Open-source Android/Desktop remake of Civ V
Go to file
Timo T ceeb547fb8
Create turn notifier for when the game is running for Windows (#6682)
* Create turn notifier for when the game is running for Windows

If playing on Desktop, you often put the game into background, but still want to know if it's your turn. A standard Windows function for that is `FlashWindow` from winuser.h, which is implemented here

* Fix: Use the window from the listener instead of the static one from libGDL

* Only notify if it's the turn of the player that is playing

* Always notify spectators of the next players' turn

* Refactor: Move notifier into GeneralPlatformSpecificHelpers

* Only load Windows DLL when we're actually on Windows
2022-05-06 08:42:30 +03:00
.github Implement fastlane step 1 - minimal framework (#6608) 2022-04-26 18:37:23 +02:00
android Update healing values in "Injured Units" article (#6704) 2022-05-05 21:07:11 +02:00
buildSrc Version rollout (#6689) 2022-05-04 10:48:41 +03:00
core Create turn notifier for when the game is running for Windows (#6682) 2022-05-06 08:42:30 +03:00
desktop Create turn notifier for when the game is running for Windows (#6682) 2022-05-06 08:42:30 +03:00
docs Implement fastlane step 2: Translating (#6643) 2022-05-03 09:16:22 +02:00
extraImages Unciv Adaptive Android Icon (#6672) 2022-05-03 07:55:55 +03:00
fastlane/metadata/android Update latest fastlane changelog entry when generating translation files 2022-05-04 19:03:47 +03:00
gradle/wrapper This is to test the build process with the new Gradle (#6083) 2022-01-31 12:35:01 +02:00
ios
site mkdocs build 2022-02-23 20:20:48 +02:00
tests Fix Sweden not being able to gift great people to city states (#6690) 2022-05-05 09:09:15 +03:00
.gitattributes Show arrows on map for unit actions: Asset files. (#5825) 2021-12-25 22:29:19 +02:00
.gitignore Testing external changelog generation 2022-03-08 20:38:26 +02:00
build.gradle.kts Create turn notifier for when the game is running for Windows (#6682) 2022-05-06 08:42:30 +03:00
changelog.md 4.0.12 2022-05-04 10:56:17 +03:00
debug.keystore
gradle.properties
gradlew This is to test the build process with the new Gradle (#6083) 2022-01-31 12:35:01 +02:00
gradlew.bat Generalized a few nation uniques (#6443) 2022-03-28 17:33:31 +03:00
keystore.jks
LICENSE
mkdocs.yml Mouseover descriptions for simple unique parameters 2022-02-24 10:52:23 +02:00
README.md Update README.md (#6521) 2022-04-10 18:13:10 +03:00
settings.gradle.kts

Unciv - FOSS Civ V for Android+Desktop

Google Play F-Droid itch.io Flathub

Build and deploy Discord Chat

What is this?

An open-source, mod-friendly Android+Desktop remake of Civ V, made with LibGDX

Is this any good?

Depends what you're looking for. If you're in the market for high-res graphics, amazing soundtracks, animations etc, I highly recommend Firaxis's Civ-V-like game, "Civilization V".

If you want a small, fast, moddable, FOSS, in-depth 4X that can still run on a potato, you've come to the right place :)

What's the roadmap?

Is this order:

  • Polish! As you may have noticed, Unciv is fully functional but rough around the edges. This means:
    • UI+UX improvements (suggestions welcome!)
    • Better automation, AI etc. in-game
  • Finishing off Vanilla mechanics - Time Victory, Air sweep action - mostly done!
  • G&K mechanics - espionage, the Maya's, etc.
  • BNW mechanics - trade routes, world congress, etc.

Contributing

How can I help?

Programmers start here!

Translators start here!

Modders start here!

You can join us in any of the open issue, or work on improving anything you want - once you're finished, issue a pull request and it'll go into the next version!

If not, you can help by spreading the word - vote for Unciv where you can, mention it on Reddit or Twitter etc, and help us with new ideas of how to get the word out!

FAQ

Will you implement {feature}?

If it's in the original Civ V, then yes!

There's a lot left to implement, so it's hard to give an estimation of when exactly each feature will be added, but we're constantly improving!

If not, then the feature won't be added until we've finished all the features from the original Civ - as mentioned, this will take a while!

Why not? This is its own game, why not add features that weren't in Civ V?

Having a clear vision is important for actually getting things done.

Anyone can make a suggestion. Not all are good, viable, or simple. Not many can actually implement stuff.

As an open source project, this stuff is done in our spare time, of which there isn't much.

We need a clear-cut criteria to decide what to work on and what not to work on.

Will you implement Civ VI?

Considering how long it took to get this far, no.

Is there a desktop version?

Yes! Windows and Linux versions are available at itch.io, and if you're using the Itch app, your game will stay up-to-date - and we release pretty frequently so that's an issue ;)

Unciv can also be installed on macOS, a guide on how to do that can be found here.

If you have Java 8, and are familiar with the command line, there are (considerably smaller) JARs in Releases which you can run with java -jar Unciv.jar. For Mac users, you'll need to add extra parameters, java -XstartOnFirstThread -Djava.awt.headless=true -jar Unciv.jar.

If you use Flatpaks, there's a Flatpak by MayeulC and you can know more about it here. Flathub link is available in the Downloads section.

If you want to build it from scratch for some reason, we have instructions for that as well

How about IOS?

I'm not planning on it.

It means paying money to Apple, yet another release path, and since I don't have an IOS device it means I can't test it properly.

How can I learn to play? Where's the wiki?

All the tutorial information is available in-game at menu > civilopedia > tutorials

All the information is included in the amazing Civ V wiki

Since this is a Civ V clone, you can search Google for how to play Civ V and there are loads of answers =)

Alternatively, you could join us on Discord and ask there =D

This is a subject that I've heard a lot of hearsay on but no solid sources of law.

From what I gather, it is illegal:

  • To use the Civilization name
  • To impersonate the Civ games (so calling yourself civi|zation with a similar logo, for instance)
  • To use any assets from the original game (images, sound etc) - they belong to Firaxis

From what I understand, intellectual property rights apply to names, characters and settings. They do not apply to mechanics - as I'm sure you know, there are a billion Flappy Bird knockoffs

If anyone has any real legal sources, or can shed some light on the limits of what is and is not allowed, I'd be happy to hear!

Disclosure

Multiplayer takes advantage of Dropbox, which is non-free software, for syncing purposes.

Single player does not use this feature.

Downloads

Credits and 3rd parties