
performance:
- Faster ruleset validation
- Faster ruleset loading
2023-09-26 21:36:45 +07:00
2023-09-26 21:46:05 +07:00
modding: Added json schemas for autocomplete and error detection
2023-09-26 21:36:45 +07:00
By tuvus:
2023-09-26 21:46:05 +07:00
- AI Open Borders Offer fix
- Fix Nuke Notification
2023-09-26 21:36:45 +07:00
Fix City construction context menu changing Puppets - By SomeTroglodyte
2023-09-21 19:03:57 +07:00
## 4.8.7
Reload images when downloading or removing a mod
2023-09-21 19:13:45 +07:00
Better mod compatibility autochanges (remove removed units/improvements correctly)
2023-09-21 19:03:57 +07:00
By tuvus:
2023-09-21 19:13:45 +07:00
- Added 'civ returned worker' notification
- Liberating civ grants open borders
2023-09-21 19:03:57 +07:00
By SomeTroglodyte:
2023-09-21 19:13:45 +07:00
- Reorganized World Screen Top Bar in small screens
- Allow Space Key to close 'Player Ready' screen (hotseat)
2023-09-21 19:03:57 +07:00
2023-09-21 19:13:45 +07:00
Added tests for most nuke functionalities - By Framonti
2023-09-21 19:03:57 +07:00
2023-09-18 14:00:09 +07:00
## 4.8.6
2023-09-18 14:06:53 +07:00
Mod checker accepts era for unit type
2023-09-18 14:00:09 +07:00
2023-09-18 14:06:53 +07:00
AI Declaration of Friendship rework - By tuvus
2023-09-18 14:00:09 +07:00
By SomeTroglodyte:
2023-09-18 14:06:53 +07:00
- A "Status" column for City Overview
- Fix maximum window bounds for zoomed-in displays
- Generic Widget/Provider framework for sortable grids
2023-09-18 14:00:09 +07:00
Remove Faith bonus from Vanilla Siam - By SpacedOutChicken
Unit tests for Battle.kt - By Framonti
2023-09-13 14:33:59 +07:00
## 4.8.5
Removed double notifications and processing of treaties when traded - By tuvus
By SomeTroglodyte:
2023-09-13 15:17:57 +07:00
- Global Constructions Blacklist
- Prevent selling free buildings
- Defense against Circular upgrade paths in mods
Modding: "Receive free [unit] when you discover [tech]" deprecation start - replaced "Free [unit] appears < upon discovering [ tech ] > "
2023-09-13 14:33:59 +07:00
2023-09-11 13:47:55 +07:00
## 4.8.4
By SeventhM:
2023-09-11 14:09:10 +07:00
- Fix unique Great Prophets not having the correct cost when buying at an increasing cost
- Fix free units with a build limit not spawning
- Fix AI getting stuck when it can't promote with enough xp
2023-09-11 13:47:55 +07:00
Allow the Space key to close Alert popups with no actual choice - By SomeTroglodyte
By tuvus:
2023-09-11 14:09:10 +07:00
- Fixed politics tab not showing defensive pacts
- Defensive pact Tests
2023-09-11 13:47:55 +07:00
2023-09-07 14:13:19 +07:00
## 4.8.3
2023-09-07 14:19:02 +07:00
Allow unique parameters to contain square brackets
2023-09-07 14:13:19 +07:00
2023-09-07 14:19:02 +07:00
Library updates for performance and stability
2023-09-07 14:13:19 +07:00
2023-09-07 14:19:02 +07:00
Targetting refactor - By Framonti
2023-09-07 14:13:19 +07:00
2023-09-05 23:10:29 +07:00
## 4.8.2
2023-09-05 23:14:04 +07:00
performance: Don't autoupdate stale multiplayer games (more than a week old)
2023-09-05 23:10:29 +07:00
Buildings missing from ruleset are removed from loaded games *properly*
By SomeTroglodyte:
2023-09-05 23:14:04 +07:00
- Fix Map Editor double map holders after ruleset change
- Improve "does this unit found cities" check
- Fix Gdx not forced to UTF-8 when saving a game
2023-09-05 23:10:29 +07:00
Defensive pact notification fix - By tuvus
2023-09-04 19:02:51 +07:00
## 4.8.1
2023-09-04 19:18:46 +07:00
Fixed AI attack targetting - By tuvus
2023-09-04 19:02:51 +07:00
By SeventhM:
2023-09-04 19:18:46 +07:00
- Add unique for a promotion to be free
- Fix cities getting the resource list of other cities
Fix ChangesTerrain unique for base terrains - By SomeTroglodyte
2023-09-04 19:02:51 +07:00
2023-09-04 19:18:46 +07:00
Units teleport away from city center when liberating
2023-09-04 19:02:51 +07:00
2023-09-04 19:18:46 +07:00
Icons are not added to selection boxes
2023-09-04 19:02:51 +07:00
2023-09-03 13:55:02 +07:00
## 4.8.0
2023-09-03 13:42:57 +07:00
By SomeTroglodyte:
2023-09-03 13:55:02 +07:00
- Civilopedia Search
- City construction right-click menu
2023-09-03 13:42:57 +07:00
2023-09-03 13:55:02 +07:00
Many performance improvements!
2023-09-03 13:42:57 +07:00
Pillaged tile improvements - By GeneralWadaling
2023-09-03 13:55:02 +07:00
Fix: "Only available" not working properly for religions or transforming/upgrading units - By SeventhM
Make "Defensive Pact" button translatable - By Ouaz
2023-09-03 13:42:57 +07:00
2023-08-31 03:54:28 +07:00
## 4.7.19
2023-08-31 04:04:19 +07:00
"Jump To Destination" Unit Action Button for units that are moving - By huckdogg
2023-08-31 03:54:28 +07:00
2023-08-31 04:04:19 +07:00
Automated units do not autopromote by default (changeable by options setting)
2023-08-31 03:54:28 +07:00
2023-08-31 04:04:19 +07:00
Defensive pact allies meet aggressor civ so they can declare war on them
2023-08-31 03:54:28 +07:00
2023-08-31 04:04:19 +07:00
Modding: GPP validation
2023-08-31 03:54:28 +07:00
2023-08-31 04:04:19 +07:00
Performance:
- Faster population reassignment
- Faster improvement stats simulation
2023-08-31 03:54:28 +07:00
2023-08-31 04:04:19 +07:00
Clarify when trade decision is made
2023-08-31 03:54:28 +07:00
2023-08-31 04:04:19 +07:00
Battle Damage tests - By Framonti
2023-08-31 03:54:28 +07:00
2023-08-31 04:04:19 +07:00
UnitTable close button mouseover - By SomeTroglodyte
2023-08-31 03:54:28 +07:00
2023-08-28 15:02:51 +07:00
## 4.7.18
2023-08-28 15:12:45 +07:00
Resolved ANRs on new game screen with a lot of maps
2023-08-28 15:02:51 +07:00
2023-08-28 15:12:45 +07:00
Fixed errors when cloning civs that should open policy picker
2023-08-28 15:02:51 +07:00
By SeventhM:
2023-08-28 15:12:45 +07:00
- Fix promotions being available when they shouldn't
- Allow buildings to require population, Allow buildings to use condtionals
2023-08-28 15:02:51 +07:00
By SomeTroglodyte:
2023-08-28 15:12:45 +07:00
- Fix Permanent Audiovisual toggle
2023-08-28 15:02:51 +07:00
By tuvus:
2023-08-28 15:12:45 +07:00
- AI nuke improvement
- AI move units closer to enemy first in wartime
- Improved AI attack targetting
2023-08-28 15:02:51 +07:00
Add tests for city class and introduce small refactor - By Framonti
2023-08-24 14:19:01 +07:00
## 4.7.17
2023-08-24 14:34:42 +07:00
Free naval units are always added to coastal cities
2023-08-24 14:19:01 +07:00
2023-08-24 14:34:42 +07:00
Can offer Research agreements with gold, if other civ can't cover the cost - By tuvus
2023-08-24 14:19:01 +07:00
By SomeTroglodyte:
2023-08-24 14:34:42 +07:00
- Can select tile north of city for bombarding
- Fixed 'Transfer Movement' stopping healing
- Fix next-turn not offering Policy Picker for free Policies
- Fix intended Longpress-to-move on Android not working
- A few more useful notification actions
2023-08-24 14:19:01 +07:00
2023-08-22 02:41:47 +07:00
## 4.7.16
2023-08-22 02:46:29 +07:00
Undo button in Multiplayer no longer changes 'next turn' button
2023-08-22 02:41:47 +07:00
By SomeTroglodyte:
2023-08-22 02:46:29 +07:00
- Fix minimum votes needed for a diplomatic victory
- Mods can add Victory illustrations
2023-08-22 02:41:47 +07:00
2023-08-22 02:46:29 +07:00
Add setting for unit upgrades for automated units - By jlmcdonnell
2023-08-22 02:41:47 +07:00
2023-08-22 02:46:29 +07:00
By huckdogg:
- Visual indicator for building outside workable tiles
- ImprovementPicker screen displays tile owner civ and city
2023-08-22 02:41:47 +07:00
2023-08-22 02:46:29 +07:00
General Starting locations in map editor - By tuvus
2023-08-22 02:41:47 +07:00
2023-08-22 02:46:29 +07:00
Fix City-States giving untradeable resources - By SeventhM
2023-08-22 02:41:47 +07:00
2023-08-16 22:02:57 +07:00
## 4.7.15
2023-08-16 22:17:58 +07:00
By tuvus:
- Added defensive pact logic (not yet active, will activate in a week for multiplayer reasons)
- Nuke blast simulation no longer shows invisible units
Show impassable tile percentage on Map Editor View summary - By SomeTroglodyte
Add "Improvement" as an improvement filter - by SeventhM
2023-08-14 20:29:05 +07:00
## 4.7.14
2023-08-14 20:32:14 +07:00
Improvements from buildings can activate 'take over adjacent tiles' unique
2023-08-14 20:29:05 +07:00
2023-08-14 20:32:14 +07:00
Safeguard against Github connection errors
2023-08-14 20:29:05 +07:00
2023-08-14 20:32:14 +07:00
AI:
- Better policy selection
- Finer-tuned Food ranking vs other stats for cities
- Build melee naval units to defend coastal cities, and move them there
- Do not waste promotions on Heal Instantly
2023-08-14 20:29:05 +07:00
Mod manager smallish overhaul - By SomeTroglodyte
2023-08-18 16:51:37 +07:00
Spectators don't get gold on new g ///////ames - By tuvus
2023-08-14 20:29:05 +07:00
2023-08-14 20:32:14 +07:00
Promotion tree improvements - By SeventhM
2023-08-14 20:29:05 +07:00
2023-08-09 05:00:26 +07:00
## 4.7.13
2023-08-09 05:10:50 +07:00
Improvement improvements!
2023-08-09 05:00:26 +07:00
2023-08-09 05:10:50 +07:00
- More accurate improvement stat previews for edge cases (e.g. removing Forest on Forest + Lumber Mill)
- 'Create improvement' uniques can create roads and remove features
2023-08-09 05:00:26 +07:00
2023-08-09 05:10:50 +07:00
Set initial screen color on Desktop so it's not black-to-blue
2023-08-09 05:00:26 +07:00
2023-08-09 05:10:50 +07:00
Fixed rare AI City State Influence crash
2023-08-09 05:00:26 +07:00
By SomeTroglodyte:
2023-08-09 05:10:50 +07:00
- Ruleset validator: Tilesets
- Minor Mod Manager fixes (mods having dashes in their repo name not shown right away)
2023-08-09 05:00:26 +07:00
2023-08-03 17:05:13 +07:00
## 4.7.12
2023-08-03 17:17:31 +07:00
AI workers remove detrimental features
2023-08-03 17:05:13 +07:00
2023-08-03 17:17:31 +07:00
Free buildings are converted to civ-specific replacements
2023-08-03 17:05:13 +07:00
2023-08-03 17:17:31 +07:00
Double-click on worked tile icon locks tile
2023-08-03 17:05:13 +07:00
2023-08-03 17:17:31 +07:00
Update Windows JDK to Adoptium JDK 11
2023-08-03 17:05:13 +07:00
2023-08-03 17:17:31 +07:00
Better untyped unique recognition in mod checker - By SomeTroglodyte
2023-08-03 17:05:13 +07:00
2023-08-03 17:17:31 +07:00
Gifting a unit transport gifts the contained units - By tuvus
2023-08-03 17:05:13 +07:00
2023-08-03 17:17:31 +07:00
Allow free unit triggers for any location - By SeventhM
2023-08-03 17:05:13 +07:00
2023-07-30 22:12:16 +07:00
## 4.7.11
By SomeTroglodyte:
2023-07-30 22:19:28 +07:00
- Civilopedia shows origin mod for objects
- Key shortcuts for CityScreen
- Nukes behave closer to Civ V
- Local mod folder names preserved for strangely-named mods
- modding: Better unique warnings
2023-07-30 22:12:16 +07:00
By SeventhM:
2023-07-30 22:19:28 +07:00
- Fixed behaviour for units that can move on water
- Fix: Resources with the same source subtract correctly
- Fix: Free buildings from other buildings show up correctly
2023-07-30 22:12:16 +07:00
2023-07-30 22:19:28 +07:00
Fix: Spectator can see all invisible units - By tuvus
2023-07-30 22:12:16 +07:00
2023-07-30 22:19:28 +07:00
Fix: Better Fog Busting AI - By itanasi
2023-07-30 22:12:16 +07:00
2023-07-24 14:51:13 +07:00
## 4.7.10
BaseUnit unique-finding always takes Type uniques into account
2023-07-24 15:28:47 +07:00
Automated AI workers now replace forts - By tuvus
2023-07-24 14:51:13 +07:00
2023-07-24 15:28:47 +07:00
Fix issues when adding/removing buildings - By SeventhM
2023-07-24 14:51:13 +07:00
NotificationAction compatibility patch - By SomeTroglodyte
2023-07-24 15:28:47 +07:00
Text correction for Ottomans war declaration - By LenaBullens
2023-07-18 22:16:06 +07:00
## 4.7.9
2023-07-18 22:30:24 +07:00
Minor memory improvement
2023-07-18 22:16:06 +07:00
By SomeTroglodyte:
2023-07-18 22:30:24 +07:00
- Little Promotion UX improvements
- Modding: Better unique-to-object compliance testing
2023-07-18 22:16:06 +07:00
2023-07-18 22:30:24 +07:00
By SeventhM:
- Fix issues from gaining free beliefs
- Fix issues when transferring capitals
- Avoid built buildings
2023-07-18 22:16:06 +07:00
2023-07-10 21:01:47 +07:00
## 4.7.8
2023-07-10 21:07:35 +07:00
Modding: City-level resources!
2023-07-10 21:01:47 +07:00
Display resource uniques in civilopedia
2023-07-10 21:07:35 +07:00
Memory improvements
2023-07-10 21:01:47 +07:00
2023-07-10 21:07:35 +07:00
Added notification for destruction of tile improvements via unit ability - By random271
2023-07-10 21:01:47 +07:00
2023-07-10 21:07:35 +07:00
Translation updates
2023-07-10 21:01:47 +07:00
2023-07-06 04:42:39 +07:00
## 4.7.7
Fixed India's 'double unhappiness' unique
By SeventhM:
2023-07-06 04:49:38 +07:00
- Fix buildings/units not triggering and golden age stat updates
- Avoid crashes with incorrect condtionals
- Scaling purchase costs for faith/culture/science/etc. with speed
- Better support for lacking a capital
2023-07-06 04:42:39 +07:00
By SomeTroglodyte:
2023-07-06 04:49:38 +07:00
- AI support for Alpha Frontier-like Workers
- Prevent activation of disabled actors via keyboard
- Key shortcuts for Main Menu Screen
2023-07-06 04:42:39 +07:00
Fix civilopedia gold cost - By Skekdog
2023-07-06 04:49:38 +07:00
Other modding fixes :)
2023-07-02 19:18:50 +07:00
## 4.7.6
2023-07-02 19:20:38 +07:00
"Requires a [buildingFilter] in at least [amount] cities" works correctly with filters that aren't building names
2023-07-02 19:18:50 +07:00
2023-07-02 19:20:38 +07:00
AI only buys tiles contiguous to the current city tiles
2023-07-02 19:18:50 +07:00
2023-07-02 19:20:38 +07:00
Undo Move button moved to the right, so other buttons stay in place
2023-07-02 19:18:50 +07:00
By SeventhM:
2023-07-02 19:20:38 +07:00
- Check for trigger conditions on new game techs
- Fix when units can be purchased
2023-07-02 19:18:50 +07:00
On City Raze, previous owner doesn't pay Road Maintenance - By itanasi
By SomeTroglodyte:
2023-07-02 19:20:38 +07:00
- Defense against circular references in Promotions
2023-07-02 19:18:50 +07:00
2023-06-28 15:05:23 +07:00
## 4.7.5
2023-06-28 15:07:44 +07:00
Solved concurrency crashes due to players keypress-activating disabled buttons
2023-06-28 15:05:23 +07:00
2023-06-28 15:07:44 +07:00
'liberate city and resurrect civ' no longer crashes
2023-06-28 15:05:23 +07:00
AI no longer purchases non-contiguous tiles
2023-06-28 15:07:44 +07:00
City name translation for conquered popup does not get icon
2023-06-28 15:05:23 +07:00
2023-06-28 15:07:44 +07:00
Promotion picker allowing picking chains in one go - By SomeTroglodyte
2023-06-28 15:05:23 +07:00
2023-06-28 15:07:44 +07:00
Fixing workers dying in mountains bug for Carthage - By random271
2023-06-28 15:05:23 +07:00
2023-06-28 15:07:44 +07:00
Check for trigger uniques when starting and recaluating population - By SeventhM
2023-06-28 15:05:23 +07:00
2023-06-25 13:58:03 +07:00
## 4.7.4
2023-06-25 14:07:17 +07:00
Zoom in/out of history charts - By JackRainy
2023-06-25 13:58:03 +07:00
2023-06-25 14:07:17 +07:00
Removing old buildings on enemy capital (when not last city) no longer crashes
2023-06-25 13:58:03 +07:00
2023-06-25 14:07:17 +07:00
Liberating city with multiple units in it no longer errors
2023-06-25 13:58:03 +07:00
By SomeTroglodyte:
2023-06-25 14:07:17 +07:00
- Fixed ruleset error crashes
- Fixed loading of mods with unconventional names
-
2023-06-25 13:58:03 +07:00
By SeventhM:
2023-06-25 14:07:17 +07:00
- Modding: Allow Great People to have different counters
- Tech column validation for mods
- Solved crashes from undefined building costs
2023-06-25 13:58:03 +07:00
2023-06-25 14:07:17 +07:00
Ensure more unit uniques work - By xlenstra
2023-06-25 13:58:03 +07:00
2023-06-23 13:08:38 +07:00
## 4.7.3
Linked Unit Types and Promotions in Civilopedia
Added new unique - "Automatically built in all cities where it is buildable"
By SeventhM:
2023-06-23 13:39:54 +07:00
- Added unique "May travel on Water tiles without embarking"
- Change the default cost of buildings and the default time of tile improvements
2023-06-23 13:08:38 +07:00
By xlenstra:
2023-06-23 13:39:54 +07:00
- Spies now occasionally steal technologies
- Spies in cities that are captured or destroyed now go to the hideout
2023-06-23 13:08:38 +07:00
2023-06-23 13:39:54 +07:00
Better mod conflict prevention - By SomeTroglodyte
2023-06-23 13:08:38 +07:00
2023-06-18 22:26:18 +07:00
## 4.7.2
2023-06-18 22:29:55 +07:00
Resolved performance problem
2023-06-18 22:26:18 +07:00
2023-06-18 22:29:55 +07:00
Performance improvements!
2023-06-18 22:26:18 +07:00
Automated air units no longer lose "automated" state after moving between cities
By SomeTroglodyte:
2023-06-18 22:29:55 +07:00
- Fix conditionals for trigger upon declaring friendship running twice
- More keyboard binding work - World, World Menu Popup, WASD
- Fixed CannotMove unique
- Fix translation problems due to nested brackets in getDifferences
2023-06-18 22:26:18 +07:00
2023-06-15 14:59:39 +07:00
## 4.7.1
2023-06-15 15:10:23 +07:00
AI:
- AI prioritizes purchace path to highly desirable tiles
- AI prioritizes work boats, and creates work boats for close non-contiguous cities
- Workers try to build roads utilizing existing roads, and railroads overriding existing roads
2023-06-15 14:59:39 +07:00
2023-06-15 15:10:23 +07:00
Modding: UnitFilter allows TechFilter for unit's required tech
2023-06-15 14:59:39 +07:00
By SomeTroglodyte:
2023-06-15 15:10:23 +07:00
- Long press support
- Improve Alert Popup scrolling
- Fix vulnerability of new NationPickerPopup icon view
- Keyboard bindings - collision check
2023-06-15 14:59:39 +07:00
2023-06-12 23:25:40 +07:00
## 4.7.0
2023-06-12 23:14:19 +07:00
2023-06-12 23:25:40 +07:00
AI:
- Improved AI city location picking
- AI more willing to risk happiness to create a new city
- AI doesn't construct Settler before Worker
- AI Workers remove fallout
2023-06-12 23:14:19 +07:00
2023-06-12 23:25:40 +07:00
Global politics table includes current civ
2023-06-12 23:14:19 +07:00
2023-06-12 23:25:40 +07:00
Fixed crash when resuming Overview screen
2023-06-12 23:14:19 +07:00
2023-06-12 23:25:40 +07:00
Fixed background errors
2023-06-12 23:14:19 +07:00
By SomeTroglodyte:
2023-06-12 23:25:40 +07:00
- Nation picker - Icon View & improvements
- Expander tab animations :)
- Key bindings options
- Improved "connected to Capital" handling
2023-06-12 23:14:19 +07:00
2023-06-12 23:25:40 +07:00
Always select military unit first - By WhoIsJohannes
2023-06-12 23:14:19 +07:00
2023-06-11 16:49:23 +07:00
## 4.6.19
2023-06-11 16:59:59 +07:00
Modding:
- "before adopting / after adopting" conditionals accept beliefs
- 'Transform' and 'double movement' uniques accept conditionals
- AI evaluation of BuyItemsDiscount no longer crashes
2023-06-11 16:49:23 +07:00
'random generated map type' is actually random
By WhoIsJohannes:
2023-06-11 16:59:59 +07:00
- Show line color in more cases
- AI aircraft only consider *visible* attackable enemies
-
2023-06-11 16:49:23 +07:00
By SomeTroglodyte:
2023-06-11 16:59:59 +07:00
- Fixed Hakkapeliitta ability
- Fix translated sorting
- Fix 'missing mod' display
2023-06-11 16:49:23 +07:00
2023-06-11 16:59:59 +07:00
Pantheon Mod fix - By SeventhM
2023-06-11 16:49:23 +07:00
2023-06-05 23:38:11 +07:00
## 4.6.18
2023-06-05 23:43:51 +07:00
Pillaged improvements have a visual indication on the icon
2023-06-05 23:38:11 +07:00
Fixed great engineer automation trying to reach cities it can't
Fixed later civs not getting any CS quests
By SomeTroglodyte:
2023-06-05 23:43:51 +07:00
- Mod checks against sellable, missing or multiple Palace(s)
- Fix tooltips on Android with keyboard detected
- Upgraded music player popup
- Popups can scroll the content without the buttons
- Translation fixes
2023-06-05 23:38:11 +07:00
2023-06-05 23:43:51 +07:00
Winning player can continue MP game - By CrsiX
2023-06-05 23:38:11 +07:00
2023-06-05 23:43:51 +07:00
Added docker build and push workflow - By haimlm
2023-06-05 23:38:11 +07:00
2023-06-04 02:51:46 +07:00
## 4.6.17
2023-06-04 03:04:24 +07:00
More efficient use of the charts space - By JackRainy
By SomeTroglodyte:
- Allow image overlay and changing world wrap in map editor
- Reapply 'city focus' on yield changes
- Upgrading from Unit overview improved
2023-06-04 02:51:46 +07:00
Remove "does not support server feature set" error for uncivserver.xyz
Trigger resource recalculation upon gaining a unit that requires resources
2023-06-04 03:04:24 +07:00
Guard against '>< ' text causing translation recursion
2023-06-04 02:51:46 +07:00
2023-06-04 03:04:24 +07:00
Badly configured era conditional no longer causes crashes
2023-06-04 02:51:46 +07:00
2023-05-31 18:58:28 +07:00
## 4.6.16
2023-05-31 19:08:13 +07:00
By SomeTroglodyte:
- Unit Overview: Improving a tile is also "what the unit is doing"
- Replacement PlatformSaverLoader for Linux X11 systems
- All notifications from Overview are now temporary
- Politics overview no longer discloses random number of players
Worker will now replace improvements to get resources - By janarvid
2023-05-31 18:58:28 +07:00
Spectators do not get natural wonder discovery notifications
2023-05-31 19:08:13 +07:00
Added checksum to be added to uploaded multiplayer games
2023-05-31 18:58:28 +07:00
2023-05-31 19:08:13 +07:00
Policy adoption triggers resource recalculation
2023-05-31 18:58:28 +07:00
2023-05-28 13:00:01 +07:00
## 4.6.15
2023-05-28 13:05:34 +07:00
'Crop yield' chart displays correct data
2023-05-28 13:00:01 +07:00
2023-05-28 13:05:34 +07:00
Modding:
- Units can transform to any unit
- Fixed policy softlock from conflicting mod policies
- 'Unpurchaseable' units are properly unpurchaseable
2023-05-28 13:00:01 +07:00
By SomeTroglodyte:
2023-05-28 13:05:34 +07:00
- Map editor update - concurrency, resource amounts, file double-click
- Fix road maintenance unique being ignored
- Fix mouse wheel on Notifications scroll
- Unit overview remembers scroll position after promoting
2023-05-28 13:00:01 +07:00
2023-05-28 13:05:34 +07:00
Allow game loading even when no saved games exist - By alexban011
2023-05-28 13:00:01 +07:00
2023-05-24 00:33:10 +07:00
## 4.6.14
2023-05-24 00:37:51 +07:00
By SomeTroglodyte:
- Next-Turn Progressbar
- Fixed crash when puppeting city
2023-05-24 00:33:10 +07:00
2023-05-24 00:37:51 +07:00
Population icon gets locked with doubleclick, clicks cycle assigned-unassigned
2023-05-24 00:33:10 +07:00
2023-05-24 00:37:51 +07:00
Resolved crashes when clicking mod in mod management
2023-05-24 00:33:10 +07:00
2023-05-24 00:37:51 +07:00
AI civilian improvement: keep working in tiles where enemy units can't reach
2023-05-24 00:33:10 +07:00
2023-05-24 00:37:51 +07:00
Prophets are not expelled on open borders end
2023-05-24 00:33:10 +07:00
2023-05-24 00:37:51 +07:00
City-state-owned great merchants can no longer 'conduct trade mission' on their own tiles
2023-05-24 00:33:10 +07:00
2023-05-24 00:37:51 +07:00
Game saves are regular json, not libgdx-specific format
2023-05-24 00:33:10 +07:00
2023-05-21 18:08:49 +07:00
## 4.6.13
2023-05-21 18:16:50 +07:00
Failure to get mod preview image no longer causes crash
2023-05-21 18:08:49 +07:00
Modding: Added 'upon adopting [belief]' trigger, allowed belief adoption to trigger uniques
Added turn number to victory replay
2023-05-21 18:16:50 +07:00
Clicking locally-added mods no longer crashes
2023-05-21 18:08:49 +07:00
By SomeTroglodyte:
2023-05-21 18:16:50 +07:00
- Fix off-by-one error in autoAssignPopulation
- Happiness change from bought buildings can reapply citizen focus
- Local and jpg mod previews
- Fix UnitTable layout
2023-05-21 18:08:49 +07:00
2023-05-15 01:55:54 +07:00
## 4.6.12
2023-05-15 02:03:40 +07:00
Animate battle damage numbers - By SomeTroglodyte
2023-05-15 01:55:54 +07:00
2023-05-15 02:03:40 +07:00
When picking custom map: Display map ruleset, don't show unloadable maps
2023-05-15 01:55:54 +07:00
2023-05-15 02:03:40 +07:00
Modding: Allow mods to contain a "preview.png" file for visual indication
2023-05-15 01:55:54 +07:00
2023-05-15 02:03:40 +07:00
Multi-server preparations :)
2023-05-15 01:55:54 +07:00
2023-05-11 17:50:21 +07:00
## 4.6.11
2023-05-11 17:53:12 +07:00
Update UI after founding city when breaking promise
2023-05-11 17:50:21 +07:00
By SomeTroglodyte:
2023-05-11 17:53:12 +07:00
- Fixed 4.6.10 no longer loading some older games
- Prevent some state changing actions during next-turn
- Policy images in red text, policy branch icons in pedia
2023-05-11 17:50:21 +07:00
2023-05-11 17:53:12 +07:00
Added a fix for multiplayer with 1 human player - By CrsiX
2023-05-11 17:50:21 +07:00
Add `May not annex cities` unique - By Skekdog
2023-05-08 22:45:27 +07:00
## 4.6.10
Automated workers no longer stay on unimprovable tile if another tile is improvable
2023-05-08 22:57:30 +07:00
Solved rare concurrency bug for explored tiles
2023-05-08 22:45:27 +07:00
2023-05-08 22:57:30 +07:00
Songhai Civilian units no longer gain Amphibious promotion
2023-05-08 22:45:27 +07:00
2023-05-08 22:57:30 +07:00
Fixed 'enhance religion' crash
2023-05-08 22:45:27 +07:00
2023-05-08 22:57:30 +07:00
Improperly configured mod conditionals do not cause crash
2023-05-08 22:45:27 +07:00
2023-05-07 01:21:50 +07:00
## 4.6.9
2023-05-07 13:43:13 +07:00
Hide buildings requiring multiple cities in one city challenge
Show Strategic resources you have by trade even if you have not researched tech for it yet
Scale down unit overlays on zoom in to allow selecting bombard target above city
2023-05-07 01:25:13 +07:00
Added Policy icons in text
2023-05-07 01:21:50 +07:00
2023-05-07 01:35:48 +07:00
Solved AI 'found religion' crash
2023-05-07 01:21:50 +07:00
2023-05-07 01:25:13 +07:00
Solved "get vanilla ruleset" errors after downloading mods
2023-05-07 01:21:50 +07:00
AbsoluteUnits - Hussar, Cossack, Panzer - By letstalkaboutdune
2023-05-07 01:35:48 +07:00
Close the friend selection in NewGameScreen by outside click/ESC/BACK - By CrsiX
2023-05-07 01:21:50 +07:00
By SomeTroglodyte:
2023-05-07 01:25:13 +07:00
- Fix memory leak from repeatedly resetting the font
- Limit saved window size to available desktop
2023-05-07 01:35:48 +07:00
- Show preview of custom maps on new game screen
- Allow closing Popup by clicking outside its area
2023-05-07 01:21:50 +07:00
2023-05-03 04:06:53 +07:00
## 4.6.8
Reduce a few memory allocations - By SomeTroglodyte
AbsoluteUnits - Norwegian Ski Infantry, Mehal Sefari, Carolean, Foreign Legion - By letstalkaboutdune
Various performance improvements - By WhoIsJohannes
2023-04-27 02:08:34 +07:00
## 4.6.7
2023-04-27 02:29:09 +07:00
Modding: terrainFilter now accommodates nationFilter for tile owner
2023-04-27 02:08:34 +07:00
2023-04-27 02:29:09 +07:00
Minor UI improvements
2023-04-27 02:08:34 +07:00
2023-04-27 02:29:09 +07:00
Performance improvements - By WhoIsJohannes
2023-04-27 02:08:34 +07:00
Allow to reveal explored resources from a city's demanding resources in `CityOverviewTab` - By chr56
By SomeTroglodyte:
2023-04-27 02:29:09 +07:00
- Visual clue a load game from clipboard is underway
- Allow modders to use culture/faith conversion without providing the icons
- "can be promoted" notification only when it's actually new
- Fix wrapping for promotions in unit overview
2023-04-27 02:08:34 +07:00
2023-04-24 21:37:40 +07:00
## 4.6.6
Testing: Damage animations on damaged units
Units sprites move towards the enemy they're attacking
2023-04-24 21:42:13 +07:00
Removed deprecated settings
2023-04-24 21:37:40 +07:00
By WhoIsJohannes:
2023-04-24 21:42:13 +07:00
- Performance improvements
- AI does not consider Barbarian as 'enemy civ' for 'should we declare war' decisions
- Don't leak other civs in the game through LineChart colors.
