Commit Graph

634 Commits

Author SHA1 Message Date
Collin Smith
83476f6a65 Changed Sync to EntitySync, SyncData to ComponentP, Sync.data to Sync.component
Changed Sync to EntitySync, SyncData to ComponentP, Sync.data to Sync.component
This should result in cleaner API readability
Adjusted API slightly within NetworkSynchronizer + added note for future change
2019-12-29 15:29:53 -08:00
Collin Smith
25e057c08a Only send connection packets to unconnected players -- prevents flooding until sync packets aggregated 2019-12-28 22:45:42 -08:00
Collin Smith
03c620d574 Deprecated class type serialization in favor of adding the field to Sync table directly 2019-12-28 17:05:34 -08:00
Collin Smith
6b57dc8813 Added serialization and network synchronization for monster entities
Added serialization and network synchronization for monster entities
Blocked local monster creation when socket is non-null
2019-12-28 16:56:26 -08:00
Collin Smith
dd6dbca0f6 Enabled AI stepping with basic velocity adder system
Enabled AI stepping with basic velocity adder system
Created ServerAudio implementation of Audio which ignores Riiablo.audio calls
2019-12-28 01:25:44 -08:00
Collin Smith
788df90239 Added networking support for warps
Created WarpP and WarpSerializer
Created Map.Zone#addWarp(int) to support inserting warp entities to parent zones
Changed implementation of MapManager to insert warp entities using above method
2019-12-27 15:23:12 -08:00
Collin Smith
aba55c5ffa Added cases for other item types 2019-12-27 14:37:17 -08:00
Collin Smith
a49f73f6c4 Added networking for object entities
Added networking for object entities
Casted cof component in flatbuffers to ensure they are sign extended properly (0xFF was not becoming 0xFFFFFFFF which is a special value)
Added additional check in CofManager#setComponent to ignore change if redundant
Increased output packet queue to 1024 -- will eventually group all sync packets into a single packet
2019-12-27 00:47:26 -08:00
Collin Smith
d3825290ee Changed EntityFactory API to better support networking
EntityFactory API now uses excel entry ids and lookup ids instead of references
Removed huge reliance on passing map references and instead use internal injected map and generated references
Fixed a bug where MapManager was inserting invalid entity ids that were causing a crash when searching through component mappers
2019-12-26 15:00:48 -08:00
Collin Smith
8c572da389 Added type field to Sync flatbuffer
Added type field to Sync flatbuffer
Replaced findPlayer and findDS1ObjectWrapper with findTable that uses generics
2019-12-26 02:03:47 -08:00
Collin Smith
f285d2666d Replaced int arrays with IntArray 2019-12-25 15:25:50 -08:00
Collin Smith
906839a8c0 Removed MonPreset references from obj.txt and Obj excel
Removed MonPreset references from obj.txt and Obj excel
Removed Type column from obj.txt (all entries are type 2 now)
Made Obj.Entry indexed instead of using Description as primary key
Obj excel is now only used for static object ids
Reduced MonPreset entries to 60
2019-12-25 03:26:32 -08:00
Collin Smith
532ec4f74e Created Excel for MonPreset 2019-12-25 02:56:54 -08:00
Collin Smith
b8a5049adb Added networking support for monster entities
Added networking support for dynamic object entities
Fixed issues with multiple packets in stream by prepending packet size
Fixed connection protocol for clients to wait until response received
Created Box2DDisposer system to destroy box2d bodies when an entity has Box2DBody removed
Created EntitySystemAdapter to simplify systems which are aspect event based (insert, removed, etc)
Removed Entity reference from Connection and changed to entity id instead
Renamed transform and alpha flag variables to tFlags and aFlags to remain consistent with elsewhere
Added DS1ObjectWrapperP to network DS1 objects (DS1 object reference is needed only for server-side/host)
2019-12-24 02:22:50 -08:00
Collin Smith
6b729c4350 Fixed some issues with connecting players -- connection protocol needs to be cleaned up more
ClientNetworkReceiver is disabled until Connection response is received
ClientNetworkSynchronizer will block until Connection response is received and drop other packets
Added ClassSerializer and DS1ObjectWrapperSerializer to transfer entity type and object data
Disabled networking on dynamic entities while I can determine issues with packet transfer
Added fix for AIStepper to make renderer bounds check optional -- will come up with a better solution to remove this client-only code
2019-12-23 03:10:45 -08:00
Collin Smith
ea040c318e Added networking for dynamic objects
Added networking for dynamic objects
Fixed disconnecting players not being removed from player ids table
NetworkSynchronizer conditionally processes based on if any players are connected
Disabled AIStepper when game is connected to a socket
2019-12-22 17:38:16 -08:00
Collin Smith
5d51a1c160 Created packet serializers
Created packet serializers and moved serialization code from NetworkSynchronizer into SerializationManager
2019-12-22 04:24:43 -08:00
Collin Smith
cbec965eb1 Appended P to sync component tables to remove need to fully qualify packet tables against components 2019-12-22 00:32:45 -08:00
Collin Smith
3860283e61 Committing MenuWrapper component and NpcInteractionEvent 2019-12-21 22:42:52 -08:00
