548b536818
* Defensive Pacts can now be offered. * Signing a defensive pact now makes the Civs join all defensive wars. Any future defensive wars will force the other civ to join. * Removed Popup Alert Defensive Pact. * Defensive pact and Research pact now are only on the trade screen. * AI now offers defensive pacts. * Added AI evaluating sending and receiving Defensive Pact offers. * Reverted some temporary changes * Reduced the chance an AI offers a defensive pact * Starting an offensive war now cancels all Defensive Pacts with other civilisations. * Removed extra requirements before an AI will sign or offer a defensive pact. * Added Defensive Pacts to the Civilopedia. * Fixed the AI counter offering with treaties. * Fixed a test using the old method of checking if a civ is at war. * Fixed a previous refactor error. * Deleted commented out Research Agreement button code. * Fixed some spelling errors and remnant debugging code. * Removed signing a defensive pact brings both Civ's into each others previous defensive wars. * Refactored setFriendshipBasedModifier to look better * Starting an offensive war now removes the defensive pact form both sides. * Reverted changes to DiplomaticStatus * Removed extra technology check to sign a defensive pact. * Removed DiplomacyManager.isAtWar() completely. * Moved setting defensivePact flags from TradeLogic.transferTrade() to DiplomacyManager.signDefensivePact. * Changed diplomatic modifiers related to Defensive Pacts to be less extreme. * Fixed canceling Defensive Pacts when declaring war and notifying other Civs. * Updated the Defensive Pact entry in the Civilopedia and fixed some spelling. * Fixed Defensive Pact behavior while attacking and defending. * Changed a variable to a more readable name. * Improved readability of setFriendshipBasedModifier(). * Moved the important onWarDeclared functionality to their own functions. * Added a notification for the attacking Civ when a Civ joins war through a Defensive Pact. * Refactored setDefensivePactBasedModifier() to be more readable. * Increased DeclinedDefensivePact time. * Deleted old commented code that removed the research agreement button. * Fixed having reverting changes errors in UnitMovementTests. * Refactored breaking treaties when declaring war. * Removed unnecessary semicolons. |
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debug.keystore | ||
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Unciv - Civ V remake for Android & Desktop
What is this?
An open source, mod-friendly Android and Desktop remake of Civ V, made with LibGDX
Is this any good?
Depends what you're looking for. If you're in the market for high-res graphics, amazing soundtracks, animations etc, I highly recommend Firaxis's Civ-V-like game, "Civilization V".
If you want a small, fast, moddable, FOSS, in-depth 4X that can still run on a potato, you've come to the right place :)
What's the roadmap?
In this order:
- Polish! As you may have noticed, Unciv is fully functional but rough around the edges. This means:
- UI+UX improvements (suggestions welcome!)
- Better automation, AI etc. in-game
- Finishing off Vanilla mechanics - mostly done!
- G&K mechanics - espionage, small other changes (see #4697)
- BNW mechanics - trade routes, world congress, etc.
Contributing
How can I help?
Programmers start here!
Translators start here!
Modders start here!
You can join us in any of the open issue, or work on improving anything you want - once you're finished, issue a pull request and it'll go into the next version!
If not, you can help by spreading the word - vote for Unciv where you can, mention it on Reddit or Twitter etc, and help us with new ideas of how to get the word out!
FAQ
How do I install?
- Android - Google Play or F-droid
- Windows/Linux - itch.io, Flatpak via Flathub, or AUR
- Raspberry Pi - Pi-apps
- MacOS - Install with this guide
- Jars, APKs and Windows/Linux builds also available in Releases (run jar with
java -jar Unciv.jar
) - not recommended since we update frequently and you will quickly become out-of-date - Build from scratch if that's your thing
How about IOS?
I'm not planning on it. It means paying money to Apple, yet another release path, and since I don't have an IOS device it means I can't test it properly.
Steam release?
Steam has decided that they don't want to host Unciv, they probably don't want to risk legal issues with Firaxis (although those should be non-existent, see below)
Will you implement {feature}?
If it's in the original Civ V, then yes!
There's a lot left to implement, so it's hard to give an estimation of when exactly each feature will be added, but we're constantly improving!
If not, then the feature won't be added until we've finished all the features from the original Civ - as mentioned, this will take a while!
Why not? This is its own game, why not add features that weren't in Civ V?
Having a clear vision is important for actually getting things done.
Anyone can make a suggestion. Not all are good, viable, or simple. Not many can actually implement stuff.
As an open source project, this stuff is done in our spare time, of which there isn't much.
We need a clear-cut criteria to decide what to work on and what not to work on.
Will you implement Civ VI?
Considering how long it took to get this far, no.
How can I learn to play? Where's the wiki?
All the tutorial information is available in-game at menu > civilopedia > tutorials
All the information is included in the amazing Civ V wiki
Since this is a Civ V clone, you can search Google for how to play Civ V and there are loads of answers =)
Alternatively, you could join us on Discord and ask there =D
Aren't you basically making a Civ V clone? Is that even legal?
This is a subject that I've heard a lot of hearsay on but no solid sources of law.
From what I gather, it is illegal:
- To use the Civilization name
- To impersonate the Civ games (so calling yourself civi|zation with a similar logo, for instance)
- To use any assets from the original game (images, sound etc) - they belong to Firaxis
From what I understand, intellectual property rights apply to names, characters and settings. They do not apply to mechanics - as I'm sure you know, there are a billion Flappy Bird knockoffs
If anyone has any real legal sources, or can shed some light on the limits of what is and is not allowed, I'd be happy to hear!
Run with Docker
If you have docker compose installed:
$ docker compose build && docker compose up
and then goto http://localhost:6901/vnc.html?password=headless
If just docker:
$ docker build . -t unciv && docker run -d -p 6901:6901 -p 5901:5901 unciv
Or just use our already built one:
$ docker run -d -p 6901:6901 -p 5901:5901 ghcr.io/yairm210/unciv
and then goto http://localhost:6901/vnc.html?password=headless