2023-04-24 21:37:40 +07:00
Avoid first contact alerts for dead City-States - By SomeTroglodyte
2023-04-23 14:05:35 +07:00
## 4.6.5
2023-04-23 14:11:22 +07:00
Solved AI Great Scientist crash
2023-04-23 14:05:35 +07:00
2023-04-23 14:11:22 +07:00
Great Merchant doesn't try to go to unreachable tiles
2023-04-23 14:05:35 +07:00
By letstalkaboutdune:
2023-04-23 14:11:22 +07:00
- AbsoluteUnits - Sipahi, Hakkapeliitta, Janissary, Tercio, Musketeer, Minuteman
2023-04-23 14:05:35 +07:00
By SomeTroglodyte:
2023-04-23 14:11:22 +07:00
- Make AI diplomatic marriage safe from concurrent modification issues
- Fix Main Menu BG map cycle not stopping on user action
2023-04-23 14:05:35 +07:00
2023-04-19 15:42:09 +07:00
## 4.6.4
Avoid font-related crash
2023-04-19 15:52:57 +07:00
Modding: Configurable embarked sight
2023-04-19 15:42:09 +07:00
2023-04-19 15:52:57 +07:00
UnitFilter accepts NationFilter (e.g. "vs [England] units")
2023-04-19 15:42:09 +07:00
2023-04-19 15:52:57 +07:00
Resolved image gliches in font icons, hopefully
2023-04-19 15:42:09 +07:00
By SomeTroglodyte:
2023-04-19 15:52:57 +07:00
- Reassign workers when resistance ends or improvement created
- Fix "religions to be founded" expanders accumulating
- Annexed cities in resistance cannot buy tiles
2023-04-19 15:42:09 +07:00
By WhoIsJohannes:
2023-04-19 15:52:57 +07:00
- Show replay after 5 rounds and don't reveal where player is on the map.
- Chart improvements (Highlight & performance)
2023-04-19 15:42:09 +07:00
2023-04-17 13:33:26 +07:00
## 4.6.3
2023-04-17 13:36:45 +07:00
Hopefully solved RAM-related crashes
Removed more double icons from many places
2023-04-17 13:33:26 +07:00
Aircraft attack/move range colors entire tile
By WhoIsJohannes:
2023-04-17 13:36:45 +07:00
- Show garrison in city screen
- Great people automation
- Order defeated civs after alive civs even if the alive civs score is negative (e.g. for happiness)
- Fix golden age length action text
2023-04-17 13:33:26 +07:00
Notifications can be "selected" - By SomeTroglodyte
2023-04-16 18:52:41 +07:00
## 4.6.2
Added "in this city", "in other cities" conditionals for city-based uniques
More UI cleanup
2023-04-16 19:01:43 +07:00
Removed many double / badly-placed icons
2023-04-16 18:52:41 +07:00
2023-04-16 19:01:43 +07:00
Tileset no longer reverts on Android after restarting game
2023-04-16 18:52:41 +07:00
2023-04-16 19:01:43 +07:00
Solved randomness issues with Retreat chance and unit gain from defeat
2023-04-16 18:52:41 +07:00
By SomeTroglodyte:
2023-04-16 19:01:43 +07:00
- Unhappiness effects
- Fix more leaks of the actual Player count in random mode
- Allow city & tile conditionals on production-to-stat-enabling unique
2023-04-16 18:52:41 +07:00
Make new "Charts" button translatable - By Ouaz
2023-04-13 20:20:25 +07:00
## 4.6.1
2023-04-13 20:26:43 +07:00
All game object images shown in text!
2023-04-13 20:20:25 +07:00
2023-04-13 20:26:43 +07:00
'Display' options subcatagorized - kudos @Ouaz
2023-04-13 20:20:25 +07:00
By WhoIsJohannes:
2023-04-13 20:26:43 +07:00
- highlight suitable city-founding tiles
- Show replay after 50 turns
- Charts improvements
2023-04-13 20:20:25 +07:00
By SomeTroglodyte:
2023-04-13 20:26:43 +07:00
- Fix startBias regional assignments
- Victory detection improvements
- Fix map editor resource label
2023-04-13 20:20:25 +07:00
2023-04-13 20:26:43 +07:00
AbsoluteUnits - Turtle Ship, Ship of the Line, Sea Beggar - By letstalkaboutdune
2023-04-13 20:20:25 +07:00
2023-04-13 20:26:43 +07:00
AI: Military units w/ Civilian uniques Automation - By MioBestWaifu
2023-04-13 20:20:25 +07:00
2023-04-09 22:15:53 +07:00
## 4.6.0
2023-04-09 22:07:03 +07:00
2023-04-09 22:15:53 +07:00
Modding: Resources can now be optionally stockpiled, as in Gathering Storm, Endless Legend, etc!
2023-04-09 22:07:03 +07:00
2023-04-09 22:15:53 +07:00
Resolved crash screen copy error
2023-04-09 22:07:03 +07:00
2023-04-09 22:15:53 +07:00
UI: Better wrapping for long construction item names in city streen
2023-04-09 22:07:03 +07:00
2023-04-09 22:26:55 +07:00
Modding: Added conditional to filter by nation type
2023-04-09 22:07:03 +07:00
By SomeTroglodyte:
2023-04-09 22:15:53 +07:00
- User option to control NotificationScroll behaviour
2023-04-09 22:07:03 +07:00
2023-04-09 02:09:54 +07:00
## 4.5.17
2023-04-09 02:16:35 +07:00
Battle table bonuses according to tile to attack from
2023-04-09 02:09:54 +07:00
2023-04-09 02:16:35 +07:00
AI cannot buy tiles not contiguous to city
2023-04-09 02:09:54 +07:00
By SomeTroglodyte:
2023-04-09 02:16:35 +07:00
- Notifications can be hidden
- "Random Nations" fixes
- Victory screen reorg/cleanup
- MapEditor 'pinch zoom' painting fix
2023-04-09 02:09:54 +07:00
By WhoIsJohannes:
2023-04-09 02:16:35 +07:00
- Victory screen score charts!
- AI: Don't buy tiles in the very early game.
- AI: Military production when under stress
2023-04-09 02:09:54 +07:00
AbsoluteUnits - Mandekalu Cavalry, Conquistador, Inquisitor (Post-Industrial) - By letstalkaboutdune
2023-04-03 18:53:35 +07:00
## 4.5.16
2023-04-03 18:56:28 +07:00
Many many performance improvements!
2023-04-03 18:53:35 +07:00
By SomeTroglodyte:
2023-04-03 18:56:28 +07:00
- Music player controls
2023-04-03 18:53:35 +07:00
2023-03-31 19:52:29 +07:00
## 4.5.15
Automated units don't try and conquer the same city twice
Constructed units that can't be placed are put on hold till the next turn
Solve 'desktop tries to create window of size 0/0' bug
2023-03-31 20:17:52 +07:00
Make AI buy city tiles. - By WhoIsJohannes
2023-03-31 19:52:29 +07:00
By SomeTroglodyte:
2023-03-31 20:17:52 +07:00
- Untinted stat symbols in tinted text
- Moddable Civilopedia Welcome
- Fix disbanding units a civ cannot afford
- Main menu cancels background map creation when obsolete
2023-03-31 19:52:29 +07:00
2023-03-29 16:19:57 +07:00
## 4.5.14
2023-03-29 16:21:57 +07:00
Mods that remove 'repair' improvement no longer cause crashes down the line
2023-03-29 16:19:57 +07:00
2023-03-29 16:21:57 +07:00
Archipelago creates water again
2023-03-29 16:19:57 +07:00
By SomeTroglodyte:
2023-03-29 16:21:57 +07:00
- TileSet mods can no longer lock user out
- Obsoleted units replaced in construction queues by Nation-unique upgrades
- Fix exploit allowing promotion with 0 movement
- Fix notifications for pillage loot
- A renamed unit shows that new name in can promote notifications
2023-03-29 16:19:57 +07:00
AbsoluteUnits - Hwach'a, Camel Archer - By letstalkaboutdune
2023-03-27 01:50:15 +07:00
## 4.5.13
2023-03-27 01:55:23 +07:00
Gold per turn is evaluated less the more turns 'in the future' it will be payed
2023-03-27 01:50:15 +07:00
Returned Perlin map type
By SomeTroglodyte:
2023-03-27 01:55:23 +07:00
- Map scroll speed
- Fix MiscLayer not respecting fog of war for spectator
- More Spectator/Barbarians fixes related to income
2023-03-27 01:50:15 +07:00
By itanasi:
2023-03-27 01:55:23 +07:00
- Automated Civilians don't multi-turn path through Enemy Territory
- More variety in Main Menu map
2023-03-27 01:50:15 +07:00
2023-03-27 01:55:23 +07:00
City-state music plays when first meeting them - By Skekdog
2023-03-27 01:50:15 +07:00
2023-03-27 01:55:23 +07:00
Add AbsoluteUnits license info - By letstalkaboutdune
2023-03-27 01:50:15 +07:00
2023-03-24 02:58:56 +07:00
## 4.5.12
2023-03-24 03:05:00 +07:00
Spectators no longer affect games they are in
2023-03-24 02:58:56 +07:00
2023-03-24 03:05:00 +07:00
Triggered notification text for unit triggers sent correctly
2023-03-24 02:58:56 +07:00
By SomeTroglodyte:
2023-03-24 03:05:00 +07:00
- "Sleep until healed" knows when you can't
- Tiny tweak to Max Turns slider
2023-03-24 02:58:56 +07:00
By Gualdimar:
2023-03-24 03:05:00 +07:00
- Better multiplayer button location in portrait mode
- Improvements in science display
2023-03-24 02:58:56 +07:00
AbsoluteUnits - Landsknecht, Knight_v2, Missionary (post-Industrial) - By letstalkaboutdune
2023-03-21 19:47:03 +07:00
## 4.5.11
Fixed 'upon gaining unit' trigger activating for all units
modding: 'Only available when' applies to beliefs
Better promotion positioning in unit overview
2023-03-21 19:51:53 +07:00
Stat updates propagate where they didn't before
2023-03-21 19:47:03 +07:00
2023-03-21 19:51:53 +07:00
Hide bombard notification after bombarding
2023-03-21 19:47:03 +07:00
By SomeTroglodyte:
2023-03-21 19:51:53 +07:00
- Desktop starting size fix
- Fix stats reward for GP consumption escalation
- Fix Great Person Create Improvement w/ Resource
2023-03-21 19:47:03 +07:00
By Gualdimar:
2023-03-21 19:51:53 +07:00
- Victory screen fixed button position
- Fixed foreign city religion table exploit
2023-03-21 19:47:03 +07:00
2023-03-19 23:55:54 +07:00
## 4.5.10
2023-03-20 00:00:26 +07:00
Tilesets: Separated *unexplored* tiles from *not visible* tiles
2023-03-19 23:55:54 +07:00
2023-03-20 00:00:26 +07:00
Add city size (population) to TradeOffer.kt - By WhoIsJohannes
2023-03-19 23:55:54 +07:00
By SomeTroglodyte:
2023-03-20 00:00:26 +07:00
- Fixed header in city detailed stats popup
- Map editor explorable with arrow keys
- Fix Garrison bonus logic
2023-03-19 23:55:54 +07:00
Save settings when closing the options popup - By Gualdimar
2023-03-17 03:53:35 +07:00
## 4.5.9
2023-03-17 03:59:52 +07:00
UI: Mod checker tab aligns mods
2023-03-17 03:53:35 +07:00
2023-03-17 03:59:52 +07:00
Modding:
- Units from triggers respect "limited to [amount] per civilization"
- Added notification for several unit triggers
- 'upon being defeated' applies to destroyed civilians as well
2023-03-17 03:53:35 +07:00
By SomeTroglodyte:
2023-03-17 03:59:52 +07:00
- Show garrison in City overview
- Harden and improve "Download Mod from Url" parser
- Future tech fix
2023-03-17 03:53:35 +07:00
By Gualdimar:
2023-03-17 03:59:52 +07:00
- Trade ending notification
- Fixed popup positioning after changing screen orientation
2023-03-17 03:53:35 +07:00
Improved Minimap colors - By Caballero-Arepa
2023-03-15 15:42:29 +07:00
## 4.5.8
2023-03-15 15:45:19 +07:00
By Gualdimar:
- World wrap scrolling fix
- Notifications scroll pane position fix
- Double trades fix + Diplomacy screen layout fix
- Minimap hotseat fix
2023-03-15 15:42:29 +07:00
By SomeTroglodyte:
2023-03-15 15:45:19 +07:00
- Fix SelectBox ScrollPane being transparent
2023-03-15 15:42:29 +07:00
2023-03-13 22:12:54 +07:00
## 4.5.7
2023-03-13 22:19:43 +07:00
Add Replay feature in VictoryScreen - By WhoIsJohannes
2023-03-13 22:12:54 +07:00
All units can be automated
By SomeTroglodyte:
2023-03-13 22:19:43 +07:00
- Make City center minimum tile yields moddable
2023-03-13 22:12:54 +07:00
2023-03-12 01:29:00 +07:00
## 4.5.6
By SomeTroglodyte:
2023-03-12 01:37:35 +07:00
- Custom key bindings
- Fix city desert tiles with Petra selectable
- Fix possible crash involving right-click attack
- Improve completeness and consistency of Technology descriptions
2023-03-12 01:29:00 +07:00
AbsoluteUnits - Great Prophet, Settler (Industrial Era) - By letstalkaboutdune
2023-03-08 16:28:17 +07:00
## 4.5.5
2023-03-08 16:31:28 +07:00
Dynamic minimap - By Gualdimar
2023-03-08 16:28:17 +07:00
Better AI evaluation of which improvement to build on a tile
Added 'additional times' to limited actions
Android: selectable orientation - By vegeta1k95
2023-03-06 00:03:58 +07:00
## 4.5.4
Fixed endless loop for mod checker
Modding: global alert available as triggerable for all objects
Better order of unit actions
2023-03-06 00:07:19 +07:00
Better checks for when units are purchasable
2023-03-06 00:03:58 +07:00
Fixed flanking bonus calculation when attacking unit is not adjacent to enemy
2023-03-06 00:07:19 +07:00
Automated workers do not remove Forest tiles for Camp improvements
2023-03-06 00:03:58 +07:00
Fix ExploredRegion rectangular maps support + Zoomout flicker prevention reworked - By Gualdimar
Make "Borderless" display option translatable - By Ouaz
2023-03-05 02:02:02 +07:00
## 4.5.3
2023-03-05 02:08:02 +07:00
Unit Action moddability!
- 'founds a new city' now accepts action modifiers
- 'for [amount] movement' modifier
- '[amount] times', 'once', 'after which this unit is consumed' modifiers for limited actions
2023-03-05 02:02:02 +07:00
Android: "Screen Mode" option - By vegeta1k95
By SomeTroglodyte:
2023-03-05 02:08:02 +07:00
- Better Religion info and some moddability
- Diplomacy trade layout fix
- Show terrain overriding yields in Civilopedia
2023-03-05 02:02:02 +07:00
2023-03-05 02:08:02 +07:00
Fixed multiplayer password - By GGGuenni
2023-03-05 02:02:02 +07:00
2023-03-05 02:08:02 +07:00
Fixed map editor painting while dragging - By Gualdimar
2023-03-05 02:02:02 +07:00
2023-03-02 02:21:42 +07:00
## 4.5.2
Show death symbol next to actions that expend the unit
2023-03-02 02:30:53 +07:00
Modding:
- 'create improvement' action, < consuming this unit > and < as an action > modifiers
2023-03-02 02:21:42 +07:00
2023-03-02 02:30:53 +07:00
- gifting cities no longer causes crash
2023-03-02 02:21:42 +07:00
By GGGuenni:
2023-03-02 02:30:53 +07:00
- Fixed wrong implementation of Basic auth
- Fixed TurnChecker can not authenticate
2023-03-02 02:21:42 +07:00
Fix missing desert for flood plains in hexarealm tileset - By AdityaMH
Fix random nations pool popup - By SomeTroglodyte
2023-02-27 16:24:31 +07:00
## 4.5.1
2023-02-27 16:26:48 +07:00
Introduced unit triggers!
2023-02-27 16:24:31 +07:00
2023-02-27 16:26:48 +07:00
Added triggered uniques to grant specific tech / policy
2023-02-27 16:24:31 +07:00
2023-02-27 16:26:48 +07:00
Civilopedia does not crash when displaying techs on fresh start
2023-02-27 16:24:31 +07:00
2023-02-27 16:26:48 +07:00
'upon declaring friendship' triggers for both sides
2023-02-27 16:24:31 +07:00
2023-02-27 16:26:48 +07:00
all unpillagable improvements are not destroyed by 'destroy improvements' unique
2023-02-27 16:24:31 +07:00
By SomeTroglodyte:
2023-02-27 16:26:48 +07:00
- Fix broken random nations pool
2024-10-22 01:59:09 +07:00
- City Screen displays "free" tile yields undimmed
2023-02-27 16:24:31 +07:00
AbsoluteUnits - Chu-Ko-Nu, Longbowman, Crossbowman v2 - By letstalkaboutdune
2023-02-26 02:03:52 +07:00
## 4.5.0
2023-02-26 01:54:41 +07:00
Added password authentication as server feature - By GGGuenni
Map exploring disables undo button + ExploredRegion smallfixes - By Gualdimar
2023-02-26 02:03:52 +07:00
By SomeTroglodyte:
- Fix problems with dual save folder support
- Show UnitTypes in Civilopedia
Modding: "must be on/next to" unique for buildings can accepts tile filter
2023-02-24 04:05:16 +07:00
## 4.4.19
2023-02-24 04:11:30 +07:00
By Gualdimar:
- Limit camera movement within explored region
2023-02-24 04:05:16 +07:00
2023-02-24 04:11:30 +07:00
modding:
- Added "upon gaining a [unitFilter] unit" trigger condition
- Added religion state conditionals
2023-02-24 04:05:16 +07:00
2023-02-24 04:11:30 +07:00
Reload world screen after tileset/unitset change from in main menu screen - Ryg-git
2023-02-24 04:05:16 +07:00
Android: use best possible device frame rate - By vegeta1k95
Allow filters in the ModOptions "ToRemove" lists - By SomeTroglodyte
Play city-state music if available - By Skekdog
Add 'neutral' Flood plains - By Caballero-Arepa
2023-02-22 04:24:03 +07:00
## 4.4.18
2023-02-22 04:55:12 +07:00
By vegeta1k95:
- Modding: allow mods to supply custom fonts
- Fix TextureArraySpriteBatch missing method issue
2023-02-22 04:24:03 +07:00
2023-02-22 04:55:12 +07:00
By Gualdimar:
- Option to disable max zoom limit
- Slider tip permanent by default
2023-02-22 04:24:03 +07:00
2023-02-22 04:55:12 +07:00
Better error message for multiplayer games that get corrupted data from the server
2023-02-22 04:24:03 +07:00
Civilopedia entry for policy links to units and buildings that it enables/disables
2023-02-22 04:55:12 +07:00
Wonders with no tech requirement displayed in separate category
2023-02-22 04:24:03 +07:00
2023-02-22 04:55:12 +07:00
Attacking of any sort prevents undo of unit move
2023-02-22 04:24:03 +07:00
2023-02-20 13:44:49 +07:00
## 4.4.17
2023-02-20 14:01:17 +07:00
Added Undo button for unit moves!
2023-02-20 13:44:49 +07:00
Better trade screen for portrait mode
"Gift" trades to AI civs make them more friendly towards you
2023-02-20 14:01:17 +07:00
Add improvement action image to workers actively building improvement
2023-02-20 13:44:49 +07:00
2023-02-20 14:01:17 +07:00
Replace settlers with modded worker-like units in mods
2023-02-20 13:44:49 +07:00
2023-02-20 14:01:17 +07:00
Removed zoom limit for world-wrap maps - By Gualdimar
2023-02-20 13:44:49 +07:00
2023-02-19 01:21:07 +07:00
## 4.4.16
2023-02-19 01:38:37 +07:00
Display mod categories in mod page, mod sizes larger than 2 MB are displayed in MB
2023-02-19 01:21:07 +07:00
By Gualdimar:
2023-02-19 01:38:37 +07:00
- Display pending trades in trade overview
- Fixed unit upgrade check
2023-02-19 01:21:07 +07:00
Desktop: world camera autoscroll, selectable window mode - By vegeta1k95
2023-02-15 03:16:37 +07:00
## 4.4.15
2023-02-15 03:21:26 +07:00
Tile improvements can now have pillaged versions of images
2023-02-15 03:16:37 +07:00
By vegeta1k95:
2023-02-15 03:21:26 +07:00
- Blockade mechanics
- Out-of-move units are half-opaque relative to base setting
- Fix selection opacity for non-full-opaque flags.
- Experimental: mitigate texture swapping with TextureArraySpriteBatch
2023-02-15 03:16:37 +07:00
Improve UX - By Gualdimar
2023-02-13 01:04:50 +07:00
## 4.4.14
2023-02-13 01:07:09 +07:00
Fixed Guruship belief
2023-02-13 01:04:50 +07:00
By vegeta1k95:
2023-02-13 01:07:09 +07:00
- Mod sizes are updated to proper values upon selection
- Fix UI bugs
- Fix centering of unit HP bar
- Improvements to construction table
2023-02-13 01:04:50 +07:00
2023-02-13 01:07:09 +07:00
AbsoluteUnits - Berserker, Samurai, Longswordsman v2 - By letstalkaboutdune
2023-02-13 01:04:50 +07:00
By Gualdimar:
2023-02-13 01:07:09 +07:00
- Selecting an improvement switches to another unit only if enabled
- Fixed missing unimproved resources in the overview table
- Research agreement cost display
- Offers we receive for more resources than we have are invalid
2023-02-13 01:04:50 +07:00
2023-02-10 00:33:36 +07:00
## 4.4.13
2023-02-10 00:37:51 +07:00
Enemy indicator, city culture hex outline + misc - By vegeta1k95
2023-02-10 00:33:36 +07:00
2023-02-10 00:37:51 +07:00
Fixed air sweep crash
2023-02-10 00:33:36 +07:00
2023-02-10 00:37:51 +07:00
Some modifications for performance optimization - By lishaoxia1985
2023-02-10 00:33:36 +07:00
2023-02-10 00:37:51 +07:00
modding: conditionally-unbuildable buildings display their cost
2023-02-10 00:33:36 +07:00
2023-02-10 00:37:51 +07:00
Can no longer 'upgrade unit' between turns
2023-02-10 00:33:36 +07:00
By Gualdimar:
- Fixed getDiplomacyManager() Exception
- Revert knows() changes
2023-02-08 03:25:18 +07:00
## 4.4.12
Resolved "dead population working tiles" bug
2023-02-08 03:31:56 +07:00
Order indicators in TechScreen like original Civ V - By lishaoxia1985
By Gualdimar:
- Fixed the display of political relations
- Modding: fixed +percentage resource unique
- Pillaged improvements no longer provide bonuses
2023-02-08 03:25:18 +07:00
2023-02-08 03:31:56 +07:00
Better AI Great General placement
2023-02-08 03:25:18 +07:00
2023-02-08 03:31:56 +07:00
Generated maps no longer contain forbidden tile arrangements
2023-02-08 03:25:18 +07:00
2023-02-08 03:31:56 +07:00
Games where it's your turn are displayed first in multiplayer popup
2023-02-08 03:25:18 +07:00
Fix MapEditor world-wrap flickering - By vegeta1k95
2023-02-06 21:23:57 +07:00
## 4.4.11
AI tweaks for better targeting
2023-02-06 21:40:17 +07:00
Cannot alter city build queue in between turns
2023-02-06 21:23:57 +07:00
2023-02-06 21:40:17 +07:00
Fixed 'destroy civilian unit before attack' crash
2023-02-06 21:23:57 +07:00
Terrain-Specific Natural Wonder Sprite Support - By OptimizedForDensity
By vegeta1k95:
2023-02-06 21:40:17 +07:00
- City Screen improvements
- Fix crash when attacking city with disabled overlays
- PolicyScreen: branch progress + fix spectator
2023-02-06 21:23:57 +07:00
2023-02-06 21:40:17 +07:00
Trade button initially disabled - By lishaoxia1985
2023-02-06 21:23:57 +07:00
By Gualdimar:
2023-02-06 21:40:17 +07:00
- Collapsible tutorial tasks
- Bigger header on policy and mod screens
2023-02-06 21:23:57 +07:00
2023-02-05 04:26:58 +07:00
## 4.4.10
By vegeta1k95:
2023-02-05 04:31:44 +07:00
- Performance optimization: fast and smooth zoom
2023-02-05 04:26:58 +07:00
By Gualdimar:
2023-02-05 04:31:44 +07:00
- Policies screen top button reworked
- Android autosave location fix
- Fix unresponsive policy screen header
AbsoluteUnits - Cataphract, Companion Cavalry, Horseman - By letstalkaboutdune
2023-02-05 04:26:58 +07:00
2023-02-05 04:31:44 +07:00
Fix UX of random nations pool - By alexban011
2023-02-05 04:26:58 +07:00
2023-02-05 04:31:44 +07:00
Double Click on Tech to Exit Tech Screen - By OptimizedForDensity
2023-02-05 04:26:58 +07:00
2023-02-05 04:31:44 +07:00
modding: "Unbuildable" accepts conditionals
2023-02-05 04:26:58 +07:00
2023-02-05 04:31:44 +07:00
Stats serialize to notifications
2023-02-05 04:26:58 +07:00
2023-02-02 22:15:35 +07:00
## 4.4.9
By vegeta1k95:
2023-02-02 22:19:13 +07:00
- Better World-Wrap
- Performance optimization: don't draw empty tile layers
- Fix promotion screen buttons clickhandler
- Fix city table selection
2023-02-02 22:15:35 +07:00
By OptimizedForDensity:
2023-02-02 22:19:13 +07:00
- Performance Improvements to Construction Automation
- Refactor Construction Rejection Reasons
2023-02-02 22:15:35 +07:00
By Gualdimar:
2023-02-02 22:19:13 +07:00
- Select next unit after closing the improvement screen
- Add Reset tutorials button
- City rename popup from world screen
Fixed 5hex image issues
2023-02-02 22:15:35 +07:00
2023-02-01 04:46:36 +07:00
## 4.4.8
By OptimizedForDensity:
2023-02-01 04:49:06 +07:00
- Fix Faith Healers healing enemies
- Notification log fix
2023-02-01 04:46:36 +07:00
By vegeta1k95:
2023-02-01 04:49:06 +07:00
- Add next-turn-progress bar for growth/production on CityButtons
- Fix incorrect dimming
2023-02-01 04:46:36 +07:00
2023-02-01 04:49:06 +07:00
Don't heal units when pillaging roads - By itanasi
2023-02-01 04:46:36 +07:00
By Gualdimar:
2023-02-01 04:49:06 +07:00
- Autosave fix
- Remember "Show autosaves" setting state
2023-02-01 04:46:36 +07:00
2023-01-30 14:21:00 +07:00
## 4.4.7
2023-01-30 14:31:31 +07:00
AI battle automation vastly improved for taking over cities
2023-01-30 14:21:00 +07:00
AI automation: Don't nuke cities that we're already winning against
2023-01-30 14:31:31 +07:00
By vegeta1k95:
- Rework of TileGroup: split into dedicated layers, initial preparation for slot-mechanics
- Optimized BorderedTable, refactored CityButton, new air table for units + misc
2023-01-30 14:21:00 +07:00
2023-01-30 14:31:31 +07:00
Better check for inquisitors blocking religion
2023-01-30 14:21:00 +07:00
2023-01-30 14:31:31 +07:00
Modding: Allow unique ruins stat gain notifications
2023-01-30 14:21:00 +07:00
2023-01-30 14:31:31 +07:00
Wonder overview uses viewing civ, not current player
2023-01-30 14:21:00 +07:00
2023-01-26 02:37:03 +07:00
## 4.4.6
2023-01-26 03:14:45 +07:00
Fixed Android custom location save
2023-01-26 02:37:03 +07:00
2023-01-26 03:14:45 +07:00
Fixed 'infinite stat' from city-states
2023-01-26 02:37:03 +07:00
2023-01-26 03:14:45 +07:00
Clearer city tiles
2023-01-26 02:37:03 +07:00
Do not allow placing of 'repair' in map editor
2023-01-26 03:14:45 +07:00
Fixed spawn ignoring i/4 of the map
2023-01-26 02:37:03 +07:00
Better main menu map
2023-01-26 03:14:45 +07:00
Modding:
- allow roads/railroads with no required tech
- Mods without unittype for a unit will trigger correct warnings
- Fallback images for all major objects
2023-01-26 02:37:03 +07:00
Modification of the random part of Prize Ship to avoid save scumming - By AlatarTheYoung
2023-01-23 16:31:57 +07:00
## 4.4.5
2023-01-23 16:35:17 +07:00
Modding:
- Added "upon discovering a Natural Wonder", "upon founding a city" triggers
- Added conditionals for above and below resource amounts
- Great general unique accepts conditionals - @SpacedOutChicken
2023-01-23 16:31:57 +07:00
2023-01-23 16:35:17 +07:00
Allow placing Barbarian encampments in map editor
2023-01-23 16:31:57 +07:00
Added option to allow players to choose randomly selected civs - By alexban011
Fix crash in Tactical Analysis Map - By OptimizedForDensity
2023-01-23 16:35:17 +07:00
AbsoluteUnits - Mohawk Warrior, Swordsman v2 - By letstalkaboutdune
2023-01-23 16:31:57 +07:00
2023-01-22 00:49:09 +07:00
## 4.4.4
Better generation for all map types
2023-01-22 00:52:30 +07:00
Include forked repos in github search - By FiretronP75
2023-01-22 00:49:09 +07:00
2023-01-22 00:52:30 +07:00
AI doesn't declare war until it's sufficiently built up
2023-01-22 00:49:09 +07:00
2023-01-19 17:24:40 +07:00
## 4.4.3
2023-01-19 17:29:41 +07:00
Version 800!
Can pick a policy with enough culture even if you have no cities
2023-01-19 17:24:40 +07:00
Korea's unique applies to Library
Notifications scroll retains position
Displayed Great Person point requirements always take game speed into account
Conditioned trigger uniques do not 'go off' without the trigger (e.g. when tech researched, building built)
2023-01-19 17:29:41 +07:00
Global alerts translated properly
2023-01-19 17:24:40 +07:00
2023-01-19 17:29:41 +07:00
Add options to use random number of players and city states - By FiretronP75
2023-01-19 17:24:40 +07:00
Refactor Cannot Move Unique - By itanasi
2023-01-18 04:05:08 +07:00
## 4.4.2
Added trigger conditions framework!
2023-01-18 04:06:45 +07:00
Advanced game options hidden by default for faster initial game
2023-01-18 04:05:08 +07:00
Great prophets do not spawn to pantheons that cannot become religions
2023-01-18 04:06:45 +07:00
Fixed Reliquary belief
2023-01-18 04:05:08 +07:00
2023-01-16 04:36:32 +07:00
## 4.4.1
New tile visibility framework!