Collin Smith
fd606b4d18 Decoupled client specific code from AI
Changed ClientEntityFactory reference type to EntityFactory
Removed references to MenuManager and DialogManager in favor of an event-based approach
ClientEntityFactory is now in charge of calling special Npc#createMenu method
2019-12-21 22:12:31 -08:00
Collin Smith
0d88f138d9 Disabled entity creation when socket is non-null 2019-12-21 01:22:11 -08:00
Collin Smith
55fdf47312 Decoupled network sync code from NetworkedGameScreen into ClientNetworkReceiver 2019-12-21 00:43:26 -08:00
Collin Smith
866cdc0504 Added interactor and pathfind support to D2GS
Added interactor and pathfind support to D2GS
Removed some special case code from pathfinder -- was forcing reliance on client code in what should be server-only code
2019-12-20 13:59:43 -08:00
Collin Smith
3cd621c4bf Decoupled entity creation from map generation and created MapManager to manage map entity creation instead
This change should help with adding support for server authoritative entity creation
2019-12-20 02:50:37 -08:00
Collin Smith
b537195d7c Created ItemManager to play drop and flippy sounds for dropped item entities 2019-12-19 02:25:01 -08:00
Collin Smith
7c18932b65 Made ClientEntityFactory a subclass of ServerEntityFactory with client-specific components appended 2019-12-19 02:13:22 -08:00
Collin Smith
5cdd7cce1a Reverted previous change in favor of more elegant solution
Added setter method for CofReference
Defined default modes for Class.Type types
Creating CofReference will require setting default mode mentioned above
CofManager will now call initial events when CofReference component is added
ObjectInitializer will automatically initialize when Object component is added
2019-12-18 02:53:07 -08:00
Collin Smith
a44ef4c799 Added setter method for MapWrapper component 2019-12-18 02:17:32 -08:00
Collin Smith
3b9d56252f Simplified expression for PathWrapper creation 2019-12-18 01:45:26 -08:00
Collin Smith
30a0c6a31f Added setter method for DS1ObjectWrapper 2019-12-18 01:45:04 -08:00
Collin Smith
e015192787 Changed method signatures to allow subclassing EntityFactory while maintaining super implementation details 2019-12-18 01:41:39 -08:00
Collin Smith
9e9335be5c Removed MapWrapper reference (folded into createEntity) 2019-12-18 01:15:59 -08:00
Collin Smith
afd1f2839b Synchronized createPlayer within Client and ServerEntityFactory 2019-12-18 01:12:27 -08:00
Collin Smith
026a43fb06 Added comment referencing #73 2019-12-17 00:12:49 -08:00
Collin Smith
ae5371bcac Improved readability 2019-12-16 05:54:52 -08:00
Collin Smith
3b5fc424d9 Added filename reference and adjusted debugging slightly for versions 9-13 issue 2019-12-16 05:53:38 -08:00
Collin Smith
03dfde4131 Disabled debug logging for DS1 and DT1 classes 2019-12-16 05:37:23 -08:00
Collin Smith
c677ca415d Added support to set DT1 class to headless loading mode 2019-12-16 05:36:13 -08:00
Collin Smith
4ea338312c Refactored dependency on ClientEntityFactory to EntityFactory 2019-12-16 05:04:53 -08:00
Collin Smith
8c637e9ae6 Fixed an error message and added default state for created entities 2019-12-16 01:43:42 -08:00
Collin Smith
1fe7ddd3ae Changed from preset 47 to 48 (47 appears to be deprecated with some errors) 2019-12-15 03:23:22 -08:00
Collin Smith
0dac16d773 Changed EntityFactory object methods from DS1 to Map.Preset
Changed EntityFactory object methods from DS1 to Map.Preset
Exposed Map.Preset to public access to assist with debugging issues
Reduced visibility of updatePopPads to package-private access
2019-12-15 03:20:51 -08:00
Collin Smith
3669ffc57b Added support for creating entities for preexisting characters on new client instances 2019-12-15 02:06:35 -08:00
Collin Smith
c14a8fcb18 Committing flatbuffer tables for angle, position and velocity 2019-12-15 01:26:33 -08:00
Collin Smith
8c38af053a Added network synchronization for position, velocity and angle 2019-12-15 01:25:26 -08:00
Collin Smith
15687b71c6 Improved D2GS client implementation
D2GS clients are now indexed using a fixed-size array
Connecting clients will now use the first available slot
Disconnecting clients will now have their corresponding entity deleted
Shutting down server will now wait for client threads to end
Removed separate iteration method for broadcast packets -- I don't think this distinction is necessary
Refactored AtomicBoolean with volatile boolean
Debug logging has been significantly been improved to indicate clients / packet types / remote addresses
2019-12-14 03:55:23 -08:00
Collin Smith
34eebb41aa Added disconnect packet and support for entity state synchronization
Disconnecting clients will now have a corresponding disconnect packet
Changing a players items will result in the change also appearing on other players' instances
2019-12-13 15:29:17 -08:00
Collin Smith
d296c6c647 Added support for disconnecting clients and broadcasting entity deletion 2019-12-12 15:22:31 -08:00
Collin Smith
5ac92a1583 Upgraded to Flatbuffers 1.11.0 2019-12-12 14:17:03 -08:00
Collin Smith
e4df005987 Rewrote engine and replaced Ashley with Artemis
Rewrote engine and replaced Ashley with Artemis
Added basic networking support for D2GS (handshake and sending initial player state to clients)
2019-12-11 02:07:55 -08:00