Unciv/android/assets/Skin.atlas
Arthur van der Staaij d7865f4a81
Made atlas textures use mipmaps again (#4187)
A previous commit changed the atlas textures to use nearest filtering,
making the game look significantly jaggier. This commit makes them use
mipmap filtering again.

Using mipmaps with atlas textures can cause the edges of the images to
bleed into each other, an effect that was indeed present before the
filtering was changed to nearest. This commit adds some additional
padding and sets the padding to duplicate the edges of images to
mitigate this effect. Note that altough this makes some of the atlas
images look very strange, the in-game result is improved.
2021-06-18 09:25:11 +03:00

49 lines
688 B
Plaintext

Skin.png
size: 256, 64
format: RGBA8888
filter: Linear, Linear
repeat: none
checkbox
rotate: false
xy: 160, 23
size: 31, 31
orig: 31, 31
offset: 0, 0
index: -1
checkbox-pressed
rotate: false
xy: 199, 23
size: 31, 31
orig: 31, 31
offset: 0, 0
index: -1
rectangleWithOutline
rotate: false
xy: 64, 13
size: 3, 3
orig: 3, 3
offset: 0, 0
index: -1
roundedEdgeRectangle
rotate: false
xy: 4, 4
size: 52, 50
orig: 52, 50
offset: 0, 0
index: -1
select-box
rotate: false
xy: 64, 24
size: 40, 30
orig: 40, 30
offset: 0, 0
index: -1
select-box-pressed
rotate: false
xy: 112, 24
size: 40, 30
orig: 40, 30
offset: 0, 0
index: -1