2023-01-16 04:43:28 +07:00
- Differentiated attackable from visible tiles per Civ V
- Tiles 1 step out of bounds of visibility are visible if they're higher than current tile
- Higher tiles can be visible beyond non-visible, hidden tiles
2023-01-16 04:36:32 +07:00
2023-01-16 04:43:28 +07:00
Damage bonuses are additive, per Civ V, not multiplicative
2023-01-16 04:36:32 +07:00
Resolved health bar overflow problems
Preparation for Tactical AI Rework: analysis map, domination zones - By vegeta1k95
2023-01-15 02:27:11 +07:00
## 4.4.0
2023-01-15 01:37:22 +07:00
Fixed battle table uneven when only one side has modifiers
2023-01-15 02:27:11 +07:00
"Street fighter" style of health bars, different colors for 'definite damage' and 'possible damage'
2023-01-15 01:37:22 +07:00
2023-01-15 02:27:11 +07:00
Pathfinding avoids embarkation when possible
2023-01-15 01:37:22 +07:00
2023-01-15 02:27:11 +07:00
Modding: 'transform' action - by itanasi
2023-01-15 01:37:22 +07:00
2023-01-15 02:27:11 +07:00
Consider tile happiness for start-of-turn computations
2023-01-15 01:37:22 +07:00
2023-01-15 02:27:11 +07:00
Better Himeji Castle unique text
2023-01-15 01:37:22 +07:00
2023-01-15 02:27:11 +07:00
Fixed sleep not showing on units in tiles with improvements in repair
2023-01-15 01:37:22 +07:00
2023-01-15 02:27:11 +07:00
Fixed Great Person speed modifier
2023-01-15 01:37:22 +07:00
2023-01-15 02:27:11 +07:00
Civilians no longer 'attack' on rightclick
2023-01-15 01:37:22 +07:00
2023-01-13 01:20:31 +07:00
## 4.3.21
2023-01-13 01:26:56 +07:00
Notifications sorted by category
2023-01-13 01:20:31 +07:00
2023-01-13 01:26:56 +07:00
Game speed affects additional aspects
2023-01-13 01:20:31 +07:00
2023-01-13 01:26:56 +07:00
Better bonus resource color
2023-01-13 01:20:31 +07:00
2023-01-13 01:26:56 +07:00
Better nation colors
2023-01-13 01:20:31 +07:00
2023-01-13 01:26:56 +07:00
Modding: Recognize uncontrasting colors for nations according to WCAG guidelines, and suggest tinted versions to conform
2023-01-13 01:20:31 +07:00
Fixed city screen bug for pillaged improvements
2023-01-13 01:26:56 +07:00
AbsoluteUnits - Roman Uniques - By letstalkaboutdune
2023-01-13 01:20:31 +07:00
Fixed some warnings - By alexban011
2023-01-12 00:10:40 +07:00
## 4.3.20
2023-01-12 00:14:27 +07:00
Show numbers on attack damage and final strength comparison for battles
2023-01-12 00:10:40 +07:00
Changed Windows icon for Unciv to new icon
2023-01-12 00:14:27 +07:00
Unit icons no longer overlap unit action images, improved render time for unit images
2023-01-12 00:10:40 +07:00
2023-01-12 00:14:27 +07:00
MoveTo image visible
2023-01-12 00:10:40 +07:00
2023-01-12 00:14:27 +07:00
AbsoluteUnits - Unique Triremes - By letstalkaboutdune
2023-01-12 00:10:40 +07:00
By vegeta1k95:
2023-01-12 00:14:27 +07:00
- Modding: allow custom ResourcePortraits
- Fix foreign units flags fading
- Fix AI being able to bombard non-visible tiles + optimizations
2023-01-12 00:10:40 +07:00
2023-01-10 00:30:31 +07:00
## 4.3.19
2023-01-10 00:37:35 +07:00
Updated Unciv Android icons
2023-01-10 00:30:31 +07:00
Performance improvement for automated units looking for cities to connect
2023-01-10 00:37:35 +07:00
Popup for multiplayer when someone else has won
2023-01-10 00:30:31 +07:00
2023-01-10 00:37:35 +07:00
Politics shortcut fix
2023-01-10 00:30:31 +07:00
2023-01-10 00:37:35 +07:00
Limit the number of workers an AI creates
2023-01-10 00:30:31 +07:00
2023-01-10 00:37:35 +07:00
Sleeping units wake if there's an enemy in 3-tile radius
2023-01-10 00:30:31 +07:00
2023-01-10 00:37:35 +07:00
Do not allow liberating city-states you were at war with
2023-01-10 00:30:31 +07:00
2023-01-10 00:37:35 +07:00
AI peace deals don't pay more gold than they have
2023-01-10 00:30:31 +07:00
2023-01-10 00:37:35 +07:00
Higher chance of starting bias for human players
2023-01-10 00:30:31 +07:00
2023-01-10 00:37:35 +07:00
You can use missionaries of foreign religions
2023-01-10 00:30:31 +07:00
2023-01-08 20:05:00 +07:00
## 4.3.18
Units are not displaced to enemy land when kicked out of borders
2023-01-08 20:11:45 +07:00
Fixed edge-case crash - one city challenge when conquering capital and enemy has only puppeted cities left
2023-01-08 20:05:00 +07:00
UI: Better unit table
2023-01-08 20:11:45 +07:00
Fix Faith tutorial text
2023-01-08 20:05:00 +07:00
By vegeta1k95:
2023-01-08 20:11:45 +07:00
- Rework of PromotionPicker UI
- Fix City plates aircraft table shape
- Better visibility for city status icons
2023-01-08 20:05:00 +07:00
By nacro711072:
2023-01-08 20:11:45 +07:00
- Refactor maptype & resolve map setting issue
- update screen after disband unit
2023-01-08 20:05:00 +07:00
2023-01-05 21:16:44 +07:00
## 4.3.17
2023-01-05 21:26:22 +07:00
Fixed Air Sweep mechanic
2023-01-05 21:16:44 +07:00
AI tries to stop civs who are about to win Scientific/Cultural victory
2023-01-05 21:26:22 +07:00
No double copies of offers on AI trade counterproposals
2023-01-05 21:16:44 +07:00
2023-01-05 21:26:22 +07:00
Disbanding unit moves to next unit only after disbanding
2023-01-05 21:16:44 +07:00
2023-01-05 21:26:22 +07:00
Promote button sticks out more
2023-01-05 21:16:44 +07:00
2023-01-05 21:26:22 +07:00
Translated display sizes
2023-01-05 21:16:44 +07:00
2023-01-05 21:26:22 +07:00
Modding: Worker automation no longer considers foreign unique improvements when deciding if to remove features
2023-01-05 21:16:44 +07:00
2023-01-05 21:26:22 +07:00
Modding: Non-replacing buildings display nicely in nation picker
2023-01-05 21:16:44 +07:00
2023-01-04 20:51:18 +07:00
## 4.3.16
2023-01-04 20:59:23 +07:00
Modding: Humidity/Temperature limits on terrain features
2023-01-04 20:51:18 +07:00
2023-01-04 20:59:23 +07:00
Allow mass unit upgrades from the unit overview screen
2023-01-04 20:51:18 +07:00
2023-01-04 20:59:23 +07:00
Calculate movement correctly for road + railroad combinations
2023-01-04 20:51:18 +07:00
2023-01-04 20:59:23 +07:00
Modding: Workers pick the best improvement for resources
2023-01-04 20:51:18 +07:00
By FiretronP75:
2023-01-04 20:59:23 +07:00
- Add random select for map options
- Fixed flat world generation
2023-01-04 20:51:18 +07:00
By vegeta1k95:
2023-01-04 20:59:23 +07:00
- Resource icons colored by type
- Modding: allow custom TechPortraits
- Fixed PolicyScreen branches requirements text
2023-01-04 20:51:18 +07:00
Translate "Sell" in city screen - By Ouaz
2023-01-01 21:22:34 +07:00
## 4.3.15
2023-01-01 21:25:29 +07:00
Modding: Validate unique parameters for mods
2023-01-01 21:22:34 +07:00
Display protecting civs for city-states
2023-01-01 21:25:29 +07:00
Movement fix: units check if they can capture enemy units by whether they *will* be embarked, not by whether they *are* embarked
2023-01-01 21:22:34 +07:00
By letstalkaboutdune:
2023-01-01 21:25:29 +07:00
- SFX Update - Arrow, Crossbow (New), Metal Hit
2023-01-01 21:22:34 +07:00
Fixed crash when policy prerequisite is a branch - By vegeta1k95
Fix another untranslated String in Policy Screen - By CrispyXYZ
added buttons for controlling music - By alexban011
2022-12-29 20:46:53 +07:00
## 4.3.14
2022-12-29 20:51:13 +07:00
AI moves civilians off capital to make way for spaceship parts
2022-12-29 20:46:53 +07:00
2022-12-29 20:51:13 +07:00
AI considers capital city strength when deciding to declare war
2022-12-29 20:46:53 +07:00
By vegeta1k95:
2022-12-29 20:51:13 +07:00
- Big rework of City buttons
- Fix PolicyScreen for odd-numbered branches
- Better tech buttons
2022-12-29 20:46:53 +07:00
By CrispyXYZ:
2022-12-29 20:51:13 +07:00
- Fixed removing improvements in map editor
2022-12-29 20:46:53 +07:00
2022-12-29 20:51:13 +07:00
Solved 'tiles still belonging to razed cities' - By nacro711072
2022-12-29 20:46:53 +07:00
2022-12-29 20:51:13 +07:00
Negative stats UI Updates - By itanasi
2022-12-29 20:46:53 +07:00
2022-12-29 20:51:13 +07:00
Add setting to disable easter eggs. - By FiretronP75
2022-12-29 20:46:53 +07:00
2022-12-28 03:52:25 +07:00
## 4.3.13
World wrap available by default for all players
Units are no longer double-added to construction when clicking the 'add unit' button
Units passed with 'next unit' are not returned to
2022-12-28 03:58:24 +07:00
By vegeta1k95:
- Corrected some Civilization colors
2023-01-01 01:10:29 +07:00
- Fix perpetual constructions info
2022-12-28 03:58:24 +07:00
- Civ 5-style unit selection and cycling behaviour, "Wait" action
2022-12-28 03:52:25 +07:00
2022-12-28 03:58:24 +07:00
fix translation problem in policy screen - By CrispyXYZ
2022-12-28 03:52:25 +07:00
fixed screens displaying yourself as an unknown civilization - By alexban011
2022-12-25 00:52:05 +07:00
## 4.3.12
2022-12-25 01:02:11 +07:00
Big rework of Policy Picker UI - By vegeta1k95
2022-12-25 00:52:05 +07:00
2022-12-25 01:02:11 +07:00
G& K Neutral Tile Road Maintenance - By itanasi
2022-12-25 00:52:05 +07:00
2022-12-25 01:02:11 +07:00
Unknown civs displayed as `Unknown civilization` in GP and Diplomacy screens - By alexban011
2022-12-25 00:52:05 +07:00
2022-12-25 01:02:11 +07:00
Fix: tech screen zooms to current tech when opened
2022-12-25 00:52:05 +07:00
2022-12-25 01:02:11 +07:00
Get correct civ-wide stats from City-States for Siam bonuses
2022-12-25 00:52:05 +07:00
By letstalkaboutdune:
2022-12-25 01:02:11 +07:00
- ctrl+U toggles World Screen UI elements
- Trim Nuke SFX
2022-12-25 00:52:05 +07:00
2022-12-25 01:02:11 +07:00
Add new game option: No City Razing - By FiretronP75
2022-12-25 00:52:05 +07:00
2022-12-21 16:51:45 +07:00
## 4.3.11
Modding: Unbuildable units can still be upgraded to
2022-12-21 17:02:05 +07:00
Modding: Fallback image for modded buildings and techs
2022-12-21 16:51:45 +07:00
By vegeta1k95:
2022-12-21 17:02:05 +07:00
- Rework of City Screen
- Huge update of Technology Picker screen UI to match Civ 5
2022-12-21 16:51:45 +07:00
By FiretronP75:
2022-12-21 17:02:05 +07:00
- Continent and Islands map
- Map editor responds to max zoom setting
- Map generation improvements (conflicting terrains, water generation)
2022-12-21 16:51:45 +07:00
2022-12-21 17:02:05 +07:00
AbsoluteUnits - Mongolian Uniques - By letstalkaboutdune
2022-12-21 16:51:45 +07:00
2022-12-21 17:02:05 +07:00
Added missing translation terms - By Ouaz
2022-12-21 16:51:45 +07:00
2022-12-19 00:36:04 +07:00
## 4.3.10
Better unit action icons
Solved temporary unique parsing error
bugfix: players can no longer get citystate nations when selecting mod
2022-12-19 00:42:45 +07:00
Thin lines around many round icons
2022-12-19 00:36:04 +07:00
By vegeta1k95:
2022-12-19 00:42:45 +07:00
- Rework of City Screen: new current buildings list + misc changes
- Construction table: ordering change (Civ 5) + add/remove on double-click
2022-12-19 00:36:04 +07:00
- Fix bug, where units do not reveal tiles ()
By alexban011:
2022-12-19 00:42:45 +07:00
- fixed global politics screen from revealing unknown civs and CityStates
2022-12-19 00:36:04 +07:00
2022-12-16 16:15:19 +07:00
## 4.3.9
Modding: Can provide resources as a global unique
2022-12-16 16:20:50 +07:00
Flat Earth Hexagonal map shape - By FiretronP75
2022-12-16 16:15:19 +07:00
By vegeta1k95:
2022-12-16 16:20:50 +07:00
- Change styles and behaviour of Unit flags as in Civ 5
- "Auto Unit Cycle" and "Automated units move on turn start" options implemented (per Civ 5)
- Next Turn actions (pick tech/policy/etc) now have icons
2022-12-16 16:15:19 +07:00
2022-12-16 16:20:50 +07:00
Added icon for `Conduct Trade Mission` button - By alexban011
2022-12-16 16:15:19 +07:00
By itanasi:
2022-12-16 16:20:50 +07:00
- Actually fix AI from pillaging neutral roads
2022-12-16 16:15:19 +07:00
2022-12-16 16:20:50 +07:00
New map options translatable - By Ouaz
2022-12-16 16:15:19 +07:00
2022-12-15 05:13:50 +07:00
## 4.3.8
By nacro711072:
2022-12-16 16:20:50 +07:00
- Modding: Avoid destroying transported units when upgrading carrier units
2022-12-15 05:26:51 +07:00
- update score icon
2022-12-15 05:13:50 +07:00
2022-12-15 05:26:51 +07:00
AI Pillages Neutral Roads only at War - By itanasi
2022-12-15 05:13:50 +07:00
By FiretronP75:
2022-12-15 05:26:51 +07:00
- Three Continents map type
- Two Continents split map according to dimension ratio
2022-12-15 05:13:50 +07:00
2022-12-15 05:26:51 +07:00
Modding: Units/Buildings can now be given optional Portraits to be displayed instead of flags - By vegeta1k95
2022-12-15 05:13:50 +07:00
2022-12-09 17:52:38 +07:00
## 4.3.7
2022-12-09 17:56:34 +07:00
'loading' popup between turns only appears if there's a significant delay
2022-12-09 17:52:38 +07:00
xyz server as default multiplayer server
Fixes for Repair
Fixed all CSs getting unique units and unique luxuries
2022-12-09 17:56:34 +07:00
UnitActions icons separated for modding purposes - By vegeta1k95
2022-12-09 17:52:38 +07:00
2022-12-09 17:56:34 +07:00
Added button to paste from clipboard when downloading a mod - By alexban011
2022-12-09 17:52:38 +07:00
2022-12-06 00:20:36 +07:00
## 4.3.6
2022-12-06 00:24:25 +07:00
Resolved single turn repair, repair turn inconsistencies
2022-12-06 00:20:36 +07:00
2022-12-06 00:24:25 +07:00
Replaced misunderstood 'virtual resolutions' with more intuitive 'screen size'
2022-12-06 00:20:36 +07:00
2022-12-06 00:24:25 +07:00
Max screen size takes Windows taskbar into account
2022-12-06 00:20:36 +07:00
2022-12-06 00:24:25 +07:00
After-combat notification for promotable units
2022-12-06 00:20:36 +07:00
modding: Double Happiness from Natural Wonders -> [stats] from every known Natural Wonder
2022-12-06 00:24:25 +07:00
Volley only for Siege in G& K - By itanasi
2022-12-06 00:20:36 +07:00
2022-12-06 00:24:25 +07:00
fix civilopedia category bug - By nacro711072
2022-12-06 00:20:36 +07:00
2022-11-30 23:03:20 +07:00
## 4.3.5
2022-11-30 23:06:28 +07:00
Made yields smaller so heavy yields look better on tiles
2022-11-30 23:03:20 +07:00
2022-11-30 23:06:28 +07:00
Modding improvements:
- buildingName -> buildingFilter in all possible unique types
- improvement uniques can be assigned to tilefilter
- "Occurs at temperature between [amount] and [amount] and humidity between [amount] and [amount]" now applicable to resources
2022-11-30 23:03:20 +07:00
AbsoluteUnits - Unique Chariot Archers - By letstalkaboutdune
2022-11-28 00:17:31 +07:00
## 4.3.4
2022-11-28 00:24:17 +07:00
Changes to moddable UI - By GGGuenni
2022-11-28 00:17:31 +07:00
2022-11-28 00:24:17 +07:00
Add Repair and Pillaging Roads - By itanasi
2022-11-28 00:17:31 +07:00
2022-11-28 00:24:17 +07:00
AbsoluteUnits - Unique Elephants - By letstalkaboutdune
2022-11-28 00:17:31 +07:00
2022-11-28 00:24:17 +07:00
HexaRealm units are here, finally! - By GeneralWadaling
2022-11-28 00:17:31 +07:00
2022-11-28 00:24:17 +07:00
Added conditional to apply uniques only if the game starts in a specific era
2022-11-28 00:17:31 +07:00
2022-11-28 00:24:17 +07:00
Generalized "Stats per policies" unique
2022-11-28 00:17:31 +07:00
2022-11-24 16:33:25 +07:00
## 4.3.3
2022-11-24 16:43:28 +07:00
Resolved map latency when city-states exist
2022-11-24 16:33:25 +07:00
2022-11-24 16:43:28 +07:00
Fixed city-state type in civilopedia
2022-11-24 16:33:25 +07:00
2022-11-24 16:43:28 +07:00
'impossible' worked tiles not under your control are now cleaned up
2022-11-24 16:33:25 +07:00
2022-11-24 16:43:28 +07:00
Resolved corner case where entire path to destination is full and destination is unenterable
2022-11-24 16:33:25 +07:00
Fix policy counting in global politics - By jmuchemb
2022-11-23 04:11:57 +07:00
## 4.3.2
2022-11-23 04:39:07 +07:00
City State Type overhaul!
2022-11-23 04:11:57 +07:00
Can now use `[stats]` unique to add happiness globally
Can now use `[stats]` unique for e.g. techs, policies, etc, to add gold/faith/culture/science to the global pool
2022-11-21 04:22:31 +07:00
## 4.3.1
2022-11-21 04:27:02 +07:00
City-state overhaul, part 1!
2022-11-21 04:22:31 +07:00
2022-11-21 04:27:02 +07:00
- Allowed adding arbitrary global uniques to city state bonuses
- Moddable quest weighting for city-states
- Moved city state icons to separate folder
- Removed backwards compatibility (pre-3.19.4) for missing city-state uniques
- Added conditional support to 'CS gift military units' unique
2022-11-21 04:22:31 +07:00
2022-11-21 04:27:02 +07:00
Removed single-pixel gap in top bar
2022-11-21 04:22:31 +07:00
2022-11-21 04:27:02 +07:00
AbsoluteUnits - Unique Spearmen - By letstalkaboutdune
2022-11-21 04:22:31 +07:00
2022-11-18 03:28:25 +07:00
## 4.3.0
2022-11-18 03:22:33 +07:00
2022-11-21 04:27:02 +07:00
Units now receive correct healing in friendly territory
2022-11-18 03:22:33 +07:00
2022-11-18 03:28:25 +07:00
Tile info table no longer reveals hidden units
2022-11-18 03:22:33 +07:00
2022-11-18 03:28:25 +07:00
AI no longer nukes if as consequence it will mean declaring war on someone
2022-11-18 03:22:33 +07:00
2022-11-18 03:28:25 +07:00
Empire overview screen updates after changing info in city screen
2022-11-18 03:22:33 +07:00
2022-11-18 03:28:25 +07:00
Fixed civilopedia text that says city-states don't conquer other cities
2022-11-18 03:22:33 +07:00
2022-11-15 23:58:13 +07:00
## 4.2.20
2022-11-16 00:02:22 +07:00
Main map and mini-map no longer show unexplored tiles!
2022-11-15 23:58:13 +07:00
2022-11-16 00:02:22 +07:00
New "Unitset" option translatable - By Ouaz
2022-11-15 23:58:13 +07:00
2022-11-16 00:02:22 +07:00
Renamed AbsoluteUnits unitset @letstalkaboutdune
2022-11-15 23:58:13 +07:00
2022-11-16 00:02:22 +07:00
Automated workers no longer try to improve enemy tiles
2022-11-15 23:58:13 +07:00
2022-11-16 00:02:22 +07:00
White lines in menus no longer change width when changing display settings
2022-11-15 23:58:13 +07:00
2022-11-16 00:02:22 +07:00
Set 'text/plain' content type for multiplayer server requests
2022-11-15 23:58:13 +07:00
2022-11-13 02:22:45 +07:00
## 4.2.19
Fixed promotions for mods conflicting with base ruleset promotions
Added unitset selection to options menu - By GGGuenni
2022-11-13 02:26:24 +07:00
Added diplomatic repercussions for attacking your own ally city-state, and discouraged AIs from doing so
Absolute Units - Unique Archers - By letstalkaboutdune
2022-11-13 02:22:45 +07:00
2022-11-09 19:01:01 +07:00
## 4.2.18
Fixed mod promotions conflicting with existing promotion locations
Fixed rare thread crashes
2022-11-09 19:06:41 +07:00
Added many new before/after X turns and before/after Pantheon conditionals
2022-11-09 19:01:01 +07:00
2022-11-09 19:06:41 +07:00
Generalized ruins reward limitations with "only available when"
2022-11-09 19:01:01 +07:00
2022-11-09 19:06:41 +07:00
Unique Misspelling replacement text contains conditionals
2022-11-09 19:01:01 +07:00
2022-11-09 19:06:41 +07:00
Current naming for manually downloaded mods
2022-11-09 19:01:01 +07:00
2022-11-07 23:15:36 +07:00
## 4.2.17
2022-11-07 23:20:19 +07:00
Added layout option for promotions, added promotion layout for G& K
2022-11-07 23:15:36 +07:00
Added AbsoluteUnits as default units for Hexarealm tileset :D
2022-10-30 02:16:01 +07:00
## 4.2.16
2022-10-30 02:27:13 +07:00
Automated workers no longer improve unworkable tiles
2022-10-30 02:16:01 +07:00
2022-10-30 02:27:13 +07:00
Improved construction AI choices
2022-10-30 02:16:01 +07:00
By nacro711072:
2022-10-30 02:27:13 +07:00
- fix wrong glyph when switch between different mod.
- Fixed another memory leak
- check whether the city has been a puppet in "Pick construction" action.
2022-10-30 02:16:01 +07:00
2022-10-25 00:16:17 +07:00
## 4.2.15
2022-10-25 00:54:04 +07:00
Fixed memory leak
2022-10-25 00:16:17 +07:00
Fixed Great Person Picker screen not responding
Fixed stat conversion constructions (Science, Gold) not appearing
2022-10-25 00:54:04 +07:00
Fixed units obsoleting before their replacements could be constructed
2022-10-25 00:16:17 +07:00
Unit era variants added to FantasyHex tileset - By GeneralWadaling
2022-10-23 00:24:46 +07:00
## 4.2.14
2022-10-23 00:32:30 +07:00
Fixed Temple of Artemis production bonuses
2022-10-23 00:24:46 +07:00
2022-10-23 00:32:30 +07:00
Fixed tile yields due to caching conditional uniques
2022-10-23 00:24:46 +07:00
Resolved crash when mods make 2 techs require each other
By itanasi:
2022-10-23 00:32:30 +07:00
- Add Temperature Offset Slider
- Change Default Map Generation to Perlin
2022-10-23 00:24:46 +07:00
2022-10-23 00:32:30 +07:00
Fixed holy city blocking - By qwerty2586
2022-10-23 00:24:46 +07:00
2022-10-23 00:32:30 +07:00
Show wars in global politics - By MindaugasRumsa51
2022-10-23 00:24:46 +07:00
2022-10-14 00:06:49 +07:00
## 4.2.13
2022-10-14 00:10:19 +07:00
Don't show hidden improvements in nation info
2022-10-14 00:06:49 +07:00
2022-10-14 00:10:19 +07:00
Fixed translations missing when cancelling a new game then resuming the old one
2022-10-14 00:06:49 +07:00
2022-10-14 00:10:19 +07:00
Handle errors when renaming multiplayer games to impossible names
2022-10-14 00:06:49 +07:00
2022-10-14 00:10:19 +07:00
Military units take most efficient route to capture civilians
2022-10-14 00:06:49 +07:00
2022-10-14 00:10:19 +07:00
Translation fixes
2022-10-14 00:06:49 +07:00
2022-10-06 03:10:52 +07:00
## 4.2.12
2022-10-06 03:13:32 +07:00
Slight performance improvements
2022-10-06 03:10:52 +07:00
2022-10-06 03:13:32 +07:00
Create Cannot Move Unique - By itanasi
2022-10-06 03:10:52 +07:00
2022-10-06 03:13:32 +07:00
Fixed softlock forcing you to found a pantheon without available beliefs - By xlenstra
2022-10-06 03:10:52 +07:00
2022-09-25 20:37:56 +07:00
## 4.2.11
By xlenstra:
2022-09-25 20:44:34 +07:00
- Fixed crash when getting a spy and expanding a city simultaneously
- Modding: Added conditional for 'We Love The King day'
2022-09-25 20:37:56 +07:00
By nacro711072:
2022-09-25 20:44:34 +07:00
- fix: display "null" text on battleTable when policy branch Autocracy complete
2022-09-25 20:37:56 +07:00
Fix multiplayer turn checker option not showing up on Android - By Azzurite
2022-09-25 20:44:34 +07:00
Translation updates
2022-09-19 20:18:09 +07:00
## 4.2.10
2022-09-19 20:24:11 +07:00
New Desktop downloads start at fullscreen
2022-09-19 20:18:09 +07:00
2022-09-19 20:24:11 +07:00
Special images for embarked units
2022-09-19 20:18:09 +07:00
2022-09-19 20:24:11 +07:00
Moddable UI skins - By GGGuenni
2022-09-19 20:18:09 +07:00
Global politics overview screen - By alexban011
2022-09-15 20:09:08 +07:00
## 4.2.9
Starting in later eras triggers era uniques in all previous eras - By xlenstra
Generalize Great Wall unique - By OptimizedForDensity
By nacro711072:
2022-09-15 20:21:23 +07:00
- fix wrong happiness point on resume game if adopted 'Cultural Diplomacy' policy.
- fix no victoryTypes for the first time gaming with "quick game" opion.
- Fixed: double unit while loading game from customFile.
