Unciv/fastlane/metadata/android/en-US/changelogs/1041.txt
2024-08-24 22:41:32 +03:00

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Removed "continuous rendering" setting, should always be false since Actions 'override' this and all our animations use Actions
Resolved - City overview updates when entering a city via it, changing info, and exiting
Fixed "don't settle cities" demand button triggering "stop spreading religion" demand as well
Modding: "Costs [amount] [stockpiledResource]" construction accepts conditionals
test: Added test to ensure stockpiled resources are consumed when starting work on "Costs [amount] [stockpiledResource]" construction
Skipping turns for a game now correctly updates the MP screen
Added "[unitTriggerTarget] is destroyed" unit triggerable
Added "upon damaging a [mapUnitFilter] unit" which can trigger a unique on the *enemy* unit!
All unit trigger uniques start with a targetting parameter
AI worker improvements - By EmperorPinguin