2022-09-15 20:09:08 +07:00
By xk730:
2022-09-15 20:21:23 +07:00
- Increased help button size
2022-09-15 20:09:08 +07:00
2022-09-15 20:21:23 +07:00
Unit art updates - By GeneralWadaling
2022-09-15 20:09:08 +07:00
2022-09-09 03:51:13 +07:00
## 4.2.8
2022-09-09 03:55:36 +07:00
Show Unciv icon when loading game, instead of happy face
2022-09-09 03:51:13 +07:00
2022-09-09 03:55:36 +07:00
AI: Recognize when no further techs can be researched, even if some techs are blocked
2022-09-09 03:51:13 +07:00
2022-09-09 03:55:36 +07:00
Don't re-raise tech popups for previously researched techs
2022-09-09 03:51:13 +07:00
By xlenstra:
2022-09-09 03:55:36 +07:00
- Fixed bug disabling pantheon founding
2022-09-09 03:51:13 +07:00
2022-09-09 03:55:36 +07:00
UI fix - By GGGuenni
2022-09-09 03:51:13 +07:00
Add "UI Skin" to make it translatable - By Ouaz
2022-09-09 03:55:36 +07:00
Fixed bug on 'resume game' - By nacro711072
2022-09-09 03:51:13 +07:00
2022-09-04 21:06:17 +07:00
## 4.2.7
Better milestones for world religion
2022-09-04 21:12:59 +07:00
Correct filtering of civs that need to have majority religion for world religion to activate
Moddable UI skins - by GGGuenni
2022-09-04 21:06:17 +07:00
Disable spectators from changing unit names - By xlenstra
2022-09-04 21:12:59 +07:00
Lots of translations
2022-09-04 21:06:17 +07:00
2022-08-29 03:40:04 +07:00
## 4.2.6
2022-08-23 15:26:36 +07:00
Fixed unit not giftable in one-sided open borders agreement - By huckdogg
2022-08-29 03:40:04 +07:00
2022-08-23 15:26:36 +07:00
Better Mac support for running JARs - By nacro711072
2022-08-29 03:40:04 +07:00
2022-08-23 15:26:36 +07:00
Added game option to disable unwanted spectators from a multiplayer game - By alexban011
2022-08-29 03:40:04 +07:00
2022-08-23 15:26:36 +07:00
Close app completely when clicked 'Exit' button - By CrispyXYZ
2022-08-29 03:40:04 +07:00
2022-08-23 15:26:36 +07:00
Lots of background work for future features :)
2022-08-29 03:40:04 +07:00
2022-08-23 01:02:45 +07:00
## 4.2.5
By JackRainy:
2022-08-23 01:09:04 +07:00
- Suggest to adopt policy when the game starts with some culture
2022-08-23 01:02:45 +07:00
Removed legacy tileset code - By GGGuenni
Improved options to rename units - By huckdogg
By xlenstra:
2022-08-23 01:09:04 +07:00
- Fixed a crash when marrying a city-state without cities
2022-08-23 01:02:45 +07:00
By Ouaz:
2022-08-23 01:09:04 +07:00
- Translation and Tutorial improvements
- Add an icon for "Wait" unit action
2022-08-23 01:02:45 +07:00
2022-08-23 01:09:04 +07:00
Notificiations scroll fix in empire overview - By MindaugasRumsa51
2022-08-23 01:02:45 +07:00
Fix infinite city-state tribute bug - By OptimizedForDensity
2022-08-12 18:30:26 +07:00
## 4.2.4
2022-08-12 18:36:01 +07:00
Mod translations are now loaded upon mod download
2022-08-12 18:30:26 +07:00
By OptimizedForDensity:
2022-08-12 18:36:01 +07:00
- List which city owns each tile in the city screen UI
- Add free belief unique + refactor a few religion functions
- Several pathfinding optimizations
2022-08-12 18:30:26 +07:00
2022-08-12 18:36:01 +07:00
Fix missing "HP" in battle notifications - By Ouaz
2022-08-12 18:30:26 +07:00
2022-08-08 03:48:01 +07:00
## 4.2.3
By OptimizedForDensity:
2022-08-08 03:51:02 +07:00
- Add unit type to Civilopedia
- Fix bug related to resuming games
- Fix mod translation file generation
2022-08-08 03:48:01 +07:00
By xlenstra:
2022-08-08 03:51:02 +07:00
- Occupied cities have +2 extra unhappiness
- Added 'without resource' conditional
- Added a unique for destroying improvements on attack
2022-08-08 03:48:01 +07:00
Add missing string to the translations template file - By estorski
Made invisible units not become visible just by being next to an owned tile. - By kralinc
2022-08-04 22:32:20 +07:00
## 4.2.2
2022-08-04 22:37:23 +07:00
By itanasi:
- Add Damage numbers to Battle Notifications
- Fix Air Sweep Notification Translations
- Allow Citizen Management to pick any tile owned within 3 tiles
2022-08-04 22:32:20 +07:00
2022-08-04 22:37:23 +07:00
Disabled image packing when running from JAR
2022-08-04 22:32:20 +07:00
2022-08-04 22:37:23 +07:00
Removed duplicate "Consumes ..." lines of city screen - By kasradzenika
2022-08-04 22:32:20 +07:00
2022-08-04 22:37:23 +07:00
Add translation for "XP" - By OptimizedForDensity
2022-08-04 22:32:20 +07:00
2022-08-04 22:37:23 +07:00
Tutorial rewording - By xlenstra
2022-08-04 22:32:20 +07:00
2022-08-04 22:37:23 +07:00
Updated nation introduction in civilopedia - By xk730
2022-08-04 22:32:20 +07:00
2022-08-01 23:48:09 +07:00
## 4.2.1
2022-08-01 23:50:30 +07:00
Resolved missionary-related crash
2022-08-01 23:48:09 +07:00
Fix erroneous relationship decay notification - By oynqr
Rename "Show minimap" to "Minimap size" - By J0anJosep
By SimonCeder:
- Invalid players removed from global quests
2022-08-01 23:50:30 +07:00
- Fix Natural Wonder placement
2022-08-01 23:48:09 +07:00
By OptimizedForDensity:
2022-08-01 23:50:30 +07:00
- Allow passable natural wonders
2022-08-01 23:48:09 +07:00
Removed duplicate placeholders - By xlenstra
2022-07-28 13:12:57 +07:00
## 4.2.0
2022-07-28 13:06:46 +07:00
2022-07-28 13:12:57 +07:00
Add Air Sweep - By itanasi
2022-07-28 13:06:46 +07:00
Allows inquisitors to block holy cities - By xlenstra
2022-07-28 13:12:57 +07:00
Performance improvements
2022-07-28 13:06:46 +07:00
By SimonCeder:
- workers will replace city ruins
- avoid potential marriage bug
Fix games not being loadable - By Azzurite
Construction automation optimization - By OptimizedForDensity
Allow HexaRealm to render jungles on hills - By ArchDuque-Pancake
2022-07-21 13:19:22 +07:00
## 4.1.21
2022-07-21 13:33:35 +07:00
Memory performance improvements
2022-07-21 13:19:22 +07:00
2022-07-21 13:33:35 +07:00
HexaRealm is now default tileset
2022-07-21 13:19:22 +07:00
2022-07-21 13:33:35 +07:00
Mod categories - By alexban011
2022-07-21 13:19:22 +07:00
Replace "moveTo" in unit overview with "Moving" - By itanasi
2022-07-18 23:17:36 +07:00
## 4.1.20
2022-07-18 23:19:39 +07:00
Can no longer receive negative gold offers from AI
2022-07-18 23:17:36 +07:00
2022-07-18 23:19:39 +07:00
Keep progress in notification scroll when updating
2022-07-18 23:17:36 +07:00
2022-07-18 23:19:39 +07:00
Gray out city state friend bonus when allied - By Azzurite
2022-07-18 23:17:36 +07:00
By OptimizedForDensity:
2022-07-18 23:19:39 +07:00
- Minor reweight of AI policy selection
- Stop transported units from being able to pillage tiles
2022-07-18 23:17:36 +07:00
2022-07-18 23:19:39 +07:00
Fix getting settlers from ancient ruins on one-city challenge - By MindaugasRumsa51
2022-07-18 23:17:36 +07:00
2022-07-15 16:01:15 +07:00
## 4.1.19
Interception always takes an attack - By itanasi
By OptimizedForDensity:
2022-07-15 16:04:41 +07:00
- Add more music triggers
- Move border below icons
- Significantly reduce AI turn time
- City health updates when finishing health-increasing buildings
2022-07-15 16:01:15 +07:00
By Azzurite:
2022-07-15 16:04:41 +07:00
- Fix potential race condition in multiplayer game update
- Fix game crashing when a multiplayer game can not be read
2022-07-15 16:01:15 +07:00
2022-07-15 16:04:41 +07:00
Sorted Civilopedia eras - By alexban011
2022-07-15 16:01:15 +07:00
2022-07-15 16:04:41 +07:00
Remove in-game mentions of 1.5x unhappiness for puppeted cities - By Ouaz
2022-07-15 16:01:15 +07:00
2022-07-11 14:35:56 +07:00
## 4.1.18
2022-07-11 14:43:49 +07:00
Fix multiple capture uniques resulting in double-capture
2022-07-11 14:35:56 +07:00
2022-07-11 14:43:49 +07:00
Resolved ANRs caused by fonts taking too long to load
2022-07-11 14:35:56 +07:00
By OptimizedForDensity:
2022-07-11 14:43:49 +07:00
- Fixed image problems in combat
- Stop automate production setting from affecting other players' production in MP
- Sort game speeds in Civilopedia by speed
- Fix monastery purchase cost
2022-07-11 14:35:56 +07:00
Remove double XP gain from Intercept - By itanasi
2022-07-11 14:43:49 +07:00
Multiplayer options UI fix - By Azzurite
2022-07-11 14:35:56 +07:00
2022-07-08 20:00:38 +07:00
## 4.1.17
2022-07-08 20:06:59 +07:00
Puppet cities generate no extra unhappiness (per Civ V)
2022-07-08 20:00:38 +07:00
2022-07-08 20:06:59 +07:00
Resolved crash when resuming game after closing it quickly
2022-07-08 20:00:38 +07:00
2022-07-08 20:06:59 +07:00
Modding: Removed deprecated uniques
2022-07-08 20:00:38 +07:00
By OptimizedForDensity:
2022-07-08 20:06:59 +07:00
- Improve AI belief picking
- Unstack enemy unit strength modifiers
- Prevent theme music tracks from randomly playing
- Fix latest untranslated strings
2022-07-08 20:00:38 +07:00
By alexban011:
2022-07-08 20:06:59 +07:00
- Increase mod search request page size
- Puppeted cities can no longer become capitals
2022-07-08 20:00:38 +07:00
2022-07-06 02:04:28 +07:00
## 4.1.16
By OptimizedForDensity:
2022-07-06 02:12:27 +07:00
- Better AI targeting
- Generalize production-to-stat conversion uniques
- Performance improvements
2022-07-06 02:04:28 +07:00
2022-07-06 02:12:27 +07:00
Unit icon opacity control - By letstalkaboutdune
2022-07-06 02:04:28 +07:00
2022-07-01 14:07:48 +07:00
## 4.1.15
2022-07-01 14:12:48 +07:00
By OptimizedForDensity:
- Add support for era-specific unit sprites
- Don't wake civilians to danger if they're in a city
- Fix translation issues from nested brackets and braces
2022-07-01 14:07:48 +07:00
By alexban011:
2022-07-01 14:12:48 +07:00
- Fixed brackets in notification logs
- Exception handling when loading mod options
2022-07-01 14:07:48 +07:00
2022-07-01 14:12:48 +07:00
Moddable prettier Tutorials - By SomeTroglodyte
2022-07-01 14:07:48 +07:00
By Azzurite:
2022-07-01 14:12:48 +07:00
- Save compatibility handling
- Fix OutOfMemoryError when loading a game and another is already loaded
2022-07-01 14:07:48 +07:00
2022-07-01 14:12:48 +07:00
Fix crash when exploring - By Skekdog
2022-07-01 14:07:48 +07:00
2022-06-26 02:38:41 +07:00
## 4.1.14
By OptimizedForDensity:
2022-06-26 02:47:35 +07:00
- Make mounted vs city penalties attack-only
- Logistics allows move after attack
- Fix crash when melee unit captures civilian then tries to attack it
- Allow modded harbor-type buildings to connect cities
- Fix "Religions to be founded" count
By Azzurite:
- Save uncaught exception to file
2022-06-26 02:38:41 +07:00
2022-06-26 02:47:35 +07:00
Better exploring AI for ruins - By Skekdog
2022-06-26 02:38:41 +07:00
By alexban011:
2022-06-26 02:47:35 +07:00
- added gameParameter option to disable start bias
- Added option to select font size
- Add Notifications Log
2022-06-26 02:38:41 +07:00
2022-06-22 13:36:33 +07:00
## 4.1.13
By Azzurite:
2022-06-22 13:47:51 +07:00
- Make popups and text fields nicer to interact with on Android
2022-06-22 13:36:33 +07:00
Rework Policy and Diplomacy buttons - By SomeTroglodyte
By OptimizedForDensity:
2022-06-22 13:47:51 +07:00
- Fix cases where AI GP get stuck building improvements
- Fix disappearing terrain when switching between mods
- Fix policies not contributing stats from city-states
- AI missionaries avoid cities with inquisitors
2022-06-22 13:36:33 +07:00
By alexban011:
2022-06-22 13:47:51 +07:00
- CityScreen plays sound when opened
- Religion no longer "majority" when it's exactly 50% of the cities
2022-06-22 13:36:33 +07:00
2022-06-20 01:49:20 +07:00
## 4.1.12
By Azzurite:
2022-06-20 01:55:28 +07:00
- Many, many UX improvements!
- Fixed memory leaks
2022-06-20 01:49:20 +07:00
By OptimizedForDensity:
2022-06-20 01:55:28 +07:00
- Moddable game speeds
- Population reassignment bug fixes
2022-06-20 01:49:20 +07:00
2022-06-20 01:55:28 +07:00
Civilopedia tweaks - By SomeTroglodyte
2022-06-20 01:49:20 +07:00
2022-06-20 01:55:28 +07:00
Translation improvements - By J0anJosep
2022-06-20 01:49:20 +07:00
2022-06-20 01:55:28 +07:00
Trigger Time Victory only if enabled - By JackRainy
2022-06-20 01:49:20 +07:00
2022-06-20 01:55:28 +07:00
Fix crash for "no strategic resource" mods - By Skekdog
2022-06-20 01:49:20 +07:00
2022-06-20 01:55:28 +07:00
Shortcut fixes and additions - By doublep
2022-06-20 01:49:20 +07:00
Maintain Fortify bonus after Fortify until Healed - By itanasi
2022-06-17 01:20:06 +07:00
## 4.1.11
AI considers liberating city-states from other civilizations - By OptimizedForDensity
By Azzurite:
2022-06-17 01:28:20 +07:00
- Fix OutOfMemory error when loading game state after already having a game loaded
- Fix unit overlay not being closed when performing an action with a new unit
- Fix option change not reloading main menu properly
- Fix cutout options crash
2022-06-17 01:20:06 +07:00
2022-06-17 01:28:20 +07:00
Better key handling - By doublep
2022-06-17 01:20:06 +07:00
2022-06-15 00:52:56 +07:00
## 4.1.10
2022-06-17 01:28:20 +07:00
Added cutout support - By alexban011
2022-06-15 00:52:56 +07:00
By OptimizedForDensity:
2022-06-15 01:03:20 +07:00
- Improvements to AI military unit usage
- Fix spectator's fog of war toggle
- Stop AI puppets from building settlers and military
2022-06-15 00:52:56 +07:00
By Azzurite:
2022-06-15 01:03:20 +07:00
- Fix scroll to wonder in the map editor
- Fix unit being captured two times
- Fix NPE in Nation selection & editor mods popup
2022-06-15 00:52:56 +07:00
- Add more extensive multiplayer documentation
2022-06-15 01:03:20 +07:00
UI: Do not enter city while performing air strikes - By JackRainy
2022-06-15 00:52:56 +07:00
2022-06-10 20:49:05 +07:00
## 4.1.9
2022-06-10 20:56:19 +07:00
Peace cooldown with city-states
2022-06-10 20:49:05 +07:00
2022-06-10 20:56:19 +07:00
"attacked city state" functions activate only when attacking directly, not when declaring war due to alliances
2022-06-10 20:49:05 +07:00
2022-06-10 20:56:19 +07:00
tileFilter matches resource name and uniques
2022-06-10 20:49:05 +07:00
2022-06-10 20:56:19 +07:00
Fixed map position after portrait mode enabled
2022-06-10 20:49:05 +07:00
By Azzurite:
2022-06-10 20:56:19 +07:00
- Add multiplayer turn sound notification
- Fix crash during next turn automation
2022-06-10 20:49:05 +07:00
2022-06-10 20:56:19 +07:00
disable worldWrap when disabled in settings - By alexban011
2022-06-10 20:49:05 +07:00
2022-06-08 14:25:11 +07:00
## 4.1.8
Resolved crashes when centering on a city-state with no cities
By OptimizedForDensity:
2022-06-08 14:30:04 +07:00
- Certain projects cannot be hurried by great engineer
- Fix scout not upgrading through ruins
- Fix rare case where ruins would delete an AI unit while trying to upgrade it
- Prevent duplicate ruin reward
2022-06-08 14:25:11 +07:00
2022-06-08 14:30:04 +07:00
WordScreenTopBar reworked, portrait-friendlier - By SomeTroglodyte
2022-06-08 14:25:11 +07:00
2022-06-08 14:30:04 +07:00
Fixed minimap fog of war for spectators - By alexban011
2022-06-08 14:25:11 +07:00
2022-06-08 14:30:04 +07:00
Fix "Free technology" allowing restricted techs - By MindaugasRumsa
2022-06-08 14:25:11 +07:00
2022-06-06 13:37:29 +07:00
## 4.1.7
By OptimizedForDensity:
2022-06-06 14:02:02 +07:00
- Fix medic and amphibious promotions
- Better Great Prophet AI
- More rankings & demographics screen icons
2022-06-06 13:37:29 +07:00
By SomeTroglodyte:
2022-06-06 14:02:02 +07:00
- Better Tutorials
- Prevent city-to-city Battle Table
- Minor fixes
2022-06-06 13:37:29 +07:00
By alexban011:
2022-06-06 14:02:02 +07:00
- spectators can no longer move and attack with units
- Better friends list UI
2022-06-06 13:37:29 +07:00
2022-06-06 14:02:02 +07:00
Bugfixes for units' teleportation - By JackRainy
2022-06-06 13:37:29 +07:00
By Azzurite:
2022-06-06 14:02:02 +07:00
- Fix map editor zoom in
2022-06-06 13:37:29 +07:00
HexaRealm tileset update - By GeneralWadaling
2022-06-02 02:47:54 +07:00
## 4.1.6
2022-06-02 02:54:14 +07:00
Multiplayer friends list - by alexban 011
2022-06-02 02:47:54 +07:00
By Azzurite:
2022-06-02 02:54:14 +07:00
- Improve performance of worldmap panning
- Fix multiplayer sometimes duplicating games
- Allow non-SSL-encrypted HTTP traffic & warn Dropbox users
2022-06-02 02:47:54 +07:00
By OptimizedForDensity:
2022-06-02 02:54:14 +07:00
- Fix aircraft disappearing when carrier is teleported
- Pillaging certain improvements yields stats
2022-06-02 02:47:54 +07:00
By SomeTroglodyte:
2022-06-02 02:54:14 +07:00
- Fix Pixel unit nation colors after combat
2022-06-02 02:47:54 +07:00
2022-06-02 02:54:14 +07:00
Autoassign population when the manual assignment fails - By JackRainy
2022-06-02 02:47:54 +07:00
2022-05-31 01:43:33 +07:00
## 4.1.5
Better minimap buttons
By SomeTroglodyte:
2022-05-31 01:50:56 +07:00
- Draw borders under pixel units
- Fix rare NextTurnButton crash
2022-05-31 01:43:33 +07:00
2022-05-31 01:50:56 +07:00
Improve unconstructable improvement suggestions - By doublep
2022-05-31 01:43:33 +07:00
By alexban011:
2022-05-31 01:50:56 +07:00
- Disable state-changing buttons for puppet cities
- Add optional on-screen buttons to zoom in and out
2022-05-31 01:43:33 +07:00
2022-05-31 01:50:56 +07:00
Corrected some broken policy uniques - By OptimizedForDensity
2022-05-31 01:43:33 +07:00
2022-05-31 01:50:56 +07:00
Dynamically adjust StatsTable height - By itanasi
2022-05-31 01:43:33 +07:00
2022-05-31 01:50:56 +07:00
Fix multiplayer turn checker writing to wrong locations - By Azzurite
2022-05-31 01:43:33 +07:00
2022-05-27 18:00:11 +07:00
## 4.1.4
2022-05-27 18:06:38 +07:00
AI counteroffers will no longer contain items already offered by the player
2022-05-27 18:00:11 +07:00
By itanasi:
2022-05-27 18:06:38 +07:00
- Citizen management area expandable
- Citizen Management buttons disabled if Spectator
- Make Locked Tiles clickable
2022-05-27 18:00:11 +07:00
2022-05-27 18:06:38 +07:00
Puppet cities only focus on gold - By alexban011
2022-05-27 18:00:11 +07:00
2022-05-27 18:06:38 +07:00
Multiplayer Status Display - By Azzurite
2022-05-27 18:00:11 +07:00
2022-05-27 18:06:38 +07:00
Fix piety complete faith discount - By OptimizedForDensity
2022-05-27 18:00:11 +07:00
2022-05-25 23:45:56 +07:00
## 4.1.3
2022-05-29 02:54:44 +07:00
Implement 'wait' command - by doublep
2022-05-25 23:45:56 +07:00
By SomeTroglodyte:
2022-05-25 23:53:45 +07:00
- Re-hide Enable Portrait option on desktop
- Show required resource for upgrades
- Fix Right-Click attacks made no sound
2022-05-25 23:45:56 +07:00
2022-05-25 23:53:45 +07:00
Fix missing icons in civilopedia from main menu - By OptimizedForDensity
2022-05-25 23:45:56 +07:00
By Azzurite:
2022-05-25 23:53:45 +07:00
- Return to current game from main menu "Resume"
2022-05-25 23:45:56 +07:00
By alexban011:
2022-05-25 23:53:45 +07:00
- Fixed slider sound when opening screens
- Added confirmation option for "next turn"
2022-05-25 23:45:56 +07:00
2022-05-25 23:53:45 +07:00
Adding spaceship sprites for FantasyHex tileset - By GeneralWadaling
2022-05-25 23:45:56 +07:00
2022-05-23 00:36:49 +07:00
## 4.1.2
2022-05-23 00:40:51 +07:00
Fixed multiplayer bugs (double files, turn checker problems) - By Azzurite
2022-05-23 00:36:49 +07:00
By SomeTroglodyte:
2022-05-23 00:40:51 +07:00
- Fix Autocracy Complete bug
- Fix effect of new Beliefs not immediately visible
2022-05-23 00:36:49 +07:00
2022-05-23 00:40:51 +07:00
Fix crashes when a civ does not have a capital - By OptimizedForDensity
2022-05-23 00:36:49 +07:00
By xlenstra:
2022-05-23 00:40:51 +07:00
- Great improvements buildable on removable terrain features
2022-05-23 00:36:49 +07:00
By itanasi:
2022-05-23 00:40:51 +07:00
- Fix Zone of Control
- Assign Population Improvements
2022-05-23 00:36:49 +07:00
By JackRainy:
2022-05-23 00:40:51 +07:00
- Performance improvements
- Better city connection quest check
2022-05-23 00:36:49 +07:00
2022-05-19 01:02:55 +07:00
## 4.1.1
2022-05-19 03:03:29 +07:00
HexaRealm update - By GeneralWadaling
2022-05-19 01:02:55 +07:00
2022-05-19 03:03:29 +07:00
Performance improvements - By Azzurite
2022-05-19 01:02:55 +07:00
2022-05-19 03:03:29 +07:00
Great General typed uniques and improved moddability - By JackRainy
2022-05-19 01:02:55 +07:00
2022-05-19 03:03:29 +07:00
Great improvements can again be constructed on forest - By xlenstra
2022-05-19 01:02:55 +07:00
2022-05-19 03:03:29 +07:00
Fixed MP refresher not working after rate limit - By GGGuenni
2022-05-19 01:02:55 +07:00
2022-05-19 03:03:29 +07:00
Fix "May Withdraw" modifier calculation - By OptimizedForDensity
2022-05-19 01:02:55 +07:00
2022-05-19 03:03:29 +07:00
Allow generation of "Default" Deciv redux maps - By SomeTroglodyte
2022-05-19 01:02:55 +07:00
2022-05-19 03:03:29 +07:00
Improve autofix when typing multiplayer server URL - By touhidurrr
2022-05-19 01:02:55 +07:00
2022-05-16 00:44:18 +07:00
## 4.1.0
2022-05-15 23:34:50 +07:00
2022-05-16 00:44:18 +07:00
Upgraded to libGDX 1.11.0 - enables Unciv on M1 chips
2022-05-15 23:34:50 +07:00
2022-05-16 00:44:18 +07:00
Allow Android Unciv more memory than standard apps - By Azzurite
2022-05-15 23:34:50 +07:00
2022-05-16 00:44:18 +07:00
Allow liberating a traded city - By JackRainy
2022-05-15 23:34:50 +07:00
By xlenstra:
2022-05-23 00:40:51 +07:00
- Disabled CS buttons when at war; CS keep influence when at war with ally
- Fixed bug where roads could not be removed
2022-05-15 23:34:50 +07:00
By SomeTroglodyte:
2022-05-16 00:44:18 +07:00
- Accelerate custom map selection
2022-05-23 00:40:51 +07:00
- Map Editor improvements
2022-05-16 00:44:18 +07:00
- Notifications no longer become unscrollable past a point
2022-05-15 23:34:50 +07:00
Capital movement tweaks - By OptimizedForDensity
2022-05-13 16:52:53 +07:00
## 4.0.16
2022-05-23 00:40:51 +07:00
AI will not declare war if it definitely can't take a city
2022-05-13 16:52:53 +07:00
2022-05-13 17:00:20 +07:00
Civilooedia from mainmenu - By SomeTroglodyte
2022-05-13 16:52:53 +07:00
Rate limit handling for Dropbox - By GGGuenni
By OptimizedForDensity:
2022-05-23 00:40:51 +07:00
- Use ranged strength when defending against ranged attacks
- Hide cities where wonders are built until city is explored
2022-05-13 16:52:53 +07:00
By xlenstra:
2022-05-13 17:00:20 +07:00
- Fixed "improvements could no longer be built by workers" bug
2022-05-23 00:40:51 +07:00
- Fixed "roads seemingly remove improvements" bug
2022-05-13 16:52:53 +07:00
2022-05-13 17:00:20 +07:00
Hexarealm tileset added to base game - By GeneralWadaling
2022-05-13 16:52:53 +07:00
2022-05-11 21:05:17 +07:00
## 4.0.15
2022-05-11 21:22:31 +07:00
Fixed proxy issues when starting new multiplayer games - By alexban011
2022-05-11 21:05:17 +07:00
By SomeTroglodyte:
2022-05-23 00:40:51 +07:00
- Optional gzipping of saved games
2022-05-11 21:22:31 +07:00
- Modding: Typed unit promotion effects
2022-05-11 21:05:17 +07:00
By Azzurite:
2022-05-11 21:22:31 +07:00
- Add UncivServer.jar to github release
- Improvements and city buttons visible to Spectator
2022-05-11 21:05:17 +07:00
By touhidurrr:
2022-05-23 00:40:51 +07:00
- Autofix Multiplayer Server URL on input
2022-05-11 21:05:17 +07:00
2022-05-11 21:22:31 +07:00
Hide Unmet Civ and Capital Names in Victory Screen - By OptimizedForDensity
2022-05-11 21:05:17 +07:00
2022-05-11 21:22:31 +07:00
Improved clarity & moddability of building improvements - By xlenstra
2022-05-11 21:05:17 +07:00
2022-05-09 01:29:33 +07:00
## 4.0.14
2022-05-09 01:42:19 +07:00
Performance improvements
2022-05-09 01:29:33 +07:00
By SomeTroglodyte:
2022-05-09 01:42:19 +07:00
- Move UncivServer to own module
2022-05-23 00:40:51 +07:00
- Font choice rework
2022-05-09 01:42:19 +07:00
- Reworked "Creates improvement on a specific tile" Unique
2022-05-09 01:29:33 +07:00
By Azzurite:
2022-05-09 01:42:19 +07:00
- Fixed Barbarian Camps revealed by Honor not showing immediately in multiplayer
2022-05-09 01:29:33 +07:00
By JackRainy:
2022-05-09 01:42:19 +07:00
- Auto-downloading missing mods for save files
2022-05-23 00:40:51 +07:00
- Typed missing uniques
2022-05-09 01:29:33 +07:00
2022-05-06 14:07:20 +07:00
## 4.0.13
2022-05-06 14:15:38 +07:00
Extensive performance work
2022-05-06 14:07:20 +07:00
Can no longer gift units to enemy City States
2022-05-06 14:15:38 +07:00
Can now have owner-style-specific improvement images (e.g. Mine-Medieval-European)
2022-05-06 14:07:20 +07:00
2022-05-06 14:15:38 +07:00
Resolved rare crashes
2022-05-06 14:07:20 +07:00
By Azzurite:
2022-05-06 14:15:38 +07:00
- Create turn notifier for when the game is running for Windows
- Fix Sweden not being able to gift great people to city states
2022-05-06 14:07:20 +07:00
2022-05-06 14:15:38 +07:00
By Jack Rainy:
- Allow trade routes via city-states
- Better unit expulsion when declaring war/after open borders ended
2022-05-06 14:07:20 +07:00
2022-05-06 14:15:38 +07:00
New Demographics Scoreboard - By letstalkaboutdune
2022-05-06 14:07:20 +07:00
2022-05-04 14:48:41 +07:00
## 4.0.12
By SomeTroglodyte:
2022-05-04 14:56:17 +07:00
- Show available resources from CityScreen
2022-05-23 00:40:51 +07:00
- F-droid integration improvements!
2022-05-04 14:48:41 +07:00
By JackRainy:
2022-05-23 00:40:51 +07:00
- Allow city connections via open borders and own harbors only
2022-05-04 14:56:17 +07:00
- Enable scrolling for the oversized popups
2022-05-04 14:48:41 +07:00
2022-05-04 14:56:17 +07:00
Performance improvements - By Azzurite
2022-05-04 14:48:41 +07:00
By xlenstra:
2022-05-23 00:40:51 +07:00
- Fixed `provides [amount] [resource]` on buildings not accepting conditionals
2022-05-04 14:56:17 +07:00
- Implemented most things for moddable victory conditions
2022-05-04 14:48:41 +07:00
2022-05-04 14:56:17 +07:00
Check internet before starting mp game to avoid freeze - By alexban011
2022-05-04 14:48:41 +07:00
2022-05-01 04:17:32 +07:00
## 4.0.11
2022-05-01 04:23:18 +07:00
Enabled nested translations!
2022-05-01 04:17:32 +07:00
2022-05-01 04:23:18 +07:00
Don't allow trade routes through enemy cities
2022-05-01 04:17:32 +07:00
By JackRainy:
2022-05-23 00:40:51 +07:00
- Protect the cities from the fallout spawning
- Correct swap of the full-loaded carriers
2022-05-01 04:17:32 +07:00
By SomeTroglodyte:
2022-05-01 04:23:18 +07:00
- Map editor2.2
2022-05-23 00:40:51 +07:00
- Show number of global followers in Religion Overview
2022-05-01 04:17:32 +07:00
By xlenstra:
2022-05-23 00:40:51 +07:00
- Fixed improvements with unfulfilled 'Only Available' still buildable
2022-05-01 04:23:18 +07:00
- Fixed a crash when a plane tried to enter a full city
2022-05-01 04:17:32 +07:00
2022-04-27 13:19:11 +07:00
## 4.0.10
By JackRainy:
2022-05-23 00:40:51 +07:00
- Correct calculation of production for Settlers
- Fixed swapping carriers with payloads
- Display wonders built in other civs correctly
2022-04-27 13:19:11 +07:00
By SomeTroglodyte:
2022-05-23 00:40:51 +07:00
- Resources UI
- Some improvements to Map Editor - step 1
2022-04-27 13:23:45 +07:00
- Implement fastlane step 1 - minimal framework
2022-04-27 13:19:11 +07:00
2022-04-27 13:23:45 +07:00
Made Specialist allocation table expandable - By ultradian
2022-04-27 13:19:11 +07:00
2022-04-27 13:23:45 +07:00
Fix typo in vanilla - By touhidurrr
2022-04-27 13:19:11 +07:00
2022-04-27 13:23:45 +07:00
Healing values per Civ V - By letstalkaboutdune
2022-04-27 13:19:11 +07:00
2022-04-25 02:54:47 +07:00
## 4.0.9
2022-04-25 03:00:59 +07:00
By xlenstra: Moddable victories!
2022-05-23 00:40:51 +07:00
2022-04-25 03:00:59 +07:00
Fixed crashing bug with aircraft rejection reasons
2022-04-25 02:54:47 +07:00
Mod land units with missile and nuke uniques no longer crash the game
improvementFilter accepts uniques as well
terrainFilter accepts tile resource uniques
Unique docs writer makeover - By SomeTroglodyte
Add checks against 0 Strength combat - By itanasi
2022-04-19 19:27:17 +07:00
## 4.0.8
2022-04-19 19:32:45 +07:00
Redone Map Editor - By SomeTroglodyte
2022-04-19 19:27:17 +07:00
Added very basic "flash red on attack" battle animations
2022-04-19 19:32:45 +07:00
Air units with no space in the city cannot be selected for construction
2022-04-19 19:27:17 +07:00
2022-04-19 19:32:45 +07:00
Unpillagable improvements removed entirely on nuke
2022-04-19 19:27:17 +07:00
AIs don't add double agreements to counteroffers
2022-04-19 19:32:45 +07:00
Clearer "owned" resource on AI trade offer
2022-04-19 19:27:17 +07:00
By xlenstra:
2022-05-23 00:40:51 +07:00
- Made 'go to on map' translatable & fixed crash
- Fixed two small bugs
2022-04-19 19:27:17 +07:00
2022-04-17 17:41:22 +07:00
## 4.0.7
2022-04-17 17:45:59 +07:00
Resolved problems in hosting Unciv server
2022-04-17 17:41:22 +07:00
By xlenstra:
2022-04-17 17:45:59 +07:00
- Added 'unit upgrades for free' unique
2022-05-23 00:40:51 +07:00
- Added a 'go to capital'-button in diplomacy screen
- Fixed vanilla policies regression
2022-04-17 17:41:22 +07:00
By itanasi:
2022-05-23 00:40:51 +07:00
- Air Units take damage in Combat
- Updating XP Rewards. Interception now gives XP
- When capturing Civilian, stop current action
2022-04-17 17:41:22 +07:00
Fixed TurnChecker crash when using custom server - By GGGuenni
Add modding translation instruction to the wiki - By heipizhu4
2022-04-13 22:48:10 +07:00
## 4.0.6
2022-04-13 22:53:46 +07:00
Got rid of ANRs from multiple sources
2022-04-13 22:48:10 +07:00
2022-04-13 22:53:46 +07:00
Performance improvements, including framerate
2022-04-13 22:48:10 +07:00
2022-04-13 22:53:46 +07:00
Improved continuous rendering's framerate, to solve some ANRs
2022-04-13 22:48:10 +07:00
2022-04-13 22:53:46 +07:00
Discord suggestion - have allied city states see all tiles of their ally, so they can support them militarily
2022-04-13 22:48:10 +07:00
2022-04-13 22:53:46 +07:00
MusicController improvements - By SomeTroglodyte
2022-04-13 22:48:10 +07:00
2022-04-13 22:53:46 +07:00
Fixed a bug where production would not be retained when changing from an obsolete unit to its upgraded unique unit - By xlenstra
2022-04-13 22:48:10 +07:00
2022-04-10 02:37:23 +07:00
## 4.0.5
2022-05-23 00:40:51 +07:00
Added borders to minimap
2022-04-10 02:37:23 +07:00
2022-04-10 02:41:12 +07:00
Resolved Diplomatic Victory check not triggering for human player
2022-04-10 02:37:23 +07:00
Cities that become capital no longer continue being razed
By SomeTroglodyte:
2022-05-23 00:40:51 +07:00
- Make Icons clickable in religions per city display
- Nicer NotificationScroll
2022-04-10 02:37:23 +07:00
Fixed a bug where crosshairs are everywhere with the 'attack when embarked' unique - By xlenstra
Fixed turn checker crashes - By GGGuenni
2022-04-07 03:25:24 +07:00
## 4.0.4
Caught bad URL parsing exceptions
Resolved ANRs when opening Options menu
2022-04-07 03:43:29 +07:00
Solved 'check server connection' errors on Android
2022-04-07 03:25:24 +07:00
By SomeTroglodyte:
2022-04-07 03:43:29 +07:00
- Fix Goddess of Protection error
2022-05-23 00:40:51 +07:00
- Tabbed pager architecture update
2022-04-07 03:25:24 +07:00
2022-04-01 03:14:04 +07:00
## 4.0.3
Changed server connection to URL-based to allow connection to uncivserver.xyz
By xlenstra:
2022-05-23 00:40:51 +07:00
- Added a unique for attacking when embarked
- Generalized Denmark's unique
2022-04-01 03:14:04 +07:00
By HaneulCheong:
2022-05-23 00:40:51 +07:00
- Improved city name generation
- Fixed the official wiki
2022-04-01 03:14:04 +07:00
By SomeTroglodyte:
2022-05-23 00:40:51 +07:00
- Remove re-orientation for OptionsPopup
- Fix enabled buildings not displaying in games without nukes
2022-04-01 03:14:04 +07:00
2022-03-28 21:50:28 +07:00
## 4.0.2
2022-03-28 21:55:36 +07:00
Solved out of memory errors for modded base rulesets
2022-03-28 21:50:28 +07:00
By SomeTroglodyte:
2022-03-28 21:55:36 +07:00
- City Info Table Expanders improvements
- Empire Overview tweaks
2022-05-23 00:40:51 +07:00
- Translation writer improvements
- Reactivate Worldscreen Ctrl key bindings
2022-03-28 21:50:28 +07:00
Generalized a few nation uniques - By xlenstra
2022-03-25 21:45:31 +07:00
## 4.0.1
Custom server port - By HAHH9527
Add Moddable Policy Priorities - By HaneulCheong
By SomeTroglodyte:
2022-05-23 00:40:51 +07:00
- Enable ModOptions uniques and ModConstants from non-base mods
- Improved Widgets - Fixing Tabbed Pager Scrolling
2022-03-25 21:48:12 +07:00
- Make max Zoom out a setting
2022-05-23 00:40:51 +07:00
- More thorough workaround for Char.code and Char(Int) crashing
2022-03-25 21:48:12 +07:00
- Fix crashes and better crash info
2022-03-25 21:45:31 +07:00
2022-03-22 02:29:55 +07:00
## 4.0.0
2022-03-22 02:18:37 +07:00
2022-05-23 00:40:51 +07:00
Can now host your own Unciv server for Multiplayer - details in the wiki!
2022-03-22 02:18:37 +07:00
By SomeTroglodyte:
2022-05-23 00:40:51 +07:00
- Prevent Char-to-code crash
- Moddable Ice generation
2022-03-22 02:29:55 +07:00
- Empire Overview improvements
2022-05-23 00:40:51 +07:00
- Fix CS unit gift crash
2022-03-22 02:18:37 +07:00
By xlenstra:
2022-03-22 02:29:55 +07:00
- Split 6 tiles visible unique into its parts, making it more moddable
- Fixed a bug where the resource supply overview would not add up
2022-05-23 00:40:51 +07:00
- Added an AI for building & using spaceship parts
2022-03-22 02:29:55 +07:00
- Unified & generalized a few uniques
2022-03-22 02:18:37 +07:00
2022-03-22 02:32:45 +07:00
Custom desktop font - by HAHH9527
2022-03-18 03:52:03 +07:00
## 3.19.18
Double Zoom Out Range - By itanasi
By SomeTroglodyte:
2022-03-18 04:37:33 +07:00
- Redesign of Empire Overview Screen - more info saves, better portrait display, and many more changes!
2022-05-23 00:40:51 +07:00
- World Screen unit supply deficit icon now updates properly
- Close little loophole allowing promoting a unit after moving or attacking
2022-03-18 03:52:03 +07:00
2022-03-14 03:53:45 +07:00
## 3.19.17
2022-03-14 03:57:55 +07:00
Better displaying of units that cannot be built
2022-03-14 03:53:45 +07:00
By SomeTroglodyte:
2022-05-23 00:40:51 +07:00
- Support more freely modded Worker-like units
2022-03-14 03:57:55 +07:00
- Religion overview improved
2022-05-23 00:40:51 +07:00
- Mod checker minor improvements
- Fixed Spectator & AI games in seemingly endless loop
2022-03-14 03:53:45 +07:00
Multiplayer code cleanup - By GGGuenni
2022-03-11 00:48:53 +07:00
## 3.19.16
Wiki improvements
Unique units abilities that should be inherited by upgrades - By SomeTroglodyte
By SpacedOutChicken:
2022-05-23 00:40:51 +07:00
- Add Amphibious promotion to Songhai units
- Petra fix
2022-03-11 00:48:53 +07:00
2022-03-08 19:32:01 +07:00
## 3.19.15
By SomeTroglodyte:
- UI improvements of Religion Picker Screen
- Better Notification locations
- Code cleanup
- Fix Mughal Fort unique
By itanasi:
- Return Stacking Terrain Bonus to Civ5 Rules
By lishaoxia1985:
- UI improvements
Added "Starts with [policy] adopted" unique - By HaneulCheong
2022-03-06 01:26:01 +07:00
## 3.19.14
By SomeTroglodyte:
- Sort maps & accelerate playing a newly edited map
- Fixed many minor UI bugs
- WLTK decorations
- Improve unique replacement for +/- amounts
- Locate Mod Errors - choose base ruleset to do complex check against
- Move automated units button was showing when it didn't do anything
Added deep link to multiplayer games - By GGGuenni
Block Embarked from capturing Civilians on Water - By itanasi
Translations update
2022-03-01 00:49:50 +07:00
## 3.19.13
Minor performance improvements
By SomeTroglodyte:
- Fixed Spaceship production bonuses
- Fixed Ctrl-Letter key bindings
- Fixed Polynesia's Wayfinding
- Fixed Petra and Garden not allowed in some cases
Align Embarked Defense Strength per Era - By itanasi
2022-02-25 18:48:47 +07:00
## 3.19.12
Modding: Multiple Unique documentation improvement
By SomeTroglodyte:
- Slider fixes
- Rudimentary AI control over goldPercentConvertedToScience
Fix Navies capturing Land Civilians - By itanasi
Translation updates
2022-02-22 16:41:06 +07:00
## 3.19.11
Mod autoupdate improvements
Performance improvements
Added "copy to clipboard" button for mod errors
Multiple small improvements
By SomeTroglodyte:
- Resolved no-barbarian mod error
- Minimum window size
By xlenstra:
- Reorganized the way city states grant resources
- Made spaceship parts units instead of buildings
- Added mod constants for the distance between two cities
By itanasi:
- Updating Embarking Tutorial with more details
- Made multiple tile defense bonuses stack
2022-02-20 01:34:20 +07:00
## 3.19.10
Show json parsing errors for mods in the options menu
AI only builds work boats for buildable improvements
Trigger uniques by sacrificing units with conditional
By xlenstra:
- Damage in battle table is now the average damage done
- Added conditional checking for tiles
By itanasi:
- Show Improvements that are buildable after Removing TerrainFeature
- Embarking penalty logic fix
- Prevent Civilians from capturing Civilians
Fix for music resumes after minimizing on android - By SomeTroglodyte
2022-02-15 16:52:56 +07:00
## 3.19.9
Transported units reveal tiles as if they passed through the path of the transporting unit
Captured unit notifications now sent to the correct civ :)
Modding: Better unique typechecking and autoreplace, added new conditionals
Can see improvement removal icons in Civilopedia
Fixed untranslated texts, mainly in Civilopedia
Add Amphibious penalty to Land attacking into Water and vice versa - By itanasi
2022-02-13 00:25:12 +07:00
## 3.19.8
Framerate improvements
Performance improvements for wartime AI
Modding: Arbitrary uniques can become timed uniques with a special conditional!
Correctly recognize mod changes of content, not just metadata
Destroyed units on capture provide the correct notification
Loading a new game while nextTurn is running no longer reverts you to that game
2022-02-09 17:30:35 +07:00
## 3.19.7
Better conditionals for modding
Withdraw chances can stack
By itanasi:
- Sea Unit can't capture Land Civilian (and vice versa)
- Notify when Barbs don't give more XP
2022-02-07 16:27:51 +07:00
## 3.19.6
UI improvements across the board
Map performance improvements
Better mod loading error messages, added options button to reload all rulesets
Exploring and automating workers are some of the most common actions, they don't deserve to be behind a 'get additional actions' click
Flood plains no longer generate on desert hills
Also capture Civilian Unit when capturing during battle - By itanasi
Fixed a bug where units requiring nearby units for bonuses could find themselves - By xlenstra
2022-02-03 15:34:51 +07:00
## 3.19.5
HUGE reduction is memory consumption!
Performance improvements!
Greatly reduced loading times when mods are installed
Better terrain moddability + Added unique to convert terrains if adjacent to something
"Must be next to [terrainFilter]" now applicable on improvements
Added mod warnings for empty ally and friend bonuses
By xlenstra:
- Fixed a bug where stats from uniques would exponentially grow
- Fixed a bug where open borders, war declarations and cities could not be traded
2022-02-01 15:06:47 +07:00
## 3.19.4
Caught more mod failure conditions, removed certain assumptions from map creation
Unique replacement warnings show the correct replacement with filled parameters
By xlenstra:
- Fixed a bug where unit discounts would not work
- Fixed a crash when opening and closing the options menu in quick succession
Fix art for farms on hills - By SpacedOutChicken
2022-01-30 04:40:43 +07:00
## 3.19.3
2022-05-23 00:40:51 +07:00
Huge performance improvements to "next turn"
2022-01-30 04:40:43 +07:00
Removed mod dependency on specific terrains and resources
By xlenstra:
- Resources can now again provide uniques applying to the entire civ
- Fixed a few rare mod-specific crashes
New caravel image - By touhidurrr
Minor logic cleanup - By itanasi
2022-01-27 03:55:30 +07:00
## 3.19.2
Stat bonus drilldown in cities
Performance improvements
By will-ca:
- Try to fix potential typos in stock rulesets.
- Wiki improvements!
- Make sure units always have starting promotions.
By xlenstra:
- Fixed the problems with the food carry-over unique
- Made unhappiness effects moddable by adding a global uniques json
added revolts when < -20 happiness
- Fixed a missing percentage sign in uniques
Ranged capture - By itanasi
2022-01-24 16:56:00 +07:00
## 3.19.1
Better drilldown to stat sources in city screen
Start bias includes neighboring tiles for better effect
Cleaner tech order display
Better unique documentation - By xlenstra
By will-ca:
- Check rulesets for potential typos.
- Avoid potential crashes when deleting mods.
- Fix uneven fonts, unify font sizes.
- Make "Help" button clearer and translatable, random nation indicators and labels translatable.
Destroy Arsenal when city is captured - By SpacedOutChicken
2022-01-23 02:58:23 +07:00
## 3.19.0
Vastly improved worker AI for mods, and AI utilization of workers
Added button to update an installed mod from its action menu
Converted all stat percent uniques to be iterated on efficiently once!
Fixed a conversion error in "% city strength from defensive buildings" unique - By xlenstra
2022-01-19 19:47:43 +07:00
## 3.18.19
Worker AI improvements for modded improvements and terrains
Performance improvements
Minor UI improvements
By will-ca:
- Unified icon button UI
- Added missing translation terms
2022-01-17 00:51:33 +07:00
## 3.18.18
"Cannot be built with" unique catches building equivalents as well
Unique deprecation and textual improvements
By will-ca:
- Explain when cities can't be razed in Civilopedia
- Solved "overlapping tiles" in modded tilesets
- Fix a tiny and limited memory leak
Made attacked civilians lose 40 hp as in civ5. - By ravignir
Capturing Civilians not considered an Attack - By itanasi
2022-01-14 15:49:22 +07:00
## 3.18.17
Handling for multiplayer download errors
Fixed fringe-case crashes
By xlenstra:
- Fixed a bug that occasionally placed hills on top of mountains
- Made all the other constants determining the strength of cities moddable
- Fixed a bug where citadels did not damage nearby units
- Updated the natural wonders for vanilla
Fix incorrect Archer obsolete - By AdityaMH
2022-01-10 03:34:44 +07:00
## 3.18.16
Deprecation of requiredBuildingInAllCities
Removed support for stat-named specialists
Checks for parameter types of conditionals in mods
By xlenstra:
- Added a way to add moddable constants
- Fixed 'cannot built on [strategic resource]' not working
- Expanded the buildingFilter to include options for national wonders
More informative reports for crashes in threads - By will-ca
Fix missing siege unit resources needs for vanilla - By AdityaMH
2022-01-07 16:15:19 +07:00
## 3.18.15
Detailed sources of battle modifiers
Performance improvements
By xlenstra:
- Disables '[cityState] is afraid of your military power' for spectators & other non-major civs
- Fixed a bug where great improvements could not be repaired after being pillaged
- Fixed border image alpha
Revert "Remove periodic saving again " (#5883) - By touhidurrr
Added `tileScale` in `TileSetConfig` - By will-ca
2022-01-03 03:56:24 +07:00
## 3.18.14
By will-ca:
- Unify and improve moddability of more tile-based images, including border images.
- Arrows in Default tileset.
By xlenstra:
- Added more yield icons to the city screen
- Reworked nukes again
- Updated uniques
- Fixed a bug with unit discount
Stop promoting units with 0 movement via the promotion screen - By yairm210
Delete unused image - By hundun000
Remove periodic saving again - By GGGuenni
Dispose object Graphics2D if it isn't used - By lishaoxia1985
2021-12-29 05:01:42 +07:00
## 3.18.13
Stat names also include the stat icon :)
Better map-to-ruleset incompatibility checks
'tile to expand to' choice incorporates city-specific bonuses
Fixed a ton of very rare, but crashing, edge-case bugs
By will-ca:
- Save attacks per civ for arrows for cities, missiles, dead units.
- Solved 'white blocks' on default tileset.
By xlenstra:
- Fixed a rare diplomacy voting bug in one-more-turn mode
- Fixed a few combat bugs and changed the religions founded label
2021-12-26 03:51:41 +07:00
## 3.18.12
AI cities now build workboats for use in other cities
Caught Out Of Memory error for large saved games
By will-ca:
- Show arrows on map for unit actions
By xlenstra:
- Added score and time victory
- Fixed a policy not working
- Fixed a bug where an empty improvement picker screen could open
2021-12-21 02:25:17 +07:00
## 3.18.11
Resolved mod dependencies leading to incompatible rulesets
By will-ca:
- Add new universal crash handlers and error reporting screen.
- Refactor MiniMapHolder's little green map overlay toggle icons.
By xlenstra:
- Extended use for "in [tileFilter] tiles" conditionals
- Replaced illegal / questionably legal assets
- Fixed an infinite loop where mod units could upgrade to the unit they replaced
Fixed warnings in linux desktop file - By touhidurrr
2021-12-16 04:12:28 +07:00
## 3.18.10
Sort Maintenance Using Fixed Point - By itanasi
Moved Coal discovery back to industrialization - By xlenstra
Improvements to TurnChecker data usage - By GGGuenni
AI for Inquisitor and Missionary - By Interdice
Add a couple missing template strings - By SimonCeder
2021-12-10 20:48:53 +07:00
## 3.18.9
2021-12-10 20:37:17 +07:00
Uniques and conditionals for translating are taken directly from the uniquetypes
Can gift improvements to city states also on water tiles / when other improvements have been built on the resource
Enabled code minify, hopefully shrinks apk size
Resolved crash when selecting resources in map editor
2021-12-10 20:48:53 +07:00
## 3.18.8
2021-12-08 03:12:05 +07:00
Solved bug that made civilian units uncapturable
Don't show 'fortify until healed' if the unit won't actually heal in this tile
By xlenstra:
- Band-aided a bug where players in multiplayer games were waiting for themselves.
- Fixed a crash that occasionally happened when liberating a city to a dead civ
- Added icon for telegraph
- Fixed the unique for giving sight to units no longer working
Regions part 3 - resource placement, resource settings - By SimonCeder
2021-12-06 02:23:04 +07:00
## 3.18.7
Multiplayer game info is updated as each intermediate player finishes their turn
Solved crash - AIs ignore trade requests that have become invalid mid-turn
By xlenstra:
- Fixed a bug where 'requires a [buildingName] in this city' would not work
- Fixed a bug where WLTKD would continue after conquering/trading a city
Counteroffer fixes - By SimonCeder
2021-12-03 16:33:18 +07:00
## 3.18.6
Fixed niche bug that let you try and capture civilians in territory you can't enter
New Recycling center building - By itanasi
By will-ca:
- Center Agriculture in Tech tree.
- Show which cities are missing required buildings for National Wonders.
Fixed a bug where statue of Zeus would not work - By xlenstra
2021-11-28 01:08:47 +07:00
## 3.18.5
By SimonCeder:
- We Love The King Day
- Counteroffer mechanic, updated trade valuations
Added health conditionals - By xlenstra
Make Guided Missile Free (and Maintenance overhaul) - By itanasi
Stop putting Wonders as start buildings - By SpacedOutChicken
Performance improvements!
Added autogenerated unique docs
Fixed terrace farms not improving with Civil Service and Fertilizer techs
Resolved edge case crash
Fixed bug when attempting to load a game that uses mods you don't have
2021-11-22 02:14:42 +07:00
## 3.18.4
Can safely convert maps between rulesets!
Policy screen keeps scroll position when adding new policy
Cannot add 2 of the same buildings to the queue visually
Viewable tiles update after capturing city
AI won't declare war at the very beginning of games for little reason
Exiting Civilopedia always brings you o the previous screen
2021-11-19 17:13:23 +07:00
## 3.18.3
Caught out of memory errors on autosave
By xlenstra:
- Updated vanilla policies and fixed a few oversights from G& K policies
- Cleaned religion from the Vanilla ruleset
2021-11-15 02:36:03 +07:00
## 3.18.2
Pre-solved potential bugs
Fixed tileset config conflicts between mods
Fixed crashing music bug
Caught out of memory errors when updating tiles with a catch-all popup
Performance improvements, should help mitigate existing ANRs
Resolved crashes in game options table when changing base ruleset before the mod list was defined
Fixed a crash when changing the base ruleset while in portrait mode - By xlenstra
2021-11-12 05:35:57 +07:00
## 3.18.1
Performance improvements
Resolved edge-case AI crashes
Solved map editor bug for rulesets without grassland
Regions part 2 - City state placements, start normalization - By SimonCeder
By xlenstra:
- Split Vanilla & G& K rulesets
- Removed a wrongly implemented BNW-only building
2021-11-09 00:52:26 +07:00
## 3.18.0
2021-11-09 00:51:21 +07:00
Performance improvements!
2022-05-23 00:40:51 +07:00
Upgraded Desktop to new rendering methods, solving many existing problems
2021-11-09 00:51:21 +07:00
Can upgrade/promote units as per Civ V rules
By SimonCeder:
- Better map generation for civ placements
- Quest fixes
- can remove fallout on oases
- Bombard notification
- fix bug when city states bullied
- Encampments revealed by ruins effects have lastSeenImprovement updated
Possibly fixed a bug where replacement buildings would not be granted - By xlenstra
2021-11-02 23:17:20 +07:00
## 3.17.14
Large performance boosts
Solved ANRs caused by slow "quickstarts"
Fixed music download error
Show notification to cycle through visible resources when clicking on resource icon in Resource Overview. - By will-ca
By xlenstra:
- Reworked buying buildings & units with stats a bit
- Fixed a bug where hagia sophia could be build in non-faith games
Made rich presence text not change with language - By logicminimal
2021-10-31 00:41:59 +07:00
## 3.17.13
Show construction icons in Cities Overview. - By will-ca
Remove Discord RPC checks for unsuitable devices - By asda488
Allow unit movement after unit automation steps
By SimonCeder:
- Barbarian units
- Barbarian fixes
By SomeTroglodyte:
- Fix PercentProductionBuildings and PercentProductionWonders
- Minor hardening of music against OpenAL quirks
GameInfoPreview upload as Metadata - By GGGuenni
2021-10-28 01:23:20 +07:00
## 3.17.12
Clarified Oil well / Refrigeration relation - By SomeTroglodyte
Improved multiplayer screen performance - By GGGuenni
By SimonCeder:
- Improve AI performance vs barbarians & AI settlers
- Conquistadors only settle other continents
2022-05-23 00:40:51 +07:00
- Fixed contest quests bug
2021-10-28 01:23:20 +07:00
By xlenstra:
- Religion UI improvements
- Fixed multiple faith bonuses from ruins
- Fixed unconventional great prophets not gaining wonder bonuses
Provide more information to waiting players in multiplayer - By thepianoboy
2021-10-25 00:54:39 +07:00
## 3.17.11
City construction speedup with caching stats from tiles
Fixed "[stats] from all [stat] buildings" check for stat relatedness
By xlenstra:
- Fixed Siam's unique applying multiple times
- Added missing unit type filter
- Enumified all remaining resource & improvement uniques
- Fixed a bug where AI would not found religions
- Fixed a bug where buying units with faith would not increase in cost
Inner Sea map type - By SimonCeder
2021-10-21 01:20:24 +07:00
## 3.17.10
Global uniques from buildings register correctly for units
Solved multiple movement bugs
Performance improvements
By xlenstra:
- Band-aided a bug with building unique application
- Fixed belief increasing city-state influence resting point
By SimonCeder:
- Can now raze cities Austria has married
- Improvements for fog of war
Added resource tech requirement to tile info - By p-bystritsky
2021-10-18 01:23:58 +07:00
## 3.17.9
By xlenstra:
- Fixed bug where denmark's pillaging unique doesn't work
- Implemented holy warriors follower belief
- Fixes bug where culture gain from killing units no longer works
- Choose a better visible color for the religious symbol on the city button
City State Barbarian Invasion and War with Major pseudo-quests - By SimonCeder
Music pause on "leave game" question, not world screen menu - By SomeTroglodyte
2021-10-14 03:27:39 +07:00
## 3.17.8
By avdstaaij:
- Fixed the visual gaps in territory borders
- Fixed the base cost of the Grand Temple
Strength bonuses apply from civ bonuses as well
By SimonCeder:
- Disable religious quest with religion disabled
- Variable resource quantities
- Free buildings are truly free
By xlenstra:
- Fixed a bug where "[+amount] population [in this city]" did not work
- Fixed bugs with diplomatic victory
- Free buildings provided in other cities are also free
- Fixed crashes from era
2021-10-11 02:41:46 +07:00
## 3.17.7
Mayas nation - By SomeTroglodyte
Better AI choice for constructing carriers
By xlenstra:
- Solved bugs with unit movement through fog of war
- Fixed multiple small bugs
- Made it impossible to cut short peace treaties
- Fixed a bug where religious units would be expelled when an open borders agreement ended
- Fixed bug with byzantine unique
Civ icon redirects to civilopedia - By logicminimal
By SimonCeder:
- Return Civilians captured by Barbarians to original owner
- cs units wander
2021-10-08 21:02:29 +07:00
## 3.17.6
Considerable optimizations for "next turn" performance
Unit maintenance discount corrected
Fixed conditionals display when locating mod errors, which ws broken due to translation reordering all conditional-like text
Fixed crash when AI is picking religions - By xlenstra
Minimum city distance across continents - By SomeTroglodyte
Fix Educated Elite - By SimonCeder
2021-10-06 22:35:41 +07:00
## 3.17.5
Better unique and mod checking
By SimonCeder:
- Barbarians capture civilians and take gold from cities
- AI rationing of strategic resources; Hydro Plant re-enabled
- prevent city states from taunting you
By xlenstra:
- Fixed Byzantine not applying
- Advanced AI choosing of beliefs
- Combat uniques converted to conditionals
- Nations now have a favoured religion
By SomeTroglodyte:
- Added Ethiopia Nation
- New map for map editor shares settings storage
2021-10-03 16:22:38 +07:00
## 3.17.4
By SimonCeder:
- Barbarian spawning and camp placements
- Fixed Fountain of Youth
By xlenstra:
- Added default values for supply to fix almost all mods being broken
- Fixed bugs with pentagon, "mandate of heaven", and fallout
- Added icons to resource trades & war declarations
By SomeTroglodyte:
- The Celtic People Rebooted
- Music moddability and visual improvements
Add looping minimap viewport if worldwrap enabled - By Thyrum
2021-09-30 05:04:08 +07:00
## 3.17.3
Added game name to turn notification - By GGGuenni
By xlenstra:
- Added the Byzantine empire
- First step into unifying strength bonuses using conditionals
By SimonCeder:
- Fix Polynesian vision when embarked
- Proper great general points
By SomeTroglodyte:
- Civilopedia category icons & keyboard navigation
- Allow Deciv Redux start with >0 City States
- Fix era of Wonders without tech in Wonder overview
- Double movement unique parameterized
Change NationIcon for 4 nation - By AdityaMH
2021-09-26 18:07:40 +07:00
## 3.17.2
Warn modders for uniques located on the wrong objects, and usages of deprecated fields
By SomeTroglodyte:
- Mini-UI to see Religion info on foreign cities
- World and Natural Wonders Overview
- Natural Wonders un-hardcoded
- Texture pack/load for mods also distributes by Images.
By SimonCeder:
- Quests fixes and additions
- Can't trade resources from other trades or city-states
Fix missed sound for Sea Beggar - By AdityaMH
2021-09-22 22:50:17 +07:00
## 3.17.1
We now find and report deprecated uniques in the command line!
Resolved crash from unit civilopedia lines
Music controller with fade-over and mod capabilities - By SomeTroglodyte
By xlenstra:
- Added support for conditionals to some more uniques
- Save the sources of uniques with the uniques themselves
- Fixed bug where a unit auto-exploring ancient ruins would in some cases disappear after upgrading
2021-09-20 01:04:34 +07:00
## 3.17.0
Type-checking for Unique parameters in mods, basis for new Unique management
By xlenstra:
2022-05-23 00:40:51 +07:00
- Many bugfixes
2021-09-20 01:04:34 +07:00
- Added "conditionals" to increase unique moddability
- Embarked units only have 1 vision (except marines)
By SomeTroglodyte:
- Better nation picker UI
- Ask before resetting game setup to defaults
- Modmanager sort and filter
Implemented Unit Supply - By r3versi
By SimonCeder:
- Carthage civ
- Bugfixes
2021-09-14 15:37:20 +07:00
## 3.16.15
City-States can become wary of civs - By SimonCeder
Added Religious city states - By Interdice
By xlenstra:
- Made CN tower functional, and free buildings are removed on capture
- Updated piety policy tree
- Added "Consumes [amount] [resource]" for improvements
By SomeTroglodyte:
- Panzer can upgrade according to fandom wiki
- Handle maps with invalid mapSize more gracefully
By ravignir:
- Add missing Natural Wonders
- Made camps buildable on jungles.
2021-09-12 03:18:35 +07:00
## 3.16.14
Fixed crashes when mod had religion but no great prophet
Can no longer fast-tap to confuse policy/construction screens
By xlenstra:
- Fixed some bugs
- Fix Civil Society policy
- Wrote an extensive tutorial documenting most of religion
By SimonCeder:
- Proper pledge to protect implementation
- Unique units from Militaristic city states
- Icons for city states
By SomeTroglodyte:
- Fixed crash with no-barbarian mods
- Fix era notification
- Mod manager portrait and auto scroll
2021-09-09 03:06:10 +07:00
## 3.16.13
By xlenstra:
- From the industrial era onwards, things change in religion
- Fixed bugs with unit movement, renamed units, and default starting era
- Unique additions for modding
By SomeTroglodyte:
- New game is more wrap and shape aware
- No right-click on Android
- Code cleanup
By SimonCeder:
- CS vulnerable to ally unhappiness
- checks for protection, delays
- Force ranking, bullying improvements
- City state intrusion anger
2021-09-05 19:10:21 +07:00
## 3.16.12
Can no longer enter city-screen that is not yours
Spectator cannot take over player diplomacy options
Better check for units with no unitType defined
Fixed crash where deleting mods meant you could never start a game again
By xlenstra:
- You can now input distinct numbers when trading gold
- Fixed religion bugs
By SimonCeder:
- Correct year shown when starting in later eras
By SomeTroglodyte
- Options displays well for portrait mode
2022-05-23 00:40:51 +07:00
- Fixed rare map generation crash
2021-09-05 19:10:21 +07:00
2021-09-03 01:03:18 +07:00
## 3.16.11
Resolved crash due to evaluating distance to city state when we have no cities
By xlenstra:
- Great Prophets now always have your religion as their religion
- Implemented renaming of religions
- Finishing the later five policy trees now allows you to buy great people with faith
- Added Religious wonders
- Fixed bug making enhancing religions impossible
- Added UI to show what cities are holy cities to the player
By SimonCeder:
- fix duplicated city-state bonus bug
2021-08-31 03:30:09 +07:00
## 3.16.10
By SimonCeder:
- Add Austrian civ
- units get promotions and xp bonuses from CS buildings
- Demanding tribute from city states
By xlenstra:
- AI will now found & enhance religions - minor improvement to civilian AI
- Fixed ambush bonus amount
By SomeTroglodyte:
- Diplomacy Screen Nation relation indicator
- Persistent new game setup
- Anti-Armor, negative tile yield, LoadScreen
For modders: Mass unique deprecation
2021-08-29 05:43:22 +07:00
## 3.16.9
By xlenstra:
- Implemented the enhancing of religions
- Submarines are now visible to adjacent units, and once turned visible, can be attacked by all enemy units
By SomeTroglodyte:
- Multiple Civilopedia improvements
- Better mod problem detection
2021-08-26 21:42:29 +07:00
## 3.16.8
Upload APK files to Github release
2021-08-26 21:43:54 +07:00
Can now play as 2 separate Civs with the same userId
2021-08-26 21:42:29 +07:00
Fixed Krepost unique
Conquering a city destroys buildings inside the city - By xlenstra
By SomeTroglodyte:
- Starting locations reworked
- Stat Icons Redone
2021-08-24 01:11:21 +07:00
## 3.16.7
By xlenstra:
- Implemented Inquisitors
- Implemented a cap for the production boost of great engineers
- Scouts still ignore terrain costs after upgrades
- Fixes bug where upgrading units would no longer provide their default upgrades
By SomeTroglodyte:
- City keyboard buy construction and tile
- getLastTerrain simple patch
- StartingLocation-Improvements-be-gone phase 1
Can now raze non-original capitals at capture - By SimonCeder
2021-08-23 03:58:42 +07:00
## 3.16.6
2021-08-22 01:22:24 +07:00
City-states grant copies of ALL resources
By SomeTroglodyte:
- Fixed multiple crashing errors
- Ancient Ruins Civilopedia and Translations
- WorkerAutomation cached per Civ - BFS cached
Made great people and boats uncapturable - By logicminimal
Added Bucketeer unit images - By AdityaMH
By xlenstra:
- Added a UI for viewing the religions inside a city
- Implemented almost all missing founder & follower beliefs
2021-08-20 05:11:41 +07:00
## 3.16.5-googlePlayPushTest
2021-08-20 13:35:28 +07:00
A test to ensure that publishing new versions to Google Play works properly
2021-08-20 05:11:41 +07:00
2021-08-20 00:49:08 +07:00
## 3.16.5
2021-08-18 03:29:17 +07:00
2021-08-20 00:49:08 +07:00
By SomeTroglodyte:
- Expander tab persist
- UI improvements for city screen
- Unit action constants and worker unique cleanup
By avdstaaij:
- Removed the civ introduction trade option
- Made water oil wells require the Refrigeration tech
- Removed the sight bonus from hills
- Gave anti-air units a bonus vs helicopters
- Disabled pillaging your own tiles
Fixes crashes from loading mods without an eras.json file - xlenstra
CS bonuses graded according to relationship level - By SimonCeder
2021-08-18 03:29:17 +07:00
2021-08-20 00:49:08 +07:00
Improve horse sound - By AdityaMH
2021-08-18 03:29:17 +07:00
2021-08-16 23:31:12 +07:00
## 3.16.4-patch1
Fixed crash from conquering cities - By xlenstra
Fix DOS attack perpetrated by CityInfoReligionManager on Json Serializer - By SomeTroglodyte
2021-08-16 02:04:12 +07:00
## 3.16.4
Implemented Zone of Control mechanic - by avdstaaij
Runtime optimizations - By SomeTroglodyte
Implemented religious pressure - By xlenstra
Fix units not entering cities upon capture - By avdstaaij
2021-08-13 00:58:48 +07:00
## 3.16.3
By SomeTroglodyte:
- Civilopedia - Difficulty
2024-10-22 01:59:09 +07:00
- City Screen stats double separators
2021-08-13 00:58:48 +07:00
- Unit rename UI
By xlenstra:
- Added founder beliefs, updates to pantheon spreading
- Added an overview screen for religions
Resources changed to match civ5 G& K - By ravignir
Add Holy Site for FantasyHex - By AdityaMH
2021-08-12 00:50:52 +07:00
## 3.16.2-patch1
Fixed diplomacy screen crash for city-states with no cities
Added mod check for units whose unitType is not defined
2022-05-23 00:40:51 +07:00
Fixed crash when selecting certain buildings in the civilopedia - by xlenstra
2021-08-12 00:50:52 +07:00
2021-08-09 03:20:44 +07:00
## 3.16.2
Fixed crashing Diplomatic victory bug
By xlenstra:
2022-05-23 00:40:51 +07:00
- Added follower beliefs for buying religious buildings
- Hides 'automate' unit action and unhides 'stop exploring' unit action
- Ruins now have their own file
- Architecture is now a prerequiste of Archaeology
- Fixed bug where units could still be purchased if they used a depleted resource
- Fixed crash when borrowing names
- Fixes bug where Russia's unique no longer works
- One with nature yield for spain is now doubled
2021-08-09 03:20:44 +07:00
By SomeTroglodyte:
2022-05-23 00:40:51 +07:00
- MapGenerator optimization
- Diplomacy: City State resource UI, improvement gift effect
- Mod description translation
2021-08-09 03:20:44 +07:00
Pikeman upgrades only to Lancer - By ravignir
Fix banking's required techs - By logicminimal
City state resources - By Interdice
2021-08-06 19:21:57 +07:00
## 3.16.1
By xlenstra:
2022-05-23 00:40:51 +07:00
- Added missionairy units, which can spread religion and bought with faith
- Replaced the last promotion effects with uniques
- Removed $ signs from translatable strings
2021-08-06 19:21:57 +07:00
By SomeTroglodyte:
2022-05-23 00:40:51 +07:00
- Bring `allUnitActionsHaveTranslation` test up to date
- Change defeat conditions
2021-08-06 19:21:57 +07:00
By ravignir:
2022-05-23 00:40:51 +07:00
- Minor fix to Great Prophets cost not increasing
2021-08-06 19:21:57 +07:00
2021-08-04 22:36:43 +07:00
## 3.16.0-patch1
Bugfixes from unitTypes so promotions work again - By xlenstra
By SomeTroglodyte:
2022-05-23 00:40:51 +07:00
- Allow civ-unique buildings to be created by startingEra
- Mod manager concurrency
2021-08-04 22:36:43 +07:00
Randomize Plains/Grasslands around deserts - By ravignir
2021-08-04 02:41:10 +07:00
## 3.16.0
By xlenstra:
- Added Diplomatic victory!
- Unit types are now moddable!
Bugfixes
Atomic bomb interception works as intended
Ai now cares about city distances - By Interdice
By SomeTroglodyte:
2022-05-23 00:40:51 +07:00
- Civilopedia phase 9 - Technologies
- Harden map editor map loader against most bad maps
2021-08-04 02:41:10 +07:00
- UI improvements
General fixes - By lishaoxia1985
2021-08-02 02:19:57 +07:00
## 3.15.18
600th version!
Solved crash where city states would try to gift great people without cities
By avdstaaij:
2022-05-23 00:40:51 +07:00
- Fixed captured units not tp-ing out of illegal tiles
2021-08-02 02:19:57 +07:00
By SomeTroglodyte:
2022-05-23 00:40:51 +07:00
- TranslationFileWriter support for CivilopediaText
- Fix Civilopedia Unique auto-linking when Ruleset changes
- Reduce atlas - The Huns was 4x larger than the other nations, and a dirty Hexagon dupe
- Better crude maps - zero uncovered tiles impossible
2021-08-02 02:19:57 +07:00
By xlenstra:
2022-05-23 00:40:51 +07:00
- Added modoptions unique for disabling city-state spawning with only a settler
- Fixed bug where production from cutting down forests could apply to perpetual constructions
2021-08-02 02:19:57 +07:00
Improve River for FantasyHex - By AdityaMH
Fix Hagia Sophia and CN Tower not giving civ 5 bonuses - By logicminimal
2021-07-30 20:28:17 +07:00
## 3.15.17
Influence-by-game-progress works as intended
One-city-challengers no longer get multiple settlers for later eras
Maori Warrior debuff only applies to enemy units
AI accepts research agreement offers
Buildings from era are applied before buildings from policies
By SomeTroglodyte:
2022-05-23 00:40:51 +07:00
- Civilopedia phase 8 - Nations and Promotions
- UnitActionType now knows keys, sounds and most icons
2021-07-30 20:28:17 +07:00
And new unit pixel and some improvement - By AdityaMH
Map climate overhaul - By ravignir
2021-07-28 03:27:41 +07:00
## 3.15.16
City states no longer grant Great Prophets when religion is not enabled
Background work for moddable uit types :)
Mercantile CS resources - By SimonCeder
Civilopedia phase7 - By SomeTroglodyte
Petra as in G& K fix - By ravignir
2021-07-25 23:49:39 +07:00
## 3.15.15
Great Person points are now moddable!
By SomeTroglodyte:
- Minimap Slider UI
- Unit name translation
- Rename Railroad tech to Railroads
- Fix canImprovementBeBuiltHere regression
2022-05-23 00:40:51 +07:00
- Newgame screen overhaul for portrait mode
- Deprecate "Can only be built on coastal tiles" unique
- A Civilopedia category for Religion
2021-07-25 23:49:39 +07:00
By SimonCeder:
- Optimized spawn placement algorithm
2022-05-23 00:40:51 +07:00
- City states adjustments
2021-07-25 23:49:39 +07:00
Resolved #4394 - corrected misspelled city names
2021-07-23 00:39:24 +07:00
## 3.15.14
By xlenstra:
2022-05-23 00:40:51 +07:00
- Fixed bug where "[All] units" would not apply to city combatants
- Fixed comodification errors under certain circumstances
- Fixed a crash in badly defined mods
- Implemented temples
- Hide lesser used action buttons to free up space
- Fixed bug where 'remove road' would also remove other improvements under specific circumstances
- Fixed units not being removed from open borders area after declaring war
- Fixed bug where all great people suddenly were scientists
- Fix autocracy bonus accidentally being disabled
2021-07-23 00:39:24 +07:00
By SomeTroglodyte:
2022-05-23 00:40:51 +07:00
- Resolve #4589
- Spruced up Civilopedia - phase 6 - uniques
- City construction Civilopedia-linked
2021-07-23 00:39:24 +07:00
By SimonCeder:
2022-05-23 00:40:51 +07:00
- Map generation and start locations
- Added Sweden Civ
2021-07-23 00:39:24 +07:00
Performance boost - should resolve some ANRs
2021-07-20 02:31:55 +07:00
## 3.15.13
By SomeTroglodyte:
- Fix for missing Farm images
- Better keyboard shortcuts
2022-05-23 00:40:51 +07:00
- Rewritten Tooltip class
- Sort Civilopedia entries using locale
- Spruced up Civilopedia - phase 5 - buildings
2021-07-20 02:31:55 +07:00
By xlenstra:
2022-05-23 00:40:51 +07:00
- Implemented Follower beliefs for religions
2021-07-20 02:31:55 +07:00
- Fixed unique of Persian immortal not working
Unit gifting - By SimonCeder
Added Polder image
2021-07-15 02:34:11 +07:00
## 3.15.12
By xlenstra:
2022-05-23 00:40:51 +07:00
- Founding Religions
- Updated the tile choosing algorithm for city expansion
- Disabled city state diplomacy buttons when it is not your turn
- Fixed bug where great prophets could be given when religion was disabled
- Fixed bug where effects of all aquaducts nationwide stacked in each city
2021-07-15 02:34:11 +07:00
Wonder build screens redux - By SimonCeder
By SomeTroglodyte:
- Better Slider UI
2022-05-23 00:40:51 +07:00
- 'Swap units' sound replaced
2021-07-15 02:34:11 +07:00
2021-07-13 02:03:14 +07:00
## 3.15.11
Civs with no cities can no longer pick policies
Spectator no longer appears on Diplomacy overview
By xlenstra:
2022-05-23 00:40:51 +07:00
- Fixed crashes on loading save games with religion
- Fixed bug where submarines could not attack embarked units
- Fixed bug where tile construction time was increased instead of decreased
2021-07-13 02:03:14 +07:00
By lishaoxia1985:
2022-05-23 00:40:51 +07:00
- Fix worldSizeModifier in TechManager
- Make map symmetrical if it's not wrapped
2021-07-13 02:03:14 +07:00
Fix Hun city names - By freddyhayward
2021-07-11 03:56:06 +07:00
## 3.15.10
Automated atomic bombs no longer cause crashes
Fix for placeholder parameters changing names and becoming out of sync with existing translations.
By xlenstra:
- Add missing pantheons
2022-05-23 00:40:51 +07:00
- City states give gold when met; updates to city state gold gifts
2021-07-11 03:56:06 +07:00
- Fixed many bugs
2022-05-23 00:40:51 +07:00
- City Centers can no longer be removed by nukes
- Added a simplified version of great prophets, implemented a basic city religion UI
- Updated TranslationFileWriter to include the new values that filters can have
- Fixed a bug where one city challengers could capture enemy cities
- Refactored the way cities determine what uniques should apply when
2021-07-11 03:56:06 +07:00
Fixed spurious notifications of revealed resources too far away or in foreign territory - By freddyhayward
Quick salvage of some lost translations - By SomeTroglodyte
2021-07-08 00:54:19 +07:00
## 3.15.9
By SomeTroglodyte:
2022-05-23 00:40:51 +07:00
- Better mod download and error display
- Spruced up Civilopedia - phase 4 - Visual candy, Units
- 'Swap units' sound and more attack sounds
- Unified separators, CheckBox helper
2021-07-08 00:54:19 +07:00
- ExpanderTab UI update
By xlenstra:
2022-05-23 00:40:51 +07:00
- Fixed crash when a city had negative population due to faster razing
- Fixed bug where logistics _still_ did not work
- Fixed bug where city-states would not share their science income even if the player had the right policy
- Added the nation of the Netherlands
2021-07-08 00:54:19 +07:00
Fixed Denmark's unique
More concurrency problem fixes in nuke effects
2021-07-05 01:09:17 +07:00
## 3.15.8
By xlenstra:
- Made eras more moddable
2022-05-23 00:40:51 +07:00
- Updated and generalized more promotions
- Added Privateer unit; updated Coastal Raider promotion
2021-07-05 01:09:17 +07:00
By SomeTroglodyte:
2022-05-23 00:40:51 +07:00
- Fix mod custom maps unavailable when no local ones exist
- Spruced up Civilopedia - phase 3 - Interface, flavour text, new Tutorial
2021-07-05 01:09:17 +07:00
2021-07-02 21:29:18 +07:00
## 3.15.7-announcementTest
I'm checking if this information gets to the Github release and the Discord announcements
2021-07-02 02:44:36 +07:00
## 3.15.7
Resolved 'getting stuck when there are no more pickable Pantheon beliefs'
Removed final vestiges of old Bonus/Penalty effects.
By xlenstra:
2022-05-23 00:40:51 +07:00
- Fixed bug where all units could move after attacking
- Fix a few bugs related to nukes
- Research Tech Button shows progress; Small bug fix
- Updated promotions - make more generalizable, update to G& K
2021-07-02 02:44:36 +07:00
By SomeTroglodyte:
- Translate nested placeholders for English
- Fixed sound problems on Android
2021-06-30 03:15:57 +07:00
## 3.15.6
Faster 'false' results for isStats, as proposed by @SomeTroglodyte in #4259
By SomeTroglodyte:
- Hide notifications for incompatible policy branches
2022-05-23 00:40:51 +07:00
- Nicer distribution of policy picker branches
- Fix "National Wonder is being built elsewhere" not displayed
2021-06-30 03:15:57 +07:00
- Respect visualMods for Sound - CheckBox, formats, modchange detect
By xlenstra:
2022-05-23 00:40:51 +07:00
- Added Shrine, option for enabling religion
- Added Nuclear Submarines & Missile Cruisers, capable of transporting missiles
- Fixed crash when selecting worker
2021-06-30 03:15:57 +07:00
- Fixed bug where on quick game speed, educated elite would yield a great person every turn
By avdstaaij:
2022-05-23 00:40:51 +07:00
- Added Stealth tech and Stealth Bombers
- Added Drama and Poetry tech and replaced Temples with Amphitheaters
2021-06-30 03:15:57 +07:00
2021-06-25 21:42:35 +07:00
## 3.15.5
Solved Discord RPC not crashing devices in which it is unsupported
Resolved #4200 - Cities in resistance cannot bombard
More generic "gain stat" for some uniques
By xlenstra:
2022-05-23 00:40:51 +07:00
- Generalized building of improvements
2021-06-25 21:42:35 +07:00
- Added Telecommunications tech
2022-05-23 00:40:51 +07:00
- Added Advanced Ballistics Tech, Atomic Bomb Unit, Updated how nukes work
2021-06-25 21:42:35 +07:00
- Fixed rare bug where building improvements would increase tile base yield
Promotion picker keeps vertical scroll pos on promote or resize - By SomeTroglodyte
2021-06-23 14:29:51 +07:00
## 3.15.4
Deprecated 'download map' in favor of mod-based map sharing
By xlenstra:
2022-05-23 00:40:51 +07:00
- Created Patronage policy branch
- Fixed a bug where excess food would not be converted to production for settlers
2021-06-23 14:29:51 +07:00
By avdstaaij:
2022-05-23 00:40:51 +07:00
- Added Nuclear Fusion tech and Giant Death Robot
- Fixed open terrain bonus working in rough terrain
- Fixed captured units not tp-ing out of liberated cities
- Fixed naval units not tp-ing out of razed cities
2021-06-23 14:29:51 +07:00
Split off all individual OverviewScreen panes - By SomeTroglodyte
2021-06-21 02:00:59 +07:00
## 3.15.3
By xlenstra:
2022-05-23 00:40:51 +07:00
- Created Order branch with G& K policies
2021-06-23 14:29:51 +07:00
- Fixed bug where coastal buildings cannot be built
2022-05-23 00:40:51 +07:00
- Stop AI from pillaging their own tiles. Fixes #4203
2021-06-23 14:29:51 +07:00
- Fixed autocracy complete bonus not continuing after updating
2021-06-21 02:00:59 +07:00
Corrected many building production costs, tech requirements and wonder effects - By avdstaaij
2021-06-23 14:29:51 +07:00
Change improvement key indicators to tooltip - By SomeTroglodyte
2021-06-21 02:00:59 +07:00
Resolved #4209 - AI city-founding no longer plays music
2021-06-18 14:08:59 +07:00
## 3.15.2
By xlenstra:
2022-05-23 00:40:51 +07:00
- Updated Autocracy and Freedom branches to G& K
- Fixed honor policy not adding bonus vs barbarians
- Fixed old worker speed improvement uniques no longer working
2021-06-18 14:08:59 +07:00
Wake up units when enemy sighted or displaced or attacked - By SomeTroglodyte
By avdstaaij:
2022-05-23 00:40:51 +07:00
- Made atlas textures use mipmaps again
- Fixed units not teleporting out of sold city tiles
2021-06-18 14:08:59 +07:00
Resolved #4170 - updated deprecated Polynesian unique - By SpacedOutChicken
Unitfilter now accepts multiple filters (see wiki/uniques for details)
2021-06-16 14:59:15 +07:00
## 3.15.1
By xlenstra:
2022-05-23 00:40:51 +07:00
- Updated the culture victory so it now requires the Utopia Project to be built
- Updated Commerce and Commerce branches to G& K
2021-06-16 14:59:15 +07:00
By SomeTroglodyte:
- Show promises not to settle
2022-05-23 00:40:51 +07:00
- Shortcut tooltips indicators
2021-06-16 14:59:15 +07:00
Map RNG reproducibility fix - By r3versi
2021-06-14 02:40:12 +07:00
## 3.15.0
Updated Tradition, Honor and Liberty branches to G& K rules - By xlenstra
Enabled various G& K buildings and units - by By avdstaaij
Nation start intros - By SomeTroglodyte
By r3versi:
- New borders images
- Display Movement Paths on map
- Unified Menu Popups
Better button images - By lishaoxia1985
2021-06-10 18:49:08 +07:00
## 3.14.16
Cities in resistance cannot bombard, as per Civ V - #663
By SomeTroglodyte:
2022-05-23 00:40:51 +07:00
- Hopefully fixed F-Droid missing libgdx.so problem
2021-06-10 18:49:08 +07:00
- Trade UI improvements - Leader portraits, keys, layout
2022-05-23 00:40:51 +07:00
- Nations spellchecking
2021-06-10 18:49:08 +07:00
Implemented production overflow - By Thyrum
By r3versi:
2022-05-23 00:40:51 +07:00
- Map Generation Seedable
- Map Generation Fixes and Tweaks
2021-06-10 18:49:08 +07:00
2021-06-08 02:47:52 +07:00
## 3.14.15
Unit swapping - By avdstaaij
Refund wasted production as gold - By Thyrum
By SomeTroglodyte:
- More power to improvement uniques
2022-05-23 00:40:51 +07:00
- Fix gold able to over- and underflow
- Map editor save / load / download keys
- TileInfoTable translation and padding
2021-06-08 02:47:52 +07:00
Paratrooper bugfixes - By xlenstra
2021-06-04 18:33:22 +07:00
## 3.14.14
Fixed app resize crash in MacOS - By lishaoxia1985
Added the paratrooper unit - By xlenstra
Add global alerts for certain constructions - By avdstaaij
Temple of Artemis bonuses reflect civ5 behavior - By ravignir
Resolved #3967 - City-states can no longer 'gift' you your unique units
Resolved #3926 - Wheat+Farm gets location-appropriate farm
Keyboard shortcut order with multiple popups - By SomeTroglodyte
2021-06-02 01:19:06 +07:00
## 3.14.13
New Swedish translations!
City construction queue: Subsequent units no longer displays construction progress towards first unit of its kind
By SomeTroglodyte:
- Sound upgrade - enabled custom unit attack sounds
- Spruced up ModManagementScreen
2022-05-23 00:40:51 +07:00
- Patch ModManager exit to allow deactivating a selected tileset
- Spruced up Civilopedia - phase 2 - external links
2021-06-02 01:19:06 +07:00
Declare & Revoke protection for city-states - By ninjatao
Added Marine unit and Amphibious promotion - By xlenstra
2021-05-28 19:02:11 +07:00
## 3.14.12
Added unit action icons on map units, so it'll be immediately obvious what each unit is doing
2021-05-28 19:06:34 +07:00
Added city strength label to city button
2021-05-28 19:02:11 +07:00
City-states get all civs known by at least half of major civs, not 'by any civ'
Better camera square image
By SomeTroglodyte:
- Added key shortcuts to popups
2022-05-23 00:40:51 +07:00
- Improved location notifications
2021-05-28 19:02:11 +07:00
2021-05-26 23:37:01 +07:00
## 3.14.11
AI much less motivated to attack city-states
Better peace agreement evaluations, for when there is no great power imbalance between nations
Minimap slider has better values to accommodate screen sizes
Better "in this city" unique filtering
Added unit icons in unit overview screen
Changes to terrain combat bonuses - By ravignir
2021-05-21 02:49:40 +07:00
## 3.14.10
Unified "progress bars can't go beyond 100%"
By SomeTroglodyte:
- Follow screen rotation even to Portrait on Android with Opt-in
- Fix custom map sizes - saves match, size obeyed, limit UI
Add guided missile which acts differently from nuclear missile. - By ninjatao
Fix spaceship part production boosts - By avdstaaij
2021-05-18 05:07:17 +07:00
## 3.14.9
Caught exception when map fails to load
By SomeTroglodyte:
- Fix Ctrl-S going to save game screen will not stop scrolling the map
- Options screen cleanup
- Split off stuff from CameraStageBaseScreen that isn't the class itself
- Minimap resizeable and scroll position indicator redone
- Trim down custom save to export/import only
- Fix crash when a mod allows a citadel >1 tile outside borders
Technology and construction bars no longer extend past their maximum - By xlenstra
2021-05-11 04:44:36 +07:00
## 3.14.8
New line-of-sight rules, with new "Blocks line-of-sight from tiles at same elevation" unique!
More FantasyHex combinations (both mine and GGGuenni's)
Fixed terrace farm's 'fresh water' bonus - kudos @1 .7.4
By GGGuenni:
2022-05-23 00:40:51 +07:00
- Fixed inconsistent map size
2021-05-11 04:44:36 +07:00
- Fixed Forest on Hill visibility
By SomeTroglodyte:
2022-05-23 00:40:51 +07:00
- Accelerate Load Game Screen Info
- Save game UI patch
2021-05-11 04:44:36 +07:00
2022-05-23 00:40:51 +07:00
Translations update
2021-05-11 04:44:36 +07:00
2021-05-09 03:54:29 +07:00
## 3.14.7
Custom map size - By alkorolyov
Fixed Civilopedia crash
Fixed double consumption of resources for "Comsumes [amount] [resource]" unique
Resolved #3888 - added template lines for mod management screen
Tradition works again
Terrain height now defined by a unique
Refixed denunciation effects - sorry Chek!
Genericized "No Maintenance costs for improvements in [] tiles", tile city-strength bonus, and extra sight for unit types
Show tech progress for next turn in tech button
By SomeTroglodyte:
2022-05-23 00:40:51 +07:00
- Resource revealed notification point to all reveals
- Worldscreen key bindings
2021-05-09 03:54:29 +07:00
- City overview force consistent row height
2021-05-06 00:46:40 +07:00
## 3.14.6
Hills are now changed to terrain features - by GGGuenni!
Fixed denouncement effects on third-party civs, trade evaluation, and decay to diplomatic denunciation - kudos @Chek
Resolved #3865 - Kudos @SomeTroglodyte
Great general unique no longer restricted to civilian units
By SomeTroglodyte:
2022-05-23 00:40:51 +07:00
- Overview screen category decoration + key hint
2021-05-06 00:46:40 +07:00
- Fixed shortcuts for improvements
- Option Screen choices visible on minimap toggle buttons immediately
2021-05-02 03:05:30 +07:00
## 3.14.5
New tile layering is live for all users!
Tile options in map editor screen no longer 'click' on tiles behind them
Added construction production info to city screen
Specify original owner when showing "Liberate city"
Added "Self-destructs when attacking" unique
By SomeTroglodyte:
- City expansion notification points to acquired tile
2022-05-23 00:40:51 +07:00
- Visual improvements for the City Overview
2021-05-02 03:05:30 +07:00
Fix screen bugs when you don't use splitpane in pickscreen - By lishaoxia1985
2021-04-29 02:38:49 +07:00
## 3.14.4
Resolved #3524 - Happiness in city overview now calculated correctly
Added Happiness (and Faith for Religion mods) to stats list - #3524
2021-04-22 02:12:46 +07:00
2021-04-29 02:38:49 +07:00
Resolved #3837 - Harad -> Harald in Denmark greeting
By SomeTroglodyte:
- Keyboard navigation to switch panes within overview screen
- Some visual improvements for the Mod Manager Screen
- Bigger target on "next city" button
- Fixed #3729 "Android crash on loading from custom location"
By GGGuenni:
- Added fogOfWarColor and unexploredTileColor
- Fixed internal TileSetConfigs not getting loaded on android
## 3.14.3
2021-04-22 02:12:46 +07:00
2021-04-29 02:38:49 +07:00
Added 'update time', 'open Github page', and marked updated mods, in mod management screen
2021-04-22 02:12:46 +07:00
2021-04-29 02:38:49 +07:00
Cannot enter diplomacy screen for irrelevant civs through diplomacy overview
2021-04-22 02:12:46 +07:00
2021-04-29 02:38:49 +07:00
Resolved #3817 - don't display resource requirements twice
2021-04-22 02:12:46 +07:00
By SomeTroglodyte:
2021-04-23 19:57:39 +07:00
- Mod translations now appear in new game screen
- Citadel tiles don't attach to razing cities if possible
- City center now unpillagable
2021-04-22 02:12:46 +07:00
Parameterize civ-wide sight bonus - By SpacedOutChicken
Translation updates
2021-04-19 01:56:18 +07:00
## 3.14.2
Put world wrap behind setting again and added warning for world wrap for Android - I'm seeing a lot of ANRs in recent versions, but it's not something that seems solvable.
Fixed - 'Water units' now can be capitalized, as they should be.
"[] from every []" can accomodate specialist names
Fixed unitType parameters in changed unique
2021-04-14 23:51:31 +07:00
## 3.14.1
Natural wonders are standalone tiles in new layering
Modding:
- Rough terrain specified through uniques
- Added check to remove clutter in tech trees
- Added building-maintenance-decreasing unique
- Can handle unique capital indicators in mods
- Added "Friendly Land" and "Foreign Land" as tile filter options
By SomeTroglodyte:
2022-05-23 00:40:51 +07:00
- Fix Citadel not buildable where it should be
2021-04-14 23:51:31 +07:00
By GGGuenni:
2022-05-23 00:40:51 +07:00
- Fixed Multiplayer bugs
2021-04-14 23:51:31 +07:00
- Preparation for hill as terrain feature
2022-05-23 00:40:51 +07:00
- Added TileSetConfigs
2021-04-14 23:51:31 +07:00
2021-04-11 03:03:23 +07:00
## 3.14.0
World wrap is publicly released!
Added empty hexagon when none of the images exist - this fixes the default tileset for the new rendering method
Manhattan project is not disabled for no-nuclear-weapon games
Behind-the-scenes work on Religion
2021-04-05 01:03:14 +07:00
## 3.13.13
Resolved #3753 - Fallout is no longer added multiple times
ALL tile images now support era-specific images! But only if the base tile exists as well.
Added new experimental tile layering, including new tileset - see #3716
Can now handle mods with any default branch name!
Added Faith icon and display for games with Religion
Redraw CivilopediaScreen - By lishaoxia1985
Fixed roads not getting wrapped correctly - By GGGuenni
2021-04-01 03:13:04 +07:00
## 3.13.12
Added Bulgarian, by antonpetrov145!
HUGE memory savings (120MB -> 75MB) By saving atlases between ruleset resets!
Start of work on Religion!
Resolved #3740 - units retain individual names when upgrading
Fixed can't press nextTurn in multiplayer game - By GGGuenni
'Years of peace' modifier reset when war is declared
Added mod pagination - even when we exceed 100 mods, we'll be able to download them all
Button for current civilopedia entry is now marked
Modded "Remove" commands to nonexistant features no longer crashes the game
AI no longer tries to attack with carriers, crashing the game.
National wonder does not require building to be built in puppeted cities
City attack notifications show icon
Custom improvements for water resources now moddable
2021-03-24 04:01:00 +07:00
## 3.13.11
Resolved #3732 - Mark target tile while moving toward it
Resolved #3734 - "Loading" popup when loading game remains until game is fully loaded
Resolved #3735 - The civ launching - not receiving - the nuke is considered the civ that declared war
Resolved #3721 - Fixed edge-case "images are temporarily applied from mods set in other places"
Resolved #3722 - fixed resistance icon display in notifications
Carriers cannot attack - By lishaoxia1985
2021-03-22 01:42:14 +07:00
## 3.13.10
Converted all color-coding of notifications to multi-icon notifications
Resolved #3713 - Fixed misspelled "fresh water" in farm unique check
Barbarians only heal by pillaging, simplified barbarian automation
2021-03-19 01:59:42 +07:00
## 3.13.9
Added "permanent visual mods" option to mod management
Resolved #3614 - tileFilter works with natural wonders
More uniform Trade overview
Resolved #3705 - loading game popup stays until the game is loaded
Added "Provides yield without assigned population" uniques to tile improvements
Can now add leader portrait images to mods
Unit name is translated when unit has a unique name
By GGGuenni:
- More terrainFeature refactoring
- Toast popup not screen blocking
2021-03-16 03:14:08 +07:00
## 3.13.8
Resolved #3401 , #3598 , #3643 - game can be instantly closed and reopened on Android
Remove tile improvements not in the current ruleset on normalizeTile
Resolved #3686 - world wrapped 'continents' map now separates continents properly
Resolved #3691 - 'new map' from map editor copies existing map parameters
Game no longer crashes due to incorrect building-improvement modding
UI improvements - By lishaoxia1985
Fixed Military Caste policy - By absolutebull
2021-03-12 04:49:49 +07:00
## 3.13.7
Fixed Great Barrier Reef spawn rules
Resolved #3681 - translation fix, "in every city" -> "in all cities"
Mods with no techs should work again
Resolved #3663 - fixed settler automation bug
Added titles to mod management screen
Withdraw before melee is the same as original game - By lishaoxia1985
Initial checks for 'multiple terrain feature support' by GGGuenni
2021-03-07 18:04:11 +07:00
## 3.13.6
Can convert maps between different rulesets!
Resolved #3635 - can remove natural wonders and roads in map editor
Fixed hurry cost modifiers, and unit gold costs scaling by game speed
Resolved #3651 - "Free great person" unique compatible with techs and Spectator
Resolved #3653 - Settler AI no longer aims for far tiles
Tech info can display more than one revealed resource
"Obsolete with [techName]" unique works with improvements
2021-03-04 04:48:22 +07:00
## 3.13.5
Experimental World Wrap - By GGGuenni!
2022-01-14 17:16:16 +07:00
Resolved #3639 - City-States that can't be connected by land no longer assign road connection quests
2021-03-04 04:48:22 +07:00
Fix when Trade Gold = 0 it also shows in offer - By lishaoxia1985
2021-03-04 04:49:31 +07:00
Translation updates
2021-03-04 04:48:22 +07:00
2021-03-02 02:05:53 +07:00
## 3.13.4
Merged save map functionality into load map screen - map saving is more streamlined!
Resolved #3626 - Can rename multiplayer games
Resolved #3622 - Can no longer try to send air units into unexplored tiles
Strength bonus from capital is now part of the Palace bonuses to make it moddable
Allow unit rename on promote - by David Howard
Translations update
2021-02-25 02:35:28 +07:00
## 3.13.3
Map generation parameters are moddable, allowing players to create custom terrains for map generation!
Custom mods with no water or grassland can now work!
Changed "Gold" resource to be called "Gold Ore" and "Siege" promotion to "Besiege" to not conflict with the yield type for translations - #2458
Maps incompatible with ruleset no longer popup errors when generating a new map
All resource stats from buildings converted to building uniques
Translation updates
2021-02-21 04:26:52 +07:00
## 3.13.2
Resolved #3601 - selected current tech no longer looks like unresearchable tech
Resolved #3610 - city sorting in overview is now done by translated, not original, name
Resolved #3586 - Added 'Destroy' translation for capturing cities in one-city challenge
Cleaned up map editor
tileFilter now works with resources for most uniques!
Added mod check for 'provides free building' which does not exist
Translation updates
2021-02-17 01:24:50 +07:00
## 3.13.1
Resolved #3600 - multiplayer game reloading and screen resize no longer reset map zoom and position
Resolved #3495 - Added scrollbars to civilopedia and picker screens
Map editor knows to remove resources that don't exist in mods
Can now create as many tech rows as you wish in mods :)
Display scroll position on minimap - By devbeutler
Translation updates
2021-02-16 03:38:54 +07:00
## 3.13.0
2021-02-14 02:52:33 +07:00
Mod-specific maps are go! :D
2021-02-16 03:38:54 +07:00
Movement algorithm updated - can no longer see whether you can move to unknown tiles
2021-02-14 02:52:33 +07:00
Solved "AI doesn't declare war" bug
Removed Scenario Maps entirely - was not a well thought-out concept and caused more confusion than actual fun.
2021-02-16 03:38:54 +07:00
Better tech descriptions for increased improvement stats
2021-02-10 04:17:42 +07:00
## 3.12.14
Catch for bug in new movement algorithm when you can't move to a unknown tile, but CAN pass through (but not move to) intermediate tiles.
Units manually moved cancel existing move action
Now get up to 100 mods in mod list (up from 30) - kudos @ravignir for noticing there were missing mods!
Fixed queue showing "Consumes 1" when no resource is consumed
Updated to latest LibGDX and Kotlin versions
Game saves can now always be deleted - By GGGuenni
2021-02-07 03:39:36 +07:00
## 3.12.13
Added "Consumes [amount] [resource]" unique to units and buildings
Hopefully mitigated some weird crashes and concurrency problems
Game can handle mods removing tile features between versions
Solved "quantum tunneling" bug for new movement algorithm
Added custom victory conditions
New cityFilter for cities connected to capital
Deprecated old uniques
Resolved #3578 - More readable colors for Korea civ, kudos @ravignir
City-state allies are always considered to have open borders
AI uses same calculation for declaring both war and peace - so it won't declare war only to immediately declare peace.
Scroll indicators are displayed more consistently on the NewGameScreen - By devbeutler
2021-02-05 01:18:14 +07:00
## 3.12.12
Added "Irremovable" unique to tile improvements
Added Unsellable unique to buildings
Added improvement-constructing buildings
Added mutually exclusive tech paths using "Incompatible with [otherTech]" unique for techs
Translation updates for new cityFilter
By GGGuenni:
2022-05-23 00:40:51 +07:00
- Refactoring of MultiplayerScreen
- Avoid overflow of the construction bar
- Adding resign function for multiplayer
2021-02-05 01:18:14 +07:00
By SpacedOutChicken:
2022-05-23 00:40:51 +07:00
- Add "Land" as possible input to tile-related uniques
- New uniques for border expansion - "-[]% Gold cost of acquiring tiles []" and "-[]% Culture cost of acquiring tiles []"
2021-02-05 01:18:14 +07:00
2021-01-31 00:10:07 +07:00
## 3.12.11
Added experimental movement which assumes unknown tiles are impassible - hopefully will resolve #3009
Solved mod incompatibility with Legalism issues
Multiple unique parametrization improvements
Added 'replacementTextForUniques' parameter to buildings and units for custom text
Add a "Unlocked at [tech/era/policy]" unique to buildings and units
"Save game" errors are now correctly caught and displayed to the user
Added mutually exclusive policy branches :)
Parameterize Civ Unique for increased XP gain - By SpacedOutChicken
2021-01-27 03:46:47 +07:00
## 3.12.10
Solved ANRs when loading large maps in map editor
Mitigated some concurrency related crashes
Resolved #3436 - parametrized "+[]% [] in all cities"
Smoother map panning
Multiple game support for TurnChecker - By GGGuenni
Avoid overflow of the health bar in the overkill situation - By JackRainy
Translation updates
2021-01-17 02:57:30 +07:00
## 3.12.9
Solved common ANR in city screen
Can handle and detect mods where the requiredBuildingInAllCities does not exist in the ruleset
Made some memory errors clearer to the user
Problems when saving game are now user-visible
Resolved #3533 - Added confirmation when saving over existing save
Fixed "Unique GP available from GP picker screen" bug
Resolved #3526 - stats drilldown remains when moving between cities
Buildings not displayed in civilopedia are not show to be obsoleted in tech tree
Improved MultiplayerScreen loading speed - By GGGuenni
2021-01-12 23:31:05 +07:00
## 3.12.8
Game can handle policies and ongoing constructions "disappearing" between mod versions
Resolved #3520 - picker screens go back on Back button / Esc
Resolved #3519 - Added 'exit game from back button' to main menu screen
Removed placeholder science and production boost from Computers tech
Resolved #3503 - Civilopedia and Overview show what 'panel' you're currently on
Resolved #3501 - Added city-state toggle to diplomacy overview, clicking on civ names in overview opens diplomacy screen
Better default tile colors - By ravingir
2021-01-07 04:16:43 +07:00
## 3.12.7
Resolved #3473 - show city's happiness drilldown
Better 'conflicting tech' check for mods
Resolved #3469 - more readable Inca colors
Resolved #3497 - city state quests always show correctly when diplomacy screen accessed from city button
Fixed crash when attempting to issue a 'connect to capital' quest for a civ with no capital
Translation updates
2021-01-03 03:09:08 +07:00
## 3.12.6
Resolved #3483 - settlers require at least 2 population to construct, as per Civ V
Set a max cap on unit maintenance - does not increase past the base turn limit
Resolved #3472 - can purchase 'free' tiles in cities even with negative gold
Resolved #3490 - fixed formatting problem in trade popup
Resolved #3489 - City state influence is affected by war/peace with their enemies
Resolved #3475 - capturing settlers moves us to the captured units' tile
Better visual aircraft indicators
Solved ANRs when loading big maps in editor screen
By 9kgsofrice:
- Modded buildings never lead cities to negative production
2022-05-23 00:40:51 +07:00
- "happiness from garrison" effect was duplicated
2021-01-03 03:09:08 +07:00
2020-12-30 02:23:08 +07:00
## 3.12.5
Resolved #3470 - popups now make the rest of the screen unclickable to avoid exploits
Resolved #3431 - Redesigned the player picker, to scroll through civs and display them separately
Resolved #3476 - captured civilian units no longer move on the same turn
Resolved #3331 - resources for city-state quests are taken from resources on the map
Resolved #3464 - units only advance improvements when they have movement points left
Fixed minor automation bug for modded terrains
2020-12-27 18:37:37 +07:00
## 3.12.4
Resolved #3424 - Added blink on event location
AI declares peace with civs they can't reach, solving 'endless stalemate war' problems
Game can handle mods removing units and technologies between versions
"Free great person" can no longer grant units unique to another civ
Added required building dependency check for mods
Caught modding errors - classic.
Modded water units with worker unique no longer build roads in water
Fixed chance of Arabian unique activating - By 9kgsofrice
2020-12-24 02:29:18 +07:00
## 3.12.3
Fixed starting positions not activating on new game
Resolved #3445 - national wonders no longer shown when already built
Replaced hardcoded Settler and Great General checks with their uniques
Resolved #3384 - Civ uniques now take all researched tech uniques!
Added road and railroad costs to improvement description
Resolved #3437 - reselecting improvement in progress does not reset progress
Resolved #3441 - fixed reverse maintenance cost unique
2020-12-20 03:21:09 +07:00
## 3.12.2
Resolved #3422 - added fast switch between adjacent cities in city screen
Resolved #3428 - added a toggle for displaying yield icons
Resolved #3427 - "player ready" screen appears when loading game in Hotseat multiplayer
City-states make peace with enemies when their allies do
Long tech descriptions are now scrollable
"Requires a {building}" notifications show the civ's equivalent to the building, if overridden
Korean UA activates on buildings added from buying and on national wonders
Translation updates
2020-12-16 17:33:44 +07:00
## 3.12.1
By nob0dy73:
- AI no longer tries to heal units in dangerous tiles
- AI units try to take back captured cities
- AI units try to head towards sieged cities
AI knows not to try and heal units which would heal anyway
Forced disband now provides gold
Solved ANR on load screen when loading large games
Deprecation of old unique formats in favor of newer, more generalized ones
Implemented missing Korean UA - By kasterra
2020-12-13 15:00:22 +07:00
## 3.12.0
Option to display tile yields on world screen - by jnecus
Added much-needed "+[]% Production when constructing [] units" unique
Added "All" filter for units
Resolved #3408 - Unit maintenance cost reduction generalized, now works for Ottomans
Resolved #3409 - American unique grants extra sight only to military land units
Fixed crash when nuking Barbarian units
By 9kgsofrice:
2022-05-23 00:40:51 +07:00
- GG bonus generation now checks for civinfo uniques
- City-state resources from all sources shared with ally civ
2020-12-13 15:00:22 +07:00
2020-12-10 16:28:28 +07:00
## 3.11.19
Reassign population after selling a specialist-providing building
Resolved #3289 - can place unbuildable improvements that can exist on tiles
Added nation icons to the leader names in the diplomacy screen
Fixed ANR caused by too many saved games
Selected unit stays selected when single-tap moved into a tile with another unit
By 9kgsofrice:
2022-05-23 00:40:51 +07:00
- resources can be added by tile improvement with unique "Provides [] []"
- Specialists can add happiness
2020-12-10 16:28:28 +07:00
- "Should not be displayed without []" unique for constructions accomodates resources and buildings
2020-12-07 03:16:03 +07:00
## 3.11.18
Improvements can't be built in neutral areas, as per Civ V
Added button to add construction items directly to the queue
Mods can handle removing existing buildings
Don't allow AI to offer peace to city states allied with their enemies
Helicopter Gunship - By givehub99
Workers stop building (most) duplicate roads connecting cities - By ninjatao
Translation updates
2020-12-03 04:54:14 +07:00
## 3.11.17
Fixed rare errors
First attempt at making Unciv Android-TV-compatible
By 9kgsofrice:
2022-05-23 00:40:51 +07:00
- adds val to modoptions and check to battle.kt to adjust max xp from barbarians
- "Uncapturable" unique
- unique "[] units gain the [] promotion" affects exisiting units
- Hide build menu constructions requiring resources with unique
- Nation "style" can define unit appearance
- Changes check to remove national wonders on city ownership changes to rely on building.isNationalWonder
2020-12-03 04:54:14 +07:00
Translation updates
2020-12-01 04:29:29 +07:00
## 3.11.16
Resolved #3364 - Fixed certain battle modifiers not activating
Resources provided by buildings are affected by resource amount uniques - by 9kgsofrice
Fixed minor crashing bugs in misconfigured mods
Display mod incompatibilities when attempting to start a new game
Translation updates
2020-11-26 02:37:02 +07:00
## 3.11.15
HUGE framerate improvements! :D
Resolved #3347 - units spawned by buildings are spawned in the city the building was built in
Added mod checks that combat units have strength and ranged units have rangedStrength
Can now handle units upgrading to units with no required tech
Resolved #3360 - notify peace treaty to all common known civs
AI settlers can no longer settle after movement with no movement points
Fixed Free Thought trading post bonus - By ravignir
Units/buildings with "Will not be displayed in Civilopedia" now will not show in tech tree - By 9kgsofrice
Translation updates
2020-11-20 04:53:34 +07:00
## 3.11.14
500th version, my goodness 0_0
Resolved #3330 - Fixed black images on specific chipsets
Multiple framerate improvement tricks - should feel smoother!
Hide hotkeys on devices without keyboard - by jnecus
Fixed a few more crash possibilities from badly configured mods
2020-11-17 02:18:35 +07:00
## 3.11.13
Probably solved the Mysterious Disappearing C's once and for all! #3327
We now check compatibility of newly selected mods to the existing mod ruleset
Resolved #3341 - City-state diplomacy screen is shown properly when entering from a city button
Resolved #3071 - Disabled annoying camera momentum on Desktop
Autoload previous autosave when current autosave file is corrupted
2020-11-15 03:35:12 +07:00
## 3.11.12
AI no longer nukes single units
Can right-click to attack when a unit is selected
City states can now conquer cities, as per Civ V
Mods can now remove promotions between versions without breaking existing saves
Fixed archaeological dig being built by workers in Civ V expansion mod
Spectator can handle free-policy-giving techs in mods
Translation updates
2020-11-12 02:56:02 +07:00
## 3.11.11
Resolved #3324 - Great Person units no longer require a military unit to accompany them if they're close enough to the destination
Resolved #3326 - Settling a city removes the improvement in progress
Resolved #3323 - improvement uniques are no longer added twice
AI won't declare war if it doesn't know the location of any enemy city
Fixed key shortcuts in improvement picker screen
Translation updates
2020-11-08 01:49:38 +07:00
## 3.11.10
AI no longer tries to construct work boats that can't reach their intended destination
Can no longer see other players' IDs in a multiplayer game through the new game screen
We now remove resources and improvements that are not in the ruleset when loading the game
Tile rendering performance improvement
Diplomatic penalty of stealing lands decreases by time - By ninjatao
Fixed bug Carrier-based aircraft not healing - By jnecus
Translation updates
2020-11-03 03:25:34 +07:00
## 3.11.9
Tile editor can handle resources that don't naturally appear on any terrain
AI can no longer raze capital cities
Stats unique can no longer crash badly defined mods
2020-11-03 04:00:45 +07:00
Added mod check for unit promotions and upgrades, and building costs
2020-11-03 03:25:34 +07:00
"Unable to capture cities" unique prevents the unit from conquering/capturing a city - By givehub99
2020-11-03 04:00:45 +07:00
Translation updates
2020-10-27 04:55:20 +07:00
## 3.11.8
2024-10-22 01:59:09 +07:00
Improved performance, especially in the City Screen
2020-10-27 04:55:20 +07:00
Avoided more badly-defined-mod crashes, and some rare non-mod crashes and ANRs
Added mods to crash report, many crashes are caused by incorrectly defined mods
Helicopter Gunship uniques - By givehub99
Translation updates
2020-10-25 02:56:07 +07:00
## 3.11.7
Resolved #3285 - added a notification when cities are no longer in resistance
More tile variants are enabled (e.g. "baseTile+resource+improvement")
Fixed some more silly bugs caused by badly configured mods
New snow-versions of existing tiles :)
Can no longer start a new game with an incorrectly defined mod! :)
2020-10-21 23:01:07 +07:00
## 3.11.6
Added "locate mod errors" button in the options menu for discovering broken links in base ruleset mods
Resolved another crash caused by incorrect ruleset mod definitions
Checking something that might solve the Mystery of the Disappearing C's
Added culture and science colors to resources
Split civilopedia "buildings" category into "buildings" and "wonders"
Resolved #3274 - empty maps start with ocean tiles
Consolidated unit kill bonus uniques - By givehub99
Translation updates
2020-10-18 02:28:58 +07:00
## 3.11.5
Performance improvements for main screen rendering - should be much less laggy now
Mod management screen is now generally available :)
Resolved #3265 - added keyboard shortcuts to tile improvements
City connections work when road and railroad required techs are changed (in mods)
Can now move around the world screen with the arrow keys as well as WASD
By r3versi:
2022-05-23 00:40:51 +07:00
- Diplomacy Screen right table is scrollable
- Fix for barbarian quest
2020-10-18 02:28:58 +07:00
Translation updates
2020-10-16 00:08:17 +07:00
## 3.11.4
2020-10-16 01:09:05 +07:00
Added city images by The Bucketeer for all eras up to Modern
2020-10-16 00:08:17 +07:00
Influence bar not displayed for city-states that don't know the viewing civ
Resolved #3254 - Solved bug in calculating turns to production for settlers
New parameterized uniques - By givehub99
City-states personalities - By r3versi
Translation updates
2020-10-11 03:18:14 +07:00
## 3.11.3
AI doesn't construct science constructions when all techs are researched
Added "Must be next to []" unique for tile improvements
Resolved #3239 - simplified unit actions
Added resource-providing building unique
Confirmation popup when clearing the map in the map editor
Files in the mod folder no longer crash the game on startup
By r3versi:
- Clear Barbarian Camp quest
- Pixel unit colors based on civilization colors
- City states influence bar
Translation updates
2020-10-08 16:47:08 +07:00
## 3.11.2
Find Player, Find Natural Wonder and Acquire Great Person quests implemented - By r3versi
2020-10-08 19:36:00 +07:00
Android now handles internally-downloaded and externally-given mods together well
2020-10-08 16:47:08 +07:00
Multiple small changes to make life easier for modders
Era-specific city tiles for Ancient, Classical and Medieval eras
Fixed Polynesia's unique - By givehub99
Translation updates
2020-10-06 14:43:10 +07:00
## 3.11.1
MODDABLE SPECIALISTS ARE GO!
Mods downloaded in-game on Android don't disappear
Fixes for minor bugs from the previous version
Fixed Windmill unique
2020-10-11 03:18:14 +07:00
2020-10-06 14:43:10 +07:00
Tech lines are colored for tracing paths on complex trees
Fixed minimap framerate-lowering bug
Minor UI fixes - By mrahimygk
Connect Resource Quest implemented - By r3versi
2020-10-06 15:16:33 +07:00
Translation updates
2020-10-04 00:48:34 +07:00
## 3.11.0
City-States Quests introduced! - by r3versi
Moddable Specialists, part 1 of 2
New unit images by The Bucketeer!
Rendering fix for specific GPUs and drivers - by CrispyXYZ
Promotion exploit fixed - by Jack Rainy
Modding - Buildings can be rendered obsolete (unbuildable) by techs
"[] units gain the [] promotion" unique - By givehub99
Translation updates
2020-09-29 19:52:39 +07:00
## 3.10.13
Better checking for unloadable scenarios
Resolved #3085 - reconquering our cities while they were still in resistance leads to them not having resistance against us
Cannot open multiple gold selection popups in trade table
"No Maintenance costs for improvements in []" genericified - By givehub99
2020-09-30 14:51:22 +07:00
Translation updates
2020-09-29 19:52:39 +07:00
2020-09-27 01:25:58 +07:00
## 3.10.12
Resolved #3186 - Diplomacy overview displays war/peace status and not relationship level.
Better trade cancellation when all cities are offered (also includes player-to-player cases, not only AI)
Fixed modded images not loading properly
Removed edge case option where the AI can trade you all of their cities
Parameterized few uniques, fixed "Mass Media" tech in mods - By HadeanLake
Hide Unit or Building as Unique - By givehub99
Update translations
2020-09-23 00:03:36 +07:00
## 3.10.11
Trade table options are now mousewheel-scrollable - #2824
By HadeanLake:
- Added national wonders
- Fixed some minor building issues
By givehub99:
- Allowed mods to override unique text for nations
- Added "Start with [] technology" unique
Implement custom save locations for Android and Desktop - By wbrawner
Translation updates
2020-09-18 15:27:11 +07:00
## 3.10.10
Generified "[X] free [] units"
Resolved #3130 - "All policies adopted" shown in policy picker screen when relevant
Multiselect applies to civilian units and from city overlays
UI Upgrade - By lishaoxia1985
Translation updates
2020-09-13 03:06:42 +07:00
## 3.10.9
Resolved #3115 - AI no longer congregates great people in cities where it can't improve tiles
Fixed AI unit upgrading - can now 'skip' over intermediate units, the way the "promote unit" action works. #3115
Parameterized some uniques, fixes some minor bugs - By HadeanLake
UI update - By lishaoxia1985
Experimental - Can now move multiple military units to nearby tiles at the same turn in Desktop, via shift-click
Translation updates
2020-09-08 23:34:25 +07:00
## 3.10.8
Resolved #3048 - Fixed ANRs on 'Resume' on huge save files
Mod management screen improvements
Resolved #3059 - better city expansion rules
Resolved #3081 - fixed bug in air interception
Show that air units can move to tiles within attack range - By bringert
Fixed #3066 , crash in chooseMilitaryUnit and some great people actions - By HadeanLake
Translation updates
2020-09-04 20:44:00 +07:00
## 3.10.7
Mods can handle situations where there is no military unit that is available for construction
Getting the mod list for download now works from Android as well
Resolved #3076 - automation now happens at the end of turn rather than the beginning
UI fixes for rounded edge boxes - By lishaoxia1985
Can construct Farms near freshwater in all terrains - By HadeanLake
Translation updates
2020-09-02 02:58:52 +07:00
## 3.10.6
Options button now appears in main menu
Added "automated workers don't replace improvements" setting (#3050)
Separated base ruleset mods in new game screen - cannot activate multiple base ruleset mods
Resolved #2886 - new Plains+Forest tiles by The Bucketeer that don't hide the rivers behind them :)
Resolved #3053 - improvements can be built on neutral tiles
Resolved #3065 - Ottomans' unique is now according to Vanilla
By HadeanLake:
- Added Aztecs nation
2022-05-23 00:40:51 +07:00
- A Few UI fixes
- New uniques and stuff for mods
2020-09-02 02:58:52 +07:00
UI fixes - By lishaoxia1985
2020-08-27 19:21:11 +07:00
## 3.10.5
Added Mod Management screen!
Can now download Mods directly from Github, with mod discoverability!
Can now add Maps to mods, to dissimenate them through Github as well!
Resolved #3035 - added nationsToRemove in modOptions
Translation options
2020-08-25 21:17:25 +07:00
## 3.10.4
Resolved #2979 - Display countdown to negotiate peace in diplomacy screen
Resolved #2844 - Can now immediately move units in Desktop with right-click
Added unit symbols for Turn, Strength, Ranged Strength, Range and Movement as 'emojis'
Resolved #2937 - can add large increments of gold in trades
Keep the perpetual construciton going, if the user set it manually.
Tech picker screen auto-handles eras of different lengths
Can remove tile features outside your borders
A mishmash of different fixes: Unit uniques and promotions, happiness calculation, etc.
Added a new test that ensures no two placeholders are the same
2020-08-24 01:20:17 +07:00
## 3.10.3
Settler 'by name' recognition changed to 'by unique' recognition, allowing for modded settler-like units
Can now disable diplomatic relationship changes in a mod
MapGen doesn't place ancient ruins if they're not defined in the current ruleset
Resolved #3016 - Policy branch uniques are translated properly
Borders consist of both civ colors, making some borders (esp. Germany) much clearer
Roads and railoads can be removed outside your borders
More generifications!
Merged Building and Policy unique activations
Translation updates
2020-08-20 16:30:46 +07:00
## 3.10.2
Added link checks when loading mods, so you'll know if you messed something up when making them
Dealt with some game assumptions about what exists, which may not be true in mods
TechPickerScreen centers small tech trees nicely
By HadeanLake:
- Bugfixes
- Fixed AI being stuck doing science or gold per turn
Translation updates
2020-08-19 00:23:28 +07:00
## 3.10.1
Scenarios can handle tech trees that aren't continually researchable - this allows for very small modded tech trees
Can mod continually researchable techs
Nuke can now no longer destroy Capitals, instead of destroying only capitals - By HadeanLake
Finnish translations added!
Translation updates
2020-08-16 03:31:52 +07:00
## 3.10.0
Can now create Scenarios and release them with mods!
Comes with Scenario Editor mode in the main game screen
AI chooses to fortify in non-bombardable tiles if possible
Resolved #2985 - fixed Embark/Disembark costs
Resolved #2986 - Knight now obsoletes properly
Map editor UI improvements
Spectator and City-State civs are no logner considered as having 'discovered' a natural wonder
Translation updates
2020-08-12 23:39:45 +07:00
## 3.9.20
Scenario changes:
- Can now play an entire scenario with no improvements or techs defined
- Added Scenario victory condition
- Scenario now no longer spawns starting units
Denounce now has a confirmation popup
Ancient Ruins can now provide Culture
Resolved #2951 - only ancient ruins improvements are removed around players' starting locations, and not other improvements
AI now has 5 favored policy trees for each preferred victory type, making them more likely to win culturally
AI no longer uses all its aluminum on units and leaves some for spaceship construction
Translation updates
2020-08-09 01:39:34 +07:00
## 3.9.19
Resolved #2818 - Can no longer build improvements outside your borders
Resolved #2944 - Air units intercept range fixed
All nations converted to uniques!
Solved unit purchase discount being 100x what it was supposed to be
Translation updates
2020-08-06 02:03:53 +07:00
## 3.9.18
Resolved #2872 - Diplomacy screen now scrollable when there's too much text
Performance improvements
Fixed civ name translation in the top bar and great person point percentage bonuses
Resolved #2929 - Can no longer destroy original capitals by nuke
Resolved #2928 - contact with other civs is now also when encountering their cities
Changed how great unit recognition works
Resolved #2914 - Can no longer exploit button to 'skip' promotions
Resolved #2893 - all maps are shown when searching - By vainiovano
Top bar selected civ refactor, increase performance for updates - By alkorolyov
Translation updates
2020-08-02 02:07:28 +07:00
## 3.9.17
All policies converted!
Map editor should no longer crash in scenarios
Scouts ignore river movement penalties
Pillage action now has a confirmation popup
Spaceship parts not shown to user until Apollo Program is built
Units can pass through cities of other friendly civs
Resolved #2907 - University unique registers properly
Added civ-wide per-building stat bonus
2020-08-02 03:04:33 +07:00
New Diplomacy Overview UI - By lishaoxia1985
2020-08-02 02:07:28 +07:00
2020-08-06 02:03:53 +07:00
Fog of war implementation - By alkorolyov
2020-08-02 02:07:28 +07:00
2020-07-30 17:37:28 +07:00
## 3.9.16
Resolved #3901 - nuclear weapon setting remains between games
Game can now handle modded unique buildings that don't replace anything existing
All improvement placing units are automated in the same way - this allows for the AI to control modded units that place other improvements!
Railroad connection propagates correctly over harbor connections
Resolved #2894 - Map editor button only opens popup once
Translation updates
2020-07-27 02:07:50 +07:00
## 3.9.15
Removed confusing extra lines in the diplomacy overview
Started splitting up Policy uniques - they're usable as Building uniques now!
Upgradable units show the final unit they're upgrading to in the Overview screen
Created stat parameter parsing and translation - uniques are much more moddable!
Resolved #2838 - cities in resistance can no longer be traded
Fix bug when city states gets all techs from spectators - By alkorolyov
Translation updates
2020-07-24 14:01:39 +07:00
## 3.9.14
Added Pinglish translations
Genericified "free [unit] appears", "must be next to []" unique for buildings
Greatly improved performance of worker's automated city connecting
Resolved #2853 - Sped up loading of saved game list
2022-01-14 17:16:16 +07:00
Resolved #2852 - cannot make peace with a City-State while at war with its ally
2020-07-24 14:01:39 +07:00
Resolved #2864 - Locks on tiles are removed when the tile is no longer under your control
Buildings that are missing resources are still displayed in city constructions
Unit 'unbuildable' parameter converted to unique
By alkorolyov:
- Spectator can view other civ stats: Tech, Trades, Cities, Units, Gold
- Skip spectator turn in multiplayer games
2020-07-21 03:25:12 +07:00
## 3.9.13
Simplified translation file generation
Background work for "generic-ifying" unit and building uniques for modding purposes
Worker unique is now moddable to other units
By alkorolyov:
- Spectators can enter and view other player cities
- Fix map editor gameparameters layout
Translation updates
2020-07-17 03:15:23 +07:00
## 3.9.12
Added Water Mill building
Add mod compatibility for extended map editor - By alkorolyov
Main menu buttons no longer require scrolling
By lishaoxia1985:
- Close button on map management screen no longer disappears when deleting all maps
- Scout obsoletes per Civ V
Translation updates
2020-07-14 01:45:52 +07:00
## 3.9.11
Better Civilopedia icons for buildings and units
Resolved #2822 - normalized the amount of strategic resources
Resolved #2819 - units no longer gain XP from attacking already defeated cities
Resolved #2820 - resurrected civs are at peace with everyone
By alkorolyov:
2022-05-23 00:40:51 +07:00
- Fixed two empty mods checkbox in game options
2020-07-14 01:45:52 +07:00
- Two experimental switches: Spectator mode & Extended Map Editor
By ninjatao:
2022-05-23 00:40:51 +07:00
- Do not generate fallout on impasssible terran.
2020-07-14 01:45:52 +07:00
- Fix AI nuke radius
Translation updates
2020-07-08 23:39:16 +07:00
## 3.9.10
Resource toggle button is consistent with population toggle - by @lishaoxia1985
Unremovable terrain features e.g. Flood plains are no longer removed by great improvements
Resolved #2640 - Difficulty level shown in victory status screen
Great improvements are no longer hardcoded, so new great improvements can be modded in =)
Resolved #2811 - Offering the same resource to 2 civs when you only have 2 left no longer causes 'trade no longer valid' for the second one
Dispose main menu screen when exiting to save space
Translation updates
2020-07-06 03:21:59 +07:00
## 3.9.9
Civ is properly destroyed when liberating the last city of the civ
Replaced units are not shown in tech button even when replacing unique unit is in a different tech
Fixed main menu crash when returning from certain modded games
Resolved #2794 - Save games and maps cannot have slashes/backslashes, to avoid foldername/filename confusion
2020-07-07 03:25:11 +07:00
Civ is properly destroyed when liberating the last city of the civ
2020-07-06 03:21:59 +07:00
By alkorolyov:
- Basic spectator functionality - POC
- Console mode for multiple game automation - POC
Added an installation problem solution on Ubuntu - By illantalex
2020-07-03 19:55:07 +07:00
## 3.9.8
2022-01-14 17:21:53 +07:00
Resolved #2787 - AIs MUCH more likely to build the Apollo Program and win a Scientific Victory
2020-07-03 19:55:07 +07:00
Resolved #2789 - losing a resource no longer cancells all trades with that resource, only as many as is necessary to reach equilibrium
Removed tech exchange, as per Civ V
Resolved #2759 - Mark tiles for air unit attack range - By ninjatao
2020-07-06 03:21:59 +07:00
Translation updates🍎
2020-07-03 19:55:07 +07:00
2020-06-30 02:20:09 +07:00
## 3.9.7
Resolved #2749 - show current improvement and remaining time to build in improvement picker screen
Resolved #2112 - Show current resource amounts on incoming trade requests
Hopefully mitigated some very odd multiplayer-checker-related crashes
Fixed natural wonders not being considered 'impassible' for certain things (e.g. ancient ruins spawn)
Translation updates
2020-06-26 03:02:23 +07:00
## 3.9.6
Resolved #2761 - Tutorial titles are auto-added to the translation files
Resolved #2703 - placeholder translations now check active mods for translation values - by dbaelz
Background work and POC for Scenario editor - By alkorolyov
Improve performance of multiplayer load poll - By soggerr
Translation updates
2020-06-21 23:26:17 +07:00
## 3.9.5
Fixed coast tiles around natural wonders spawning land-type layers
By lyrjie:
- Map generation speedup
2022-05-23 00:40:51 +07:00
- Fixed strategic resources generation
2020-06-21 23:26:17 +07:00
By alkorolyov:
- Now clearCurrentMapButton and TerrainsAndResources clears rivers.
By ninjatao:
- Fix oil generation in sea.
- Fix forest display in Default tileset
Translation updates
2020-06-18 00:05:55 +07:00
## 3.9.4
Opening the New Game screen from within a game saves the previous game parameters, map generation parameters work again
Resolved #2662 - left side of the screen no longer becomes unresponsive to player input after changing from a selected unit to a selected city
Resolved #2735 - Diplomatic "Friends with friend/enemy" modifiers are recalculated every turn
Great improvements are marked as such in the Civilopedia
Translation updates
2020-06-15 03:53:11 +07:00
## 3.9.3
Resolved #2723 - resource-specific improvement bonuses are *in addition to* the regular improvement bonuses, and not instead.
Resolved #2708 - added rivers to plain tileset
2020-06-16 00:20:48 +07:00
Medium-sized translation updates
Meanwhile, in Google Play, we've reached 500K downloads!
2020-06-15 03:53:11 +07:00
2020-06-08 02:28:08 +07:00
## 3.9.2
Move units out of cities when liberating
Thread crash fixes - By vainiovano
New translation language - Lithuanian
Clicking the menu button when it is open closes the menu
Translation updates
2020-06-03 23:36:42 +07:00
## 3.9.1
Buildings requiring a nearby resource can be constructed even when the tile belongs to another city
Natural wonders spawned before rivers, so we don't retroactively get rivers on coast tiles
Added civilopedia info for great people and great improvements, removing terrain features, and strategic resource provision - see #1492
Resolved #2613 - added a close button to the Civ-picking popup in the New Game screen
Battle calculation takes into account the tile that the unit will attack from
Translation updates
2020-06-01 03:02:07 +07:00
## 3.9.0
Added rivers, and river generation!
Game now saves save files in external storage on Android when possible.
Resolved #2672 - Difficulties are sorted by ascending difficulty in Civilopedia
Resolved #2660 - Remove Fallout now enabled by Atomic Theory, not Agriculture
Great person uniques can be added to any modded unit
Translation updates
2020-05-26 01:34:38 +07:00
## 3.8.12
By dbaelz:
2022-05-23 00:40:51 +07:00
- Minor UI improvements construction menu
- Evaluate translations for mods only when the mod is active in a game. Fixes #2622
- Add remove button for construction queue items
2020-05-26 01:34:38 +07:00
Resolved #2647 - Automated workers run away from enemy military units
Advanced sliders work on New Map Screen
Translation updates
2020-05-22 02:58:58 +07:00
## 3.8.11
Gold deficit only affects science when the civ has negative gold
Resolved #2642 - added difficulty settings to Civilopedia
Resolved #2549 - fixed New Game Screen capitalization, options alignment and placing
Resources no longer spawn under unbuildable, unremovable terrain features
Resolved #2638 - Auto-assign of population no longer "double books" tiles
Uniformed the size of buttons on LanguagePickerScreen and MultiplayerScreen - By panchenco
Don't reveal submarine position by city markers - By JackRainy
Size optimization - By lishaoxia1985
Translation updates
2020-05-19 04:12:16 +07:00
## 3.8.10
Font system rewrite to accept all characters and speed up game loading - By vainiovano
More new tiles by The Bucketeer!
New river-ready tiles by The Bucketeer!
Fixed Manhattan Project being inversely affected by nuclear weapons disabling
Translation updates
2020-05-17 02:34:26 +07:00
## 3.8.9
City-states no longer spawn Great Generals
Can no longer see other human players' assigned tiles
Resolved #2618 - better inter-city navigation in city screen
Resolved #2611 - City button shrinks on zoom-in
Fixed rare citadel crash
Better trading posts by The Bucketeer!
Years per turn normalized to game speed - By AcridBrimistic
By JackRainy:
2022-05-23 00:40:51 +07:00
- Civilian units no longer move when bought
2020-05-17 02:34:26 +07:00
- Fixed translation for civ start biases
Translation updates
2020-05-13 01:47:33 +07:00
## 3.8.8
Redid layout for the New Game screen - see #2549
Better jungles and lakes - by The Bucketeer
Normalized "Buy" and "Fortify" sounds, so they're not overly loud
Solved ANR when loading game to display its metadata
Population assigned to tiles of other cities do not auto-unassign
Settler automation takes into account which tiles already belong to other civs
Translation updates
2020-05-08 18:37:15 +07:00
## 3.8.7
Small update this time!
Resolved #2588 - instead of tile ownership being transferrable between cities, cities can now work tiles belonging to other cities.
Size optimization - By vainiovano
Translation updates
2020-05-06 01:40:20 +07:00
## 3.8.6
Performance improvement when selecting a tile to move to - By vainiovano
Autosaves no longer garbled when exiting extremely large games - By JackRainy
By SomeTroglodyte:
- Better Resource order in empire overview screen
- Typo fixes
Resolved #2576 - Clicking on "Encountering" notifications now moves the map to the encounter location
Differentiated between Portuguese and Brazilian Portuguese translations
Translation updates
2020-05-04 02:07:17 +07:00
## 3.8.5
Maps no longer spawn ancient ruins in immediate vicinity of civ spawns
Invisible Romanian characters are now visible
Fixed thread crashes due to concurrent actor changes in multiplayer update popups
Translation updates
2020-04-29 23:39:38 +07:00
## 3.8.4
Better "declare war" and city battle decisions (hopefully) for AI
Minimap shows entire map again - now looks good for both rectangular and hexagonal maps
Resolved #2536 - cities correctly expand to the last available tile
Game always resume previous screen on resume(), and autosaves on pause
By SomeTroglodyte:
- Performance improvements
- Translation generation for mods doesn't add entries that exist in base translation
Translation updates
2020-04-28 03:26:16 +07:00
## 3.8.3
2022-05-23 00:40:51 +07:00
Performance improvement - by vainiovano
2020-04-28 03:26:16 +07:00
By SomeTroglodyte:
2022-05-23 00:40:51 +07:00
- Terrace Farms: Bonus resource restriction
- Map editor: Placed improvement check updated, resolves #2489
2020-04-28 03:26:16 +07:00
Fixed 'auto assign production' not working when changing from manual to auto assign
Fixed crashing error when loading mods
Many performance improvements
Fixed modification exception when destroying transported units
Resource bonus from Fascism effective immediately
Translation updates
2020-04-26 04:26:14 +07:00
## 3.8.2
Main screen buttons fit in all languages - by Jack Rainy
Typo fixes and character organization - By SomeTroglodyte
AI great people no longer raise improvements on tiles with great improvements
Iroquois movement unique only applies to friendly territory
Resolved #2503 - Resizing game no longer returns to main menu
New game screen adjusts to base rulesets with small amounts of civs, including barbarians
Saving a map from the map editor screen no longer changes the screen
Translation updates
2020-04-24 00:17:58 +07:00
## 3.8.1
Solved concurrency problems
Fixed #2492 - trading cities with units in them no longer crashes the game
Can start a new game from within a game, to copy over the game's parameters
Fixed resource display bug in tile table in multiplayer
Added a randomly-generated map as background for the main menu
Decrease CPU load for multiplayer game - By Jack Rainy
Translation updates
2020-04-22 03:53:33 +07:00
## 3.8.0
Game starts and defaults to a new Main Menu - should help solve errors as well as allow for cleaner disambiguation of problems
2021-11-01 04:15:42 +07:00
Map Elevation normalized to feasable amounts of mountains
2020-04-22 03:53:33 +07:00
Resolved #1936 - can sign Declarations of Friendship in Multiplayer
Resolved #2360 - can now change the current user ID for multiplayer when changing devices
Much more turn-efficient exploration!
City tiles are always contiguous, otherwise loads of wierd bugs happen
Fixed the auto-unassigning extra specialists
Allow scandinavian lowercase vowels (capitalized are very rare) - By SomeTroglodyte
Translation updates
2020-04-20 03:55:11 +07:00
## 3.7.6
2022-05-23 00:40:51 +07:00
Can specify a mod as a 'base ruleset' -
2020-05-21 00:46:59 +07:00
supports mods with no techs, alternate tech trees, No Barbarians, no workers
2020-04-20 03:55:11 +07:00
Unique units need not replace existing ones
Tile variants!
By SomeTroglodyte:
2022-05-23 00:40:51 +07:00
- Fix minimap mouse dragging
2020-04-20 03:55:11 +07:00
- Fixed modded strategic resource without tech prerequisite
By JackRainy:
2022-05-23 00:40:51 +07:00
- Highlight unique offer suggestions
- Sort trades by expiration
- Citadel improvements + improved AI for forts
2020-04-20 03:55:11 +07:00
- Map Editor UI improvements
2020-04-17 15:58:42 +07:00
## 3.7.5
By SomeTroglodyte:
- Keyboard: Left/Right arrows work in city screen
- Small optimizations
- Rationalism effect visible in city UI
- Mods can have improvements above terrain features
By Jack Rainy:
- Player's automated workers don't build forts
- Better Domination victory checks
- Can continue turns after defeat, as spectator
New screen for "Add Game" - By GGGuenni
Resolved #2348 - construction queue 'cleaned' after every construction
Resolved #2413 - Hotkeys for unit actions always displayed
Translation updates
2020-04-16 03:58:14 +07:00
## 3.7.4
By Jack Rainy:
- Use correct icons for great improvements
- World view stats clickable
- Fix crash for tiny cities
By SomeTroglodyte:
- Fix options disabling next turn
- Next turn button colors
- Cultural expansion maximum
- Icons for stats overview
Cannot accept multiple conflicting offers - #2146
Added city expansion tutorial - #2322
Reveal all civs when won/lost - #2407
2020-04-16 15:05:49 +07:00
Various exploration-related improvements - #2278
2020-04-16 03:58:14 +07:00
Unit placement improvements - #2406
Translation updates
2020-04-14 01:40:28 +07:00
## 3.7.3
By Jack Rainy:
- New Civilization: Denmark
- Performance improvement
- Better mod exceptions
By SomeTroglodyte:
- Civilopedia cleanup
- Better map saving
Resolved #2285 - workers no longer try to work within range of enemy city
Resolved #2221 - buildings in mods can reference techs in original ruleset
Resolved #2381 - can now remove buildings, units and techs in mods
Free policies with no adoptable policies no longer 'stuck' the game
Translation updates
2020-04-12 02:28:27 +07:00
## 3.7.2
By rh-github-2015:
- Keyboard support for unit actions!
- Can cancel improvments!
- Better tracking of language picking
- Conditionally pack images
- Scroll panes autofocus
- Code optimization
By Jack Rainy:
- Improved great improvement build rules
- Fixed Woodsman promotion
- Civilian units don't wake up from enemies if they're protected
"Natural Wonders" tutorial - by Smashfanful & Jack Rainy
Resources immediately come back after declined trades
Translation updates
2020-04-08 19:36:17 +07:00
## 3.7.1
Hopefully resolved #2361 - should work on 32-bit linux
By Jack Rainy:
- Better colors for Katmandu and Almaty
- Autosize of the tech buttons
- Display the crosshair in alternate color for distant targets
2022-05-23 00:40:51 +07:00
- Display price for unavailable purchases
2020-04-08 19:36:17 +07:00
By rh-github-2015:
- Fortify until healed disabled if no more movement
- Better thread handling
Resolved #2340 - cannot open multiple 'disband' popups for cash hack
Resolved #2305 - Added city-states and influence tutorial
Translation updates
2020-04-05 16:19:33 +07:00
## 3.7.0
By Jack Rainy:
- Forts and citadels (with AI)
- Crash fixed in specific circumstances of Map Editor
"Free policy" freezes fixed
Desktop window size restore - By rh-github-2015
Not being able to read the settings file shouldn't make you crash
Translation updates
2020-04-02 18:52:25 +07:00
## 3.6.15
By Jack Rainy:
- New wonders: Mausoleum of Halicarnassus, Statue of Zeus
- UI bugfixes: city info and aircraft
- Display the hidden units indicators under city buttons
- Map generation places resources 'under' terrain features
Resolved #2135 - added tutorials for Research Agreements, Combat and Experience
Nuclear weapons setting moved to a per-game parameter
Railroad is now just a black line - much clearer than the old, "nicer" image
Translation updates
2020-03-31 02:54:40 +07:00
## 3.6.14
Harbors immediately connect cities
Revealed resources near cities generate notifications
Cities in unit overview are translated
2022-05-23 00:40:51 +07:00
Resolved #1885 - Both sides of per-turn trades end at the same time, resources offered in trade requests are not considered
2020-03-31 02:54:40 +07:00
yours for that turn
Resoved #1869 - added WASD support for map panning
Resolved #1779 - Can lock worked tiles to prevent them from being unassigned
Resources in Civilopedia state consuming units and buildings - #1964
Translation updates
2020-03-29 02:46:13 +07:00
## 3.6.13
By rh-github-2015:
- New Nation added - Inca!
- Show improvement bonus for improving tech in Civilopedia
- Add unit ability 'withdraw before melee' to Caravel and Destroyer
By Jack Rainy:
- Carrier is ranged
- Mod's name is translatable
City stats and resources update after creating great improvement
Resolved #2214 - Civilopedia entries are now left-aligned
Fixed very rare crashing bugs
Translation updates
2020-03-25 21:23:59 +07:00
## 3.6.12
City names now translated in overview and tile info
Resolved some ANRs in Multiplayer
Performance improvements in finding cities connected to capital
Mod translation generation - by Jack Rainy
When moving between units to units in cities, tiles they can move to are now shown
Adding mods auto-adds relevant civs - by rh-github-2015
Added progress bars for constructions in city screen
Nicer, more consistent specialist allocation tables
Translation updates
2020-03-24 04:58:47 +07:00
## 3.6.11
By rh-github-2015:
2022-05-23 00:40:51 +07:00
- More civilopedia info for nations and improvements -
2020-03-24 04:58:47 +07:00
- Better error handling for Mods
Fixed "other civ doesn't get duration on timed trades" bug
Removed "Declare war" trade option when there's a peace treaty
Resolved #2175 - Can no longer queue multiple perpetual builds
Resolved #2150 - Added resource type to civilopedia description
Resolved #2224 - can no longer enter promotions screen from overview screen if no valid promotions
LOADS of Translation updates
2020-03-22 02:11:38 +07:00
## 3.6.10
By Jack Rainy:
- Double range of rebase for air units
- Translation files now take values directly from data files - no more value mismatches!
By rh-github-2015:
- Clearer free promotions
- UI cleanup
Unit purchasing limits - by EdinCitaku
2020-03-22 02:27:11 +07:00
Unit Action buttons stick to the left
2020-03-22 02:11:38 +07:00
Translation updates
2020-03-19 15:30:01 +07:00
## 3.6.9
By rh-github-2015:
2022-05-23 00:40:51 +07:00
- Trade offers better sorting with user choice
2020-03-19 15:30:01 +07:00
- Resources always stay up-to-date
- Promotion and health columns in units overview
Preparation for recognizing ID types - by tobo
Translation updates
2020-03-17 04:44:15 +07:00
## 3.6.8
Loads of stuff by Jack Rainy!
- UI improvements
- Energy saving for music and sound
- Allow selection of non-buildable items
- Sort overview resources by name and amount
- Turn number of trades changes with game speed
- Filter for the custom maps
2020-03-23 15:07:05 +07:00
- Ice is Impassable for all except submarines
2020-03-17 04:44:15 +07:00
Translation updates
2020-03-11 22:26:26 +07:00
## 3.6.7
By Reversi:
- Fixed city buy/sell exploits
- Snow, Ice, Atoll & Map Generation
- Borders made of oriented triangles rather than circles
By Jack Rainy:
- Major translation changes
- Minor UI changes
- Brought specific things more in line with Civ V
Starting locations work again =)
Translation updates
2020-03-06 21:18:00 +07:00
## 3.6.6
Resolved #2071 - AI will wait 20 turns between proposing research agreements if declined
Ranking by culture is by number of adopted policies
Player cannot nuke a civilization it has a peace treaty with - by EdinCitaku
Resolved #2074 - Fixed domination victory
Resolved #2040 - Moved the turn counter on the top bar to the second level, to even out both levels
Water units can no longer see over hills etc.
By Jack Rainy:
- Keshiks are ranged units
- Distinct color for Korea
Translation updates
2020-03-04 03:04:38 +07:00
## 3.6.5
Resolved #2065 - Units can no longer sleep while fortified - by Vladimir Tanakov
Resolved #2033 - Happiness from tiles is always considered correctly in regards to food consumption
Resolved #2035 - Strategic resources are affected by map generation parameters
Resolved #2055 - cities once again bombard melee units
Fixed rare crash when diplomacy values change while ending the turn
UI updates - by lishaoxia1985
Translation updates
2020-03-02 04:46:11 +07:00
## 3.6.4
By Jack Rainy:
- Civilization rankings (Richest, Strongest, Most Fertile, Largest, etc.)
- Can now buy buildings from queue
- Include Nations in the calculation of a translation's percentage
Eiffel Tower effect changed to reflect original Civ - by lishaoxia1985
Translation updates
2020-02-28 02:57:52 +07:00
## 3.6.3
Workers automate roads/railroads overseas, railroads connect through harbors - by przystasz
Multiplayer Notification Fix - by tobo
Fixed wrong placement of purchased/upgraded units - by Jack Rainy
Tile stats in city now shown in a row - by reversi
2022-05-23 00:40:51 +07:00
Refactor for unit actions - by Kentalot
2020-02-28 02:57:52 +07:00
Resolved #1986 - research agreement cost consistency
Resolved #2012 - starting locations no longer visible
Victory screen shows the viewing player in multiplayer games
Translation updates
2020-02-25 03:28:38 +07:00
## 3.6.2
Resolved #1982 - Can now pic civ-equivalent Great People in great person picker screen
By Jack Rainy:
- Fixed rare bug of clicking on an unknown civilizations
- Display the current amount of gold in the "buy" prompt
- Do not allow to purchase extra units requiring unavailable resources
Removed pebble symbol from Unciv icon when showing persistent notification - by tobo
Performance improvements - by Kentalot
Translation updates
2020-02-23 03:35:03 +07:00
## 3.6.1
Resolved #1963 - can now unautomate embarked workers
Resolved #1697 by adding information to the special production constructions - by Kentalot
By Jack Rainy:
- Future Tech can't be picked as a free technology until requirements are met
- Can sort cities in overview by food, production etc
Resolved #1962 - "infinite zoom" from capacative scrolling is no longer irrecoverable
Resolved #1975 - Museum and Factory now give 2 specialist slots
Fixed rare crashes when pausing
Translation updates
2020-02-18 01:16:43 +07:00
## 3.6.0
Massive multiplayer improvements!
Multiplayer screen reworked - by GGGueni
Added Multiplayer Turn Notification Service - by wrov/tobo
UI of New Game screen updated - by lishaoxia1985
Resolved #1930 - national wonders no longer require built buildings in puppeted cities
Nuking a Civ's land is considered an act of war - by Jack Rainy
Translation updates
2020-02-14 19:04:11 +07:00
## 3.5.14
Resolved #1926 - fixed unique improvements
Resolved #1927 - changing new game parameters and exiting the new game screen doesn't change the current game's parameters
Resolved #1818 - Marble bonus now displayed in Civilopedia
Resolved #1918 - added missing translations
Fix tile yields in city screen when in multiplayer - by reversi
By Jack Rainy:
- Forge increases production of spaceparts
- Preview tile improvements
Minimap improvements - by lishaoxia1985
Translation updates
2020-02-13 02:05:44 +07:00
## 3.5.13
Moai no longer buildable on terrain features - by lyrjie
Resolved #1902 - buildings requiring worked resources can be built in cities that are built on that resource
2022-05-23 00:40:51 +07:00
2020-02-13 02:05:44 +07:00
Resolved #1841 - Legalism grants enqueued buildings - by reversi
Minimap can show the whole worldscreen and display cities better - by lishaoxia1985
Captured Khans now automate properly
Translation updates
2020-02-10 01:44:52 +07:00
## 3.5.12
Mongolian civ added! - by reversi
By Jack Rainy:
- Improvements to the Diplomacy overview: better spread and can select specific civs
- Research screen centered on current tech
Resolved #1859 - skip defeated players' turns in multiplayer
Fixed bug where air units in transports couldn't upgrade
Tied the unit upkeep scaling to game speed - by lyrjie
Translation updates
2020-02-07 03:38:25 +07:00
## 3.5.11
Rectangular maps and better map generation - by reversi
Resolved #1847 - Civs defeated by a nuke are now properly destroyed
Resolved #1844 - improved worker automation
Resolved #1852 - buildings requiring an improved resource now accept resources with great improvements
Solved the 'infinite warmongering penalty' bug
Resolved #1858 - Automated workers build unique improvements
Translation updates
2020-02-05 04:28:32 +07:00
## 3.5.10
Resolved #1827 - can no longer see other (current) player's city production in multiplayer
Resolved #1839 - Civs no longer declare war and offer things in the same turn
AI no longer sends 'please don't settle cities near us' warnings when at war
When disbanding carriers, transported air units move to nearby tiles if they can. If they can't then they're disbanded.
Resolved #1457 - no AI-to-AI trades are 'automatically accepted'
Translation updates
2020-02-02 23:04:38 +07:00
## 3.5.9
2020-04-23 23:39:16 +07:00
Resolved #1820 - Fixed a crashing bug with the AI trying to ally with defeated City-States, as well as many other minor bugs
2020-02-02 23:04:38 +07:00
By Jack Rainy:
- Nuclear missile is able to target any tile within the range
- Added "Sleep/Fortify until healed" functionality
- Fixed relationship bug when capturing cities
By lyrjie:
- Notification when City-states advance an era disabled
- Fixed bug pertaining to unit healing
Half-ready Japanese translation added! - by paonty
Show name when icon is tapped in resource overview in a label above the icon - by ltrcao
Translation updates
2020-01-31 02:03:03 +07:00
## 3.5.8
Buying current construction no longer removes other items from the queue - by reversi
Resolved #1757 - Can now see version when running from a desktop Jar
Fixed crash in city-state influence notification
Solved ANR when waiting for the list of maps
Resolved #1808 - Disabled problematic declaration of friendship
2020-02-02 23:04:38 +07:00
2020-01-31 02:03:03 +07:00
Translation updates
2020-01-28 03:59:39 +07:00
## 3.5.7
Added Non-continuous rendering setting, to disable animations and save battery - by reversi
Add missing Forge and Seaport production bonus uniques - by Teague Lander
Fixed anti air units intercept range
Fixed aerial transportation crashing bug
Add specialist slot description for buildings that provide them - by Teague Lander
Quick access to diplomacy screen with other civilizations by tapping city buttons - by ltrcao
Translation updates
2020-01-26 01:28:30 +07:00
## 3.5.6
Research agreements! - by lishaoxia1985
2020-04-23 23:39:16 +07:00
Exploring units no longer auto-enter City-States
2020-01-26 01:28:30 +07:00
Map editor menu fix - by lyrjie
Can no longer acquire another player's tiles in multiplayer - by lyrjie
2024-10-22 01:59:09 +07:00
Specialist allocation is immediately viewable on the City Screen
2020-01-26 01:28:30 +07:00
Legalism fix - by reversi
Fix #1759: correct 'turns to construction' for multiple units of the same type - by reversi
Translation updates
2020-01-24 03:10:15 +07:00
## 3.5.5
Aircraft Carriers added - by ltrcao and Jack Rainy
Popups streamlined - by Azzurite
2020-01-24 03:13:06 +07:00
2020-01-24 03:10:15 +07:00
Fixes to Oligarchy - by lyrjie
2020-01-24 03:13:06 +07:00
2020-01-24 03:10:15 +07:00
Better support for tile images
2020-01-24 03:13:06 +07:00
2020-01-24 03:10:15 +07:00
More tile images by The Bucketeer
Translation updates
## 3.5.4
Turkish translations added - by rayray61
By lyrjie:
2020-01-24 03:14:20 +07:00
- Starting units no longer spawn on Ancient Ruins/Barbarian encampments
- Ships no longer 'teleport' into landlocked cities
- Barbarians no longer 'pillage' city ruins
2020-01-24 03:13:06 +07:00
2020-01-24 03:10:15 +07:00
Barbarians don't move/attack on the turn of their spawning
By reversi:
2020-01-24 03:14:20 +07:00
- Legalism policy fix
- Fixed "empty entry in construction queue" bug
2020-01-24 03:10:15 +07:00
New Resource+Improvement images by The Bucketeer
Translation updates
## 3.5.3
By lyrjie:
2020-01-24 03:14:20 +07:00
- Can no longer buy the same building multiple times
- "Pick construction" tutorial now completes again
- Map is revealed after singleplayer defeat
2020-01-24 03:10:15 +07:00
2020-01-24 03:13:06 +07:00
2020-01-24 03:10:15 +07:00
More resource images by The Bucketeer
Ancient ruins are no longer save-scummable
2020-01-24 03:13:06 +07:00
2020-01-24 03:10:15 +07:00
Resolved #1700 - As per original civ, you no longer start with a scout.
Translation updates
## 3.5.2
By JackRainy:
2020-01-24 03:13:06 +07:00
- Disable France culture boost after Steam Power
- Back button prompts dialog for game exit
- Janissaries heal after killing
2020-01-24 03:10:15 +07:00
Legalism grants culture buildings asap - by r3versi
2020-01-24 03:13:06 +07:00
2020-01-24 03:10:15 +07:00
Fix Map Editor Lag - by r3versi
2020-01-24 03:13:06 +07:00
2020-01-24 03:10:15 +07:00
Cities can now bombard all tiles within range of 2 - by Vladimir Tanakov
2020-01-24 03:13:06 +07:00
barbarian automation - by Vladimir Tanakov
2020-01-24 03:10:15 +07:00
Idle units select properly after settling a city - by lyrjie
2020-04-23 23:39:16 +07:00
Proper destruction notification for City-States
2020-01-24 03:13:06 +07:00
2020-01-24 03:10:15 +07:00
Added Fur resource image
Translation updates
## 3.5.1
City constructions queue - by r3versi
2020-01-24 03:13:06 +07:00
2020-01-24 03:10:15 +07:00
Songhai Civ added - by Smashfanful and r3versi
2020-01-24 03:13:06 +07:00
2020-01-24 03:10:15 +07:00
Game no longer confuses cities with the same name - by r3versi
Can no longer buy tiles outside the 3-tile radius - by lyrjie
2020-01-24 03:13:06 +07:00
2020-01-24 03:10:15 +07:00
Added the "crudely-drawn map" to ancient ruins outcomes - by lyrjie
Visual bugfix for city button growth bar - by drwhut
Translation updates
## 3.5.0
Modding for Desktop is now available!
2020-01-24 03:13:06 +07:00
2020-01-24 03:10:15 +07:00
More resource images by The Bucketeer
2020-01-24 03:13:06 +07:00
2020-01-24 03:10:15 +07:00
Added a growth progress bar to CityButton - by drwhut
2020-01-24 03:13:06 +07:00
2020-01-24 03:10:15 +07:00
Translation updates
## 3.4.8
Huge Map Editor update - bush sizes and paint-dragging! - by r3versi
2020-01-24 03:13:06 +07:00
2020-01-24 03:10:15 +07:00
"Stop" actions now work again - by r3versi
2020-01-24 03:13:06 +07:00
2020-01-24 03:10:15 +07:00
Battery saving rendering (also removes the 'current unit' animation but that's the price to pay) - by r3versi
2020-01-24 03:13:06 +07:00
2020-01-24 03:10:15 +07:00
"Sell building" no longer disabled when player has little gold - by lyrjie
Performance improvements
2020-01-24 03:13:06 +07:00
2020-01-24 03:10:15 +07:00
Tutorial updates
## 3.4.7
Spain civ added - by r3versi
2020-01-24 03:13:06 +07:00
2020-01-24 03:10:15 +07:00
Background work towards enabling mods
2020-01-24 03:13:06 +07:00
2020-05-21 00:46:59 +07:00
Resolved #1598 - we now save Map Options for new games started
2020-01-24 03:13:06 +07:00
2020-01-24 03:10:15 +07:00
Specific AI automation for Missile units means they won't try to move to tiles that they can't move to
Translation updates
## 3.4.6
AI no longer attempts to get rid of barbarian encampments with nuclear strikes.
2020-01-24 03:13:06 +07:00
2020-01-24 03:10:15 +07:00
All natural wonders now in the game, kudos to The Bucketeer for the art!
2020-01-24 03:13:06 +07:00
2020-01-24 03:10:15 +07:00
Can now display pixel resources on the map - for now we have the mineral resources
2020-01-24 03:13:06 +07:00
2020-01-24 03:10:15 +07:00
Resolved #1569 - "Patreon" button actually opens Patreon now
Natural wonders fixes - by r3versi
2020-01-24 03:13:06 +07:00
2020-01-24 03:10:15 +07:00
Civilopedia and Tutorial fixes - by Vladimir Tanakov
2020-01-24 03:13:06 +07:00
2020-01-24 03:10:15 +07:00
Added notifications for diplomacy between other civs - by lyrjie
Translation updates
## 3.4.5
2020-04-23 23:39:16 +07:00
Resolved #1533 - Defeated City-States no longer "declare war" if you attack their ally
2020-01-24 03:13:06 +07:00
2020-01-24 03:10:15 +07:00
Ancient Ruins are now spread out instead of randomized
2020-01-24 03:13:06 +07:00
2020-01-24 03:10:15 +07:00
Automated units no longer advance towards enemies they can't attack without dying - by lyrjie
2020-01-24 03:13:06 +07:00
2020-01-24 03:10:15 +07:00
Can no longer purchase constructions from cities in resistance
New language getting translated: Indonesian!
2020-01-24 03:13:06 +07:00
2020-01-24 03:10:15 +07:00
Translation updates
## 3.4.4
Grand Mesa and Mount Fuji artwork by The Bucketeer means they're now in the game!
2020-01-24 03:13:06 +07:00
2020-01-24 03:10:15 +07:00
Happiness from worked tiles now computed - by r3versi
2020-01-24 03:13:06 +07:00
2020-01-24 03:10:15 +07:00
Polynesian galleys can enter ocean - by lyrjie
2020-01-24 03:13:06 +07:00
2020-01-24 03:10:15 +07:00
Barbarians enter owned tiles (difficulty dependant) - by lyrjie
2020-01-24 03:13:06 +07:00
2020-01-24 03:10:15 +07:00
Cities no longer connected to capital by water without harbor - by lyrjie
2020-01-24 03:13:06 +07:00
2020-01-24 03:10:15 +07:00
Email popup for crash reports on Android - by Vladimir Tanakov
2020-01-24 03:13:06 +07:00
2020-01-24 03:10:15 +07:00
Translation updates
## 3.4.3
Most players said Cultural victory was too easy - now requires 5 branches instead of 4
By r3versi:
2020-01-24 03:13:06 +07:00
- Unique promotions listed in Promotion screen
2020-04-23 23:39:16 +07:00
- Fixed Greece City-States influence unique
2020-01-24 03:13:06 +07:00
- Added notifications on losing city state relationship
2020-01-24 03:10:15 +07:00
Misc. rare bugfixes when:
-liberating cities when you haven't met their original owners
-activating "Conduct trade mission"
-conquering cities
-obsoleting scouts
-razing the capital city
-first entering a large multiplayer game
Translation updates
## 3.4.2
Diplomacy graph size scales with screen space available - by r3versi
2020-01-24 03:13:06 +07:00
2020-01-24 03:10:15 +07:00
Game crash popup no longer affected by tutorial settings
2020-01-24 03:13:06 +07:00
2020-01-24 03:10:15 +07:00
Fix error due changing language on Android < 4.4 - by r3versi & Vladimir Tanakov
2020-01-24 03:13:06 +07:00
2020-01-24 03:10:15 +07:00
Resolved #1493 - Added Nation information to Civilopedia
2020-01-24 03:13:06 +07:00
2020-01-24 03:10:15 +07:00
Added Promotion information to Civilopedia
2020-01-24 03:13:06 +07:00
2020-01-24 03:10:15 +07:00
Translation updates
## 3.4.1
Fixed more crashes and ANRs related to translations
2020-01-24 03:13:06 +07:00
2020-01-24 03:10:15 +07:00
Added loading screen
2020-01-24 03:13:06 +07:00
2020-01-24 03:10:15 +07:00
Considerably sped up initial loading time
2020-01-24 03:13:06 +07:00
2020-01-24 03:10:15 +07:00
Translation updates
## 3.4.0
Natural wonders are go! :smile: - by r3versi
2020-01-24 03:13:06 +07:00
2020-01-24 03:10:15 +07:00
Great scientist now generates science like in original game - by lishaoxia1985
2020-01-24 03:13:06 +07:00
2020-01-24 03:10:15 +07:00
Solved the "0 production for settler" bug
2020-01-24 03:13:06 +07:00
2020-01-24 03:10:15 +07:00
Tutorial task table now becomes visible when turning displayTutorials on - kudos @r3versi